717 lines
37 KiB
C
717 lines
37 KiB
C
#pragma once
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#define dgHauntedWastelandPointNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHauntedWastelandPointNameENGTex[] = dgHauntedWastelandPointNameENGTex;
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#else
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static const char gHauntedWastelandPointNameENGTex[] __attribute__((aligned (2))) = dgHauntedWastelandPointNameENGTex;
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#endif
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#define dgGerudosFortressPointNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudosFortressPointNameENGTex[] = dgGerudosFortressPointNameENGTex;
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#else
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static const char gGerudosFortressPointNameENGTex[] __attribute__((aligned (2))) = dgGerudosFortressPointNameENGTex;
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#endif
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#define dgGerudoValleyPointNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoValleyPointNameENGTex[] = dgGerudoValleyPointNameENGTex;
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#else
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static const char gGerudoValleyPointNameENGTex[] __attribute__((aligned (2))) = dgGerudoValleyPointNameENGTex;
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#endif
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#define dgHyliaLakesidePointNameENGTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyliaLakesidePointNameENGTex[] = dgHyliaLakesidePointNameENGTex;
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#else
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static const char gHyliaLakesidePointNameENGTex[] __attribute__((aligned (2))) = dgHyliaLakesidePointNameENGTex;
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#endif
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#define dgLonLonRanchPointNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLonLonRanchPointNameENGTex[] = dgLonLonRanchPointNameENGTex;
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#else
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static const char gLonLonRanchPointNameENGTex[] __attribute__((aligned (2))) = dgLonLonRanchPointNameENGTex;
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#endif
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#define dgMarketPointNameENGTex "__OTR__textures/map_name_static/gMarketPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMarketPointNameENGTex[] = dgMarketPointNameENGTex;
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#else
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static const char gMarketPointNameENGTex[] __attribute__((aligned (2))) = dgMarketPointNameENGTex;
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#endif
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#define dgHyruleFieldPointNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldPointNameENGTex[] = dgHyruleFieldPointNameENGTex;
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#else
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static const char gHyruleFieldPointNameENGTex[] __attribute__((aligned (2))) = dgHyruleFieldPointNameENGTex;
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#endif
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#define dgDeathMountainPointNameENGTex "__OTR__textures/map_name_static/gDeathMountainPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gDeathMountainPointNameENGTex[] = dgDeathMountainPointNameENGTex;
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#else
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static const char gDeathMountainPointNameENGTex[] __attribute__((aligned (2))) = dgDeathMountainPointNameENGTex;
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#endif
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#define dgKakarikoVillagePointNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKakarikoVillagePointNameENGTex[] = dgKakarikoVillagePointNameENGTex;
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#else
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static const char gKakarikoVillagePointNameENGTex[] __attribute__((aligned (2))) = dgKakarikoVillagePointNameENGTex;
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#endif
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#define dgLostWoodsPointNameENGTex "__OTR__textures/map_name_static/gLostWoodsPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLostWoodsPointNameENGTex[] = dgLostWoodsPointNameENGTex;
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#else
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static const char gLostWoodsPointNameENGTex[] __attribute__((aligned (2))) = dgLostWoodsPointNameENGTex;
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#endif
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#define dgKokiriForestPointNameENGTex "__OTR__textures/map_name_static/gKokiriForestPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKokiriForestPointNameENGTex[] = dgKokiriForestPointNameENGTex;
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#else
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static const char gKokiriForestPointNameENGTex[] __attribute__((aligned (2))) = dgKokiriForestPointNameENGTex;
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#endif
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#define dgZorasDomainPointNameENGTex "__OTR__textures/map_name_static/gZorasDomainPointNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gZorasDomainPointNameENGTex[] = dgZorasDomainPointNameENGTex;
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#else
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static const char gZorasDomainPointNameENGTex[] __attribute__((aligned (2))) = dgZorasDomainPointNameENGTex;
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#endif
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#define dgHauntedWastelandPointNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHauntedWastelandPointNameGERTex[] = dgHauntedWastelandPointNameGERTex;
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#else
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static const char gHauntedWastelandPointNameGERTex[] __attribute__((aligned (2))) = dgHauntedWastelandPointNameGERTex;
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#endif
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#define dgGerudosFortressPointNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudosFortressPointNameGERTex[] = dgGerudosFortressPointNameGERTex;
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#else
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static const char gGerudosFortressPointNameGERTex[] __attribute__((aligned (2))) = dgGerudosFortressPointNameGERTex;
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#endif
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#define dgGerudoValleyPointNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoValleyPointNameGERTex[] = dgGerudoValleyPointNameGERTex;
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#else
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static const char gGerudoValleyPointNameGERTex[] __attribute__((aligned (2))) = dgGerudoValleyPointNameGERTex;
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#endif
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#define dgHyliaLakesidePointNameGERTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyliaLakesidePointNameGERTex[] = dgHyliaLakesidePointNameGERTex;
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#else
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static const char gHyliaLakesidePointNameGERTex[] __attribute__((aligned (2))) = dgHyliaLakesidePointNameGERTex;
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#endif
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#define dgLonLonRanchPointNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLonLonRanchPointNameGERTex[] = dgLonLonRanchPointNameGERTex;
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#else
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static const char gLonLonRanchPointNameGERTex[] __attribute__((aligned (2))) = dgLonLonRanchPointNameGERTex;
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#endif
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#define dgMarketPointNameGERTex "__OTR__textures/map_name_static/gMarketPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMarketPointNameGERTex[] = dgMarketPointNameGERTex;
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#else
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static const char gMarketPointNameGERTex[] __attribute__((aligned (2))) = dgMarketPointNameGERTex;
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#endif
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#define dgHyruleFieldPointNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldPointNameGERTex[] = dgHyruleFieldPointNameGERTex;
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#else
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static const char gHyruleFieldPointNameGERTex[] __attribute__((aligned (2))) = dgHyruleFieldPointNameGERTex;
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#endif
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#define dgDeathMountainPointNameGERTex "__OTR__textures/map_name_static/gDeathMountainPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gDeathMountainPointNameGERTex[] = dgDeathMountainPointNameGERTex;
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#else
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static const char gDeathMountainPointNameGERTex[] __attribute__((aligned (2))) = dgDeathMountainPointNameGERTex;
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#endif
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#define dgKakarikoVillagePointNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKakarikoVillagePointNameGERTex[] = dgKakarikoVillagePointNameGERTex;
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#else
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static const char gKakarikoVillagePointNameGERTex[] __attribute__((aligned (2))) = dgKakarikoVillagePointNameGERTex;
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#endif
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#define dgLostWoodsPointNameGERTex "__OTR__textures/map_name_static/gLostWoodsPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLostWoodsPointNameGERTex[] = dgLostWoodsPointNameGERTex;
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#else
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static const char gLostWoodsPointNameGERTex[] __attribute__((aligned (2))) = dgLostWoodsPointNameGERTex;
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#endif
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#define dgKokiriForestPointNameGERTex "__OTR__textures/map_name_static/gKokiriForestPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKokiriForestPointNameGERTex[] = dgKokiriForestPointNameGERTex;
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#else
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static const char gKokiriForestPointNameGERTex[] __attribute__((aligned (2))) = dgKokiriForestPointNameGERTex;
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#endif
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#define dgZorasDomainPointNameGERTex "__OTR__textures/map_name_static/gZorasDomainPointNameGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gZorasDomainPointNameGERTex[] = dgZorasDomainPointNameGERTex;
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#else
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static const char gZorasDomainPointNameGERTex[] __attribute__((aligned (2))) = dgZorasDomainPointNameGERTex;
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#endif
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#define dgHauntedWastelandPointNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHauntedWastelandPointNameFRATex[] = dgHauntedWastelandPointNameFRATex;
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#else
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static const char gHauntedWastelandPointNameFRATex[] __attribute__((aligned (2))) = dgHauntedWastelandPointNameFRATex;
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#endif
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#define dgGerudosFortressPointNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudosFortressPointNameFRATex[] = dgGerudosFortressPointNameFRATex;
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#else
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static const char gGerudosFortressPointNameFRATex[] __attribute__((aligned (2))) = dgGerudosFortressPointNameFRATex;
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#endif
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#define dgGerudoValleyPointNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoValleyPointNameFRATex[] = dgGerudoValleyPointNameFRATex;
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#else
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static const char gGerudoValleyPointNameFRATex[] __attribute__((aligned (2))) = dgGerudoValleyPointNameFRATex;
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#endif
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#define dgHyliaLakesidePointNameFRATex "__OTR__textures/map_name_static/gHyliaLakesidePointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyliaLakesidePointNameFRATex[] = dgHyliaLakesidePointNameFRATex;
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#else
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static const char gHyliaLakesidePointNameFRATex[] __attribute__((aligned (2))) = dgHyliaLakesidePointNameFRATex;
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#endif
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#define dgLonLonRanchPointNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLonLonRanchPointNameFRATex[] = dgLonLonRanchPointNameFRATex;
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#else
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static const char gLonLonRanchPointNameFRATex[] __attribute__((aligned (2))) = dgLonLonRanchPointNameFRATex;
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#endif
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#define dgMarketPointNameFRATex "__OTR__textures/map_name_static/gMarketPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMarketPointNameFRATex[] = dgMarketPointNameFRATex;
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#else
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static const char gMarketPointNameFRATex[] __attribute__((aligned (2))) = dgMarketPointNameFRATex;
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#endif
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#define dgHyruleFieldPointNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldPointNameFRATex[] = dgHyruleFieldPointNameFRATex;
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#else
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static const char gHyruleFieldPointNameFRATex[] __attribute__((aligned (2))) = dgHyruleFieldPointNameFRATex;
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#endif
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#define dgDeathMountainPointNameFRATex "__OTR__textures/map_name_static/gDeathMountainPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gDeathMountainPointNameFRATex[] = dgDeathMountainPointNameFRATex;
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#else
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static const char gDeathMountainPointNameFRATex[] __attribute__((aligned (2))) = dgDeathMountainPointNameFRATex;
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#endif
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#define dgKakarikoVillagePointNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKakarikoVillagePointNameFRATex[] = dgKakarikoVillagePointNameFRATex;
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#else
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static const char gKakarikoVillagePointNameFRATex[] __attribute__((aligned (2))) = dgKakarikoVillagePointNameFRATex;
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#endif
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#define dgLostWoodsPointNameFRATex "__OTR__textures/map_name_static/gLostWoodsPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLostWoodsPointNameFRATex[] = dgLostWoodsPointNameFRATex;
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#else
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static const char gLostWoodsPointNameFRATex[] __attribute__((aligned (2))) = dgLostWoodsPointNameFRATex;
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#endif
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#define dgKokiriForestPointNameFRATex "__OTR__textures/map_name_static/gKokiriForestPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKokiriForestPointNameFRATex[] = dgKokiriForestPointNameFRATex;
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#else
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static const char gKokiriForestPointNameFRATex[] __attribute__((aligned (2))) = dgKokiriForestPointNameFRATex;
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#endif
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#define dgZorasDomainPointNameFRATex "__OTR__textures/map_name_static/gZorasDomainPointNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gZorasDomainPointNameFRATex[] = dgZorasDomainPointNameFRATex;
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#else
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static const char gZorasDomainPointNameFRATex[] __attribute__((aligned (2))) = dgZorasDomainPointNameFRATex;
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#endif
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#define dgHyruleFieldPositionNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldPositionNameENGTex[] = dgHyruleFieldPositionNameENGTex;
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#else
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static const char gHyruleFieldPositionNameENGTex[] __attribute__((aligned (2))) = dgHyruleFieldPositionNameENGTex;
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#endif
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#define dgKakarikoVillagePositionNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKakarikoVillagePositionNameENGTex[] = dgKakarikoVillagePositionNameENGTex;
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#else
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static const char gKakarikoVillagePositionNameENGTex[] __attribute__((aligned (2))) = dgKakarikoVillagePositionNameENGTex;
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#endif
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#define dgGraveyardPositionNameENGTex "__OTR__textures/map_name_static/gGraveyardPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardPositionNameENGTex[] = dgGraveyardPositionNameENGTex;
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#else
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static const char gGraveyardPositionNameENGTex[] __attribute__((aligned (2))) = dgGraveyardPositionNameENGTex;
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#endif
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#define dgZorasRiverPositionNameENGTex "__OTR__textures/map_name_static/gZorasRiverPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gZorasRiverPositionNameENGTex[] = dgZorasRiverPositionNameENGTex;
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#else
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static const char gZorasRiverPositionNameENGTex[] __attribute__((aligned (2))) = dgZorasRiverPositionNameENGTex;
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#endif
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#define dgKokiriForestPositionNameENGTex "__OTR__textures/map_name_static/gKokiriForestPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKokiriForestPositionNameENGTex[] = dgKokiriForestPositionNameENGTex;
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#else
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static const char gKokiriForestPositionNameENGTex[] __attribute__((aligned (2))) = dgKokiriForestPositionNameENGTex;
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#endif
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#define dgSacredForestMeadowPositionNameENGTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSacredForestMeadowPositionNameENGTex[] = dgSacredForestMeadowPositionNameENGTex;
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#else
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static const char gSacredForestMeadowPositionNameENGTex[] __attribute__((aligned (2))) = dgSacredForestMeadowPositionNameENGTex;
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#endif
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#define dgLakeHyliaPositionNameENGTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLakeHyliaPositionNameENGTex[] = dgLakeHyliaPositionNameENGTex;
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#else
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static const char gLakeHyliaPositionNameENGTex[] __attribute__((aligned (2))) = dgLakeHyliaPositionNameENGTex;
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#endif
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#define dgZorasDomainPositionNameENGTex "__OTR__textures/map_name_static/gZorasDomainPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gZorasDomainPositionNameENGTex[] = dgZorasDomainPositionNameENGTex;
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#else
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static const char gZorasDomainPositionNameENGTex[] __attribute__((aligned (2))) = dgZorasDomainPositionNameENGTex;
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#endif
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#define dgZorasFountainPositionNameENGTex "__OTR__textures/map_name_static/gZorasFountainPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gZorasFountainPositionNameENGTex[] = dgZorasFountainPositionNameENGTex;
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#else
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static const char gZorasFountainPositionNameENGTex[] __attribute__((aligned (2))) = dgZorasFountainPositionNameENGTex;
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#endif
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#define dgGerudoValleyPositionNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGerudoValleyPositionNameENGTex[] = dgGerudoValleyPositionNameENGTex;
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#else
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static const char gGerudoValleyPositionNameENGTex[] __attribute__((aligned (2))) = dgGerudoValleyPositionNameENGTex;
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#endif
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#define dgLostWoodsPositionNameENGTex "__OTR__textures/map_name_static/gLostWoodsPositionNameENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLostWoodsPositionNameENGTex[] = dgLostWoodsPositionNameENGTex;
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#else
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static const char gLostWoodsPositionNameENGTex[] __attribute__((aligned (2))) = dgLostWoodsPositionNameENGTex;
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#endif
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#define dgDesertColossusPositionNameENGTex "__OTR__textures/map_name_static/gDesertColossusPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gDesertColossusPositionNameENGTex[] = dgDesertColossusPositionNameENGTex;
|
|
#else
|
|
static const char gDesertColossusPositionNameENGTex[] __attribute__((aligned (2))) = dgDesertColossusPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgGerudosFortressPositionNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGerudosFortressPositionNameENGTex[] = dgGerudosFortressPositionNameENGTex;
|
|
#else
|
|
static const char gGerudosFortressPositionNameENGTex[] __attribute__((aligned (2))) = dgGerudosFortressPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgHauntedWastelandPositionNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gHauntedWastelandPositionNameENGTex[] = dgHauntedWastelandPositionNameENGTex;
|
|
#else
|
|
static const char gHauntedWastelandPositionNameENGTex[] __attribute__((aligned (2))) = dgHauntedWastelandPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgMarketPositionNameENGTex "__OTR__textures/map_name_static/gMarketPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gMarketPositionNameENGTex[] = dgMarketPositionNameENGTex;
|
|
#else
|
|
static const char gMarketPositionNameENGTex[] __attribute__((aligned (2))) = dgMarketPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgHyruleCastlePositionNameENGTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gHyruleCastlePositionNameENGTex[] = dgHyruleCastlePositionNameENGTex;
|
|
#else
|
|
static const char gHyruleCastlePositionNameENGTex[] __attribute__((aligned (2))) = dgHyruleCastlePositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgDeathMountainTrailPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gDeathMountainTrailPositionNameENGTex[] = dgDeathMountainTrailPositionNameENGTex;
|
|
#else
|
|
static const char gDeathMountainTrailPositionNameENGTex[] __attribute__((aligned (2))) = dgDeathMountainTrailPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgDeathMountainCraterPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gDeathMountainCraterPositionNameENGTex[] = dgDeathMountainCraterPositionNameENGTex;
|
|
#else
|
|
static const char gDeathMountainCraterPositionNameENGTex[] __attribute__((aligned (2))) = dgDeathMountainCraterPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgGoronCityPositionNameENGTex "__OTR__textures/map_name_static/gGoronCityPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGoronCityPositionNameENGTex[] = dgGoronCityPositionNameENGTex;
|
|
#else
|
|
static const char gGoronCityPositionNameENGTex[] __attribute__((aligned (2))) = dgGoronCityPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgLonLonRanchPositionNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gLonLonRanchPositionNameENGTex[] = dgLonLonRanchPositionNameENGTex;
|
|
#else
|
|
static const char gLonLonRanchPositionNameENGTex[] __attribute__((aligned (2))) = dgLonLonRanchPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgQuestionMarkPositionNameENGTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gQuestionMarkPositionNameENGTex[] = dgQuestionMarkPositionNameENGTex;
|
|
#else
|
|
static const char gQuestionMarkPositionNameENGTex[] __attribute__((aligned (2))) = dgQuestionMarkPositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgGanonsCastlePositionNameENGTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameENGTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGanonsCastlePositionNameENGTex[] = dgGanonsCastlePositionNameENGTex;
|
|
#else
|
|
static const char gGanonsCastlePositionNameENGTex[] __attribute__((aligned (2))) = dgGanonsCastlePositionNameENGTex;
|
|
#endif
|
|
|
|
#define dgHyruleFieldPositionNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gHyruleFieldPositionNameGERTex[] = dgHyruleFieldPositionNameGERTex;
|
|
#else
|
|
static const char gHyruleFieldPositionNameGERTex[] __attribute__((aligned (2))) = dgHyruleFieldPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgKakarikoVillagePositionNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gKakarikoVillagePositionNameGERTex[] = dgKakarikoVillagePositionNameGERTex;
|
|
#else
|
|
static const char gKakarikoVillagePositionNameGERTex[] __attribute__((aligned (2))) = dgKakarikoVillagePositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgGraveyardPositionNameGERTex "__OTR__textures/map_name_static/gGraveyardPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGraveyardPositionNameGERTex[] = dgGraveyardPositionNameGERTex;
|
|
#else
|
|
static const char gGraveyardPositionNameGERTex[] __attribute__((aligned (2))) = dgGraveyardPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgZorasRiverPositionNameGERTex "__OTR__textures/map_name_static/gZorasRiverPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gZorasRiverPositionNameGERTex[] = dgZorasRiverPositionNameGERTex;
|
|
#else
|
|
static const char gZorasRiverPositionNameGERTex[] __attribute__((aligned (2))) = dgZorasRiverPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgKokiriForestPositionNameGERTex "__OTR__textures/map_name_static/gKokiriForestPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gKokiriForestPositionNameGERTex[] = dgKokiriForestPositionNameGERTex;
|
|
#else
|
|
static const char gKokiriForestPositionNameGERTex[] __attribute__((aligned (2))) = dgKokiriForestPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgSacredForestMeadowPositionNameGERTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gSacredForestMeadowPositionNameGERTex[] = dgSacredForestMeadowPositionNameGERTex;
|
|
#else
|
|
static const char gSacredForestMeadowPositionNameGERTex[] __attribute__((aligned (2))) = dgSacredForestMeadowPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgLakeHyliaPositionNameGERTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gLakeHyliaPositionNameGERTex[] = dgLakeHyliaPositionNameGERTex;
|
|
#else
|
|
static const char gLakeHyliaPositionNameGERTex[] __attribute__((aligned (2))) = dgLakeHyliaPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgZorasDomainPositionNameGERTex "__OTR__textures/map_name_static/gZorasDomainPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gZorasDomainPositionNameGERTex[] = dgZorasDomainPositionNameGERTex;
|
|
#else
|
|
static const char gZorasDomainPositionNameGERTex[] __attribute__((aligned (2))) = dgZorasDomainPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgZorasFountainPositionNameGERTex "__OTR__textures/map_name_static/gZorasFountainPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gZorasFountainPositionNameGERTex[] = dgZorasFountainPositionNameGERTex;
|
|
#else
|
|
static const char gZorasFountainPositionNameGERTex[] __attribute__((aligned (2))) = dgZorasFountainPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgGerudoValleyPositionNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGerudoValleyPositionNameGERTex[] = dgGerudoValleyPositionNameGERTex;
|
|
#else
|
|
static const char gGerudoValleyPositionNameGERTex[] __attribute__((aligned (2))) = dgGerudoValleyPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgLostWoodsPositionNameGERTex "__OTR__textures/map_name_static/gLostWoodsPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gLostWoodsPositionNameGERTex[] = dgLostWoodsPositionNameGERTex;
|
|
#else
|
|
static const char gLostWoodsPositionNameGERTex[] __attribute__((aligned (2))) = dgLostWoodsPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgDesertColossusPositionNameGERTex "__OTR__textures/map_name_static/gDesertColossusPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gDesertColossusPositionNameGERTex[] = dgDesertColossusPositionNameGERTex;
|
|
#else
|
|
static const char gDesertColossusPositionNameGERTex[] __attribute__((aligned (2))) = dgDesertColossusPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgGerudosFortressPositionNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGerudosFortressPositionNameGERTex[] = dgGerudosFortressPositionNameGERTex;
|
|
#else
|
|
static const char gGerudosFortressPositionNameGERTex[] __attribute__((aligned (2))) = dgGerudosFortressPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgHauntedWastelandPositionNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gHauntedWastelandPositionNameGERTex[] = dgHauntedWastelandPositionNameGERTex;
|
|
#else
|
|
static const char gHauntedWastelandPositionNameGERTex[] __attribute__((aligned (2))) = dgHauntedWastelandPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgMarketPositionNameGERTex "__OTR__textures/map_name_static/gMarketPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gMarketPositionNameGERTex[] = dgMarketPositionNameGERTex;
|
|
#else
|
|
static const char gMarketPositionNameGERTex[] __attribute__((aligned (2))) = dgMarketPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgHyruleCastlePositionNameGERTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gHyruleCastlePositionNameGERTex[] = dgHyruleCastlePositionNameGERTex;
|
|
#else
|
|
static const char gHyruleCastlePositionNameGERTex[] __attribute__((aligned (2))) = dgHyruleCastlePositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgDeathMountainTrailPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gDeathMountainTrailPositionNameGERTex[] = dgDeathMountainTrailPositionNameGERTex;
|
|
#else
|
|
static const char gDeathMountainTrailPositionNameGERTex[] __attribute__((aligned (2))) = dgDeathMountainTrailPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgDeathMountainCraterPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gDeathMountainCraterPositionNameGERTex[] = dgDeathMountainCraterPositionNameGERTex;
|
|
#else
|
|
static const char gDeathMountainCraterPositionNameGERTex[] __attribute__((aligned (2))) = dgDeathMountainCraterPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgGoronCityPositionNameGERTex "__OTR__textures/map_name_static/gGoronCityPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGoronCityPositionNameGERTex[] = dgGoronCityPositionNameGERTex;
|
|
#else
|
|
static const char gGoronCityPositionNameGERTex[] __attribute__((aligned (2))) = dgGoronCityPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgLonLonRanchPositionNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gLonLonRanchPositionNameGERTex[] = dgLonLonRanchPositionNameGERTex;
|
|
#else
|
|
static const char gLonLonRanchPositionNameGERTex[] __attribute__((aligned (2))) = dgLonLonRanchPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgQuestionMarkPositionNameGERTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gQuestionMarkPositionNameGERTex[] = dgQuestionMarkPositionNameGERTex;
|
|
#else
|
|
static const char gQuestionMarkPositionNameGERTex[] __attribute__((aligned (2))) = dgQuestionMarkPositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgGanonsCastlePositionNameGERTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameGERTex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGanonsCastlePositionNameGERTex[] = dgGanonsCastlePositionNameGERTex;
|
|
#else
|
|
static const char gGanonsCastlePositionNameGERTex[] __attribute__((aligned (2))) = dgGanonsCastlePositionNameGERTex;
|
|
#endif
|
|
|
|
#define dgHyruleFieldPositionNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gHyruleFieldPositionNameFRATex[] = dgHyruleFieldPositionNameFRATex;
|
|
#else
|
|
static const char gHyruleFieldPositionNameFRATex[] __attribute__((aligned (2))) = dgHyruleFieldPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgKakarikoVillagePositionNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gKakarikoVillagePositionNameFRATex[] = dgKakarikoVillagePositionNameFRATex;
|
|
#else
|
|
static const char gKakarikoVillagePositionNameFRATex[] __attribute__((aligned (2))) = dgKakarikoVillagePositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgGraveyardPositionNameFRATex "__OTR__textures/map_name_static/gGraveyardPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGraveyardPositionNameFRATex[] = dgGraveyardPositionNameFRATex;
|
|
#else
|
|
static const char gGraveyardPositionNameFRATex[] __attribute__((aligned (2))) = dgGraveyardPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgZorasRiverPositionNameFRATex "__OTR__textures/map_name_static/gZorasRiverPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gZorasRiverPositionNameFRATex[] = dgZorasRiverPositionNameFRATex;
|
|
#else
|
|
static const char gZorasRiverPositionNameFRATex[] __attribute__((aligned (2))) = dgZorasRiverPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgKokiriForestPositionNameFRATex "__OTR__textures/map_name_static/gKokiriForestPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gKokiriForestPositionNameFRATex[] = dgKokiriForestPositionNameFRATex;
|
|
#else
|
|
static const char gKokiriForestPositionNameFRATex[] __attribute__((aligned (2))) = dgKokiriForestPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgSacredForestMeadowPositionNameFRATex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gSacredForestMeadowPositionNameFRATex[] = dgSacredForestMeadowPositionNameFRATex;
|
|
#else
|
|
static const char gSacredForestMeadowPositionNameFRATex[] __attribute__((aligned (2))) = dgSacredForestMeadowPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgLakeHyliaPositionNameFRATex "__OTR__textures/map_name_static/gLakeHyliaPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gLakeHyliaPositionNameFRATex[] = dgLakeHyliaPositionNameFRATex;
|
|
#else
|
|
static const char gLakeHyliaPositionNameFRATex[] __attribute__((aligned (2))) = dgLakeHyliaPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgZorasDomainPositionNameFRATex "__OTR__textures/map_name_static/gZorasDomainPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gZorasDomainPositionNameFRATex[] = dgZorasDomainPositionNameFRATex;
|
|
#else
|
|
static const char gZorasDomainPositionNameFRATex[] __attribute__((aligned (2))) = dgZorasDomainPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgZorasFountainPositionNameFRATex "__OTR__textures/map_name_static/gZorasFountainPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gZorasFountainPositionNameFRATex[] = dgZorasFountainPositionNameFRATex;
|
|
#else
|
|
static const char gZorasFountainPositionNameFRATex[] __attribute__((aligned (2))) = dgZorasFountainPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgGerudoValleyPositionNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGerudoValleyPositionNameFRATex[] = dgGerudoValleyPositionNameFRATex;
|
|
#else
|
|
static const char gGerudoValleyPositionNameFRATex[] __attribute__((aligned (2))) = dgGerudoValleyPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgLostWoodsPositionNameFRATex "__OTR__textures/map_name_static/gLostWoodsPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gLostWoodsPositionNameFRATex[] = dgLostWoodsPositionNameFRATex;
|
|
#else
|
|
static const char gLostWoodsPositionNameFRATex[] __attribute__((aligned (2))) = dgLostWoodsPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgDesertColossusPositionNameFRATex "__OTR__textures/map_name_static/gDesertColossusPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gDesertColossusPositionNameFRATex[] = dgDesertColossusPositionNameFRATex;
|
|
#else
|
|
static const char gDesertColossusPositionNameFRATex[] __attribute__((aligned (2))) = dgDesertColossusPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgGerudosFortressPositionNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gGerudosFortressPositionNameFRATex[] = dgGerudosFortressPositionNameFRATex;
|
|
#else
|
|
static const char gGerudosFortressPositionNameFRATex[] __attribute__((aligned (2))) = dgGerudosFortressPositionNameFRATex;
|
|
#endif
|
|
|
|
#define dgHauntedWastelandPositionNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameFRATex"
|
|
#ifdef _WIN32
|
|
static const __declspec(align(2)) char gHauntedWastelandPositionNameFRATex[] = dgHauntedWastelandPositionNameFRATex;
|
|
#else
|
|
static const char gHauntedWastelandPositionNameFRATex[] __attribute__((aligned (2))) = dgHauntedWastelandPositionNameFRATex;
|
|
#endif
|
|
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#define dgMarketPositionNameFRATex "__OTR__textures/map_name_static/gMarketPositionNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMarketPositionNameFRATex[] = dgMarketPositionNameFRATex;
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#else
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static const char gMarketPositionNameFRATex[] __attribute__((aligned (2))) = dgMarketPositionNameFRATex;
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#endif
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#define dgHyruleCastlePositionNameFRATex "__OTR__textures/map_name_static/gHyruleCastlePositionNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleCastlePositionNameFRATex[] = dgHyruleCastlePositionNameFRATex;
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#else
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static const char gHyruleCastlePositionNameFRATex[] __attribute__((aligned (2))) = dgHyruleCastlePositionNameFRATex;
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#endif
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#define dgDeathMountainTrailPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gDeathMountainTrailPositionNameFRATex[] = dgDeathMountainTrailPositionNameFRATex;
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#else
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static const char gDeathMountainTrailPositionNameFRATex[] __attribute__((aligned (2))) = dgDeathMountainTrailPositionNameFRATex;
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#endif
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#define dgDeathMountainCraterPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gDeathMountainCraterPositionNameFRATex[] = dgDeathMountainCraterPositionNameFRATex;
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#else
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static const char gDeathMountainCraterPositionNameFRATex[] __attribute__((aligned (2))) = dgDeathMountainCraterPositionNameFRATex;
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#endif
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#define dgGoronCityPositionNameFRATex "__OTR__textures/map_name_static/gGoronCityPositionNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGoronCityPositionNameFRATex[] = dgGoronCityPositionNameFRATex;
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#else
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static const char gGoronCityPositionNameFRATex[] __attribute__((aligned (2))) = dgGoronCityPositionNameFRATex;
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#endif
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#define dgLonLonRanchPositionNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPositionNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLonLonRanchPositionNameFRATex[] = dgLonLonRanchPositionNameFRATex;
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#else
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static const char gLonLonRanchPositionNameFRATex[] __attribute__((aligned (2))) = dgLonLonRanchPositionNameFRATex;
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#endif
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#define dgQuestionMarkPositionNameFRATex "__OTR__textures/map_name_static/gQuestionMarkPositionNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gQuestionMarkPositionNameFRATex[] = dgQuestionMarkPositionNameFRATex;
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#else
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static const char gQuestionMarkPositionNameFRATex[] __attribute__((aligned (2))) = dgQuestionMarkPositionNameFRATex;
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#endif
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#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
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#else
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static const char gGanonsCastlePositionNameFRATex[] __attribute__((aligned (2))) = dgGanonsCastlePositionNameFRATex;
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#endif
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