Files
Shiip-of-Hakinian-Espanol/libultraship/include/fast/backends/gfx_opengl.h
2026-03-30 15:33:19 -06:00

141 lines
4.9 KiB
C++

#ifdef ENABLE_OPENGL
#pragma once
#include "gfx_rendering_api.h"
#include "../interpreter.h"
#ifdef _MSC_VER
#include <SDL2/SDL.h>
// #define GL_GLEXT_PROTOTYPES 1
#include <GL/glew.h>
#elif FOR_WINDOWS
#include <GL/glew.h>
#include "SDL.h"
#define GL_GLEXT_PROTOTYPES 1
#include "SDL_opengl.h"
#elif __APPLE__
#include <SDL2/SDL.h>
#include <GL/glew.h>
#elif USE_OPENGLES
#include <SDL2/SDL.h>
#include <GLES3/gl3.h>
#else
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengl.h>
#endif
namespace Fast {
struct ShaderProgram {
GLuint openglProgramId;
uint8_t numInputs;
bool usedTextures[SHADER_MAX_TEXTURES];
uint8_t numFloats;
GLint attribLocations[16];
uint8_t attribSizes[16];
uint8_t numAttribs;
GLint frameCountLocation;
GLint noiseScaleLocation;
GLint texture_width_location;
GLint texture_height_location;
GLint texture_filtering_location;
};
struct FramebufferOGL {
uint32_t width, height;
bool has_depth_buffer;
uint32_t msaa_level;
bool invertY;
GLuint fbo, clrbuf, clrbufMsaa, rbo;
};
struct TextureInfo {
uint16_t width;
uint16_t height;
uint16_t filtering;
};
class GfxRenderingAPIOGL final : public GfxRenderingAPI {
public:
~GfxRenderingAPIOGL() override = default;
const char* GetName() override;
int GetMaxTextureSize() override;
GfxClipParameters GetClipParameters() override;
void UnloadShader(ShaderProgram* oldPrg) override;
void LoadShader(ShaderProgram* newPrg) override;
ShaderProgram* CreateAndLoadNewShader(uint64_t shaderId0, uint32_t shaderId1) override;
ShaderProgram* LookupShader(uint64_t shaderId0, uint32_t shaderId1) override;
void ShaderGetInfo(ShaderProgram* prg, uint8_t* numInputs, bool usedTextures[2]) override;
uint32_t NewTexture() override;
void SelectTexture(int tile, uint32_t textureId) override;
void UploadTexture(const uint8_t* rgba32Buf, uint32_t width, uint32_t height) override;
void SetSamplerParameters(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt) override;
void SetDepthTestAndMask(bool depth_test, bool z_upd) override;
void SetZmodeDecal(bool decal) override;
void SetViewport(int x, int y, int width, int height) override;
void SetScissor(int x, int y, int width, int height) override;
void SetUseAlpha(bool useAlpha) override;
void DrawTriangles(float buf_vbo[], size_t buf_vbo_len, size_t buf_vbo_num_tris) override;
void Init() override;
void OnResize() override;
void StartFrame() override;
void EndFrame() override;
void FinishRender() override;
int CreateFramebuffer() override;
void UpdateFramebufferParameters(int fb_id, uint32_t width, uint32_t height, uint32_t msaa_level,
bool opengl_invertY, bool render_target, bool has_depth_buffer,
bool can_extract_depth) override;
void StartDrawToFramebuffer(int fbId, float noiseScale) override;
void CopyFramebuffer(int fbDstId, int fbSrcId, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0,
int dstX1, int dstY1) override;
void ClearFramebuffer(bool color, bool depth) override;
void ReadFramebufferToCPU(int fbId, uint32_t width, uint32_t height, uint16_t* rgba16Buf) override;
void ResolveMSAAColorBuffer(int fbIdTarger, int fbIdSrc) override;
std::unordered_map<std::pair<float, float>, uint16_t, hash_pair_ff>
GetPixelDepth(int fb_id, const std::set<std::pair<float, float>>& coordinates) override;
void* GetFramebufferTextureId(int fbId) override;
void SelectTextureFb(int fbId) override;
void DeleteTexture(uint32_t texId) override;
void SetTextureFilter(FilteringMode mode) override;
FilteringMode GetTextureFilter() override;
void SetSrgbMode() override;
ImTextureID GetTextureById(int id) override;
private:
void SetUniforms(ShaderProgram* prg) const;
std::string BuildFsShader(const CCFeatures& cc_features);
void SetPerDrawUniforms();
std::vector<TextureInfo> textures;
GLuint mCurrentTextureIds[SHADER_MAX_TEXTURES];
GLuint mLastBoundTextures[SHADER_MAX_TEXTURES] = {};
uint8_t mCurrentTile;
int8_t mLastActiveTexture = -1;
int8_t mLastBlendEnabled = -1;
int8_t mLastScissorEnabled = -1;
std::map<std::pair<uint64_t, uint32_t>, ShaderProgram> mShaderProgramPool;
ShaderProgram* mCurrentShaderProgram;
ShaderProgram* mLastLoadedShader = nullptr;
GLuint mOpenglVbo = 0;
#if defined(__APPLE__) || defined(USE_OPENGLES)
GLuint mOpenglVao;
#endif
uint32_t mFrameCount = 0;
std::vector<FramebufferOGL> mFrameBuffers;
size_t mCurrentFrameBuffer = 0;
float mCurrentNoiseScale = 0.0f;
FilteringMode mCurrentFilterMode = FILTER_THREE_POINT;
GLint mMaxMsaaLevel = 1;
GLuint mPixelDepthRb = 0;
GLuint mPixelDepthFb = 0;
size_t mPixelDepthRbSize = 0;
};
} // namespace Fast
#endif