rando BOTWMQ: only turn the water level crystal switch into toggle (#5902)
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@@ -2187,7 +2187,8 @@ void RandomizerOnActorInitHandler(void* actorRef) {
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}
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// Turn MQ switch into toggle
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if (actor->id == ACTOR_OBJ_SWITCH && gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL && (actor->params & 7) == 3) {
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if (actor->id == ACTOR_OBJ_SWITCH && gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL &&
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(actor->params & 0x3f07) == 0x303) {
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auto dungeon =
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OTRGlobals::Instance->gRandoContext->GetDungeons()->GetDungeonFromScene(SCENE_BOTTOM_OF_THE_WELL);
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if (dungeon->IsMQ()) {
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