import discord import html import re from botdiscord.translate import get_lang_mapping, get_flag_mapping, get_name_to_code, translate_text from botdiscord.database import ( get_message, save_translation, get_cached_translation, get_active_languages, get_bot_languages, get_available_languages, save_message ) from utils.logger import discord_logger as log from utils.cache import cache_increment # Rate Limit: máximo 1 clic por usuario por idioma cada 3 segundos _RATE_LIMIT_SECONDS = 3 class TranslationButton(discord.ui.Button): def __init__(self, lang_name: str, lang_code: str, flag: str): label = flag if flag else lang_name custom_id = f"btn_trans_{lang_code}" super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id) self.lang_code = lang_code self.lang_name = lang_name self.flag = flag async def callback(self, interaction: discord.Interaction): await interaction.response.defer() # Rate Limiting: verificamos que el usuario no esté haciendo spam rate_key = f"rl:discord:{interaction.user.id}:{self.lang_code}" clicks = cache_increment(rate_key, ttl=_RATE_LIMIT_SECONDS) if clicks > 1: await interaction.followup.send( f"⏳ Por favor espera {_RATE_LIMIT_SECONDS} segundos entre traducciones.", ephemeral=True ) return try: if not interaction.message.reference: await interaction.followup.send("⚠️ No se pudo encontrar el mensaje original.", ephemeral=True) return original_msg_id = interaction.message.reference.message_id db_msg = get_message(original_msg_id) if not db_msg: await interaction.followup.send("⚠️ Mensaje no encontrado en la base de datos.", ephemeral=True) return text = db_msg['content'] mentions_map = db_msg['mentions_map'] or {} cached = get_cached_translation(original_msg_id, self.lang_code) needs_retranslate = False if cached: for placeholder in mentions_map.keys(): if placeholder not in cached: needs_retranslate = True break if needs_retranslate: translated = await translate_text(text, self.lang_code) save_translation(original_msg_id, self.lang_code, translated) else: translated = cached else: translated = await translate_text(text, self.lang_code) save_translation(original_msg_id, self.lang_code, translated) translated = html.unescape(translated) if mentions_map: for placeholder, mention in mentions_map.items(): translated = translated.replace(placeholder, mention) guild_id = interaction.guild_id active_codes = get_active_languages(guild_id) if not active_codes: active_codes = get_bot_languages("discord") db_langs = get_available_languages() new_view = discord.ui.View(timeout=None) for lang in db_langs: if lang['code'] in active_codes: new_view.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', ''))) await interaction.edit_original_response(content=translated, view=new_view) except Exception as e: log.error(f"Error en botón de traducción Discord: {e}") await interaction.followup.send(f"❌ Error: {str(e)}", ephemeral=True) class PersistentTranslationView(discord.ui.View): def __init__(self): super().__init__(timeout=None) db_langs = get_available_languages() for lang in db_langs: self.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', ''))) class ConfigSelect(discord.ui.Select): def __init__(self, guild_id: int, bot_type: str = "discord"): lang_mapping = get_lang_mapping(bot_type) # get_flag_mapping ya usa la base de datos internamente, así que está bien flag_mapping = get_flag_mapping(bot_type) active = get_active_languages(guild_id) # Obtenemos banderas actualizadas de la BD para el menú de configuración db_langs = {l['code']: l.get('flag', '') for l in get_available_languages()} options = [] for name, code in lang_mapping.items(): flag = db_langs.get(code, flag_mapping.get(code, "")) options.append(discord.SelectOption(label=f"{flag} {name}" if flag else name, value=name, default=(code in active))) super().__init__(placeholder="Selecciona idiomas...", min_values=0, max_values=len(options), options=options) async def callback(self, interaction: discord.Interaction): from botdiscord.database import set_active_languages lang_mapping = get_lang_mapping("discord") selected_codes = [lang_mapping[val] for val in self.values] set_active_languages(interaction.guild_id, selected_codes) await interaction.response.send_message("Configuración actualizada.", ephemeral=True) class ConfigView(discord.ui.View): def __init__(self, guild_id: int, bot_type: str = "discord"): super().__init__() self.add_item(ConfigSelect(guild_id, bot_type)) class WelcomeTranslationButton(discord.ui.Button): def __init__(self, lang_name: str, lang_code: str, flag: str): label = flag if flag else lang_name custom_id = f"btn_welcome_{lang_code}" super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id) self.lang_code = lang_code self.lang_name = lang_name self.flag = flag async def callback(self, interaction: discord.Interaction): await interaction.response.defer() try: original_msg_id = interaction.message.id db_msg = get_message(original_msg_id) if not db_msg: await interaction.followup.send("⚠️ Mensaje no encontrado en la base de datos.", ephemeral=True) return text = db_msg['content'] mentions_map = db_msg['mentions_map'] or {} cached = get_cached_translation(original_msg_id, self.lang_code) needs_retranslate = False if cached: for placeholder in mentions_map.keys(): if placeholder not in cached: needs_retranslate = True break if needs_retranslate: translated = await translate_text(text, self.lang_code) save_translation(original_msg_id, self.lang_code, translated) else: translated = cached else: translated = await translate_text(text, self.lang_code) save_translation(original_msg_id, self.lang_code, translated) translated = html.unescape(translated) if mentions_map: for placeholder, mention in mentions_map.items(): translated = translated.replace(placeholder, mention) guild_id = interaction.guild_id active_codes = get_active_languages(guild_id) if not active_codes: active_codes = get_bot_languages("discord") db_langs = get_available_languages() new_view = discord.ui.View(timeout=None) for lang in db_langs: if lang['code'] in active_codes: new_view.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', ''))) await interaction.edit_original_response(content=translated, view=new_view) except Exception as e: import traceback print(f"[ERROR Welcome UI] {e}") traceback.print_exc() await interaction.followup.send(f"❌ Error: {str(e)}", ephemeral=True) class WelcomeTranslationView(discord.ui.View): def __init__(self, guild_id: int = None): super().__init__(timeout=None) db_langs = get_available_languages() if guild_id is not None: active_codes = get_active_languages(guild_id) if not active_codes: active_codes = get_bot_languages("discord") else: active_codes = get_bot_languages("discord") for lang in db_langs: if lang['code'] in active_codes: self.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))