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Shiip-of-Hakinian-Espanol/soh/assets/objects/object_oE_anime/object_oE_anime.h
2023-02-14 08:29:46 -05:00

45 lines
2.1 KiB
C

#pragma once
#define dobject_oE_anime_Anim_00001034 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00001034"
#ifdef _WIN32
static const __declspec(align(2)) char object_oE_anime_Anim_00001034[] = dobject_oE_anime_Anim_00001034;
#else
static const char object_oE_anime_Anim_00001034[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_00001034;
#endif
#define dobject_oE_anime_Anim_000019BC "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000019BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_oE_anime_Anim_000019BC[] = dobject_oE_anime_Anim_000019BC;
#else
static const char object_oE_anime_Anim_000019BC[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_000019BC;
#endif
#define dobject_oE_anime_Anim_0000242C "__OTR__objects/object_oE_anime/object_oE_anime_Anim_0000242C"
#ifdef _WIN32
static const __declspec(align(2)) char object_oE_anime_Anim_0000242C[] = dobject_oE_anime_Anim_0000242C;
#else
static const char object_oE_anime_Anim_0000242C[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_0000242C;
#endif
#define dobject_oE_anime_Anim_00002DC8 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00002DC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_oE_anime_Anim_00002DC8[] = dobject_oE_anime_Anim_00002DC8;
#else
static const char object_oE_anime_Anim_00002DC8[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_00002DC8;
#endif
#define dobject_oE_anime_Anim_000047D4 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000047D4"
#ifdef _WIN32
static const __declspec(align(2)) char object_oE_anime_Anim_000047D4[] = dobject_oE_anime_Anim_000047D4;
#else
static const char object_oE_anime_Anim_000047D4[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_000047D4;
#endif
#define dobject_oE_anime_Anim_00005044 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00005044"
#ifdef _WIN32
static const __declspec(align(2)) char object_oE_anime_Anim_00005044[] = dobject_oE_anime_Anim_00005044;
#else
static const char object_oE_anime_Anim_00005044[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_00005044;
#endif