add gf signs to enemy rando obj dep exlusion list (#6456)
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@@ -392,9 +392,11 @@ uint8_t GetRandomizedEnemy(PlayState* play, int16_t* actorId, s16* posX, s16* po
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// This should probably be handled on OTR generation in the future when object dependency is fully removed.
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// This should probably be handled on OTR generation in the future when object dependency is fully removed.
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// Remove bats and Skulltulas from graveyard.
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// Remove bats and Skulltulas from graveyard.
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// Remove Octorok in Lost Woods.
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// Remove Octorok in Lost Woods.
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// Remove signs in Gerudo Fortress as child
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if (((*actorId == ACTOR_EN_FIREFLY || (*actorId == ACTOR_EN_SW && *params == 0)) &&
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if (((*actorId == ACTOR_EN_FIREFLY || (*actorId == ACTOR_EN_SW && *params == 0)) &&
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play->sceneNum == SCENE_GRAVEYARD) ||
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play->sceneNum == SCENE_GRAVEYARD) ||
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(*actorId == ACTOR_EN_OKUTA && play->sceneNum == SCENE_LOST_WOODS)) {
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(*actorId == ACTOR_EN_OKUTA && play->sceneNum == SCENE_LOST_WOODS) ||
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(*actorId == ACTOR_EN_KANBAN && play->sceneNum == SCENE_GERUDOS_FORTRESS && LINK_IS_CHILD)) {
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return 0;
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return 0;
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}
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}
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