* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
78 lines
2.9 KiB
XML
78 lines
2.9 KiB
XML
<Root>
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<File Name="MIZUsin_scene" Segment="2">
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<Path Name="gWaterTemplePath_00424" Offset="0x424" NumPaths="7"/>
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<Texture Name="gWaterTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="64" Offset="0x14CF0"/>
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<Texture Name="gWaterTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="64" Offset="0x158F0"/>
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<Scene Name="MIZUsin_scene" Offset="0x0"/>
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</File>
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<File Name="MIZUsin_room_0" Segment="3">
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<Room Name="MIZUsin_room_0" Offset="0x0"/>
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<Room Name="MIZUsin_room_1" Offset="0x0"/>
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