feat: Añadir sistema de mensajes de bienvenida con traducción para Discord

- Nueva tabla 'welcome_messages' en la base de datos
- Panel web con página de configuración de bienvenida (/welcome)
  - Listar, crear, editar y eliminar mensajes por servidor
  - Vista previa del mensaje
  - Plantillas predefinidas
- Bot Discord:
  - Nuevo intent 'members' para detectar nuevos usuarios
  - Evento on_member_join que envía mensaje de bienvenida
  - Botones de traducción en mensajes de bienvenida
- Actualizada configuración de MySQL en docker-compose.yml
- Añadido logging de debug para traducciones
This commit is contained in:
2026-03-20 03:18:07 -06:00
parent a3a55e5a95
commit 048e39e6a9
8 changed files with 614 additions and 14 deletions

View File

@@ -8,7 +8,8 @@ from botdiscord.database import (
get_cached_translation,
get_active_languages,
get_bot_languages,
get_available_languages # Importante: esta función trae los datos del panel web
get_available_languages,
save_message
)
class TranslationButton(discord.ui.Button):
@@ -109,3 +110,71 @@ class ConfigView(discord.ui.View):
def __init__(self, guild_id: int, bot_type: str = "discord"):
super().__init__()
self.add_item(ConfigSelect(guild_id, bot_type))
class WelcomeTranslationButton(discord.ui.Button):
def __init__(self, lang_name: str, lang_code: str, flag: str):
label = flag if flag else lang_name
custom_id = f"btn_welcome_{lang_code}"
super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id)
self.lang_code = lang_code
self.lang_name = lang_name
self.flag = flag
async def callback(self, interaction: discord.Interaction):
await interaction.response.defer()
try:
original_msg_id = interaction.message.id
db_msg = get_message(original_msg_id)
if not db_msg:
await interaction.followup.send("⚠️ Mensaje no encontrado en la base de datos.", ephemeral=True)
return
text = db_msg['content']
mentions_map = db_msg['mentions_map'] or {}
cached = get_cached_translation(original_msg_id, self.lang_code)
if cached:
translated = cached
else:
translated = await translate_text(text, self.lang_code)
save_translation(original_msg_id, self.lang_code, translated)
translated = html.unescape(translated)
if mentions_map:
for placeholder, mention in mentions_map.items():
translated = translated.replace(placeholder, mention)
translated = translated.replace(placeholder.replace(" ", ""), mention)
guild_id = interaction.guild_id
active_codes = get_active_languages(guild_id)
if not active_codes:
active_codes = get_bot_languages("discord")
db_langs = get_available_languages()
new_view = discord.ui.View(timeout=None)
for lang in db_langs:
if lang['code'] in active_codes:
new_view.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
await interaction.edit_original_response(content=translated, view=new_view)
except Exception as e:
import traceback
print(f"[ERROR Welcome UI] {e}")
traceback.print_exc()
await interaction.followup.send(f"❌ Error: {str(e)}", ephemeral=True)
class WelcomeTranslationView(discord.ui.View):
def __init__(self, guild_id: int):
super().__init__(timeout=None)
active_codes = get_active_languages(guild_id)
if not active_codes:
active_codes = get_bot_languages("discord")
db_langs = get_available_languages()
for lang in db_langs:
if lang['code'] in active_codes:
self.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))