* Implement logger changes, and make default log level dynamic based on debug/release. * Bump LUS. * typo Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
20 lines
866 B
CMake
20 lines
866 B
CMake
set(SPDLOG_LEVEL_TRACE 0)
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set(SPDLOG_LEVEL_DEBUG 1)
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set(SPDLOG_LEVEL_INFO 2)
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set(SPDLOG_LEVEL_WARN 3)
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set(SPDLOG_LEVEL_ERROR 4)
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set(SPDLOG_LEVEL_CRITICAL 5)
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set(SPDLOG_LEVEL_OFF 6)
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set(LOG_LEVELS "SPDLOG_LEVEL_TRACE;SPDLOG_LEVEL_DEBUG;SPDLOG_LEVEL_INFO;SPDLOG_LEVEL_WARN;SPDLOG_LEVEL_ERROR;SPDLOG_LEVEL_CRITICAL;SPDLOG_LEVEL_OFF")
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set(LOG_LEVEL SPDLOG_LEVEL_TRACE CACHE STRING "The spdlog level that prints will be logged out. Overridden to SPDLOG_LEVEL_ERROR on Release builds.")
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set_property(CACHE LOG_LEVEL PROPERTY STRINGS ${LOG_LEVELS})
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if(NOT LOG_LEVEL IN_LIST LOG_LEVELS)
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message(FATAL_ERROR "LOG_LEVEL must be one of ${LOG_LEVELS}")
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endif()
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set(SPDLOG_ACTIVE_LEVEL ${${LOG_LEVEL}})
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set(LOG_LEVEL_GAME_PRINTS ${SPDLOG_LEVEL_OFF})
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add_compile_definitions(
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LOG_LEVEL_GAME_PRINTS=${LOG_LEVEL_GAME_PRINTS}
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SPDLOG_ACTIVE_LEVEL=${SPDLOG_ACTIVE_LEVEL}
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) |