- Add missing BUTTON_CLEAR and BUTTON_DEBUG keys to en_US.json - Add missing BUTTON_CLEAR and BUTTON_DEBUG keys to es_ES.json - Remove duplicate TEXT_PRESS_ANY_BUTTONNOR_MOVE keys from both files - Ensure all LUS_LOC keys have proper translations in both languages - All 6 main translation keys now present in both language files
1096 lines
88 KiB
JSON
1096 lines
88 KiB
JSON
{
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"TEXT_EXTRACTING": "Extracting %s...%s",
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"TOOLTIP_ALLOWS_MORE_INDEPTH": "Allows a more in-depth perspective of time spent in a certain map.",
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"TEXT_GAMEPLAY_STATS_NOTE_GAMEPLAY": "Note: Gameplay stats are saved to the current file and will be\\nlost if you quit without saving.",
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"TEXT_MOVE": "Move %s",
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"TOOLTIP_MODS_GRAPHICS_MODS_GRAPHICS": "Toggle mods. For graphics mods, this means toggling between default and mod graphics.",
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"TOOLTIP_MODS_ALLOWS_PRESSING_THE": "Allows pressing the Tab key to toggle mods",
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"SEPARATOR_WARP_WARP_POINTS": "Warp Points",
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"TEXT_START_TYPING_SEE": "Start typing to see results.",
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"TEXT_UNKNOWN": "ID",
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"TOOLTIP_CHANGES_THE_MENU": "Changes the menu display from overlay to windowed.",
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"TOOLTIP_EDITOR_ENABLES_THE_REGISTRY": "Enables the registry editor.",
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"TOOLTIP_LOGS_SOME_RESOURCES": "Logs some resources as XML when they're loaded in binary format.",
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"TOOLTIP_ADVANCE_FRAME": "Advance 1 frame.",
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"TOOLTIP_ADVANCE_FRAMES_WHILE": "Advance frames while the button is held.",
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"TOOLTIP_DEV_WARP_OPTIMIZED_DEBUG": "Optimized Debug Warp Screen, with the added ability to chose entrances and time of day.",
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"TOOLTIP_DEV_WARP_LANGUAGE_TRANSLATE": "Translate the Debug Warp Screen based on the game language.",
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"TOOLTIP_STATS_WINDOW_ENABLES_THE": "Enables the separate Stats Window.",
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"TOOLTIP_CONSOLE_WINDOW_ENABLES_THE": "Enables the separate Console Window.",
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"TOOLTIP_SAVE_EDITOR_WINDOW_ENABLES": "Enables the separate Save Editor Window.",
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"TOOLTIP_HOOK_WINDOW_ENABLES_THE": "Enables the separate Hook Debugger Window.",
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"TOOLTIP_COLLISION_VIEWER_WINDOW_ENABLES": "Enables the separate Collision Viewer Window.",
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"TOOLTIP_ACTOR_VIEWER_WINDOW_ENABLES": "Enables the separate Actor Viewer Window.",
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"TOOLTIP_VIEWER_WINDOW_ENABLES_THE": "Enables the separate Message Viewer Window.",
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"TOOLTIP_WINDOW_ENABLES_THE_SEPARATE": "Enables the separate Additional Timers Window.",
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"TOOLTIP_MAKES_THE_CURSOR": "Makes the cursor always visible, even in full screen.",
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"TOOLTIP_SAVE_MODS_OPENS_THE": "Opens the folder that contains the save and mods folders, etc.",
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"TOOLTIP_ENABLES_TEXT_SPEECH": "Enables text to speech for in game dialog",
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"TOOLTIP_DISABLES_THE_AUTOMATIC": "Disables the automatic re-centering of the camera when idle.",
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"TOOLTIP_DISABLES_THE_WHITE": "Disables the white screen flash on enemy kill.",
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"TOOLTIP_DISABLE_THE_GEOMETRY": "Disable the geometry wobble and camera distortion inside Jabu.",
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"TOOLTIP_CHANGES_THE_SCALING": "Changes the scaling of the ImGui menu elements.",
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"TOOLTIP_FULLSCREEN_TOGGLES_FULLSCREEN_ONOFF": "Toggles Fullscreen On/Off.",
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"TOOLTIP_MATCHES_INTERPOLATION_VALUE": "Matches interpolation value to the refresh rate of your display.",
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"TOOLTIP_FPS_REMOVES_TEARING_BUT": "Removes tearing, but clamps your max FPS to your displays refresh rate.",
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"TOOLTIP_FULLSCREEN_ENABLES_WINDOWED_FULLSCREEN": "Enables Windowed Fullscreen Mode.",
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"TOOLTIP_ALLOWS_MULTIPLE_WINDOWS": "Allows multiple windows to be opened at once. Requires a reload to take effect.",
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"TOOLTIP_SETS_THE_APPLIED": "Sets the applied Texture Filtering.",
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"TOOLTIP_CONTROLS_VIEWER_TOGGLES_THE": "Toggles the Input Viewer.",
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"TOOLTIP_CONTROLS_VIEWER_WINDOW_ENABLES": "Enables the separate Input Viewer Settings Window.",
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"TOOLTIP_WHICH_CORNER_THE": "Which corner of the screen notifications appear in.",
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"TOOLTIP_HOW_LONG_NOTIFICATIONS": "How long notifications are displayed for.",
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"TOOLTIP_HOW_OPAQUE_THE": "How opaque the background of notifications is.",
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"TOOLTIP_HOW_LARGE_NOTIFICATIONS": "How large notifications are.",
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"TOOLTIP_NOTIFICATION_DISPLAYS_TEST_NOTIFICATION": "Displays a test notification.",
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"TOOLTIP_AUDIO_PREVENT_NOTIFICATIONS_FROM": "Prevent notifications from playing a sound.",
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"TOOLTIP_HTTPSGITHUBCOMHARBOURMASTERSSAIL": "https://github.com/HarbourMasters/sail",
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"TOOLTIP_RESOLUTION_WINDOW_OVERRIDE_THE": "Override the resolution scale slider and use the settings below, irrespective of window size.",
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"COLLAPSING_INTEGER_SCALING_SETTINGS": "Integer Scaling Settings",
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"TOOLTIP_WINDOW_DONT_SCALE_IMAGE": "Don't scale image to fill window.",
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"TOOLTIP_INTEGER_SCALES_THE": "Integer scales the image. Only available in Pixel Perfect Mode.",
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"TOOLTIP_WINDOW_AUTOMATICALLY_SETS_SCALE": "Automatically sets scale factor to fit window. Only available in Pixel Perfect Mode.",
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"COLLAPSING_ADDITIONAL_SETTINGS": "Additional Settings",
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"BUTTON_CLICK_REENABLE_ASPECT": "Click to reenable aspect correction.",
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"TEXT_ASPECT_RATIO_2F1": "Aspect ratio: %.2f:1",
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"TOOLTIP_THIS_BUTTON_FROM": "Remove this button from the combination",
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"TEXT_REQUIRES_LOGIC_TURNED": "Requires Logic Turned On.",
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"TOOLTIP_RANDOMIZER_CREATES_NEW_RANDOM": "Creates a new random seed value to be used when generating a randomizer",
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"TOOLTIP_RANDOMIZER_MUST_FILE_SELECT": "Must be on File Select to generate a randomizer seed.",
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"TEXT_SPOILER_FILE": "Spoiler File: %s",
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"TOOLTIP_GAMEPLAY_REPLACE_NAVIS_OVERWORLD": "Replace Navi's overworld quest hints with rando-related gameplay hints.",
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"TOOLTIP_WHEN_OBTAINING_RUPEES": "When obtaining Rupees, randomize what the Rupee is called in the textbox.",
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"TOOLTIP_GRAPHICS_USE_CUSTOM_GRAPHICS": "Use Custom graphics for Dungeon Keys, Big and Small, so that they can be easily told apart.",
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"TOOLTIP_WITH_SHUFFLE_SPEAK": "With Shuffle Speak, jabber nut model & color will be generic.",
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"TOOLTIP_ENABLED_SIGNS_NEAR": "If enabled, signs near loading zones will tell you where they lead to.",
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"TOOLTIP_RANDOMIZER_WINDOW_ENABLES_THE": "Enables the separate Randomizer Settings Window.",
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"TOOLTIP_TOGGLES_THE_ITEM": "Toggles the Item Tracker.",
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"TOOLTIP_TOGGLES_THE_ENTRANCE": "Toggles the Entrance Tracker.",
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"TOOLTIP_TOGGLES_THE_CHECK": "Toggles the Check Tracker.",
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"TOOLTIP_NOTIFICATION_SHOW_NOTIFICATION_WHEN": "Show a notification when the game is autosaved.",
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"TOOLTIP_ONLY_CHANGE_THE": "Only change the texture of containers if you have the Stone of Agony.",
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"TOOLTIP_NIGHTTIME_SKULLTULAS_WILL": "Nighttime Skulltulas will spawn during both day and night.",
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"TOOLTIP_ALLOWS_GRAVES_PULLED": "Allows graves to be pulled when child during the day.",
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"TOOLTIP_SHOPS_AND_MINIGAMES": "Shops and Minigames are open both day and night. Requires a scene reload to take effect.",
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"TOOLTIP_RANDOMIZER_THIS_NOT_COMPATIBLE": "This is not compatible with the Locked Overworld Doors Randomizer option.",
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"TOOLTIP_SPEAK_NAVI_WITH": "Speak to Navi with L but enter First-Person Camera with C-Up.",
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"TOOLTIP_BUFFERS_YOUR_INPUTS": "Buffers your inputs to be executed a specified amount of frames later.",
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"TOOLTIP_BUTTONS_ACTIVATE_TARGET": "Buttons to activate target switching.",
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"TOOLTIP_DISABLE_RANDOM_CAMERA": "Disable Random Camera Wiggle at Low Health.",
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"TOOLTIP_ALLOW_LINK_PUT": "Allow Link to put items away without having to wait around.",
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"TOOLTIP_ALLOW_LINK_ENTER": "Allow Link to enter Jabu-Jabu without feeding him a fish.",
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"TOOLTIP_MESSAGES_SKIP_PICKUP_MESSAGES": "Skip Pickup Messages for new Consumable Items.",
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"TOOLTIP_PREVENT_FORCED_CONVERSATIONS": "Prevent forced conversations with Navi and/or other NPCs.",
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"TOOLTIP_HOLDING_DOWN_SKIPS": "Holding down B skips text.",
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"TOOLTIP_SPEEDS_LIFTING_SILVER": "Speeds up lifting Silver Rocks and Obelisks.",
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"TOOLTIP_SPEEDS_SHIP_SHADOW": "Speeds up ship in Shadow Temple.",
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"TOOLTIP_SPEEDS_EMPTYING_ANIMATION": "Speeds up emptying animation when dumping out the contents of a bottle.",
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"TOOLTIP_SPEEDS_ANIMATION_THE": "Speeds up animation of the pause menu, similar to Majora's Mask",
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"TOOLTIP_SKIP_THE_TOWER": "Skip the tower escape sequence between Ganondorf and Ganon.",
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"TOOLTIP_CAUSES_YOUR_WALLET": "Causes your Wallet to fill and empty faster when you gain or lose money.",
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"TOOLTIP_RENDERS_HEALTH_BAR": "Renders a health bar for Enemies when Z-Targeted.",
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"TOOLTIP_MAKES_ALL_EQUIPMENT": "Makes all equipment visible, regardless of age.",
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"TOOLTIP_RENDERS_GAUNTLETS_WHEN": "Renders Gauntlets when using the Bow and Hookshot like in OoT3D.",
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"TOOLTIP_DISABLES_THE_BEATING": "Disables the Beating Animation of the Hearts on the HUD.",
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"TOOLTIP_ALWAYS_SHOWS_DUNGEON": "Always shows dungeon entrance icons on the Minimap.",
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"TOOLTIP_THE_DARKNESS_THAT": "Remove the Darkness that appears when charging a Spin Attack.",
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"TOOLTIP_LINK_WILL_NOT": "Link will not spin when the Goron Pot starts to spin.",
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"TOOLTIP_ADJUSTS_THE_HORIZONTAL": "Adjusts the Horizontal Culling Plane to account for Widescreen Resolutions.",
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"TOOLTIP_ALLOWS_EQUIPPING_SHIELDS": "Allows equipping Shields, Tunics and Boots to C-Buttons/D-pad.",
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"TOOLTIP_ALLOWS_LINK_UNSHEATHE": "Allows Link to unsheathe sword without slashing automatically.",
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"TOOLTIP_ADDS_PROMPT_EQUIP": "Adds a prompt to equip newly-obtained Swords, Shields, and Tunics.",
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"TOOLTIP_PREVENT_DROPPING_INPUTS": "Prevent dropping inputs when playing the Ocarina too quickly.",
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"TOOLTIP_SKIP_THE_PART": "Skip the part where the Ocarina Playback is called when you play a song.",
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"TOOLTIP_ALLOWS_MASKS_EQUIPPED": "Allows masks to be equipped normally from the pause menu as adult.",
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"TOOLTIP_TURNS_BUNNY_HOOD": "Turns Bunny Hood Invisible while still maintaining its effects.",
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"TOOLTIP_REMOVES_THE_CAP": "Removes the cap of 3 active explosives being deployed at once.",
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"TOOLTIP_AIMING_WITH_THE": "Aiming with the Boomerang will display a reticle as with the Hookshot.",
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"TOOLTIP_GREATLY_DECREASES_CAST": "Greatly decreases cast time of Farore's Wind magic spell.",
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"TOOLTIP_BLUE_FIRE_DROPPED": "Blue Fire dropped from bottle can be bottled.",
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"TOOLTIP_PREVENTS_IMMEDIATELY_FALLING": "Prevents immediately falling off climbable surfaces if climbing on the edges.",
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"TOOLTIP_MAKE_CROUCH_STABBING": "Make crouch stabbing always do the same damage as a regular slash.",
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"TOOLTIP_FIXES_THE_BROKEN": "Fixes the Broken Giant's Knife flag not being reset when Medigoron fixes it.",
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"TOOLTIP_MAKES_THE_AND": "Makes the L and R buttons in the pause menu the same color.",
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"TOOLTIP_CORRECTLY_CENTERS_THE": "Correctly centers the Navi text prompt on the HUD's C-Up button.",
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"TOOLTIP_RESTORE_THE_ORIGINAL": "Restore the original red blood from NTSC 1.0/1.1. Disable for Green blood.",
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"TOOLTIP_ALLOWS_BOMBCHUS_EXPLODE": "Allows Bombchus to explode out of bounds. Similar to GameCube and Wii VC.",
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"TOOLTIP_MODIFIES_DAMAGE_TAKEN": "Modifies Damage taken after Bonking.",
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"TOOLTIP_RESPAWN_WITH_FULL": "Respawn with Full Health instead of 3 hearts.",
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"TOOLTIP_DISABLES_RANDOM_DROPS": "Disables Random Drops, except from the Goron Pot, Dampe, and Bosses.",
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"TOOLTIP_BOMBCHUS_WILL_SOMETIMES": "Bombchus will sometimes drop in place of Bombs.",
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"TOOLTIP_ADJUSTS_RATE_DAMPE": "Adjusts rate Dampe drops flames during race.",
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"TOOLTIP_ALWAYS_GET_THE": "Always get the Heart Piece/Purple Rupee from the Spinning Goron Pot.",
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"TOOLTIP_ALL_DOGS_CAN": "All dogs can be traded in and will count as Richard.",
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"TOOLTIP_ALL_MAJOR_BOSSES": "All Major Bosses move and act twice as fast.",
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"TOOLTIP_ALL_REGULAR_ENEMIES": "All Regular Enemies and Mini-Bosses move and act twice as fast.",
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"TOOLTIP_THE_TIME_BETWEEN": "The time between groups of Leevers spawning.",
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"TOOLTIP_TURN_ONOFF_CHANGES": "Turn on/off changes to the Fishing behavior.",
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"TOOLTIP_SKIPS_THE_SHOOTING": "Skips the Shooting Gallery minigame.",
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"TOOLTIP_THE_AMMUNITION_THE": "The ammunition at the start of the Shooting Gallery minigame as Adult.",
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"TOOLTIP_PREVENTS_THE_SMALL": "Prevents the small Cucco from appearing in the Bombchu Bowling minigame.",
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"TOOLTIP_PREVENTS_THE_BIG": "Prevents the big Cucco from appearing in the Bombchu Bowling minigame.",
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"TOOLTIP_THE_NUMBER_BOMBCHUS": "The number of Bombchus available at the start of the Bombchu Bowling minigame.",
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"TOOLTIP_SKIPS_THE_FROGS": "Skips the Frogs' Ocarina Game.",
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"TOOLTIP_REMOVES_THE_TIMER": "Removes the timer to play back the song.",
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"TOOLTIP_SKIPS_THE_LOST": "Skips the Lost Woods Ocarina Memory Game.",
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"TOOLTIP_ADJUST_THE_NUMBER": "Adjust the number of notes you need to play to end the third round.",
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"TOOLTIP_AMYS_BLOCK_PUSHING": "Amy's block pushing puzzle instantly solved.",
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"TOOLTIP_ALL_FISH_WILL": "All fish will be caught instantly.",
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"TOOLTIP_WHEN_LINE_STABLE": "When a line is stable, guarantee bite. Otherwise use Default logic.",
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"TOOLTIP_HOOK_ONCE_HOOK_BEEN": "Once a hook as been set, Fish will never let go while being reeled in.",
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"TOOLTIP_LOACHES_WILL_ALWAYS": "Loaches will always appear in the fishing pond instead of every four visits.",
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"TOOLTIP_THE_POND_OWNER": "The Pond Owner will not ask to confirm if you want to keep a smaller Fish.",
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"TOOLTIP_ALLOWS_DOGS_FOLLOW": "Allows dogs to follow you anywhere you go, even if you leave the Market.",
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"TOOLTIP_RUPEES_REDUCE_OVER": "Rupees reduce over time, Link suffers damage when the count hits 0.",
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"TOOLTIP_INTERVAL_BETWEEN_RUPEE": "Interval between Rupee reduction in Rupee Dash Mode.",
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"TOOLTIP_WALLMASTER_FOLLOWS_LINK": "A Wallmaster follows Link everywhere, don't get caught!",
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"TOOLTIP_ENABLES_ADDITIONAL_TRAP": "Enables additional Trap variants.",
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"TOOLTIP_ALLOWS_YOU_USE": "Allows you to use any item at any location",
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"TOOLTIP_MAKES_EVERY_TUNIC": "Makes every tunic have the effects of every other tunic.",
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"TOOLTIP_PREVENTS_THE_DEKU": "Prevents the Deku Shield from burning on contact with fire.",
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"TOOLTIP_MAKES_EVERY_SURFACE": "Makes every surface in the game climbable.",
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"TOOLTIP_ALLOWS_YOU_WALK": "Allows you to walk through walls.",
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"TOOLTIP_HOLDING_MAKES_YOU": "Holding L makes you float into the air.",
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"TOOLTIP_PREVENTS_REDEADS_AND": "Prevents ReDeads and Gibdos from being able to freeze you with their scream.",
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"TOOLTIP_DISABLES_SANDSTORM_EFFECT": "Disables sandstorm effect in Haunted Wasteland.",
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"TOOLTIP_ALLOWS_ZTARGETING_GOLD": "Allows Z-Targeting Gold Skulltulas.",
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"TOOLTIP_GIVES_YOU_THE": "Gives you the glitched damage value of the quick put away glitch.",
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"TOOLTIP_CLEARS_THE_CUTSCENE": "Clears the cutscene pointer to a value safe for wrong warps.",
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"TOOLTIP_DROPS_FROM_ENEMIES": "Drops from enemies, grass, etc. don't disappear after a set amount of time.",
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"TOOLTIP_PREVENTS_FISH_FROM": "Prevents fish from automatically despawning after a while when dropped.",
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"TOOLTIP_PREVENTS_BUGS_FROM": "Prevents bugs from automatically despawning after a while when dropped.",
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"TOOLTIP_FREEZES_THE_TIME": "Freezes the time of day.",
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"TOOLTIP_SYNCS_THE_INGAME": "Syncs the in-game time with the real world time.",
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"TOOLTIP_SWITCHES_LINKS_AGE": "Switches Link's age and reloads the area.",
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"TOOLTIP_SAVE_LOAD_CHANGE_SLOTS": "F5 to save, F6 to change slots, F7 to load",
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"TOOLTIP_TURNS_OOT_BETA": "Turns on OoT Beta Quest. *WARNING*: This will reset your game!",
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"TOOLTIP_COSMETICS_EDITOR_WINDOW_ENABLES": "Enables the separate Cosmetics Editor Window.",
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"TOOLTIP_AUDIO_EDITOR_WINDOW_ENABLES": "Enables the separate Audio Editor Window.",
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"TOOLTIP_GAMEPLAY_STATS_WINDOW_ENABLES": "Enables the separate Gameplay Stats Window.",
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"SEPARATOR_CONNECTION_SETTINGS": "Connection Settings",
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"TEXT_PORT_HOST_PORT": "Host & Port",
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"TEXT_NAME_COLOR": "Name & Color",
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"TEXT_ROOM": "Room ID",
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"TEXT_TEAM_ITEMS_FLAGS": "Team ID (Items & Flags Shared)",
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"TEXT_CONNECTING": "Connecting...",
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"SEPARATOR_CURRENT_ROOM": "Current Room",
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"BUTTON_REQUEST_TEAM_STATE": "Request Team State",
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"TOOLTIP_TRY_THIS_YOU": "Try this if you are missing items or flags that your team members have collected",
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"SEPARATOR_ROOM_SETTINGS_ADMIN": "Room Settings (Admin Only)",
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"BUTTON_ALL_TEAM_STATE": "Clear All Team State",
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"SEPARATOR_USAGE_INSTRUCTIONS": "Usage Instructions",
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"TEXTWRAPPED_ALL_PLAYERS_INVOLVED": "1. All players involved should start at the file select screen",
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"TEXT_PLAYERS_ONLINE": "Players Online: %d",
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"TEXT_INCOMPATIBLE_VERSION_WILL": "Incompatible version! Will not work together!",
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"TEXT_YOURS": "Yours: %u",
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"TEXT_THEIRS": "Theirs: %u",
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"TEXT_SEED_MISMATCH_CONTINUING": "Seed mismatch! Continuing will break things!",
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"TOOLTIP_REVERT_EVERY_ELEMENT": "Revert every element to use their original position and no margins",
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"TOOLTIP_USING_THIS_ALLOW": "Using this allow you move the element with General margins sliders",
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"TOOLTIP_THIS_WILL_USE": "This will use enemy on screen position",
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"TOOLTIP_WINDOW_THIS_WILL_MAKE": "This will make your elements follow the bottom edge of your game window",
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"TOOLTIP_THIS_WILL_MAKE": "This will make your elements follow the bottom of the life meter",
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"TOOLTIP_THIS_SLIDER_USED": "This slider is used to move Left and Right your elements.",
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"SEPARATOR_GENERAL_MARGINS_SETTINGS": "General Margins Settings",
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"COLLAPSING_HEARTS_COUNT_POSITION": "Hearts count position",
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"TOOLTIP_THIS_WILL_SET": "This will set the length of a row of hearts. Set to 0 for unlimited length.",
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"COLLAPSING_MAGIC_METER_POSITION": "Magic Meter position",
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"COLLAPSING_VISUAL_STONE_AGONY": "Visual stone of agony position",
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"COLLAPSING_DPAD_ITEMS_POSITION": "DPad items position",
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"COLLAPSING_ENEMY_HEALTH_BAR": "Enemy Health Bar position",
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"TOOLTIP_THIS_WILL_CHANGE": "This will change the width of the health bar",
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"TEXT_ENABLED_TIMERS": "No Enabled Timers...",
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"TOOLTIP_CONTROLS_VIEWER_SETS_THE": "Sets the on screen size of the input viewer",
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"COLLAPSING_BUTTONS": "Buttons",
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"COLLAPSING_STICK_ANALOG_STICK": "Analog Stick",
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"COLLAPSING_ADDITIONAL": "Additional (\\",
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"COLLAPSING_ANALOG_ANGLE_VALUES": "Analog Angle Values",
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"TOOLTIP_STICK_CONTROLS_VIEWER_DISPLAYS": "Displays analog stick angle values in the input viewer",
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"TEXT_X3D_Y3D": "X:%3d, Y:%3d",
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"TEXT_PRESS_ANY_BUTTONNMOVE": "Press any button,\\nmove any axis,\\nor press any key\\nto edit mapping",
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"TOOLTIP_AXIS_THRESHOLD": "Edit axis threshold",
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"TEXT_STICK_STICK_AXIS_THRESHOLD": "Stick axis threshold:",
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"TEXT_TRIGGER_TRIGGER_AXIS_THRESHOLD": "Trigger axis threshold:",
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"TEXT_SENSITIVITY_SENSITIVITY": "Sensitivity:",
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"TEXT_DEADZONE_DEADZONE": "Deadzone:",
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"TEXT_NOTCH_SNAP_ANGLE": "Notch Snap Angle:",
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"TEXT_RUMBLE_PRESS_ANY_BUTTONNOR": "Press any button\\nor move any axis\\nto add rumble device",
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"TEXT_SMALL_MOTOR_INTENSITY": "Small Motor Intensity:",
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"TEXT_LARGE_MOTOR_INTENSITY": "Large Motor Intensity:",
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"TEXT_LED_PRESS_ANY_BUTTONNOR": "Press any button\\nor move any axis\\nto add LED device",
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"TEXT_LED_LED_COLOR": "LED Color:",
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"TEXT_CUSTOM_COLOR": "Custom Color",
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"TOOLTIP_SETS_THE_BRIGHTNESS": "Sets the brightness of controller LEDs. 0% brightness = LEDs off.",
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"TEXT_GYRO_PRESS_ANY_BUTTONNOR": "Press any button\\nor move any axis\\nto add gyro device",
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"BUTTON_RECALIBRATE": "Recalibrate",
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"TOOLTIP_STICK_ALLOWS_FOR_AIMING": "Allows for aiming with the right stick in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
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"TOOLTIP_STICK_CHANGES_THE_LEFT": "Changes the left stick to move the player while in first-person mode",
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"TOOLTIP_INVERTS_THE_CAMERA": "Inverts the Camera Y Axis in:\\n-Free look",
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"TOOLTIP_INVERTS_THE_SHIELD": "Inverts the Shield Aiming Y Axis",
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"TOOLTIP_VIEW_GYRO_PREVENTS_THE": "Prevents the C-Up view from auto-centering, allowing for Gyro Aiming",
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"TOOLTIP_THE_CURSOR_WILL": "The cursor will only move a single space no matter how long a D-pad direction is held",
|
|
"COLLAPSING_DPAD": "D-Pad",
|
|
"COLLAPSING_RUMBLE_RUMBLE": "Rumble",
|
|
"COLLAPSING_GYRO_GYRO": "Gyro",
|
|
"COLLAPSING_LEDS": "LEDs",
|
|
"COLLAPSING_MODIFIER_BUTTONS": "Modifier Buttons",
|
|
"COLLAPSING_CONTROLS_OCARINA_CONTROLS": "Ocarina Controls",
|
|
"COLLAPSING_CONTROLS_CAMERA_CONTROLS": "Camera Controls",
|
|
"COLLAPSING_CONTROLS_DPAD_CONTROLS": "D-Pad Controls",
|
|
"BUTTON_ALL": "Clear All",
|
|
"TEXT_PORT_THIS_WILL_ALL": "This will clear all existing mappings for\\nGamepad (SDL) on port %d.\\n\\nContinue?",
|
|
"BUTTON_SET_DEFAULTS": "Set defaults",
|
|
"TOOLTIP_ENEMIES_AND_BOSSES": "Enemies and Bosses spawn with random sizes.",
|
|
"BUTTON_SET_TOKENS": "Set Tokens",
|
|
"SEPARATOR_WINDOW_WINDOW_OPTIONS": "Window Options",
|
|
"SEPARATOR_SPLIT_LIST_MANAGEMENT": "Split List Management",
|
|
"TEXT_NEW_LIST_NAME": "New List Name:",
|
|
"TEXT_LOAD_SELECT_LIST": "Select List to Load:",
|
|
"SEPARATOR_RESOURCES": "Resources",
|
|
"SEPARATOR_SPOILER_LOG_REWARDS": "Spoiler Log Rewards",
|
|
"TEXT_NAME": "Name: %s",
|
|
"SEPARATOR_LOADSAVE_SPOILER_LOG": "Load/Save Spoiler Log",
|
|
"TEXT_SPOILER_LOGS_FOUND": "No Spoiler Logs found.",
|
|
"SEPARATOR_CURRENT_SEED_HASH": "Current Seed Hash",
|
|
"TEXT_SPOILER_LOG_LOADED": "No Spoiler Log Loaded",
|
|
"SEPARATOR_OPTIONS": "Options",
|
|
"TEXT_LOAD_PLEASE_SPOILER_DATA": "Please Load Spoiler Data...",
|
|
"TEXT_CURRENT_HINT": "Current Hint:",
|
|
"TEXT_NEW_HINT": "New Hint:",
|
|
"TOOLTIP_RANDOMIZE_HINT": "Randomize Hint",
|
|
"TEXT_CHECKS": "Checks: %d/%d",
|
|
"TOOLTIP_CUSTOMIZE_WHAT_NUMBERS": "Customize what numbers are shown for triforce piece tracking.",
|
|
"TOOLTIP_SHOWS_MORE_EASILY": "Shows an 'H' or an 'L' to more easily distinguish between Hookshot and Longshot.",
|
|
"TEXT_LOAD_WAITING_FOR_FILE": "Waiting for file load...",
|
|
"TOOLTIP_SETS_THE_FONT": "Sets the font size used in the check tracker.",
|
|
"TOOLTIP_ENABLED_WILL_HIDE": "If enabled, will hide area headers that have no locations matching filter",
|
|
"SEPARATOR_TRACKER_HEADER_VISIBILITY": "Tracker Header Visibility",
|
|
"TOOLTIP_ENABLED_WILL_PREVENT": "If enabled, will prevent the tracker from displaying slots with non-shop-item shuffles.",
|
|
"TOOLTIP_ENABLED_WILL_SHOW": "If enabled, will show a check's logic when hovering over it.",
|
|
"TEXTWRAPPED_THE_ENTRANCE_TRACKER": "The entrance tracker will only track shuffled entrances",
|
|
"TEXT_SORT": "Sort By",
|
|
"TOOLTIP_SORT_ENTRANCES_THE": "Sort entrances by the overrided destination",
|
|
"TEXT_LIST_ITEMS": "List Items",
|
|
"TOOLTIP_AUTOMATICALLY_SCROLL_THE": "Automatically scroll to the first available entrance in the current scene",
|
|
"TOOLTIP_HIGHLIGHT_THE_ENTRANCE": "Highlight the previous entrance that Link came from",
|
|
"TOOLTIP_HIGHLIGHT_AVAILABLE_ENTRANCES": "Highlight available entrances in the current scene",
|
|
"TOOLTIP_COLLAPSE_UNDISCOVERED_ENTRANCES": "Collapse undiscovered entrances towards the bottom of each group",
|
|
"TOOLTIP_HIDE_REVERSE_ENTRANCE": "Hide reverse entrance transitions when Decouple Entrances is off",
|
|
"TEXT_GROUP": "Group By",
|
|
"TOOLTIP_GROUP_ENTRANCES_THEIR": "Group entrances by their entrance type",
|
|
"TEXT_SPOILER_REVEAL": "Spoiler Reveal",
|
|
"TOOLTIP_REVEAL_THE_SOURCE": "Reveal the source for undiscovered entrances",
|
|
"TOOLTIP_REVEAL_THE_DESTINATION": "Reveal the destination for undiscovered entrances",
|
|
"TEXT_PLATFORM_WINDOWS": "Platform: Windows",
|
|
"TEXT_PLATFORM_IOS": "Platform: iOS",
|
|
"TEXT_PLATFORM_MACOS": "Platform: macOS",
|
|
"TEXT_PLATFORM_LINUX": "Platform: Linux",
|
|
"TEXT_PLATFORM_UNKNOWN": "Platform: Unknown",
|
|
"TEXT_FPS_STATUS_03F_MSFRAME": "Status: %0.3f ms/frame (%0.1f FPS)",
|
|
"TEXT_TABLE": "Table ID",
|
|
"TEXT": "Text ID",
|
|
"TOOLTIP_LANGUAGE_LOAD_WHICH_LANGUAGE": "Which language to load from the selected text ID",
|
|
"BUTTON_DISPLAY_MESSAGEEXISTINGMESSAGE": "Display Message##ExistingMessage",
|
|
"TEXT_CUSTOM_MESSAGE": "Custom Message",
|
|
"BUTTON_DISPLAY_MESSAGECUSTOMMESSAGE": "Display Message##CustomMessage",
|
|
"TEXT_DESCRIPTION": "Description: %s",
|
|
"TEXT_CATEGORY": "Category: %s",
|
|
"TEXT_PARAMETERS": "Parameters: %d",
|
|
"TEXT_ACTOR_ACTOR_LIST_INDEX": "Actor List Index: %d",
|
|
"TEXT_ACTOR_ACTOR_POSITION": "Actor Position",
|
|
"TEXT_ACTOR_ACTOR_ROTATION": "Actor Rotation",
|
|
"TEXT_FLAGS": "Flags",
|
|
"TEXT_BGCHECKFLAGS": "bgCheckFlags",
|
|
"TEXT_ACTOR_SELECT_ACTOR_DISPLAY": "Select an actor to display information.",
|
|
"TOOLTIP_ACTOR_GRABS_ACTOR_WITH": "Grabs actor with target arrow above it. You might need C-Up for enemies",
|
|
"TOOLTIP_ACTOR_GRABS_ACTOR_THAT": "Grabs actor that Link is holding",
|
|
"TOOLTIP_ACTOR_CONTROLS_CHANGES_THE": "Changes the actor specific param menus with a direct input",
|
|
"TEXT_ACTOR_ACTOR_SPECIFIC_DATA": "Actor Specific Data",
|
|
"TEXT_ACTOR_NEW_ACTOR_POSITION": "New Actor Position",
|
|
"TEXT_ACTOR_NEW_ACTOR_ROTATION": "New Actor Rotation",
|
|
"TEXT_ACTOR_GLOBAL_CONTEXT_NEEDED": "Global Context needed for actor info!",
|
|
"TOOLTIP_COLLISION_APPLIES_THE_SCENES": "Applies the scene's shading to the collision display.",
|
|
"INPUTTEXT_DISPLAY_LISTS": "Search Display Lists",
|
|
"TEXT_RESOURCE_TYPE_NOT": "Resource type is not a Display List. Please choose another.",
|
|
"TEXT_TOTAL_INSTRUCTION_SIZE": "Total Instruction Size: %lu",
|
|
"TEXT_FMT": "FMT: %u",
|
|
"TEXT_SIZ": "SIZ: %u",
|
|
"TEXT_LINE": "LINE: %u",
|
|
"TEXT_TMEM": "TMEM: %u",
|
|
"TEXT_TILE": "TILE: %u",
|
|
"TEXT_PAL": "PAL: %u",
|
|
"TEXT_CMT": "CMT: %u",
|
|
"TEXT_MASKT": "MASKT: %u",
|
|
"TEXT_SHIFT": "SHIFT: %u",
|
|
"TEXT_CMS": "CMS: %u",
|
|
"TEXT_MASKS": "MASKS: %u",
|
|
"TEXT_SHIFTS": "SHIFTS: %u",
|
|
"TEXT_WIDTH": "WIDTH: %u",
|
|
"TEXT_TEXTURE_NAME": "Texture Name: %s",
|
|
"TEXT_NUM_VTX": "Num VTX: %u",
|
|
"TEXT_OFFSET": "Offset: %u",
|
|
"TEXT_VERTEX_NAME": "Vertex Name: %s",
|
|
"TEXT_RESERVED_SECOND_HALF": "%lu - Reserved - Second half of %s",
|
|
"TEXT_ERROR_DISPLAYING_INSTRUCTIONS": "Error displaying DL instructions.",
|
|
"TOOLTIP_CURRENT_FILE_NUMBER": "Current File Number",
|
|
"TOOLTIP_PLAYER_NAME": "Player Name",
|
|
"TOOLTIP_ENCODING_USED_FOR": "Encoding used for Player Name",
|
|
"TOOLTIP_MAXIMUM_HEALTH_UNITS": "Maximum health. 16 units per full heart",
|
|
"TOOLTIP_CURRENT_HEALTH_UNITS": "Current health. 16 units per full heart",
|
|
"TOOLTIP_DOUBLE_DEFENSE_UNLOCKED": "Is double defense unlocked?",
|
|
"TOOLTIP_CURRENT_MAGIC_LEVEL": "Current magic level",
|
|
"TOOLTIP_CURRENT_MAGIC_UNITS": "Current magic. 48 units per magic level",
|
|
"TOOLTIP_CURRENT_RUPEES": "Current rupees",
|
|
"TOOLTIP_TIME_DAY": "Time of day",
|
|
"TOOLTIP_TOTAL_NUMBER_DAYS": "Total number of days elapsed since receiving claim check from Biggoron",
|
|
"TOOLTIP_TOTAL_NUMBER_DEATHS": "Total number of deaths",
|
|
"TOOLTIP_BIGGORON_SWORD_UNLOCKED": "Is Biggoron sword unlocked? Replaces Giant's knife",
|
|
"TOOLTIP_GIANTS_KNIFE_HEALTH": "Giant's knife health. Default is 8. Must be >0 for Biggoron sword to work",
|
|
"TOOLTIP_FROM_WHICH_ENTRANCE": "From which entrance did Link arrive?",
|
|
"TOOLTIP_WHICH_CUTSCENE_THIS": "Which cutscene is this?",
|
|
"TOOLTIP_NAVI_WANTS_TALK": "Navi wants to talk at 600 units, decides not to at 3000.",
|
|
"TOOLTIP_HEAT_TIMER_RACE": "Heat timer, race timer, etc. Has white font",
|
|
"TOOLTIP_TIME_SECONDS": "Time, in seconds",
|
|
"TOOLTIP_TRADE_TIMER_GANON": "Trade timer, Ganon collapse timer, etc. Has yellow font",
|
|
"TOOLTIP_AUDIO_SOUND_SETTING": "Sound setting",
|
|
"TOOLTIP_SAVE_WARNING_YOU_YOUR": "WARNING! If you save, your file may be locked! Use caution!",
|
|
"TOOLTIP_ZTARGETING_BEHAVIOR": "Z-Targeting behavior",
|
|
"TOOLTIP_CURRENTLY_OBTAINED_TRIFORCE": "Currently obtained Triforce Pieces. For Triforce Hunt.",
|
|
"TOOLTIP_USED_THE_SINKING": "Used the Sinking lure to catch it.",
|
|
"TOOLTIP_PLAYED_LEAST_ONE": "Played at least one game as an adult",
|
|
"TOOLTIP_THE_OWNERS_NOW": "The owner's now visibly bald when Adult Link.",
|
|
"TOOLTIP_DETERMINES_WEATHER_AND": "Determines weather and school size during dawn/dusk.",
|
|
"TOOLTIP_RESTRICTS_ITEMS_AND": "Restricts items and ammo to only what is possible to legally acquire in-game",
|
|
"TOOLTIP_NONE": "None",
|
|
"TEXT_AMMO": "Ammo",
|
|
"TEXT_0X02X": "0x%02X",
|
|
"TEXTWRAPPED_0X02X": "0x%02X: %s",
|
|
"TEXT_FLAGS_MATCH_THE": "No flags match the current search.",
|
|
"TEXT_STATEFLAGS1": "stateFlags1",
|
|
"TEXT_STATEFLAGS2": "stateFlags2",
|
|
"TEXT_STATEFLAGS3": "stateFlags3",
|
|
"TEXT_UNK6AEROTFLAGS": "unk_6AE_rotFlags",
|
|
"TEXT_SWITCH": "Switch",
|
|
"TEXT_TEMP_SWITCH": "Temp Switch",
|
|
"TEXT_TEMP": "Temp Clear",
|
|
"TEXT_COLLECT": "Collect",
|
|
"TEXT_TEMP_COLLECT": "Temp Collect",
|
|
"TEXT_CHEST": "Chest",
|
|
"TOOLTIP_SAVE_CURRENT_SCENE_FLAGS": "Save current scene flags. Normally happens on scene exit",
|
|
"TOOLTIP_CURRENT_SCENE_FLAGS": "Clear current scene flags. Reload scene to see changes",
|
|
"TEXT_CURRENT_GAME_STATE": "Current game state does not have an active scene",
|
|
"TEXT_MAP": "Map",
|
|
"TOOLTIP_OPEN_FLAGS_FOR": "Open flags for current scene",
|
|
"TEXT_ROOMS": "Rooms",
|
|
"TEXT_FLOORS": "Floors",
|
|
"TEXT_GOLD_SKULLTULAS": "Gold Skulltulas",
|
|
"BUTTON_CATCH_ALL_CHILD": "Catch All (Child)",
|
|
"BUTTON_UNCATCH_ALL_CHILD": "Uncatch All (Child)",
|
|
"BUTTON_CATCH_ALL_ADULT": "Catch All (Adult)",
|
|
"BUTTON_UNCATCH_ALL_ADULT": "Uncatch All (Adult)",
|
|
"TEXT_DUNGEON_ITEMS": "Dungeon Items",
|
|
"TEXT_BARINADES_LAIR_DOES": "Barinade's Lair does not have small keys",
|
|
"TEXT_LINKS_POSITION": "Link's Position",
|
|
"TEXT_LINKS_ROTATION": "Link's Rotation",
|
|
"TEXT_LINKS_MODEL_ROTATION": "Link's Model Rotation",
|
|
"TEXT_LINKS_CURRENT_EQUIPMENT": "Link's Current Equipment",
|
|
"TEXT_CURRENT_ITEMS": "Current Items",
|
|
"TEXT_CURRENT_DPAD_ITEMS": "Current D-pad Items",
|
|
"TEXT_PLAYER_STATE": "Player State",
|
|
"TEXT_SWORD": "Sword",
|
|
"TEXT_GLOBAL_CONTEXT_NEEDED": "Global Context needed for player info!",
|
|
"TEXT_TOTAL_REGISTERED": "Total Registered: %d",
|
|
"TEXT_NORMAL": "Normal",
|
|
"TEXT_PTR": "Ptr",
|
|
"TEXT_FILTER": "Filter",
|
|
"TOOLTIP_STOP_PREVIEW": "Stop Preview",
|
|
"TOOLTIP_PLAY_PREVIEW": "Play Preview",
|
|
"TOOLTIP_UNKNOWN": "Reset to default",
|
|
"TOOLTIP_AUDIO_RANDOMIZE_THIS_SOUND": "Randomize this sound",
|
|
"TOOLTIP_AUDIO_AUDIO_RANDOMIZES_ALL": "Randomizes all unlocked music and sound effects across tab groups",
|
|
"TOOLTIP_AUDIO_AUDIO_RESETS_ALL": "Resets all unlocked music and sound effects across tab groups",
|
|
"TOOLTIP_AUDIO_AUDIO_LOCKS_ALL": "Locks all music and sound effects across tab groups",
|
|
"TOOLTIP_AUDIO_AUDIO_UNLOCKS_ALL": "Unlocks all music and sound effects across tab groups",
|
|
"TOOLTIP_AUDIO_DISABLE_THE_LOW": "Disable the low HP beeping sound.",
|
|
"TOOLTIP_AUDIO_DISABLES_THE_VOICE": "Disables the voice audio when Navi calls you.",
|
|
"TOOLTIP_AUDIO_PLAYS_THE_BATTLE": "Plays the battle music when getting close to a Leever, like in Majora's Mask.",
|
|
"TEXT_PRESETS_PRESETS": "Presets",
|
|
"TEXT_PRESETS_PRESETS_PRESETS_WITH": "No presets with rando options. Make some in Settings -> Presets",
|
|
"TEXT_PRESETS_PRESETS_FOUND": "No presets found.",
|
|
"TEXT_DLIST": "dlist: %p",
|
|
"TEXT_BREAKPOINT": "BreakPoint: %s",
|
|
"TEXT_DISP_STACK": "Disp Stack",
|
|
"TEXT_TILES": "Tiles",
|
|
"TEXT_LOADED_TEXTURES": "Loaded Textures",
|
|
"TEXT_LOAD_TEXTURE": "Texture To Load",
|
|
"BUTTON_DEV_DEBUG": "Debug",
|
|
"BUTTON_RESUME_GAME": "Resume Game",
|
|
"MENUITEM_COPY_TEXT": "Copy Text",
|
|
"BUTTON_SUBMIT": "Submit",
|
|
"TEXT_PLATFORM_OPENBSD": "Platform: OpenBSD",
|
|
"TEXT_FPS_STATUS_MSFRAME_FPS": "Status: %.3f ms/frame (%.1f FPS)",
|
|
"OVERLAYS_TEXT_FONT": "Overlays Text Font",
|
|
"KEEP_TRACK_OF_THE": "Keep track of the timer as an in-game HUD element. The position of the ",
|
|
"TOOLTIP_KEEP_TRACK_OF_THE": "Keep track of the timer as an in-game HUD element. The position of the ",
|
|
"ALLOWS_A_MORE_INDEPTH": "Allows a more in-depth perspective of time spent in a certain map.",
|
|
"TOOLTIP_ALLOWS_A_MORE_INDEPTH": "Allows a more in-depth perspective of time spent in a certain map.",
|
|
"TIMESTAMPS_ARE_RELATIVE_TO": "Timestamps are relative to starting timestamp rather than in game time, ",
|
|
"TOOLTIP_TIMESTAMPS_ARE_RELATIVE_TO": "Timestamps are relative to starting timestamp rather than in game time, ",
|
|
"TOGGLE_MODS_FOR_GRAPHICS": "Toggle mods. For graphics mods, this means toggling between default and mod graphics.",
|
|
"TOOLTIP_TOGGLE_MODS_FOR_GRAPHICS": "Toggle mods. For graphics mods, this means toggling between default and mod graphics.",
|
|
"ALLOWS_PRESSING_THE_TAB": "Allows pressing the Tab key to toggle mods",
|
|
"TOOLTIP_ALLOWS_PRESSING_THE_TAB": "Allows pressing the Tab key to toggle mods",
|
|
"CHANGES_THE_MENU_DISPLAY": "Changes the menu display from overlay to windowed.",
|
|
"TOOLTIP_CHANGES_THE_MENU_DISPLAY": "Changes the menu display from overlay to windowed.",
|
|
"ENABLES_DEBUG_MODE_ALLOWING": "Enables Debug Mode, allowing you to select maps with L + R + Z, noclip ",
|
|
"TOOLTIP_ENABLES_DEBUG_MODE_ALLOWING": "Enables Debug Mode, allowing you to select maps with L + R + Z, noclip ",
|
|
"ENABLES_THE_REGISTRY_EDITOR": "Enables the registry editor.",
|
|
"TOOLTIP_ENABLES_THE_REGISTRY_EDITOR": "Enables the registry editor.",
|
|
"CHANGES_THE_BEHAVIOR_OF": "Changes the behavior of debug file select creation (creating a save file on slot 1 ",
|
|
"TOOLTIP_CHANGES_THE_BEHAVIOR_OF": "Changes the behavior of debug file select creation (creating a save file on slot 1 ",
|
|
"ENABLES_SKULLTULA_DEBUG_WHEN": "Enables Skulltula Debug, when moving the cursor in the menu above various ",
|
|
"TOOLTIP_ENABLES_SKULLTULA_DEBUG_WHEN": "Enables Skulltula Debug, when moving the cursor in the menu above various ",
|
|
"ADVANCE_1_FRAME": "Advance 1 frame.",
|
|
"TOOLTIP_ADVANCE_1_FRAME": "Advance 1 frame.",
|
|
"ADVANCE_FRAMES_WHILE_THE": "Advance frames while the button is held.",
|
|
"TOOLTIP_ADVANCE_FRAMES_WHILE_THE": "Advance frames while the button is held.",
|
|
"THE_LOG_LEVEL_DETERMINES": "The log level determines which messages are printed to the console.",
|
|
"TOOLTIP_THE_LOG_LEVEL_DETERMINES": "The log level determines which messages are printed to the console.",
|
|
"OPTIMIZED_DEBUG_WARP_SCREEN": "Optimized Debug Warp Screen, with the added ability to chose entrances and time of day.",
|
|
"TOOLTIP_OPTIMIZED_DEBUG_WARP_SCREEN": "Optimized Debug Warp Screen, with the added ability to chose entrances and time of day.",
|
|
"TRANSLATE_THE_DEBUG_WARP": "Translate the Debug Warp Screen based on the game language.",
|
|
"TOOLTIP_TRANSLATE_THE_DEBUG_WARP": "Translate the Debug Warp Screen based on the game language.",
|
|
"ENABLES_THE_SEPARATE_STATS": "Enables the separate Stats Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_STATS": "Enables the separate Stats Window.",
|
|
"ENABLES_THE_SEPARATE_CONSOLE": "Enables the separate Console Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_CONSOLE": "Enables the separate Console Window.",
|
|
"ENABLES_THE_SEPARATE_SAVE": "Enables the separate Save Editor Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_SAVE": "Enables the separate Save Editor Window.",
|
|
"ENABLES_THE_SEPARATE_HOOK": "Enables the separate Hook Debugger Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_HOOK": "Enables the separate Hook Debugger Window.",
|
|
"ENABLES_THE_SEPARATE_COLLISION": "Enables the separate Collision Viewer Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_COLLISION": "Enables the separate Collision Viewer Window.",
|
|
"ENABLES_THE_SEPARATE_ACTOR": "Enables the separate Actor Viewer Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_ACTOR": "Enables the separate Actor Viewer Window.",
|
|
"ENABLES_THE_SEPARATE_DISPLAY": "Enables the separate Display List Viewer Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_DISPLAY": "Enables the separate Display List Viewer Window.",
|
|
"ENABLES_THE_SEPARATE_VALUE": "Enables the separate Value Viewer Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_VALUE": "Enables the separate Value Viewer Window.",
|
|
"ENABLES_THE_SEPARATE_MESSAGE": "Enables the separate Message Viewer Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_MESSAGE": "Enables the separate Message Viewer Window.",
|
|
"ENABLES_THE_SEPARATE_GFX": "Enables the separate Gfx Debugger Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_GFX": "Enables the separate Gfx Debugger Window.",
|
|
"MAKES_THE_CURSOR_ALWAYS": "Makes the cursor always visible, even in full screen.",
|
|
"TOOLTIP_MAKES_THE_CURSOR_ALWAYS": "Makes the cursor always visible, even in full screen.",
|
|
"OPENS_THE_FOLDER_THAT": "Opens the folder that contains the save and mods folders, etc.",
|
|
"TOOLTIP_OPENS_THE_FOLDER_THAT": "Opens the folder that contains the save and mods folders, etc.",
|
|
"CONFIGURE_WHAT_HAPPENS_WHEN": "Configure what happens when starting or resetting the game.\\n\\n",
|
|
"TOOLTIP_CONFIGURE_WHAT_HAPPENS_WHEN": "Configure what happens when starting or resetting the game.\\n\\n",
|
|
"ENABLES_TEXT_TO_SPEECH": "Enables text to speech for in game dialog",
|
|
"TOOLTIP_ENABLES_TEXT_TO_SPEECH": "Enables text to speech for in game dialog",
|
|
"DISABLES_THE_AUTOMATIC_RECENTERING": "Disables the automatic re-centering of the camera when idle.",
|
|
"TOOLTIP_DISABLES_THE_AUTOMATIC_RECENTERING": "Disables the automatic re-centering of the camera when idle.",
|
|
"DISABLES_THE_WHITE_SCREEN": "Disables the white screen flash on enemy kill.",
|
|
"TOOLTIP_DISABLES_THE_WHITE_SCREEN": "Disables the white screen flash on enemy kill.",
|
|
"DISABLE_THE_GEOMETRY_WOBBLE": "Disable the geometry wobble and camera distortion inside Jabu.",
|
|
"TOOLTIP_DISABLE_THE_GEOMETRY_WOBBLE": "Disable the geometry wobble and camera distortion inside Jabu.",
|
|
"CHANGES_THE_SCALING_OF": "Changes the scaling of the ImGui menu elements.",
|
|
"TOOLTIP_CHANGES_THE_SCALING_OF": "Changes the scaling of the ImGui menu elements.",
|
|
"TOGGLES_FULLSCREEN_ONOFF": "Toggles Fullscreen On/Off.",
|
|
"TOOLTIP_TOGGLES_FULLSCREEN_ONOFF": "Toggles Fullscreen On/Off.",
|
|
"MULTIPLIES_YOUR_OUTPUT_RESOLUTION": "Multiplies your output resolution by the value inputted, as a more intensive but effective ",
|
|
"TOOLTIP_MULTIPLIES_YOUR_OUTPUT_RESOLUTION": "Multiplies your output resolution by the value inputted, as a more intensive but effective ",
|
|
"ACTIVATES_MSAA_MULTISAMPLE_ANTIALIASING": "Activates MSAA (multi-sample anti-aliasing) from 2x up to 8x, to smooth the edges of ",
|
|
"TOOLTIP_ACTIVATES_MSAA_MULTISAMPLE_ANTIALIASING": "Activates MSAA (multi-sample anti-aliasing) from 2x up to 8x, to smooth the edges of ",
|
|
"MATCHES_INTERPOLATION_VALUE_TO": "Matches interpolation value to the refresh rate of your display.",
|
|
"TOOLTIP_MATCHES_INTERPOLATION_VALUE_TO": "Matches interpolation value to the refresh rate of your display.",
|
|
"REMOVES_TEARING_BUT_CLAMPS": "Removes tearing, but clamps your max FPS to your displays refresh rate.",
|
|
"TOOLTIP_REMOVES_TEARING_BUT_CLAMPS": "Removes tearing, but clamps your max FPS to your displays refresh rate.",
|
|
"ENABLES_WINDOWED_FULLSCREEN_MODE": "Enables Windowed Fullscreen Mode.",
|
|
"TOOLTIP_ENABLES_WINDOWED_FULLSCREEN_MODE": "Enables Windowed Fullscreen Mode.",
|
|
"ALLOWS_MULTIPLE_WINDOWS_TO": "Allows multiple windows to be opened at once. Requires a reload to take effect.",
|
|
"TOOLTIP_ALLOWS_MULTIPLE_WINDOWS_TO": "Allows multiple windows to be opened at once. Requires a reload to take effect.",
|
|
"SETS_THE_APPLIED_TEXTURE": "Sets the applied Texture Filtering.",
|
|
"TOOLTIP_SETS_THE_APPLIED_TEXTURE": "Sets the applied Texture Filtering.",
|
|
"ENABLES_THE_SEPARATE_BINDINGS": "Enables the separate Bindings Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_BINDINGS": "Enables the separate Bindings Window.",
|
|
"TOGGLES_THE_INPUT_VIEWER": "Toggles the Input Viewer.",
|
|
"TOOLTIP_TOGGLES_THE_INPUT_VIEWER": "Toggles the Input Viewer.",
|
|
"ENABLES_THE_SEPARATE_INPUT": "Enables the separate Input Viewer Settings Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_INPUT": "Enables the separate Input Viewer Settings Window.",
|
|
"WHICH_CORNER_OF_THE": "Which corner of the screen notifications appear in.",
|
|
"TOOLTIP_WHICH_CORNER_OF_THE": "Which corner of the screen notifications appear in.",
|
|
"HOW_LONG_NOTIFICATIONS_ARE": "How long notifications are displayed for.",
|
|
"TOOLTIP_HOW_LONG_NOTIFICATIONS_ARE": "How long notifications are displayed for.",
|
|
"HOW_OPAQUE_THE_BACKGROUND": "How opaque the background of notifications is.",
|
|
"TOOLTIP_HOW_OPAQUE_THE_BACKGROUND": "How opaque the background of notifications is.",
|
|
"HOW_LARGE_NOTIFICATIONS_ARE": "How large notifications are.",
|
|
"TOOLTIP_HOW_LARGE_NOTIFICATIONS_ARE": "How large notifications are.",
|
|
"DISPLAYS_A_TEST_NOTIFICATION": "Displays a test notification.",
|
|
"TOOLTIP_DISPLAYS_A_TEST_NOTIFICATION": "Displays a test notification.",
|
|
"PREVENT_NOTIFICATIONS_FROM_PLAYING": "Prevent notifications from playing a sound.",
|
|
"TOOLTIP_PREVENT_NOTIFICATIONS_FROM_PLAYING": "Prevent notifications from playing a sound.",
|
|
"ENABLES_THE_SEPARATE_MOD": "Enables the separate Mod Menu Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_MOD": "Enables the separate Mod Menu Window.",
|
|
"OVERRIDE_THE_RESOLUTION_SCALE": "Override the resolution scale slider and use the settings below, irrespective of window size.",
|
|
"TOOLTIP_OVERRIDE_THE_RESOLUTION_SCALE": "Override the resolution scale slider and use the settings below, irrespective of window size.",
|
|
"INTEGER_SCALES_THE_IMAGE": "Integer scales the image. Only available in Pixel Perfect Mode.",
|
|
"TOOLTIP_INTEGER_SCALES_THE_IMAGE": "Integer scales the image. Only available in Pixel Perfect Mode.",
|
|
"AUTOMATICALLY_SETS_SCALE_FACTOR": "Automatically sets scale factor to fit window. Only available in Pixel Perfect Mode.",
|
|
"TOOLTIP_AUTOMATICALLY_SETS_SCALE_FACTOR": "Automatically sets scale factor to fit window. Only available in Pixel Perfect Mode.",
|
|
"PREVENTS_INTEGER_SCALING_FACTOR": "Prevents integer scaling factor from exceeding screen bounds.\\n\\n",
|
|
"TOOLTIP_PREVENTS_INTEGER_SCALING_FACTOR": "Prevents integer scaling factor from exceeding screen bounds.\\n\\n",
|
|
"REMOVE_THIS_BUTTON_FROM": "Remove this button from the combination",
|
|
"TOOLTIP_REMOVE_THIS_BUTTON_FROM": "Remove this button from the combination",
|
|
"CREATES_A_NEW_RANDOM": "Creates a new random seed value to be used when generating a randomizer",
|
|
"TOOLTIP_CREATES_A_NEW_RANDOM": "Creates a new random seed value to be used when generating a randomizer",
|
|
"WHEN_OBTAINING_RUPEES_RANDOMIZE": "When obtaining Rupees, randomize what the Rupee is called in the textbox.",
|
|
"TOOLTIP_WHEN_OBTAINING_RUPEES_RANDOMIZE": "When obtaining Rupees, randomize what the Rupee is called in the textbox.",
|
|
"USE_CUSTOM_GRAPHICS_FOR": "Use Custom graphics for Dungeon Keys, Big and Small, so that they can be easily told apart.",
|
|
"TOOLTIP_USE_CUSTOM_GRAPHICS_FOR": "Use Custom graphics for Dungeon Keys, Big and Small, so that they can be easily told apart.",
|
|
"MATCHES_THE_COLOR_OF": "Matches the color of maps & compasses to the dungeon they belong to. ",
|
|
"TOOLTIP_MATCHES_THE_COLOR_OF": "Matches the color of maps & compasses to the dungeon they belong to. ",
|
|
"WITH_SHUFFLE_SPEAK_JABBER": "With Shuffle Speak, jabber nut model & color will be generic.",
|
|
"TOOLTIP_WITH_SHUFFLE_SPEAK_JABBER": "With Shuffle Speak, jabber nut model & color will be generic.",
|
|
"IF_ENABLED_SIGNS_NEAR": "If enabled, signs near loading zones will tell you where they lead to.",
|
|
"TOOLTIP_IF_ENABLED_SIGNS_NEAR": "If enabled, signs near loading zones will tell you where they lead to.",
|
|
"ENABLES_THE_SEPARATE_RANDOMIZER": "Enables the separate Randomizer Settings Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_RANDOMIZER": "Enables the separate Randomizer Settings Window.",
|
|
"TOGGLES_THE_ITEM_TRACKER": "Toggles the Item Tracker.",
|
|
"TOOLTIP_TOGGLES_THE_ITEM_TRACKER": "Toggles the Item Tracker.",
|
|
"ENABLES_THE_SEPARATE_ITEM": "Enables the separate Item Tracker Settings Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_ITEM": "Enables the separate Item Tracker Settings Window.",
|
|
"TOGGLES_THE_ENTRANCE_TRACKER": "Toggles the Entrance Tracker.",
|
|
"TOOLTIP_TOGGLES_THE_ENTRANCE_TRACKER": "Toggles the Entrance Tracker.",
|
|
"ENABLES_THE_SEPARATE_ENTRANCE": "Enables the separate Entrance Tracker Settings Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_ENTRANCE": "Enables the separate Entrance Tracker Settings Window.",
|
|
"TOGGLES_THE_CHECK_TRACKER": "Toggles the Check Tracker.",
|
|
"TOOLTIP_TOGGLES_THE_CHECK_TRACKER": "Toggles the Check Tracker.",
|
|
"ENABLES_THE_SEPARATE_CHECK": "Enables the separate Check Tracker Settings Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_CHECK": "Enables the separate Check Tracker Settings Window.",
|
|
"SHOW_A_NOTIFICATION_WHEN": "Show a notification when the game is autosaved.",
|
|
"TOOLTIP_SHOW_A_NOTIFICATION_WHEN": "Show a notification when the game is autosaved.",
|
|
"ONLY_CHANGE_THE_TEXTURE": "Only change the texture of containers if you have the Stone of Agony.",
|
|
"TOOLTIP_ONLY_CHANGE_THE_TEXTURE": "Only change the texture of containers if you have the Stone of Agony.",
|
|
"NIGHTTIME_SKULLTULAS_WILL_SPAWN": "Nighttime Skulltulas will spawn during both day and night.",
|
|
"TOOLTIP_NIGHTTIME_SKULLTULAS_WILL_SPAWN": "Nighttime Skulltulas will spawn during both day and night.",
|
|
"ALLOWS_GRAVES_TO_BE": "Allows graves to be pulled when child during the day.",
|
|
"TOOLTIP_ALLOWS_GRAVES_TO_BE": "Allows graves to be pulled when child during the day.",
|
|
"SHOPS_AND_MINIGAMES_ARE": "Shops and Minigames are open both day and night. Requires a scene reload to take effect.",
|
|
"TOOLTIP_SHOPS_AND_MINIGAMES_ARE": "Shops and Minigames are open both day and night. Requires a scene reload to take effect.",
|
|
"ALLOWS_THE_CURSOR_ON": "Allows the cursor on the pause menu to be over any slot. Sometimes required in Randomizer ",
|
|
"TOOLTIP_ALLOWS_THE_CURSOR_ON": "Allows the cursor on the pause menu to be over any slot. Sometimes required in Randomizer ",
|
|
"SPEAK_TO_NAVI_WITH": "Speak to Navi with L but enter First-Person Camera with C-Up.",
|
|
"TOOLTIP_SPEAK_TO_NAVI_WITH": "Speak to Navi with L but enter First-Person Camera with C-Up.",
|
|
"ADDS_BACK_IN_A": "Adds back in a delay after unpausing before the game resumes playing again, ",
|
|
"TOOLTIP_ADDS_BACK_IN_A": "Adds back in a delay after unpausing before the game resumes playing again, ",
|
|
"BUFFERS_YOUR_INPUTS_TO": "Buffers your inputs to be executed a specified amount of frames later.",
|
|
"TOOLTIP_BUFFERS_YOUR_INPUTS_TO": "Buffers your inputs to be executed a specified amount of frames later.",
|
|
"REWORKS_TARGETING_FUNCTIONALITYN": "Reworks targeting functionality\\n",
|
|
"TOOLTIP_REWORKS_TARGETING_FUNCTIONALITYN": "Reworks targeting functionality\\n",
|
|
"BUTTONS_TO_ACTIVATE_TARGET": "Buttons to activate target switching.",
|
|
"TOOLTIP_BUTTONS_TO_ACTIVATE_TARGET": "Buttons to activate target switching.",
|
|
"DISABLE_RANDOM_CAMERA_WIGGLE": "Disable Random Camera Wiggle at Low Health.",
|
|
"TOOLTIP_DISABLE_RANDOM_CAMERA_WIGGLE": "Disable Random Camera Wiggle at Low Health.",
|
|
"ALLOW_LINK_TO_PUT": "Allow Link to put items away without having to wait around.",
|
|
"TOOLTIP_ALLOW_LINK_TO_PUT": "Allow Link to put items away without having to wait around.",
|
|
"RESETS_THE_NAVI_TIMER": "Resets the Navi timer on scene change. If you have already talked to her, ",
|
|
"TOOLTIP_RESETS_THE_NAVI_TIMER": "Resets the Navi timer on scene change. If you have already talked to her, ",
|
|
"ALLOW_LINK_TO_ENTER": "Allow Link to enter Jabu-Jabu without feeding him a fish.",
|
|
"TOOLTIP_ALLOW_LINK_TO_ENTER": "Allow Link to enter Jabu-Jabu without feeding him a fish.",
|
|
"SKIP_PICKUP_MESSAGES_FOR": "Skip Pickup Messages for Bottle Swipes.",
|
|
"TOOLTIP_SKIP_PICKUP_MESSAGES_FOR": "Skip Pickup Messages for Bottle Swipes.",
|
|
"PREVENT_FORCED_CONVERSATIONS_WITH": "Prevent forced conversations with Navi and/or other NPCs.",
|
|
"TOOLTIP_PREVENT_FORCED_CONVERSATIONS_WITH": "Prevent forced conversations with Navi and/or other NPCs.",
|
|
"HOLDING_DOWN_B_SKIPS": "Holding down B skips text.",
|
|
"TOOLTIP_HOLDING_DOWN_B_SKIPS": "Holding down B skips text.",
|
|
"SPEEDS_UP_LIFTING_SILVER": "Speeds up lifting Silver Rocks and Obelisks.",
|
|
"TOOLTIP_SPEEDS_UP_LIFTING_SILVER": "Speeds up lifting Silver Rocks and Obelisks.",
|
|
"SPEEDS_UP_SHIP_IN": "Speeds up ship in Shadow Temple.",
|
|
"TOOLTIP_SPEEDS_UP_SHIP_IN": "Speeds up ship in Shadow Temple.",
|
|
"MAKES_LINK_ALWAYS_KICK": "Makes Link always kick the chest to open it, instead of doing the longer ",
|
|
"TOOLTIP_MAKES_LINK_ALWAYS_KICK": "Makes Link always kick the chest to open it, instead of doing the longer ",
|
|
"SPEEDS_UP_EMPTYING_ANIMATION": "Speeds up emptying animation when dumping out the contents of a bottle.",
|
|
"TOOLTIP_SPEEDS_UP_EMPTYING_ANIMATION": "Speeds up emptying animation when dumping out the contents of a bottle.",
|
|
"SKIP_THE_TOWER_ESCAPE": "Skip the tower escape sequence between Ganondorf and Ganon.",
|
|
"TOOLTIP_SKIP_THE_TOWER_ESCAPE": "Skip the tower escape sequence between Ganondorf and Ganon.",
|
|
"CAUSES_YOUR_WALLET_TO": "Causes your Wallet to fill and empty faster when you gain or lose money.",
|
|
"TOOLTIP_CAUSES_YOUR_WALLET_TO": "Causes your Wallet to fill and empty faster when you gain or lose money.",
|
|
"DISABLES_2D_PRERENDERED_BACKGROUNDS": "Disables 2D pre-rendered backgrounds. Enable this when using a mod that ",
|
|
"TOOLTIP_DISABLES_2D_PRERENDERED_BACKGROUNDS": "Disables 2D pre-rendered backgrounds. Enable this when using a mod that ",
|
|
"RENDERS_A_HEALTH_BAR": "Renders a health bar for Enemies when Z-Targeted.",
|
|
"TOOLTIP_RENDERS_A_HEALTH_BAR": "Renders a health bar for Enemies when Z-Targeted.",
|
|
"MAKES_ALL_EQUIPMENT_VISIBLE": "Makes all equipment visible, regardless of age.",
|
|
"TOOLTIP_MAKES_ALL_EQUIPMENT_VISIBLE": "Makes all equipment visible, regardless of age.",
|
|
"RENDERS_GAUNTLETS_WHEN_USING": "Renders Gauntlets when using the Bow and Hookshot like in OoT3D.",
|
|
"TOOLTIP_RENDERS_GAUNTLETS_WHEN_USING": "Renders Gauntlets when using the Bow and Hookshot like in OoT3D.",
|
|
"HIDES_MOST_OF_THE": "Hides most of the UI when not needed.\\n",
|
|
"TOOLTIP_HIDES_MOST_OF_THE": "Hides most of the UI when not needed.\\n",
|
|
"DISABLES_THE_BEATING_ANIMATION": "Disables the Beating Animation of the Hearts on the HUD.",
|
|
"TOOLTIP_DISABLES_THE_BEATING_ANIMATION": "Disables the Beating Animation of the Hearts on the HUD.",
|
|
"ALWAYS_SHOWS_DUNGEON_ENTRANCE": "Always shows dungeon entrance icons on the Minimap.",
|
|
"TOOLTIP_ALWAYS_SHOWS_DUNGEON_ENTRANCE": "Always shows dungeon entrance icons on the Minimap.",
|
|
"THE_SKYBOX_IN_THE": "The skybox in the background of the File Select screen will go through the ",
|
|
"TOOLTIP_THE_SKYBOX_IN_THE": "The skybox in the background of the File Select screen will go through the ",
|
|
"REMOVE_THE_DARKNESS_THAT": "Remove the Darkness that appears when charging a Spin Attack.",
|
|
"TOOLTIP_REMOVE_THE_DARKNESS_THAT": "Remove the Darkness that appears when charging a Spin Attack.",
|
|
"LINK_WILL_NOT_SPIN": "Link will not spin when the Goron Pot starts to spin.",
|
|
"TOOLTIP_LINK_WILL_NOT_SPIN": "Link will not spin when the Goron Pot starts to spin.",
|
|
"ADJUSTS_THE_HORIZONTAL_CULLING": "Adjusts the Horizontal Culling Plane to account for Widescreen Resolutions.",
|
|
"TOOLTIP_ADJUSTS_THE_HORIZONTAL_CULLING": "Adjusts the Horizontal Culling Plane to account for Widescreen Resolutions.",
|
|
"ALLOWS_UNEQUIPPING_ITEMS_FROM": "Allows unequipping items from C-Buttons/D-pad by hovering over an equipped ",
|
|
"TOOLTIP_ALLOWS_UNEQUIPPING_ITEMS_FROM": "Allows unequipping items from C-Buttons/D-pad by hovering over an equipped ",
|
|
"ALLOWS_EQUIPPING_SHIELDS_TUNICS": "Allows equipping Shields, Tunics and Boots to C-Buttons/D-pad.",
|
|
"TOOLTIP_ALLOWS_EQUIPPING_SHIELDS_TUNICS": "Allows equipping Shields, Tunics and Boots to C-Buttons/D-pad.",
|
|
"ALLOWS_LINK_TO_UNSHEATHE": "Allows Link to unsheathe sword without slashing automatically.",
|
|
"TOOLTIP_ALLOWS_LINK_TO_UNSHEATHE": "Allows Link to unsheathe sword without slashing automatically.",
|
|
"ADDS_A_PROMPT_TO": "Adds a prompt to equip newly-obtained Swords, Shields, and Tunics.",
|
|
"TOOLTIP_ADDS_A_PROMPT_TO": "Adds a prompt to equip newly-obtained Swords, Shields, and Tunics.",
|
|
"PREVENT_DROPPING_INPUTS_WHEN": "Prevent dropping inputs when playing the Ocarina too quickly.",
|
|
"TOOLTIP_PREVENT_DROPPING_INPUTS_WHEN": "Prevent dropping inputs when playing the Ocarina too quickly.",
|
|
"SKIP_THE_PART_WHERE": "Skip the part where the Ocarina Playback is called when you play a song.",
|
|
"TOOLTIP_SKIP_THE_PART_WHERE": "Skip the part where the Ocarina Playback is called when you play a song.",
|
|
"ALLOWS_LINK_TO_FREELY": "Allows Link to freely change age by playing the Song of Time.\\n",
|
|
"TOOLTIP_ALLOWS_LINK_TO_FREELY": "Allows Link to freely change age by playing the Song of Time.\\n",
|
|
"ALLOWS_MASKS_TO_BE": "Allows masks to be equipped normally from the pause menu as adult.",
|
|
"TOOLTIP_ALLOWS_MASKS_TO_BE": "Allows masks to be equipped normally from the pause menu as adult.",
|
|
"STOPS_MASKS_FROM_AUTOMATICALLY": "Stops masks from automatically unequipping on certain situations:\\n",
|
|
"TOOLTIP_STOPS_MASKS_FROM_AUTOMATICALLY": "Stops masks from automatically unequipping on certain situations:\\n",
|
|
"TURNS_BUNNY_HOOD_INVISIBLE": "Turns Bunny Hood Invisible while still maintaining its effects.",
|
|
"TOOLTIP_TURNS_BUNNY_HOOD_INVISIBLE": "Turns Bunny Hood Invisible while still maintaining its effects.",
|
|
"ALLOWS_YOU_TO_CONTROL": "Allows you to control a Bombchu after dropping it.\\n",
|
|
"TOOLTIP_ALLOWS_YOU_TO_CONTROL": "Allows you to control a Bombchu after dropping it.\\n",
|
|
"MAKE_DEKU_NUTS_EXPLODE": "Make Deku Nuts explode Bombs, similar to how they interact with Bombchus. ",
|
|
"TOOLTIP_MAKE_DEKU_NUTS_EXPLODE": "Make Deku Nuts explode Bombs, similar to how they interact with Bombchus. ",
|
|
"REMOVES_THE_CAP_OF": "Removes the cap of 3 active explosives being deployed at once.",
|
|
"TOOLTIP_REMOVES_THE_CAP_OF": "Removes the cap of 3 active explosives being deployed at once.",
|
|
"BOMBCHUS_DO_NOT_SELL": "Bombchus do not sell out when bought, and a 10 pack of Bombchus costs 99 rupees ",
|
|
"TOOLTIP_BOMBCHUS_DO_NOT_SELL": "Bombchus do not sell out when bought, and a 10 pack of Bombchus costs 99 rupees ",
|
|
"ALLOWS_CHILD_LINK_TO": "Allows Child Link to use a Bow with Arrows.\\n",
|
|
"TOOLTIP_ALLOWS_CHILD_LINK_TO": "Allows Child Link to use a Bow with Arrows.\\n",
|
|
"AIMING_WITH_A_BOW": "Aiming with a Bow or Slingshot will display a reticle as with the Hookshot ",
|
|
"TOOLTIP_AIMING_WITH_A_BOW": "Aiming with a Bow or Slingshot will display a reticle as with the Hookshot ",
|
|
"INSTANTLY_RETURN_THE_BOOMERANG": "Instantly return the Boomerang to Link by pressing its item button while ",
|
|
"TOOLTIP_INSTANTLY_RETURN_THE_BOOMERANG": "Instantly return the Boomerang to Link by pressing its item button while ",
|
|
"AIMING_WITH_THE_BOOMERANG": "Aiming with the Boomerang will display a reticle as with the Hookshot.",
|
|
"TOOLTIP_AIMING_WITH_THE_BOOMERANG": "Aiming with the Boomerang will display a reticle as with the Hookshot.",
|
|
"BLUE_FIRE_DROPPED_FROM": "Blue Fire dropped from bottle can be bottled.",
|
|
"TOOLTIP_BLUE_FIRE_DROPPED_FROM": "Blue Fire dropped from bottle can be bottled.",
|
|
"FIXES_KOKIRI_ANIMATION_STATE": "Fixes kokiri animation state to match their text state when getting ",
|
|
"TOOLTIP_FIXES_KOKIRI_ANIMATION_STATE": "Fixes kokiri animation state to match their text state when getting ",
|
|
"PREVENTS_IMMEDIATELY_FALLING_OFF": "Prevents immediately falling off climbable surfaces if climbing on the edges.",
|
|
"TOOLTIP_PREVENTS_IMMEDIATELY_FALLING_OFF": "Prevents immediately falling off climbable surfaces if climbing on the edges.",
|
|
"PREVENTS_THE_FOREST_STAGE": "Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable ",
|
|
"TOOLTIP_PREVENTS_THE_FOREST_STAGE": "Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable ",
|
|
"MAKE_CROUCH_STABBING_ALWAYS": "Make crouch stabbing always do the same damage as a regular slash.",
|
|
"TOOLTIP_MAKE_CROUCH_STABBING_ALWAYS": "Make crouch stabbing always do the same damage as a regular slash.",
|
|
"FIXES_CAMERA_SLIGHTLY_DRIFTING": "Fixes camera slightly drifting to the left when standing still due to a ",
|
|
"TOOLTIP_FIXES_CAMERA_SLIGHTLY_DRIFTING": "Fixes camera slightly drifting to the left when standing still due to a ",
|
|
"FIXES_CAMERA_SWING_RATE": "Fixes camera swing rate when the player falls off a ledge and the camera ",
|
|
"TOOLTIP_FIXES_CAMERA_SWING_RATE": "Fixes camera swing rate when the player falls off a ledge and the camera ",
|
|
"MAKES_THE_L_AND": "Makes the L and R buttons in the pause menu the same color.",
|
|
"TOOLTIP_MAKES_THE_L_AND": "Makes the L and R buttons in the pause menu the same color.",
|
|
"DISABLED_PATHS_VANISH_MORE": "Disabled: Paths vanish more the higher the resolution (Z-Fighting is based on resolution).\\n",
|
|
"TOOLTIP_DISABLED_PATHS_VANISH_MORE": "Disabled: Paths vanish more the higher the resolution (Z-Fighting is based on resolution).\\n",
|
|
"RESTORE_THE_ORIGINAL_RED": "Restore the original red blood from NTSC 1.0/1.1. Disable for Green blood.",
|
|
"TOOLTIP_RESTORE_THE_ORIGINAL_RED": "Restore the original red blood from NTSC 1.0/1.1. Disable for Green blood.",
|
|
"ALLOWS_BOMBCHUS_TO_EXPLODE": "Allows Bombchus to explode out of bounds. Similar to GameCube and Wii VC.",
|
|
"TOOLTIP_ALLOWS_BOMBCHUS_TO_EXPLODE": "Allows Bombchus to explode out of bounds. Similar to GameCube and Wii VC.",
|
|
"RESTORES_THE_WIDER_RANGE": "Restores the wider range of certain shutter doors from NTSC 1.0.\\n",
|
|
"TOOLTIP_RESTORES_THE_WIDER_RANGE": "Restores the wider range of certain shutter doors from NTSC 1.0.\\n",
|
|
"MODIFIES_DAMAGE_TAKEN_AFTER": "Modifies damage taken after falling into a void:\\n",
|
|
"TOOLTIP_MODIFIES_DAMAGE_TAKEN_AFTER": "Modifies damage taken after falling into a void:\\n",
|
|
"RESPAWN_WITH_FULL_HEALTH": "Respawn with Full Health instead of 3 hearts.",
|
|
"TOOLTIP_RESPAWN_WITH_FULL_HEALTH": "Respawn with Full Health instead of 3 hearts.",
|
|
"DISABLES_RANDOM_DROPS_EXCEPT": "Disables Random Drops, except from the Goron Pot, Dampe, and Bosses.",
|
|
"TOOLTIP_DISABLES_RANDOM_DROPS_EXCEPT": "Disables Random Drops, except from the Goron Pot, Dampe, and Bosses.",
|
|
"BOMBCHUS_WILL_SOMETIMES_DROP": "Bombchus will sometimes drop in place of Bombs.",
|
|
"TOOLTIP_BOMBCHUS_WILL_SOMETIMES_DROP": "Bombchus will sometimes drop in place of Bombs.",
|
|
"ADJUSTS_RATE_DAMPE_DROPS": "Adjusts rate Dampe drops flames during race.",
|
|
"TOOLTIP_ADJUSTS_RATE_DAMPE_DROPS": "Adjusts rate Dampe drops flames during race.",
|
|
"DYING_WILL_DELETE_YOUR": "Dying will delete your file.\\n\\n",
|
|
"TOOLTIP_DYING_WILL_DELETE_YOUR": "Dying will delete your file.\\n\\n",
|
|
"ALWAYS_GET_THE_HEART": "Always get the Heart Piece/Purple Rupee from the Spinning Goron Pot.",
|
|
"TOOLTIP_ALWAYS_GET_THE_HEART": "Always get the Heart Piece/Purple Rupee from the Spinning Goron Pot.",
|
|
"ALL_DOGS_CAN_BE": "All dogs can be traded in and will count as Richard.",
|
|
"TOOLTIP_ALL_DOGS_CAN_BE": "All dogs can be traded in and will count as Richard.",
|
|
"ALL_MAJOR_BOSSES_MOVE": "All Major Bosses move and act twice as fast.",
|
|
"TOOLTIP_ALL_MAJOR_BOSSES_MOVE": "All Major Bosses move and act twice as fast.",
|
|
"ALL_REGULAR_ENEMIES_AND": "All Regular Enemies and Mini-Bosses move and act twice as fast.",
|
|
"TOOLTIP_ALL_REGULAR_ENEMIES_AND": "All Regular Enemies and Mini-Bosses move and act twice as fast.",
|
|
"THE_TIME_BETWEEN_GROUPS": "The time between groups of Leevers spawning.",
|
|
"TOOLTIP_THE_TIME_BETWEEN_GROUPS": "The time between groups of Leevers spawning.",
|
|
"TURN_ONOFF_CHANGES_TO": "Turn on/off changes to the shooting gallery behavior.",
|
|
"TOOLTIP_TURN_ONOFF_CHANGES_TO": "Turn on/off changes to the shooting gallery behavior.",
|
|
"SKIPS_THE_SHOOTING_GALLERY": "Skips the Shooting Gallery minigame.",
|
|
"TOOLTIP_SKIPS_THE_SHOOTING_GALLERY": "Skips the Shooting Gallery minigame.",
|
|
"THE_AMMUNITION_AT_THE": "The ammunition at the start of the Shooting Gallery minigame as Child.",
|
|
"TOOLTIP_THE_AMMUNITION_AT_THE": "The ammunition at the start of the Shooting Gallery minigame as Child.",
|
|
"PREVENTS_THE_SMALL_CUCCO": "Prevents the small Cucco from appearing in the Bombchu Bowling minigame.",
|
|
"TOOLTIP_PREVENTS_THE_SMALL_CUCCO": "Prevents the small Cucco from appearing in the Bombchu Bowling minigame.",
|
|
"PREVENTS_THE_BIG_CUCCO": "Prevents the big Cucco from appearing in the Bombchu Bowling minigame.",
|
|
"TOOLTIP_PREVENTS_THE_BIG_CUCCO": "Prevents the big Cucco from appearing in the Bombchu Bowling minigame.",
|
|
"THE_NUMBER_OF_BOMBCHUS": "The number of Bombchus available at the start of the Bombchu Bowling minigame.",
|
|
"TOOLTIP_THE_NUMBER_OF_BOMBCHUS": "The number of Bombchus available at the start of the Bombchu Bowling minigame.",
|
|
"REMOVES_THE_TIMER_TO": "Removes the timer to play back the song.",
|
|
"TOOLTIP_REMOVES_THE_TIMER_TO": "Removes the timer to play back the song.",
|
|
"SKIPS_THE_LOST_WOODS": "Skips the Lost Woods Ocarina Memory Game.",
|
|
"TOOLTIP_SKIPS_THE_LOST_WOODS": "Skips the Lost Woods Ocarina Memory Game.",
|
|
"ADJUST_THE_NUMBER_OF": "Adjust the number of notes the Skull Kids play to start the first round.",
|
|
"TOOLTIP_ADJUST_THE_NUMBER_OF": "Adjust the number of notes the Skull Kids play to start the first round.",
|
|
"ALL_FISH_WILL_BE": "All fish will be caught instantly.",
|
|
"TOOLTIP_ALL_FISH_WILL_BE": "All fish will be caught instantly.",
|
|
"WHEN_A_LINE_IS": "When a line is stable, guarantee bite. Otherwise use Default logic.",
|
|
"TOOLTIP_WHEN_A_LINE_IS": "When a line is stable, guarantee bite. Otherwise use Default logic.",
|
|
"ONCE_A_HOOK_AS": "Once a hook as been set, Fish will never let go while being reeled in.",
|
|
"TOOLTIP_ONCE_A_HOOK_AS": "Once a hook as been set, Fish will never let go while being reeled in.",
|
|
"LOACHES_WILL_ALWAYS_APPEAR": "Loaches will always appear in the fishing pond instead of every four visits.",
|
|
"TOOLTIP_LOACHES_WILL_ALWAYS_APPEAR": "Loaches will always appear in the fishing pond instead of every four visits.",
|
|
"THE_POND_OWNER_WILL": "The Pond Owner will not ask to confirm if you want to keep a smaller Fish.",
|
|
"TOOLTIP_THE_POND_OWNER_WILL": "The Pond Owner will not ask to confirm if you want to keep a smaller Fish.",
|
|
"EVERY_FISH_IN_THE": "Every fish in the Fishing Pond will always be a Hyrule Loach.\\n\\n",
|
|
"TOOLTIP_EVERY_FISH_IN_THE": "Every fish in the Fishing Pond will always be a Hyrule Loach.\\n\\n",
|
|
"ALLOWS_LINK_TO_BOUNCE": "Allows Link to bounce off walls when linear velocity is high enough, this is ",
|
|
"TOOLTIP_ALLOWS_LINK_TO_BOUNCE": "Allows Link to bounce off walls when linear velocity is high enough, this is ",
|
|
"ALLOWS_DOGS_TO_FOLLOW": "Allows dogs to follow you anywhere you go, even if you leave the Market.",
|
|
"TOOLTIP_ALLOWS_DOGS_TO_FOLLOW": "Allows dogs to follow you anywhere you go, even if you leave the Market.",
|
|
"RUPEES_REDUCE_OVER_TIME": "Rupees reduce over time, Link suffers damage when the count hits 0.",
|
|
"TOOLTIP_RUPEES_REDUCE_OVER_TIME": "Rupees reduce over time, Link suffers damage when the count hits 0.",
|
|
"INTERVAL_BETWEEN_RUPEE_REDUCTION": "Interval between Rupee reduction in Rupee Dash Mode.",
|
|
"TOOLTIP_INTERVAL_BETWEEN_RUPEE_REDUCTION": "Interval between Rupee reduction in Rupee Dash Mode.",
|
|
"CHANGES_HEART_PIECE_AND": "Changes Heart Piece and Heart Container functionality.\\n\\n",
|
|
"TOOLTIP_CHANGES_HEART_PIECE_AND": "Changes Heart Piece and Heart Container functionality.\\n\\n",
|
|
"ENABLES_ADDITIONAL_TRAP_VARIANTS": "Enables additional Trap variants.",
|
|
"TOOLTIP_ENABLES_ADDITIONAL_TRAP_VARIANTS": "Enables additional Trap variants.",
|
|
"ALLOWS_ANY_ITEM_TO": "Allows any item to be equipped, regardless of age.\\n",
|
|
"TOOLTIP_ALLOWS_ANY_ITEM_TO": "Allows any item to be equipped, regardless of age.\\n",
|
|
"ALLOWS_YOU_TO_USE": "Allows you to use any item at any location",
|
|
"TOOLTIP_ALLOWS_YOU_TO_USE": "Allows you to use any item at any location",
|
|
"MAKES_EVERY_TUNIC_HAVE": "Makes every tunic have the effects of every other tunic.",
|
|
"TOOLTIP_MAKES_EVERY_TUNIC_HAVE": "Makes every tunic have the effects of every other tunic.",
|
|
"PREVENTS_THE_DEKU_SHIELD": "Prevents the Deku Shield from burning on contact with fire.",
|
|
"TOOLTIP_PREVENTS_THE_DEKU_SHIELD": "Prevents the Deku Shield from burning on contact with fire.",
|
|
"MAKES_EVERY_SURFACE_IN": "Makes every surface in the game hookshotable.",
|
|
"TOOLTIP_MAKES_EVERY_SURFACE_IN": "Makes every surface in the game hookshotable.",
|
|
"ALLOWS_YOU_TO_WALK": "Allows you to walk through walls.",
|
|
"TOOLTIP_ALLOWS_YOU_TO_WALK": "Allows you to walk through walls.",
|
|
"HOLDING_L_MAKES_YOU": "Holding L makes you float into the air.",
|
|
"TOOLTIP_HOLDING_L_MAKES_YOU": "Holding L makes you float into the air.",
|
|
"PREVENTS_REDEADS_AND_GIBDOS": "Prevents ReDeads and Gibdos from being able to freeze you with their scream.",
|
|
"TOOLTIP_PREVENTS_REDEADS_AND_GIBDOS": "Prevents ReDeads and Gibdos from being able to freeze you with their scream.",
|
|
"DISABLES_SANDSTORM_EFFECT_IN": "Disables sandstorm effect in Haunted Wasteland.",
|
|
"TOOLTIP_DISABLES_SANDSTORM_EFFECT_IN": "Disables sandstorm effect in Haunted Wasteland.",
|
|
"ALLOWS_ZTARGETING_GOLD_SKULLTULAS": "Allows Z-Targeting Gold Skulltulas.",
|
|
"TOOLTIP_ALLOWS_ZTARGETING_GOLD_SKULLTULAS": "Allows Z-Targeting Gold Skulltulas.",
|
|
"PASSIVE_INFINITE_SWORD_GLITCHN": "Passive Infinite Sword Glitch\\n",
|
|
"TOOLTIP_PASSIVE_INFINITE_SWORD_GLITCHN": "Passive Infinite Sword Glitch\\n",
|
|
"GIVES_YOU_THE_GLITCHED": "Gives you the glitched damage value of the quick put away glitch.",
|
|
"TOOLTIP_GIVES_YOU_THE_GLITCHED": "Gives you the glitched damage value of the quick put away glitch.",
|
|
"CLEARS_THE_CUTSCENE_POINTER": "Clears the cutscene pointer to a value safe for wrong warps.",
|
|
"TOOLTIP_CLEARS_THE_CUTSCENE_POINTER": "Clears the cutscene pointer to a value safe for wrong warps.",
|
|
"PREVENTS_FISH_FROM_AUTOMATICALLY": "Prevents fish from automatically despawning after a while when dropped.",
|
|
"TOOLTIP_PREVENTS_FISH_FROM_AUTOMATICALLY": "Prevents fish from automatically despawning after a while when dropped.",
|
|
"PREVENTS_BUGS_FROM_AUTOMATICALLY": "Prevents bugs from automatically despawning after a while when dropped.",
|
|
"TOOLTIP_PREVENTS_BUGS_FROM_AUTOMATICALLY": "Prevents bugs from automatically despawning after a while when dropped.",
|
|
"FREEZES_THE_TIME_OF": "Freezes the time of day.",
|
|
"TOOLTIP_FREEZES_THE_TIME_OF": "Freezes the time of day.",
|
|
"SYNCS_THE_INGAME_TIME": "Syncs the in-game time with the real world time.",
|
|
"TOOLTIP_SYNCS_THE_INGAME_TIME": "Syncs the in-game time with the real world time.",
|
|
"BUTTONS_THAT_ACTIVATE_SPEED": "Buttons that activate Speed Modifier 1.\\n\\n",
|
|
"TOOLTIP_BUTTONS_THAT_ACTIVATE_SPEED": "Buttons that activate Speed Modifier 1.\\n\\n",
|
|
"F5_TO_SAVE_F6": "F5 to save, F6 to change slots, F7 to load",
|
|
"TOOLTIP_F5_TO_SAVE_F6": "F5 to save, F6 to change slots, F7 to load",
|
|
"TURNS_ON_OOT_BETA": "Turns on OoT Beta Quest. *WARNING*: This will reset your game!",
|
|
"TOOLTIP_TURNS_ON_OOT_BETA": "Turns on OoT Beta Quest. *WARNING*: This will reset your game!",
|
|
"ENABLES_THE_SEPARATE_COSMETICS": "Enables the separate Cosmetics Editor Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_COSMETICS": "Enables the separate Cosmetics Editor Window.",
|
|
"ENABLES_THE_SEPARATE_AUDIO": "Enables the separate Audio Editor Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_AUDIO": "Enables the separate Audio Editor Window.",
|
|
"ENABLES_THE_SEPARATE_GAMEPLAY": "Enables the separate Gameplay Stats Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_GAMEPLAY": "Enables the separate Gameplay Stats Window.",
|
|
"ENABLES_THE_SEPARATE_TIME": "Enables the separate Time Splits Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_TIME": "Enables the separate Time Splits Window.",
|
|
"ENABLES_THE_SEPARATE_ADDITIONAL": "Enables the separate Additional Timers Window.",
|
|
"TOOLTIP_ENABLES_THE_SEPARATE_ADDITIONAL": "Enables the separate Additional Timers Window.",
|
|
"REVERT_EVERY_ELEMENT_TO": "Revert every element to use their original position and no margins",
|
|
"TOOLTIP_REVERT_EVERY_ELEMENT_TO": "Revert every element to use their original position and no margins",
|
|
"USING_THIS_ALLOW_YOU": "Using this allow you move the element with General margins sliders",
|
|
"TOOLTIP_USING_THIS_ALLOW_YOU": "Using this allow you move the element with General margins sliders",
|
|
"THIS_WILL_USE_ORIGINAL": "This will use original intended elements position",
|
|
"TOOLTIP_THIS_WILL_USE_ORIGINAL": "This will use original intended elements position",
|
|
"THIS_WILL_MAKE_YOUR": "This will make your elements follow the left side of your game window",
|
|
"TOOLTIP_THIS_WILL_MAKE_YOUR": "This will make your elements follow the left side of your game window",
|
|
"THIS_SLIDER_IS_USED": "This slider is used to move Up and Down your elements.",
|
|
"TOOLTIP_THIS_SLIDER_IS_USED": "This slider is used to move Up and Down your elements.",
|
|
"THIS_WILL_SET_THE": "This will set the length of a row of hearts. Set to 0 for unlimited length.",
|
|
"TOOLTIP_THIS_WILL_SET_THE": "This will set the length of a row of hearts. Set to 0 for unlimited length.",
|
|
"THIS_WILL_USE_ENEMY": "This will use enemy on screen position",
|
|
"TOOLTIP_THIS_WILL_USE_ENEMY": "This will use enemy on screen position",
|
|
"THIS_WILL_CHANGE_THE": "This will change the width of the health bar",
|
|
"TOOLTIP_THIS_WILL_CHANGE_THE": "This will change the width of the health bar",
|
|
"MAKES_SNOW_FALL_CHANGES": "Makes snow fall, changes chest texture colors to red and green, etc, for ",
|
|
"TOOLTIP_MAKES_SNOW_FALL_CHANGES": "Makes snow fall, changes chest texture colors to red and green, etc, for ",
|
|
"SET_WHEN_THE_COSMETICS": "Set when the cosmetics is automaticly randomized:\\n",
|
|
"TOOLTIP_SET_WHEN_THE_COSMETICS": "Set when the cosmetics is automaticly randomized:\\n",
|
|
"SETS_THE_ON_SCREEN": "Sets the on screen size of the input viewer",
|
|
"TOOLTIP_SETS_THE_ON_SCREEN": "Sets the on screen size of the input viewer",
|
|
"SETS_THE_DESIRED_VISIBILITY": "Sets the desired visibility behavior for the button outline/background layers. Useful for ",
|
|
"TOOLTIP_SETS_THE_DESIRED_VISIBILITY": "Sets the desired visibility behavior for the button outline/background layers. Useful for ",
|
|
"SETS_THE_DISTANCE_TO": "Sets the distance to move the analog stick in the input viewer. Useful for custom ",
|
|
"TOOLTIP_SETS_THE_DISTANCE_TO": "Sets the distance to move the analog stick in the input viewer. Useful for custom ",
|
|
"DISPLAYS_ANALOG_STICK_ANGLE": "Displays analog stick angle values in the input viewer",
|
|
"TOOLTIP_DISPLAYS_ANALOG_STICK_ANGLE": "Displays analog stick angle values in the input viewer",
|
|
"HIGHLIGHTS_THE_ANGLE_VALUE": "Highlights the angle value text when the analog stick is at an angle that would ",
|
|
"TOOLTIP_HIGHLIGHTS_THE_ANGLE_VALUE": "Highlights the angle value text when the analog stick is at an angle that would ",
|
|
"HEALTHN_RED_WHEN_HEALTH": "Health\\n- Red when health critical (13-20% depending on max health)\\n- Yellow when ",
|
|
"TOOLTIP_HEALTHN_RED_WHEN_HEALTH": "Health\\n- Red when health critical (13-20% depending on max health)\\n- Yellow when ",
|
|
"SETS_THE_BRIGHTNESS_OF": "Sets the brightness of controller LEDs. 0% brightness = LEDs off.",
|
|
"TOOLTIP_SETS_THE_BRIGHTNESS_OF": "Sets the brightness of controller LEDs. 0% brightness = LEDs off.",
|
|
"ALLOWS_FOR_AIMING_WITH": "Allows for aiming with the right stick in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
|
|
"TOOLTIP_ALLOWS_FOR_AIMING_WITH": "Allows for aiming with the right stick in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
|
|
"CHANGES_THE_LEFT_STICK": "Changes the left stick to move the player while in first-person mode",
|
|
"TOOLTIP_CHANGES_THE_LEFT_STICK": "Changes the left stick to move the player while in first-person mode",
|
|
"INVERTS_THE_CAMERA_X": "Inverts the Camera X Axis in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
|
|
"TOOLTIP_INVERTS_THE_CAMERA_X": "Inverts the Camera X Axis in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
|
|
"INVERTS_THE_CAMERA_Y": "Inverts the Camera Y Axis in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
|
|
"TOOLTIP_INVERTS_THE_CAMERA_Y": "Inverts the Camera Y Axis in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
|
|
"INVERTS_THE_SHIELD_AIMING": "Inverts the Shield Aiming X Axis",
|
|
"TOOLTIP_INVERTS_THE_SHIELD_AIMING": "Inverts the Shield Aiming X Axis",
|
|
"PREVENTS_THE_CUP_VIEW": "Prevents the C-Up view from auto-centering, allowing for Gyro Aiming",
|
|
"TOOLTIP_PREVENTS_THE_CUP_VIEW": "Prevents the C-Up view from auto-centering, allowing for Gyro Aiming",
|
|
"THE_CURSOR_WILL_ONLY": "The cursor will only move a single space no matter how long a D-pad direction is held",
|
|
"TOOLTIP_THE_CURSOR_WILL_ONLY": "The cursor will only move a single space no matter how long a D-pad direction is held",
|
|
"ALLOWS_FOR_USING_THE": "Allows for using the mouse to control the camera (must enable Free Look), ",
|
|
"TOOLTIP_ALLOWS_FOR_USING_THE": "Allows for using the mouse to control the camera (must enable Free Look), ",
|
|
"WHEN_MOUSE_CONTROLS_ARE": "When Mouse Controls are enabled, this toggles whether the program will automatically ",
|
|
"TOOLTIP_WHEN_MOUSE_CONTROLS_ARE": "When Mouse Controls are enabled, this toggles whether the program will automatically ",
|
|
"NAVIGATE_CHOICES_IN_TEXT": "Navigate choices in text boxes, shop item selection, and the file select / name entry ",
|
|
"TOOLTIP_NAVIGATE_CHOICES_IN_TEXT": "Navigate choices in text boxes, shop item selection, and the file select / name entry ",
|
|
"REPLACES_FIXED_ENEMIES_THROUGHOUT": "Replaces fixed enemies throughout the game with a random enemy. Bosses, Mini-Bosses and a ",
|
|
"TOOLTIP_REPLACES_FIXED_ENEMIES_THROUGHOUT": "Replaces fixed enemies throughout the game with a random enemy. Bosses, Mini-Bosses and a ",
|
|
"ENEMIES_AND_BOSSES_SPAWN": "Enemies and Bosses spawn with random sizes.",
|
|
"TOOLTIP_ENEMIES_AND_BOSSES_SPAWN": "Enemies and Bosses spawn with random sizes.",
|
|
"SCALES_NORMAL_ENEMIES_HEALTH": "Scales normal enemies Health with their randomized size.\\n",
|
|
"TOOLTIP_SCALES_NORMAL_ENEMIES_HEALTH": "Scales normal enemies Health with their randomized size.\\n",
|
|
"CUSTOMIZE_WHAT_THE_NUMBERS": "Customize what the numbers under each item are tracking.",
|
|
"TOOLTIP_CUSTOMIZE_WHAT_THE_NUMBERS": "Customize what the numbers under each item are tracking.",
|
|
"CUSTOMIZE_WHAT_NUMBERS_ARE": "Customize what numbers are shown for key tracking.",
|
|
"TOOLTIP_CUSTOMIZE_WHAT_NUMBERS_ARE": "Customize what numbers are shown for key tracking.",
|
|
"SETS_THE_FONT_SIZE": "Sets the font size used in the check tracker.",
|
|
"TOOLTIP_SETS_THE_FONT_SIZE": "Sets the font size used in the check tracker.",
|
|
"IF_ENABLED_WILL_HIDE": "If enabled, will hide area headers that have no locations matching filter",
|
|
"TOOLTIP_IF_ENABLED_WILL_HIDE": "If enabled, will hide area headers that have no locations matching filter",
|
|
"IF_ENABLED_VANILLAMQ_DUNGEONS": "If enabled, Vanilla/MQ dungeons will show on the tracker immediately. ",
|
|
"TOOLTIP_IF_ENABLED_VANILLAMQ_DUNGEONS": "If enabled, Vanilla/MQ dungeons will show on the tracker immediately. ",
|
|
"IF_ENABLED_WILL_PREVENT": "If enabled, will prevent the tracker from displaying slots with non-shop-item shuffles.",
|
|
"TOOLTIP_IF_ENABLED_WILL_PREVENT": "If enabled, will prevent the tracker from displaying slots with non-shop-item shuffles.",
|
|
"IF_ENABLED_WILL_SHOW": "If enabled, will show GS locations in the tracker regardless of tokensanity settings.",
|
|
"TOOLTIP_IF_ENABLED_WILL_SHOW": "If enabled, will show GS locations in the tracker regardless of tokensanity settings.",
|
|
"SORT_ENTRANCES_BY_THE": "Sort entrances by the original source entrance",
|
|
"TOOLTIP_SORT_ENTRANCES_BY_THE": "Sort entrances by the original source entrance",
|
|
"AUTOMATICALLY_SCROLL_TO_THE": "Automatically scroll to the first available entrance in the current scene",
|
|
"TOOLTIP_AUTOMATICALLY_SCROLL_TO_THE": "Automatically scroll to the first available entrance in the current scene",
|
|
"HIGHLIGHT_THE_PREVIOUS_ENTRANCE": "Highlight the previous entrance that Link came from",
|
|
"TOOLTIP_HIGHLIGHT_THE_PREVIOUS_ENTRANCE": "Highlight the previous entrance that Link came from",
|
|
"HIGHLIGHT_AVAILABLE_ENTRANCES_IN": "Highlight available entrances in the current scene",
|
|
"TOOLTIP_HIGHLIGHT_AVAILABLE_ENTRANCES_IN": "Highlight available entrances in the current scene",
|
|
"COLLAPSE_UNDISCOVERED_ENTRANCES_TOWARDS": "Collapse undiscovered entrances towards the bottom of each group",
|
|
"TOOLTIP_COLLAPSE_UNDISCOVERED_ENTRANCES_TOWARDS": "Collapse undiscovered entrances towards the bottom of each group",
|
|
"HIDE_REVERSE_ENTRANCE_TRANSITIONS": "Hide reverse entrance transitions when Decouple Entrances is off",
|
|
"TOOLTIP_HIDE_REVERSE_ENTRANCE_TRANSITIONS": "Hide reverse entrance transitions when Decouple Entrances is off",
|
|
"GROUP_ENTRANCES_BY_THEIR": "Group entrances by their area",
|
|
"TOOLTIP_GROUP_ENTRANCES_BY_THEIR": "Group entrances by their area",
|
|
"REVEAL_THE_SOURCE_FOR": "Reveal the source for undiscovered entrances",
|
|
"TOOLTIP_REVEAL_THE_SOURCE_FOR": "Reveal the source for undiscovered entrances",
|
|
"REVEAL_THE_DESTINATION_FOR": "Reveal the destination for undiscovered entrances",
|
|
"TOOLTIP_REVEAL_THE_DESTINATION_FOR": "Reveal the destination for undiscovered entrances",
|
|
"WHICH_LANGUAGE_TO_LOAD": "Which language to load from the selected text ID",
|
|
"TOOLTIP_WHICH_LANGUAGE_TO_LOAD": "Which language to load from the selected text ID",
|
|
"GRABS_ACTOR_WITH_TARGET": "Grabs actor with target arrow above it. You might need C-Up for enemies",
|
|
"TOOLTIP_GRABS_ACTOR_WITH_TARGET": "Grabs actor with target arrow above it. You might need C-Up for enemies",
|
|
"GRABS_ACTOR_THAT_LINK": "Grabs actor that Link is holding",
|
|
"TOOLTIP_GRABS_ACTOR_THAT_LINK": "Grabs actor that Link is holding",
|
|
"CHANGES_THE_ACTOR_SPECIFIC": "Changes the actor specific param menus with a direct input",
|
|
"TOOLTIP_CHANGES_THE_ACTOR_SPECIFIC": "Changes the actor specific param menus with a direct input",
|
|
"ENCODING_USED_FOR_PLAYER": "Encoding used for Player Name",
|
|
"TOOLTIP_ENCODING_USED_FOR_PLAYER": "Encoding used for Player Name",
|
|
"CURRENT_HEALTH_16_UNITS": "Current health. 16 units per full heart",
|
|
"TOOLTIP_CURRENT_HEALTH_16_UNITS": "Current health. 16 units per full heart",
|
|
"IS_DOUBLE_DEFENSE_UNLOCKED": "Is double defense unlocked?",
|
|
"TOOLTIP_IS_DOUBLE_DEFENSE_UNLOCKED": "Is double defense unlocked?",
|
|
"CURRENT_MAGIC_48_UNITS": "Current magic. 48 units per magic level",
|
|
"TOOLTIP_CURRENT_MAGIC_48_UNITS": "Current magic. 48 units per magic level",
|
|
"TIME_OF_DAY": "Time of day",
|
|
"TOOLTIP_TIME_OF_DAY": "Time of day",
|
|
"SOUND_SETTING": "Sound setting",
|
|
"TOOLTIP_SOUND_SETTING": "Sound setting",
|
|
"WARNING_IF_YOU_SAVE": "WARNING! If you save, your file may be locked! Use caution!",
|
|
"TOOLTIP_WARNING_IF_YOU_SAVE": "WARNING! If you save, your file may be locked! Use caution!",
|
|
"USED_THE_SINKING_LURE": "Used the Sinking lure to catch it.",
|
|
"TOOLTIP_USED_THE_SINKING_LURE": "Used the Sinking lure to catch it.",
|
|
"PLAYED_AT_LEAST_ONE": "Played at least one game as a child",
|
|
"TOOLTIP_PLAYED_AT_LEAST_ONE": "Played at least one game as a child",
|
|
"GOT_THE_PRIZE_ITEM": "Got the prize item (Golden Scale, unless rando.)\\nUnlocks ",
|
|
"TOOLTIP_GOT_THE_PRIZE_ITEM": "Got the prize item (Golden Scale, unless rando.)\\nUnlocks ",
|
|
"RESTRICTS_ITEMS_AND_AMMO": "Restricts items and ammo to only what is possible to legally acquire in-game",
|
|
"TOOLTIP_RESTRICTS_ITEMS_AND_AMMO": "Restricts items and ammo to only what is possible to legally acquire in-game",
|
|
"CLEAR_CURRENT_SCENE_FLAGS": "Clear current scene flags. Reload scene to see changes",
|
|
"TOOLTIP_CLEAR_CURRENT_SCENE_FLAGS": "Clear current scene flags. Reload scene to see changes",
|
|
"OPEN_FLAGS_FOR_CURRENT": "Open flags for current scene",
|
|
"TOOLTIP_OPEN_FLAGS_FOR_CURRENT": "Open flags for current scene",
|
|
"RESET_TO_DEFAULT": "Reset to default",
|
|
"TOOLTIP_RESET_TO_DEFAULT": "Reset to default",
|
|
"RANDOMIZE_THIS_SOUND": "Randomize this sound",
|
|
"TOOLTIP_RANDOMIZE_THIS_SOUND": "Randomize this sound",
|
|
"RANDOMIZES_ALL_UNLOCKED_MUSIC": "Randomizes all unlocked music and sound effects across tab groups",
|
|
"TOOLTIP_RANDOMIZES_ALL_UNLOCKED_MUSIC": "Randomizes all unlocked music and sound effects across tab groups",
|
|
"RESETS_ALL_UNLOCKED_MUSIC": "Resets all unlocked music and sound effects across tab groups",
|
|
"TOOLTIP_RESETS_ALL_UNLOCKED_MUSIC": "Resets all unlocked music and sound effects across tab groups",
|
|
"LOCKS_ALL_MUSIC_AND": "Locks all music and sound effects across tab groups",
|
|
"TOOLTIP_LOCKS_ALL_MUSIC_AND": "Locks all music and sound effects across tab groups",
|
|
"UNLOCKS_ALL_MUSIC_AND": "Unlocks all music and sound effects across tab groups",
|
|
"TOOLTIP_UNLOCKS_ALL_MUSIC_AND": "Unlocks all music and sound effects across tab groups",
|
|
"DISABLE_THE_LOW_HP": "Disable the low HP beeping sound.",
|
|
"TOOLTIP_DISABLE_THE_LOW_HP": "Disable the low HP beeping sound.",
|
|
"DISABLES_THE_VOICE_AUDIO": "Disables the voice audio when Navi calls you.",
|
|
"TOOLTIP_DISABLES_THE_VOICE_AUDIO": "Disables the voice audio when Navi calls you.",
|
|
"DISABLES_THE_MUSIC_CHANGE": "Disables the music change when getting close to enemies. Useful for hearing ",
|
|
"TOOLTIP_DISABLES_THE_MUSIC_CHANGE": "Disables the music change when getting close to enemies. Useful for hearing ",
|
|
"DISABLES_THE_VOLUME_SHIFTING": "Disables the volume shifting in the Lost Woods. Useful for hearing ",
|
|
"TOOLTIP_DISABLES_THE_VOLUME_SHIFTING": "Disables the volume shifting in the Lost Woods. Useful for hearing ",
|
|
"EMITS_A_NOTIFICATION_WITH": "Emits a notification with the current song name whenever it changes. ",
|
|
"TOOLTIP_EMITS_A_NOTIFICATION_WITH": "Emits a notification with the current song name whenever it changes. ",
|
|
"WIDGET_COPY_TEXT": "Copy text",
|
|
"WIDGET_COPY_ADDRESS": "Copy address",
|
|
"WIDGET_SCROLL_TO_PARENT": "Scroll to parent",
|
|
"WIDGET_DEBUG": "Debug",
|
|
"WIDGET_RESUME_GAME": "Resume Game",
|
|
"TEXT_TEXTURE_TO_LOAD": "Texture To Load",
|
|
"WIDGET_CANCEL": "Cancel",
|
|
"WIDGET_CLOSE": "Close",
|
|
"WIDGET_RECALIBRATE": "Recalibrate",
|
|
"WIDGET_CLEAR_ALL": "Clear All",
|
|
"WIDGET_SET_DEFAULTS": "Set defaults",
|
|
"TEXT_PRESS_ANY_BUTTONNMOVE_ANY": "Press any button,\\nmove any axis,\\nor press any key\\nto add mapping",
|
|
"TEXT_STICK_AXIS_THRESHOLD": "Stick axis threshold:",
|
|
"TEXT_TRIGGER_AXIS_THRESHOLD": "Trigger axis threshold:",
|
|
"TEXT_SENSITIVITY": "Sensitivity:",
|
|
"TEXT_DEADZONE": "Deadzone:",
|
|
"TEXT_LED_COLOR": "LED Color:",
|
|
"WIDGET_CLEAR": "Clear",
|
|
"WIDGET_SUBMIT": "Submit",
|
|
"MENU_COPY_TEXT": "Copy Text",
|
|
"TEXT_NOTE_GAMEPLAY_STATS_ARE": "Note: Gameplay stats are saved to the current file and will be\\nlost if you quit without saving.",
|
|
"TEXT_WARP_POINTS": "Warp Points",
|
|
"TEXT_START_TYPING_TO_SEE": "Start typing to see results.",
|
|
"TEXT_SEARCH_RESULTS": "Search Results",
|
|
"WIDGET_CLICK_TO_REENABLE_ASPECT": "Click to reenable aspect correction.",
|
|
"TEXT_REQUIRES_LOGIC_TURNED_ON": "Requires Logic Turned On.",
|
|
"WIDGET_REQUEST_TEAM_STATE": "Request Team State",
|
|
"WIDGET_CLEAR_ALL_TEAM_STATE": "Clear All Team State",
|
|
"TEXT_HOST_PORT": "Host & Port",
|
|
"TEXT_ROOM_ID": "Room ID",
|
|
"TEXT_TEAM_ID_ITEMS_FLAGS": "Team ID (Items & Flags Shared)",
|
|
"TEXT_CONNECTION_SETTINGS": "Connection Settings",
|
|
"TEXT_CURRENT_ROOM": "Current Room",
|
|
"TEXT_ROOM_SETTINGS_ADMIN_ONLY": "Room Settings (Admin Only)",
|
|
"TEXT_USAGE_INSTRUCTIONS": "Usage Instructions",
|
|
"TEXT_INCOMPATIBLE_VERSION_WILL_NOT": "Incompatible version! Will not work together!",
|
|
"TEXT_SEED_MISMATCH_CONTINUING_WILL": "Seed mismatch! Continuing will break things!",
|
|
"TEXT_GENERAL_MARGINS_SETTINGS": "General Margins Settings",
|
|
"TEXT_NO_ENABLED_TIMERS": "No Enabled Timers...",
|
|
"WIDGET_SET_TOKENS": "Set Tokens",
|
|
"TEXT_SELECT_LIST_TO_LOAD": "Select List to Load: ",
|
|
"TEXT_WINDOW_OPTIONS": "Window Options",
|
|
"TEXT_SPLIT_LIST_MANAGEMENT": "Split List Management",
|
|
"TEXT_NO_SPOILER_LOGS_FOUND": "No Spoiler Logs found.",
|
|
"TEXT_NO_SPOILER_LOG_LOADED": "No Spoiler Log Loaded",
|
|
"TEXT_PLEASE_LOAD_SPOILER_DATA": "Please Load Spoiler Data...",
|
|
"TEXT_RESOURCES": "Resources",
|
|
"TEXT_SPOILER_LOG_REWARDS": "Spoiler Log Rewards",
|
|
"TEXT_LOADSAVE_SPOILER_LOG": "Load/Save Spoiler Log",
|
|
"TEXT_CURRENT_SEED_HASH": "Current Seed Hash",
|
|
"TEXT_OPTIONS": "Options",
|
|
"TEXT_WAITING_FOR_FILE_LOAD": "Waiting for file load...",
|
|
"TEXT_TRACKER_HEADER_VISIBILITY": "Tracker Header Visibility",
|
|
"TEXT_SORT_BY": "Sort By",
|
|
"TEXT_GROUP_BY": "Group By",
|
|
"WIDGET_DISPLAY_MESSAGEEXISTINGMESSAGE": "Display Message##ExistingMessage",
|
|
"WIDGET_DISPLAY_MESSAGECUSTOMMESSAGE": "Display Message##CustomMessage",
|
|
"TEXT_TABLE_ID": "Table ID",
|
|
"TEXT_TEXT_ID": "Text ID",
|
|
"TEXT_ACTOR_POSITION": "Actor Position",
|
|
"TEXT_ACTOR_ROTATION": "Actor Rotation",
|
|
"TEXT_SELECT_AN_ACTOR_TO": "Select an actor to display information.",
|
|
"TEXT_ACTOR_SPECIFIC_DATA": "Actor Specific Data",
|
|
"TEXT_NEW_ACTOR_POSITION": "New Actor Position",
|
|
"TEXT_NEW_ACTOR_ROTATION": "New Actor Rotation",
|
|
"TEXT_GLOBAL_CONTEXT_NEEDED_FOR": "Global Context needed for actor info!",
|
|
"WIDGET_GSDPSETPRIMCOLOR": "gsDPSetPrimColor",
|
|
"WIDGET_GSDPSETENVCOLOR": "gsDPSetEnvColor",
|
|
"WIDGET_GSDPPIPESYNC": "gsDPPipeSync",
|
|
"WIDGET_GSSPGRAYSCALE": "gsSPGrayscale",
|
|
"WIDGET_GSDPSETGRAYSCALECOLOR": "gsDPSetGrayscaleColor",
|
|
"TEXT_RESOURCE_TYPE_IS_NOT": "Resource type is not a Display List. Please choose another.",
|
|
"TEXT_ERROR_DISPLAYING_DL_INSTRUCTIONS": "Error displaying DL instructions.",
|
|
"WIDGET_ADULT": "Adult",
|
|
"WIDGET_CHILD": "Child",
|
|
"WIDGET_NONE": "None",
|
|
"WIDGET_KOKIRI_SWORD": "Kokiri Sword",
|
|
"WIDGET_MASTER_SWORD": "Master Sword",
|
|
"WIDGET_FISHING_POLE": "Fishing Pole",
|
|
"WIDGET_DEKU_SHIELD": "Deku Shield",
|
|
"WIDGET_HYLIAN_SHIELD": "Hylian Shield",
|
|
"WIDGET_MIRROR_SHIELD": "Mirror Shield",
|
|
"WIDGET_KOKIRI_TUNIC": "Kokiri Tunic",
|
|
"WIDGET_GORON_TUNIC": "Goron Tunic",
|
|
"WIDGET_ZORA_TUNIC": "Zora Tunic",
|
|
"WIDGET_KOKIRI_BOOTS": "Kokiri Boots",
|
|
"WIDGET_IRON_BOOTS": "Iron Boots",
|
|
"WIDGET_HOVER_BOOTS": "Hover Boots",
|
|
"WIDGET_CATCH_ALL_CHILD": "Catch All (Child)",
|
|
"WIDGET_UNCATCH_ALL_CHILD": "Uncatch All (Child)",
|
|
"WIDGET_CATCH_ALL_ADULT": "Catch All (Adult)",
|
|
"WIDGET_UNCATCH_ALL_ADULT": "Uncatch All (Adult)",
|
|
"TEXT_NO_FLAGS_MATCH_THE": "No flags match the current search.",
|
|
"TEXT_CLEAR": "Clear",
|
|
"TEXT_TEMP_CLEAR": "Temp Clear",
|
|
"TEXT_CURRENT_GAME_STATE_DOES": "Current game state does not have an active scene",
|
|
"TEXT_PRESETS": "Presets",
|
|
"TEXT_NO_PRESETS_WITH_RANDO": "No presets with rando options. Make some in Settings -> Presets",
|
|
"TEXT_NO_PRESETS_FOUND": "No presets found.",
|
|
"BUTTON_CANCEL": "Cancel",
|
|
"TOOLTIP_EDIT_AXIS_THRESHOLD": "Edit axis threshold",
|
|
"TEXT_AXIS_THRESHOLDNNTHE_EXTENT_TO": "Axis Threshold\\n\\nThe extent to which the joystick\\nmust be moved or the trigger\\npressed to ",
|
|
"TEXT_PRESS_ANY_BUTTONNOR_MOVE": "Press any button\\nor move any axis\\nto add rumble device",
|
|
"TEXT_NO_ENABLED_TIMERS": "No Enabled Timers...",
|
|
"SEPARATOR_WARP_POINTS": "Warp Points",
|
|
"TOOLTIP_PLAYS_THE_BATTLE_MUSIC": "Plays the battle music when getting close to a Leever, like in Majora's Mask.",
|
|
"TOOLTIP_SOME_CUSTOM_SEQUENCES_MAY": "Some custom sequences may have notes that are too high for the game's audio ",
|
|
"COLLAPSING_ANALOG_STICK": "Analog Stick",
|
|
"COLLAPSING_VISUAL_STONE_OF_AGONY": "Visual stone of agony position",
|
|
"COLLAPSING_ENEMY_HEALTH_BAR_POSITION": "Enemy Health Bar position",
|
|
"TEXT_TABLE_ID": "Table ID",
|
|
"TEXT_TEXT_ID": "Text ID",
|
|
"TEXT_SELECT_AN_ACTOR_TO": "Select an actor to display information.",
|
|
"TOOLTIP_GRABS_ACTOR_FROM": "Grabs actor from \\\"interaction range\\\"",
|
|
"TEXT_ACTOR_SPECIFIC_DATA": "Actor Specific Data",
|
|
"TEXT_NEW_ACTOR_POSITION": "New Actor Position",
|
|
"TEXT_NEW_ACTOR_ROTATION": "New Actor Rotation",
|
|
"TEXT_GLOBAL_CONTEXT_NEEDED_FOR": "Global Context needed for actor info!",
|
|
"TOOLTIP_APPLIES_THE_SCENES_SHADING": "Applies the scene's shading to the collision display.",
|
|
"TOOLTIP_MAXIMUM_HEALTH_16_UNITS": "Maximum health. 16 units per full heart",
|
|
"TOOLTIP_TOTAL_NUMBER_OF_DAYS": "Total number of days elapsed since the start of the game",
|
|
"TOOLTIP_TOTAL_NUMBER_OF_DEATHS": "Total number of deaths",
|
|
"TOOLTIP_IS_BIGGORON_SWORD_UNLOCKED": "Is Biggoron sword unlocked? Replaces Giant's knife",
|
|
"TOOLTIP_GIANTS_KNIFE_HEALTH_DEFAULT": "Giant's knife health. Default is 8. Must be >0 for Biggoron sword to work",
|
|
"TOOLTIP_FROM_WHICH_ENTRANCE_DID": "From which entrance did Link arrive?",
|
|
"TOOLTIP_WHICH_CUTSCENE_IS_THIS": "Which cutscene is this?",
|
|
"TOOLTIP_NAVI_WANTS_TO_TALK": "Navi wants to talk at 600 units, decides not to at 3000.",
|
|
"TOOLTIP_HEAT_TIMER_RACE_TIMER": "Heat timer, race timer, etc. Has white font",
|
|
"TOOLTIP_TIME_IN_SECONDS": "Time, in seconds",
|
|
"TOOLTIP_TRADE_TIMER_GANON_COLLAPSE": "Trade timer, Ganon collapse timer, etc. Has yellow font",
|
|
"TOOLTIP_CURRENTLY_OBTAINED_TRIFORCE_PIECES": "Currently obtained Triforce Pieces. For Triforce Hunt.",
|
|
"BUTTON_CLEAR": "Clear",
|
|
"BUTTON_DEBUG": "Debug"
|
|
} |