import discord
import html
import re
from botdiscord.translate import get_lang_mapping, get_flag_mapping, get_name_to_code, translate_text
from botdiscord.database import (
get_message,
save_translation,
get_cached_translation,
get_active_languages,
get_bot_languages,
get_available_languages,
save_message
)
class TranslationButton(discord.ui.Button):
def __init__(self, lang_name: str, lang_code: str, flag: str):
label = flag if flag else lang_name
custom_id = f"btn_trans_{lang_code}"
super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id)
self.lang_code = lang_code
self.lang_name = lang_name
self.flag = flag
async def callback(self, interaction: discord.Interaction):
await interaction.response.defer()
try:
if not interaction.message.reference:
await interaction.followup.send("⚠️ No se pudo encontrar el mensaje original.", ephemeral=True)
return
original_msg_id = interaction.message.reference.message_id
db_msg = get_message(original_msg_id)
if not db_msg:
await interaction.followup.send("⚠️ Mensaje no encontrado en la base de datos.", ephemeral=True)
return
text = db_msg['content']
mentions_map = db_msg['mentions_map']
# Traducción
cached = get_cached_translation(original_msg_id, self.lang_code)
if cached:
translated = cached
else:
translated = await translate_text(text, self.lang_code)
save_translation(original_msg_id, self.lang_code, translated)
translated = html.unescape(translated)
if mentions_map:
for placeholder, mention in mentions_map.items():
translated = translated.replace(placeholder, mention)
translated = translated.replace(placeholder.replace(" ", ""), mention)
# --- FILTRADO DINÁMICO Y BANDERAS DE LA BD ---
guild_id = interaction.guild_id
active_codes = get_active_languages(guild_id)
if not active_codes:
active_codes = get_bot_languages("discord")
# Obtenemos los idiomas y banderas REALES de la base de datos
db_langs = get_available_languages()
new_view = discord.ui.View(timeout=None)
for lang in db_langs:
if lang['code'] in active_codes:
# Usamos el nombre y la bandera que vienen de MySQL
new_view.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
await interaction.edit_original_response(content=translated, view=new_view)
except Exception as e:
print(f"[ERROR UI] {e}")
await interaction.followup.send(f"❌ Error: {str(e)}", ephemeral=True)
class PersistentTranslationView(discord.ui.View):
def __init__(self):
super().__init__(timeout=None)
# Cargamos los botones iniciales usando los datos de la base de datos
db_langs = get_available_languages()
for lang in db_langs:
self.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
class ConfigSelect(discord.ui.Select):
def __init__(self, guild_id: int, bot_type: str = "discord"):
lang_mapping = get_lang_mapping(bot_type)
# get_flag_mapping ya usa la base de datos internamente, así que está bien
flag_mapping = get_flag_mapping(bot_type)
active = get_active_languages(guild_id)
# Obtenemos banderas actualizadas de la BD para el menú de configuración
db_langs = {l['code']: l.get('flag', '') for l in get_available_languages()}
options = []
for name, code in lang_mapping.items():
flag = db_langs.get(code, flag_mapping.get(code, ""))
options.append(discord.SelectOption(label=f"{flag} {name}" if flag else name, value=name, default=(code in active)))
super().__init__(placeholder="Selecciona idiomas...", min_values=0, max_values=len(options), options=options)
async def callback(self, interaction: discord.Interaction):
from botdiscord.database import set_active_languages
lang_mapping = get_lang_mapping("discord")
selected_codes = [lang_mapping[val] for val in self.values]
set_active_languages(interaction.guild_id, selected_codes)
await interaction.response.send_message("Configuración actualizada.", ephemeral=True)
class ConfigView(discord.ui.View):
def __init__(self, guild_id: int, bot_type: str = "discord"):
super().__init__()
self.add_item(ConfigSelect(guild_id, bot_type))
class WelcomeTranslationButton(discord.ui.Button):
def __init__(self, lang_name: str, lang_code: str, flag: str):
label = flag if flag else lang_name
custom_id = f"btn_welcome_{lang_code}"
super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id)
self.lang_code = lang_code
self.lang_name = lang_name
self.flag = flag
async def callback(self, interaction: discord.Interaction):
await interaction.response.defer()
try:
original_msg_id = interaction.message.id
db_msg = get_message(original_msg_id)
if not db_msg:
await interaction.followup.send("⚠️ Mensaje no encontrado en la base de datos.", ephemeral=True)
return
text = db_msg['content']
mentions_map = db_msg['mentions_map'] or {}
cached = get_cached_translation(original_msg_id, self.lang_code)
if cached:
translated = cached
else:
translated = await translate_text(text, self.lang_code)
save_translation(original_msg_id, self.lang_code, translated)
translated = html.unescape(translated)
if mentions_map:
for placeholder, mention in mentions_map.items():
translated = translated.replace(placeholder, mention)
translated = translated.replace(placeholder.replace(" ", ""), mention)
guild_id = interaction.guild_id
active_codes = get_active_languages(guild_id)
if not active_codes:
active_codes = get_bot_languages("discord")
db_langs = get_available_languages()
new_view = discord.ui.View(timeout=None)
for lang in db_langs:
if lang['code'] in active_codes:
new_view.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
await interaction.edit_original_response(content=translated, view=new_view)
except Exception as e:
import traceback
print(f"[ERROR Welcome UI] {e}")
traceback.print_exc()
await interaction.followup.send(f"❌ Error: {str(e)}", ephemeral=True)
class WelcomeTranslationView(discord.ui.View):
def __init__(self, guild_id: int = None):
super().__init__(timeout=None)
db_langs = get_available_languages()
if guild_id is not None:
active_codes = get_active_languages(guild_id)
if not active_codes:
active_codes = get_bot_languages("discord")
else:
active_codes = get_bot_languages("discord")
for lang in db_langs:
if lang['code'] in active_codes:
self.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))