* bring over framebuffer effects methods * Implement framebuffer capture and drawing for pause menu * revert hookshot and title cards to draw using original buffers * remove old game over crash fix * Adjust mirror mode handling for kaleido * Avoid flashing the hud when pausing
18 lines
611 B
C
18 lines
611 B
C
#ifndef FRAMEBUFFER_EFFECTS_H
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#define FRAMEBUFFER_EFFECTS_H
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#include <libultraship/libultra.h>
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extern s32 gPauseFrameBuffer;
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extern s32 gBlurFrameBuffer;
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extern s32 gReusableFrameBuffer;
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extern s32 gN64ResFrameBuffer;
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void FB_CreateFramebuffers(void);
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void FB_CopyToFramebuffer(Gfx** gfxp, s32 fb_src, s32 fb_dest, u8 oncePerFrame, u8* hasCopied);
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void FB_WriteFramebufferSliceToCPU(Gfx** gfxp, void* buffer, u8 byteSwap);
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void FB_DrawFromFramebuffer(Gfx** gfxp, s32 fb, u8 alpha);
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void FB_DrawFromFramebufferScaled(Gfx** gfxp, s32 fb, u8 alpha, float scaleX, float scaleY);
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#endif // FRAMEBUFFER_EFFECTS_H
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