Files
Shiip-of-Hakinian-Espanol/soh/assets/objects/object_mag/object_mag.h
inspectredc 6140b2ec8f NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

70 lines
3.6 KiB
C

#ifndef OBJECTS_OBJECT_MAG_H
#define OBJECTS_OBJECT_MAG_H 1
#include "align_asset_macro.h"
#define dgTitleZeldaShieldLogoMQTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoMQTex"
static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoMQTex[] = dgTitleZeldaShieldLogoMQTex;
#define dgTitleZeldaShieldLogoTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoTex"
static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoTex[] = dgTitleZeldaShieldLogoTex;
#define dgTitleCopyright1998Tex "__OTR__objects/object_mag/gTitleCopyright1998Tex"
static const ALIGN_ASSET(2) char gTitleCopyright1998Tex[] = dgTitleCopyright1998Tex;
#define dgTitleCopyright19982002Tex "__OTR__objects/object_mag/gTitleCopyright19982002Tex"
static const ALIGN_ASSET(2) char gTitleCopyright19982002Tex[] = dgTitleCopyright19982002Tex;
#define dgTitleCopyright19982003Tex "__OTR__objects/object_mag/gTitleCopyright19982003Tex"
static const ALIGN_ASSET(2) char gTitleCopyright19982003Tex[] = dgTitleCopyright19982003Tex;
#define dgTitleMasterQuestSubtitleTex "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex"
static const ALIGN_ASSET(2) char gTitleMasterQuestSubtitleTex[] = dgTitleMasterQuestSubtitleTex;
#define dgTitleEffectMask00Tex "__OTR__objects/object_mag/gTitleEffectMask00Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask00Tex[] = dgTitleEffectMask00Tex;
#define dgTitleEffectMask01Tex "__OTR__objects/object_mag/gTitleEffectMask01Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask01Tex[] = dgTitleEffectMask01Tex;
#define dgTitleEffectMask02Tex "__OTR__objects/object_mag/gTitleEffectMask02Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask02Tex[] = dgTitleEffectMask02Tex;
#define dgTitleEffectMask10Tex "__OTR__objects/object_mag/gTitleEffectMask10Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask10Tex[] = dgTitleEffectMask10Tex;
#define dgTitleEffectMask11Tex "__OTR__objects/object_mag/gTitleEffectMask11Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask11Tex[] = dgTitleEffectMask11Tex;
#define dgTitleEffectMask12Tex "__OTR__objects/object_mag/gTitleEffectMask12Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask12Tex[] = dgTitleEffectMask12Tex;
#define dgTitleEffectMask20Tex "__OTR__objects/object_mag/gTitleEffectMask20Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask20Tex[] = dgTitleEffectMask20Tex;
#define dgTitleEffectMask21Tex "__OTR__objects/object_mag/gTitleEffectMask21Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask21Tex[] = dgTitleEffectMask21Tex;
#define dgTitleEffectMask22Tex "__OTR__objects/object_mag/gTitleEffectMask22Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask22Tex[] = dgTitleEffectMask22Tex;
#define dgTitleFlameEffectTex "__OTR__objects/object_mag/gTitleFlameEffectTex"
static const ALIGN_ASSET(2) char gTitleFlameEffectTex[] = dgTitleFlameEffectTex;
#define dgTitleTheLegendOfTextTex "__OTR__objects/object_mag/gTitleTheLegendOfTextTex"
static const ALIGN_ASSET(2) char gTitleTheLegendOfTextTex[] = dgTitleTheLegendOfTextTex;
#define dgTitleOcarinaOfTimeTMTextTex "__OTR__objects/object_mag/gTitleOcarinaOfTimeTMTextTex"
static const ALIGN_ASSET(2) char gTitleOcarinaOfTimeTMTextTex[] = dgTitleOcarinaOfTimeTMTextTex;
#define dgTitleUraLogoTex "__OTR__objects/object_mag/gTitleUraLogoTex"
static const ALIGN_ASSET(2) char gTitleUraLogoTex[] = dgTitleUraLogoTex;
#define dgTitleDiskTex "__OTR__objects/object_mag/gTitleDiskTex"
static const ALIGN_ASSET(2) char gTitleDiskTex[] = dgTitleDiskTex;
#define dgTitleTitleJPNTex "__OTR__objects/object_mag/gTitleTitleJPNTex"
static const ALIGN_ASSET(2) char gTitleTitleJPNTex[] = dgTitleTitleJPNTex;
#endif // OBJECTS_OBJECT_MAG_H