feat: Añadir sistema de mensajes de bienvenida con traducción para Discord
- Nueva tabla 'welcome_messages' en la base de datos - Panel web con página de configuración de bienvenida (/welcome) - Listar, crear, editar y eliminar mensajes por servidor - Vista previa del mensaje - Plantillas predefinidas - Bot Discord: - Nuevo intent 'members' para detectar nuevos usuarios - Evento on_member_join que envía mensaje de bienvenida - Botones de traducción en mensajes de bienvenida - Actualizada configuración de MySQL en docker-compose.yml - Añadido logging de debug para traducciones
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@@ -8,7 +8,8 @@ from botdiscord.database import (
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get_cached_translation,
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get_active_languages,
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get_bot_languages,
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get_available_languages # Importante: esta función trae los datos del panel web
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get_available_languages,
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save_message
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)
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class TranslationButton(discord.ui.Button):
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@@ -109,3 +110,71 @@ class ConfigView(discord.ui.View):
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def __init__(self, guild_id: int, bot_type: str = "discord"):
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super().__init__()
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self.add_item(ConfigSelect(guild_id, bot_type))
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class WelcomeTranslationButton(discord.ui.Button):
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def __init__(self, lang_name: str, lang_code: str, flag: str):
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label = flag if flag else lang_name
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custom_id = f"btn_welcome_{lang_code}"
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super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id)
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self.lang_code = lang_code
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self.lang_name = lang_name
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self.flag = flag
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async def callback(self, interaction: discord.Interaction):
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await interaction.response.defer()
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try:
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original_msg_id = interaction.message.id
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db_msg = get_message(original_msg_id)
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if not db_msg:
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await interaction.followup.send("⚠️ Mensaje no encontrado en la base de datos.", ephemeral=True)
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return
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text = db_msg['content']
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mentions_map = db_msg['mentions_map'] or {}
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cached = get_cached_translation(original_msg_id, self.lang_code)
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if cached:
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translated = cached
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else:
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translated = await translate_text(text, self.lang_code)
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save_translation(original_msg_id, self.lang_code, translated)
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translated = html.unescape(translated)
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if mentions_map:
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for placeholder, mention in mentions_map.items():
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translated = translated.replace(placeholder, mention)
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translated = translated.replace(placeholder.replace(" ", ""), mention)
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guild_id = interaction.guild_id
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active_codes = get_active_languages(guild_id)
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if not active_codes:
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active_codes = get_bot_languages("discord")
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db_langs = get_available_languages()
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new_view = discord.ui.View(timeout=None)
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for lang in db_langs:
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if lang['code'] in active_codes:
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new_view.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
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await interaction.edit_original_response(content=translated, view=new_view)
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except Exception as e:
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import traceback
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print(f"[ERROR Welcome UI] {e}")
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traceback.print_exc()
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await interaction.followup.send(f"❌ Error: {str(e)}", ephemeral=True)
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class WelcomeTranslationView(discord.ui.View):
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def __init__(self, guild_id: int):
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super().__init__(timeout=None)
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active_codes = get_active_languages(guild_id)
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if not active_codes:
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active_codes = get_bot_languages("discord")
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db_langs = get_available_languages()
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for lang in db_langs:
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if lang['code'] in active_codes:
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self.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
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