Files
Shiip-of-Hakinian-Espanol/soh/soh/SaveManager.cpp
Christopher Leggett f756da02e5 Fixes a few bugs I introduced for MQ file select screen. (#1808)
* Fixes a few bugs I introduced for MQ file select screen.

- MQ Saves could not be loaded while only an mq otr is present, because `requiresOriginal` was true when `gSaveContext.mqDungeonCount` was less than 12. That value only ever gets set for rando saves, so I added a check for the rando flag to that conditional.
- The rando tag was not getting grayed out with the rest of the save file.
- Some necessary meta info wasn't getting loaded when the randomizer CVar was off. Removed that check so that the rando save data always gets loaded during InitMeta. That way the amount of mq dungeons can be checked for validity with the loaded set of OTRs even if randomizer isn't enabled.

* i not 1

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-20 22:13:08 -04:00

1728 lines
81 KiB
C++

#include "SaveManager.h"
#include "OTRGlobals.h"
#include "z64.h"
#include "functions.h"
#include "macros.h"
#include <libultraship/Hooks.h>
#include <libultraship/Cvar.h>
#define NOGDI // avoid various windows defines that conflict with things in z64.h
#include "spdlog/spdlog.h"
#include <fstream>
#include <filesystem>
#include <array>
extern "C" SaveContext gSaveContext;
extern "C" uint32_t ResourceMgr_GetGameVersion();
extern "C" uint32_t ResourceMgr_IsGameMasterQuest();
std::filesystem::path SaveManager::GetFileName(int fileNum) {
const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
return sSavePath / ("file" + std::to_string(fileNum + 1) + ".sav");
}
SaveManager::SaveManager() {
AddLoadFunction("base", 1, LoadBaseVersion1);
AddLoadFunction("base", 2, LoadBaseVersion2);
AddSaveFunction("base", 2, SaveBase);
AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
AddLoadFunction("randomizer", 2, LoadRandomizerVersion2);
AddSaveFunction("randomizer", 2, SaveRandomizer);
AddInitFunction(InitFileImpl);
for (SaveFileMetaInfo& info : fileMetaInfo) {
info.valid = false;
info.deaths = 0;
for (int i = 0; i < ARRAY_COUNT(info.playerName); i++) {
info.playerName[i] = '\0';
}
info.healthCapacity = 0;
info.questItems = 0;
info.defense = 0;
info.health = 0;
for (int i = 0; i < ARRAY_COUNT(info.seedHash); i++) {
info.seedHash[i] = 0;
}
info.randoSave = 0;
info.requiresMasterQuest = 0;
info.requiresOriginal = 0;
}
}
void SaveManager::LoadRandomizerVersion1() {
if(!CVar_GetS32("gRandomizer", 0)) return;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
SaveManager::Instance->LoadStruct("get" + std::to_string(i), [&]() {
SaveManager::Instance->LoadData("rgID", gSaveContext.itemLocations[i].get.rgID);
SaveManager::Instance->LoadData("fakeRgID", gSaveContext.itemLocations[i].get.fakeRgID);
std::string trickName;
SaveManager::Instance->LoadData("trickName", trickName);
strncpy(gSaveContext.itemLocations[i].get.trickName, trickName.c_str(), MAX_TRICK_NAME_SIZE);
});
SaveManager::Instance->LoadData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.seedIcons); i++) {
SaveManager::Instance->LoadData("seed" + std::to_string(i), gSaveContext.seedIcons[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.randoSettings); i++) {
SaveManager::Instance->LoadData("sk" + std::to_string(i), gSaveContext.randoSettings[i].key);
SaveManager::Instance->LoadData("sv" + std::to_string(i), gSaveContext.randoSettings[i].value);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.hintLocations); i++) {
SaveManager::Instance->LoadData("hc" + std::to_string(i), gSaveContext.hintLocations[i].check);
for (int j = 0; j < ARRAY_COUNT(gSaveContext.hintLocations[i].hintText); j++) {
SaveManager::Instance->LoadData("ht" + std::to_string(i) + "-" + std::to_string(j), gSaveContext.hintLocations[i].hintText[j]);
}
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.childAltarText); i++) {
SaveManager::Instance->LoadData("cat" + std::to_string(i), gSaveContext.childAltarText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.adultAltarText); i++) {
SaveManager::Instance->LoadData("aat" + std::to_string(i), gSaveContext.adultAltarText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonHintText); i++) {
SaveManager::Instance->LoadData("ght" + std::to_string(i), gSaveContext.ganonHintText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonText); i++) {
SaveManager::Instance->LoadData("gt" + std::to_string(i), gSaveContext.ganonText[i]);
}
SaveManager::Instance->LoadData("adultTradeItems", gSaveContext.adultTradeItems);
SaveManager::Instance->LoadData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
randomizer->LoadRandomizerSettings("");
size_t merchantPricesSize = 0;
if (randomizer->GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) > 0) {
merchantPricesSize += NUM_SCRUBS;
}
if (randomizer->GetRandoSettingValue(RSK_SHOPSANITY) > 0) {
merchantPricesSize += NUM_SHOP_ITEMS;
}
SaveManager::Instance->LoadArray("merchantPrices", merchantPricesSize, [&](size_t i) {
SaveManager::Instance->LoadStruct("", [&]() {
RandomizerCheck rc;
SaveManager::Instance->LoadData("check", rc);
uint32_t price;
SaveManager::Instance->LoadData("price", price);
randomizer->merchantPrices[rc] = price;
});
});
}
void SaveManager::LoadRandomizerVersion2() {
SaveManager::Instance->LoadArray("itemLocations", RC_MAX, [&](size_t i) {
gSaveContext.itemLocations[i].check = RandomizerCheck(i);
SaveManager::Instance->LoadStruct("", [&]() {
SaveManager::Instance->LoadData("rgID", gSaveContext.itemLocations[i].get.rgID);
SaveManager::Instance->LoadData("fakeRgID", gSaveContext.itemLocations[i].get.fakeRgID);
std::string trickName;
SaveManager::Instance->LoadData("trickName", trickName);
strncpy(gSaveContext.itemLocations[i].get.trickName, trickName.c_str(), MAX_TRICK_NAME_SIZE);
});
});
SaveManager::Instance->LoadArray("seed", ARRAY_COUNT(gSaveContext.seedIcons), [&](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.seedIcons[i]);
});
SaveManager::Instance->LoadArray("randoSettings", RSK_MAX, [&](size_t i) {
gSaveContext.randoSettings[i].key = RandomizerSettingKey(i);
SaveManager::Instance->LoadData("", gSaveContext.randoSettings[i].value);
});
SaveManager::Instance->LoadArray("hintLocations", ARRAY_COUNT(gSaveContext.hintLocations), [&](size_t i) {
SaveManager::Instance->LoadStruct("", [&]() {
SaveManager::Instance->LoadData("check", gSaveContext.hintLocations[i].check);
std::string hintText;
SaveManager::Instance->LoadData("hintText", hintText);
memcpy(gSaveContext.hintLocations[i].hintText, hintText.c_str(), hintText.length());
});
});
std::string childAltarText;
SaveManager::Instance->LoadData("childAltarText", childAltarText);
memcpy(gSaveContext.childAltarText, childAltarText.c_str(), childAltarText.length());
std::string adultAltarText;
SaveManager::Instance->LoadData("adultAltarText", adultAltarText);
memcpy(gSaveContext.adultAltarText, adultAltarText.c_str(), adultAltarText.length());
std::string ganonHintText;
SaveManager::Instance->LoadData("ganonHintText", ganonHintText);
memcpy(gSaveContext.ganonHintText, ganonHintText.c_str(), ganonHintText.length());
std::string ganonText;
SaveManager::Instance->LoadData("ganonText", ganonText);
memcpy(gSaveContext.ganonText, ganonText.c_str(), ganonText.length());
SaveManager::Instance->LoadData("adultTradeItems", gSaveContext.adultTradeItems);
SaveManager::Instance->LoadData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
size_t merchantPricesSize = 0;
if (randomizer->GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) > 0) {
merchantPricesSize += NUM_SCRUBS;
}
if (randomizer->GetRandoSettingValue(RSK_SHOPSANITY) > 0) {
merchantPricesSize += NUM_SHOP_ITEMS;
}
SaveManager::Instance->LoadArray("merchantPrices", merchantPricesSize, [&](size_t i) {
SaveManager::Instance->LoadStruct("", [&]() {
RandomizerCheck rc;
SaveManager::Instance->LoadData("check", rc);
uint32_t price;
SaveManager::Instance->LoadData("price", price);
randomizer->merchantPrices[rc] = price;
});
});
SaveManager::Instance->LoadData("masterQuestDungeonCount", gSaveContext.mqDungeonCount);
OTRGlobals::Instance->gRandomizer->masterQuestDungeons.clear();
SaveManager::Instance->LoadArray("masterQuestDungeons", randomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT), [&](size_t i) {
uint16_t scene;
SaveManager::Instance->LoadData("", scene);
randomizer->masterQuestDungeons.emplace(scene);
});
}
void SaveManager::SaveRandomizer() {
if(!gSaveContext.n64ddFlag) return;
SaveManager::Instance->SaveArray("itemLocations", RC_MAX, [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("rgID", gSaveContext.itemLocations[i].get.rgID);
SaveManager::Instance->SaveData("fakeRgID", gSaveContext.itemLocations[i].get.fakeRgID);
SaveManager::Instance->SaveData("trickName", gSaveContext.itemLocations[i].get.trickName);
});
});
SaveManager::Instance->SaveArray("seed", ARRAY_COUNT(gSaveContext.seedIcons), [&](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.seedIcons[i]);
});
SaveManager::Instance->SaveArray("randoSettings", RSK_MAX, [&](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.randoSettings[i].value);
});
SaveManager::Instance->SaveArray("hintLocations", ARRAY_COUNT(gSaveContext.hintLocations), [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("check", gSaveContext.hintLocations[i].check);
SaveManager::Instance->SaveData("hintText", gSaveContext.hintLocations[i].hintText);
});
});
SaveManager::Instance->SaveData("childAltarText", gSaveContext.childAltarText);
SaveManager::Instance->SaveData("adultAltarText", gSaveContext.adultAltarText);
SaveManager::Instance->SaveData("ganonHintText", gSaveContext.ganonHintText);
SaveManager::Instance->SaveData("ganonText", gSaveContext.ganonText);
SaveManager::Instance->SaveData("adultTradeItems", gSaveContext.adultTradeItems);
SaveManager::Instance->SaveData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
std::vector<std::pair<RandomizerCheck, u16>> merchantPrices;
for (const auto & [ check, price ] : randomizer->merchantPrices) {
merchantPrices.push_back(std::make_pair(check, price));
}
SaveManager::Instance->SaveArray("merchantPrices", merchantPrices.size(), [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("check", merchantPrices[i].first);
SaveManager::Instance->SaveData("price", merchantPrices[i].second);
});
});
SaveManager::Instance->SaveData("masterQuestDungeonCount", gSaveContext.mqDungeonCount);
std::vector<uint16_t> masterQuestDungeons;
for (const auto scene : randomizer->masterQuestDungeons) {
masterQuestDungeons.push_back(scene);
}
SaveManager::Instance->SaveArray("masterQuestDungeons", masterQuestDungeons.size(), [&](size_t i) {
SaveManager::Instance->SaveData("", masterQuestDungeons[i]);
});
}
void SaveManager::Init() {
const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
auto sOldSavePath = Ship::Window::GetPathRelativeToAppDirectory("oot_save.sav");
auto sOldBackupSavePath = Ship::Window::GetPathRelativeToAppDirectory("oot_save.bak");
// If the save directory does not exist, create it
if (!std::filesystem::exists(sSavePath)) {
std::filesystem::create_directory(sSavePath);
}
// If there is a lingering unversioned save, convert it
if (std::filesystem::exists(sOldSavePath)) {
ConvertFromUnversioned();
std::filesystem::rename(sOldSavePath, sOldBackupSavePath);
}
// If the global save file exist, load it. Otherwise, create it.
if (std::filesystem::exists(sGlobalPath)) {
std::ifstream input(sGlobalPath);
nlohmann::json globalBlock;
input >> globalBlock;
if (!globalBlock.contains("version")) {
SPDLOG_WARN("Global save does not contain a version. We are reconstructing it.");
CreateDefaultGlobal();
return;
}
switch (globalBlock["version"].get<int>()) {
case 1:
currentJsonContext = &globalBlock;
LoadData("audioSetting", gSaveContext.audioSetting);
LoadData("zTargetSetting", gSaveContext.zTargetSetting);
LoadData("language", gSaveContext.language);
break;
default:
SPDLOG_WARN("Global save has a unrecognized version. We are reconstructing it.");
CreateDefaultGlobal();
break;
}
} else {
CreateDefaultGlobal();
}
// Load files to initialize metadata
for (int fileNum = 0; fileNum < MaxFiles; fileNum++) {
if (std::filesystem::exists(GetFileName(fileNum))) {
LoadFile(fileNum);
}
}
}
void SaveManager::InitMeta(int fileNum) {
fileMetaInfo[fileNum].valid = true;
fileMetaInfo[fileNum].deaths = gSaveContext.deaths;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].playerName); i++) {
fileMetaInfo[fileNum].playerName[i] = gSaveContext.playerName[i];
}
fileMetaInfo[fileNum].healthCapacity = gSaveContext.healthCapacity;
fileMetaInfo[fileNum].questItems = gSaveContext.inventory.questItems;
fileMetaInfo[fileNum].defense = gSaveContext.inventory.defenseHearts;
fileMetaInfo[fileNum].health = gSaveContext.health;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].seedHash); i++) {
fileMetaInfo[fileNum].seedHash[i] = gSaveContext.seedIcons[i];
}
fileMetaInfo[fileNum].randoSave = gSaveContext.n64ddFlag;
// If the file is marked as a Master Quest file or if we're randomized and have at least one master quest dungeon, we need the mq otr.
fileMetaInfo[fileNum].requiresMasterQuest = gSaveContext.isMasterQuest > 0 || (gSaveContext.n64ddFlag && gSaveContext.mqDungeonCount > 0);
// If the file is not marked as Master Quest, it could still theoretically be a rando save with all 12 MQ dungeons, in which case
// we don't actually require a vanilla OTR.
fileMetaInfo[fileNum].requiresOriginal = !gSaveContext.isMasterQuest && (!gSaveContext.n64ddFlag || gSaveContext.mqDungeonCount < 12);
}
void SaveManager::InitFile(bool isDebug) {
for (InitFunc& func : initFuncs) {
func(isDebug);
}
}
void SaveManager::InitFileImpl(bool isDebug) {
if (isDebug) {
InitFileDebug();
} else {
InitFileNormal();
}
}
void SaveManager::InitFileNormal() {
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
gSaveContext.deaths = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
gSaveContext.playerName[i] = 0x3E;
}
gSaveContext.n64ddFlag = 0;
gSaveContext.healthCapacity = 0x30;
gSaveContext.health = 0x30;
gSaveContext.magicLevel = 0;
gSaveContext.magic = 0x30;
gSaveContext.rupees = 0;
gSaveContext.swordHealth = 0;
gSaveContext.naviTimer = 0;
gSaveContext.magicAcquired = 0;
gSaveContext.doubleMagic = 0;
gSaveContext.doubleDefense = 0;
gSaveContext.bgsFlag = 0;
gSaveContext.ocarinaGameRoundNum = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.childEquips.equipment = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.adultEquips.equipment = 0;
gSaveContext.unk_54 = 0;
gSaveContext.savedSceneNum = 0x34;
// Equipment
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
gSaveContext.equips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
gSaveContext.equips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.equips.equipment = 0x1100;
// Inventory
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
gSaveContext.inventory.items[item] = ITEM_NONE;
}
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
gSaveContext.inventory.ammo[ammo] = 0;
}
gSaveContext.inventory.equipment = 0x1100;
gSaveContext.inventory.upgrades = 0;
gSaveContext.inventory.questItems = 0;
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
gSaveContext.inventory.dungeonItems[dungeon] = 0;
}
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
gSaveContext.inventory.dungeonKeys[dungeon] = 0xFF;
}
gSaveContext.inventory.defenseHearts = 0;
gSaveContext.inventory.gsTokens = 0;
for (int scene = 0; scene < ARRAY_COUNT(gSaveContext.sceneFlags); scene++) {
gSaveContext.sceneFlags[scene].chest = 0;
gSaveContext.sceneFlags[scene].swch = 0;
gSaveContext.sceneFlags[scene].clear = 0;
gSaveContext.sceneFlags[scene].collect = 0;
gSaveContext.sceneFlags[scene].unk = 0;
gSaveContext.sceneFlags[scene].rooms = 0;
gSaveContext.sceneFlags[scene].floors = 0;
}
gSaveContext.fw.pos.x = 0;
gSaveContext.fw.pos.y = 0;
gSaveContext.fw.pos.z = 0;
gSaveContext.fw.yaw = 0;
gSaveContext.fw.playerParams = 0;
gSaveContext.fw.entranceIndex = 0;
gSaveContext.fw.roomIndex = 0;
gSaveContext.fw.set = 0;
gSaveContext.fw.tempSwchFlags = 0;
gSaveContext.fw.tempCollectFlags = 0;
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.gsFlags); flag++) {
gSaveContext.gsFlags[flag] = 0;
}
for (int highscore = 0; highscore < ARRAY_COUNT(gSaveContext.highScores); highscore++) {
gSaveContext.highScores[highscore] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.eventChkInf); flag++) {
gSaveContext.eventChkInf[flag] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.itemGetInf); flag++) {
gSaveContext.itemGetInf[flag] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.infTable); flag++) {
gSaveContext.infTable[flag] = 0;
}
gSaveContext.worldMapAreaData = 0;
gSaveContext.scarecrowCustomSongSet = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) {
gSaveContext.scarecrowCustomSong[i].noteIdx = 0;
gSaveContext.scarecrowCustomSong[i].unk_01 = 0;
gSaveContext.scarecrowCustomSong[i].unk_02 = 0;
gSaveContext.scarecrowCustomSong[i].volume = 0;
gSaveContext.scarecrowCustomSong[i].vibrato = 0;
gSaveContext.scarecrowCustomSong[i].tone = 0;
gSaveContext.scarecrowCustomSong[i].semitone = 0;
}
gSaveContext.scarecrowSpawnSongSet = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
gSaveContext.scarecrowSpawnSong[i].noteIdx = 0;
gSaveContext.scarecrowSpawnSong[i].unk_01 = 0;
gSaveContext.scarecrowSpawnSong[i].unk_02 = 0;
gSaveContext.scarecrowSpawnSong[i].volume = 0;
gSaveContext.scarecrowSpawnSong[i].vibrato = 0;
gSaveContext.scarecrowSpawnSong[i].tone = 0;
gSaveContext.scarecrowSpawnSong[i].semitone = 0;
}
gSaveContext.horseData.scene = SCENE_SPOT00;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.magicLevel = 0;
gSaveContext.infTable[29] = 1;
gSaveContext.sceneFlags[5].swch = 0x40000000;
gSaveContext.isMasterQuest = CVar_GetS32("gMasterQuest", 0) && !CVar_GetS32("gRandomizer", 0);
//RANDOTODO (ADD ITEMLOCATIONS TO GSAVECONTEXT)
}
void SaveManager::InitFileDebug() {
InitFileNormal();
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
gSaveContext.deaths = 0;
static std::array<char, 8> sPlayerName = { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E };
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
gSaveContext.playerName[i] = sPlayerName[i];
}
gSaveContext.n64ddFlag = 0;
gSaveContext.healthCapacity = 0xE0;
gSaveContext.health = 0xE0;
gSaveContext.magicLevel = 0;
gSaveContext.magic = 0x30;
gSaveContext.rupees = 150;
gSaveContext.swordHealth = 8;
gSaveContext.naviTimer = 0;
gSaveContext.magicAcquired = 1;
gSaveContext.doubleMagic = 0;
gSaveContext.doubleDefense = 0;
gSaveContext.bgsFlag = 0;
gSaveContext.ocarinaGameRoundNum = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.childEquips.equipment = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.adultEquips.equipment = 0;
gSaveContext.unk_54 = 0;
gSaveContext.savedSceneNum = 0x51;
// Equipment
static std::array<u8, 8> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE };
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
gSaveContext.equips.buttonItems[button] = sButtonItems[button];
}
static std::array<u8, 7> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
gSaveContext.equips.cButtonSlots[button] = sCButtonSlots[button];
}
gSaveContext.equips.equipment = 0x1122;
// Inventory
static std::array<u8, 24> sItems = {
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG,
};
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
gSaveContext.inventory.items[item] = sItems[item];
}
static std::array<s8, 16> sAmmo = { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 };
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
gSaveContext.inventory.ammo[ammo] = sAmmo[ammo];
}
gSaveContext.inventory.equipment = 0x7777;
gSaveContext.inventory.upgrades = 0x125249;
gSaveContext.inventory.questItems = 0x1E3FFFF;
static std::array<u8, 20> sDungeonItems = { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
gSaveContext.inventory.dungeonItems[dungeon] = sDungeonItems[dungeon];
}
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
gSaveContext.inventory.dungeonKeys[dungeon] = 8;
}
gSaveContext.inventory.defenseHearts = 0;
gSaveContext.inventory.gsTokens = 0;
gSaveContext.horseData.scene = SCENE_SPOT00;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.infTable[0] |= 0x5009;
gSaveContext.infTable[29] = 0; // unset flag from normal file setup
gSaveContext.eventChkInf[0] |= 0x123F;
gSaveContext.eventChkInf[8] |= 1;
gSaveContext.eventChkInf[12] |= 0x10;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_SWORD, 1);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
}
}
gSaveContext.entranceIndex = 0xCD;
gSaveContext.magicLevel = 0;
gSaveContext.sceneFlags[5].swch = 0x40000000;
}
void SaveManager::SaveFile(int fileNum) {
if (fileNum == 0xFF) {
return;
}
nlohmann::json baseBlock;
baseBlock["version"] = 1;
baseBlock["sections"] = nlohmann::json::object();
for (auto& section : sectionSaveHandlers) {
nlohmann::json& sectionBlock = baseBlock["sections"][section.first];
sectionBlock["version"] = section.second.first;
currentJsonContext = &sectionBlock["data"];
section.second.second();
}
#if defined(__SWITCH__) || defined(__WIIU__)
FILE* w = fopen(GetFileName(fileNum).c_str(), "w");
std::string json_string = baseBlock.dump(4);
fwrite(json_string.c_str(), sizeof(char), json_string.length(), w);
fclose(w);
#else
std::ofstream output(GetFileName(fileNum));
output << std::setw(4) << baseBlock << std::endl;
#endif
InitMeta(fileNum);
}
void SaveManager::SaveGlobal() {
nlohmann::json globalBlock;
globalBlock["version"] = 1;
globalBlock["audioSetting"] = gSaveContext.audioSetting;
globalBlock["zTargetSetting"] = gSaveContext.zTargetSetting;
globalBlock["language"] = gSaveContext.language;
const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
std::ofstream output(sGlobalPath);
output << std::setw(4) << globalBlock << std::endl;
}
void SaveManager::LoadFile(int fileNum) {
assert(std::filesystem::exists(GetFileName(fileNum)));
InitFile(false);
std::ifstream input(GetFileName(fileNum));
nlohmann::json saveBlock;
input >> saveBlock;
if (!saveBlock.contains("version")) {
SPDLOG_ERROR("Save at " + GetFileName(fileNum).string() + " contains no version");
assert(false);
}
switch (saveBlock["version"].get<int>()) {
case 1:
for (auto& block : saveBlock["sections"].items()) {
int sectionVersion = block.value()["version"];
std::string sectionName = block.key();
if (!sectionLoadHandlers.contains(sectionName)) {
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
// TODO report in a more noticeable manner
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " + sectionName);
continue;
}
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
if (!handler.contains(sectionVersion)) {
// A section that has a loader without a handler for the specific version means that the user has a mod
// at an earlier version than the save has. In this case, the user probably wants to load the save.
// Report the error so that the user can rectify the error.
// TODO report in a more noticeable manner
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
" with an unloadable version " + std::to_string(sectionVersion));
assert(false);
continue;
}
currentJsonContext = &block.value()["data"];
handler[sectionVersion]();
}
break;
default:
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
GetFileName(fileNum).string());
assert(false);
break;
}
InitMeta(fileNum);
}
bool SaveManager::SaveFile_Exist(int fileNum) {
try {
std::filesystem::exists(GetFileName(fileNum));
printf("File[%d] - exist \n",fileNum);
return true;
}
catch(std::filesystem::filesystem_error const& ex) {
printf("File[%d] - do not exist \n",fileNum);
return false;
}
}
void SaveManager::AddInitFunction(InitFunc func) {
initFuncs.emplace_back(func);
}
void SaveManager::AddLoadFunction(const std::string& name, int version, LoadFunc func) {
if (!sectionLoadHandlers.contains(name)) {
sectionLoadHandlers[name] = SectionLoadHandler();
}
if (sectionLoadHandlers[name].contains(version)) {
SPDLOG_ERROR("Adding load function for section and version that already has one: " + name + ", " + std::to_string(version));
assert(false);
return;
}
sectionLoadHandlers[name][version] = func;
}
void SaveManager::AddSaveFunction(const std::string& name, int version, SaveFunc func) {
if (sectionSaveHandlers.contains(name)) {
SPDLOG_ERROR("Adding save function for section that already has one: " + name);
assert(false);
return;
}
sectionSaveHandlers[name] = std::make_pair(version, func);
}
void SaveManager::AddPostFunction(const std::string& name, PostFunc func) {
if (postHandlers.contains(name)) {
SPDLOG_ERROR("Adding post function for section that already has one: " + name);
assert(false);
return;
}
postHandlers[name] = func;
}
void SaveManager::CreateDefaultGlobal() {
gSaveContext.audioSetting = 0;
gSaveContext.zTargetSetting = 0;
gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
SaveGlobal();
}
void SaveManager::LoadBaseVersion1() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
SaveManager::Instance->LoadArray("scarecrowCustomSong", sizeof(gSaveContext.scarecrowCustomSong), [](size_t i) {
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowCustomSong)[i]);
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", sizeof(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowSpawnSong)[i]);
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
});
}
void SaveManager::LoadBaseVersion2() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowCustomSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowCustomSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
});
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
});
SaveManager::Instance->LoadData("isMasterQuest", gSaveContext.isMasterQuest);
}
void SaveManager::SaveBase() {
SaveManager::Instance->SaveData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->SaveData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->SaveData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->SaveData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->SaveData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->SaveData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->SaveData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->SaveData("deaths", gSaveContext.deaths);
SaveManager::Instance->SaveArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.playerName[i]);
});
SaveManager::Instance->SaveData("n64ddFlag", gSaveContext.n64ddFlag);
SaveManager::Instance->SaveData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->SaveData("health", gSaveContext.health);
SaveManager::Instance->SaveData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->SaveData("magic", gSaveContext.magic);
SaveManager::Instance->SaveData("rupees", gSaveContext.rupees);
SaveManager::Instance->SaveData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->SaveData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->SaveData("magicAcquired", gSaveContext.magicAcquired);
SaveManager::Instance->SaveData("doubleMagic", gSaveContext.doubleMagic);
SaveManager::Instance->SaveData("doubleDefense", gSaveContext.doubleDefense);
SaveManager::Instance->SaveData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->SaveData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->SaveStruct("childEquips", []() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.childEquips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.childEquips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->SaveStruct("adultEquips", []() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.adultEquips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.adultEquips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->SaveData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->SaveData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->SaveStruct("equips", []() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.equips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.equips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->SaveStruct("inventory", []() {
SaveManager::Instance->SaveArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->SaveArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->SaveData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->SaveData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->SaveData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->SaveArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->SaveArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->SaveData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->SaveData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->SaveArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->SaveStruct("", [&i]() {
SaveManager::Instance->SaveData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->SaveData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->SaveData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->SaveData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->SaveData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->SaveData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->SaveData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->SaveStruct("fw", []() {
SaveManager::Instance->SaveStruct("pos", []() {
SaveManager::Instance->SaveData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->SaveData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->SaveData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->SaveData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->SaveData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->SaveData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->SaveData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->SaveData("set", gSaveContext.fw.set);
SaveManager::Instance->SaveData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->SaveData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->SaveArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->SaveArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->SaveArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->SaveArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->SaveArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->SaveData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->SaveData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
SaveManager::Instance->SaveArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
SaveManager::Instance->SaveStruct("", [&i]() {
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowCustomSong[i].volume);
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowCustomSong[i].tone);
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
});
});
SaveManager::Instance->SaveData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->SaveArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->SaveStruct("", [&i]() {
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->SaveStruct("horseData", []() {
SaveManager::Instance->SaveData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->SaveStruct("pos", []() {
SaveManager::Instance->SaveData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->SaveData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->SaveData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->SaveData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->SaveArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.randomizerInf[i]);
});
SaveManager::Instance->SaveData("isMasterQuest", ResourceMgr_IsGameMasterQuest());
}
void SaveManager::SaveArray(const std::string& name, const size_t size, SaveArrayFunc func) {
// Create an empty array and set it as the current save context, then call the function that saves an array entry.
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
*currentJsonContext = nlohmann::json::array();
for (size_t i = 0; i < size; i++) {
func(i);
}
currentJsonContext = saveJsonContext;
}
void SaveManager::SaveStruct(const std::string& name, SaveStructFunc func) {
// Create an empty struct and set it as the current save context, then call the function that saves the struct.
// If it is an array entry, save it to the array instead.
if (name == "") {
nlohmann::json* saveJsonContext = currentJsonContext;
nlohmann::json object = nlohmann::json::object();
currentJsonContext = &object;
func();
currentJsonContext = saveJsonContext;
(*currentJsonContext).push_back(object);
} else {
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
*currentJsonContext = nlohmann::json::object();
func();
currentJsonContext = saveJsonContext;
}
}
void SaveManager::LoadArray(const std::string& name, const size_t size, LoadArrayFunc func) {
// Create an empty array and set it as the current save context, then call the function that loads an array entry.
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
currentJsonArrayContext = currentJsonContext->begin();
size_t i = 0;
for (; (currentJsonArrayContext != currentJsonContext->end()) && (i < size); i++, currentJsonArrayContext++) {
func(i);
}
// Handle remainer of items. Either this was data that was manually deleted, or a later version extended the size of the array.
// The later members will be default constructed.
for (; i < size; i++) {
func(i);
}
currentJsonContext = saveJsonContext;
}
void SaveManager::LoadStruct(const std::string& name, LoadStructFunc func) {
// Create an empty struct and set it as the current load context, then call the function that loads the struct.
// If it is an array entry, load it from the array instead.
if (name == "") {
nlohmann::json* saveJsonContext = currentJsonContext;
nlohmann::json emptyObject = nlohmann::json::object();
if (currentJsonArrayContext != currentJsonContext->end()) {
currentJsonContext = &currentJsonArrayContext.value();
} else {
// This array member is past the data in the json file. Therefore, default construct it.
// By assigning an empty object here, all attempts to load data members of it will default construct them.
currentJsonContext = &emptyObject;
}
func();
currentJsonContext = saveJsonContext;
} else {
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
func();
currentJsonContext = saveJsonContext;
}
}
#if defined(__WIIU__) || defined(__SWITCH__)
// std::filesystem::copy_file doesn't work properly with the Wii U's toolchain atm
int copy_file(const char* src, const char* dst)
{
alignas(0x40) uint8_t buf[4096];
FILE* r = fopen(src, "r");
if (!r) {
return -1;
}
FILE* w = fopen(dst, "w");
if (!w) {
return -2;
}
size_t res;
while ((res = fread(buf, 1, sizeof(buf), r)) > 0) {
if (fwrite(buf, 1, res, w) != res) {
break;
}
}
fclose(r);
fclose(w);
return res >= 0 ? 0 : res;
}
#endif
void SaveManager::CopyZeldaFile(int from, int to) {
assert(std::filesystem::exists(GetFileName(from)));
DeleteZeldaFile(to);
#if defined(__WIIU__) || defined(__SWITCH__)
copy_file(GetFileName(from).c_str(), GetFileName(to).c_str());
#else
std::filesystem::copy_file(GetFileName(from), GetFileName(to));
#endif
fileMetaInfo[to].valid = true;
fileMetaInfo[to].deaths = fileMetaInfo[from].deaths;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].playerName); i++) {
fileMetaInfo[to].playerName[i] = fileMetaInfo[from].playerName[i];
}
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].seedHash); i++) {
fileMetaInfo[to].seedHash[i] = fileMetaInfo[from].seedHash[i];
}
fileMetaInfo[to].healthCapacity = fileMetaInfo[from].healthCapacity;
fileMetaInfo[to].questItems = fileMetaInfo[from].questItems;
fileMetaInfo[to].defense = fileMetaInfo[from].defense;
fileMetaInfo[to].health = fileMetaInfo[from].health;
fileMetaInfo[to].randoSave = fileMetaInfo[from].randoSave;
fileMetaInfo[to].requiresMasterQuest = fileMetaInfo[from].requiresMasterQuest;
fileMetaInfo[to].requiresOriginal = fileMetaInfo[from].requiresOriginal;
}
void SaveManager::DeleteZeldaFile(int fileNum) {
if (std::filesystem::exists(GetFileName(fileNum))) {
std::filesystem::remove(GetFileName(fileNum));
}
fileMetaInfo[fileNum].valid = false;
fileMetaInfo[fileNum].randoSave = false;
}
bool SaveManager::IsRandoFile() {
return gSaveContext.n64ddFlag != 0 ? true : false;
}
// Functionality required to convert old saves into versioned saves
// DO NOT EDIT ANY OF THE FOLLOWING STRUCTS
// They MUST remain unchanged to handle parsing the binary saves of old
typedef struct {
/* 0x00 */ u8 buttonItems[4];
/* 0x04 */ u8 cButtonSlots[3];
/* 0x08 */ u16 equipment;
} ItemEquips_v0; // size = 0x0A
typedef struct {
/* 0x00 */ u8 items[24];
/* 0x18 */ s8 ammo[16];
/* 0x28 */ u16 equipment;
/* 0x2C */ u32 upgrades;
/* 0x30 */ u32 questItems;
/* 0x34 */ u8 dungeonItems[20];
/* 0x48 */ s8 dungeonKeys[19];
/* 0x5B */ s8 defenseHearts;
/* 0x5C */ s16 gsTokens;
} Inventory_v0; // size = 0x5E
typedef struct {
/* 0x00 */ u32 chest;
/* 0x04 */ u32 swch;
/* 0x08 */ u32 clear;
/* 0x0C */ u32 collect;
/* 0x10 */ u32 unk;
/* 0x14 */ u32 rooms;
/* 0x18 */ u32 floors;
} SavedSceneFlags_v0; // size = 0x1C
typedef struct {
s32 x, y, z;
} Vec3i_v0; // size = 0x0C
typedef struct {
/* 0x00 */ Vec3i_v0 pos;
/* 0x0C */ s32 yaw;
/* 0x10 */ s32 playerParams;
/* 0x14 */ s32 entranceIndex;
/* 0x18 */ s32 roomIndex;
/* 0x1C */ s32 set;
/* 0x20 */ s32 tempSwchFlags;
/* 0x24 */ s32 tempCollectFlags;
} FaroresWindData_v0; // size = 0x28
typedef struct {
s16 x, y, z;
} Vec3s_v0; // size = 0x06
typedef struct {
/* 0x00 */ s16 scene;
/* 0x02 */ Vec3s_v0 pos;
/* 0x08 */ s16 angle;
} HorseData_v0; // size = 0x0A
typedef struct {
f32 x, y, z;
} Vec3f_v0; // size = 0x0C
typedef struct {
/* 0x00 */ Vec3f_v0 pos;
/* 0x0C */ s16 yaw;
/* 0x0E */ s16 playerParams;
/* 0x10 */ s16 entranceIndex;
/* 0x12 */ u8 roomIndex;
/* 0x13 */ s8 data;
/* 0x14 */ u32 tempSwchFlags;
/* 0x18 */ u32 tempCollectFlags;
} RespawnData_v0; // size = 0x1C
typedef struct {
/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child
/* 0x0008 */ s32 cutsceneIndex;
/* 0x000C */ u16 dayTime; // "zelda_time"
/* 0x0010 */ s32 nightFlag;
/* 0x0014 */ s32 totalDays;
/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
/* 0x0022 */ u16 deaths;
/* 0x0024 */ char playerName[8];
/* 0x002C */ s16 n64ddFlag;
/* 0x002E */ s16 healthCapacity; // "max_life"
/* 0x0030 */ s16 health; // "now_life"
/* 0x0032 */ s8 magicLevel;
/* 0x0033 */ s8 magic;
/* 0x0034 */ s16 rupees;
/* 0x0036 */ u16 swordHealth;
/* 0x0038 */ u16 naviTimer;
/* 0x003A */ u8 magicAcquired;
/* 0x003B */ char unk_3B[0x01];
/* 0x003C */ u8 doubleMagic;
/* 0x003D */ u8 doubleDefense;
/* 0x003E */ u8 bgsFlag;
/* 0x003F */ u8 ocarinaGameRoundNum;
/* 0x0040 */ ItemEquips_v0 childEquips;
/* 0x004A */ ItemEquips_v0 adultEquips;
/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignement
/* 0x0058 */ char unk_58[0x0E];
/* 0x0066 */ s16 savedSceneNum;
/* 0x0068 */ ItemEquips_v0 equips;
/* 0x0074 */ Inventory_v0 inventory;
/* 0x00D4 */ SavedSceneFlags_v0 sceneFlags[124];
/* 0x0E64 */ FaroresWindData_v0 fw;
/* 0x0E8C */ char unk_E8C[0x10];
/* 0x0E9C */ s32 gsFlags[6];
/* 0x0EB4 */ char unk_EB4[0x4];
/* 0x0EB8 */ s32 highScores[7];
/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
/* 0x0F34 */ char unk_F34[0x04];
/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
/* 0x0F3C */ char unk_F3C[0x4];
/* 0x0F40 */ u8 scarecrowCustomSongSet;
/* 0x0F41 */ u8 scarecrowCustomSong[0x360];
/* 0x12A1 */ char unk_12A1[0x24];
/* 0x12C5 */ u8 scarecrowSpawnSongSet;
/* 0x12C6 */ u8 scarecrowSpawnSong[0x80];
/* 0x1346 */ char unk_1346[0x02];
/* 0x1348 */ HorseData_v0 horseData;
/* 0x1352 */ u16 checksum; // "check_sum"
/* 0x1354 */ s32 fileNum; // "file_no"
/* 0x1358 */ char unk_1358[0x0004];
/* 0x135C */ s32 gameMode;
/* 0x1360 */ s32 sceneSetupIndex;
/* 0x1364 */ s32 respawnFlag; // "restart_flag"
/* 0x1368 */ RespawnData_v0 respawn[3]; // "restart_data"
/* 0x13BC */ f32 entranceSpeed;
/* 0x13C0 */ u16 entranceSound;
/* 0x13C2 */ char unk_13C2[0x0001];
/* 0x13C3 */ u8 unk_13C3;
/* 0x13C4 */ s16 dogParams;
/* 0x13C6 */ u8 textTriggerFlags;
/* 0x13C7 */ u8 showTitleCard;
/* 0x13C8 */ s16 nayrusLoveTimer;
/* 0x13CA */ char unk_13CA[0x0002];
/* 0x13CC */ s16 rupeeAccumulator;
/* 0x13CE */ s16 timer1State;
/* 0x13D0 */ s16 timer1Value;
/* 0x13D2 */ s16 timer2State;
/* 0x13D4 */ s16 timer2Value;
/* 0x13D6 */ s16 timerX[2];
/* 0x13DA */ s16 timerY[2];
/* 0x13DE */ char unk_13DE[0x0002];
/* 0x13E0 */ u8 seqId;
/* 0x13E1 */ u8 natureAmbienceId;
/* 0x13E2 */ u8 buttonStatus[5];
/* 0x13E7 */ u8 unk_13E7; // alpha related
/* 0x13E8 */ u16 unk_13E8; // alpha type?
/* 0x13EA */ u16 unk_13EA; // also alpha type?
/* 0x13EC */ u16 unk_13EC; // alpha type counter?
/* 0x13EE */ u16 unk_13EE; // previous alpha type?
/* 0x13F0 */ s16 unk_13F0; // magic related
/* 0x13F2 */ s16 unk_13F2; // magic related
/* 0x13F4 */ s16 unk_13F4; // magic related
/* 0x13F6 */ s16 unk_13F6; // magic related
/* 0x13F8 */ s16 unk_13F8; // magic related
/* 0x13FA */ u16 eventInf[4]; // "event_inf"
/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
/* 0x1404 */ u16 minigameState;
/* 0x1406 */ u16 minigameScore; // "yabusame_total"
/* 0x1408 */ char unk_1408[0x0001];
/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
/* 0x140A */ u8 audioSetting;
/* 0x140B */ char unk_140B[0x0001];
/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
/* 0x1410 */ u8 unk_1410; // transition related
/* 0x1411 */ char unk_1411[0x0001];
/* 0x1412 */ u16 nextCutsceneIndex;
/* 0x1414 */ u8 cutsceneTrigger;
/* 0x1415 */ u8 chamberCutsceneNum;
/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
/* 0x1418 */ u8 fadeDuration;
/* 0x1419 */ u8 unk_1419; // transition related
/* 0x141A */ u16 skyboxTime;
/* 0x141C */ u8 dogIsLost;
/* 0x141D */ u8 nextTransition;
/* 0x141E */ char unk_141E[0x0002];
/* 0x1420 */ s16 worldMapArea;
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
/* 0x1424 */ s16 healthAccumulator;
} SaveContext_v0; // size = 0x1428
void CopyV0Save(SaveContext_v0& src, SaveContext& dst) {
dst.entranceIndex = src.entranceIndex;
dst.linkAge = src.linkAge;
dst.cutsceneIndex = src.cutsceneIndex;
dst.dayTime = src.dayTime;
dst.nightFlag = src.nightFlag;
dst.totalDays = src.totalDays;
dst.bgsDayCount = src.bgsDayCount;
dst.deaths = src.deaths;
for (size_t i = 0; i < ARRAY_COUNT(src.playerName); i++) {
dst.playerName[i] = src.playerName[i];
}
dst.n64ddFlag = src.n64ddFlag;
dst.healthCapacity = src.healthCapacity;
dst.health = src.health;
dst.magicLevel = src.magicLevel;
dst.magic = src.magic;
dst.rupees = src.rupees;
dst.swordHealth = src.swordHealth;
dst.naviTimer = src.naviTimer;
dst.magicAcquired = src.magicAcquired;
dst.doubleMagic = src.doubleMagic;
dst.doubleDefense = src.doubleDefense;
dst.bgsFlag = src.bgsFlag;
dst.ocarinaGameRoundNum = src.ocarinaGameRoundNum;
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.buttonItems); i++) {
dst.childEquips.buttonItems[i] = src.childEquips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.cButtonSlots); i++) {
dst.childEquips.cButtonSlots[i] = src.childEquips.cButtonSlots[i];
}
dst.childEquips.equipment = src.childEquips.equipment;
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.buttonItems); i++) {
dst.adultEquips.buttonItems[i] = src.adultEquips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.cButtonSlots); i++) {
dst.adultEquips.cButtonSlots[i] = src.adultEquips.cButtonSlots[i];
}
dst.adultEquips.equipment = src.adultEquips.equipment;
dst.unk_54 = src.unk_54;
dst.savedSceneNum = src.savedSceneNum;
for (size_t i = 0; i < ARRAY_COUNT(src.equips.buttonItems); i++) {
dst.equips.buttonItems[i] = src.equips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.equips.cButtonSlots); i++) {
dst.equips.cButtonSlots[i] = src.equips.cButtonSlots[i];
}
dst.equips.equipment = src.equips.equipment;
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.items); i++) {
dst.inventory.items[i] = src.inventory.items[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.ammo); i++) {
dst.inventory.ammo[i] = src.inventory.ammo[i];
}
dst.inventory.equipment = src.inventory.equipment;
dst.inventory.upgrades = src.inventory.upgrades;
dst.inventory.questItems = src.inventory.questItems;
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonItems); i++) {
dst.inventory.dungeonItems[i] = src.inventory.dungeonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonKeys); i++) {
dst.inventory.dungeonKeys[i] = src.inventory.dungeonKeys[i];
}
dst.inventory.defenseHearts = src.inventory.defenseHearts;
dst.inventory.gsTokens = src.inventory.gsTokens;
for (size_t i = 0; i < ARRAY_COUNT(src.sceneFlags); i++) {
dst.sceneFlags[i].chest = src.sceneFlags[i].chest;
dst.sceneFlags[i].swch = src.sceneFlags[i].swch;
dst.sceneFlags[i].clear = src.sceneFlags[i].clear;
dst.sceneFlags[i].collect = src.sceneFlags[i].collect;
dst.sceneFlags[i].unk = src.sceneFlags[i].unk;
dst.sceneFlags[i].rooms = src.sceneFlags[i].rooms;
dst.sceneFlags[i].floors = src.sceneFlags[i].floors;
}
dst.fw.pos.x = src.fw.pos.x;
dst.fw.pos.y = src.fw.pos.y;
dst.fw.pos.z = src.fw.pos.z;
dst.fw.yaw = src.fw.yaw;
dst.fw.playerParams = src.fw.playerParams;
dst.fw.entranceIndex = src.fw.entranceIndex;
dst.fw.roomIndex = src.fw.roomIndex;
dst.fw.set = src.fw.set;
dst.fw.tempSwchFlags = src.fw.tempSwchFlags;
dst.fw.tempCollectFlags = src.fw.tempCollectFlags;
for (size_t i = 0; i < ARRAY_COUNT(src.gsFlags); i++) {
dst.gsFlags[i] = src.gsFlags[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.highScores); i++) {
dst.highScores[i] = src.highScores[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.eventChkInf); i++) {
dst.eventChkInf[i] = src.eventChkInf[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.itemGetInf); i++) {
dst.itemGetInf[i] = src.itemGetInf[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.infTable); i++) {
dst.infTable[i] = src.infTable[i];
}
dst.worldMapAreaData = src.worldMapAreaData;
dst.scarecrowCustomSongSet = src.scarecrowCustomSongSet;
memcpy(&dst.scarecrowCustomSong[0], &src.scarecrowCustomSong[0], sizeof(src.scarecrowCustomSong));
dst.scarecrowSpawnSongSet = src.scarecrowSpawnSongSet;
memcpy(&dst.scarecrowSpawnSong[0], &src.scarecrowSpawnSong[0], sizeof(src.scarecrowSpawnSong));
dst.horseData.scene = src.horseData.scene;
dst.horseData.pos.x = src.horseData.pos.x;
dst.horseData.pos.y = src.horseData.pos.y;
dst.horseData.pos.z = src.horseData.pos.z;
dst.horseData.angle = src.horseData.angle;
}
void SaveManager::ConvertFromUnversioned() {
static char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' };
#define SLOT_SIZE (sizeof(SaveContext_v0) + 0x28)
#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
std::ifstream input("oot_save.sav", std::ios::binary);
std::vector<char> data(std::istreambuf_iterator<char>(input), {});
input.close();
for (size_t i = 0; i < ARRAY_COUNT(sZeldaMagic) - 3; i++) {
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != data[i + SRAM_HEADER_MAGIC]) {
CreateDefaultGlobal();
return;
}
}
gSaveContext.audioSetting = data[SRAM_HEADER_SOUND] & 3;
gSaveContext.zTargetSetting = data[SRAM_HEADER_ZTARGET] & 1;
gSaveContext.language = data[SRAM_HEADER_LANGUAGE];
if (gSaveContext.language >= LANGUAGE_MAX) {
gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
}
SaveGlobal();
for (int fileNum = 0; fileNum < 3; fileNum++) {
SaveContext_v0* file = reinterpret_cast<SaveContext_v0*>(&data[SLOT_OFFSET(fileNum)]);
if ((file->newf[0] == 'Z') && (file->newf[1] == 'E') && (file->newf[2] == 'L') && (file->newf[3] == 'D') &&
(file->newf[4] == 'A') && (file->newf[5] == 'Z')) {
// If a save is valid, convert the save by storing the current save context, converting the file, loading
// it, saving it, then restoring the save context.
static SaveContext saveContextSave = gSaveContext;
InitFile(false);
CopyV0Save(*file, gSaveContext);
SaveFile(fileNum);
InitMeta(fileNum);
gSaveContext = saveContextSave;
}
}
#undef SLOT_SIZE
#undef SLOT_OFFSET
}
// C to C++ bridge
extern "C" void Save_Init(void) {
SaveManager::Instance->Init();
}
extern "C" void Save_InitFile(int isDebug) {
SaveManager::Instance->InitFile(isDebug != 0);
}
extern "C" void Save_SaveFile(void) {
SaveManager::Instance->SaveFile(gSaveContext.fileNum);
}
extern "C" void Save_SaveGlobal(void) {
SaveManager::Instance->SaveGlobal();
}
extern "C" void Save_LoadFile(void) {
SaveManager::Instance->LoadFile(gSaveContext.fileNum);
Ship::ExecuteHooks<Ship::LoadFile>(gSaveContext.fileNum);
}
extern "C" void Save_AddLoadFunction(char* name, int version, SaveManager::LoadFunc func) {
SaveManager::Instance->AddLoadFunction(name, version, func);
}
extern "C" void Save_AddSaveFunction(char* name, int version, SaveManager::SaveFunc func) {
SaveManager::Instance->AddSaveFunction(name, version, func);
}
extern "C" SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum) {
return &SaveManager::Instance->fileMetaInfo[fileNum];
}
extern "C" void Save_CopyFile(int from, int to) {
SaveManager::Instance->CopyZeldaFile(from, to);
}
extern "C" void Save_DeleteFile(int fileNum) {
SaveManager::Instance->DeleteZeldaFile(fileNum);
Ship::ExecuteHooks<Ship::DeleteFile>(fileNum);
}
extern "C" bool Save_Exist(int fileNum) {
return SaveManager::Instance->SaveFile_Exist(fileNum);
}