122 lines
5.7 KiB
C
122 lines
5.7 KiB
C
#pragma once
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#define dgGanondorfTurnAroundAnim "__OTR__objects/object_ganon_anime2/gGanondorfTurnAroundAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfTurnAroundAnim[] = dgGanondorfTurnAroundAnim;
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#else
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static const char gGanondorfTurnAroundAnim[] __attribute__((aligned (2))) = dgGanondorfTurnAroundAnim;
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#endif
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#define dgGanondorfStandIdleAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandIdleAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfStandIdleAnim[] = dgGanondorfStandIdleAnim;
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#else
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static const char gGanondorfStandIdleAnim[] __attribute__((aligned (2))) = dgGanondorfStandIdleAnim;
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#endif
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#define dgGanondorfStandUpFromOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandUpFromOrganAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfStandUpFromOrganAnim[] = dgGanondorfStandUpFromOrganAnim;
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#else
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static const char gGanondorfStandUpFromOrganAnim[] __attribute__((aligned (2))) = dgGanondorfStandUpFromOrganAnim;
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#endif
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#define dgGanondorfStopPlayingOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStopPlayingOrganAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfStopPlayingOrganAnim[] = dgGanondorfStopPlayingOrganAnim;
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#else
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static const char gGanondorfStopPlayingOrganAnim[] __attribute__((aligned (2))) = dgGanondorfStopPlayingOrganAnim;
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#endif
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#define dgGanondorfPlayOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfPlayOrganAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfPlayOrganAnim[] = dgGanondorfPlayOrganAnim;
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#else
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static const char gGanondorfPlayOrganAnim[] __attribute__((aligned (2))) = dgGanondorfPlayOrganAnim;
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#endif
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#define dgGanondorfLeanOnOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfLeanOnOrganAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfLeanOnOrganAnim[] = dgGanondorfLeanOnOrganAnim;
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#else
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static const char gGanondorfLeanOnOrganAnim[] __attribute__((aligned (2))) = dgGanondorfLeanOnOrganAnim;
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#endif
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#define dgGanondorfRaiseHandStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandStartAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfRaiseHandStartAnim[] = dgGanondorfRaiseHandStartAnim;
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#else
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static const char gGanondorfRaiseHandStartAnim[] __attribute__((aligned (2))) = dgGanondorfRaiseHandStartAnim;
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#endif
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#define dgGanondorfRaiseHandLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandLoopAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfRaiseHandLoopAnim[] = dgGanondorfRaiseHandLoopAnim;
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#else
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static const char gGanondorfRaiseHandLoopAnim[] __attribute__((aligned (2))) = dgGanondorfRaiseHandLoopAnim;
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#endif
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#define dgGanondorfStandBackwardsAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandBackwardsAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfStandBackwardsAnim[] = dgGanondorfStandBackwardsAnim;
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#else
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static const char gGanondorfStandBackwardsAnim[] __attribute__((aligned (2))) = dgGanondorfStandBackwardsAnim;
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#endif
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#define dgGanondorfLaughWhileLeaningAnim "__OTR__objects/object_ganon_anime2/gGanondorfLaughWhileLeaningAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfLaughWhileLeaningAnim[] = dgGanondorfLaughWhileLeaningAnim;
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#else
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static const char gGanondorfLaughWhileLeaningAnim[] __attribute__((aligned (2))) = dgGanondorfLaughWhileLeaningAnim;
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#endif
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#define dgGanondorfCollapseAnim "__OTR__objects/object_ganon_anime2/gGanondorfCollapseAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfCollapseAnim[] = dgGanondorfCollapseAnim;
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#else
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static const char gGanondorfCollapseAnim[] __attribute__((aligned (2))) = dgGanondorfCollapseAnim;
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#endif
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#define dgGanondorfVomitStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitStartAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfVomitStartAnim[] = dgGanondorfVomitStartAnim;
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#else
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static const char gGanondorfVomitStartAnim[] __attribute__((aligned (2))) = dgGanondorfVomitStartAnim;
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#endif
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#define dgGanondorfVomitLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitLoopAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfVomitLoopAnim[] = dgGanondorfVomitLoopAnim;
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#else
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static const char gGanondorfVomitLoopAnim[] __attribute__((aligned (2))) = dgGanondorfVomitLoopAnim;
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#endif
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#define dgGanondorfDefeatedStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedStartAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfDefeatedStartAnim[] = dgGanondorfDefeatedStartAnim;
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#else
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static const char gGanondorfDefeatedStartAnim[] __attribute__((aligned (2))) = dgGanondorfDefeatedStartAnim;
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#endif
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#define dgGanondorfDefeatedLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedLoopAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfDefeatedLoopAnim[] = dgGanondorfDefeatedLoopAnim;
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#else
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static const char gGanondorfDefeatedLoopAnim[] __attribute__((aligned (2))) = dgGanondorfDefeatedLoopAnim;
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#endif
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#define dgGanondorfYellStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellStartAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfYellStartAnim[] = dgGanondorfYellStartAnim;
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#else
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static const char gGanondorfYellStartAnim[] __attribute__((aligned (2))) = dgGanondorfYellStartAnim;
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#endif
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#define dgGanondorfYellLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellLoopAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanondorfYellLoopAnim[] = dgGanondorfYellLoopAnim;
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#else
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static const char gGanondorfYellLoopAnim[] __attribute__((aligned (2))) = dgGanondorfYellLoopAnim;
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#endif
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