* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
27 lines
1.1 KiB
XML
27 lines
1.1 KiB
XML
<Root>
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<File Name="gerudoway_scene" Segment="2">
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<Texture Name="gThievesHideoutNightEntranceTex" OutName="night_entrance" Format="ia16" Width="128" Height="4" Offset="0xB920"/>
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<Texture Name="gThievesHideoutDayEntranceTex" OutName="day_entrance" Format="ia16" Width="128" Height="4" Offset="0xBD20"/>
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<Path Name="gGerudowayPath_002AC" Offset="0x2AC" NumPaths="4"/>
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<Scene Name="gerudoway_scene" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_0" Segment="3">
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<Room Name="gerudoway_room_0" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_1" Segment="3">
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<Room Name="gerudoway_room_1" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_2" Segment="3">
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<Room Name="gerudoway_room_2" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_3" Segment="3">
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<Room Name="gerudoway_room_3" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_4" Segment="3">
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<Room Name="gerudoway_room_4" Offset="0x0"/>
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</File>
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<File Name="gerudoway_room_5" Segment="3">
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<Room Name="gerudoway_room_5" Offset="0x0"/>
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</File>
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</Root>
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