Files
Shiip-of-Hakinian-Espanol/soh/assets/textures/map_name_static/map_name_static.h
2023-02-14 08:29:46 -05:00

717 lines
37 KiB
C

#pragma once
#define dgHauntedWastelandPointNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandPointNameENGTex[] = dgHauntedWastelandPointNameENGTex;
#else
static const char gHauntedWastelandPointNameENGTex[] __attribute__((aligned (2))) = dgHauntedWastelandPointNameENGTex;
#endif
#define dgGerudosFortressPointNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortressPointNameENGTex[] = dgGerudosFortressPointNameENGTex;
#else
static const char gGerudosFortressPointNameENGTex[] __attribute__((aligned (2))) = dgGerudosFortressPointNameENGTex;
#endif
#define dgGerudoValleyPointNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyPointNameENGTex[] = dgGerudoValleyPointNameENGTex;
#else
static const char gGerudoValleyPointNameENGTex[] __attribute__((aligned (2))) = dgGerudoValleyPointNameENGTex;
#endif
#define dgHyliaLakesidePointNameENGTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyliaLakesidePointNameENGTex[] = dgHyliaLakesidePointNameENGTex;
#else
static const char gHyliaLakesidePointNameENGTex[] __attribute__((aligned (2))) = dgHyliaLakesidePointNameENGTex;
#endif
#define dgLonLonRanchPointNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLonLonRanchPointNameENGTex[] = dgLonLonRanchPointNameENGTex;
#else
static const char gLonLonRanchPointNameENGTex[] __attribute__((aligned (2))) = dgLonLonRanchPointNameENGTex;
#endif
#define dgMarketPointNameENGTex "__OTR__textures/map_name_static/gMarketPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPointNameENGTex[] = dgMarketPointNameENGTex;
#else
static const char gMarketPointNameENGTex[] __attribute__((aligned (2))) = dgMarketPointNameENGTex;
#endif
#define dgHyruleFieldPointNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldPointNameENGTex[] = dgHyruleFieldPointNameENGTex;
#else
static const char gHyruleFieldPointNameENGTex[] __attribute__((aligned (2))) = dgHyruleFieldPointNameENGTex;
#endif
#define dgDeathMountainPointNameENGTex "__OTR__textures/map_name_static/gDeathMountainPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainPointNameENGTex[] = dgDeathMountainPointNameENGTex;
#else
static const char gDeathMountainPointNameENGTex[] __attribute__((aligned (2))) = dgDeathMountainPointNameENGTex;
#endif
#define dgKakarikoVillagePointNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillagePointNameENGTex[] = dgKakarikoVillagePointNameENGTex;
#else
static const char gKakarikoVillagePointNameENGTex[] __attribute__((aligned (2))) = dgKakarikoVillagePointNameENGTex;
#endif
#define dgLostWoodsPointNameENGTex "__OTR__textures/map_name_static/gLostWoodsPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsPointNameENGTex[] = dgLostWoodsPointNameENGTex;
#else
static const char gLostWoodsPointNameENGTex[] __attribute__((aligned (2))) = dgLostWoodsPointNameENGTex;
#endif
#define dgKokiriForestPointNameENGTex "__OTR__textures/map_name_static/gKokiriForestPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestPointNameENGTex[] = dgKokiriForestPointNameENGTex;
#else
static const char gKokiriForestPointNameENGTex[] __attribute__((aligned (2))) = dgKokiriForestPointNameENGTex;
#endif
#define dgZorasDomainPointNameENGTex "__OTR__textures/map_name_static/gZorasDomainPointNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainPointNameENGTex[] = dgZorasDomainPointNameENGTex;
#else
static const char gZorasDomainPointNameENGTex[] __attribute__((aligned (2))) = dgZorasDomainPointNameENGTex;
#endif
#define dgHauntedWastelandPointNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandPointNameGERTex[] = dgHauntedWastelandPointNameGERTex;
#else
static const char gHauntedWastelandPointNameGERTex[] __attribute__((aligned (2))) = dgHauntedWastelandPointNameGERTex;
#endif
#define dgGerudosFortressPointNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortressPointNameGERTex[] = dgGerudosFortressPointNameGERTex;
#else
static const char gGerudosFortressPointNameGERTex[] __attribute__((aligned (2))) = dgGerudosFortressPointNameGERTex;
#endif
#define dgGerudoValleyPointNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyPointNameGERTex[] = dgGerudoValleyPointNameGERTex;
#else
static const char gGerudoValleyPointNameGERTex[] __attribute__((aligned (2))) = dgGerudoValleyPointNameGERTex;
#endif
#define dgHyliaLakesidePointNameGERTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyliaLakesidePointNameGERTex[] = dgHyliaLakesidePointNameGERTex;
#else
static const char gHyliaLakesidePointNameGERTex[] __attribute__((aligned (2))) = dgHyliaLakesidePointNameGERTex;
#endif
#define dgLonLonRanchPointNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLonLonRanchPointNameGERTex[] = dgLonLonRanchPointNameGERTex;
#else
static const char gLonLonRanchPointNameGERTex[] __attribute__((aligned (2))) = dgLonLonRanchPointNameGERTex;
#endif
#define dgMarketPointNameGERTex "__OTR__textures/map_name_static/gMarketPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPointNameGERTex[] = dgMarketPointNameGERTex;
#else
static const char gMarketPointNameGERTex[] __attribute__((aligned (2))) = dgMarketPointNameGERTex;
#endif
#define dgHyruleFieldPointNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldPointNameGERTex[] = dgHyruleFieldPointNameGERTex;
#else
static const char gHyruleFieldPointNameGERTex[] __attribute__((aligned (2))) = dgHyruleFieldPointNameGERTex;
#endif
#define dgDeathMountainPointNameGERTex "__OTR__textures/map_name_static/gDeathMountainPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainPointNameGERTex[] = dgDeathMountainPointNameGERTex;
#else
static const char gDeathMountainPointNameGERTex[] __attribute__((aligned (2))) = dgDeathMountainPointNameGERTex;
#endif
#define dgKakarikoVillagePointNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillagePointNameGERTex[] = dgKakarikoVillagePointNameGERTex;
#else
static const char gKakarikoVillagePointNameGERTex[] __attribute__((aligned (2))) = dgKakarikoVillagePointNameGERTex;
#endif
#define dgLostWoodsPointNameGERTex "__OTR__textures/map_name_static/gLostWoodsPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsPointNameGERTex[] = dgLostWoodsPointNameGERTex;
#else
static const char gLostWoodsPointNameGERTex[] __attribute__((aligned (2))) = dgLostWoodsPointNameGERTex;
#endif
#define dgKokiriForestPointNameGERTex "__OTR__textures/map_name_static/gKokiriForestPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestPointNameGERTex[] = dgKokiriForestPointNameGERTex;
#else
static const char gKokiriForestPointNameGERTex[] __attribute__((aligned (2))) = dgKokiriForestPointNameGERTex;
#endif
#define dgZorasDomainPointNameGERTex "__OTR__textures/map_name_static/gZorasDomainPointNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainPointNameGERTex[] = dgZorasDomainPointNameGERTex;
#else
static const char gZorasDomainPointNameGERTex[] __attribute__((aligned (2))) = dgZorasDomainPointNameGERTex;
#endif
#define dgHauntedWastelandPointNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandPointNameFRATex[] = dgHauntedWastelandPointNameFRATex;
#else
static const char gHauntedWastelandPointNameFRATex[] __attribute__((aligned (2))) = dgHauntedWastelandPointNameFRATex;
#endif
#define dgGerudosFortressPointNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortressPointNameFRATex[] = dgGerudosFortressPointNameFRATex;
#else
static const char gGerudosFortressPointNameFRATex[] __attribute__((aligned (2))) = dgGerudosFortressPointNameFRATex;
#endif
#define dgGerudoValleyPointNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyPointNameFRATex[] = dgGerudoValleyPointNameFRATex;
#else
static const char gGerudoValleyPointNameFRATex[] __attribute__((aligned (2))) = dgGerudoValleyPointNameFRATex;
#endif
#define dgHyliaLakesidePointNameFRATex "__OTR__textures/map_name_static/gHyliaLakesidePointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyliaLakesidePointNameFRATex[] = dgHyliaLakesidePointNameFRATex;
#else
static const char gHyliaLakesidePointNameFRATex[] __attribute__((aligned (2))) = dgHyliaLakesidePointNameFRATex;
#endif
#define dgLonLonRanchPointNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLonLonRanchPointNameFRATex[] = dgLonLonRanchPointNameFRATex;
#else
static const char gLonLonRanchPointNameFRATex[] __attribute__((aligned (2))) = dgLonLonRanchPointNameFRATex;
#endif
#define dgMarketPointNameFRATex "__OTR__textures/map_name_static/gMarketPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPointNameFRATex[] = dgMarketPointNameFRATex;
#else
static const char gMarketPointNameFRATex[] __attribute__((aligned (2))) = dgMarketPointNameFRATex;
#endif
#define dgHyruleFieldPointNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldPointNameFRATex[] = dgHyruleFieldPointNameFRATex;
#else
static const char gHyruleFieldPointNameFRATex[] __attribute__((aligned (2))) = dgHyruleFieldPointNameFRATex;
#endif
#define dgDeathMountainPointNameFRATex "__OTR__textures/map_name_static/gDeathMountainPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainPointNameFRATex[] = dgDeathMountainPointNameFRATex;
#else
static const char gDeathMountainPointNameFRATex[] __attribute__((aligned (2))) = dgDeathMountainPointNameFRATex;
#endif
#define dgKakarikoVillagePointNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillagePointNameFRATex[] = dgKakarikoVillagePointNameFRATex;
#else
static const char gKakarikoVillagePointNameFRATex[] __attribute__((aligned (2))) = dgKakarikoVillagePointNameFRATex;
#endif
#define dgLostWoodsPointNameFRATex "__OTR__textures/map_name_static/gLostWoodsPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsPointNameFRATex[] = dgLostWoodsPointNameFRATex;
#else
static const char gLostWoodsPointNameFRATex[] __attribute__((aligned (2))) = dgLostWoodsPointNameFRATex;
#endif
#define dgKokiriForestPointNameFRATex "__OTR__textures/map_name_static/gKokiriForestPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestPointNameFRATex[] = dgKokiriForestPointNameFRATex;
#else
static const char gKokiriForestPointNameFRATex[] __attribute__((aligned (2))) = dgKokiriForestPointNameFRATex;
#endif
#define dgZorasDomainPointNameFRATex "__OTR__textures/map_name_static/gZorasDomainPointNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainPointNameFRATex[] = dgZorasDomainPointNameFRATex;
#else
static const char gZorasDomainPointNameFRATex[] __attribute__((aligned (2))) = dgZorasDomainPointNameFRATex;
#endif
#define dgHyruleFieldPositionNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldPositionNameENGTex[] = dgHyruleFieldPositionNameENGTex;
#else
static const char gHyruleFieldPositionNameENGTex[] __attribute__((aligned (2))) = dgHyruleFieldPositionNameENGTex;
#endif
#define dgKakarikoVillagePositionNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillagePositionNameENGTex[] = dgKakarikoVillagePositionNameENGTex;
#else
static const char gKakarikoVillagePositionNameENGTex[] __attribute__((aligned (2))) = dgKakarikoVillagePositionNameENGTex;
#endif
#define dgGraveyardPositionNameENGTex "__OTR__textures/map_name_static/gGraveyardPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardPositionNameENGTex[] = dgGraveyardPositionNameENGTex;
#else
static const char gGraveyardPositionNameENGTex[] __attribute__((aligned (2))) = dgGraveyardPositionNameENGTex;
#endif
#define dgZorasRiverPositionNameENGTex "__OTR__textures/map_name_static/gZorasRiverPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasRiverPositionNameENGTex[] = dgZorasRiverPositionNameENGTex;
#else
static const char gZorasRiverPositionNameENGTex[] __attribute__((aligned (2))) = dgZorasRiverPositionNameENGTex;
#endif
#define dgKokiriForestPositionNameENGTex "__OTR__textures/map_name_static/gKokiriForestPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestPositionNameENGTex[] = dgKokiriForestPositionNameENGTex;
#else
static const char gKokiriForestPositionNameENGTex[] __attribute__((aligned (2))) = dgKokiriForestPositionNameENGTex;
#endif
#define dgSacredForestMeadowPositionNameENGTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSacredForestMeadowPositionNameENGTex[] = dgSacredForestMeadowPositionNameENGTex;
#else
static const char gSacredForestMeadowPositionNameENGTex[] __attribute__((aligned (2))) = dgSacredForestMeadowPositionNameENGTex;
#endif
#define dgLakeHyliaPositionNameENGTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakeHyliaPositionNameENGTex[] = dgLakeHyliaPositionNameENGTex;
#else
static const char gLakeHyliaPositionNameENGTex[] __attribute__((aligned (2))) = dgLakeHyliaPositionNameENGTex;
#endif
#define dgZorasDomainPositionNameENGTex "__OTR__textures/map_name_static/gZorasDomainPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainPositionNameENGTex[] = dgZorasDomainPositionNameENGTex;
#else
static const char gZorasDomainPositionNameENGTex[] __attribute__((aligned (2))) = dgZorasDomainPositionNameENGTex;
#endif
#define dgZorasFountainPositionNameENGTex "__OTR__textures/map_name_static/gZorasFountainPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasFountainPositionNameENGTex[] = dgZorasFountainPositionNameENGTex;
#else
static const char gZorasFountainPositionNameENGTex[] __attribute__((aligned (2))) = dgZorasFountainPositionNameENGTex;
#endif
#define dgGerudoValleyPositionNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyPositionNameENGTex[] = dgGerudoValleyPositionNameENGTex;
#else
static const char gGerudoValleyPositionNameENGTex[] __attribute__((aligned (2))) = dgGerudoValleyPositionNameENGTex;
#endif
#define dgLostWoodsPositionNameENGTex "__OTR__textures/map_name_static/gLostWoodsPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsPositionNameENGTex[] = dgLostWoodsPositionNameENGTex;
#else
static const char gLostWoodsPositionNameENGTex[] __attribute__((aligned (2))) = dgLostWoodsPositionNameENGTex;
#endif
#define dgDesertColossusPositionNameENGTex "__OTR__textures/map_name_static/gDesertColossusPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDesertColossusPositionNameENGTex[] = dgDesertColossusPositionNameENGTex;
#else
static const char gDesertColossusPositionNameENGTex[] __attribute__((aligned (2))) = dgDesertColossusPositionNameENGTex;
#endif
#define dgGerudosFortressPositionNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortressPositionNameENGTex[] = dgGerudosFortressPositionNameENGTex;
#else
static const char gGerudosFortressPositionNameENGTex[] __attribute__((aligned (2))) = dgGerudosFortressPositionNameENGTex;
#endif
#define dgHauntedWastelandPositionNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandPositionNameENGTex[] = dgHauntedWastelandPositionNameENGTex;
#else
static const char gHauntedWastelandPositionNameENGTex[] __attribute__((aligned (2))) = dgHauntedWastelandPositionNameENGTex;
#endif
#define dgMarketPositionNameENGTex "__OTR__textures/map_name_static/gMarketPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPositionNameENGTex[] = dgMarketPositionNameENGTex;
#else
static const char gMarketPositionNameENGTex[] __attribute__((aligned (2))) = dgMarketPositionNameENGTex;
#endif
#define dgHyruleCastlePositionNameENGTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleCastlePositionNameENGTex[] = dgHyruleCastlePositionNameENGTex;
#else
static const char gHyruleCastlePositionNameENGTex[] __attribute__((aligned (2))) = dgHyruleCastlePositionNameENGTex;
#endif
#define dgDeathMountainTrailPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainTrailPositionNameENGTex[] = dgDeathMountainTrailPositionNameENGTex;
#else
static const char gDeathMountainTrailPositionNameENGTex[] __attribute__((aligned (2))) = dgDeathMountainTrailPositionNameENGTex;
#endif
#define dgDeathMountainCraterPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCraterPositionNameENGTex[] = dgDeathMountainCraterPositionNameENGTex;
#else
static const char gDeathMountainCraterPositionNameENGTex[] __attribute__((aligned (2))) = dgDeathMountainCraterPositionNameENGTex;
#endif
#define dgGoronCityPositionNameENGTex "__OTR__textures/map_name_static/gGoronCityPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronCityPositionNameENGTex[] = dgGoronCityPositionNameENGTex;
#else
static const char gGoronCityPositionNameENGTex[] __attribute__((aligned (2))) = dgGoronCityPositionNameENGTex;
#endif
#define dgLonLonRanchPositionNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLonLonRanchPositionNameENGTex[] = dgLonLonRanchPositionNameENGTex;
#else
static const char gLonLonRanchPositionNameENGTex[] __attribute__((aligned (2))) = dgLonLonRanchPositionNameENGTex;
#endif
#define dgQuestionMarkPositionNameENGTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuestionMarkPositionNameENGTex[] = dgQuestionMarkPositionNameENGTex;
#else
static const char gQuestionMarkPositionNameENGTex[] __attribute__((aligned (2))) = dgQuestionMarkPositionNameENGTex;
#endif
#define dgGanonsCastlePositionNameENGTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonsCastlePositionNameENGTex[] = dgGanonsCastlePositionNameENGTex;
#else
static const char gGanonsCastlePositionNameENGTex[] __attribute__((aligned (2))) = dgGanonsCastlePositionNameENGTex;
#endif
#define dgHyruleFieldPositionNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldPositionNameGERTex[] = dgHyruleFieldPositionNameGERTex;
#else
static const char gHyruleFieldPositionNameGERTex[] __attribute__((aligned (2))) = dgHyruleFieldPositionNameGERTex;
#endif
#define dgKakarikoVillagePositionNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillagePositionNameGERTex[] = dgKakarikoVillagePositionNameGERTex;
#else
static const char gKakarikoVillagePositionNameGERTex[] __attribute__((aligned (2))) = dgKakarikoVillagePositionNameGERTex;
#endif
#define dgGraveyardPositionNameGERTex "__OTR__textures/map_name_static/gGraveyardPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardPositionNameGERTex[] = dgGraveyardPositionNameGERTex;
#else
static const char gGraveyardPositionNameGERTex[] __attribute__((aligned (2))) = dgGraveyardPositionNameGERTex;
#endif
#define dgZorasRiverPositionNameGERTex "__OTR__textures/map_name_static/gZorasRiverPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasRiverPositionNameGERTex[] = dgZorasRiverPositionNameGERTex;
#else
static const char gZorasRiverPositionNameGERTex[] __attribute__((aligned (2))) = dgZorasRiverPositionNameGERTex;
#endif
#define dgKokiriForestPositionNameGERTex "__OTR__textures/map_name_static/gKokiriForestPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestPositionNameGERTex[] = dgKokiriForestPositionNameGERTex;
#else
static const char gKokiriForestPositionNameGERTex[] __attribute__((aligned (2))) = dgKokiriForestPositionNameGERTex;
#endif
#define dgSacredForestMeadowPositionNameGERTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSacredForestMeadowPositionNameGERTex[] = dgSacredForestMeadowPositionNameGERTex;
#else
static const char gSacredForestMeadowPositionNameGERTex[] __attribute__((aligned (2))) = dgSacredForestMeadowPositionNameGERTex;
#endif
#define dgLakeHyliaPositionNameGERTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakeHyliaPositionNameGERTex[] = dgLakeHyliaPositionNameGERTex;
#else
static const char gLakeHyliaPositionNameGERTex[] __attribute__((aligned (2))) = dgLakeHyliaPositionNameGERTex;
#endif
#define dgZorasDomainPositionNameGERTex "__OTR__textures/map_name_static/gZorasDomainPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainPositionNameGERTex[] = dgZorasDomainPositionNameGERTex;
#else
static const char gZorasDomainPositionNameGERTex[] __attribute__((aligned (2))) = dgZorasDomainPositionNameGERTex;
#endif
#define dgZorasFountainPositionNameGERTex "__OTR__textures/map_name_static/gZorasFountainPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasFountainPositionNameGERTex[] = dgZorasFountainPositionNameGERTex;
#else
static const char gZorasFountainPositionNameGERTex[] __attribute__((aligned (2))) = dgZorasFountainPositionNameGERTex;
#endif
#define dgGerudoValleyPositionNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyPositionNameGERTex[] = dgGerudoValleyPositionNameGERTex;
#else
static const char gGerudoValleyPositionNameGERTex[] __attribute__((aligned (2))) = dgGerudoValleyPositionNameGERTex;
#endif
#define dgLostWoodsPositionNameGERTex "__OTR__textures/map_name_static/gLostWoodsPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsPositionNameGERTex[] = dgLostWoodsPositionNameGERTex;
#else
static const char gLostWoodsPositionNameGERTex[] __attribute__((aligned (2))) = dgLostWoodsPositionNameGERTex;
#endif
#define dgDesertColossusPositionNameGERTex "__OTR__textures/map_name_static/gDesertColossusPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDesertColossusPositionNameGERTex[] = dgDesertColossusPositionNameGERTex;
#else
static const char gDesertColossusPositionNameGERTex[] __attribute__((aligned (2))) = dgDesertColossusPositionNameGERTex;
#endif
#define dgGerudosFortressPositionNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortressPositionNameGERTex[] = dgGerudosFortressPositionNameGERTex;
#else
static const char gGerudosFortressPositionNameGERTex[] __attribute__((aligned (2))) = dgGerudosFortressPositionNameGERTex;
#endif
#define dgHauntedWastelandPositionNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandPositionNameGERTex[] = dgHauntedWastelandPositionNameGERTex;
#else
static const char gHauntedWastelandPositionNameGERTex[] __attribute__((aligned (2))) = dgHauntedWastelandPositionNameGERTex;
#endif
#define dgMarketPositionNameGERTex "__OTR__textures/map_name_static/gMarketPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPositionNameGERTex[] = dgMarketPositionNameGERTex;
#else
static const char gMarketPositionNameGERTex[] __attribute__((aligned (2))) = dgMarketPositionNameGERTex;
#endif
#define dgHyruleCastlePositionNameGERTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleCastlePositionNameGERTex[] = dgHyruleCastlePositionNameGERTex;
#else
static const char gHyruleCastlePositionNameGERTex[] __attribute__((aligned (2))) = dgHyruleCastlePositionNameGERTex;
#endif
#define dgDeathMountainTrailPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainTrailPositionNameGERTex[] = dgDeathMountainTrailPositionNameGERTex;
#else
static const char gDeathMountainTrailPositionNameGERTex[] __attribute__((aligned (2))) = dgDeathMountainTrailPositionNameGERTex;
#endif
#define dgDeathMountainCraterPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCraterPositionNameGERTex[] = dgDeathMountainCraterPositionNameGERTex;
#else
static const char gDeathMountainCraterPositionNameGERTex[] __attribute__((aligned (2))) = dgDeathMountainCraterPositionNameGERTex;
#endif
#define dgGoronCityPositionNameGERTex "__OTR__textures/map_name_static/gGoronCityPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronCityPositionNameGERTex[] = dgGoronCityPositionNameGERTex;
#else
static const char gGoronCityPositionNameGERTex[] __attribute__((aligned (2))) = dgGoronCityPositionNameGERTex;
#endif
#define dgLonLonRanchPositionNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLonLonRanchPositionNameGERTex[] = dgLonLonRanchPositionNameGERTex;
#else
static const char gLonLonRanchPositionNameGERTex[] __attribute__((aligned (2))) = dgLonLonRanchPositionNameGERTex;
#endif
#define dgQuestionMarkPositionNameGERTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuestionMarkPositionNameGERTex[] = dgQuestionMarkPositionNameGERTex;
#else
static const char gQuestionMarkPositionNameGERTex[] __attribute__((aligned (2))) = dgQuestionMarkPositionNameGERTex;
#endif
#define dgGanonsCastlePositionNameGERTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonsCastlePositionNameGERTex[] = dgGanonsCastlePositionNameGERTex;
#else
static const char gGanonsCastlePositionNameGERTex[] __attribute__((aligned (2))) = dgGanonsCastlePositionNameGERTex;
#endif
#define dgHyruleFieldPositionNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldPositionNameFRATex[] = dgHyruleFieldPositionNameFRATex;
#else
static const char gHyruleFieldPositionNameFRATex[] __attribute__((aligned (2))) = dgHyruleFieldPositionNameFRATex;
#endif
#define dgKakarikoVillagePositionNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillagePositionNameFRATex[] = dgKakarikoVillagePositionNameFRATex;
#else
static const char gKakarikoVillagePositionNameFRATex[] __attribute__((aligned (2))) = dgKakarikoVillagePositionNameFRATex;
#endif
#define dgGraveyardPositionNameFRATex "__OTR__textures/map_name_static/gGraveyardPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardPositionNameFRATex[] = dgGraveyardPositionNameFRATex;
#else
static const char gGraveyardPositionNameFRATex[] __attribute__((aligned (2))) = dgGraveyardPositionNameFRATex;
#endif
#define dgZorasRiverPositionNameFRATex "__OTR__textures/map_name_static/gZorasRiverPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasRiverPositionNameFRATex[] = dgZorasRiverPositionNameFRATex;
#else
static const char gZorasRiverPositionNameFRATex[] __attribute__((aligned (2))) = dgZorasRiverPositionNameFRATex;
#endif
#define dgKokiriForestPositionNameFRATex "__OTR__textures/map_name_static/gKokiriForestPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestPositionNameFRATex[] = dgKokiriForestPositionNameFRATex;
#else
static const char gKokiriForestPositionNameFRATex[] __attribute__((aligned (2))) = dgKokiriForestPositionNameFRATex;
#endif
#define dgSacredForestMeadowPositionNameFRATex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSacredForestMeadowPositionNameFRATex[] = dgSacredForestMeadowPositionNameFRATex;
#else
static const char gSacredForestMeadowPositionNameFRATex[] __attribute__((aligned (2))) = dgSacredForestMeadowPositionNameFRATex;
#endif
#define dgLakeHyliaPositionNameFRATex "__OTR__textures/map_name_static/gLakeHyliaPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakeHyliaPositionNameFRATex[] = dgLakeHyliaPositionNameFRATex;
#else
static const char gLakeHyliaPositionNameFRATex[] __attribute__((aligned (2))) = dgLakeHyliaPositionNameFRATex;
#endif
#define dgZorasDomainPositionNameFRATex "__OTR__textures/map_name_static/gZorasDomainPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainPositionNameFRATex[] = dgZorasDomainPositionNameFRATex;
#else
static const char gZorasDomainPositionNameFRATex[] __attribute__((aligned (2))) = dgZorasDomainPositionNameFRATex;
#endif
#define dgZorasFountainPositionNameFRATex "__OTR__textures/map_name_static/gZorasFountainPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasFountainPositionNameFRATex[] = dgZorasFountainPositionNameFRATex;
#else
static const char gZorasFountainPositionNameFRATex[] __attribute__((aligned (2))) = dgZorasFountainPositionNameFRATex;
#endif
#define dgGerudoValleyPositionNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyPositionNameFRATex[] = dgGerudoValleyPositionNameFRATex;
#else
static const char gGerudoValleyPositionNameFRATex[] __attribute__((aligned (2))) = dgGerudoValleyPositionNameFRATex;
#endif
#define dgLostWoodsPositionNameFRATex "__OTR__textures/map_name_static/gLostWoodsPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsPositionNameFRATex[] = dgLostWoodsPositionNameFRATex;
#else
static const char gLostWoodsPositionNameFRATex[] __attribute__((aligned (2))) = dgLostWoodsPositionNameFRATex;
#endif
#define dgDesertColossusPositionNameFRATex "__OTR__textures/map_name_static/gDesertColossusPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDesertColossusPositionNameFRATex[] = dgDesertColossusPositionNameFRATex;
#else
static const char gDesertColossusPositionNameFRATex[] __attribute__((aligned (2))) = dgDesertColossusPositionNameFRATex;
#endif
#define dgGerudosFortressPositionNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortressPositionNameFRATex[] = dgGerudosFortressPositionNameFRATex;
#else
static const char gGerudosFortressPositionNameFRATex[] __attribute__((aligned (2))) = dgGerudosFortressPositionNameFRATex;
#endif
#define dgHauntedWastelandPositionNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandPositionNameFRATex[] = dgHauntedWastelandPositionNameFRATex;
#else
static const char gHauntedWastelandPositionNameFRATex[] __attribute__((aligned (2))) = dgHauntedWastelandPositionNameFRATex;
#endif
#define dgMarketPositionNameFRATex "__OTR__textures/map_name_static/gMarketPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMarketPositionNameFRATex[] = dgMarketPositionNameFRATex;
#else
static const char gMarketPositionNameFRATex[] __attribute__((aligned (2))) = dgMarketPositionNameFRATex;
#endif
#define dgHyruleCastlePositionNameFRATex "__OTR__textures/map_name_static/gHyruleCastlePositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleCastlePositionNameFRATex[] = dgHyruleCastlePositionNameFRATex;
#else
static const char gHyruleCastlePositionNameFRATex[] __attribute__((aligned (2))) = dgHyruleCastlePositionNameFRATex;
#endif
#define dgDeathMountainTrailPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainTrailPositionNameFRATex[] = dgDeathMountainTrailPositionNameFRATex;
#else
static const char gDeathMountainTrailPositionNameFRATex[] __attribute__((aligned (2))) = dgDeathMountainTrailPositionNameFRATex;
#endif
#define dgDeathMountainCraterPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCraterPositionNameFRATex[] = dgDeathMountainCraterPositionNameFRATex;
#else
static const char gDeathMountainCraterPositionNameFRATex[] __attribute__((aligned (2))) = dgDeathMountainCraterPositionNameFRATex;
#endif
#define dgGoronCityPositionNameFRATex "__OTR__textures/map_name_static/gGoronCityPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronCityPositionNameFRATex[] = dgGoronCityPositionNameFRATex;
#else
static const char gGoronCityPositionNameFRATex[] __attribute__((aligned (2))) = dgGoronCityPositionNameFRATex;
#endif
#define dgLonLonRanchPositionNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLonLonRanchPositionNameFRATex[] = dgLonLonRanchPositionNameFRATex;
#else
static const char gLonLonRanchPositionNameFRATex[] __attribute__((aligned (2))) = dgLonLonRanchPositionNameFRATex;
#endif
#define dgQuestionMarkPositionNameFRATex "__OTR__textures/map_name_static/gQuestionMarkPositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuestionMarkPositionNameFRATex[] = dgQuestionMarkPositionNameFRATex;
#else
static const char gQuestionMarkPositionNameFRATex[] __attribute__((aligned (2))) = dgQuestionMarkPositionNameFRATex;
#endif
#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
#else
static const char gGanonsCastlePositionNameFRATex[] __attribute__((aligned (2))) = dgGanonsCastlePositionNameFRATex;
#endif