first commit

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2026-03-30 10:05:53 +00:00
commit 59f6583862
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65
.github/workflows/project_build.yml vendored Normal file
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###############################################################################
name: Project Build
###############################################################################
# Trigger the jobs on:
# - A pull request is opened or a new commit is added to the pull request
# - A new release is created or a release is edited
on:
pull_request:
types: [opened, synchronize]
release:
types: [published, edited]
###############################################################################
# Jobs to run
jobs:
# Build the project and upload Release APK to Github artifacts
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repo
uses: actions/checkout@v3
with:
submodules: recursive
- name: Setup and build the project
run: |
cd docker
make setup
make build_release
- name: Upload build artifacts
uses: actions/upload-artifact@v4
with:
name: build-artifacts
path: |
Android/app/build/outputs/apk/release/*.apk
# Upload Built APK to Github Release
# upload-release-artifacts:
# needs: build
# runs-on: ubuntu-latest
# if: github.event_name == 'release'
# steps:
# - name: Download build artifacts
# uses: actions/download-artifact@v4
# with:
# name: build-artifacts
# path: /tmp/artifacts
#
# - name: Upload release artifacts
# uses: softprops/action-gh-release@v1
# with:
# files: |
# /tmp/artifacts/*.apk
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
###############################################################################

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.gitmodules vendored Normal file
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[submodule "libultraship"]
path = libultraship
url = https://github.com/Waterdish/libultraship.git
branch = mm
[submodule "OTRExporter"]
path = OTRExporter
url = https://github.com/Waterdish/OTRExporter.git
branch = android_main
[submodule "ZAPDTR"]
path = ZAPDTR
url = https://github.com/Waterdish/ZAPDTR.git
branch = mm

104
Android/app/build.gradle Normal file
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def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
def buildAsApplication = !buildAsLibrary
if (buildAsApplication) {
apply plugin: 'com.android.application'
}
else {
apply plugin: 'com.android.library'
}
android {
ndkVersion "26.0.10792818"
namespace 'com.dishii.soh'
compileSdkVersion 31
buildFeatures {
buildConfig = true
}
defaultConfig {
if (buildAsApplication) {
applicationId "com.dishii.soh"
}
minSdkVersion 24
targetSdkVersion 33
versionCode 8
versionName "9.0.2"
}
buildTypes {
debug {
externalNativeBuild {
cmake {
arguments "-DSDL_SHARED=ON", "-DANDROID_STL=c++_static", "-DHAVE_LD_VERSION_SCRIPT=OFF",'-DUSE_OPENGLES=ON'
abiFilters 'arm64-v8a', 'armeabi-v7a', 'x86', 'x86_64'
}
}
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
release {
minifyEnabled false
debuggable false
jniDebuggable false
signingConfig signingConfigs.debug
externalNativeBuild {
cmake {
arguments "-DSDL_SHARED=ON", "-DANDROID_STL=c++_static", "-DHAVE_LD_VERSION_SCRIPT=OFF",'-DUSE_OPENGLES=ON'
abiFilters 'arm64-v8a'
}
}
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
applicationVariants.all { variant ->
tasks["merge${variant.name.capitalize()}Assets"]
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
variant.outputs.all { output ->
def projectName = rootProject.name
def buildType = variant.buildType.name
def versionName = variant.versionName
def versionCode = variant.versionCode
def newApkName = "soh_${buildType}_v${versionName}.apk"
outputFileName = newApkName
}
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
sourceSets.main {
jniLibs.srcDir 'libs'
}
externalNativeBuild {
//ndkBuild {
// path 'jni/Android.mk'
//}
cmake {
path '../../CMakeLists.txt'
version "3.31.5"
}
}
}
lintOptions {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->
def outputFile = output.outputFile
if (outputFile != null && outputFile.name.endsWith(".aar")) {
def fileName = "org.libsdl.app.aar";
output.outputFile = new File(outputFile.parent, fileName);
}
}
}
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation 'androidx.core:core:1.7.0' // Use the latest version
implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
}
task wrapper(type: Wrapper) {
gradleVersion = '8.10.2'
}
task prepareKotlinBuildScriptModel {
}

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

234
Android/app/gradlew vendored Normal file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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Android/app/gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in [sdk]/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace com.test.game with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="8"
android:versionName="9.0.2"
android:installLocation="auto">
<!-- OpenGL ES 3.0 -->
<uses-feature android:glEsVersion="0x00030000"/>
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Gyroscope support -->
<uses-feature
android:name="android.hardware.sensor.gyroscope"
android:required="false"/>
<!-- Audio recording support -->
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-feature
android:name="android.hardware.microphone"
android:required="false" /> -->
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="32" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="32" />
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true"
android:appCategory="game" >
<!-- Example of setting SDL hints from AndroidManifest.xml:
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
-->
<meta-data android:name="SDL_ENV.SDL_ANDROID_TRAP_BACK_BUTTON" android:value="1"/>
<meta-data android:name="SDL_ENV.SDL_IOS_ORIENTATIONS" android:value="LandscapeLeft LandscapeRight"/>
<activity android:name="MainActivity"
android:label="@string/app_name"
android:alwaysRetainTaskState="true"
android:launchMode="singleInstance"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
android:exported="true"
android:screenOrientation="landscape"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Let Android know that we can handle some USB devices and should receive this event -->
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<!-- Drop file event -->
<!--
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="*/*" />
</intent-filter>
-->
</activity>
</application>
</manifest>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_D/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_NTSC_J/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_NTSC_U/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_PAL_F/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_D/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_J/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_J_CE/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_U/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_PAL_F/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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ACTOR_UNSET_83
ACTOR_EN_TA
ACTOR_EN_TK
ACTOR_BG_MORI_BIGST
ACTOR_BG_MORI_ELEVATOR
ACTOR_BG_MORI_KAITENKABE
ACTOR_BG_MORI_RAKKATENJO
ACTOR_EN_VM
ACTOR_DEMO_EFFECT
ACTOR_DEMO_KANKYO
ACTOR_BG_HIDAN_FWBIG
ACTOR_EN_FLOORMAS
ACTOR_EN_HEISHI1
ACTOR_EN_RD
ACTOR_EN_PO_SISTERS
ACTOR_BG_HEAVY_BLOCK
ACTOR_BG_PO_EVENT
ACTOR_OBJ_MURE
ACTOR_EN_SW
ACTOR_BOSS_FD
ACTOR_OBJECT_KANKYO
ACTOR_EN_DU
ACTOR_EN_FD
ACTOR_EN_HORSE_LINK_CHILD
ACTOR_DOOR_ANA
ACTOR_BG_SPOT02_OBJECTS
ACTOR_BG_HAKA
ACTOR_MAGIC_WIND
ACTOR_MAGIC_FIRE
ACTOR_UNSET_A0
ACTOR_EN_RU1
ACTOR_BOSS_FD2
ACTOR_EN_FD_FIRE
ACTOR_EN_DH
ACTOR_EN_DHA
ACTOR_EN_RL
ACTOR_EN_ENCOUNT1
ACTOR_DEMO_DU
ACTOR_DEMO_IM
ACTOR_DEMO_TRE_LGT
ACTOR_EN_FW
ACTOR_BG_VB_SIMA
ACTOR_EN_VB_BALL
ACTOR_BG_HAKA_MEGANE
ACTOR_BG_HAKA_MEGANEBG
ACTOR_BG_HAKA_SHIP
ACTOR_BG_HAKA_SGAMI
ACTOR_UNSET_B2
ACTOR_EN_HEISHI2
ACTOR_EN_ENCOUNT2
ACTOR_EN_FIRE_ROCK
ACTOR_EN_BROB
ACTOR_MIR_RAY
ACTOR_BG_SPOT09_OBJ
ACTOR_BG_SPOT18_OBJ
ACTOR_BOSS_VA
ACTOR_BG_HAKA_TUBO
ACTOR_BG_HAKA_TRAP
ACTOR_BG_HAKA_HUTA
ACTOR_BG_HAKA_ZOU
ACTOR_BG_SPOT17_FUNEN
ACTOR_EN_SYATEKI_ITM
ACTOR_EN_SYATEKI_MAN
ACTOR_EN_TANA
ACTOR_EN_NB
ACTOR_BOSS_MO
ACTOR_EN_SB
ACTOR_EN_BIGOKUTA
ACTOR_EN_KAREBABA
ACTOR_BG_BDAN_OBJECTS
ACTOR_DEMO_SA
ACTOR_DEMO_GO
ACTOR_EN_IN
ACTOR_EN_TR
ACTOR_BG_SPOT16_BOMBSTONE
ACTOR_UNSET_CE
ACTOR_BG_HIDAN_KOWARERUKABE
ACTOR_BG_BOMBWALL
ACTOR_BG_SPOT08_ICEBLOCK
ACTOR_EN_RU2
ACTOR_OBJ_DEKUJR
ACTOR_BG_MIZU_UZU
ACTOR_BG_SPOT06_OBJECTS
ACTOR_BG_ICE_OBJECTS
ACTOR_BG_HAKA_WATER
ACTOR_UNSET_D8
ACTOR_EN_MA2
ACTOR_EN_BOM_CHU
ACTOR_EN_HORSE_GAME_CHECK
ACTOR_BOSS_TW
ACTOR_EN_RR
ACTOR_EN_BA
ACTOR_EN_BX
ACTOR_EN_ANUBICE
ACTOR_EN_ANUBICE_FIRE
ACTOR_BG_MORI_HASHIGO
ACTOR_BG_MORI_HASHIRA4
ACTOR_BG_MORI_IDOMIZU
ACTOR_BG_SPOT16_DOUGHNUT
ACTOR_BG_BDAN_SWITCH
ACTOR_EN_MA1
ACTOR_BOSS_GANON
ACTOR_BOSS_SST
ACTOR_UNSET_EA
ACTOR_UNSET_EB
ACTOR_EN_NY
ACTOR_EN_FR
ACTOR_ITEM_SHIELD
ACTOR_BG_ICE_SHELTER
ACTOR_EN_ICE_HONO
ACTOR_ITEM_OCARINA
ACTOR_UNSET_F2
ACTOR_UNSET_F3
ACTOR_MAGIC_DARK
ACTOR_DEMO_6K
ACTOR_EN_ANUBICE_TAG
ACTOR_BG_HAKA_GATE
ACTOR_BG_SPOT15_SAKU
ACTOR_BG_JYA_GOROIWA
ACTOR_BG_JYA_ZURERUKABE
ACTOR_UNSET_FB
ACTOR_BG_JYA_COBRA
ACTOR_BG_JYA_KANAAMI
ACTOR_FISHING
ACTOR_OBJ_OSHIHIKI
ACTOR_BG_GATE_SHUTTER
ACTOR_EFF_DUST
ACTOR_BG_SPOT01_FUSYA
ACTOR_BG_SPOT01_IDOHASHIRA
ACTOR_BG_SPOT01_IDOMIZU
ACTOR_BG_PO_SYOKUDAI
ACTOR_BG_GANON_OTYUKA
ACTOR_BG_SPOT15_RRBOX
ACTOR_BG_UMAJUMP
ACTOR_UNSET_109
ACTOR_ARROW_FIRE
ACTOR_ARROW_ICE
ACTOR_ARROW_LIGHT
ACTOR_UNSET_10D
ACTOR_UNSET_10E
ACTOR_ITEM_ETCETERA
ACTOR_OBJ_KIBAKO
ACTOR_OBJ_TSUBO
ACTOR_EN_WONDER_ITEM
ACTOR_EN_IK
ACTOR_DEMO_IK
ACTOR_EN_SKJ
ACTOR_EN_SKJNEEDLE
ACTOR_EN_G_SWITCH
ACTOR_DEMO_EXT
ACTOR_DEMO_SHD
ACTOR_EN_DNS
ACTOR_ELF_MSG
ACTOR_EN_HONOTRAP
ACTOR_EN_TUBO_TRAP
ACTOR_OBJ_ICE_POLY
ACTOR_BG_SPOT03_TAKI
ACTOR_BG_SPOT07_TAKI
ACTOR_EN_FZ
ACTOR_EN_PO_RELAY
ACTOR_BG_RELAY_OBJECTS
ACTOR_EN_DIVING_GAME
ACTOR_EN_KUSA
ACTOR_OBJ_BEAN
ACTOR_OBJ_BOMBIWA
ACTOR_UNSET_128
ACTOR_UNSET_129
ACTOR_OBJ_SWITCH
ACTOR_OBJ_ELEVATOR
ACTOR_OBJ_LIFT
ACTOR_OBJ_HSBLOCK
ACTOR_EN_OKARINA_TAG
ACTOR_EN_YABUSAME_MARK
ACTOR_EN_GOROIWA
ACTOR_EN_EX_RUPPY
ACTOR_EN_TORYO
ACTOR_EN_DAIKU
ACTOR_UNSET_134
ACTOR_EN_NWC
ACTOR_EN_BLKOBJ
ACTOR_ITEM_INBOX
ACTOR_EN_GE1
ACTOR_OBJ_BLOCKSTOP
ACTOR_EN_SDA
ACTOR_EN_CLEAR_TAG
ACTOR_EN_NIW_LADY
ACTOR_EN_GM
ACTOR_EN_MS
ACTOR_EN_HS
ACTOR_BG_INGATE
ACTOR_EN_KANBAN
ACTOR_EN_HEISHI3
ACTOR_EN_SYATEKI_NIW
ACTOR_EN_ATTACK_NIW
ACTOR_BG_SPOT01_IDOSOKO
ACTOR_EN_SA
ACTOR_EN_WONDER_TALK
ACTOR_BG_GJYO_BRIDGE
ACTOR_EN_DS
ACTOR_EN_MK
ACTOR_EN_BOM_BOWL_MAN
ACTOR_EN_BOM_BOWL_PIT
ACTOR_EN_OWL
ACTOR_EN_ISHI
ACTOR_OBJ_HANA
ACTOR_OBJ_LIGHTSWITCH
ACTOR_OBJ_MURE2
ACTOR_EN_GO
ACTOR_EN_FU
ACTOR_UNSET_154
ACTOR_EN_CHANGER
ACTOR_BG_JYA_MEGAMI
ACTOR_BG_JYA_LIFT
ACTOR_BG_JYA_BIGMIRROR
ACTOR_BG_JYA_BOMBCHUIWA
ACTOR_BG_JYA_AMISHUTTER
ACTOR_BG_JYA_BOMBIWA
ACTOR_BG_SPOT18_BASKET
ACTOR_UNSET_15D
ACTOR_EN_GANON_ORGAN
ACTOR_EN_SIOFUKI
ACTOR_EN_STREAM
ACTOR_UNSET_161
ACTOR_EN_MM
ACTOR_EN_KO
ACTOR_EN_KZ
ACTOR_EN_WEATHER_TAG
ACTOR_BG_SST_FLOOR
ACTOR_EN_ANI
ACTOR_EN_EX_ITEM
ACTOR_BG_JYA_IRONOBJ
ACTOR_EN_JS
ACTOR_EN_JSJUTAN
ACTOR_EN_CS
ACTOR_EN_MD
ACTOR_EN_HY
ACTOR_EN_GANON_MANT
ACTOR_EN_OKARINA_EFFECT
ACTOR_EN_MAG
ACTOR_DOOR_GERUDO
ACTOR_ELF_MSG2
ACTOR_DEMO_GT
ACTOR_EN_PO_FIELD
ACTOR_EFC_ERUPC
ACTOR_BG_ZG
ACTOR_EN_HEISHI4
ACTOR_EN_ZL3
ACTOR_BOSS_GANON2
ACTOR_EN_KAKASI
ACTOR_EN_TAKARA_MAN
ACTOR_OBJ_MAKEOSHIHIKI
ACTOR_OCEFF_SPOT
ACTOR_END_TITLE
ACTOR_UNSET_180
ACTOR_EN_TORCH
ACTOR_DEMO_EC
ACTOR_SHOT_SUN
ACTOR_EN_DY_EXTRA
ACTOR_EN_WONDER_TALK2
ACTOR_EN_GE2
ACTOR_OBJ_ROOMTIMER
ACTOR_EN_SSH
ACTOR_EN_STH
ACTOR_OCEFF_WIPE
ACTOR_OCEFF_STORM
ACTOR_EN_WEIYER
ACTOR_BG_SPOT05_SOKO
ACTOR_BG_JYA_1FLIFT
ACTOR_BG_JYA_HAHENIRON
ACTOR_BG_SPOT12_GATE
ACTOR_BG_SPOT12_SAKU
ACTOR_EN_HINTNUTS
ACTOR_EN_NUTSBALL
ACTOR_BG_SPOT00_BREAK
ACTOR_EN_SHOPNUTS
ACTOR_EN_IT
ACTOR_EN_GELDB
ACTOR_OCEFF_WIPE2
ACTOR_OCEFF_WIPE3
ACTOR_EN_NIW_GIRL
ACTOR_EN_DOG
ACTOR_EN_SI
ACTOR_BG_SPOT01_OBJECTS2
ACTOR_OBJ_COMB
ACTOR_BG_SPOT11_BAKUDANKABE
ACTOR_OBJ_KIBAKO2
ACTOR_EN_DNT_DEMO
ACTOR_EN_DNT_JIJI
ACTOR_EN_DNT_NOMAL
ACTOR_EN_GUEST
ACTOR_BG_BOM_GUARD
ACTOR_EN_HS2
ACTOR_DEMO_KEKKAI
ACTOR_BG_SPOT08_BAKUDANKABE
ACTOR_BG_SPOT17_BAKUDANKABE
ACTOR_UNSET_1AA
ACTOR_OBJ_MURE3
ACTOR_EN_TG
ACTOR_EN_MU
ACTOR_EN_GO2
ACTOR_EN_WF
ACTOR_EN_SKB
ACTOR_DEMO_GJ
ACTOR_DEMO_GEFF
ACTOR_BG_GND_FIREMEIRO
ACTOR_BG_GND_DARKMEIRO
ACTOR_BG_GND_SOULMEIRO
ACTOR_BG_GND_NISEKABE
ACTOR_BG_GND_ICEBLOCK
ACTOR_EN_GB
ACTOR_EN_GS
ACTOR_BG_MIZU_BWALL
ACTOR_BG_MIZU_SHUTTER
ACTOR_EN_DAIKU_KAKARIKO
ACTOR_BG_BOWL_WALL
ACTOR_EN_WALL_TUBO
ACTOR_EN_PO_DESERT
ACTOR_EN_CROW
ACTOR_DOOR_KILLER
ACTOR_BG_SPOT11_OASIS
ACTOR_BG_SPOT18_FUTA
ACTOR_BG_SPOT18_SHUTTER
ACTOR_EN_MA3
ACTOR_EN_COW
ACTOR_BG_ICE_TURARA
ACTOR_BG_ICE_SHUTTER
ACTOR_EN_KAKASI2
ACTOR_EN_KAKASI3
ACTOR_OCEFF_WIPE4
ACTOR_EN_EG
ACTOR_BG_MENKURI_NISEKABE
ACTOR_EN_ZO
ACTOR_OBJ_MAKEKINSUTA
ACTOR_EN_GE3
ACTOR_OBJ_TIMEBLOCK
ACTOR_OBJ_HAMISHI
ACTOR_EN_ZL4
ACTOR_EN_MM2
ACTOR_BG_JYA_BLOCK
ACTOR_OBJ_WARP2BLOCK
ACTOR_ID_MAX

View File

@@ -0,0 +1,402 @@
OBJECT_INVALID
OBJECT_GAMEPLAY_KEEP
OBJECT_GAMEPLAY_FIELD_KEEP
OBJECT_GAMEPLAY_DANGEON_KEEP
OBJECT_UNSET_4
OBJECT_UNSET_5
OBJECT_HUMAN
OBJECT_OKUTA
OBJECT_CROW
OBJECT_POH
OBJECT_DY_OBJ
OBJECT_WALLMASTER
OBJECT_DODONGO
OBJECT_FIREFLY
OBJECT_BOX
OBJECT_FIRE
OBJECT_UNSET_10
OBJECT_UNSET_11
OBJECT_BUBBLE
OBJECT_NIW
OBJECT_LINK_BOY
OBJECT_LINK_CHILD
OBJECT_TITE
OBJECT_REEBA
OBJECT_PEEHAT
OBJECT_KINGDODONGO
OBJECT_HORSE
OBJECT_ZF
OBJECT_GOMA
OBJECT_ZL1
OBJECT_GOL
OBJECT_DODOJR
OBJECT_TORCH2
OBJECT_BL
OBJECT_TP
OBJECT_OA1
OBJECT_ST
OBJECT_BW
OBJECT_EI
OBJECT_HORSE_NORMAL
OBJECT_OB1
OBJECT_O_ANIME
OBJECT_SPOT04_OBJECTS
OBJECT_DDAN_OBJECTS
OBJECT_HIDAN_OBJECTS
OBJECT_HORSE_GANON
OBJECT_OA2
OBJECT_SPOT00_OBJECTS
OBJECT_MB
OBJECT_BOMBF
OBJECT_SK2
OBJECT_OE1
OBJECT_OE_ANIME
OBJECT_OE2
OBJECT_YDAN_OBJECTS
OBJECT_GND
OBJECT_AM
OBJECT_DEKUBABA
OBJECT_UNSET_3A
OBJECT_OA3
OBJECT_OA4
OBJECT_OA5
OBJECT_OA6
OBJECT_OA7
OBJECT_JJ
OBJECT_OA8
OBJECT_OA9
OBJECT_OB2
OBJECT_OB3
OBJECT_OB4
OBJECT_HORSE_ZELDA
OBJECT_OPENING_DEMO1
OBJECT_WARP1
OBJECT_B_HEART
OBJECT_DEKUNUTS
OBJECT_OE3
OBJECT_OE4
OBJECT_MENKURI_OBJECTS
OBJECT_OE5
OBJECT_OE6
OBJECT_OE7
OBJECT_OE8
OBJECT_OE9
OBJECT_OE10
OBJECT_OE11
OBJECT_OE12
OBJECT_VALI
OBJECT_OA10
OBJECT_OA11
OBJECT_MIZU_OBJECTS
OBJECT_FHG
OBJECT_OSSAN
OBJECT_MORI_HINERI1
OBJECT_BB
OBJECT_TOKI_OBJECTS
OBJECT_YUKABYUN
OBJECT_ZL2
OBJECT_MJIN
OBJECT_MJIN_FLASH
OBJECT_MJIN_DARK
OBJECT_MJIN_FLAME
OBJECT_MJIN_ICE
OBJECT_MJIN_SOUL
OBJECT_MJIN_WIND
OBJECT_MJIN_OKA
OBJECT_HAKA_OBJECTS
OBJECT_SPOT06_OBJECTS
OBJECT_ICE_OBJECTS
OBJECT_RELAY_OBJECTS
OBJECT_PO_FIELD
OBJECT_PO_COMPOSER
OBJECT_MORI_HINERI1A
OBJECT_MORI_HINERI2
OBJECT_MORI_HINERI2A
OBJECT_MORI_OBJECTS
OBJECT_MORI_TEX
OBJECT_SPOT08_OBJ
OBJECT_WARP2
OBJECT_HATA
OBJECT_BIRD
OBJECT_UNSET_78
OBJECT_UNSET_79
OBJECT_UNSET_7A
OBJECT_UNSET_7B
OBJECT_WOOD02
OBJECT_UNSET_7D
OBJECT_UNSET_7E
OBJECT_UNSET_7F
OBJECT_UNSET_80
OBJECT_LIGHTBOX
OBJECT_PU_BOX
OBJECT_UNSET_83
OBJECT_UNSET_84
OBJECT_TRAP
OBJECT_VASE
OBJECT_IM
OBJECT_TA
OBJECT_TK
OBJECT_XC
OBJECT_VM
OBJECT_BV
OBJECT_HAKACH_OBJECTS
OBJECT_EFC_CRYSTAL_LIGHT
OBJECT_EFC_FIRE_BALL
OBJECT_EFC_FLASH
OBJECT_EFC_LGT_SHOWER
OBJECT_EFC_STAR_FIELD
OBJECT_GOD_LGT
OBJECT_LIGHT_RING
OBJECT_TRIFORCE_SPOT
OBJECT_BDAN_OBJECTS
OBJECT_SD
OBJECT_RD
OBJECT_PO_SISTERS
OBJECT_HEAVY_OBJECT
OBJECT_GNDD
OBJECT_FD
OBJECT_DU
OBJECT_FW
OBJECT_MEDAL
OBJECT_HORSE_LINK_CHILD
OBJECT_SPOT02_OBJECTS
OBJECT_HAKA
OBJECT_RU1
OBJECT_SYOKUDAI
OBJECT_FD2
OBJECT_DH
OBJECT_RL
OBJECT_EFC_TW
OBJECT_DEMO_TRE_LGT
OBJECT_GI_KEY
OBJECT_MIR_RAY
OBJECT_BROB
OBJECT_GI_JEWEL
OBJECT_SPOT09_OBJ
OBJECT_SPOT18_OBJ
OBJECT_BDOOR
OBJECT_SPOT17_OBJ
OBJECT_SHOP_DUNGEN
OBJECT_NB
OBJECT_MO
OBJECT_SB
OBJECT_GI_MELODY
OBJECT_GI_HEART
OBJECT_GI_COMPASS
OBJECT_GI_BOSSKEY
OBJECT_GI_MEDAL
OBJECT_GI_NUTS
OBJECT_SA
OBJECT_GI_HEARTS
OBJECT_GI_ARROWCASE
OBJECT_GI_BOMBPOUCH
OBJECT_IN
OBJECT_TR
OBJECT_SPOT16_OBJ
OBJECT_OE1S
OBJECT_OE4S
OBJECT_OS_ANIME
OBJECT_GI_BOTTLE
OBJECT_GI_STICK
OBJECT_GI_MAP
OBJECT_OF1D_MAP
OBJECT_RU2
OBJECT_GI_SHIELD_1
OBJECT_DEKUJR
OBJECT_GI_MAGICPOT
OBJECT_GI_BOMB_1
OBJECT_OF1S
OBJECT_MA2
OBJECT_GI_PURSE
OBJECT_HNI
OBJECT_TW
OBJECT_RR
OBJECT_BXA
OBJECT_ANUBICE
OBJECT_GI_GERUDO
OBJECT_GI_ARROW
OBJECT_GI_BOMB_2
OBJECT_GI_EGG
OBJECT_GI_SCALE
OBJECT_GI_SHIELD_2
OBJECT_GI_HOOKSHOT
OBJECT_GI_OCARINA
OBJECT_GI_MILK
OBJECT_MA1
OBJECT_GANON
OBJECT_SST
OBJECT_NY_UNUSED
OBJECT_UNSET_E4
OBJECT_NY
OBJECT_FR
OBJECT_GI_PACHINKO
OBJECT_GI_BOOMERANG
OBJECT_GI_BOW
OBJECT_GI_GLASSES
OBJECT_GI_LIQUID
OBJECT_ANI
OBJECT_DEMO_6K
OBJECT_GI_SHIELD_3
OBJECT_GI_LETTER
OBJECT_SPOT15_OBJ
OBJECT_JYA_OBJ
OBJECT_GI_CLOTHES
OBJECT_GI_BEAN
OBJECT_GI_FISH
OBJECT_GI_SAW
OBJECT_GI_HAMMER
OBJECT_GI_GRASS
OBJECT_GI_LONGSWORD
OBJECT_SPOT01_OBJECTS
OBJECT_MD_UNUSED
OBJECT_MD
OBJECT_KM1
OBJECT_KW1
OBJECT_ZO
OBJECT_KZ
OBJECT_UMAJUMP
OBJECT_MASTERKOKIRI
OBJECT_MASTERKOKIRIHEAD
OBJECT_MASTERGOLON
OBJECT_MASTERZOORA
OBJECT_AOB
OBJECT_IK
OBJECT_AHG
OBJECT_CNE
OBJECT_GI_NIWATORI
OBJECT_SKJ
OBJECT_GI_BOTTLE_LETTER
OBJECT_BJI
OBJECT_BBA
OBJECT_GI_OCARINA_0
OBJECT_DS
OBJECT_ANE
OBJECT_BOJ
OBJECT_SPOT03_OBJECT
OBJECT_SPOT07_OBJECT
OBJECT_FZ
OBJECT_BOB
OBJECT_GE1
OBJECT_YABUSAME_POINT
OBJECT_GI_BOOTS_2
OBJECT_GI_SEED
OBJECT_GND_MAGIC
OBJECT_D_ELEVATOR
OBJECT_D_HSBLOCK
OBJECT_D_LIFT
OBJECT_MAMENOKI
OBJECT_GOROIWA
OBJECT_UNSET_120
OBJECT_TORYO
OBJECT_DAIKU
OBJECT_UNSET_123
OBJECT_NWC
OBJECT_BLKOBJ
OBJECT_GM
OBJECT_MS
OBJECT_HS
OBJECT_INGATE
OBJECT_LIGHTSWITCH
OBJECT_KUSA
OBJECT_TSUBO
OBJECT_GI_GLOVES
OBJECT_GI_COIN
OBJECT_KANBAN
OBJECT_GJYO_OBJECTS
OBJECT_OWL
OBJECT_MK
OBJECT_FU
OBJECT_GI_KI_TAN_MASK
OBJECT_GI_REDEAD_MASK
OBJECT_GI_SKJ_MASK
OBJECT_GI_RABIT_MASK
OBJECT_GI_TRUTH_MASK
OBJECT_GANON_OBJECTS
OBJECT_SIOFUKI
OBJECT_STREAM
OBJECT_MM
OBJECT_FA
OBJECT_OS
OBJECT_GI_EYE_LOTION
OBJECT_GI_POWDER
OBJECT_GI_MUSHROOM
OBJECT_GI_TICKETSTONE
OBJECT_GI_BROKENSWORD
OBJECT_JS
OBJECT_CS
OBJECT_GI_PRESCRIPTION
OBJECT_GI_BRACELET
OBJECT_GI_SOLDOUT
OBJECT_GI_FROG
OBJECT_MAG
OBJECT_DOOR_GERUDO
OBJECT_GT
OBJECT_EFC_ERUPC
OBJECT_ZL2_ANIME1
OBJECT_ZL2_ANIME2
OBJECT_GI_GOLONMASK
OBJECT_GI_ZORAMASK
OBJECT_GI_GERUDOMASK
OBJECT_GANON2
OBJECT_KA
OBJECT_TS
OBJECT_ZG
OBJECT_GI_HOVERBOOTS
OBJECT_GI_M_ARROW
OBJECT_DS2
OBJECT_EC
OBJECT_FISH
OBJECT_GI_SUTARU
OBJECT_GI_GODDESS
OBJECT_SSH
OBJECT_BIGOKUTA
OBJECT_BG
OBJECT_SPOT05_OBJECTS
OBJECT_SPOT12_OBJ
OBJECT_BOMBIWA
OBJECT_HINTNUTS
OBJECT_RS
OBJECT_SPOT00_BREAK
OBJECT_GLA
OBJECT_SHOPNUTS
OBJECT_GELDB
OBJECT_GR
OBJECT_DOG
OBJECT_JYA_IRON
OBJECT_JYA_DOOR
OBJECT_UNSET_16E
OBJECT_SPOT11_OBJ
OBJECT_KIBAKO2
OBJECT_DNS
OBJECT_DNK
OBJECT_GI_FIRE
OBJECT_GI_INSECT
OBJECT_GI_BUTTERFLY
OBJECT_GI_GHOST
OBJECT_GI_SOUL
OBJECT_BOWL
OBJECT_DEMO_KEKKAI
OBJECT_EFC_DOUGHNUT
OBJECT_GI_DEKUPOUCH
OBJECT_GANON_ANIME1
OBJECT_GANON_ANIME2
OBJECT_GANON_ANIME3
OBJECT_GI_RUPY
OBJECT_SPOT01_MATOYA
OBJECT_SPOT01_MATOYAB
OBJECT_MU
OBJECT_WF
OBJECT_SKB
OBJECT_GJ
OBJECT_GEFF
OBJECT_HAKA_DOOR
OBJECT_GS
OBJECT_PS
OBJECT_BWALL
OBJECT_COW
OBJECT_COB
OBJECT_GI_SWORD_1
OBJECT_DOOR_KILLER
OBJECT_OUKE_HAKA
OBJECT_TIMEBLOCK
OBJECT_ZL4

View File

@@ -0,0 +1 @@
8012DB20 gMtxClear

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,13 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0x10FD48">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
</File>
</Root>

View File

@@ -0,0 +1,8 @@
<Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
<DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
<Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
<Vtx/>
</Array>
</File>
</Root>

View File

@@ -0,0 +1,10 @@
<Root>
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0">
<Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
<Vtx/>
</Array>
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
</File>
</Root>

View File

@@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" BaseAddress="0x8001CE60" RangeStart="0x110CC0" RangeEnd="0x110D00">
<Mtx Name="gMtxClear" Offset="0x110CC0"/>
</File>
</Root>

View File

@@ -0,0 +1,577 @@
<Root>
<File Name="link_animetion" Segment="7">
<PlayerAnimationData Name="gPlayerAnimData_000000" FrameCount="20" Offset="0x0"/>
<PlayerAnimationData Name="gPlayerAnimData_000A80" FrameCount="20" Offset="0xA80"/>
<PlayerAnimationData Name="gPlayerAnimData_001500" FrameCount="15" Offset="0x1500"/>
<PlayerAnimationData Name="gPlayerAnimData_001CE0" FrameCount="24" Offset="0x1CE0"/>
<PlayerAnimationData Name="gPlayerAnimData_002970" FrameCount="15" Offset="0x2970"/>
<PlayerAnimationData Name="gPlayerAnimData_003150" FrameCount="26" Offset="0x3150"/>
<PlayerAnimationData Name="gPlayerAnimData_003EF0" FrameCount="20" Offset="0x3EF0"/>
<PlayerAnimationData Name="gPlayerAnimData_004970" FrameCount="20" Offset="0x4970"/>
<PlayerAnimationData Name="gPlayerAnimData_0053F0" FrameCount="10" Offset="0x53F0"/>
<PlayerAnimationData Name="gPlayerAnimData_005930" FrameCount="30" Offset="0x5930"/>
<PlayerAnimationData Name="gPlayerAnimData_0068F0" FrameCount="30" Offset="0x68F0"/>
<PlayerAnimationData Name="gPlayerAnimData_0078B0" FrameCount="35" Offset="0x78B0"/>
<PlayerAnimationData Name="gPlayerAnimData_008B10" FrameCount="40" Offset="0x8B10"/>
<PlayerAnimationData Name="gPlayerAnimData_00A000" FrameCount="20" Offset="0xA000"/>
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View File

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View File

@@ -0,0 +1,62 @@
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View File

@@ -0,0 +1,978 @@
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<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
<DList Name="gEffSparklesDL" Offset="0x37880"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<DList Name="gMoonDL" Offset="0x38F00"/>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
<DList Name="gLiftableRockDL" Offset="0x39660"/>
<!-- unused in game -->
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<DList Name="gItemDropDL" Offset="0x3F070"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<DList Name="gRaindropDL" Offset="0x48160"/>
<DList Name="gFootShadowDL" Offset="0x48180"/>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
<DList Name="gCircleShadowDL" Offset="0x49210"/>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
<Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
<DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
<DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
</File>
</Root>

View File

@@ -0,0 +1,37 @@
<Root>
<File Name="object_Bb" Segment="6">
<Animation Name="object_Bb_Anim_000184" Offset="0x184"/>
<Animation Name="object_Bb_Anim_0002AC" Offset="0x2AC"/>
<Animation Name="object_Bb_Anim_000444" Offset="0x444"/>
<DList Name="object_Bb_DL_000C20" Offset="0xC20"/>
<DList Name="object_Bb_DL_000CB0" Offset="0xCB0"/>
<DList Name="object_Bb_DL_000D40" Offset="0xD40"/>
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>
<Limb Name="object_Bb_Limb_001964" LimbType="Standard" Offset="0x1964"/>
<Limb Name="object_Bb_Limb_001970" LimbType="Standard" Offset="0x1970"/>
<Limb Name="object_Bb_Limb_00197C" LimbType="Standard" Offset="0x197C"/>
<Limb Name="object_Bb_Limb_001988" LimbType="Standard" Offset="0x1988"/>
<Limb Name="object_Bb_Limb_001994" LimbType="Standard" Offset="0x1994"/>
<Limb Name="object_Bb_Limb_0019A0" LimbType="Standard" Offset="0x19A0"/>
<Limb Name="object_Bb_Limb_0019AC" LimbType="Standard" Offset="0x19AC"/>
<Limb Name="object_Bb_Limb_0019B8" LimbType="Standard" Offset="0x19B8"/>
<Limb Name="object_Bb_Limb_0019C4" LimbType="Standard" Offset="0x19C4"/>
<Limb Name="object_Bb_Limb_0019D0" LimbType="Standard" Offset="0x19D0"/>
<Limb Name="object_Bb_Limb_0019DC" LimbType="Standard" Offset="0x19DC"/>
<Limb Name="object_Bb_Limb_0019E8" LimbType="Standard" Offset="0x19E8"/>
<Skeleton Name="object_Bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30"/>
</File>
</Root>

View File

@@ -0,0 +1,61 @@
<Root>
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00057C" OutName="tex_0000057C" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00067C" OutName="tex_0000067C" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00077C" OutName="tex_0000077C" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0"/>
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8"/>
<DList Name="object_ahg_DL_003A48" Offset="0x3A48"/>
<DList Name="object_ahg_DL_003B78" Offset="0x3B78"/>
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0"/>
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8"/>
<DList Name="object_ahg_DL_004018" Offset="0x4018"/>
<DList Name="object_ahg_DL_004148" Offset="0x4148"/>
<DList Name="object_ahg_DL_004280" Offset="0x4280"/>
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0"/>
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
<Texture Name="object_ahg_TLUT_0047C8" OutName="tlut_000047C8" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
</File>
</Root>

View File

@@ -0,0 +1,22 @@
<Root>
<File Name="object_am" Segment="6">
<Texture Name="object_amTex_002638" OutName="object_amTex_002638" Format="i4" Width="32" Height="32" Offset="0x2638" AddedByScript="true"/>
<Texture Name="object_amTex_002838" OutName="object_amTex_002838" Format="i4" Width="16" Height="32" Offset="0x2838" AddedByScript="true"/>
<Texture Name="object_amTex_002938" OutName="object_amTex_002938" Format="rgba16" Width="16" Height="32" Offset="0x2938" AddedByScript="true"/>
<Texture Name="object_amTex_002D38" OutName="object_amTex_002D38" Format="i4" Width="16" Height="32" Offset="0x2D38" AddedByScript="true"/>
<Texture Name="object_amTex_002E38" OutName="object_amTex_002E38" Format="i4" Width="32" Height="32" Offset="0x2E38" AddedByScript="true"/>
<Texture Name="object_amTex_003038" OutName="object_amTex_003038" Format="i4" Width="32" Height="32" Offset="0x3038" AddedByScript="true"/>
<Texture Name="object_amTex_003238" OutName="object_amTex_003238" Format="rgba16" Width="32" Height="32" Offset="0x3238" AddedByScript="true"/>
<Texture Name="object_amTex_003A38" OutName="object_amTex_003A38" Format="rgba16" Width="16" Height="16" Offset="0x3A38" AddedByScript="true"/>
<Texture Name="object_amTex_003C38" OutName="object_amTex_003C38" Format="rgba16" Width="32" Height="32" Offset="0x3C38" AddedByScript="true"/>
<Texture Name="object_amTex_004438" OutName="object_amTex_004438" Format="rgba16" Width="32" Height="32" Offset="0x4438" AddedByScript="true"/>
<Texture Name="object_amTex_004C38" OutName="object_amTex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" AddedByScript="true"/>
<Texture Name="object_amTex_005438" OutName="object_amTex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" AddedByScript="true"/>
<Texture Name="object_amTex_005478" OutName="object_amTex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" AddedByScript="true"/>
<Skeleton Name="gArmosSkel" Type="Normal" LimbType="Standard" Offset="0x5948"/>
<Animation Name="gArmosRicochetAnim" Offset="0x33C"/>
<Animation Name="gArmosHopAnim" Offset="0x238"/>
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
<Collision Name="gArmosCol" Offset="0x118"/>
</File>
</Root>

View File

@@ -0,0 +1,59 @@
<Root>
<File Name="object_ane" Segment="6">
<!-- Cucco Lady Skeleton -->
<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Cucco Lady Skeleton Limbs -->
<Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Cucco Lady Limb DisplayLists -->
<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>
<DList Name="gCuccoLadyDL_6D20" Offset="0x6D20"/>
<DList Name="gCuccoLadyDL_6C38" Offset="0x6C38"/>
<DList Name="gCuccoLadyShoe1DL" Offset="0x69B0"/>
<DList Name="gCuccoLadyDL_68E0" Offset="0x68E0"/>
<DList Name="gCuccoLadyDL_67F8" Offset="0x67F8"/>
<DList Name="gCuccoLadyShoe2DL" Offset="0x6570"/>
<DList Name="gCuccoLadyTorsoDL" Offset="0x6280"/>
<DList Name="gCuccoLadyDL_6148" Offset="0x6148"/>
<DList Name="gCuccoLadyDL_6018" Offset="0x6018"/>
<DList Name="gCuccoLadyDL_5E28" Offset="0x5E28"/>
<DList Name="gCuccoLadyDL_5CF0" Offset="0x5CF0"/>
<DList Name="gCuccoLadyDL_5BC0" Offset="0x5BC0"/>
<DList Name="gCuccoLadyDL_59D0" Offset="0x59D0"/>
<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
<!-- Palettes -->
<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
<!-- Eye Textures -->
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
</File>
</Root>

View File

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<Root>
<File Name="object_ani" Segment="6">
<Texture Name="object_aniTex_0011D8" OutName="object_aniTex_0011D8" Format="ci8" Width="16" Height="16" Offset="0x11D8" TlutOffset="0x1088" AddedByScript="true"/>
<!-- Kakariko Roof Man Skeleton -->
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs -->
<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
<!-- Kakariko Roof Man Limb DisplayLists -->
<DList Name="gRoofManWaistDL" Offset="0x61C8"/>
<DList Name="gRoofManLeftThighDL" Offset="0x60A0"/>
<DList Name="gRoofManLeftLegDL" Offset="0x5D58"/>
<DList Name="gRoofManLeftFootDL" Offset="0x5B80"/>
<DList Name="gRoofManRightThighDL" Offset="0x5A58"/>
<DList Name="gRoofManRightLegDL" Offset="0x57F0"/>
<DList Name="gRoofManRightFootDL" Offset="0x5610"/>
<DList Name="gRoofManTorsoDL" Offset="0x5318"/>
<DList Name="gRoofManLeftUpperArmDL" Offset="0x51C8"/>
<DList Name="gRoofManLeftForearmDL" Offset="0x5058"/>
<DList Name="gRoofManLeftHandDL" Offset="0x4EC0"/>
<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Eye Textures -->
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
<!-- Kakariko Roof Man Animations -->
<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>
<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
</File>
</Root>

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@@ -0,0 +1,29 @@
<Root>
<File Name="object_anubice" Segment="6">
<Texture Name="object_anubiceTex_000F90" OutName="object_anubiceTex_000F90" Format="rgba16" Width="8" Height="16" Offset="0xF90" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001090" OutName="object_anubiceTex_001090" Format="rgba16" Width="4" Height="16" Offset="0x1090" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001110" OutName="object_anubiceTex_001110" Format="rgba16" Width="16" Height="32" Offset="0x1110" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001510" OutName="object_anubiceTex_001510" Format="rgba16" Width="8" Height="8" Offset="0x1510" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001590" OutName="object_anubiceTex_001590" Format="rgba16" Width="8" Height="8" Offset="0x1590" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001610" OutName="object_anubiceTex_001610" Format="rgba16" Width="4" Height="16" Offset="0x1610" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001690" OutName="object_anubiceTex_001690" Format="ia16" Width="32" Height="16" Offset="0x1690" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001A90" OutName="object_anubiceTex_001A90" Format="rgba16" Width="8" Height="8" Offset="0x1A90" AddedByScript="true"/>
<Texture Name="object_anubiceTex_0036A0" OutName="object_anubiceTex_0036A0" Format="i4" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
<Animation Name="gAnubiceIdleAnim" Offset="0xF74"/>
<DList Name="gAnubiceEyesDL" Offset="0x3468"/>
<DList Name="gAnubiceFireAttackDL" Offset="0x3510"/>
<!-- The following are unused -->
<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
<!-- I think those might be for taking damage or something -->
<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
</File>
</Root>

View File

@@ -0,0 +1,59 @@
<Root>
<File Name="object_aob" Segment="6">
<!-- Dog Lady Skeleton -->
<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Dog Lady Limbs -->
<Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Dog Lady Limb DisplayLists -->
<DList Name="gDogLadyDressDL" Offset="0x5588"/>
<DList Name="gDogLadyDL_54B8" Offset="0x54B8"/>
<DList Name="gDogLadyDL_53E8" Offset="0x53E8"/>
<DList Name="gDogLadyDL_5318" Offset="0x5318"/>
<DList Name="gDogLadyDL_5248" Offset="0x5248"/>
<DList Name="gDogLadyDL_5178" Offset="0x5178"/>
<DList Name="gDogLadyDL_50A8" Offset="0x50A8"/>
<DList Name="gDogLadyTorsoDL" Offset="0x4E08"/>
<DList Name="gDogLadyDL_4C60" Offset="0x4C60"/>
<DList Name="gDogLadyDL_4B30" Offset="0x4B30"/>
<DList Name="gDogLadyDL_4928" Offset="0x4928"/>
<DList Name="gDogLadyDL_4780" Offset="0x4780"/>
<DList Name="gDogLadyDL_4650" Offset="0x4650"/>
<DList Name="gDogLadyDL_4448" Offset="0x4448"/>
<DList Name="gDogLadyHeadDL" Offset="0x3C88"/>
<!-- Palettes -->
<Texture Name="gDogLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gDogLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gDogLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
<Texture Name="gDogLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
<Texture Name="gDogLadyLipGradientTex" OutName="lip_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
<Texture Name="gDogLadyNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
<Texture Name="gDogLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
<Texture Name="gDogLadyDressShoulderPatternTex" OutName="dress_shoulder_pattern" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
<Texture Name="gDogLadyDressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
<!-- Dog Lady Eye Textures -->
<Texture Name="gDogLadyEyeOpenTex" OutName="dog_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gDogLadyEyeHalfTex" OutName="dog_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gDogLadyEyeClosedTex" OutName="dog_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
</File>
</Root>

View File

@@ -0,0 +1,8 @@
<Root>
<File Name="object_b_heart" Segment="6">
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
</File>
</Root>

View File

@@ -0,0 +1,45 @@
<Root>
<File Name="object_bba" Segment="6">
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
<DList Name="object_bba_DL_003700" Offset="0x3700"/>
<DList Name="object_bba_DL_003820" Offset="0x3820"/>
<DList Name="object_bba_DL_003948" Offset="0x3948"/>
<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
<DList Name="object_bba_DL_004090" Offset="0x4090"/>
<DList Name="object_bba_DL_004160" Offset="0x4160"/>
</File>
</Root>

View File

@@ -0,0 +1,61 @@
<Root>
<File Name="object_bdan_objects" Segment="6">
<!-- Textures -->
<Texture Name="gJabuObjectsTex_00140" OutName="jabu_objects_tex_00000140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
<Texture Name="gJabuObjectsTex_007A0" OutName="jabu_objects_tex_000007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
<Texture Name="gJabuObjectsTex_00E00" OutName="jabu_objects_tex_00000E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
<Texture Name="gJabuObjectsTex_01460" OutName="jabu_objects_tex_00001460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
<Texture Name="gJabuObjectsTex_01AC0" OutName="jabu_objects_tex_00001AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
<Texture Name="gJabuObjectsTex_02120" OutName="jabu_objects_tex_00002120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
<Texture Name="gJabuObjectsTex_02780" OutName="jabu_objects_tex_00002780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
<Texture Name="gJabuObjectsTex_02DE0" OutName="jabu_objects_tex_00002DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
<Texture Name="gJabuObjectsTex_03498" OutName="jabu_objects_tex_00003498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
<Texture Name="gJabuObjectsTex_03BB8" OutName="jabu_objects_tex_00003BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_043B8" OutName="jabu_objects_tex_000043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_06748" OutName="jabu_objects_tex_00006748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_06B48" OutName="jabu_objects_tex_00006B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_07348" OutName="jabu_objects_tex_00007348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_08D10" OutName="jabu_objects_tex_00008D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
<Texture Name="gJabuObjectsTex_09D10" OutName="jabu_objects_tex_00009D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
<Texture Name="gJabuObjectsTex_0A510" OutName="jabu_objects_tex_0000A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
<Texture Name="gJabuObjectsTex_0B510" OutName="jabu_objects_tex_0000B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
<Texture Name="gJabuObjectsTex_0BD10" OutName="jabu_objects_tex_0000BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
<Texture Name="gJabuObjectsTex_0C510" OutName="jabu_objects_tex_0000C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
<!-- Palettes -->
<Texture Name="gJabuObjects1TLUT" OutName="jabu_objects_1_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
<Texture Name="gJabuObjects2TLUT" OutName="jabu_objects_2_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
<Texture Name="gJabuObjects3TLUT" OutName="jabu_objects_3_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
<Texture Name="gJabuObjects4TLUT" OutName="jabu_objects_4_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
<Texture Name="gJabuObjects5TLUT" OutName="jabu_objects_5_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
<Texture Name="gJabuObjects6TLUT" OutName="jabu_objects_6_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
<Texture Name="gJabuObjects7TLUT" OutName="jabu_objects_7_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
<Texture Name="gJabuObjects8TLUT" OutName="jabu_objects_8_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
<Texture Name="gJabuObjects9TLUT" OutName="jabu_objects_9_tlut" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
<Texture Name="gJabuObjects10TLUT" OutName="jabu_objects_10_tlut" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
<Texture Name="gJabuObjects11TLUT" OutName="jabu_objects_11_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
<!-- DLists -->
<DList Name="gJabuDoorSection1DL" Offset="0x0590"/>
<DList Name="gJabuDoorSection2DL" Offset="0x0BF0"/>
<DList Name="gJabuDoorSection3DL" Offset="0x1250"/>
<DList Name="gJabuDoorSection4DL" Offset="0x18B0"/>
<DList Name="gJabuDoorSection5DL" Offset="0x1F10"/>
<DList Name="gJabuDoorSection6DL" Offset="0x2570"/>
<DList Name="gJabuDoorSection7DL" Offset="0x2BD0"/>
<DList Name="gJabuDoorSection8DL" Offset="0x3230"/>
<DList Name="gJabuWaterDL" Offset="0x38E8"/>
<DList Name="gJabuElevatorPlatformDL" Offset="0x4BE8"/>
<DList Name="gJabuFallingPlatformDL" Offset="0x5200"/>
<DList Name="gJabuBlueFloorSwitchDL" Offset="0x5A20"/>
<DList Name="gJabuYellowFloorSwitchDL" Offset="0x61A0"/>
<DList Name="gJabuWebDoorDL" Offset="0x6460"/>
<DList Name="gJabuObjectsLargeRotatingSpikePlatformDL" Offset="0x8618"/>
<!-- Collision -->
<Collision Name="gJabuElevatorCol" Offset="0x5048"/>
<Collision Name="gJabuLoweringPlatformCol" Offset="0x5580"/>
<Collision Name="gJabuFloorSwitchCol" Offset="0x5CF8"/>
<Collision Name="gJabuBigOctoPlatformCol" Offset="0x8CE0"/>
</File>
</Root>

View File

@@ -0,0 +1,15 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="gBossDoorDL" Offset="0x10C0"/>
<DList Name="gBossDoorLockDL" Offset="0x1400"/>
<DList Name="gBossDoorChainDL" Offset="0x1530"/>
<Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File>
</Root>

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<Root>
<File Name="object_bg" Segment="6">
<!-- Bombchu Bowling Girl skeleton -->
<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
<!-- Bombchu Bowling Girl animations -->
<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
<!-- Bombchu Bowling Girl limb displaylists -->
<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
<!-- Bombchu Bowling Girl limbs -->
<Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
<Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
<Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
<Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
<Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
<Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
<Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
<Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
<Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<!-- Bombchu Bowling Girl eye textures -->
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
</File>
</Root>

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<Root>
<File Name="object_bigokuta" Segment="6">
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444"/>
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74"/>
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C"/>
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8"/>
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4"/>
<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
<DList Name="object_bigokuta_DL_004158" Offset="0x4158"/>
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8"/>
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0"/>
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8"/>
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8"/>
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0"/>
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10"/>
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8"/>
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90"/>
<DList Name="object_bigokuta_DL_005038" Offset="0x5038"/>
<DList Name="object_bigokuta_DL_005110" Offset="0x5110"/>
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0"/>
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0"/>
<DList Name="object_bigokuta_DL_005470" Offset="0x5470"/>
<DList Name="object_bigokuta_DL_005650" Offset="0x5650"/>
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>
<Limb Name="object_bigokuta_Limb_006AB4" LimbType="Standard" Offset="0x6AB4"/>
<Limb Name="object_bigokuta_Limb_006AC0" LimbType="Standard" Offset="0x6AC0"/>
<Limb Name="object_bigokuta_Limb_006ACC" LimbType="Standard" Offset="0x6ACC"/>
<Limb Name="object_bigokuta_Limb_006AD8" LimbType="Standard" Offset="0x6AD8"/>
<Limb Name="object_bigokuta_Limb_006AE4" LimbType="Standard" Offset="0x6AE4"/>
<Limb Name="object_bigokuta_Limb_006AF0" LimbType="Standard" Offset="0x6AF0"/>
<Limb Name="object_bigokuta_Limb_006AFC" LimbType="Standard" Offset="0x6AFC"/>
<Limb Name="object_bigokuta_Limb_006B08" LimbType="Standard" Offset="0x6B08"/>
<Limb Name="object_bigokuta_Limb_006B14" LimbType="Standard" Offset="0x6B14"/>
<Limb Name="object_bigokuta_Limb_006B20" LimbType="Standard" Offset="0x6B20"/>
<Limb Name="object_bigokuta_Limb_006B2C" LimbType="Standard" Offset="0x6B2C"/>
<Limb Name="object_bigokuta_Limb_006B38" LimbType="Standard" Offset="0x6B38"/>
<Limb Name="object_bigokuta_Limb_006B44" LimbType="Standard" Offset="0x6B44"/>
<Limb Name="object_bigokuta_Limb_006B50" LimbType="Standard" Offset="0x6B50"/>
<Limb Name="object_bigokuta_Limb_006B5C" LimbType="Standard" Offset="0x6B5C"/>
<Limb Name="object_bigokuta_Limb_006B68" LimbType="Standard" Offset="0x6B68"/>
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0"/>
</File>
</Root>

View File

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<Root>
<File Name="object_bird" Segment="6">
<Animation Name="gBirdFlyAnim" Offset="0x6C"/>
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
<DList Name="gBirdRightWingDL" Offset="0x180"/>
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
<DList Name="gBirdBodyDL" Offset="0x280"/>
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
<Limb Name="gBirdLimb_002124" LimbType="Standard" Offset="0x2124"/>
<Limb Name="gBirdLeftWingLimb" LimbType="Standard" Offset="0x2130"/>
<Limb Name="gBirdLimb_00213C" LimbType="Standard" Offset="0x213C"/>
<Limb Name="gBirdLimb_002148" LimbType="Standard" Offset="0x2148"/>
<Limb Name="gBirdRightWingLimb" LimbType="Standard" Offset="0x2154"/>
<Limb Name="gBirdBodyLimb" LimbType="Standard" Offset="0x2160"/>
<Skeleton Name="gBirdSkel" Type="Normal" LimbType="Standard" Offset="0x2190"/>
</File>
</Root>

View File

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<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<DList Name="object_bji_DL_002560" Offset="0x2560"/>
<DList Name="object_bji_DL_002B88" Offset="0x2B88"/>
<DList Name="object_bji_DL_002C50" Offset="0x2C50"/>
<DList Name="object_bji_DL_002D40" Offset="0x2D40"/>
<DList Name="object_bji_DL_002E40" Offset="0x2E40"/>
<DList Name="object_bji_DL_002F08" Offset="0x2F08"/>
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/>
<DList Name="object_bji_DL_0030F8" Offset="0x30F8"/>
<DList Name="object_bji_DL_003328" Offset="0x3328"/>
<DList Name="object_bji_DL_0033F0" Offset="0x33F0"/>
<DList Name="object_bji_DL_0034B8" Offset="0x34B8"/>
<DList Name="object_bji_DL_003580" Offset="0x3580"/>
<DList Name="object_bji_DL_003648" Offset="0x3648"/>
<DList Name="object_bji_DL_003710" Offset="0x3710"/>
<DList Name="object_bji_DL_0037D8" Offset="0x37D8"/>
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<DList Name="object_bji_DL_003F68" Offset="0x3F68"/>
</File>
</Root>

View File

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<Root>
<File Name="object_bl" Segment="6">
<!-- Biri Animations -->
<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
<!-- Biri DLists -->
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
<!-- Biri Textures -->
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
</File>
</Root>

View File

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<Root>
<File Name="object_blkobj" Segment="6">
<Texture Name="object_blkobjTex_008090" OutName="object_blkobjTex_008090" Format="rgba16" Width="32" Height="32" Offset="0x8090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_008890" OutName="object_blkobjTex_008890" Format="rgba16" Width="32" Height="32" Offset="0x8890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_009090" OutName="object_blkobjTex_009090" Format="rgba16" Width="32" Height="32" Offset="0x9090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_009890" OutName="object_blkobjTex_009890" Format="rgba16" Width="32" Height="32" Offset="0x9890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00A090" OutName="object_blkobjTex_00A090" Format="ia16" Width="32" Height="32" Offset="0xA090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00A890" OutName="object_blkobjTex_00A890" Format="rgba16" Width="32" Height="32" Offset="0xA890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00B090" OutName="object_blkobjTex_00B090" Format="rgba16" Width="32" Height="32" Offset="0xB090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00B890" OutName="object_blkobjTex_00B890" Format="rgba16" Width="32" Height="32" Offset="0xB890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00C090" OutName="object_blkobjTex_00C090" Format="rgba16" Width="32" Height="32" Offset="0xC090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00C890" OutName="object_blkobjTex_00C890" Format="rgba16" Width="32" Height="32" Offset="0xC890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00D090" OutName="object_blkobjTex_00D090" Format="rgba16" Width="32" Height="32" Offset="0xD090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00D890" OutName="object_blkobjTex_00D890" Format="rgba16" Width="32" Height="32" Offset="0xD890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00E090" OutName="object_blkobjTex_00E090" Format="rgba16" Width="32" Height="32" Offset="0xE090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00E890" OutName="object_blkobjTex_00E890" Format="rgba16" Width="32" Height="64" Offset="0xE890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00F890" OutName="object_blkobjTex_00F890" Format="rgba16" Width="32" Height="32" Offset="0xF890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_010090" OutName="object_blkobjTex_010090" Format="rgba16" Width="32" Height="32" Offset="0x10090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_010890" OutName="object_blkobjTex_010890" Format="rgba16" Width="32" Height="32" Offset="0x10890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_011090" OutName="object_blkobjTex_011090" Format="rgba16" Width="32" Height="32" Offset="0x11090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_011890" OutName="object_blkobjTex_011890" Format="rgba16" Width="32" Height="32" Offset="0x11890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_012090" OutName="object_blkobjTex_012090" Format="rgba16" Width="32" Height="32" Offset="0x12090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_012890" OutName="object_blkobjTex_012890" Format="rgba16" Width="32" Height="32" Offset="0x12890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_013090" OutName="object_blkobjTex_013090" Format="rgba16" Width="32" Height="32" Offset="0x13090" AddedByScript="true"/>
<!-- Illusion Room Collision -->
<Collision Name="gIllusionRoomCol" Offset="0x7564"/>
<!-- Illusion Room DLists -->
<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
<!-- Unused Content -->
<!-- Illusion room DLists -->
<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
</File>
</Root>

View File

@@ -0,0 +1,47 @@
<Root>
<File Name="object_bob" Segment="6">
<Limb Name="object_bob_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bob_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bob_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bob_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bob_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bob_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bob_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bob_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bob_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bob_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bob_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bob_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bob_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0007C8" OutName="tex_000007C8" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="object_bob_Tex_000FC8" OutName="tex_00000FC8" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="object_bob_Tex_0017C8" OutName="tex_000017C8" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>
<DList Name="object_bob_DL_0041E0" Offset="0x41E0"/>
<DList Name="object_bob_DL_004310" Offset="0x4310"/>
<DList Name="object_bob_DL_004458" Offset="0x4458"/>
<DList Name="object_bob_DL_004588" Offset="0x4588"/>
<DList Name="object_bob_DL_0046B8" Offset="0x46B8"/>
<DList Name="object_bob_DL_004A48" Offset="0x4A48"/>
<DList Name="object_bob_DL_004B18" Offset="0x4B18"/>
<DList Name="object_bob_DL_004BE8" Offset="0x4BE8"/>
<DList Name="object_bob_DL_004C38" Offset="0x4C38"/>
<DList Name="object_bob_DL_004D08" Offset="0x4D08"/>
<DList Name="object_bob_DL_004DD8" Offset="0x4DD8"/>
<DList Name="object_bob_DL_004E28" Offset="0x4E28"/>
</File>
</Root>

View File

@@ -0,0 +1,65 @@
<Root>
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
<DList Name="object_boj_DL_002C10" Offset="0x2C10"/>
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<DList Name="object_boj_DL_002E20" Offset="0x2E20"/>
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<DList Name="object_boj_DL_003070" Offset="0x3070"/>
<DList Name="object_boj_DL_003178" Offset="0x3178"/>
<DList Name="object_boj_DL_003350" Offset="0x3350"/>
<DList Name="object_boj_DL_003468" Offset="0x3468"/>
<DList Name="object_boj_DL_003578" Offset="0x3578"/>
<DList Name="object_boj_DL_003680" Offset="0x3680"/>
<DList Name="object_boj_DL_003798" Offset="0x3798"/>
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738"/>
<DList Name="object_boj_DL_0059B0" Offset="0x59B0"/>
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/>
</File>
</Root>

View File

@@ -0,0 +1,14 @@
<Root>
<File Name="object_bombf" Segment="6">
<!-- Bomb Flower DisplayList Textures -->
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
<!-- Bomb Flower DisplayLists -->
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
</File>
</Root>

View File

@@ -0,0 +1,7 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>
</Root>

View File

@@ -0,0 +1,18 @@
<Root>
<File Name="object_bowl" Segment="6">
<!-- Bombchu Bowling DisplayList Textures -->
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
<!-- Bombchu Bowling DisplayLists -->
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
<!-- Bombchu Bowling Collision -->
<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
</File>
</Root>

View File

@@ -0,0 +1,30 @@
<Root>
<File Name="object_box" Segment="6">
<Texture Name="object_boxTex_004F80" OutName="object_boxTex_004F80" Format="i8" Width="64" Height="32" Offset="0x4F80" AddedByScript="true"/>
<Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/>
<CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/>
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
<!--Large Unaccounted-->
<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
</File>
</Root>

View File

@@ -0,0 +1,25 @@
<Root>
<File Name="object_brob" Segment="6">
<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
<DList Name="object_brob_DL_000898" Offset="0x898"/>
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
<Collision Name="object_brob_Col_001A70" Offset="0x1A70"/>
</File>
</Root>

View File

@@ -0,0 +1,6 @@
<Root>
<File Name="object_bubble" Segment="6">
<Texture Name="gBubbleTex" OutName="bubble" Format="ia8" Width="64" Height="64" Offset="0x0"/>
<DList Name="gBubbleDL" Offset="0x1000"/>
</File>
</Root>

View File

@@ -0,0 +1,116 @@
<Root>
<File Name="object_bv" Segment="6">
<Texture Name="object_bvTex_000040" OutName="object_bvTex_000040" Format="ia16" Width="16" Height="64" Offset="0x40" AddedByScript="true"/>
<Texture Name="object_bvTex_000840" OutName="object_bvTex_000840" Format="ia16" Width="16" Height="16" Offset="0x840" AddedByScript="true"/>
<Texture Name="object_bvTex_000A40" OutName="object_bvTex_000A40" Format="i8" Width="16" Height="32" Offset="0xA40" AddedByScript="true"/>
<Texture Name="object_bvTex_0051A0" OutName="object_bvTex_0051A0" Format="rgba16" Width="8" Height="16" Offset="0x51A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0052A0" OutName="object_bvTex_0052A0" Format="rgba16" Width="8" Height="16" Offset="0x52A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0053A0" OutName="object_bvTex_0053A0" Format="rgba16" Width="16" Height="16" Offset="0x53A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0055A0" OutName="object_bvTex_0055A0" Format="ia16" Width="16" Height="32" Offset="0x55A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0059A0" OutName="object_bvTex_0059A0" Format="ia16" Width="16" Height="32" Offset="0x59A0" AddedByScript="true"/>
<Texture Name="object_bvTex_005DA0" OutName="object_bvTex_005DA0" Format="ia16" Width="16" Height="64" Offset="0x5DA0" AddedByScript="true"/>
<Texture Name="object_bvTex_0065A0" OutName="object_bvTex_0065A0" Format="i8" Width="16" Height="32" Offset="0x65A0" AddedByScript="true"/>
<Texture Name="object_bvTex_008F88" OutName="object_bvTex_008F88" Format="i8" Width="32" Height="32" Offset="0x8F88" AddedByScript="true"/>
<Texture Name="object_bvTex_0117B8" OutName="object_bvTex_0117B8" Format="rgba16" Width="16" Height="16" Offset="0x117B8" AddedByScript="true"/>
<Texture Name="object_bvTex_0119B8" OutName="object_bvTex_0119B8" Format="rgba16" Width="16" Height="16" Offset="0x119B8" AddedByScript="true"/>
<Texture Name="object_bvTex_011BB8" OutName="object_bvTex_011BB8" Format="rgba16" Width="16" Height="16" Offset="0x11BB8" AddedByScript="true"/>
<Texture Name="object_bvTex_012CE0" OutName="object_bvTex_012CE0" Format="i8" Width="64" Height="32" Offset="0x12CE0" AddedByScript="true"/>
<Texture Name="object_bvTex_013660" OutName="object_bvTex_013660" Format="ia16" Width="64" Height="64" Offset="0x13660" AddedByScript="true"/>
<Texture Name="object_bvTex_0170D8" OutName="object_bvTex_0170D8" Format="rgba16" Width="16" Height="8" Offset="0x170D8" AddedByScript="true"/>
<Texture Name="object_bvTex_0171D8" OutName="object_bvTex_0171D8" Format="rgba16" Width="16" Height="16" Offset="0x171D8" AddedByScript="true"/>
<Texture Name="object_bvTex_018770" OutName="object_bvTex_018770" Format="rgba16" Width="8" Height="8" Offset="0x18770" AddedByScript="true"/>
<Texture Name="object_bvTex_018D30" OutName="object_bvTex_018D30" Format="rgba16" Width="16" Height="8" Offset="0x18D30" AddedByScript="true"/>
<Texture Name="object_bvTex_018E30" OutName="object_bvTex_018E30" Format="rgba16" Width="16" Height="16" Offset="0x18E30" AddedByScript="true"/>
<Texture Name="object_bvTex_019BB8" OutName="object_bvTex_019BB8" Format="ci8" Width="32" Height="64" Offset="0x19BB8" TlutOffset="0x199B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01A6B8" OutName="object_bvTex_01A6B8" Format="ci8" Width="32" Height="64" Offset="0x1A6B8" TlutOffset="0x1A4B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01B1B8" OutName="object_bvTex_01B1B8" Format="ci8" Width="32" Height="64" Offset="0x1B1B8" TlutOffset="0x1AFB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01BCB8" OutName="object_bvTex_01BCB8" Format="ci8" Width="32" Height="64" Offset="0x1BCB8" TlutOffset="0x1BAB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01C7B8" OutName="object_bvTex_01C7B8" Format="ci8" Width="32" Height="64" Offset="0x1C7B8" TlutOffset="0x1C5B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01D2B8" OutName="object_bvTex_01D2B8" Format="ci8" Width="32" Height="64" Offset="0x1D2B8" TlutOffset="0x1D0B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01DDB8" OutName="object_bvTex_01DDB8" Format="ci8" Width="32" Height="64" Offset="0x1DDB8" TlutOffset="0x1DBB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01E8B8" OutName="object_bvTex_01E8B8" Format="ci8" Width="32" Height="64" Offset="0x1E8B8" TlutOffset="0x1E6B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_0199B0" OutName="object_bvTLUT_0199B0" Format="rgba16" Width="16" Height="16" Offset="0x199B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01A4B0" OutName="object_bvTLUT_01A4B0" Format="rgba16" Width="16" Height="16" Offset="0x1A4B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01AFB0" OutName="object_bvTLUT_01AFB0" Format="rgba16" Width="16" Height="16" Offset="0x1AFB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01BAB0" OutName="object_bvTLUT_01BAB0" Format="rgba16" Width="16" Height="16" Offset="0x1BAB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01C5B0" OutName="object_bvTLUT_01C5B0" Format="rgba16" Width="16" Height="16" Offset="0x1C5B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01D0B0" OutName="object_bvTLUT_01D0B0" Format="rgba16" Width="16" Height="16" Offset="0x1D0B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1DBB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1E6B0" AddedByScript="true"/>
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
<Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
<Animation Name="gBarinadeStumpAnim" Offset="0x18150"/> <!-- Stump anim 1 -->
<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x162AC"/> <!-- Support damaged anim 1 -->
<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x164B0"/> <!-- Support damaged anim 2 -->
<Animation Name="gBarinadeSupportCutAnim" Offset="0x17694"/> <!-- Support cut init anim -->
<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x177F4"/> <!-- Support cut idle anim -->
<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x18A68"/> <!-- Zapper damaged anim 1 -->
<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x18B90"/> <!-- Zapper damaged anim 2 -->
<!-- body overrides -->
<DList Name="gBarinadeDL_008D70" Offset="0x8D70"/>
<DList Name="gBarinadeDL_008BB8" Offset="0x8BB8"/>
<!-- Bari something -->
<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
<!-- large spark -->
<DList Name="gBarinadeDL_0156A0" Offset="0x156A0"/>
<DList Name="gBarinadeDL_015710" Offset="0x15710"/>
<!-- spark ball -->
<DList Name="gBarinadeDL_011738" Offset="0x11738"/>
<DList Name="gBarinadeDL_011768" Offset="0x11768"/>
<!-- blood -->
<DList Name="gBarinadeDL_009430" Offset="0x9430"/>
<DList Name="gBarinadeDL_009468" Offset="0x9468"/>
<!-- tumor -->
<DList Name="gBarinadeDL_0128B8" Offset="0x128B8"/>
<DList Name="gBarinadeDL_012948" Offset="0x12948"/>
<!-- gore -->
<DList Name="gBarinadeDL_012BA0" Offset="0x12BA0"/>
<DList Name="gBarinadeDL_012C50" Offset="0x12C50"/>
<!-- zapper charge -->
<DList Name="gBarinadeDL_0135B0" Offset="0x135B0"/>
<DList Name="gBarinadeDL_013638" Offset="0x13638"/>
<!-- small spark -->
<DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
<DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xC6F8"/>
<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xD6F8"/>
<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xE6F8"/>
<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xF6F8"/>
<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0x106F8"/>
<DList Name="gBarinadeDoorPiece1DL" Offset="0x1A3E8"/>
<DList Name="gBarinadeDoorPiece2DL" Offset="0x1AEE8"/>
<DList Name="gBarinadeDoorPiece3DL" Offset="0x1B9E8"/>
<DList Name="gBarinadeDoorPiece4DL" Offset="0x1C4E8"/>
<DList Name="gBarinadeDoorPiece5DL" Offset="0x1CFE8"/>
<DList Name="gBarinadeDoorPiece6DL" Offset="0x1DAE8"/>
<DList Name="gBarinadeDoorPiece7DL" Offset="0x1E5E8"/>
<DList Name="gBarinadeDoorPiece8DL" Offset="0x1F0E8"/>
<Animation Name="gBarinadeAnim_018A00" Offset="0x18A00"/>
<Animation Name="gBarinadeAnim_015F10" Offset="0x15F10"/>
<Animation Name="gBarinadeAnim_015D10" Offset="0x15D10"/>
<DList Name="gBarinadeDL_008E88" Offset="0x8E88"/>
<DList Name="gBarinadeDL_008EF0" Offset="0x8EF0"/>
<DList Name="gBarinadeDL_009388" Offset="0x9388"/>
<DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
<DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
<DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
</File>
</Root>

View File

@@ -0,0 +1,29 @@
<Root>
<File Name="object_bw" Segment="6">
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
</File>
</Root>

View File

@@ -0,0 +1,7 @@
<Root>
<File Name="object_bwall" Segment="6">
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
</File>
</Root>

View File

@@ -0,0 +1,13 @@
<Root>
<File Name="object_bxa" Segment="6">
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
<Texture Name="object_bxa_Tex_0027F0" OutName="tex_000027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
<Texture Name="object_bxa_Tex_0029F0" OutName="tex_000029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
</File>
</Root>

View File

@@ -0,0 +1,53 @@
<Root>
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>

View File

@@ -0,0 +1,41 @@
<Root>
<File Name="object_cob" Segment="6">
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000300" OutName="tex_00000300" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000340" OutName="tex_00000340" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
<DList Name="object_cob_DL_001300" Offset="0x1300"/>
<DList Name="object_cob_DL_001678" Offset="0x1678"/>
<DList Name="object_cob_DL_001780" Offset="0x1780"/>
<DList Name="object_cob_DL_001898" Offset="0x1898"/>
<DList Name="object_cob_DL_0019B0" Offset="0x19B0"/>
<DList Name="object_cob_DL_001AB8" Offset="0x1AB8"/>
<DList Name="object_cob_DL_001BD0" Offset="0x1BD0"/>
<DList Name="object_cob_DL_001CE8" Offset="0x1CE8"/>
<DList Name="object_cob_DL_001E40" Offset="0x1E40"/>
<DList Name="object_cob_DL_001E90" Offset="0x1E90"/>
<DList Name="object_cob_DL_001EE0" Offset="0x1EE0"/>
<DList Name="object_cob_DL_001F30" Offset="0x1F30"/>
<DList Name="object_cob_DL_001F80" Offset="0x1F80"/>
<DList Name="object_cob_DL_001FD0" Offset="0x1FD0"/>
<DList Name="object_cob_DL_002020" Offset="0x2020"/>
<Limb Name="object_cob_Limb_002108" LimbType="Standard" Offset="0x2108"/>
<Limb Name="object_cob_Limb_002114" LimbType="Standard" Offset="0x2114"/>
<Limb Name="object_cob_Limb_002120" LimbType="Standard" Offset="0x2120"/>
<Limb Name="object_cob_Limb_00212C" LimbType="Standard" Offset="0x212C"/>
<Limb Name="object_cob_Limb_002138" LimbType="Standard" Offset="0x2138"/>
<Limb Name="object_cob_Limb_002144" LimbType="Standard" Offset="0x2144"/>
<Limb Name="object_cob_Limb_002150" LimbType="Standard" Offset="0x2150"/>
<Limb Name="object_cob_Limb_00215C" LimbType="Standard" Offset="0x215C"/>
<Limb Name="object_cob_Limb_002168" LimbType="Standard" Offset="0x2168"/>
<Limb Name="object_cob_Limb_002174" LimbType="Standard" Offset="0x2174"/>
<Limb Name="object_cob_Limb_002180" LimbType="Standard" Offset="0x2180"/>
<Limb Name="object_cob_Limb_00218C" LimbType="Standard" Offset="0x218C"/>
<Limb Name="object_cob_Limb_002198" LimbType="Standard" Offset="0x2198"/>
<Limb Name="object_cob_Limb_0021A4" LimbType="Standard" Offset="0x21A4"/>
<Limb Name="object_cob_Limb_0021B0" LimbType="Standard" Offset="0x21B0"/>
<Skeleton Name="object_cob_Skel_0021F8" Type="Flex" LimbType="Standard" Offset="0x21F8"/>
</File>
</Root>

View File

@@ -0,0 +1,55 @@
<Root>
<File Name="object_cow" Segment="6">
<!-- Cow Body Skeleton -->
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
<!-- Cow Body Limbs -->
<Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/>
<Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/>
<Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/>
<Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/>
<Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/>
<!-- Cow Body Limb DisplayLists -->
<DList Name="gCowTorsoDL" Offset="0x1A80"/>
<DList Name="gCowHeadDL" Offset="0x1FE8"/>
<DList Name="gCowJawDL" Offset="0x2760"/>
<DList Name="gCowNoseDL" Offset="0x2368"/>
<DList Name="gCowNoseRingDL" Offset="0x2628"/>
<!-- Cow Tail Skeleton -->
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
<!-- Cow Tail Limbs -->
<Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/>
<Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/>
<Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/>
<Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/>
<Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/>
<!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>
<DList Name="gCowTailUpperDL" Offset="0x47D0"/>
<DList Name="gCowTailMiddleDL" Offset="0x48D0"/>
<DList Name="gCowTailLowerDL" Offset="0x49D0"/>
<DList Name="gCowTailEndDL" Offset="0x4AD0"/>
<!-- Cow Animations -->
<Animation Name="gCowBodyChewAnim" Offset="0x01CC"/>
<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264"/>
<Animation Name="gCowTailIdleAnim" Offset="0x4348"/>
<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
<!-- Cow Palettes -->
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
<!-- Cow DisplayList Textures -->
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
</File>
</Root>

View File

@@ -0,0 +1,11 @@
<Root>
<File Name="object_crow" Segment="6">
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
</File>
</Root>

View File

@@ -0,0 +1,60 @@
<Root>
<File Name="object_cs" Segment="6">
<Skeleton Name="gGraveyardKidSkel" Type="Flex" LimbType="Standard" Offset="0x8540"/>
<Limb Name="gGraveyardKidTorsoLimb" LimbType="Standard" Offset="0x8450"/>
<Limb Name="gGraveyardKidLeftThighLimb" LimbType="Standard" Offset="0x845C"/>
<Limb Name="gGraveyardKidLeftShinLimb" LimbType="Standard" Offset="0x8468"/>
<Limb Name="gGraveyardKidLeftFootLimb" LimbType="Standard" Offset="0x8474"/>
<Limb Name="gGraveyardKidRightThighLimb" LimbType="Standard" Offset="0x8480"/>
<Limb Name="gGraveyardKidRightShinLimb" LimbType="Standard" Offset="0x848C"/>
<Limb Name="gGraveyardKidRightFootLimb" LimbType="Standard" Offset="0x8498"/>
<Limb Name="gGraveyardKidChestLimb" LimbType="Standard" Offset="0x84A4"/>
<Limb Name="gGraveyardKidLeftShoulderLimb" LimbType="Standard" Offset="0x84B0"/>
<Limb Name="gGraveyardKidLeftArmLimb" LimbType="Standard" Offset="0x84BC"/>
<Limb Name="gGraveyardKidLeftHandLimb" LimbType="Standard" Offset="0x84C8"/>
<Limb Name="gGraveyardKidRightShoulderLimb" LimbType="Standard" Offset="0x84D4"/>
<Limb Name="gGraveyardKidRightArmLimb" LimbType="Standard" Offset="0x84E0"/>
<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>
<DList Name="gGraveyardKidLeftFootDL" Offset="0x81E8"/>
<DList Name="gGraveyardKidRightThighDL" Offset="0x7A30"/>
<DList Name="gGraveyardKidRightShinDL" Offset="0x7B80"/>
<DList Name="gGraveyardKidRightFootDL" Offset="0x7D18"/>
<DList Name="gGraveyardKidChestDL" Offset="0x65B0"/>
<DList Name="gGraveyardKidLeftUpperArmDL" Offset="0x7388"/>
<DList Name="gGraveyardKidLeftArmDL" Offset="0x7540"/>
<DList Name="gGraveyardKidLeftHandDL" Offset="0x7788"/>
<DList Name="gGraveyardKidRightUpperArmDL" Offset="0x6CA8"/>
<DList Name="gGraveyardKidRightArmDL" Offset="0x6E60"/>
<DList Name="gGraveyardKidRightHandDL" Offset="0x70A8"/>
<DList Name="gGraveyardKidHeadDL" Offset="0x6808"/>
<Animation Name="gGraveyardKidWalkAnim" Offset="0x0700"/>
<Animation Name="gGraveyardKidSwingStickUpAnim" Offset="0x0E10"/>
<Animation Name="gGraveyardKidGrabStickTwoHandsAnim" Offset="0x1588"/>
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
</File>
</Root>

View File

@@ -0,0 +1,7 @@
<Root>
<File Name="object_d_elevator" Segment="6">
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
</File>
</Root>

View File

@@ -0,0 +1,10 @@
<Root>
<File Name="object_d_hsblock" Segment="6">
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
<Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
</File>
</Root>

View File

@@ -0,0 +1,8 @@
<Root>
<File Name="object_d_lift" Segment="6">
<DList Name="gCollapsingPlatformDL" Offset="0x140"/>
<Collision Name="gCollapsingPlatformCol" Offset="0x3D0"/>
<Texture Name="gCollapsingPlatformSideTex" OutName="collapsing_platform_side" Format="i8" Width="64" Height="16" Offset="0x400"/>
<Texture Name="gCollapsingPlatformTopTex" OutName="collapsing_platform_top" Format="i8" Width="64" Height="64" Offset="0x800"/>
</File>
</Root>

View File

@@ -0,0 +1,60 @@
<Root>
<File Name="object_daiku" Segment="6">
<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
<DList Name="object_daiku_DL_005490" Offset="0x5490"/>
<DList Name="object_daiku_DL_005880" Offset="0x5880"/>
<DList Name="object_daiku_DL_005990" Offset="0x5990"/>
<DList Name="object_daiku_DL_005AC0" Offset="0x5AC0"/>
<DList Name="object_daiku_DL_005BD0" Offset="0x5BD0"/>
<DList Name="object_daiku_DL_005CF0" Offset="0x5CF0"/>
<DList Name="object_daiku_DL_006210" Offset="0x6210"/>
<DList Name="object_daiku_DL_006520" Offset="0x6520"/>
<DList Name="object_daiku_DL_006650" Offset="0x6650"/>
<DList Name="object_daiku_DL_006780" Offset="0x6780"/>
<DList Name="object_daiku_DL_0068F0" Offset="0x68F0"/>
<DList Name="object_daiku_DL_006A20" Offset="0x6A20"/>
<DList Name="object_daiku_DL_006B50" Offset="0x6B50"/>
<DList Name="object_daiku_DL_006CC0" Offset="0x6CC0"/>
<DList Name="object_daiku_DL_006EB0" Offset="0x6EB0"/>
<DList Name="object_daiku_DL_007158" Offset="0x7158"/>
<DList Name="object_daiku_DL_007268" Offset="0x7268"/>
<DList Name="object_daiku_DL_007380" Offset="0x7380"/>
<DList Name="object_daiku_DL_007630" Offset="0x7630"/>
<DList Name="object_daiku_DL_007740" Offset="0x7740"/>
<Limb Name="object_daiku_Limb_007858" LimbType="Standard" Offset="0x7858"/>
<Limb Name="object_daiku_Limb_007864" LimbType="Standard" Offset="0x7864"/>
<Limb Name="object_daiku_Limb_007870" LimbType="Standard" Offset="0x7870"/>
<Limb Name="object_daiku_Limb_00787C" LimbType="Standard" Offset="0x787C"/>
<Limb Name="object_daiku_Limb_007888" LimbType="Standard" Offset="0x7888"/>
<Limb Name="object_daiku_Limb_007894" LimbType="Standard" Offset="0x7894"/>
<Limb Name="object_daiku_Limb_0078A0" LimbType="Standard" Offset="0x78A0"/>
<Limb Name="object_daiku_Limb_0078AC" LimbType="Standard" Offset="0x78AC"/>
<Limb Name="object_daiku_Limb_0078B8" LimbType="Standard" Offset="0x78B8"/>
<Limb Name="object_daiku_Limb_0078C4" LimbType="Standard" Offset="0x78C4"/>
<Limb Name="object_daiku_Limb_0078D0" LimbType="Standard" Offset="0x78D0"/>
<Limb Name="object_daiku_Limb_0078DC" LimbType="Standard" Offset="0x78DC"/>
<Limb Name="object_daiku_Limb_0078E8" LimbType="Standard" Offset="0x78E8"/>
<Limb Name="object_daiku_Limb_0078F4" LimbType="Standard" Offset="0x78F4"/>
<Limb Name="object_daiku_Limb_007900" LimbType="Standard" Offset="0x7900"/>
<Limb Name="object_daiku_Limb_00790C" LimbType="Standard" Offset="0x790C"/>
<Skeleton Name="object_daiku_Skel_007958" Type="Flex" LimbType="Standard" Offset="0x7958"/>
<Animation Name="object_daiku_Anim_007DE0" Offset="0x7DE0"/>
<Animation Name="object_daiku_Anim_008164" Offset="0x8164"/>
<Animation Name="object_daiku_Anim_00885C" Offset="0x885C"/>
</File>
</Root>

View File

@@ -0,0 +1,32 @@
<Root>
<File Name="object_ddan_objects" Segment="6">
<!-- Dodongo's Cavern DisplayList Textures -->
<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
<!-- Palettes -->
<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
<!-- Dodongo's Cavern DisplayLists -->
<DList Name="gDodongoDoorDL" Offset="0xC0"/>
<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
<DList Name="gDodongoLowerJawDL" Offset="0x1350"/>
<DList Name="gDodongoRisingPlatformDL" Offset="0x37B8"/>
<DList Name="gDodongoFallingStairsDL" Offset="0x48A8"/>
<!-- Dodongo's Cavern Collision -->
<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
</File>
</Root>

View File

@@ -0,0 +1,38 @@
<Root>
<File Name="object_dekubaba" Segment="6">
<!-- Deku Baba animations -->
<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
<!-- Deku Baba body DLists (not all are limb DLists) -->
<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
<!-- Deku Baba body textures -->
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
<!-- Deku Baba limbs -->
<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
<Limb Name="object_dekubaba_Limb_0029DC" LimbType="Standard" Offset="0x29DC"/>
<Limb Name="object_dekubaba_Limb_0029E8" LimbType="Standard" Offset="0x29E8"/>
<Limb Name="object_dekubaba_Limb_0029F4" LimbType="Standard" Offset="0x29F4"/>
<Limb Name="object_dekubaba_Limb_002A00" LimbType="Standard" Offset="0x2A00"/>
<Limb Name="object_dekubaba_Limb_002A0C" LimbType="Standard" Offset="0x2A0C"/>
<Limb Name="object_dekubaba_Limb_002A18" LimbType="Standard" Offset="0x2A18"/>
<!-- Deku Baba skeleton -->
<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
<!-- Deku Baba stick drop -->
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
</File>
</Root>

View File

@@ -0,0 +1,13 @@
<Root>
<File Name="object_dekujr" Segment="6">
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
</File>
</Root>

View File

@@ -0,0 +1,32 @@
<Root>
<File Name="object_dekunuts" Segment="6">
<!-- Deku Scrub skeleton -->
<Skeleton Name="gDekuNutsSkel" Type="Normal" LimbType="Standard" Offset="0x3268"/>
<!-- Deku Scrub animations -->
<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
<Animation Name="gDekuNutsBurrowAnim" Offset="0x4D8"/>
<Animation Name="gDekuNutsDieAnim" Offset="0x6B0"/>
<Animation Name="gDekuNutsUnburrowAnim" Offset="0x8C4"/>
<Animation Name="gDekuNutsLookAroundAnim" Offset="0xAF0"/>
<Animation Name="gDekuNutsUpAnim" Offset="0xD1C"/>
<Animation Name="gDekuNutsStandAnim" Offset="0xE6C"/>
<Animation Name="gDekuNutsGaspAnim" Offset="0x1024"/>
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
<!-- Deku Scrub textures -->
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
<!-- Deku Scrub flower -->
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
<!-- Deku Nut -->
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
</File>
</Root>

View File

@@ -0,0 +1,14 @@
<Root>
<File Name="object_demo_6k" Segment="6">
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
<DList Name="object_demo_6k_DL_0022B0" Offset="0x22B0"/>
<Texture Name="object_demo_6k_Tex_0025E0" OutName="tex_000025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
<Array Name="object_demo_6kVtx_0035E0" Count="63" Offset="0x35E0">
<Vtx/>
</Array>
<DList Name="object_demo_6k_DL_0039D0" Offset="0x39D0"/>
</File>
</Root>

View File

@@ -0,0 +1,57 @@
<Root>
<File Name="object_demo_kekkai" Segment="6">
<Texture Name="object_demo_kekkaiTex_000000" OutName="object_demo_kekkaiTex_000000" Format="i8" Width="32" Height="64" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_000800" OutName="object_demo_kekkaiTex_000800" Format="i8" Width="32" Height="64" Offset="0x800" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_001000" OutName="object_demo_kekkaiTex_001000" Format="rgba16" Width="32" Height="64" Offset="0x1000" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_002450" OutName="object_demo_kekkaiTex_002450" Format="rgba16" Width="32" Height="64" Offset="0x2450" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0036A0" OutName="object_demo_kekkaiTex_0036A0" Format="rgba16" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_003EA0" OutName="object_demo_kekkaiTex_003EA0" Format="i8" Width="32" Height="32" Offset="0x3EA0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_004AC0" OutName="object_demo_kekkaiTex_004AC0" Format="i8" Width="32" Height="32" Offset="0x4AC0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_006140" OutName="object_demo_kekkaiTex_006140" Format="ia16" Width="8" Height="128" Offset="0x6140" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_006940" OutName="object_demo_kekkaiTex_006940" Format="ia8" Width="64" Height="64" Offset="0x6940" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_007DB0" OutName="object_demo_kekkaiTex_007DB0" Format="rgba16" Width="32" Height="32" Offset="0x7DB0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0089D0" OutName="object_demo_kekkaiTex_0089D0" Format="rgba16" Width="32" Height="32" Offset="0x89D0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0092D0" OutName="object_demo_kekkaiTex_0092D0" Format="rgba16" Width="32" Height="64" Offset="0x92D0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00A440" OutName="object_demo_kekkaiTex_00A440" Format="rgba16" Width="64" Height="32" Offset="0xA440" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00B540" OutName="object_demo_kekkaiTex_00B540" Format="ia16" Width="32" Height="32" Offset="0xB540" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00C0B0" OutName="object_demo_kekkaiTex_00C0B0" Format="rgba16" Width="32" Height="32" Offset="0xC0B0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00C8B0" OutName="object_demo_kekkaiTex_00C8B0" Format="rgba16" Width="32" Height="64" Offset="0xC8B0" AddedByScript="true"/>
<!-- Demo_Kekkai -->
<DList Name="gTowerBarrierDL" Offset="0x4930"/>
<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
<Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
<Vtx/>
</Array>
<DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
<DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>
<!-- Bg_Gnd_Darkmeiro -->
<DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
<DList Name="gClearBlockDL" Offset="0xBEC0"/>
<Collision Name="gClearBlockCol" Offset="0xC080"/>
<!-- Bg_Gnd_Firemeiro -->
<DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
<Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>
<!-- Bg_Gnd_Iceblock -->
<DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
<Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>
<!-- Bg_Gnd_Nisekabe -->
<DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
<DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
<DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>
<!-- Bg_Gnd_Soulmeiro -->
<DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
<DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
<DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>
<!-- Object_Kankyo -->
<DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>
<!-- Door_Shutter -->
<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
</File>
</Root>

View File

@@ -0,0 +1,6 @@
<Root>
<File Name="object_demo_tre_lgt" Segment="6">
<!-- This file is empty -->
<Blob Name="gWarpDemoTreLgtBlob_000000" Size="0x10" Offset="0x0"/>
</File>
</Root>

View File

@@ -0,0 +1,59 @@
<Root>
<File Name="object_dh" Segment="6">
<DList Name="object_dh_DL_000760" Offset="0x760"/>
<DList Name="object_dh_DL_000808" Offset="0x808"/>
<DList Name="object_dh_DL_000910" Offset="0x910"/>
<Limb Name="object_dh_Limb_000BA8" LimbType="Standard" Offset="0xBA8"/>
<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
<Animation Name="object_dh_Anim_0032BC" Offset="0x32BC"/>
<Animation Name="object_dh_Anim_00375C" Offset="0x375C"/>
<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
<DList Name="object_dh_DL_006EF8" Offset="0x6EF8"/>
<DList Name="object_dh_DL_006FE0" Offset="0x6FE0"/>
<DList Name="object_dh_DL_007108" Offset="0x7108"/>
<DList Name="object_dh_DL_007228" Offset="0x7228"/>
<DList Name="object_dh_DL_007338" Offset="0x7338"/>
<DList Name="object_dh_DL_007420" Offset="0x7420"/>
<DList Name="object_dh_DL_007540" Offset="0x7540"/>
<DList Name="object_dh_DL_007650" Offset="0x7650"/>
<DList Name="object_dh_DL_007738" Offset="0x7738"/>
<DList Name="object_dh_DL_007818" Offset="0x7818"/>
<DList Name="object_dh_DL_0078F8" Offset="0x78F8"/>
<DList Name="object_dh_DL_007BA8" Offset="0x7BA8"/>
<Limb Name="object_dh_Limb_007D98" LimbType="Standard" Offset="0x7D98"/>
<Limb Name="object_dh_Limb_007DA4" LimbType="Standard" Offset="0x7DA4"/>
<Limb Name="object_dh_Limb_007DB0" LimbType="Standard" Offset="0x7DB0"/>
<Limb Name="object_dh_Limb_007DBC" LimbType="Standard" Offset="0x7DBC"/>
<Limb Name="object_dh_Limb_007DC8" LimbType="Standard" Offset="0x7DC8"/>
<Limb Name="object_dh_Limb_007DD4" LimbType="Standard" Offset="0x7DD4"/>
<Limb Name="object_dh_Limb_007DE0" LimbType="Standard" Offset="0x7DE0"/>
<Limb Name="object_dh_Limb_007DEC" LimbType="Standard" Offset="0x7DEC"/>
<Limb Name="object_dh_Limb_007DF8" LimbType="Standard" Offset="0x7DF8"/>
<Limb Name="object_dh_Limb_007E04" LimbType="Standard" Offset="0x7E04"/>
<Limb Name="object_dh_Limb_007E10" LimbType="Standard" Offset="0x7E10"/>
<Limb Name="object_dh_Limb_007E1C" LimbType="Standard" Offset="0x7E1C"/>
<Limb Name="object_dh_Limb_007E28" LimbType="Standard" Offset="0x7E28"/>
<Limb Name="object_dh_Limb_007E34" LimbType="Standard" Offset="0x7E34"/>
<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
</File>
</Root>

View File

@@ -0,0 +1,35 @@
<Root>
<File Name="object_dnk" Segment="6">
<Texture Name="object_dnkTex_001BD0" OutName="object_dnkTex_001BD0" Format="rgba16" Width="32" Height="32" Offset="0x1BD0" AddedByScript="true"/>
<Texture Name="object_dnkTex_0023D0" OutName="object_dnkTex_0023D0" Format="rgba16" Width="16" Height="16" Offset="0x23D0" AddedByScript="true"/>
<Texture Name="object_dnkTex_002650" OutName="object_dnkTex_002650" Format="rgba16" Width="8" Height="8" Offset="0x2650" AddedByScript="true"/>
<Texture Name="object_dnkTex_0026D0" OutName="object_dnkTex_0026D0" Format="rgba16" Width="8" Height="8" Offset="0x26D0" AddedByScript="true"/>
<Texture Name="object_dnkTex_002850" OutName="object_dnkTex_002850" Format="rgba16" Width="16" Height="16" Offset="0x2850" AddedByScript="true"/>
<!-- Forest Stage scrub skeleton -->
<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
<!-- Forest Stage scrub animations -->
<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
<Animation Name="gDntStageHideAnim" Offset="0x430"/>
<Animation Name="gDntStageDanceAnim" Offset="0x6CC"/>
<Animation Name="gDntStageUnburrowAnim" Offset="0x894"/>
<Animation Name="gDntStageUpAnim" Offset="0xB70"/>
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
<!-- Forest Stage scrub eye textures -->
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
<!-- Forest Stage scrub flower -->
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>
<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
<DList Name="gDntStageNutDL" Offset="0x1890"/>
<!-- Unused Content -->
<!-- Forest Stage scrub animation -->
<Animation Name="gDntStageWaitAnim" Offset="0x2CB8"/>
</File>
</Root>

View File

@@ -0,0 +1,40 @@
<Root>
<File Name="object_dns" Segment="6">
<Texture Name="object_dnsTex_0024A0" OutName="object_dnsTex_0024A0" Format="rgba16" Width="32" Height="32" Offset="0x24A0" AddedByScript="true"/>
<Texture Name="object_dnsTex_002CA0" OutName="object_dnsTex_002CA0" Format="rgba16" Width="16" Height="16" Offset="0x2CA0" AddedByScript="true"/>
<Texture Name="object_dnsTex_002F20" OutName="object_dnsTex_002F20" Format="rgba16" Width="8" Height="8" Offset="0x2F20" AddedByScript="true"/>
<Texture Name="object_dnsTex_002FA0" OutName="object_dnsTex_002FA0" Format="rgba16" Width="8" Height="8" Offset="0x2FA0" AddedByScript="true"/>
<Texture Name="object_dnsTex_003120" OutName="object_dnsTex_003120" Format="rgba16" Width="16" Height="16" Offset="0x3120" AddedByScript="true"/>
<!-- Forest Stage leader skeleton -->
<Skeleton Name="gDntJijiSkel" Type="Normal" LimbType="Standard" Offset="0x33E0"/>
<!-- Forest Stage leader animations -->
<Animation Name="gDntJijiBurrowAnim" Offset="0x560"/>
<Animation Name="gDntJijiCowerAnim" Offset="0x944"/>
<Animation Name="gDntJijiHideAnim" Offset="0xA70"/>
<Animation Name="gDntJijiTalkAnim" Offset="0xBD0"/>
<Animation Name="gDntJijiUnburrowAnim" Offset="0xDF8"/>
<Animation Name="gDntJijiUpAnim" Offset="0x12B0"/>
<Animation Name="gDntJijiWalkAnim" Offset="0x37C0"/>
<!-- Forest Stage leader eye textures -->
<Texture Name="gDntJijiEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x30A0"/>
<Texture Name="gDntJijiEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x2EA0"/>
<Texture Name="gDntJijiEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x3020"/>
<!-- Forest Stage leader flower -->
<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>
<!-- Forest Stage leader deku nut (used by NutsBall) -->
<DList Name="gDntJijiNutDL" Offset="0x2410"/>
<!-- Unused Content -->
<!-- Forest Stage leader unused animations -->
<Animation Name="gDntJijiSpitAnim" Offset="0x400"/>
<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
</File>
</Root>

View File

@@ -0,0 +1,33 @@
<Root>
<File Name="object_dodojr" Segment="6">
<Animation Name="object_dodojr_Anim_0004A0" Offset="0x4A0"/>
<Animation Name="object_dodojr_Anim_0005F0" Offset="0x5F0"/>
<Animation Name="object_dodojr_Anim_000724" Offset="0x724"/>
<Animation Name="object_dodojr_Anim_000860" Offset="0x860"/>
<Animation Name="object_dodojr_Anim_0009D4" Offset="0x9D4"/>
<DList Name="object_dodojr_DL_001180" Offset="0x1180"/>
<DList Name="object_dodojr_DL_0012E0" Offset="0x12E0"/>
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
<DList Name="object_dodojr_DL_001508" Offset="0x1508"/>
<DList Name="object_dodojr_DL_001618" Offset="0x1618"/>
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
<Limb Name="object_dodojr_Limb_002000" LimbType="Standard" Offset="0x2000"/>
<Limb Name="object_dodojr_Limb_00200C" LimbType="Standard" Offset="0x200C"/>
<Limb Name="object_dodojr_Limb_002018" LimbType="Standard" Offset="0x2018"/>
<Limb Name="object_dodojr_Limb_002024" LimbType="Standard" Offset="0x2024"/>
<Limb Name="object_dodojr_Limb_002030" LimbType="Standard" Offset="0x2030"/>
<Limb Name="object_dodojr_Limb_00203C" LimbType="Standard" Offset="0x203C"/>
<Limb Name="object_dodojr_Limb_002048" LimbType="Standard" Offset="0x2048"/>
<Limb Name="object_dodojr_Limb_002054" LimbType="Standard" Offset="0x2054"/>
<Limb Name="object_dodojr_Limb_002060" LimbType="Standard" Offset="0x2060"/>
<Limb Name="object_dodojr_Limb_00206C" LimbType="Standard" Offset="0x206C"/>
<Limb Name="object_dodojr_Limb_002078" LimbType="Standard" Offset="0x2078"/>
<Limb Name="object_dodojr_Limb_002084" LimbType="Standard" Offset="0x2084"/>
<Limb Name="object_dodojr_Limb_002090" LimbType="Standard" Offset="0x2090"/>
<Limb Name="object_dodojr_Limb_00209C" LimbType="Standard" Offset="0x209C"/>
<Skeleton Name="object_dodojr_Skel_0020E0" Type="Normal" LimbType="Standard" Offset="0x20E0"/>
</File>
</Root>

View File

@@ -0,0 +1,41 @@
<Root>
<File Name="object_dodongo" Segment="6">
<!-- Dodongo Animations -->
<Animation Name="gDodongoDieAnim" Offset="0x13C4"/>
<Animation Name="gDodongoDamageAnim" Offset="0x1A44"/>
<!-- Breathe Fire Animation also used for swallowing bomb and stunned -->
<Animation Name="gDodongoBreatheFireAnim" Offset="0x28F0"/>
<Animation Name="gDodongoAfterBreatheFireAnim" Offset="0x3088"/>
<Animation Name="gDodongoSweepTailRightAnim" Offset="0x3B14"/>
<Animation Name="gDodongoSweepTailLeftAnim" Offset="0x42C4"/>
<Animation Name="gDodongoWaitAnim" Offset="0x4C20"/>
<Animation Name="gDodongoWalkAnim" Offset="0x8B1C"/>
<!-- Unused Dodongo Animations -->
<Animation Name="gDodongoTwitchAnim" Offset="0x15F4"/>
<Animation Name="gDodongoGetUpAnim" Offset="0x1F44"/>
<Animation Name="gDodongoLowerTailAnim" Offset="0x3368"/>
<Animation Name="gDodongoRightStepAnim" Offset="0x8DE0"/>
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
<!-- Dodongo Textures -->
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
<!-- Dodongo Skeleton -->
<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>
<!-- Fire Effect Textures -->
<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
<!-- Fire Effect -->
<DList Name="gDodongoFireDL" Offset="0x98A0"/>
</File>
</Root>

View File

@@ -0,0 +1,41 @@
<Root>
<File Name="object_dog" Segment="6">
<Animation Name="gDogBarkAnim" Offset="0x278"/>
<Animation Name="gDogBowAnim" Offset="0x928"/>
<Animation Name="gDogBow2Anim" Offset="0xC28"/>
<Animation Name="gDogRunAnim" Offset="0xD78"/>
<Animation Name="gDogSitAnim" Offset="0x1150"/>
<Animation Name="gDogWalkAnim" Offset="0x1368"/>
<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<DList Name="gDogHeadDL" Offset="0x60E0"/>
<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
<DList Name="gDogTailDL" Offset="0x7000"/>
<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
</File>
</Root>

View File

@@ -0,0 +1,7 @@
<Root>
<File Name="object_door_gerudo" Segment="6">
<Texture Name="gGerudoCellDoorTex" OutName="cell_door" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
<DList Name="gGerudoCellDoorDL" Offset="0x40"/>
<Collision Name="gGerudoCellDoorCol" Offset="0x170"/>
</File>
</Root>

View File

@@ -0,0 +1,17 @@
<Root>
<File Name="object_door_killer" Segment="6">
<DList Name="object_door_killer_DL_000A20" Offset="0xA20"/>
<DList Name="object_door_killer_DL_000AD8" Offset="0xAD8"/>
<DList Name="object_door_killer_DL_000BB0" Offset="0xBB0"/>
<DList Name="object_door_killer_DL_000C88" Offset="0xC88"/>
<DList Name="object_door_killer_DL_000D60" Offset="0xD60"/>
<DList Name="object_door_killer_DL_000E38" Offset="0xE38"/>
<DList Name="object_door_killer_DL_000F10" Offset="0xF10"/>
<DList Name="object_door_killer_DL_000FE8" Offset="0xFE8"/>
<DList Name="object_door_killer_DL_001250" Offset="0x1250"/>
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
</File>
</Root>

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@@ -0,0 +1,38 @@
<Root>
<File Name="object_ds" Segment="6">
<!-- Potion Shop Lady Skeleton -->
<Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/>
<!-- Potion Shop Lady Limbs -->
<Limb Name="gPotionShopLadyRootLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gPotionShopLadyCatLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gPotionShopLadyTorsoLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gPotionShopLadyArmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gPotionShopLadyHeadLimb" LimbType="Standard" Offset="0x4748"/>
<!-- Potion Shop Lady Limb DisplayLists -->
<DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/>
<DList Name="gPotionShopLadyTorsoDL" Offset="0x2A40"/>
<DList Name="gPotionShopLadyArmDL" Offset="0x3440"/>
<DList Name="gPotionShopLadyHeadDL" Offset="0x2C00"/>
<!-- Potion Shop Lady Palettes -->
<Texture Name="gPotionShopLadyTLUT" OutName="potion_shop_lady_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3918"/>
<!-- Potion Shop Lady DisplayList Textures -->
<Texture Name="gPotionShopLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x3B18" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyelashBottomTex" OutName="eyelash_bottom" Format="ci8" Width="16" Height="8" Offset="0x3B58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyelashTopTex" OutName="eyelash_top" Format="ci8" Width="16" Height="8" Offset="0x3BD8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEar1Tex" OutName="ear_1" Format="ci8" Width="16" Height="16" Offset="0x3C58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x3D58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEyeTex" OutName="eye" Format="ci8" Width="16" Height="8" Offset="0x3F58" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyEar2Tex" OutName="ear_2" Format="ci8" Width="16" Height="16" Offset="0x3FD8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyArmGradientTex" OutName="arm_gradient" Format="ci8" Width="8" Height="8" Offset="0x40D8" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyShirtPatternTex" OutName="shirt_pattern" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyCatPattern1Tex" OutName="cat_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
<Texture Name="gPotionShopLadyCatPattern2Tex" OutName="cat_pattern_2" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
<!-- Potion Shop Lady Animations-->
<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>
</File>
</Root>

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@@ -0,0 +1,34 @@
<Root>
<File Name="object_ds2" Segment="6">
<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
<DList Name="object_ds2_DL_002188" Offset="0x2188"/>
<DList Name="object_ds2_DL_0022B0" Offset="0x22B0"/>
<DList Name="object_ds2_DL_002480" Offset="0x2480"/>
<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>
<Limb Name="object_ds2_Limb_0041FC" LimbType="Standard" Offset="0x41FC"/>
<Limb Name="object_ds2_Limb_004208" LimbType="Standard" Offset="0x4208"/>
<Limb Name="object_ds2_Limb_004214" LimbType="Standard" Offset="0x4214"/>
<Limb Name="object_ds2_Limb_004220" LimbType="Standard" Offset="0x4220"/>
<Limb Name="object_ds2_Limb_00422C" LimbType="Standard" Offset="0x422C"/>
<Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" Offset="0x4258"/>
</File>
</Root>

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@@ -0,0 +1,81 @@
<Root>
<File Name="object_du" Segment="6">
<!-- Darunia's skeleton -->
<Skeleton Name="gDaruniaSkel" Type="Flex" LimbType="Standard" Offset="0x11CA8"/>
<Animation Name="gDaruniaIdleAnim" Offset="0x6EB0"/>
<Animation Name="gDaruniaItemGiveAnim" Offset="0x800"/>
<Animation Name="gDaruniaItemGiveIdleAnim" Offset="0xD00"/>
<!-- Used in the Goron's Ruby Cutscene -->
<Animation Name="gDaruniaHitLinkAnim" Offset="0x1D70"/>
<Animation Name="gDaruniaHitBreastAnim" Offset="0x2374"/>
<Animation Name="gDaruniaStandUpAfterFallingAnim" Offset="0x288C"/>
<!-- Animations of Darunia dancing the Saria's Song -->
<!-- He opens and closes his arms -->
<Animation Name="gDaruniaDancingLoop1Anim" Offset="0x2D94"/>
<!-- I don't understand this one -->
<Animation Name="gDaruniaDancingLoop2Anim" Offset="0x3D48"/>
<!-- Dances side to side -->
<Animation Name="gDaruniaDancingLoop3Anim" Offset="0x4C04"/>
<!-- I don't know. He thinks he is a chicken maybe (?) -->
<Animation Name="gDaruniaDancingLoop4Anim" Offset="0x4ED8"/>
<!-- Seems to go from from dancing to idle -->
<Animation Name="gDaruniaDancingEndAnim" Offset="0x41F4"/>
<!-- Link played a song which isn't the Saria's Song -->
<Animation Name="gDaruniaWrongSongAnim" Offset="0x3A30"/>
<Animation Name="gDaruniaWrongSongEndAnim" Offset="0x46F4"/>
<!-- Cutscene in the Chamber of Sages, after killing Ganon -->
<Animation Name="gDaruniaSageFormationAnim" Offset="0x12014"/>
<!-- Cutscene in credits. Saria is in Darunia's shoulders -->
<Animation Name="gDaruniaLookingUpToSariaAnim" Offset="0x5458"/>
<Animation Name="gDaruniaCreditsHitBreastAnim" Offset="0x6104"/>
<Animation Name="gDaruniaCreditsIdleAnim" Offset="0x67CC"/>
<!-- Darunia's eyes textures -->
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
<!-- Darunia's mouth textures -->
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
<!-- Darunia's nose textures -->
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
<!-- Palettes -->
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
<!-- Palette: gDaruniaPalette_6EC0 -->
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
<!-- Palette: gDaruniaPalette_7980 -->
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
</File>
</Root>

View File

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<Root>
<File Name="object_dy_obj" Segment="6">
<!-- Great Fairy Skeleton -->
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/>
<!-- Great Fairy Limbs -->
<Limb Name="gGreatFairyRootLimb" LimbType="Standard" Offset="0x1C2A0"/>
<Limb Name="gGreatFairyLeftThighLimb" LimbType="Standard" Offset="0x1C2AC"/>
<Limb Name="gGreatFairyLeftLegLimb" LimbType="Standard" Offset="0x1C2B8"/>
<Limb Name="gGreatFairyLeftFootLimb" LimbType="Standard" Offset="0x1C2C4"/>
<Limb Name="gGreatFairyRightThighLimb" LimbType="Standard" Offset="0x1C2D0"/>
<Limb Name="gGreatFairyRightLegLimb" LimbType="Standard" Offset="0x1C2DC"/>
<Limb Name="gGreatFairyRightFootLimb" LimbType="Standard" Offset="0x1C2E8"/>
<Limb Name="gGreatFairyTorsoLimb" LimbType="Standard" Offset="0x1C2F4"/>
<Limb Name="gGreatFairyLeftUpperArmLimb" LimbType="Standard" Offset="0x1C300"/>
<Limb Name="gGreatFairyLeftForearmLimb" LimbType="Standard" Offset="0x1C30C"/>
<Limb Name="gGreatFairyLeftHandLimb" LimbType="Standard" Offset="0x1C318"/>
<Limb Name="gGreatFairyRightUpperArmLimb" LimbType="Standard" Offset="0x1C324"/>
<Limb Name="gGreatFairyRightForearmLimb" LimbType="Standard" Offset="0x1C330"/>
<Limb Name="gGreatFairyRightHandLimb" LimbType="Standard" Offset="0x1C33C"/>
<Limb Name="gGreatFairyHeadLimb" LimbType="Standard" Offset="0x1C348"/>
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" LimbType="Standard" Offset="0x1C354"/>
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" LimbType="Standard" Offset="0x1C360"/>
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" LimbType="Standard" Offset="0x1C36C"/>
<Limb Name="gGreatFairyMiddleHairTipLimb" LimbType="Standard" Offset="0x1C378"/>
<Limb Name="gGreatFairyLeftHairLowerPartLimb" LimbType="Standard" Offset="0x1C384"/>
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" LimbType="Standard" Offset="0x1C390"/>
<Limb Name="gGreatFairyLeftHairUpperPartLimb" LimbType="Standard" Offset="0x1C39C"/>
<Limb Name="gGreatFairyLeftHairTipLimb" LimbType="Standard" Offset="0x1C3A8"/>
<Limb Name="gGreatFairyRightHairLowerPartLimb" LimbType="Standard" Offset="0x1C3B4"/>
<Limb Name="gGreatFairyRightHairMiddlePartLimb" LimbType="Standard" Offset="0x1C3C0"/>
<Limb Name="gGreatFairyRightHairUpperPartLimb" LimbType="Standard" Offset="0x1C3CC"/>
<Limb Name="gGreatFairyRightHairTipLimb" LimbType="Standard" Offset="0x1C3D8"/>
<!-- Great Fairy Limb DisplayLists -->
<DList Name="gGreatFairyWaistDL" Offset="0x136D0"/>
<DList Name="gGreatFairyLeftThighDL" Offset="0x160D8"/>
<DList Name="gGreatFairyLeftLegDL" Offset="0x16358"/>
<DList Name="gGreatFairyLeftFootDL" Offset="0x164C8"/>
<DList Name="gGreatFairyRightThighDL" Offset="0x15A58"/>
<DList Name="gGreatFairyRightLegDL" Offset="0x15E40"/>
<DList Name="gGreatFairyRightFootDL" Offset="0x15FB0"/>
<DList Name="gGreatFairyTorsoDL" Offset="0x137F8"/>
<DList Name="gGreatFairyLeftUpperArmDL" Offset="0x154F0"/>
<DList Name="gGreatFairyLeftForearmDL" Offset="0x15628"/>
<DList Name="gGreatFairyLeftHandDL" Offset="0x15860"/>
<DList Name="gGreatFairyRightUpperArmDL" Offset="0x15018"/>
<DList Name="gGreatFairyRightForearmDL" Offset="0x15150"/>
<DList Name="gGreatFairyRightHandDL" Offset="0x152F8"/>
<DList Name="gGreatFairyHeadDL" Offset="0x13BE8"/>
<DList Name="gGreatFairyMiddleHairLowerPartDL" Offset="0x14B80"/>
<DList Name="gGreatFairyMiddleHairMiddlePartDL" Offset="0x14D10"/>
<DList Name="gGreatFairyMiddleHairUpperPartDL" Offset="0x14E18"/>
<DList Name="gGreatFairyMiddleHairTipDL" Offset="0x14F20"/>
<DList Name="gGreatFairyLeftHairLowerPartDL" Offset="0x14680"/>
<DList Name="gGreatFairyLeftHairMiddlePartDL" Offset="0x14810"/>
<DList Name="gGreatFairyLeftHairUpperPartDL" Offset="0x14910"/>
<DList Name="gGreatFairyLeftHairTipDL" Offset="0x14A88"/>
<DList Name="gGreatFairyRightHairLowerPartDL" Offset="0x14200"/>
<DList Name="gGreatFairyRightHairMiddlePartDL" Offset="0x14310"/>
<DList Name="gGreatFairyRightHairUpperPartDL" Offset="0x14488"/>
<DList Name="gGreatFairyRightHairTipDL" Offset="0x14588"/>
<!-- Other DisplayLists -->
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
<DList Name="gGreatFairyParticleMaterialDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleModelDL" Offset="0x58D8"/>
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->
<Texture Name="gGreatFairyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
<!-- Great Fairy DisplayList Textures -->
<Texture Name="gGreatFairyParticleTex" OutName="particle" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gGreatFairyBetaGradient1Tex" OutName="beta_gradient_1" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
<Texture Name="gGreatFairyBetaGradient2Tex" OutName="beta_gradient_2" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
<Texture Name="gGreatFairyBetaClothesTex" OutName="beta_clothes" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
<Texture Name="gGreatFairyFlowerTex" OutName="flower" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
<Texture Name="gGreatFairyBootPatternTex" OutName="boot_pattern" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern1Tex" OutName="leaves_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySkinGradient" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern2Tex" OutName="leaves_pattern_2" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
<Texture Name="gGreatFairyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar1Tex" OutName="ear_1" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar2Tex" OutName="ear_2" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern3Tex" OutName="leaves_pattern_3" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySpiralBeamPatternTex" OutName="spiral_beam_pattern" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
<Texture Name="gGreatFairySpiralBeamGradientTex" OutName="spiral_beam_gradient" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
<!-- Great Fairy Eye Textures -->
<Texture Name="gGreatFairyEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
<Texture Name="gGreatFairyEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
<Texture Name="gGreatFairyEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
<!-- Great Fairy Mouth Textures -->
<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
<!-- Great Fairy Animations -->
<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>
<Animation Name="gGreatFairySpellFountainSpinShrinkAnim" Offset="0x92C"/>
<Animation Name="gGreatFairyLayingSidewaysAnim" Offset="0x1DF0"/>
<Animation Name="gGreatFairyLayingDownTransitionAnim" Offset="0x31C0"/>
<Animation Name="gGreatFairyAfterSpellAnim" Offset="0x4344"/>
<Animation Name="gGreatFairyAnim_005810" Offset="0x5810"/>
<Animation Name="gGreatFairyJewelFountainSpinShrinkAnim" Offset="0x5E60"/>
<Animation Name="gGreatFairyGivingUpgradeAnim" Offset="0x69E8"/>
<Animation Name="gGreatFairyAfterUpgradeAnim" Offset="0x7CA8"/>
<Animation Name="gGreatFairySittingTransitionAnim" Offset="0x8698"/>
<Animation Name="gGreatFairySittingAnim" Offset="0x1D514"/>
<!-- Spiral Beam Vertices -->
<Array Name="gGreatFairySpiralBeamVtx" Count="27" Offset="0x1BFB0">
<Vtx/>
</Array>
</File>
</Root>

View File

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<Root>
<File Name="object_ec" Segment="6">
<Animation Name="gDemoEcCuccoLadyAnim" Offset="0xCD8"/>
<Animation Name="gDemoEcCarpenterAnim" Offset="0x164C"/>
<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
<Animation Name="gDemoEcGerudoAnim" Offset="0x2254"/>
<Animation Name="gDemoEcGoronAnim" Offset="0x2FA0"/>
<Animation Name="gDemoEcGoron2Anim" Offset="0x3A98"/>
<Animation Name="gDemoEcIngoAnim" Offset="0x48F4"/>
<Animation Name="gDemoEcDancingKokiriAnim" Offset="0x513C"/>
<Animation Name="gDemoEcKokiriAnim" Offset="0x5670"/>
<Animation Name="gDemoEcOldManAnim" Offset="0x5EA8"/>
<Animation Name="gDemoEcAnim_006220" Offset="0x6220"/>
<Animation Name="gDemoEcAnim_006930" Offset="0x6930"/>
<Animation Name="gDemoEcKingZoraAnim" Offset="0x6C40"/>
<Animation Name="gDemoEcAnim_008D1C" Offset="0x8D1C"/>
<Animation Name="gDemoEcAnim_009234" Offset="0x9234"/>
<Animation Name="gDemoEcMidoAnim" Offset="0x95DC"/>
<Animation Name="gDemoEcJumpingCuccoAnim" Offset="0x9BB4"/>
<Animation Name="gDemoEcJumpingCucco2Anim" Offset="0xA07C"/>
<Animation Name="gDemoEcWalkingCuccoAnim" Offset="0xA474"/>
<Animation Name="gDemoEcPotionShopOwnerAnim" Offset="0xAFE0"/>
<Animation Name="gDemoEcTalonAnim" Offset="0xBD38"/>
<Animation Name="gDemoEcDancingZoraAnim" Offset="0xC918"/>
</File>
</Root>

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