* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
70 lines
3.6 KiB
C
70 lines
3.6 KiB
C
#ifndef OBJECTS_OBJECT_MAG_H
|
|
#define OBJECTS_OBJECT_MAG_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgTitleZeldaShieldLogoMQTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoMQTex"
|
|
static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoMQTex[] = dgTitleZeldaShieldLogoMQTex;
|
|
|
|
#define dgTitleZeldaShieldLogoTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoTex"
|
|
static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoTex[] = dgTitleZeldaShieldLogoTex;
|
|
|
|
#define dgTitleCopyright1998Tex "__OTR__objects/object_mag/gTitleCopyright1998Tex"
|
|
static const ALIGN_ASSET(2) char gTitleCopyright1998Tex[] = dgTitleCopyright1998Tex;
|
|
|
|
#define dgTitleCopyright19982002Tex "__OTR__objects/object_mag/gTitleCopyright19982002Tex"
|
|
static const ALIGN_ASSET(2) char gTitleCopyright19982002Tex[] = dgTitleCopyright19982002Tex;
|
|
|
|
#define dgTitleCopyright19982003Tex "__OTR__objects/object_mag/gTitleCopyright19982003Tex"
|
|
static const ALIGN_ASSET(2) char gTitleCopyright19982003Tex[] = dgTitleCopyright19982003Tex;
|
|
|
|
#define dgTitleMasterQuestSubtitleTex "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex"
|
|
static const ALIGN_ASSET(2) char gTitleMasterQuestSubtitleTex[] = dgTitleMasterQuestSubtitleTex;
|
|
|
|
#define dgTitleEffectMask00Tex "__OTR__objects/object_mag/gTitleEffectMask00Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask00Tex[] = dgTitleEffectMask00Tex;
|
|
|
|
#define dgTitleEffectMask01Tex "__OTR__objects/object_mag/gTitleEffectMask01Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask01Tex[] = dgTitleEffectMask01Tex;
|
|
|
|
#define dgTitleEffectMask02Tex "__OTR__objects/object_mag/gTitleEffectMask02Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask02Tex[] = dgTitleEffectMask02Tex;
|
|
|
|
#define dgTitleEffectMask10Tex "__OTR__objects/object_mag/gTitleEffectMask10Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask10Tex[] = dgTitleEffectMask10Tex;
|
|
|
|
#define dgTitleEffectMask11Tex "__OTR__objects/object_mag/gTitleEffectMask11Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask11Tex[] = dgTitleEffectMask11Tex;
|
|
|
|
#define dgTitleEffectMask12Tex "__OTR__objects/object_mag/gTitleEffectMask12Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask12Tex[] = dgTitleEffectMask12Tex;
|
|
|
|
#define dgTitleEffectMask20Tex "__OTR__objects/object_mag/gTitleEffectMask20Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask20Tex[] = dgTitleEffectMask20Tex;
|
|
|
|
#define dgTitleEffectMask21Tex "__OTR__objects/object_mag/gTitleEffectMask21Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask21Tex[] = dgTitleEffectMask21Tex;
|
|
|
|
#define dgTitleEffectMask22Tex "__OTR__objects/object_mag/gTitleEffectMask22Tex"
|
|
static const ALIGN_ASSET(2) char gTitleEffectMask22Tex[] = dgTitleEffectMask22Tex;
|
|
|
|
#define dgTitleFlameEffectTex "__OTR__objects/object_mag/gTitleFlameEffectTex"
|
|
static const ALIGN_ASSET(2) char gTitleFlameEffectTex[] = dgTitleFlameEffectTex;
|
|
|
|
#define dgTitleTheLegendOfTextTex "__OTR__objects/object_mag/gTitleTheLegendOfTextTex"
|
|
static const ALIGN_ASSET(2) char gTitleTheLegendOfTextTex[] = dgTitleTheLegendOfTextTex;
|
|
|
|
#define dgTitleOcarinaOfTimeTMTextTex "__OTR__objects/object_mag/gTitleOcarinaOfTimeTMTextTex"
|
|
static const ALIGN_ASSET(2) char gTitleOcarinaOfTimeTMTextTex[] = dgTitleOcarinaOfTimeTMTextTex;
|
|
|
|
#define dgTitleUraLogoTex "__OTR__objects/object_mag/gTitleUraLogoTex"
|
|
static const ALIGN_ASSET(2) char gTitleUraLogoTex[] = dgTitleUraLogoTex;
|
|
|
|
#define dgTitleDiskTex "__OTR__objects/object_mag/gTitleDiskTex"
|
|
static const ALIGN_ASSET(2) char gTitleDiskTex[] = dgTitleDiskTex;
|
|
|
|
#define dgTitleTitleJPNTex "__OTR__objects/object_mag/gTitleTitleJPNTex"
|
|
static const ALIGN_ASSET(2) char gTitleTitleJPNTex[] = dgTitleTitleJPNTex;
|
|
|
|
#endif // OBJECTS_OBJECT_MAG_H
|