Files
Shiip-of-Hakinian-Espanol/soh/assets/objects/object_link_child/object_link_child.h
2023-02-14 08:29:46 -05:00

1067 lines
51 KiB
C

#pragma once
#define dgLinkChildSkel "__OTR__objects/object_link_child/gLinkChildSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSkel[] = dgLinkChildSkel;
#else
static const char gLinkChildSkel[] __attribute__((aligned (2))) = dgLinkChildSkel;
#endif
#define dgLinkChildLeftHandFarDL "__OTR__objects/object_link_child/gLinkChildLeftHandFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftHandFarDL[] = dgLinkChildLeftHandFarDL;
#else
static const char gLinkChildLeftHandFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftHandFarDL;
#endif
#define dgLinkChildRightHandFarDL "__OTR__objects/object_link_child/gLinkChildRightHandFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandFarDL[] = dgLinkChildRightHandFarDL;
#else
static const char gLinkChildRightHandFarDL[] __attribute__((aligned (2))) = dgLinkChildRightHandFarDL;
#endif
#define dgLinkChildSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildSwordAndSheathFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSwordAndSheathFarDL[] = dgLinkChildSwordAndSheathFarDL;
#else
static const char gLinkChildSwordAndSheathFarDL[] __attribute__((aligned (2))) = dgLinkChildSwordAndSheathFarDL;
#endif
#define dgLinkChildWaistFarDL "__OTR__objects/object_link_child/gLinkChildWaistFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildWaistFarDL[] = dgLinkChildWaistFarDL;
#else
static const char gLinkChildWaistFarDL[] __attribute__((aligned (2))) = dgLinkChildWaistFarDL;
#endif
#define dgLinkChildRightThighFarDL "__OTR__objects/object_link_child/gLinkChildRightThighFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightThighFarDL[] = dgLinkChildRightThighFarDL;
#else
static const char gLinkChildRightThighFarDL[] __attribute__((aligned (2))) = dgLinkChildRightThighFarDL;
#endif
#define dgLinkChildRightShinFarDL "__OTR__objects/object_link_child/gLinkChildRightShinFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightShinFarDL[] = dgLinkChildRightShinFarDL;
#else
static const char gLinkChildRightShinFarDL[] __attribute__((aligned (2))) = dgLinkChildRightShinFarDL;
#endif
#define dgLinkChildRightFootFarDL "__OTR__objects/object_link_child/gLinkChildRightFootFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightFootFarDL[] = dgLinkChildRightFootFarDL;
#else
static const char gLinkChildRightFootFarDL[] __attribute__((aligned (2))) = dgLinkChildRightFootFarDL;
#endif
#define dgLinkChildLeftThighFarDL "__OTR__objects/object_link_child/gLinkChildLeftThighFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftThighFarDL[] = dgLinkChildLeftThighFarDL;
#else
static const char gLinkChildLeftThighFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftThighFarDL;
#endif
#define dgLinkChildLeftShinFarDL "__OTR__objects/object_link_child/gLinkChildLeftShinFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftShinFarDL[] = dgLinkChildLeftShinFarDL;
#else
static const char gLinkChildLeftShinFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftShinFarDL;
#endif
#define dgLinkChildLeftFootFarDL "__OTR__objects/object_link_child/gLinkChildLeftFootFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftFootFarDL[] = dgLinkChildLeftFootFarDL;
#else
static const char gLinkChildLeftFootFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftFootFarDL;
#endif
#define dgLinkChildCollarFarDL "__OTR__objects/object_link_child/gLinkChildCollarFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildCollarFarDL[] = dgLinkChildCollarFarDL;
#else
static const char gLinkChildCollarFarDL[] __attribute__((aligned (2))) = dgLinkChildCollarFarDL;
#endif
#define dgLinkChildTorsoFarDL "__OTR__objects/object_link_child/gLinkChildTorsoFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildTorsoFarDL[] = dgLinkChildTorsoFarDL;
#else
static const char gLinkChildTorsoFarDL[] __attribute__((aligned (2))) = dgLinkChildTorsoFarDL;
#endif
#define dgLinkChildHeadFarDL "__OTR__objects/object_link_child/gLinkChildHeadFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHeadFarDL[] = dgLinkChildHeadFarDL;
#else
static const char gLinkChildHeadFarDL[] __attribute__((aligned (2))) = dgLinkChildHeadFarDL;
#endif
#define dgLinkChildHatFarDL "__OTR__objects/object_link_child/gLinkChildHatFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHatFarDL[] = dgLinkChildHatFarDL;
#else
static const char gLinkChildHatFarDL[] __attribute__((aligned (2))) = dgLinkChildHatFarDL;
#endif
#define dgLinkChildRightShoulderFarDL "__OTR__objects/object_link_child/gLinkChildRightShoulderFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightShoulderFarDL[] = dgLinkChildRightShoulderFarDL;
#else
static const char gLinkChildRightShoulderFarDL[] __attribute__((aligned (2))) = dgLinkChildRightShoulderFarDL;
#endif
#define dgLinkChildRightForearmFarDL "__OTR__objects/object_link_child/gLinkChildRightForearmFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightForearmFarDL[] = dgLinkChildRightForearmFarDL;
#else
static const char gLinkChildRightForearmFarDL[] __attribute__((aligned (2))) = dgLinkChildRightForearmFarDL;
#endif
#define dgLinkChildLeftShoulderFarDL "__OTR__objects/object_link_child/gLinkChildLeftShoulderFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftShoulderFarDL[] = dgLinkChildLeftShoulderFarDL;
#else
static const char gLinkChildLeftShoulderFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftShoulderFarDL;
#endif
#define dgLinkChildLeftForearmFarDL "__OTR__objects/object_link_child/gLinkChildLeftForearmFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftForearmFarDL[] = dgLinkChildLeftForearmFarDL;
#else
static const char gLinkChildLeftForearmFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftForearmFarDL;
#endif
#define dgLinkChildLeftHandNearDL "__OTR__objects/object_link_child/gLinkChildLeftHandNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftHandNearDL[] = dgLinkChildLeftHandNearDL;
#else
static const char gLinkChildLeftHandNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftHandNearDL;
#endif
#define dgLinkChildRightHandNearDL "__OTR__objects/object_link_child/gLinkChildRightHandNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandNearDL[] = dgLinkChildRightHandNearDL;
#else
static const char gLinkChildRightHandNearDL[] __attribute__((aligned (2))) = dgLinkChildRightHandNearDL;
#endif
#define dgLinkChildSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildSwordAndSheathNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSwordAndSheathNearDL[] = dgLinkChildSwordAndSheathNearDL;
#else
static const char gLinkChildSwordAndSheathNearDL[] __attribute__((aligned (2))) = dgLinkChildSwordAndSheathNearDL;
#endif
#define dgLinkChildWaistNearDL "__OTR__objects/object_link_child/gLinkChildWaistNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildWaistNearDL[] = dgLinkChildWaistNearDL;
#else
static const char gLinkChildWaistNearDL[] __attribute__((aligned (2))) = dgLinkChildWaistNearDL;
#endif
#define dgLinkChildRightThighNearDL "__OTR__objects/object_link_child/gLinkChildRightThighNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightThighNearDL[] = dgLinkChildRightThighNearDL;
#else
static const char gLinkChildRightThighNearDL[] __attribute__((aligned (2))) = dgLinkChildRightThighNearDL;
#endif
#define dgLinkChildRightShinNearDL "__OTR__objects/object_link_child/gLinkChildRightShinNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightShinNearDL[] = dgLinkChildRightShinNearDL;
#else
static const char gLinkChildRightShinNearDL[] __attribute__((aligned (2))) = dgLinkChildRightShinNearDL;
#endif
#define dgLinkChildRightFootNearDL "__OTR__objects/object_link_child/gLinkChildRightFootNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightFootNearDL[] = dgLinkChildRightFootNearDL;
#else
static const char gLinkChildRightFootNearDL[] __attribute__((aligned (2))) = dgLinkChildRightFootNearDL;
#endif
#define dgLinkChildLeftThighNearDL "__OTR__objects/object_link_child/gLinkChildLeftThighNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftThighNearDL[] = dgLinkChildLeftThighNearDL;
#else
static const char gLinkChildLeftThighNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftThighNearDL;
#endif
#define dgLinkChildLeftShinNearDL "__OTR__objects/object_link_child/gLinkChildLeftShinNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftShinNearDL[] = dgLinkChildLeftShinNearDL;
#else
static const char gLinkChildLeftShinNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftShinNearDL;
#endif
#define dgLinkChildLeftFootNearDL "__OTR__objects/object_link_child/gLinkChildLeftFootNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftFootNearDL[] = dgLinkChildLeftFootNearDL;
#else
static const char gLinkChildLeftFootNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftFootNearDL;
#endif
#define dgLinkChildCollarNearDL "__OTR__objects/object_link_child/gLinkChildCollarNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildCollarNearDL[] = dgLinkChildCollarNearDL;
#else
static const char gLinkChildCollarNearDL[] __attribute__((aligned (2))) = dgLinkChildCollarNearDL;
#endif
#define dgLinkChildTorsoNearDL "__OTR__objects/object_link_child/gLinkChildTorsoNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildTorsoNearDL[] = dgLinkChildTorsoNearDL;
#else
static const char gLinkChildTorsoNearDL[] __attribute__((aligned (2))) = dgLinkChildTorsoNearDL;
#endif
#define dgLinkChildHeadNearDL "__OTR__objects/object_link_child/gLinkChildHeadNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHeadNearDL[] = dgLinkChildHeadNearDL;
#else
static const char gLinkChildHeadNearDL[] __attribute__((aligned (2))) = dgLinkChildHeadNearDL;
#endif
#define dgLinkChildHatNearDL "__OTR__objects/object_link_child/gLinkChildHatNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHatNearDL[] = dgLinkChildHatNearDL;
#else
static const char gLinkChildHatNearDL[] __attribute__((aligned (2))) = dgLinkChildHatNearDL;
#endif
#define dgLinkChildRightShoulderNearDL "__OTR__objects/object_link_child/gLinkChildRightShoulderNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightShoulderNearDL[] = dgLinkChildRightShoulderNearDL;
#else
static const char gLinkChildRightShoulderNearDL[] __attribute__((aligned (2))) = dgLinkChildRightShoulderNearDL;
#endif
#define dgLinkChildRightForearmNearDL "__OTR__objects/object_link_child/gLinkChildRightForearmNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightForearmNearDL[] = dgLinkChildRightForearmNearDL;
#else
static const char gLinkChildRightForearmNearDL[] __attribute__((aligned (2))) = dgLinkChildRightForearmNearDL;
#endif
#define dgLinkChildLeftShoulderNearDL "__OTR__objects/object_link_child/gLinkChildLeftShoulderNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftShoulderNearDL[] = dgLinkChildLeftShoulderNearDL;
#else
static const char gLinkChildLeftShoulderNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftShoulderNearDL;
#endif
#define dgLinkChildLeftForearmNearDL "__OTR__objects/object_link_child/gLinkChildLeftForearmNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftForearmNearDL[] = dgLinkChildLeftForearmNearDL;
#else
static const char gLinkChildLeftForearmNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftForearmNearDL;
#endif
#define dgLinkChildLinkDekuStickDL "__OTR__objects/object_link_child/gLinkChildLinkDekuStickDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLinkDekuStickDL[] = dgLinkChildLinkDekuStickDL;
#else
static const char gLinkChildLinkDekuStickDL[] __attribute__((aligned (2))) = dgLinkChildLinkDekuStickDL;
#endif
#define dgLinkChildLeftHandHoldingMasterSwordDL "__OTR__objects/object_link_child/gLinkChildLeftHandHoldingMasterSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftHandHoldingMasterSwordDL[] = dgLinkChildLeftHandHoldingMasterSwordDL;
#else
static const char gLinkChildLeftHandHoldingMasterSwordDL[] __attribute__((aligned (2))) = dgLinkChildLeftHandHoldingMasterSwordDL;
#endif
#define dgLinkChildGoronBraceletDL "__OTR__objects/object_link_child/gLinkChildGoronBraceletDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronBraceletDL[] = dgLinkChildGoronBraceletDL;
#else
static const char gLinkChildGoronBraceletDL[] __attribute__((aligned (2))) = dgLinkChildGoronBraceletDL;
#endif
#define dgLinkChildLeftFistNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftFistNearDL[] = dgLinkChildLeftFistNearDL;
#else
static const char gLinkChildLeftFistNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftFistNearDL;
#endif
#define dgLinkChildRightHandClosedNearDL "__OTR__objects/object_link_child/gLinkChildRightHandClosedNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandClosedNearDL[] = dgLinkChildRightHandClosedNearDL;
#else
static const char gLinkChildRightHandClosedNearDL[] __attribute__((aligned (2))) = dgLinkChildRightHandClosedNearDL;
#endif
#define dgLinkChildRightHandClosedFarDL "__OTR__objects/object_link_child/gLinkChildRightHandClosedFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandClosedFarDL[] = dgLinkChildRightHandClosedFarDL;
#else
static const char gLinkChildRightHandClosedFarDL[] __attribute__((aligned (2))) = dgLinkChildRightHandClosedFarDL;
#endif
#define dgLinkChildLeftFistFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftFistFarDL[] = dgLinkChildLeftFistFarDL;
#else
static const char gLinkChildLeftFistFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftFistFarDL;
#endif
#define dgLinkChildLeftFistAndKokiriSwordNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndKokiriSwordNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftFistAndKokiriSwordNearDL[] = dgLinkChildLeftFistAndKokiriSwordNearDL;
#else
static const char gLinkChildLeftFistAndKokiriSwordNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftFistAndKokiriSwordNearDL;
#endif
#define dgLinkChildLeftFistAndKokiriSwordFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndKokiriSwordFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftFistAndKokiriSwordFarDL[] = dgLinkChildLeftFistAndKokiriSwordFarDL;
#else
static const char gLinkChildLeftFistAndKokiriSwordFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftFistAndKokiriSwordFarDL;
#endif
#define dgLinkChildRightFistAndDekuShieldNearDL "__OTR__objects/object_link_child/gLinkChildRightFistAndDekuShieldNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightFistAndDekuShieldNearDL[] = dgLinkChildRightFistAndDekuShieldNearDL;
#else
static const char gLinkChildRightFistAndDekuShieldNearDL[] __attribute__((aligned (2))) = dgLinkChildRightFistAndDekuShieldNearDL;
#endif
#define dgLinkChildRightFistAndDekuShieldFarDL "__OTR__objects/object_link_child/gLinkChildRightFistAndDekuShieldFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightFistAndDekuShieldFarDL[] = dgLinkChildRightFistAndDekuShieldFarDL;
#else
static const char gLinkChildRightFistAndDekuShieldFarDL[] __attribute__((aligned (2))) = dgLinkChildRightFistAndDekuShieldFarDL;
#endif
#define dgLinkChildLeftFistAndBoomerangNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndBoomerangNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftFistAndBoomerangNearDL[] = dgLinkChildLeftFistAndBoomerangNearDL;
#else
static const char gLinkChildLeftFistAndBoomerangNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftFistAndBoomerangNearDL;
#endif
#define dgLinkChildLeftFistAndBoomerangFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndBoomerangFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftFistAndBoomerangFarDL[] = dgLinkChildLeftFistAndBoomerangFarDL;
#else
static const char gLinkChildLeftFistAndBoomerangFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftFistAndBoomerangFarDL;
#endif
#define dgLinkChildHylianShieldSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildHylianShieldSwordAndSheathNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHylianShieldSwordAndSheathNearDL[] = dgLinkChildHylianShieldSwordAndSheathNearDL;
#else
static const char gLinkChildHylianShieldSwordAndSheathNearDL[] __attribute__((aligned (2))) = dgLinkChildHylianShieldSwordAndSheathNearDL;
#endif
#define dgLinkChildHylianShieldSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildHylianShieldSwordAndSheathFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHylianShieldSwordAndSheathFarDL[] = dgLinkChildHylianShieldSwordAndSheathFarDL;
#else
static const char gLinkChildHylianShieldSwordAndSheathFarDL[] __attribute__((aligned (2))) = dgLinkChildHylianShieldSwordAndSheathFarDL;
#endif
#define dgLinkChildHylianShieldAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildHylianShieldAndSheathNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHylianShieldAndSheathNearDL[] = dgLinkChildHylianShieldAndSheathNearDL;
#else
static const char gLinkChildHylianShieldAndSheathNearDL[] __attribute__((aligned (2))) = dgLinkChildHylianShieldAndSheathNearDL;
#endif
#define dgLinkChildHylianShieldAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildHylianShieldAndSheathFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHylianShieldAndSheathFarDL[] = dgLinkChildHylianShieldAndSheathFarDL;
#else
static const char gLinkChildHylianShieldAndSheathFarDL[] __attribute__((aligned (2))) = dgLinkChildHylianShieldAndSheathFarDL;
#endif
#define dgLinkChildDekuShieldSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildDekuShieldSwordAndSheathNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDekuShieldSwordAndSheathNearDL[] = dgLinkChildDekuShieldSwordAndSheathNearDL;
#else
static const char gLinkChildDekuShieldSwordAndSheathNearDL[] __attribute__((aligned (2))) = dgLinkChildDekuShieldSwordAndSheathNearDL;
#endif
#define dgLinkChildDekuShieldSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildDekuShieldSwordAndSheathFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDekuShieldSwordAndSheathFarDL[] = dgLinkChildDekuShieldSwordAndSheathFarDL;
#else
static const char gLinkChildDekuShieldSwordAndSheathFarDL[] __attribute__((aligned (2))) = dgLinkChildDekuShieldSwordAndSheathFarDL;
#endif
#define dgLinkChildDekuShieldAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildDekuShieldAndSheathNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDekuShieldAndSheathNearDL[] = dgLinkChildDekuShieldAndSheathNearDL;
#else
static const char gLinkChildDekuShieldAndSheathNearDL[] __attribute__((aligned (2))) = dgLinkChildDekuShieldAndSheathNearDL;
#endif
#define dgLinkChildDekuShieldAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildDekuShieldAndSheathFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDekuShieldAndSheathFarDL[] = dgLinkChildDekuShieldAndSheathFarDL;
#else
static const char gLinkChildDekuShieldAndSheathFarDL[] __attribute__((aligned (2))) = dgLinkChildDekuShieldAndSheathFarDL;
#endif
#define dgLinkChildSheathNearDL "__OTR__objects/object_link_child/gLinkChildSheathNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSheathNearDL[] = dgLinkChildSheathNearDL;
#else
static const char gLinkChildSheathNearDL[] __attribute__((aligned (2))) = dgLinkChildSheathNearDL;
#endif
#define dgLinkChildSheathFarDL "__OTR__objects/object_link_child/gLinkChildSheathFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSheathFarDL[] = dgLinkChildSheathFarDL;
#else
static const char gLinkChildSheathFarDL[] __attribute__((aligned (2))) = dgLinkChildSheathFarDL;
#endif
#define dgLinkChildRightHandAndOotNearDL "__OTR__objects/object_link_child/gLinkChildRightHandAndOotNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandAndOotNearDL[] = dgLinkChildRightHandAndOotNearDL;
#else
static const char gLinkChildRightHandAndOotNearDL[] __attribute__((aligned (2))) = dgLinkChildRightHandAndOotNearDL;
#endif
#define dgLinkChildRightHandHoldingOOTFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingOOTFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandHoldingOOTFarDL[] = dgLinkChildRightHandHoldingOOTFarDL;
#else
static const char gLinkChildRightHandHoldingOOTFarDL[] __attribute__((aligned (2))) = dgLinkChildRightHandHoldingOOTFarDL;
#endif
#define dgLinkChildRightHandHoldingFairyOcarinaNearDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandHoldingFairyOcarinaNearDL[] = dgLinkChildRightHandHoldingFairyOcarinaNearDL;
#else
static const char gLinkChildRightHandHoldingFairyOcarinaNearDL[] __attribute__((aligned (2))) = dgLinkChildRightHandHoldingFairyOcarinaNearDL;
#endif
#define dgLinkChildRightHandHoldingFairyOcarinaFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandHoldingFairyOcarinaFarDL[] = dgLinkChildRightHandHoldingFairyOcarinaFarDL;
#else
static const char gLinkChildRightHandHoldingFairyOcarinaFarDL[] __attribute__((aligned (2))) = dgLinkChildRightHandHoldingFairyOcarinaFarDL;
#endif
#define dgLinkChildRightHandHoldingSlingshotNearDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingSlingshotNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandHoldingSlingshotNearDL[] = dgLinkChildRightHandHoldingSlingshotNearDL;
#else
static const char gLinkChildRightHandHoldingSlingshotNearDL[] __attribute__((aligned (2))) = dgLinkChildRightHandHoldingSlingshotNearDL;
#endif
#define dgLinkChildRightHandHoldingSlingshotFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingSlingshotFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightHandHoldingSlingshotFarDL[] = dgLinkChildRightHandHoldingSlingshotFarDL;
#else
static const char gLinkChildRightHandHoldingSlingshotFarDL[] __attribute__((aligned (2))) = dgLinkChildRightHandHoldingSlingshotFarDL;
#endif
#define dgLinkChildLeftHandUpNearDL "__OTR__objects/object_link_child/gLinkChildLeftHandUpNearDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftHandUpNearDL[] = dgLinkChildLeftHandUpNearDL;
#else
static const char gLinkChildLeftHandUpNearDL[] __attribute__((aligned (2))) = dgLinkChildLeftHandUpNearDL;
#endif
#define dgLinkChildLeftHandUpFarDL "__OTR__objects/object_link_child/gLinkChildLeftHandUpFarDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLeftHandUpFarDL[] = dgLinkChildLeftHandUpFarDL;
#else
static const char gLinkChildLeftHandUpFarDL[] __attribute__((aligned (2))) = dgLinkChildLeftHandUpFarDL;
#endif
#define dgLinkChildRightArmStretchedSlingshotDL "__OTR__objects/object_link_child/gLinkChildRightArmStretchedSlingshotDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildRightArmStretchedSlingshotDL[] = dgLinkChildRightArmStretchedSlingshotDL;
#else
static const char gLinkChildRightArmStretchedSlingshotDL[] __attribute__((aligned (2))) = dgLinkChildRightArmStretchedSlingshotDL;
#endif
#define dgLinkChildBottleDL "__OTR__objects/object_link_child/gLinkChildBottleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBottleDL[] = dgLinkChildBottleDL;
#else
static const char gLinkChildBottleDL[] __attribute__((aligned (2))) = dgLinkChildBottleDL;
#endif
#define dgLinkChildDL_18580 "__OTR__objects/object_link_child/gLinkChildDL_18580"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDL_18580[] = dgLinkChildDL_18580;
#else
static const char gLinkChildDL_18580[] __attribute__((aligned (2))) = dgLinkChildDL_18580;
#endif
#define dgLinkChildBottle2DL "__OTR__objects/object_link_child/gLinkChildBottle2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBottle2DL[] = dgLinkChildBottle2DL;
#else
static const char gLinkChildBottle2DL[] __attribute__((aligned (2))) = dgLinkChildBottle2DL;
#endif
#define dgLinkChildSlinghotStringDL "__OTR__objects/object_link_child/gLinkChildSlinghotStringDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSlinghotStringDL[] = dgLinkChildSlinghotStringDL;
#else
static const char gLinkChildSlinghotStringDL[] __attribute__((aligned (2))) = dgLinkChildSlinghotStringDL;
#endif
#define dgLinkChildDekuShieldDL "__OTR__objects/object_link_child/gLinkChildDekuShieldDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDekuShieldDL[] = dgLinkChildDekuShieldDL;
#else
static const char gLinkChildDekuShieldDL[] __attribute__((aligned (2))) = dgLinkChildDekuShieldDL;
#endif
#define dgLinkChildDekuShieldWithMatrixDL "__OTR__objects/object_link_child/gLinkChildDekuShieldWithMatrixDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDekuShieldWithMatrixDL[] = dgLinkChildDekuShieldWithMatrixDL;
#else
static const char gLinkChildDekuShieldWithMatrixDL[] __attribute__((aligned (2))) = dgLinkChildDekuShieldWithMatrixDL;
#endif
#define dgLinkChildSkullMaskDL "__OTR__objects/object_link_child/gLinkChildSkullMaskDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSkullMaskDL[] = dgLinkChildSkullMaskDL;
#else
static const char gLinkChildSkullMaskDL[] __attribute__((aligned (2))) = dgLinkChildSkullMaskDL;
#endif
#define dgLinkChildSpookyMaskDL "__OTR__objects/object_link_child/gLinkChildSpookyMaskDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSpookyMaskDL[] = dgLinkChildSpookyMaskDL;
#else
static const char gLinkChildSpookyMaskDL[] __attribute__((aligned (2))) = dgLinkChildSpookyMaskDL;
#endif
#define dgLinkChildKeatonMaskDL "__OTR__objects/object_link_child/gLinkChildKeatonMaskDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildKeatonMaskDL[] = dgLinkChildKeatonMaskDL;
#else
static const char gLinkChildKeatonMaskDL[] __attribute__((aligned (2))) = dgLinkChildKeatonMaskDL;
#endif
#define dgLinkChildMaskOfTruthDL "__OTR__objects/object_link_child/gLinkChildMaskOfTruthDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMaskOfTruthDL[] = dgLinkChildMaskOfTruthDL;
#else
static const char gLinkChildMaskOfTruthDL[] __attribute__((aligned (2))) = dgLinkChildMaskOfTruthDL;
#endif
#define dgLinkChildGoronMaskDL "__OTR__objects/object_link_child/gLinkChildGoronMaskDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronMaskDL[] = dgLinkChildGoronMaskDL;
#else
static const char gLinkChildGoronMaskDL[] __attribute__((aligned (2))) = dgLinkChildGoronMaskDL;
#endif
#define dgLinkChildZoraMaskDL "__OTR__objects/object_link_child/gLinkChildZoraMaskDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildZoraMaskDL[] = dgLinkChildZoraMaskDL;
#else
static const char gLinkChildZoraMaskDL[] __attribute__((aligned (2))) = dgLinkChildZoraMaskDL;
#endif
#define dgLinkChildGerudoMaskDL "__OTR__objects/object_link_child/gLinkChildGerudoMaskDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGerudoMaskDL[] = dgLinkChildGerudoMaskDL;
#else
static const char gLinkChildGerudoMaskDL[] __attribute__((aligned (2))) = dgLinkChildGerudoMaskDL;
#endif
#define dgLinkChildBunnyHoodDL "__OTR__objects/object_link_child/gLinkChildBunnyHoodDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBunnyHoodDL[] = dgLinkChildBunnyHoodDL;
#else
static const char gLinkChildBunnyHoodDL[] __attribute__((aligned (2))) = dgLinkChildBunnyHoodDL;
#endif
#define dgLinkChildNoseTex "__OTR__objects/object_link_child/gLinkChildNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildNoseTex[] = dgLinkChildNoseTex;
#else
static const char gLinkChildNoseTex[] __attribute__((aligned (2))) = dgLinkChildNoseTex;
#endif
#define dgLinkChildUnusedHandTex "__OTR__objects/object_link_child/gLinkChildUnusedHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildUnusedHandTex[] = dgLinkChildUnusedHandTex;
#else
static const char gLinkChildUnusedHandTex[] __attribute__((aligned (2))) = dgLinkChildUnusedHandTex;
#endif
#define dgLinkChildEarTex "__OTR__objects/object_link_child/gLinkChildEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEarTex[] = dgLinkChildEarTex;
#else
static const char gLinkChildEarTex[] __attribute__((aligned (2))) = dgLinkChildEarTex;
#endif
#define dgLinkChildLowerBootTex "__OTR__objects/object_link_child/gLinkChildLowerBootTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildLowerBootTex[] = dgLinkChildLowerBootTex;
#else
static const char gLinkChildLowerBootTex[] __attribute__((aligned (2))) = dgLinkChildLowerBootTex;
#endif
#define dgLinkChildBootTex "__OTR__objects/object_link_child/gLinkChildBootTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBootTex[] = dgLinkChildBootTex;
#else
static const char gLinkChildBootTex[] __attribute__((aligned (2))) = dgLinkChildBootTex;
#endif
#define dgLinkChildWaistTex "__OTR__objects/object_link_child/gLinkChildWaistTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildWaistTex[] = dgLinkChildWaistTex;
#else
static const char gLinkChildWaistTex[] __attribute__((aligned (2))) = dgLinkChildWaistTex;
#endif
#define dgLinkChildBeltTex "__OTR__objects/object_link_child/gLinkChildBeltTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBeltTex[] = dgLinkChildBeltTex;
#else
static const char gLinkChildBeltTex[] __attribute__((aligned (2))) = dgLinkChildBeltTex;
#endif
#define dgLinkChildBeltClaspTex "__OTR__objects/object_link_child/gLinkChildBeltClaspTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBeltClaspTex[] = dgLinkChildBeltClaspTex;
#else
static const char gLinkChildBeltClaspTex[] __attribute__((aligned (2))) = dgLinkChildBeltClaspTex;
#endif
#define dgLinkChildFairyOcarinaTex "__OTR__objects/object_link_child/gLinkChildFairyOcarinaTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildFairyOcarinaTex[] = dgLinkChildFairyOcarinaTex;
#else
static const char gLinkChildFairyOcarinaTex[] __attribute__((aligned (2))) = dgLinkChildFairyOcarinaTex;
#endif
#define dgLinkChildDekuShieldBackTex "__OTR__objects/object_link_child/gLinkChildDekuShieldBackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDekuShieldBackTex[] = dgLinkChildDekuShieldBackTex;
#else
static const char gLinkChildDekuShieldBackTex[] __attribute__((aligned (2))) = dgLinkChildDekuShieldBackTex;
#endif
#define dgLinkChildDekuShieldFrontTex "__OTR__objects/object_link_child/gLinkChildDekuShieldFrontTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildDekuShieldFrontTex[] = dgLinkChildDekuShieldFrontTex;
#else
static const char gLinkChildDekuShieldFrontTex[] __attribute__((aligned (2))) = dgLinkChildDekuShieldFrontTex;
#endif
#define dgLinkChildHylianShieldBackTex "__OTR__objects/object_link_child/gLinkChildHylianShieldBackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHylianShieldBackTex[] = dgLinkChildHylianShieldBackTex;
#else
static const char gLinkChildHylianShieldBackTex[] __attribute__((aligned (2))) = dgLinkChildHylianShieldBackTex;
#endif
#define dgLinkChildSlingshotTex "__OTR__objects/object_link_child/gLinkChildSlingshotTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSlingshotTex[] = dgLinkChildSlingshotTex;
#else
static const char gLinkChildSlingshotTex[] __attribute__((aligned (2))) = dgLinkChildSlingshotTex;
#endif
#define dgLinkChildSlingshotSeedTex "__OTR__objects/object_link_child/gLinkChildSlingshotSeedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSlingshotSeedTex[] = dgLinkChildSlingshotSeedTex;
#else
static const char gLinkChildSlingshotSeedTex[] __attribute__((aligned (2))) = dgLinkChildSlingshotSeedTex;
#endif
#define dgLinkChildHandTex "__OTR__objects/object_link_child/gLinkChildHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHandTex[] = dgLinkChildHandTex;
#else
static const char gLinkChildHandTex[] __attribute__((aligned (2))) = dgLinkChildHandTex;
#endif
#define dgLinkChildKokiriSwordSheathTex "__OTR__objects/object_link_child/gLinkChildKokiriSwordSheathTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildKokiriSwordSheathTex[] = dgLinkChildKokiriSwordSheathTex;
#else
static const char gLinkChildKokiriSwordSheathTex[] __attribute__((aligned (2))) = dgLinkChildKokiriSwordSheathTex;
#endif
#define dgLinkChildSwordJewelTex "__OTR__objects/object_link_child/gLinkChildSwordJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSwordJewelTex[] = dgLinkChildSwordJewelTex;
#else
static const char gLinkChildSwordJewelTex[] __attribute__((aligned (2))) = dgLinkChildSwordJewelTex;
#endif
#define dgLinkChildMasterSwordPommelTex "__OTR__objects/object_link_child/gLinkChildMasterSwordPommelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMasterSwordPommelTex[] = dgLinkChildMasterSwordPommelTex;
#else
static const char gLinkChildMasterSwordPommelTex[] __attribute__((aligned (2))) = dgLinkChildMasterSwordPommelTex;
#endif
#define dgLinkChildMasterSwordGuardTex "__OTR__objects/object_link_child/gLinkChildMasterSwordGuardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMasterSwordGuardTex[] = dgLinkChildMasterSwordGuardTex;
#else
static const char gLinkChildMasterSwordGuardTex[] __attribute__((aligned (2))) = dgLinkChildMasterSwordGuardTex;
#endif
#define dgLinkChildMasterSwordEmblemTex "__OTR__objects/object_link_child/gLinkChildMasterSwordEmblemTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMasterSwordEmblemTex[] = dgLinkChildMasterSwordEmblemTex;
#else
static const char gLinkChildMasterSwordEmblemTex[] __attribute__((aligned (2))) = dgLinkChildMasterSwordEmblemTex;
#endif
#define dgLinkChildGoronBraceletTex "__OTR__objects/object_link_child/gLinkChildGoronBraceletTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronBraceletTex[] = dgLinkChildGoronBraceletTex;
#else
static const char gLinkChildGoronBraceletTex[] __attribute__((aligned (2))) = dgLinkChildGoronBraceletTex;
#endif
#define dgLinkChildGoronSymbolTex "__OTR__objects/object_link_child/gLinkChildGoronSymbolTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronSymbolTex[] = dgLinkChildGoronSymbolTex;
#else
static const char gLinkChildGoronSymbolTex[] __attribute__((aligned (2))) = dgLinkChildGoronSymbolTex;
#endif
#define dgLinkChildSkullMaskTeethTex "__OTR__objects/object_link_child/gLinkChildSkullMaskTeethTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSkullMaskTeethTex[] = dgLinkChildSkullMaskTeethTex;
#else
static const char gLinkChildSkullMaskTeethTex[] __attribute__((aligned (2))) = dgLinkChildSkullMaskTeethTex;
#endif
#define dgLinkChildSkullMaskNoseTex "__OTR__objects/object_link_child/gLinkChildSkullMaskNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSkullMaskNoseTex[] = dgLinkChildSkullMaskNoseTex;
#else
static const char gLinkChildSkullMaskNoseTex[] __attribute__((aligned (2))) = dgLinkChildSkullMaskNoseTex;
#endif
#define dgLinkChildSkullMaskEyeTex "__OTR__objects/object_link_child/gLinkChildSkullMaskEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSkullMaskEyeTex[] = dgLinkChildSkullMaskEyeTex;
#else
static const char gLinkChildSkullMaskEyeTex[] __attribute__((aligned (2))) = dgLinkChildSkullMaskEyeTex;
#endif
#define dgLinkChildSpookyMaskTex "__OTR__objects/object_link_child/gLinkChildSpookyMaskTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSpookyMaskTex[] = dgLinkChildSpookyMaskTex;
#else
static const char gLinkChildSpookyMaskTex[] __attribute__((aligned (2))) = dgLinkChildSpookyMaskTex;
#endif
#define dgLinkChildKeatonMaskEyeBrowTex "__OTR__objects/object_link_child/gLinkChildKeatonMaskEyeBrowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildKeatonMaskEyeBrowTex[] = dgLinkChildKeatonMaskEyeBrowTex;
#else
static const char gLinkChildKeatonMaskEyeBrowTex[] __attribute__((aligned (2))) = dgLinkChildKeatonMaskEyeBrowTex;
#endif
#define dgLinkChildKeatonMaskEarTex "__OTR__objects/object_link_child/gLinkChildKeatonMaskEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildKeatonMaskEarTex[] = dgLinkChildKeatonMaskEarTex;
#else
static const char gLinkChildKeatonMaskEarTex[] __attribute__((aligned (2))) = dgLinkChildKeatonMaskEarTex;
#endif
#define dgLinkChildMaskOfTruthCurveTex "__OTR__objects/object_link_child/gLinkChildMaskOfTruthCurveTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMaskOfTruthCurveTex[] = dgLinkChildMaskOfTruthCurveTex;
#else
static const char gLinkChildMaskOfTruthCurveTex[] __attribute__((aligned (2))) = dgLinkChildMaskOfTruthCurveTex;
#endif
#define dgLinkChildMaskOfTruthTex "__OTR__objects/object_link_child/gLinkChildMaskOfTruthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMaskOfTruthTex[] = dgLinkChildMaskOfTruthTex;
#else
static const char gLinkChildMaskOfTruthTex[] __attribute__((aligned (2))) = dgLinkChildMaskOfTruthTex;
#endif
#define dgLinkChildGoronMaskMouthTex "__OTR__objects/object_link_child/gLinkChildGoronMaskMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronMaskMouthTex[] = dgLinkChildGoronMaskMouthTex;
#else
static const char gLinkChildGoronMaskMouthTex[] __attribute__((aligned (2))) = dgLinkChildGoronMaskMouthTex;
#endif
#define dgLinkChildGoronMaskEyeTex "__OTR__objects/object_link_child/gLinkChildGoronMaskEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronMaskEyeTex[] = dgLinkChildGoronMaskEyeTex;
#else
static const char gLinkChildGoronMaskEyeTex[] __attribute__((aligned (2))) = dgLinkChildGoronMaskEyeTex;
#endif
#define dgLinkChildGoronMaskNoseTex "__OTR__objects/object_link_child/gLinkChildGoronMaskNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronMaskNoseTex[] = dgLinkChildGoronMaskNoseTex;
#else
static const char gLinkChildGoronMaskNoseTex[] __attribute__((aligned (2))) = dgLinkChildGoronMaskNoseTex;
#endif
#define dgLinkChildGoronMaskHairTex "__OTR__objects/object_link_child/gLinkChildGoronMaskHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronMaskHairTex[] = dgLinkChildGoronMaskHairTex;
#else
static const char gLinkChildGoronMaskHairTex[] __attribute__((aligned (2))) = dgLinkChildGoronMaskHairTex;
#endif
#define dgLinkChildGoronMaskEarTex "__OTR__objects/object_link_child/gLinkChildGoronMaskEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGoronMaskEarTex[] = dgLinkChildGoronMaskEarTex;
#else
static const char gLinkChildGoronMaskEarTex[] __attribute__((aligned (2))) = dgLinkChildGoronMaskEarTex;
#endif
#define dgLinkChildZoraMaskEyeBoarderTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEyeBoarderTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildZoraMaskEyeBoarderTex[] = dgLinkChildZoraMaskEyeBoarderTex;
#else
static const char gLinkChildZoraMaskEyeBoarderTex[] __attribute__((aligned (2))) = dgLinkChildZoraMaskEyeBoarderTex;
#endif
#define dgLinkChildZoraMaskEarTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildZoraMaskEarTex[] = dgLinkChildZoraMaskEarTex;
#else
static const char gLinkChildZoraMaskEarTex[] __attribute__((aligned (2))) = dgLinkChildZoraMaskEarTex;
#endif
#define dgLinkChildZoraMaskEyeTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildZoraMaskEyeTex[] = dgLinkChildZoraMaskEyeTex;
#else
static const char gLinkChildZoraMaskEyeTex[] __attribute__((aligned (2))) = dgLinkChildZoraMaskEyeTex;
#endif
#define dgLinkChildZoraMaskMouthTex "__OTR__objects/object_link_child/gLinkChildZoraMaskMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildZoraMaskMouthTex[] = dgLinkChildZoraMaskMouthTex;
#else
static const char gLinkChildZoraMaskMouthTex[] __attribute__((aligned (2))) = dgLinkChildZoraMaskMouthTex;
#endif
#define dgLinkChildGerudoMaskEyeTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGerudoMaskEyeTex[] = dgLinkChildGerudoMaskEyeTex;
#else
static const char gLinkChildGerudoMaskEyeTex[] __attribute__((aligned (2))) = dgLinkChildGerudoMaskEyeTex;
#endif
#define dgLinkChildGerudoMaskMouthTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGerudoMaskMouthTex[] = dgLinkChildGerudoMaskMouthTex;
#else
static const char gLinkChildGerudoMaskMouthTex[] __attribute__((aligned (2))) = dgLinkChildGerudoMaskMouthTex;
#endif
#define dgLinkChildGerudoMaskHairTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGerudoMaskHairTex[] = dgLinkChildGerudoMaskHairTex;
#else
static const char gLinkChildGerudoMaskHairTex[] __attribute__((aligned (2))) = dgLinkChildGerudoMaskHairTex;
#endif
#define dgLinkChildGerudoMaskNoseTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildGerudoMaskNoseTex[] = dgLinkChildGerudoMaskNoseTex;
#else
static const char gLinkChildGerudoMaskNoseTex[] __attribute__((aligned (2))) = dgLinkChildGerudoMaskNoseTex;
#endif
#define dgLinkChildBunnyHoodEyeTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBunnyHoodEyeTex[] = dgLinkChildBunnyHoodEyeTex;
#else
static const char gLinkChildBunnyHoodEyeTex[] __attribute__((aligned (2))) = dgLinkChildBunnyHoodEyeTex;
#endif
#define dgLinkChildBunnyHoodTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBunnyHoodTex[] = dgLinkChildBunnyHoodTex;
#else
static const char gLinkChildBunnyHoodTex[] __attribute__((aligned (2))) = dgLinkChildBunnyHoodTex;
#endif
#define dgLinkChildBunnyHoodEarTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBunnyHoodEarTex[] = dgLinkChildBunnyHoodEarTex;
#else
static const char gLinkChildBunnyHoodEarTex[] __attribute__((aligned (2))) = dgLinkChildBunnyHoodEarTex;
#endif
#define dgLinkChildSkinTLUT "__OTR__objects/object_link_child/gLinkChildSkinTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSkinTLUT[] = dgLinkChildSkinTLUT;
#else
static const char gLinkChildSkinTLUT[] __attribute__((aligned (2))) = dgLinkChildSkinTLUT;
#endif
#define dgLinkChildHandTLUT "__OTR__objects/object_link_child/gLinkChildHandTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildHandTLUT[] = dgLinkChildHandTLUT;
#else
static const char gLinkChildHandTLUT[] __attribute__((aligned (2))) = dgLinkChildHandTLUT;
#endif
#define dgLinkChildSwordsTLUT "__OTR__objects/object_link_child/gLinkChildSwordsTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSwordsTLUT[] = dgLinkChildSwordsTLUT;
#else
static const char gLinkChildSwordsTLUT[] __attribute__((aligned (2))) = dgLinkChildSwordsTLUT;
#endif
#define dgLinkChildSwordTLUT "__OTR__objects/object_link_child/gLinkChildSwordTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildSwordTLUT[] = dgLinkChildSwordTLUT;
#else
static const char gLinkChildSwordTLUT[] __attribute__((aligned (2))) = dgLinkChildSwordTLUT;
#endif
#define dgLinkChildBeltTLUT "__OTR__objects/object_link_child/gLinkChildBeltTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildBeltTLUT[] = dgLinkChildBeltTLUT;
#else
static const char gLinkChildBeltTLUT[] __attribute__((aligned (2))) = dgLinkChildBeltTLUT;
#endif
#define dgLinkChildEyesOpenTex "__OTR__objects/object_link_child/gLinkChildEyesOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEyesOpenTex[] = dgLinkChildEyesOpenTex;
#else
static const char gLinkChildEyesOpenTex[] __attribute__((aligned (2))) = dgLinkChildEyesOpenTex;
#endif
#define dgLinkChildEyesHalfTex "__OTR__objects/object_link_child/gLinkChildEyesHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEyesHalfTex[] = dgLinkChildEyesHalfTex;
#else
static const char gLinkChildEyesHalfTex[] __attribute__((aligned (2))) = dgLinkChildEyesHalfTex;
#endif
#define dgLinkChildEyesClosedfTex "__OTR__objects/object_link_child/gLinkChildEyesClosedfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEyesClosedfTex[] = dgLinkChildEyesClosedfTex;
#else
static const char gLinkChildEyesClosedfTex[] __attribute__((aligned (2))) = dgLinkChildEyesClosedfTex;
#endif
#define dgLinkChildEyesRollLeftTex "__OTR__objects/object_link_child/gLinkChildEyesRollLeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEyesRollLeftTex[] = dgLinkChildEyesRollLeftTex;
#else
static const char gLinkChildEyesRollLeftTex[] __attribute__((aligned (2))) = dgLinkChildEyesRollLeftTex;
#endif
#define dgLinkChildEyesRollRightTex "__OTR__objects/object_link_child/gLinkChildEyesRollRightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEyesRollRightTex[] = dgLinkChildEyesRollRightTex;
#else
static const char gLinkChildEyesRollRightTex[] __attribute__((aligned (2))) = dgLinkChildEyesRollRightTex;
#endif
#define dgLinkChildEyesShockTex "__OTR__objects/object_link_child/gLinkChildEyesShockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEyesShockTex[] = dgLinkChildEyesShockTex;
#else
static const char gLinkChildEyesShockTex[] __attribute__((aligned (2))) = dgLinkChildEyesShockTex;
#endif
#define dgLinkChildEyesUnk1Tex "__OTR__objects/object_link_child/gLinkChildEyesUnk1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEyesUnk1Tex[] = dgLinkChildEyesUnk1Tex;
#else
static const char gLinkChildEyesUnk1Tex[] __attribute__((aligned (2))) = dgLinkChildEyesUnk1Tex;
#endif
#define dgLinkChildEyesUnk2Tex "__OTR__objects/object_link_child/gLinkChildEyesUnk2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildEyesUnk2Tex[] = dgLinkChildEyesUnk2Tex;
#else
static const char gLinkChildEyesUnk2Tex[] __attribute__((aligned (2))) = dgLinkChildEyesUnk2Tex;
#endif
#define dgLinkChildMouth1Tex "__OTR__objects/object_link_child/gLinkChildMouth1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMouth1Tex[] = dgLinkChildMouth1Tex;
#else
static const char gLinkChildMouth1Tex[] __attribute__((aligned (2))) = dgLinkChildMouth1Tex;
#endif
#define dgLinkChildMouth2Tex "__OTR__objects/object_link_child/gLinkChildMouth2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMouth2Tex[] = dgLinkChildMouth2Tex;
#else
static const char gLinkChildMouth2Tex[] __attribute__((aligned (2))) = dgLinkChildMouth2Tex;
#endif
#define dgLinkChildMouth3Tex "__OTR__objects/object_link_child/gLinkChildMouth3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMouth3Tex[] = dgLinkChildMouth3Tex;
#else
static const char gLinkChildMouth3Tex[] __attribute__((aligned (2))) = dgLinkChildMouth3Tex;
#endif
#define dgLinkChildMouth4Tex "__OTR__objects/object_link_child/gLinkChildMouth4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildMouth4Tex[] = dgLinkChildMouth4Tex;
#else
static const char gLinkChildMouth4Tex[] __attribute__((aligned (2))) = dgLinkChildMouth4Tex;
#endif
#define dgLinkChildVtx_019E08 "__OTR__objects/object_link_child/gLinkChildVtx_019E08"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildVtx_019E08[] = dgLinkChildVtx_019E08;
#else
static const char gLinkChildVtx_019E08[] __attribute__((aligned (2))) = dgLinkChildVtx_019E08;
#endif
#define dgLinkChildVtx_01A428 "__OTR__objects/object_link_child/gLinkChildVtx_01A428"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildVtx_01A428[] = dgLinkChildVtx_01A428;
#else
static const char gLinkChildVtx_01A428[] __attribute__((aligned (2))) = dgLinkChildVtx_01A428;
#endif
#define dgLinkChildVtx_01AA98 "__OTR__objects/object_link_child/gLinkChildVtx_01AA98"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildVtx_01AA98[] = dgLinkChildVtx_01AA98;
#else
static const char gLinkChildVtx_01AA98[] __attribute__((aligned (2))) = dgLinkChildVtx_01AA98;
#endif
#define dgLinkChildVtx_01EB38 "__OTR__objects/object_link_child/gLinkChildVtx_01EB38"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildVtx_01EB38[] = dgLinkChildVtx_01EB38;
#else
static const char gLinkChildVtx_01EB38[] __attribute__((aligned (2))) = dgLinkChildVtx_01EB38;
#endif
#define dgLinkChildVtx_01F2B8 "__OTR__objects/object_link_child/gLinkChildVtx_01F2B8"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildVtx_01F2B8[] = dgLinkChildVtx_01F2B8;
#else
static const char gLinkChildVtx_01F2B8[] __attribute__((aligned (2))) = dgLinkChildVtx_01F2B8;
#endif
#define dgLinkChildVtx_01FA28 "__OTR__objects/object_link_child/gLinkChildVtx_01FA28"
#ifdef _WIN32
static const __declspec(align(2)) char gLinkChildVtx_01FA28[] = dgLinkChildVtx_01FA28;
#else
static const char gLinkChildVtx_01FA28[] __attribute__((aligned (2))) = dgLinkChildVtx_01FA28;
#endif