* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
1450 lines
90 KiB
C
1450 lines
90 KiB
C
#ifndef TEXTURES_ITEM_NAME_STATIC_H
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#define TEXTURES_ITEM_NAME_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgDekuStickItemNameENGTex "__OTR__textures/item_name_static/gDekuStickItemNameENGTex"
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static const ALIGN_ASSET(2) char gDekuStickItemNameENGTex[] = dgDekuStickItemNameENGTex;
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#define dgDekuNutItemNameENGTex "__OTR__textures/item_name_static/gDekuNutItemNameENGTex"
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static const ALIGN_ASSET(2) char gDekuNutItemNameENGTex[] = dgDekuNutItemNameENGTex;
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#define dgBombItemNameENGTex "__OTR__textures/item_name_static/gBombItemNameENGTex"
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static const ALIGN_ASSET(2) char gBombItemNameENGTex[] = dgBombItemNameENGTex;
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#define dgFairyBowItemNameENGTex "__OTR__textures/item_name_static/gFairyBowItemNameENGTex"
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static const ALIGN_ASSET(2) char gFairyBowItemNameENGTex[] = dgFairyBowItemNameENGTex;
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#define dgFireArrowItemNameENGTex "__OTR__textures/item_name_static/gFireArrowItemNameENGTex"
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static const ALIGN_ASSET(2) char gFireArrowItemNameENGTex[] = dgFireArrowItemNameENGTex;
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#define dgDinsFireItemNameENGTex "__OTR__textures/item_name_static/gDinsFireItemNameENGTex"
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static const ALIGN_ASSET(2) char gDinsFireItemNameENGTex[] = dgDinsFireItemNameENGTex;
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#define dgFairySlingshotItemNameENGTex "__OTR__textures/item_name_static/gFairySlingshotItemNameENGTex"
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static const ALIGN_ASSET(2) char gFairySlingshotItemNameENGTex[] = dgFairySlingshotItemNameENGTex;
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#define dgFairyOcarinaItemNameENGTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameENGTex"
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static const ALIGN_ASSET(2) char gFairyOcarinaItemNameENGTex[] = dgFairyOcarinaItemNameENGTex;
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#define dgOcarinaOfTimeItemNameENGTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameENGTex"
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static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameENGTex[] = dgOcarinaOfTimeItemNameENGTex;
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#define dgBombchuItemNameENGTex "__OTR__textures/item_name_static/gBombchuItemNameENGTex"
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static const ALIGN_ASSET(2) char gBombchuItemNameENGTex[] = dgBombchuItemNameENGTex;
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#define dgHookshotItemNameENGTex "__OTR__textures/item_name_static/gHookshotItemNameENGTex"
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static const ALIGN_ASSET(2) char gHookshotItemNameENGTex[] = dgHookshotItemNameENGTex;
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#define dgLongshotItemNameENGTex "__OTR__textures/item_name_static/gLongshotItemNameENGTex"
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static const ALIGN_ASSET(2) char gLongshotItemNameENGTex[] = dgLongshotItemNameENGTex;
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#define dgIceArrowItemNameENGTex "__OTR__textures/item_name_static/gIceArrowItemNameENGTex"
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static const ALIGN_ASSET(2) char gIceArrowItemNameENGTex[] = dgIceArrowItemNameENGTex;
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#define dgFaroresWindItemNameENGTex "__OTR__textures/item_name_static/gFaroresWindItemNameENGTex"
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static const ALIGN_ASSET(2) char gFaroresWindItemNameENGTex[] = dgFaroresWindItemNameENGTex;
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#define dgBoomerangItemNameENGTex "__OTR__textures/item_name_static/gBoomerangItemNameENGTex"
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static const ALIGN_ASSET(2) char gBoomerangItemNameENGTex[] = dgBoomerangItemNameENGTex;
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#define dgLensItemNameENGTex "__OTR__textures/item_name_static/gLensItemNameENGTex"
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static const ALIGN_ASSET(2) char gLensItemNameENGTex[] = dgLensItemNameENGTex;
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#define dgMagicBeansItemNameENGTex "__OTR__textures/item_name_static/gMagicBeansItemNameENGTex"
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static const ALIGN_ASSET(2) char gMagicBeansItemNameENGTex[] = dgMagicBeansItemNameENGTex;
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#define dgMegatonHammerItemNameENGTex "__OTR__textures/item_name_static/gMegatonHammerItemNameENGTex"
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static const ALIGN_ASSET(2) char gMegatonHammerItemNameENGTex[] = dgMegatonHammerItemNameENGTex;
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#define dgLightArrowItemNameENGTex "__OTR__textures/item_name_static/gLightArrowItemNameENGTex"
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static const ALIGN_ASSET(2) char gLightArrowItemNameENGTex[] = dgLightArrowItemNameENGTex;
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#define dgNayrusLoveItemNameENGTex "__OTR__textures/item_name_static/gNayrusLoveItemNameENGTex"
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static const ALIGN_ASSET(2) char gNayrusLoveItemNameENGTex[] = dgNayrusLoveItemNameENGTex;
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#define dgEmptyBottleItemNameENGTex "__OTR__textures/item_name_static/gEmptyBottleItemNameENGTex"
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static const ALIGN_ASSET(2) char gEmptyBottleItemNameENGTex[] = dgEmptyBottleItemNameENGTex;
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#define dgRedPotionItemNameENGTex "__OTR__textures/item_name_static/gRedPotionItemNameENGTex"
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static const ALIGN_ASSET(2) char gRedPotionItemNameENGTex[] = dgRedPotionItemNameENGTex;
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#define dgGreenPotionItemNameENGTex "__OTR__textures/item_name_static/gGreenPotionItemNameENGTex"
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static const ALIGN_ASSET(2) char gGreenPotionItemNameENGTex[] = dgGreenPotionItemNameENGTex;
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#define dgBluePotionItemNameENGTex "__OTR__textures/item_name_static/gBluePotionItemNameENGTex"
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static const ALIGN_ASSET(2) char gBluePotionItemNameENGTex[] = dgBluePotionItemNameENGTex;
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#define dgBottledFairyItemNameENGTex "__OTR__textures/item_name_static/gBottledFairyItemNameENGTex"
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static const ALIGN_ASSET(2) char gBottledFairyItemNameENGTex[] = dgBottledFairyItemNameENGTex;
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#define dgFishItemNameENGTex "__OTR__textures/item_name_static/gFishItemNameENGTex"
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static const ALIGN_ASSET(2) char gFishItemNameENGTex[] = dgFishItemNameENGTex;
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#define dgFullMilkItemNameENGTex "__OTR__textures/item_name_static/gFullMilkItemNameENGTex"
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static const ALIGN_ASSET(2) char gFullMilkItemNameENGTex[] = dgFullMilkItemNameENGTex;
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#define dgRutosLetterItemNameENGTex "__OTR__textures/item_name_static/gRutosLetterItemNameENGTex"
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static const ALIGN_ASSET(2) char gRutosLetterItemNameENGTex[] = dgRutosLetterItemNameENGTex;
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#define dgBlueFireItemNameENGTex "__OTR__textures/item_name_static/gBlueFireItemNameENGTex"
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static const ALIGN_ASSET(2) char gBlueFireItemNameENGTex[] = dgBlueFireItemNameENGTex;
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#define dgBugItemNameENGTex "__OTR__textures/item_name_static/gBugItemNameENGTex"
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static const ALIGN_ASSET(2) char gBugItemNameENGTex[] = dgBugItemNameENGTex;
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#define dgBigPoeItemNameENGTex "__OTR__textures/item_name_static/gBigPoeItemNameENGTex"
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static const ALIGN_ASSET(2) char gBigPoeItemNameENGTex[] = dgBigPoeItemNameENGTex;
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#define dgHalfMilkItemNameENGTex "__OTR__textures/item_name_static/gHalfMilkItemNameENGTex"
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static const ALIGN_ASSET(2) char gHalfMilkItemNameENGTex[] = dgHalfMilkItemNameENGTex;
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#define dgPoeItemNameENGTex "__OTR__textures/item_name_static/gPoeItemNameENGTex"
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static const ALIGN_ASSET(2) char gPoeItemNameENGTex[] = dgPoeItemNameENGTex;
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#define dgWeirdEggItemNameENGTex "__OTR__textures/item_name_static/gWeirdEggItemNameENGTex"
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static const ALIGN_ASSET(2) char gWeirdEggItemNameENGTex[] = dgWeirdEggItemNameENGTex;
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#define dgCuccoItemNameENGTex "__OTR__textures/item_name_static/gCuccoItemNameENGTex"
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static const ALIGN_ASSET(2) char gCuccoItemNameENGTex[] = dgCuccoItemNameENGTex;
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#define dgZeldasLetterItemNameENGTex "__OTR__textures/item_name_static/gZeldasLetterItemNameENGTex"
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static const ALIGN_ASSET(2) char gZeldasLetterItemNameENGTex[] = dgZeldasLetterItemNameENGTex;
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#define dgKeatonMaskItemNameENGTex "__OTR__textures/item_name_static/gKeatonMaskItemNameENGTex"
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static const ALIGN_ASSET(2) char gKeatonMaskItemNameENGTex[] = dgKeatonMaskItemNameENGTex;
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#define dgSkullMaskItemNameENGTex "__OTR__textures/item_name_static/gSkullMaskItemNameENGTex"
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static const ALIGN_ASSET(2) char gSkullMaskItemNameENGTex[] = dgSkullMaskItemNameENGTex;
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#define dgSpookyMaskItemNameENGTex "__OTR__textures/item_name_static/gSpookyMaskItemNameENGTex"
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static const ALIGN_ASSET(2) char gSpookyMaskItemNameENGTex[] = dgSpookyMaskItemNameENGTex;
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#define dgBunnyHoodItemNameENGTex "__OTR__textures/item_name_static/gBunnyHoodItemNameENGTex"
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static const ALIGN_ASSET(2) char gBunnyHoodItemNameENGTex[] = dgBunnyHoodItemNameENGTex;
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#define dgGoronMaskItemNameENGTex "__OTR__textures/item_name_static/gGoronMaskItemNameENGTex"
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static const ALIGN_ASSET(2) char gGoronMaskItemNameENGTex[] = dgGoronMaskItemNameENGTex;
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#define dgZoraMaskItemNameENGTex "__OTR__textures/item_name_static/gZoraMaskItemNameENGTex"
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static const ALIGN_ASSET(2) char gZoraMaskItemNameENGTex[] = dgZoraMaskItemNameENGTex;
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#define dgGerudoMaskItemNameENGTex "__OTR__textures/item_name_static/gGerudoMaskItemNameENGTex"
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static const ALIGN_ASSET(2) char gGerudoMaskItemNameENGTex[] = dgGerudoMaskItemNameENGTex;
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#define dgMaskofTruthItemNameENGTex "__OTR__textures/item_name_static/gMaskofTruthItemNameENGTex"
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static const ALIGN_ASSET(2) char gMaskofTruthItemNameENGTex[] = dgMaskofTruthItemNameENGTex;
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#define dgSOLDOUTItemNameENGTex "__OTR__textures/item_name_static/gSOLDOUTItemNameENGTex"
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static const ALIGN_ASSET(2) char gSOLDOUTItemNameENGTex[] = dgSOLDOUTItemNameENGTex;
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#define dgPocketEggItemNameENGTex "__OTR__textures/item_name_static/gPocketEggItemNameENGTex"
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static const ALIGN_ASSET(2) char gPocketEggItemNameENGTex[] = dgPocketEggItemNameENGTex;
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#define dgPocketCuccoItemNameENGTex "__OTR__textures/item_name_static/gPocketCuccoItemNameENGTex"
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static const ALIGN_ASSET(2) char gPocketCuccoItemNameENGTex[] = dgPocketCuccoItemNameENGTex;
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#define dgCojiroItemNameENGTex "__OTR__textures/item_name_static/gCojiroItemNameENGTex"
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static const ALIGN_ASSET(2) char gCojiroItemNameENGTex[] = dgCojiroItemNameENGTex;
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#define dgOddMushroomItemNameENGTex "__OTR__textures/item_name_static/gOddMushroomItemNameENGTex"
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static const ALIGN_ASSET(2) char gOddMushroomItemNameENGTex[] = dgOddMushroomItemNameENGTex;
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#define dgOddPotionItemNameENGTex "__OTR__textures/item_name_static/gOddPotionItemNameENGTex"
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static const ALIGN_ASSET(2) char gOddPotionItemNameENGTex[] = dgOddPotionItemNameENGTex;
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#define dgPoachersSawItemNameENGTex "__OTR__textures/item_name_static/gPoachersSawItemNameENGTex"
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static const ALIGN_ASSET(2) char gPoachersSawItemNameENGTex[] = dgPoachersSawItemNameENGTex;
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#define dgBrokenGoronsSwordItemNameENGTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameENGTex"
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static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameENGTex[] = dgBrokenGoronsSwordItemNameENGTex;
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#define dgPrescriptionItemNameENGTex "__OTR__textures/item_name_static/gPrescriptionItemNameENGTex"
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static const ALIGN_ASSET(2) char gPrescriptionItemNameENGTex[] = dgPrescriptionItemNameENGTex;
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#define dgEyeBallFrogItemNameENGTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameENGTex"
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static const ALIGN_ASSET(2) char gEyeBallFrogItemNameENGTex[] = dgEyeBallFrogItemNameENGTex;
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#define dgEyeDropsItemNameENGTex "__OTR__textures/item_name_static/gEyeDropsItemNameENGTex"
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static const ALIGN_ASSET(2) char gEyeDropsItemNameENGTex[] = dgEyeDropsItemNameENGTex;
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#define dgClaimCheckItemNameENGTex "__OTR__textures/item_name_static/gClaimCheckItemNameENGTex"
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static const ALIGN_ASSET(2) char gClaimCheckItemNameENGTex[] = dgClaimCheckItemNameENGTex;
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#define dgUnusedWindMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName1JPNTex"
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static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName1JPNTex[] = dgUnusedWindMedallionItemName1JPNTex;
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#define dgUnusedFireMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName1JPNTex"
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static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName1JPNTex[] = dgUnusedFireMedallionItemName1JPNTex;
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#define dgUnusedIceMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName1JPNTex"
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static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName1JPNTex[] = dgUnusedIceMedallionItemName1JPNTex;
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#define dgKokiriSwordItemNameENGTex "__OTR__textures/item_name_static/gKokiriSwordItemNameENGTex"
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static const ALIGN_ASSET(2) char gKokiriSwordItemNameENGTex[] = dgKokiriSwordItemNameENGTex;
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#define dgMasterSwordItemNameENGTex "__OTR__textures/item_name_static/gMasterSwordItemNameENGTex"
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static const ALIGN_ASSET(2) char gMasterSwordItemNameENGTex[] = dgMasterSwordItemNameENGTex;
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#define dgGiantsKnifeItemNameENGTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameENGTex"
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static const ALIGN_ASSET(2) char gGiantsKnifeItemNameENGTex[] = dgGiantsKnifeItemNameENGTex;
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#define dgDekuShieldItemNameENGTex "__OTR__textures/item_name_static/gDekuShieldItemNameENGTex"
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static const ALIGN_ASSET(2) char gDekuShieldItemNameENGTex[] = dgDekuShieldItemNameENGTex;
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#define dgHylianShieldItemNameENGTex "__OTR__textures/item_name_static/gHylianShieldItemNameENGTex"
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static const ALIGN_ASSET(2) char gHylianShieldItemNameENGTex[] = dgHylianShieldItemNameENGTex;
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#define dgMirrorShieldItemNameENGTex "__OTR__textures/item_name_static/gMirrorShieldItemNameENGTex"
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static const ALIGN_ASSET(2) char gMirrorShieldItemNameENGTex[] = dgMirrorShieldItemNameENGTex;
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#define dgKokiriTunicItemNameENGTex "__OTR__textures/item_name_static/gKokiriTunicItemNameENGTex"
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static const ALIGN_ASSET(2) char gKokiriTunicItemNameENGTex[] = dgKokiriTunicItemNameENGTex;
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#define dgGoronTunicItemNameENGTex "__OTR__textures/item_name_static/gGoronTunicItemNameENGTex"
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static const ALIGN_ASSET(2) char gGoronTunicItemNameENGTex[] = dgGoronTunicItemNameENGTex;
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#define dgZoraTunicItemNameENGTex "__OTR__textures/item_name_static/gZoraTunicItemNameENGTex"
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static const ALIGN_ASSET(2) char gZoraTunicItemNameENGTex[] = dgZoraTunicItemNameENGTex;
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#define dgKokiriBootsItemNameENGTex "__OTR__textures/item_name_static/gKokiriBootsItemNameENGTex"
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static const ALIGN_ASSET(2) char gKokiriBootsItemNameENGTex[] = dgKokiriBootsItemNameENGTex;
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#define dgIronBootsItemNameENGTex "__OTR__textures/item_name_static/gIronBootsItemNameENGTex"
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static const ALIGN_ASSET(2) char gIronBootsItemNameENGTex[] = dgIronBootsItemNameENGTex;
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#define dgHoverBootsItemNameENGTex "__OTR__textures/item_name_static/gHoverBootsItemNameENGTex"
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static const ALIGN_ASSET(2) char gHoverBootsItemNameENGTex[] = dgHoverBootsItemNameENGTex;
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#define dgBulletBag30ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag30ItemNameENGTex"
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static const ALIGN_ASSET(2) char gBulletBag30ItemNameENGTex[] = dgBulletBag30ItemNameENGTex;
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#define dgBulletBag40ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag40ItemNameENGTex"
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static const ALIGN_ASSET(2) char gBulletBag40ItemNameENGTex[] = dgBulletBag40ItemNameENGTex;
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#define dgBulletBag50ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag50ItemNameENGTex"
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static const ALIGN_ASSET(2) char gBulletBag50ItemNameENGTex[] = dgBulletBag50ItemNameENGTex;
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#define dgQuiver30ItemNameENGTex "__OTR__textures/item_name_static/gQuiver30ItemNameENGTex"
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static const ALIGN_ASSET(2) char gQuiver30ItemNameENGTex[] = dgQuiver30ItemNameENGTex;
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#define dgQuiver40ItemNameENGTex "__OTR__textures/item_name_static/gQuiver40ItemNameENGTex"
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static const ALIGN_ASSET(2) char gQuiver40ItemNameENGTex[] = dgQuiver40ItemNameENGTex;
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#define dgQuiver50ItemNameENGTex "__OTR__textures/item_name_static/gQuiver50ItemNameENGTex"
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static const ALIGN_ASSET(2) char gQuiver50ItemNameENGTex[] = dgQuiver50ItemNameENGTex;
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#define dgBombBag20ItemNameENGTex "__OTR__textures/item_name_static/gBombBag20ItemNameENGTex"
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static const ALIGN_ASSET(2) char gBombBag20ItemNameENGTex[] = dgBombBag20ItemNameENGTex;
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#define dgBombBag30ItemNameENGTex "__OTR__textures/item_name_static/gBombBag30ItemNameENGTex"
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static const ALIGN_ASSET(2) char gBombBag30ItemNameENGTex[] = dgBombBag30ItemNameENGTex;
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#define dgBombBag40ItemNameENGTex "__OTR__textures/item_name_static/gBombBag40ItemNameENGTex"
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static const ALIGN_ASSET(2) char gBombBag40ItemNameENGTex[] = dgBombBag40ItemNameENGTex;
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#define dgGoronsBraceletItemNameENGTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameENGTex"
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static const ALIGN_ASSET(2) char gGoronsBraceletItemNameENGTex[] = dgGoronsBraceletItemNameENGTex;
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#define dgSilverGauntletsItemNameENGTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameENGTex"
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static const ALIGN_ASSET(2) char gSilverGauntletsItemNameENGTex[] = dgSilverGauntletsItemNameENGTex;
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#define dgGoldenGauntletsItemNameENGTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameENGTex"
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static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameENGTex[] = dgGoldenGauntletsItemNameENGTex;
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#define dgSilverScaleItemNameENGTex "__OTR__textures/item_name_static/gSilverScaleItemNameENGTex"
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static const ALIGN_ASSET(2) char gSilverScaleItemNameENGTex[] = dgSilverScaleItemNameENGTex;
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#define dgGoldenScaleItemNameENGTex "__OTR__textures/item_name_static/gGoldenScaleItemNameENGTex"
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static const ALIGN_ASSET(2) char gGoldenScaleItemNameENGTex[] = dgGoldenScaleItemNameENGTex;
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#define dgBrokenGiantsKnifeItemNameENGTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameENGTex"
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static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameENGTex[] = dgBrokenGiantsKnifeItemNameENGTex;
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#define dgUnusedBossKeyItemName1JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName1JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName1JPNTex[] = dgUnusedBossKeyItemName1JPNTex;
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#define dgUnusedBossKeyItemName2JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName2JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName2JPNTex[] = dgUnusedBossKeyItemName2JPNTex;
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#define dgUnusedBossKeyItemName3JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName3JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName3JPNTex[] = dgUnusedBossKeyItemName3JPNTex;
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#define dgUnusedBossKeyItemName4JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName4JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName4JPNTex[] = dgUnusedBossKeyItemName4JPNTex;
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#define dgMinuetOfForestItemNameENGTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameENGTex"
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static const ALIGN_ASSET(2) char gMinuetOfForestItemNameENGTex[] = dgMinuetOfForestItemNameENGTex;
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#define dgBoleroOfFireItemNameENGTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameENGTex"
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static const ALIGN_ASSET(2) char gBoleroOfFireItemNameENGTex[] = dgBoleroOfFireItemNameENGTex;
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#define dgSerenadeOfWaterItemNameENGTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameENGTex"
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static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameENGTex[] = dgSerenadeOfWaterItemNameENGTex;
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#define dgRequiemOfSpiritItemNameENGTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameENGTex"
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static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameENGTex[] = dgRequiemOfSpiritItemNameENGTex;
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#define dgNocturneOfShadowItemNameENGTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameENGTex"
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static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameENGTex[] = dgNocturneOfShadowItemNameENGTex;
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#define dgPreludeOfLightItemNameENGTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameENGTex"
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static const ALIGN_ASSET(2) char gPreludeOfLightItemNameENGTex[] = dgPreludeOfLightItemNameENGTex;
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#define dgZeldasLullabyItemNameENGTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameENGTex"
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static const ALIGN_ASSET(2) char gZeldasLullabyItemNameENGTex[] = dgZeldasLullabyItemNameENGTex;
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#define dgEponasSongItemNameENGTex "__OTR__textures/item_name_static/gEponasSongItemNameENGTex"
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static const ALIGN_ASSET(2) char gEponasSongItemNameENGTex[] = dgEponasSongItemNameENGTex;
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#define dgSariasSongItemNameENGTex "__OTR__textures/item_name_static/gSariasSongItemNameENGTex"
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static const ALIGN_ASSET(2) char gSariasSongItemNameENGTex[] = dgSariasSongItemNameENGTex;
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#define dgSunsSongItemNameENGTex "__OTR__textures/item_name_static/gSunsSongItemNameENGTex"
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static const ALIGN_ASSET(2) char gSunsSongItemNameENGTex[] = dgSunsSongItemNameENGTex;
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#define dgSongOfTimeItemNameENGTex "__OTR__textures/item_name_static/gSongOfTimeItemNameENGTex"
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static const ALIGN_ASSET(2) char gSongOfTimeItemNameENGTex[] = dgSongOfTimeItemNameENGTex;
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#define dgSongOfStormsItemNameENGTex "__OTR__textures/item_name_static/gSongOfStormsItemNameENGTex"
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static const ALIGN_ASSET(2) char gSongOfStormsItemNameENGTex[] = dgSongOfStormsItemNameENGTex;
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#define dgForestMedallionItemNameENGTex "__OTR__textures/item_name_static/gForestMedallionItemNameENGTex"
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static const ALIGN_ASSET(2) char gForestMedallionItemNameENGTex[] = dgForestMedallionItemNameENGTex;
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#define dgFireMedallionItemNameENGTex "__OTR__textures/item_name_static/gFireMedallionItemNameENGTex"
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static const ALIGN_ASSET(2) char gFireMedallionItemNameENGTex[] = dgFireMedallionItemNameENGTex;
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#define dgWaterMedallionItemNameENGTex "__OTR__textures/item_name_static/gWaterMedallionItemNameENGTex"
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static const ALIGN_ASSET(2) char gWaterMedallionItemNameENGTex[] = dgWaterMedallionItemNameENGTex;
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#define dgSpiritMedallionItemNameENGTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameENGTex"
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static const ALIGN_ASSET(2) char gSpiritMedallionItemNameENGTex[] = dgSpiritMedallionItemNameENGTex;
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#define dgShadowMedallionItemNameENGTex "__OTR__textures/item_name_static/gShadowMedallionItemNameENGTex"
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static const ALIGN_ASSET(2) char gShadowMedallionItemNameENGTex[] = dgShadowMedallionItemNameENGTex;
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#define dgLightMedallionItemNameENGTex "__OTR__textures/item_name_static/gLightMedallionItemNameENGTex"
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static const ALIGN_ASSET(2) char gLightMedallionItemNameENGTex[] = dgLightMedallionItemNameENGTex;
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#define dgKokiriEmeraldItemNameENGTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameENGTex"
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static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameENGTex[] = dgKokiriEmeraldItemNameENGTex;
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#define dgGoronsRubyItemNameENGTex "__OTR__textures/item_name_static/gGoronsRubyItemNameENGTex"
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static const ALIGN_ASSET(2) char gGoronsRubyItemNameENGTex[] = dgGoronsRubyItemNameENGTex;
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#define dgZorasSapphireItemNameENGTex "__OTR__textures/item_name_static/gZorasSapphireItemNameENGTex"
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static const ALIGN_ASSET(2) char gZorasSapphireItemNameENGTex[] = dgZorasSapphireItemNameENGTex;
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#define dgStoneofAgonyItemNameENGTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameENGTex"
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static const ALIGN_ASSET(2) char gStoneofAgonyItemNameENGTex[] = dgStoneofAgonyItemNameENGTex;
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#define dgGerudosCardItemNameENGTex "__OTR__textures/item_name_static/gGerudosCardItemNameENGTex"
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static const ALIGN_ASSET(2) char gGerudosCardItemNameENGTex[] = dgGerudosCardItemNameENGTex;
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#define dgGoldSkulltulaItemNameENGTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameENGTex"
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static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameENGTex[] = dgGoldSkulltulaItemNameENGTex;
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#define dgPieceOfHeartItemNameENGTex "__OTR__textures/item_name_static/gPieceOfHeartItemNameENGTex"
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static const ALIGN_ASSET(2) char gPieceOfHeartItemNameENGTex[] = dgPieceOfHeartItemNameENGTex;
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#define dgUnusedPieceOfHeartItemName1JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName1JPNTex"
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static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName1JPNTex[] = dgUnusedPieceOfHeartItemName1JPNTex;
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#define dgUnusedBigKeyItemNameENGTex "__OTR__textures/item_name_static/gUnusedBigKeyItemNameENGTex"
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static const ALIGN_ASSET(2) char gUnusedBigKeyItemNameENGTex[] = dgUnusedBigKeyItemNameENGTex;
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#define dgCompassItemNameENGTex "__OTR__textures/item_name_static/gCompassItemNameENGTex"
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static const ALIGN_ASSET(2) char gCompassItemNameENGTex[] = dgCompassItemNameENGTex;
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#define dgDungeonMapItemNameENGTex "__OTR__textures/item_name_static/gDungeonMapItemNameENGTex"
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static const ALIGN_ASSET(2) char gDungeonMapItemNameENGTex[] = dgDungeonMapItemNameENGTex;
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#define dgUnusedBossKeyItemName5JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName5JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName5JPNTex[] = dgUnusedBossKeyItemName5JPNTex;
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#define dgUnusedBossKeyItemName6JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName6JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName6JPNTex[] = dgUnusedBossKeyItemName6JPNTex;
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#define dgUnusedBossKeyItemName7JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName7JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName7JPNTex[] = dgUnusedBossKeyItemName7JPNTex;
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#define dgBiggoronsSwordItemNameENGTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameENGTex"
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static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameENGTex[] = dgBiggoronsSwordItemNameENGTex;
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#define dgDekuStickItemNameGERTex "__OTR__textures/item_name_static/gDekuStickItemNameGERTex"
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static const ALIGN_ASSET(2) char gDekuStickItemNameGERTex[] = dgDekuStickItemNameGERTex;
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#define dgDekuNutItemNameGERTex "__OTR__textures/item_name_static/gDekuNutItemNameGERTex"
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static const ALIGN_ASSET(2) char gDekuNutItemNameGERTex[] = dgDekuNutItemNameGERTex;
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#define dgBombItemNameItemNameGERTex "__OTR__textures/item_name_static/gBombItemNameItemNameGERTex"
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static const ALIGN_ASSET(2) char gBombItemNameItemNameGERTex[] = dgBombItemNameItemNameGERTex;
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#define dgFairyBowItemNameGERTex "__OTR__textures/item_name_static/gFairyBowItemNameGERTex"
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static const ALIGN_ASSET(2) char gFairyBowItemNameGERTex[] = dgFairyBowItemNameGERTex;
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#define dgFireArrowItemNameUnk2GERTex "__OTR__textures/item_name_static/gFireArrowItemNameUnk2GERTex"
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static const ALIGN_ASSET(2) char gFireArrowItemNameUnk2GERTex[] = dgFireArrowItemNameUnk2GERTex;
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#define dgDinsFireItemNameGERTex "__OTR__textures/item_name_static/gDinsFireItemNameGERTex"
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static const ALIGN_ASSET(2) char gDinsFireItemNameGERTex[] = dgDinsFireItemNameGERTex;
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#define dgFairySlingshotItemNameGERTex "__OTR__textures/item_name_static/gFairySlingshotItemNameGERTex"
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static const ALIGN_ASSET(2) char gFairySlingshotItemNameGERTex[] = dgFairySlingshotItemNameGERTex;
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#define dgFairyOcarinaItemNameGERTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameGERTex"
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static const ALIGN_ASSET(2) char gFairyOcarinaItemNameGERTex[] = dgFairyOcarinaItemNameGERTex;
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#define dgOcarinaOfTimeItemNameGERTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameGERTex"
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static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameGERTex[] = dgOcarinaOfTimeItemNameGERTex;
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#define dgBombchuItemNameGERTex "__OTR__textures/item_name_static/gBombchuItemNameGERTex"
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static const ALIGN_ASSET(2) char gBombchuItemNameGERTex[] = dgBombchuItemNameGERTex;
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#define dgHookshotItemNameGERTex "__OTR__textures/item_name_static/gHookshotItemNameGERTex"
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static const ALIGN_ASSET(2) char gHookshotItemNameGERTex[] = dgHookshotItemNameGERTex;
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#define dgLongshotItemNameGERTex "__OTR__textures/item_name_static/gLongshotItemNameGERTex"
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static const ALIGN_ASSET(2) char gLongshotItemNameGERTex[] = dgLongshotItemNameGERTex;
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#define dgIceArrowItemNameGERTex "__OTR__textures/item_name_static/gIceArrowItemNameGERTex"
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static const ALIGN_ASSET(2) char gIceArrowItemNameGERTex[] = dgIceArrowItemNameGERTex;
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#define dgFaroresWindItemNameGERTex "__OTR__textures/item_name_static/gFaroresWindItemNameGERTex"
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static const ALIGN_ASSET(2) char gFaroresWindItemNameGERTex[] = dgFaroresWindItemNameGERTex;
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#define dgBoomerangItemNameGERTex "__OTR__textures/item_name_static/gBoomerangItemNameGERTex"
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static const ALIGN_ASSET(2) char gBoomerangItemNameGERTex[] = dgBoomerangItemNameGERTex;
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#define dgLensItemNameGERTex "__OTR__textures/item_name_static/gLensItemNameGERTex"
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static const ALIGN_ASSET(2) char gLensItemNameGERTex[] = dgLensItemNameGERTex;
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#define dgMagicBeansItemNameGERTex "__OTR__textures/item_name_static/gMagicBeansItemNameGERTex"
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static const ALIGN_ASSET(2) char gMagicBeansItemNameGERTex[] = dgMagicBeansItemNameGERTex;
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#define dgMegatonHammerItemNameGERTex "__OTR__textures/item_name_static/gMegatonHammerItemNameGERTex"
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static const ALIGN_ASSET(2) char gMegatonHammerItemNameGERTex[] = dgMegatonHammerItemNameGERTex;
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#define dgLightArrowItemNameGERTex "__OTR__textures/item_name_static/gLightArrowItemNameGERTex"
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static const ALIGN_ASSET(2) char gLightArrowItemNameGERTex[] = dgLightArrowItemNameGERTex;
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#define dgNayrusLoveItemNameGERTex "__OTR__textures/item_name_static/gNayrusLoveItemNameGERTex"
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static const ALIGN_ASSET(2) char gNayrusLoveItemNameGERTex[] = dgNayrusLoveItemNameGERTex;
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#define dgEmptyBottleItemNameGERTex "__OTR__textures/item_name_static/gEmptyBottleItemNameGERTex"
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static const ALIGN_ASSET(2) char gEmptyBottleItemNameGERTex[] = dgEmptyBottleItemNameGERTex;
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#define dgRedPotionItemNameGERTex "__OTR__textures/item_name_static/gRedPotionItemNameGERTex"
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static const ALIGN_ASSET(2) char gRedPotionItemNameGERTex[] = dgRedPotionItemNameGERTex;
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#define dgGreenPotionItemNameGERTex "__OTR__textures/item_name_static/gGreenPotionItemNameGERTex"
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static const ALIGN_ASSET(2) char gGreenPotionItemNameGERTex[] = dgGreenPotionItemNameGERTex;
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#define dgBluePotionItemNameGERTex "__OTR__textures/item_name_static/gBluePotionItemNameGERTex"
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static const ALIGN_ASSET(2) char gBluePotionItemNameGERTex[] = dgBluePotionItemNameGERTex;
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#define dgBottledFairyItemNameGERTex "__OTR__textures/item_name_static/gBottledFairyItemNameGERTex"
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static const ALIGN_ASSET(2) char gBottledFairyItemNameGERTex[] = dgBottledFairyItemNameGERTex;
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#define dgFishItemNameGERTex "__OTR__textures/item_name_static/gFishItemNameGERTex"
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static const ALIGN_ASSET(2) char gFishItemNameGERTex[] = dgFishItemNameGERTex;
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#define dgFullMilkItemNameGERTex "__OTR__textures/item_name_static/gFullMilkItemNameGERTex"
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static const ALIGN_ASSET(2) char gFullMilkItemNameGERTex[] = dgFullMilkItemNameGERTex;
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#define dgRutosLetterItemNameGERTex "__OTR__textures/item_name_static/gRutosLetterItemNameGERTex"
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static const ALIGN_ASSET(2) char gRutosLetterItemNameGERTex[] = dgRutosLetterItemNameGERTex;
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#define dgBlueFireItemNameGERTex "__OTR__textures/item_name_static/gBlueFireItemNameGERTex"
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static const ALIGN_ASSET(2) char gBlueFireItemNameGERTex[] = dgBlueFireItemNameGERTex;
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#define dgBugItemNameGERTex "__OTR__textures/item_name_static/gBugItemNameGERTex"
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static const ALIGN_ASSET(2) char gBugItemNameGERTex[] = dgBugItemNameGERTex;
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#define dgBigPoeItemNameGERTex "__OTR__textures/item_name_static/gBigPoeItemNameGERTex"
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static const ALIGN_ASSET(2) char gBigPoeItemNameGERTex[] = dgBigPoeItemNameGERTex;
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#define dgHalfMilkItemNameGERTex "__OTR__textures/item_name_static/gHalfMilkItemNameGERTex"
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static const ALIGN_ASSET(2) char gHalfMilkItemNameGERTex[] = dgHalfMilkItemNameGERTex;
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#define dgPoeItemNameGERTex "__OTR__textures/item_name_static/gPoeItemNameGERTex"
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static const ALIGN_ASSET(2) char gPoeItemNameGERTex[] = dgPoeItemNameGERTex;
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#define dgWeirdEggItemNameGERTex "__OTR__textures/item_name_static/gWeirdEggItemNameGERTex"
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static const ALIGN_ASSET(2) char gWeirdEggItemNameGERTex[] = dgWeirdEggItemNameGERTex;
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#define dgCuccoItemNameGERTex "__OTR__textures/item_name_static/gCuccoItemNameGERTex"
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static const ALIGN_ASSET(2) char gCuccoItemNameGERTex[] = dgCuccoItemNameGERTex;
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#define dgZeldasLetterItemNameGERTex "__OTR__textures/item_name_static/gZeldasLetterItemNameGERTex"
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static const ALIGN_ASSET(2) char gZeldasLetterItemNameGERTex[] = dgZeldasLetterItemNameGERTex;
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#define dgKeatonMaskItemNameGERTex "__OTR__textures/item_name_static/gKeatonMaskItemNameGERTex"
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static const ALIGN_ASSET(2) char gKeatonMaskItemNameGERTex[] = dgKeatonMaskItemNameGERTex;
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#define dgSkullMaskItemNameGERTex "__OTR__textures/item_name_static/gSkullMaskItemNameGERTex"
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static const ALIGN_ASSET(2) char gSkullMaskItemNameGERTex[] = dgSkullMaskItemNameGERTex;
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#define dgSpookyMaskItemNameGERTex "__OTR__textures/item_name_static/gSpookyMaskItemNameGERTex"
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static const ALIGN_ASSET(2) char gSpookyMaskItemNameGERTex[] = dgSpookyMaskItemNameGERTex;
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#define dgBunnyHoodItemNameGERTex "__OTR__textures/item_name_static/gBunnyHoodItemNameGERTex"
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static const ALIGN_ASSET(2) char gBunnyHoodItemNameGERTex[] = dgBunnyHoodItemNameGERTex;
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#define dgGoronMaskItemNameGERTex "__OTR__textures/item_name_static/gGoronMaskItemNameGERTex"
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static const ALIGN_ASSET(2) char gGoronMaskItemNameGERTex[] = dgGoronMaskItemNameGERTex;
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#define dgZoraMaskItemNameGERTex "__OTR__textures/item_name_static/gZoraMaskItemNameGERTex"
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static const ALIGN_ASSET(2) char gZoraMaskItemNameGERTex[] = dgZoraMaskItemNameGERTex;
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#define dgGerudoMaskItemNameGERTex "__OTR__textures/item_name_static/gGerudoMaskItemNameGERTex"
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static const ALIGN_ASSET(2) char gGerudoMaskItemNameGERTex[] = dgGerudoMaskItemNameGERTex;
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#define dgMaskofTruthItemNameGERTex "__OTR__textures/item_name_static/gMaskofTruthItemNameGERTex"
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static const ALIGN_ASSET(2) char gMaskofTruthItemNameGERTex[] = dgMaskofTruthItemNameGERTex;
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#define dgSOLDOUTItemNameGERTex "__OTR__textures/item_name_static/gSOLDOUTItemNameGERTex"
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static const ALIGN_ASSET(2) char gSOLDOUTItemNameGERTex[] = dgSOLDOUTItemNameGERTex;
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#define dgPocketEggItemNameGERTex "__OTR__textures/item_name_static/gPocketEggItemNameGERTex"
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static const ALIGN_ASSET(2) char gPocketEggItemNameGERTex[] = dgPocketEggItemNameGERTex;
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#define dgPocketCuccoItemNameGERTex "__OTR__textures/item_name_static/gPocketCuccoItemNameGERTex"
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static const ALIGN_ASSET(2) char gPocketCuccoItemNameGERTex[] = dgPocketCuccoItemNameGERTex;
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#define dgCojiroItemNameGERTex "__OTR__textures/item_name_static/gCojiroItemNameGERTex"
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static const ALIGN_ASSET(2) char gCojiroItemNameGERTex[] = dgCojiroItemNameGERTex;
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#define dgOddMushroomItemNameGERTex "__OTR__textures/item_name_static/gOddMushroomItemNameGERTex"
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static const ALIGN_ASSET(2) char gOddMushroomItemNameGERTex[] = dgOddMushroomItemNameGERTex;
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#define dgOddPotionItemNameGERTex "__OTR__textures/item_name_static/gOddPotionItemNameGERTex"
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static const ALIGN_ASSET(2) char gOddPotionItemNameGERTex[] = dgOddPotionItemNameGERTex;
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#define dgPoachersSawItemNameGERTex "__OTR__textures/item_name_static/gPoachersSawItemNameGERTex"
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static const ALIGN_ASSET(2) char gPoachersSawItemNameGERTex[] = dgPoachersSawItemNameGERTex;
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#define dgBrokenGoronsSwordItemNameGERTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameGERTex"
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static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameGERTex[] = dgBrokenGoronsSwordItemNameGERTex;
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#define dgPrescriptionItemNameGERTex "__OTR__textures/item_name_static/gPrescriptionItemNameGERTex"
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static const ALIGN_ASSET(2) char gPrescriptionItemNameGERTex[] = dgPrescriptionItemNameGERTex;
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#define dgEyeBallFrogItemNameGERTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameGERTex"
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static const ALIGN_ASSET(2) char gEyeBallFrogItemNameGERTex[] = dgEyeBallFrogItemNameGERTex;
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#define dgEyeDropsItemNameGERTex "__OTR__textures/item_name_static/gEyeDropsItemNameGERTex"
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static const ALIGN_ASSET(2) char gEyeDropsItemNameGERTex[] = dgEyeDropsItemNameGERTex;
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#define dgClaimCheckItemNameGERTex "__OTR__textures/item_name_static/gClaimCheckItemNameGERTex"
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static const ALIGN_ASSET(2) char gClaimCheckItemNameGERTex[] = dgClaimCheckItemNameGERTex;
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#define dgUnusedWindMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName2JPNTex"
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static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName2JPNTex[] = dgUnusedWindMedallionItemName2JPNTex;
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#define dgUnusedFireMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName2JPNTex"
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static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName2JPNTex[] = dgUnusedFireMedallionItemName2JPNTex;
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#define dgUnusedIceMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName2JPNTex"
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static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName2JPNTex[] = dgUnusedIceMedallionItemName2JPNTex;
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#define dgKokiriSwordItemNameGERTex "__OTR__textures/item_name_static/gKokiriSwordItemNameGERTex"
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static const ALIGN_ASSET(2) char gKokiriSwordItemNameGERTex[] = dgKokiriSwordItemNameGERTex;
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#define dgMasterSwordItemNameGERTex "__OTR__textures/item_name_static/gMasterSwordItemNameGERTex"
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static const ALIGN_ASSET(2) char gMasterSwordItemNameGERTex[] = dgMasterSwordItemNameGERTex;
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#define dgGiantsKnifeItemNameGERTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameGERTex"
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static const ALIGN_ASSET(2) char gGiantsKnifeItemNameGERTex[] = dgGiantsKnifeItemNameGERTex;
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#define dgDekuShieldItemNameGERTex "__OTR__textures/item_name_static/gDekuShieldItemNameGERTex"
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static const ALIGN_ASSET(2) char gDekuShieldItemNameGERTex[] = dgDekuShieldItemNameGERTex;
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#define dgHylianShieldItemNameGERTex "__OTR__textures/item_name_static/gHylianShieldItemNameGERTex"
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static const ALIGN_ASSET(2) char gHylianShieldItemNameGERTex[] = dgHylianShieldItemNameGERTex;
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#define dgMirrorShieldItemNameGERTex "__OTR__textures/item_name_static/gMirrorShieldItemNameGERTex"
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static const ALIGN_ASSET(2) char gMirrorShieldItemNameGERTex[] = dgMirrorShieldItemNameGERTex;
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#define dgKokiriTunicItemNameGERTex "__OTR__textures/item_name_static/gKokiriTunicItemNameGERTex"
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static const ALIGN_ASSET(2) char gKokiriTunicItemNameGERTex[] = dgKokiriTunicItemNameGERTex;
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#define dgGoronTunicItemNameGERTex "__OTR__textures/item_name_static/gGoronTunicItemNameGERTex"
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static const ALIGN_ASSET(2) char gGoronTunicItemNameGERTex[] = dgGoronTunicItemNameGERTex;
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#define dgZoraTunicItemNameGERTex "__OTR__textures/item_name_static/gZoraTunicItemNameGERTex"
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static const ALIGN_ASSET(2) char gZoraTunicItemNameGERTex[] = dgZoraTunicItemNameGERTex;
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#define dgKokiriBootsItemNameGERTex "__OTR__textures/item_name_static/gKokiriBootsItemNameGERTex"
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static const ALIGN_ASSET(2) char gKokiriBootsItemNameGERTex[] = dgKokiriBootsItemNameGERTex;
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#define dgIronBootsItemNameGERTex "__OTR__textures/item_name_static/gIronBootsItemNameGERTex"
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static const ALIGN_ASSET(2) char gIronBootsItemNameGERTex[] = dgIronBootsItemNameGERTex;
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#define dgHoverBootsItemNameGERTex "__OTR__textures/item_name_static/gHoverBootsItemNameGERTex"
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static const ALIGN_ASSET(2) char gHoverBootsItemNameGERTex[] = dgHoverBootsItemNameGERTex;
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#define dgBulletBag30ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag30ItemNameGERTex"
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static const ALIGN_ASSET(2) char gBulletBag30ItemNameGERTex[] = dgBulletBag30ItemNameGERTex;
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#define dgBulletBag40ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag40ItemNameGERTex"
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static const ALIGN_ASSET(2) char gBulletBag40ItemNameGERTex[] = dgBulletBag40ItemNameGERTex;
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#define dgBulletBag50ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag50ItemNameGERTex"
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static const ALIGN_ASSET(2) char gBulletBag50ItemNameGERTex[] = dgBulletBag50ItemNameGERTex;
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#define dgQuiver30ItemNameGERTex "__OTR__textures/item_name_static/gQuiver30ItemNameGERTex"
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static const ALIGN_ASSET(2) char gQuiver30ItemNameGERTex[] = dgQuiver30ItemNameGERTex;
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#define dgQuiver40ItemNameGERTex "__OTR__textures/item_name_static/gQuiver40ItemNameGERTex"
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static const ALIGN_ASSET(2) char gQuiver40ItemNameGERTex[] = dgQuiver40ItemNameGERTex;
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#define dgQuiver50ItemNameGERTex "__OTR__textures/item_name_static/gQuiver50ItemNameGERTex"
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static const ALIGN_ASSET(2) char gQuiver50ItemNameGERTex[] = dgQuiver50ItemNameGERTex;
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#define dgBombBag20ItemNameGERTex "__OTR__textures/item_name_static/gBombBag20ItemNameGERTex"
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static const ALIGN_ASSET(2) char gBombBag20ItemNameGERTex[] = dgBombBag20ItemNameGERTex;
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#define dgBombBag30ItemNameGERTex "__OTR__textures/item_name_static/gBombBag30ItemNameGERTex"
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static const ALIGN_ASSET(2) char gBombBag30ItemNameGERTex[] = dgBombBag30ItemNameGERTex;
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#define dgBombBag40ItemNameGERTex "__OTR__textures/item_name_static/gBombBag40ItemNameGERTex"
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static const ALIGN_ASSET(2) char gBombBag40ItemNameGERTex[] = dgBombBag40ItemNameGERTex;
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#define dgGoronsBraceletItemNameGERTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameGERTex"
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static const ALIGN_ASSET(2) char gGoronsBraceletItemNameGERTex[] = dgGoronsBraceletItemNameGERTex;
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#define dgSilverGauntletsItemNameGERTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameGERTex"
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static const ALIGN_ASSET(2) char gSilverGauntletsItemNameGERTex[] = dgSilverGauntletsItemNameGERTex;
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#define dgGoldenGauntletsItemNameGERTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameGERTex"
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static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameGERTex[] = dgGoldenGauntletsItemNameGERTex;
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#define dgSilverScaleItemNameGERTex "__OTR__textures/item_name_static/gSilverScaleItemNameGERTex"
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static const ALIGN_ASSET(2) char gSilverScaleItemNameGERTex[] = dgSilverScaleItemNameGERTex;
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#define dgGoldenScaleItemNameGERTex "__OTR__textures/item_name_static/gGoldenScaleItemNameGERTex"
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static const ALIGN_ASSET(2) char gGoldenScaleItemNameGERTex[] = dgGoldenScaleItemNameGERTex;
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#define dgBrokenGiantsKnifeItemNameGERTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameGERTex"
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static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameGERTex[] = dgBrokenGiantsKnifeItemNameGERTex;
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#define dgUnusedBossKeyItemName8JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName8JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName8JPNTex[] = dgUnusedBossKeyItemName8JPNTex;
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#define dgUnusedBossKeyItemName9JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName9JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName9JPNTex[] = dgUnusedBossKeyItemName9JPNTex;
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#define dgUnusedBossKeyItemName10JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName10JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName10JPNTex[] = dgUnusedBossKeyItemName10JPNTex;
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#define dgUnusedBossKeyItemName11JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName11JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName11JPNTex[] = dgUnusedBossKeyItemName11JPNTex;
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#define dgMinuetOfForestItemNameGERTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameGERTex"
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static const ALIGN_ASSET(2) char gMinuetOfForestItemNameGERTex[] = dgMinuetOfForestItemNameGERTex;
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#define dgBoleroOfFireItemNameGERTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameGERTex"
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static const ALIGN_ASSET(2) char gBoleroOfFireItemNameGERTex[] = dgBoleroOfFireItemNameGERTex;
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#define dgSerenadeOfWaterItemNameGERTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameGERTex"
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static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameGERTex[] = dgSerenadeOfWaterItemNameGERTex;
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#define dgRequiemOfSpiritItemNameGERTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameGERTex"
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static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameGERTex[] = dgRequiemOfSpiritItemNameGERTex;
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#define dgNocturneOfShadowItemNameGERTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameGERTex"
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static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameGERTex[] = dgNocturneOfShadowItemNameGERTex;
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#define dgPreludeOfLightItemNameGERTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameGERTex"
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static const ALIGN_ASSET(2) char gPreludeOfLightItemNameGERTex[] = dgPreludeOfLightItemNameGERTex;
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#define dgZeldasLullabyItemNameGERTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameGERTex"
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static const ALIGN_ASSET(2) char gZeldasLullabyItemNameGERTex[] = dgZeldasLullabyItemNameGERTex;
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#define dgEponasSongItemNameGERTex "__OTR__textures/item_name_static/gEponasSongItemNameGERTex"
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static const ALIGN_ASSET(2) char gEponasSongItemNameGERTex[] = dgEponasSongItemNameGERTex;
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#define dgSariasSongItemNameGERTex "__OTR__textures/item_name_static/gSariasSongItemNameGERTex"
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static const ALIGN_ASSET(2) char gSariasSongItemNameGERTex[] = dgSariasSongItemNameGERTex;
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#define dgSunsSongItemNameGERTex "__OTR__textures/item_name_static/gSunsSongItemNameGERTex"
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static const ALIGN_ASSET(2) char gSunsSongItemNameGERTex[] = dgSunsSongItemNameGERTex;
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#define dgSongOfTimeItemNameGERTex "__OTR__textures/item_name_static/gSongOfTimeItemNameGERTex"
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static const ALIGN_ASSET(2) char gSongOfTimeItemNameGERTex[] = dgSongOfTimeItemNameGERTex;
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#define dgSongOfStormsItemNameGERTex "__OTR__textures/item_name_static/gSongOfStormsItemNameGERTex"
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static const ALIGN_ASSET(2) char gSongOfStormsItemNameGERTex[] = dgSongOfStormsItemNameGERTex;
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#define dgForestMedallionItemNameGERTex "__OTR__textures/item_name_static/gForestMedallionItemNameGERTex"
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static const ALIGN_ASSET(2) char gForestMedallionItemNameGERTex[] = dgForestMedallionItemNameGERTex;
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#define dgFireMedallionItemNameGERTex "__OTR__textures/item_name_static/gFireMedallionItemNameGERTex"
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static const ALIGN_ASSET(2) char gFireMedallionItemNameGERTex[] = dgFireMedallionItemNameGERTex;
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#define dgWaterMedallionItemNameGERTex "__OTR__textures/item_name_static/gWaterMedallionItemNameGERTex"
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static const ALIGN_ASSET(2) char gWaterMedallionItemNameGERTex[] = dgWaterMedallionItemNameGERTex;
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#define dgSpiritMedallionItemNameGERTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameGERTex"
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static const ALIGN_ASSET(2) char gSpiritMedallionItemNameGERTex[] = dgSpiritMedallionItemNameGERTex;
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#define dgShadowMedallionItemNameGERTex "__OTR__textures/item_name_static/gShadowMedallionItemNameGERTex"
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static const ALIGN_ASSET(2) char gShadowMedallionItemNameGERTex[] = dgShadowMedallionItemNameGERTex;
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#define dgLightMedallionItemNameGERTex "__OTR__textures/item_name_static/gLightMedallionItemNameGERTex"
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static const ALIGN_ASSET(2) char gLightMedallionItemNameGERTex[] = dgLightMedallionItemNameGERTex;
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#define dgKokiriEmeraldItemNameGERTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameGERTex"
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static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameGERTex[] = dgKokiriEmeraldItemNameGERTex;
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#define dgGoronsRubyItemNameGERTex "__OTR__textures/item_name_static/gGoronsRubyItemNameGERTex"
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static const ALIGN_ASSET(2) char gGoronsRubyItemNameGERTex[] = dgGoronsRubyItemNameGERTex;
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#define dgZorasSapphireItemNameGERTex "__OTR__textures/item_name_static/gZorasSapphireItemNameGERTex"
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static const ALIGN_ASSET(2) char gZorasSapphireItemNameGERTex[] = dgZorasSapphireItemNameGERTex;
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#define dgStoneofAgonyItemNameGERTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameGERTex"
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static const ALIGN_ASSET(2) char gStoneofAgonyItemNameGERTex[] = dgStoneofAgonyItemNameGERTex;
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#define dgGerudosCardItemNameGERTex "__OTR__textures/item_name_static/gGerudosCardItemNameGERTex"
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static const ALIGN_ASSET(2) char gGerudosCardItemNameGERTex[] = dgGerudosCardItemNameGERTex;
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#define dgGoldSkulltulaItemNameGERTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameGERTex"
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static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameGERTex[] = dgGoldSkulltulaItemNameGERTex;
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#define dgHeartContainerItemNameGERTex "__OTR__textures/item_name_static/gHeartContainerItemNameGERTex"
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static const ALIGN_ASSET(2) char gHeartContainerItemNameGERTex[] = dgHeartContainerItemNameGERTex;
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#define dgUnusedPieceOfHeartItemName2JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName2JPNTex"
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static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName2JPNTex[] = dgUnusedPieceOfHeartItemName2JPNTex;
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#define dgBigKeyItemNameGERTex "__OTR__textures/item_name_static/gBigKeyItemNameGERTex"
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static const ALIGN_ASSET(2) char gBigKeyItemNameGERTex[] = dgBigKeyItemNameGERTex;
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#define dgCompassItemNameGERTex "__OTR__textures/item_name_static/gCompassItemNameGERTex"
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static const ALIGN_ASSET(2) char gCompassItemNameGERTex[] = dgCompassItemNameGERTex;
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#define dgDungeonMapItemNameGERTex "__OTR__textures/item_name_static/gDungeonMapItemNameGERTex"
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static const ALIGN_ASSET(2) char gDungeonMapItemNameGERTex[] = dgDungeonMapItemNameGERTex;
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#define dgUnusedBossKeyItemName12JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName12JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName12JPNTex[] = dgUnusedBossKeyItemName12JPNTex;
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#define dgUnusedBossKeyItemName13JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName13JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName13JPNTex[] = dgUnusedBossKeyItemName13JPNTex;
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#define dgUnusedBossKeyItemName14JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName14JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName14JPNTex[] = dgUnusedBossKeyItemName14JPNTex;
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#define dgBiggoronsSwordItemNameGERTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameGERTex"
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static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameGERTex[] = dgBiggoronsSwordItemNameGERTex;
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#define dgDekuStickItemNameFRATex "__OTR__textures/item_name_static/gDekuStickItemNameFRATex"
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static const ALIGN_ASSET(2) char gDekuStickItemNameFRATex[] = dgDekuStickItemNameFRATex;
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#define dgDekuNutItemNameFRATex "__OTR__textures/item_name_static/gDekuNutItemNameFRATex"
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static const ALIGN_ASSET(2) char gDekuNutItemNameFRATex[] = dgDekuNutItemNameFRATex;
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#define dgBombItemNameFRATex "__OTR__textures/item_name_static/gBombItemNameFRATex"
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static const ALIGN_ASSET(2) char gBombItemNameFRATex[] = dgBombItemNameFRATex;
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#define dgFairyBowItemNameFRATex "__OTR__textures/item_name_static/gFairyBowItemNameFRATex"
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static const ALIGN_ASSET(2) char gFairyBowItemNameFRATex[] = dgFairyBowItemNameFRATex;
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#define dgFireArrowItemNameFRATex "__OTR__textures/item_name_static/gFireArrowItemNameFRATex"
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static const ALIGN_ASSET(2) char gFireArrowItemNameFRATex[] = dgFireArrowItemNameFRATex;
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#define dgDinsFireItemNameFRATex "__OTR__textures/item_name_static/gDinsFireItemNameFRATex"
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static const ALIGN_ASSET(2) char gDinsFireItemNameFRATex[] = dgDinsFireItemNameFRATex;
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#define dgFairySlingshotItemNameFRATex "__OTR__textures/item_name_static/gFairySlingshotItemNameFRATex"
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static const ALIGN_ASSET(2) char gFairySlingshotItemNameFRATex[] = dgFairySlingshotItemNameFRATex;
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#define dgFairyOcarinaItemNameFRATex "__OTR__textures/item_name_static/gFairyOcarinaItemNameFRATex"
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static const ALIGN_ASSET(2) char gFairyOcarinaItemNameFRATex[] = dgFairyOcarinaItemNameFRATex;
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#define dgOcarinaOfTimeItemNameFRATex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameFRATex"
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static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameFRATex[] = dgOcarinaOfTimeItemNameFRATex;
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#define dgBombchuItemNameFRATex "__OTR__textures/item_name_static/gBombchuItemNameFRATex"
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static const ALIGN_ASSET(2) char gBombchuItemNameFRATex[] = dgBombchuItemNameFRATex;
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#define dgHookshotItemNameFRATex "__OTR__textures/item_name_static/gHookshotItemNameFRATex"
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static const ALIGN_ASSET(2) char gHookshotItemNameFRATex[] = dgHookshotItemNameFRATex;
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#define dgLongshotItemNameFRATex "__OTR__textures/item_name_static/gLongshotItemNameFRATex"
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static const ALIGN_ASSET(2) char gLongshotItemNameFRATex[] = dgLongshotItemNameFRATex;
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#define dgIceArrowItemNameFRATex "__OTR__textures/item_name_static/gIceArrowItemNameFRATex"
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static const ALIGN_ASSET(2) char gIceArrowItemNameFRATex[] = dgIceArrowItemNameFRATex;
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#define dgFaroresWindItemNameFRATex "__OTR__textures/item_name_static/gFaroresWindItemNameFRATex"
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static const ALIGN_ASSET(2) char gFaroresWindItemNameFRATex[] = dgFaroresWindItemNameFRATex;
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#define dgBoomerangItemNameFRATex "__OTR__textures/item_name_static/gBoomerangItemNameFRATex"
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static const ALIGN_ASSET(2) char gBoomerangItemNameFRATex[] = dgBoomerangItemNameFRATex;
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#define dgLensItemNameFRATex "__OTR__textures/item_name_static/gLensItemNameFRATex"
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static const ALIGN_ASSET(2) char gLensItemNameFRATex[] = dgLensItemNameFRATex;
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#define dgMagicBeansItemNameFRATex "__OTR__textures/item_name_static/gMagicBeansItemNameFRATex"
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static const ALIGN_ASSET(2) char gMagicBeansItemNameFRATex[] = dgMagicBeansItemNameFRATex;
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#define dgMegatonHammerItemNameFRATex "__OTR__textures/item_name_static/gMegatonHammerItemNameFRATex"
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static const ALIGN_ASSET(2) char gMegatonHammerItemNameFRATex[] = dgMegatonHammerItemNameFRATex;
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#define dgLightArrowItemNameFRATex "__OTR__textures/item_name_static/gLightArrowItemNameFRATex"
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static const ALIGN_ASSET(2) char gLightArrowItemNameFRATex[] = dgLightArrowItemNameFRATex;
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#define dgNayrusLoveItemNameFRATex "__OTR__textures/item_name_static/gNayrusLoveItemNameFRATex"
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static const ALIGN_ASSET(2) char gNayrusLoveItemNameFRATex[] = dgNayrusLoveItemNameFRATex;
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#define dgEmptyBottleItemNameFRATex "__OTR__textures/item_name_static/gEmptyBottleItemNameFRATex"
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static const ALIGN_ASSET(2) char gEmptyBottleItemNameFRATex[] = dgEmptyBottleItemNameFRATex;
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#define dgRedPotionItemNameFRATex "__OTR__textures/item_name_static/gRedPotionItemNameFRATex"
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static const ALIGN_ASSET(2) char gRedPotionItemNameFRATex[] = dgRedPotionItemNameFRATex;
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#define dgGreenPotionItemNameFRATex "__OTR__textures/item_name_static/gGreenPotionItemNameFRATex"
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static const ALIGN_ASSET(2) char gGreenPotionItemNameFRATex[] = dgGreenPotionItemNameFRATex;
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#define dgBluePotionItemNameFRATex "__OTR__textures/item_name_static/gBluePotionItemNameFRATex"
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static const ALIGN_ASSET(2) char gBluePotionItemNameFRATex[] = dgBluePotionItemNameFRATex;
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#define dgBottledFairyItemNameFRATex "__OTR__textures/item_name_static/gBottledFairyItemNameFRATex"
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static const ALIGN_ASSET(2) char gBottledFairyItemNameFRATex[] = dgBottledFairyItemNameFRATex;
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#define dgFishItemNameFRATex "__OTR__textures/item_name_static/gFishItemNameFRATex"
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static const ALIGN_ASSET(2) char gFishItemNameFRATex[] = dgFishItemNameFRATex;
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#define dgFullMilkItemNameFRATex "__OTR__textures/item_name_static/gFullMilkItemNameFRATex"
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static const ALIGN_ASSET(2) char gFullMilkItemNameFRATex[] = dgFullMilkItemNameFRATex;
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#define dgRutosLetterItemNameFRATex "__OTR__textures/item_name_static/gRutosLetterItemNameFRATex"
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static const ALIGN_ASSET(2) char gRutosLetterItemNameFRATex[] = dgRutosLetterItemNameFRATex;
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#define dgBlueFireItemNameFRATex "__OTR__textures/item_name_static/gBlueFireItemNameFRATex"
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static const ALIGN_ASSET(2) char gBlueFireItemNameFRATex[] = dgBlueFireItemNameFRATex;
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#define dgBugItemNameFRATex "__OTR__textures/item_name_static/gBugItemNameFRATex"
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static const ALIGN_ASSET(2) char gBugItemNameFRATex[] = dgBugItemNameFRATex;
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#define dgBigPoeItemNameFRATex "__OTR__textures/item_name_static/gBigPoeItemNameFRATex"
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static const ALIGN_ASSET(2) char gBigPoeItemNameFRATex[] = dgBigPoeItemNameFRATex;
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#define dgHalfMilkItemNameFRATex "__OTR__textures/item_name_static/gHalfMilkItemNameFRATex"
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static const ALIGN_ASSET(2) char gHalfMilkItemNameFRATex[] = dgHalfMilkItemNameFRATex;
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#define dgPoeItemNameFRATex "__OTR__textures/item_name_static/gPoeItemNameFRATex"
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static const ALIGN_ASSET(2) char gPoeItemNameFRATex[] = dgPoeItemNameFRATex;
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#define dgWeirdEggItemNameFRATex "__OTR__textures/item_name_static/gWeirdEggItemNameFRATex"
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static const ALIGN_ASSET(2) char gWeirdEggItemNameFRATex[] = dgWeirdEggItemNameFRATex;
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#define dgCuccoItemNameFRATex "__OTR__textures/item_name_static/gCuccoItemNameFRATex"
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static const ALIGN_ASSET(2) char gCuccoItemNameFRATex[] = dgCuccoItemNameFRATex;
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#define dgZeldasLetterItemNameFRATex "__OTR__textures/item_name_static/gZeldasLetterItemNameFRATex"
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static const ALIGN_ASSET(2) char gZeldasLetterItemNameFRATex[] = dgZeldasLetterItemNameFRATex;
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#define dgKeatonMaskItemNameFRATex "__OTR__textures/item_name_static/gKeatonMaskItemNameFRATex"
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static const ALIGN_ASSET(2) char gKeatonMaskItemNameFRATex[] = dgKeatonMaskItemNameFRATex;
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#define dgSkullMaskItemNameFRATex "__OTR__textures/item_name_static/gSkullMaskItemNameFRATex"
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static const ALIGN_ASSET(2) char gSkullMaskItemNameFRATex[] = dgSkullMaskItemNameFRATex;
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#define dgSpookyMaskItemNameFRATex "__OTR__textures/item_name_static/gSpookyMaskItemNameFRATex"
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static const ALIGN_ASSET(2) char gSpookyMaskItemNameFRATex[] = dgSpookyMaskItemNameFRATex;
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#define dgBunnyHoodItemNameFRATex "__OTR__textures/item_name_static/gBunnyHoodItemNameFRATex"
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static const ALIGN_ASSET(2) char gBunnyHoodItemNameFRATex[] = dgBunnyHoodItemNameFRATex;
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#define dgGoronMaskItemNameFRATex "__OTR__textures/item_name_static/gGoronMaskItemNameFRATex"
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static const ALIGN_ASSET(2) char gGoronMaskItemNameFRATex[] = dgGoronMaskItemNameFRATex;
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#define dgZoraMaskItemNameFRATex "__OTR__textures/item_name_static/gZoraMaskItemNameFRATex"
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static const ALIGN_ASSET(2) char gZoraMaskItemNameFRATex[] = dgZoraMaskItemNameFRATex;
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#define dgGerudoMaskItemNameFRATex "__OTR__textures/item_name_static/gGerudoMaskItemNameFRATex"
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static const ALIGN_ASSET(2) char gGerudoMaskItemNameFRATex[] = dgGerudoMaskItemNameFRATex;
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#define dgMaskofTruthItemNameFRATex "__OTR__textures/item_name_static/gMaskofTruthItemNameFRATex"
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static const ALIGN_ASSET(2) char gMaskofTruthItemNameFRATex[] = dgMaskofTruthItemNameFRATex;
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#define dgSOLDOUTItemNameFRATex "__OTR__textures/item_name_static/gSOLDOUTItemNameFRATex"
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static const ALIGN_ASSET(2) char gSOLDOUTItemNameFRATex[] = dgSOLDOUTItemNameFRATex;
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#define dgPocketEggItemNameFRATex "__OTR__textures/item_name_static/gPocketEggItemNameFRATex"
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static const ALIGN_ASSET(2) char gPocketEggItemNameFRATex[] = dgPocketEggItemNameFRATex;
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#define dgPocketCuccoItemNameFRATex "__OTR__textures/item_name_static/gPocketCuccoItemNameFRATex"
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static const ALIGN_ASSET(2) char gPocketCuccoItemNameFRATex[] = dgPocketCuccoItemNameFRATex;
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#define dgCojiroItemNameFRATex "__OTR__textures/item_name_static/gCojiroItemNameFRATex"
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static const ALIGN_ASSET(2) char gCojiroItemNameFRATex[] = dgCojiroItemNameFRATex;
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#define dgOddMushroomItemNameFRATex "__OTR__textures/item_name_static/gOddMushroomItemNameFRATex"
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static const ALIGN_ASSET(2) char gOddMushroomItemNameFRATex[] = dgOddMushroomItemNameFRATex;
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#define dgOddPotionItemNameFRATex "__OTR__textures/item_name_static/gOddPotionItemNameFRATex"
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static const ALIGN_ASSET(2) char gOddPotionItemNameFRATex[] = dgOddPotionItemNameFRATex;
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#define dgPoachersSawItemNameFRATex "__OTR__textures/item_name_static/gPoachersSawItemNameFRATex"
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static const ALIGN_ASSET(2) char gPoachersSawItemNameFRATex[] = dgPoachersSawItemNameFRATex;
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#define dgBrokenGoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameFRATex"
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static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameFRATex[] = dgBrokenGoronsSwordItemNameFRATex;
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#define dgPrescriptionItemNameFRATex "__OTR__textures/item_name_static/gPrescriptionItemNameFRATex"
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static const ALIGN_ASSET(2) char gPrescriptionItemNameFRATex[] = dgPrescriptionItemNameFRATex;
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#define dgEyeBallFrogItemNameFRATex "__OTR__textures/item_name_static/gEyeBallFrogItemNameFRATex"
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static const ALIGN_ASSET(2) char gEyeBallFrogItemNameFRATex[] = dgEyeBallFrogItemNameFRATex;
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#define dgEyeDropsItemNameFRATex "__OTR__textures/item_name_static/gEyeDropsItemNameFRATex"
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static const ALIGN_ASSET(2) char gEyeDropsItemNameFRATex[] = dgEyeDropsItemNameFRATex;
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#define dgClaimCheckItemNameFRATex "__OTR__textures/item_name_static/gClaimCheckItemNameFRATex"
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static const ALIGN_ASSET(2) char gClaimCheckItemNameFRATex[] = dgClaimCheckItemNameFRATex;
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#define dgUnusedWindMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName3JPNTex"
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static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName3JPNTex[] = dgUnusedWindMedallionItemName3JPNTex;
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#define dgUnusedFireMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName3JPNTex"
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static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName3JPNTex[] = dgUnusedFireMedallionItemName3JPNTex;
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#define dgUnusedIceMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName3JPNTex"
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static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName3JPNTex[] = dgUnusedIceMedallionItemName3JPNTex;
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#define dgKokiriSwordItemNameFRATex "__OTR__textures/item_name_static/gKokiriSwordItemNameFRATex"
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static const ALIGN_ASSET(2) char gKokiriSwordItemNameFRATex[] = dgKokiriSwordItemNameFRATex;
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#define dgMasterSwordItemNameFRATex "__OTR__textures/item_name_static/gMasterSwordItemNameFRATex"
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static const ALIGN_ASSET(2) char gMasterSwordItemNameFRATex[] = dgMasterSwordItemNameFRATex;
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#define dgGiantsKnifeItemNameFRATex "__OTR__textures/item_name_static/gGiantsKnifeItemNameFRATex"
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static const ALIGN_ASSET(2) char gGiantsKnifeItemNameFRATex[] = dgGiantsKnifeItemNameFRATex;
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#define dgDekuShieldItemNameFRATex "__OTR__textures/item_name_static/gDekuShieldItemNameFRATex"
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static const ALIGN_ASSET(2) char gDekuShieldItemNameFRATex[] = dgDekuShieldItemNameFRATex;
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#define dgHylianShieldItemNameFRATex "__OTR__textures/item_name_static/gHylianShieldItemNameFRATex"
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static const ALIGN_ASSET(2) char gHylianShieldItemNameFRATex[] = dgHylianShieldItemNameFRATex;
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#define dgMirrorShieldItemNameFRATex "__OTR__textures/item_name_static/gMirrorShieldItemNameFRATex"
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static const ALIGN_ASSET(2) char gMirrorShieldItemNameFRATex[] = dgMirrorShieldItemNameFRATex;
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#define dgKokiriTunicItemNameFRATex "__OTR__textures/item_name_static/gKokiriTunicItemNameFRATex"
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static const ALIGN_ASSET(2) char gKokiriTunicItemNameFRATex[] = dgKokiriTunicItemNameFRATex;
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#define dgGoronTunicItemNameFRATex "__OTR__textures/item_name_static/gGoronTunicItemNameFRATex"
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static const ALIGN_ASSET(2) char gGoronTunicItemNameFRATex[] = dgGoronTunicItemNameFRATex;
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#define dgZoraTunicItemNameFRATex "__OTR__textures/item_name_static/gZoraTunicItemNameFRATex"
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static const ALIGN_ASSET(2) char gZoraTunicItemNameFRATex[] = dgZoraTunicItemNameFRATex;
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#define dgKokiriBootsItemNameFRATex "__OTR__textures/item_name_static/gKokiriBootsItemNameFRATex"
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static const ALIGN_ASSET(2) char gKokiriBootsItemNameFRATex[] = dgKokiriBootsItemNameFRATex;
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#define dgIronBootsItemNameFRATex "__OTR__textures/item_name_static/gIronBootsItemNameFRATex"
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static const ALIGN_ASSET(2) char gIronBootsItemNameFRATex[] = dgIronBootsItemNameFRATex;
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#define dgHoverBootsItemNameFRATex "__OTR__textures/item_name_static/gHoverBootsItemNameFRATex"
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static const ALIGN_ASSET(2) char gHoverBootsItemNameFRATex[] = dgHoverBootsItemNameFRATex;
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#define dgBulletBag30ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag30ItemNameFRATex"
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static const ALIGN_ASSET(2) char gBulletBag30ItemNameFRATex[] = dgBulletBag30ItemNameFRATex;
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#define dgBulletBag40ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag40ItemNameFRATex"
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static const ALIGN_ASSET(2) char gBulletBag40ItemNameFRATex[] = dgBulletBag40ItemNameFRATex;
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#define dgBulletBag50ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag50ItemNameFRATex"
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static const ALIGN_ASSET(2) char gBulletBag50ItemNameFRATex[] = dgBulletBag50ItemNameFRATex;
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#define dgQuiver30ItemNameFRATex "__OTR__textures/item_name_static/gQuiver30ItemNameFRATex"
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static const ALIGN_ASSET(2) char gQuiver30ItemNameFRATex[] = dgQuiver30ItemNameFRATex;
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#define dgQuiver40ItemNameFRATex "__OTR__textures/item_name_static/gQuiver40ItemNameFRATex"
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static const ALIGN_ASSET(2) char gQuiver40ItemNameFRATex[] = dgQuiver40ItemNameFRATex;
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#define dgQuiver50ItemNameFRATex "__OTR__textures/item_name_static/gQuiver50ItemNameFRATex"
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static const ALIGN_ASSET(2) char gQuiver50ItemNameFRATex[] = dgQuiver50ItemNameFRATex;
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#define dgBombBag20ItemNameFRATex "__OTR__textures/item_name_static/gBombBag20ItemNameFRATex"
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static const ALIGN_ASSET(2) char gBombBag20ItemNameFRATex[] = dgBombBag20ItemNameFRATex;
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#define dgBombBag30ItemNameFRATex "__OTR__textures/item_name_static/gBombBag30ItemNameFRATex"
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static const ALIGN_ASSET(2) char gBombBag30ItemNameFRATex[] = dgBombBag30ItemNameFRATex;
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#define dgBombBag40ItemNameFRATex "__OTR__textures/item_name_static/gBombBag40ItemNameFRATex"
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static const ALIGN_ASSET(2) char gBombBag40ItemNameFRATex[] = dgBombBag40ItemNameFRATex;
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#define dgGoronsBraceletItemNameFRATex "__OTR__textures/item_name_static/gGoronsBraceletItemNameFRATex"
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static const ALIGN_ASSET(2) char gGoronsBraceletItemNameFRATex[] = dgGoronsBraceletItemNameFRATex;
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#define dgSilverGauntletsItemNameFRATex "__OTR__textures/item_name_static/gSilverGauntletsItemNameFRATex"
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static const ALIGN_ASSET(2) char gSilverGauntletsItemNameFRATex[] = dgSilverGauntletsItemNameFRATex;
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#define dgGoldenGauntletsItemNameFRATex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameFRATex"
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static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameFRATex[] = dgGoldenGauntletsItemNameFRATex;
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#define dgSilverScaleItemNameFRATex "__OTR__textures/item_name_static/gSilverScaleItemNameFRATex"
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static const ALIGN_ASSET(2) char gSilverScaleItemNameFRATex[] = dgSilverScaleItemNameFRATex;
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#define dgGoldenScaleItemNameFRATex "__OTR__textures/item_name_static/gGoldenScaleItemNameFRATex"
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static const ALIGN_ASSET(2) char gGoldenScaleItemNameFRATex[] = dgGoldenScaleItemNameFRATex;
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#define dgBrokenGiantsKnifeItemNameFRATex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameFRATex"
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static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameFRATex[] = dgBrokenGiantsKnifeItemNameFRATex;
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#define dgUnusedBossKeyItemName15JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName15JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName15JPNTex[] = dgUnusedBossKeyItemName15JPNTex;
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#define dgUnusedBossKeyItemName16JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName16JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName16JPNTex[] = dgUnusedBossKeyItemName16JPNTex;
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#define dgUnusedBossKeyItemName17JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName17JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName17JPNTex[] = dgUnusedBossKeyItemName17JPNTex;
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#define dgUnusedBossKeyItemName18JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName18JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName18JPNTex[] = dgUnusedBossKeyItemName18JPNTex;
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#define dgMinuetOfForestItemNameFRATex "__OTR__textures/item_name_static/gMinuetOfForestItemNameFRATex"
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static const ALIGN_ASSET(2) char gMinuetOfForestItemNameFRATex[] = dgMinuetOfForestItemNameFRATex;
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#define dgBoleroOfFireItemNameFRATex "__OTR__textures/item_name_static/gBoleroOfFireItemNameFRATex"
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static const ALIGN_ASSET(2) char gBoleroOfFireItemNameFRATex[] = dgBoleroOfFireItemNameFRATex;
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#define dgSerenadeOfWaterItemNameFRATex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameFRATex"
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static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameFRATex[] = dgSerenadeOfWaterItemNameFRATex;
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#define dgRequiemOfSpiritItemNameFRATex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameFRATex"
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static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameFRATex[] = dgRequiemOfSpiritItemNameFRATex;
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#define dgNocturneOfShadowItemNameFRATex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameFRATex"
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static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameFRATex[] = dgNocturneOfShadowItemNameFRATex;
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#define dgPreludeOfLightItemNameFRATex "__OTR__textures/item_name_static/gPreludeOfLightItemNameFRATex"
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static const ALIGN_ASSET(2) char gPreludeOfLightItemNameFRATex[] = dgPreludeOfLightItemNameFRATex;
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#define dgZeldasLullabyItemNameFRATex "__OTR__textures/item_name_static/gZeldasLullabyItemNameFRATex"
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static const ALIGN_ASSET(2) char gZeldasLullabyItemNameFRATex[] = dgZeldasLullabyItemNameFRATex;
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#define dgEponasSongItemNameFRATex "__OTR__textures/item_name_static/gEponasSongItemNameFRATex"
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static const ALIGN_ASSET(2) char gEponasSongItemNameFRATex[] = dgEponasSongItemNameFRATex;
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#define dgSariasSongItemNameFRATex "__OTR__textures/item_name_static/gSariasSongItemNameFRATex"
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static const ALIGN_ASSET(2) char gSariasSongItemNameFRATex[] = dgSariasSongItemNameFRATex;
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#define dgSunsSongItemNameFRATex "__OTR__textures/item_name_static/gSunsSongItemNameFRATex"
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static const ALIGN_ASSET(2) char gSunsSongItemNameFRATex[] = dgSunsSongItemNameFRATex;
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#define dgSongOfTimeItemNameFRATex "__OTR__textures/item_name_static/gSongOfTimeItemNameFRATex"
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static const ALIGN_ASSET(2) char gSongOfTimeItemNameFRATex[] = dgSongOfTimeItemNameFRATex;
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#define dgSongOfStormsItemNameFRATex "__OTR__textures/item_name_static/gSongOfStormsItemNameFRATex"
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static const ALIGN_ASSET(2) char gSongOfStormsItemNameFRATex[] = dgSongOfStormsItemNameFRATex;
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#define dgForestMedallionItemNameFRATex "__OTR__textures/item_name_static/gForestMedallionItemNameFRATex"
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static const ALIGN_ASSET(2) char gForestMedallionItemNameFRATex[] = dgForestMedallionItemNameFRATex;
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#define dgFireMedallionItemNameFRATex "__OTR__textures/item_name_static/gFireMedallionItemNameFRATex"
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static const ALIGN_ASSET(2) char gFireMedallionItemNameFRATex[] = dgFireMedallionItemNameFRATex;
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#define dgWaterMedallionItemNameFRATex "__OTR__textures/item_name_static/gWaterMedallionItemNameFRATex"
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static const ALIGN_ASSET(2) char gWaterMedallionItemNameFRATex[] = dgWaterMedallionItemNameFRATex;
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#define dgSpiritMedallionItemNameFRATex "__OTR__textures/item_name_static/gSpiritMedallionItemNameFRATex"
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static const ALIGN_ASSET(2) char gSpiritMedallionItemNameFRATex[] = dgSpiritMedallionItemNameFRATex;
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#define dgShadowMedallionItemNameFRATex "__OTR__textures/item_name_static/gShadowMedallionItemNameFRATex"
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static const ALIGN_ASSET(2) char gShadowMedallionItemNameFRATex[] = dgShadowMedallionItemNameFRATex;
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#define dgLightMedallionItemNameFRATex "__OTR__textures/item_name_static/gLightMedallionItemNameFRATex"
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static const ALIGN_ASSET(2) char gLightMedallionItemNameFRATex[] = dgLightMedallionItemNameFRATex;
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#define dgKokiriEmeraldItemNameFRATex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameFRATex"
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static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameFRATex[] = dgKokiriEmeraldItemNameFRATex;
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#define dgGoronsRubyItemNameFRATex "__OTR__textures/item_name_static/gGoronsRubyItemNameFRATex"
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static const ALIGN_ASSET(2) char gGoronsRubyItemNameFRATex[] = dgGoronsRubyItemNameFRATex;
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#define dgZorasSapphireItemNameFRATex "__OTR__textures/item_name_static/gZorasSapphireItemNameFRATex"
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static const ALIGN_ASSET(2) char gZorasSapphireItemNameFRATex[] = dgZorasSapphireItemNameFRATex;
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#define dgStoneofAgonyItemNameFRATex "__OTR__textures/item_name_static/gStoneofAgonyItemNameFRATex"
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static const ALIGN_ASSET(2) char gStoneofAgonyItemNameFRATex[] = dgStoneofAgonyItemNameFRATex;
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#define dgGerudosCardItemNameFRATex "__OTR__textures/item_name_static/gGerudosCardItemNameFRATex"
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static const ALIGN_ASSET(2) char gGerudosCardItemNameFRATex[] = dgGerudosCardItemNameFRATex;
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#define dgGoldSkulltulaItemNameFRATex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameFRATex"
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static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameFRATex[] = dgGoldSkulltulaItemNameFRATex;
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#define dgHeartContainerItemNameFRATex "__OTR__textures/item_name_static/gHeartContainerItemNameFRATex"
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static const ALIGN_ASSET(2) char gHeartContainerItemNameFRATex[] = dgHeartContainerItemNameFRATex;
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#define dgUnusedPieceOfHeartItemName3JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName3JPNTex"
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static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName3JPNTex[] = dgUnusedPieceOfHeartItemName3JPNTex;
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#define dgBossKeyItemNameFRATex "__OTR__textures/item_name_static/gBossKeyItemNameFRATex"
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static const ALIGN_ASSET(2) char gBossKeyItemNameFRATex[] = dgBossKeyItemNameFRATex;
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#define dgCompassItemNameFRATex "__OTR__textures/item_name_static/gCompassItemNameFRATex"
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static const ALIGN_ASSET(2) char gCompassItemNameFRATex[] = dgCompassItemNameFRATex;
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#define dgDungeonMapItemNameFRATex "__OTR__textures/item_name_static/gDungeonMapItemNameFRATex"
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static const ALIGN_ASSET(2) char gDungeonMapItemNameFRATex[] = dgDungeonMapItemNameFRATex;
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#define dgUnusedBossKeyItemName19JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName19JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName19JPNTex[] = dgUnusedBossKeyItemName19JPNTex;
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#define dgUnusedBossKeyItemName20JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName20JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName20JPNTex[] = dgUnusedBossKeyItemName20JPNTex;
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#define dgUnusedBossKeyItemName21JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName21JPNTex"
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static const ALIGN_ASSET(2) char gUnusedBossKeyItemName21JPNTex[] = dgUnusedBossKeyItemName21JPNTex;
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#define dgBiggoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameFRATex"
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static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameFRATex[] = dgBiggoronsSwordItemNameFRATex;
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#define dgDekuStickItemNameJPNTex "__OTR__textures/item_name_static/gDekuStickItemNameJPNTex"
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static const ALIGN_ASSET(2) char gDekuStickItemNameJPNTex[] = dgDekuStickItemNameJPNTex;
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#define dgDekuNutItemNameJPNTex "__OTR__textures/item_name_static/gDekuNutItemNameJPNTex"
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static const ALIGN_ASSET(2) char gDekuNutItemNameJPNTex[] = dgDekuNutItemNameJPNTex;
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#define dgBombItemNameJPNTex "__OTR__textures/item_name_static/gBombItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBombItemNameJPNTex[] = dgBombItemNameJPNTex;
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#define dgFairyBowItemNameJPNTex "__OTR__textures/item_name_static/gFairyBowItemNameJPNTex"
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static const ALIGN_ASSET(2) char gFairyBowItemNameJPNTex[] = dgFairyBowItemNameJPNTex;
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#define dgFireArrowItemNameJPNTex "__OTR__textures/item_name_static/gFireArrowItemNameJPNTex"
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static const ALIGN_ASSET(2) char gFireArrowItemNameJPNTex[] = dgFireArrowItemNameJPNTex;
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#define dgDinsFireItemNameJPNTex "__OTR__textures/item_name_static/gDinsFireItemNameJPNTex"
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static const ALIGN_ASSET(2) char gDinsFireItemNameJPNTex[] = dgDinsFireItemNameJPNTex;
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#define dgFairySlingshotItemNameJPNTex "__OTR__textures/item_name_static/gFairySlingshotItemNameJPNTex"
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static const ALIGN_ASSET(2) char gFairySlingshotItemNameJPNTex[] = dgFairySlingshotItemNameJPNTex;
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#define dgFairyOcarinaItemNameJPNTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameJPNTex"
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static const ALIGN_ASSET(2) char gFairyOcarinaItemNameJPNTex[] = dgFairyOcarinaItemNameJPNTex;
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#define dgOcarinaOfTimeItemNameJPNTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameJPNTex"
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static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameJPNTex[] = dgOcarinaOfTimeItemNameJPNTex;
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#define dgBombchuItemNameJPNTex "__OTR__textures/item_name_static/gBombchuItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBombchuItemNameJPNTex[] = dgBombchuItemNameJPNTex;
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#define dgHookshotItemNameJPNTex "__OTR__textures/item_name_static/gHookshotItemNameJPNTex"
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static const ALIGN_ASSET(2) char gHookshotItemNameJPNTex[] = dgHookshotItemNameJPNTex;
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#define dgLongshotItemNameJPNTex "__OTR__textures/item_name_static/gLongshotItemNameJPNTex"
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static const ALIGN_ASSET(2) char gLongshotItemNameJPNTex[] = dgLongshotItemNameJPNTex;
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#define dgIceArrowItemNameJPNTex "__OTR__textures/item_name_static/gIceArrowItemNameJPNTex"
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static const ALIGN_ASSET(2) char gIceArrowItemNameJPNTex[] = dgIceArrowItemNameJPNTex;
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#define dgFaroresWindItemNameJPNTex "__OTR__textures/item_name_static/gFaroresWindItemNameJPNTex"
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static const ALIGN_ASSET(2) char gFaroresWindItemNameJPNTex[] = dgFaroresWindItemNameJPNTex;
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#define dgBoomerangItemNameJPNTex "__OTR__textures/item_name_static/gBoomerangItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBoomerangItemNameJPNTex[] = dgBoomerangItemNameJPNTex;
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#define dgLensItemNameJPNTex "__OTR__textures/item_name_static/gLensItemNameJPNTex"
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static const ALIGN_ASSET(2) char gLensItemNameJPNTex[] = dgLensItemNameJPNTex;
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#define dgMagicBeansItemNameJPNTex "__OTR__textures/item_name_static/gMagicBeansItemNameJPNTex"
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static const ALIGN_ASSET(2) char gMagicBeansItemNameJPNTex[] = dgMagicBeansItemNameJPNTex;
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#define dgMegatonHammerItemNameJPNTex "__OTR__textures/item_name_static/gMegatonHammerItemNameJPNTex"
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static const ALIGN_ASSET(2) char gMegatonHammerItemNameJPNTex[] = dgMegatonHammerItemNameJPNTex;
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#define dgLightArrowItemNameJPNTex "__OTR__textures/item_name_static/gLightArrowItemNameJPNTex"
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static const ALIGN_ASSET(2) char gLightArrowItemNameJPNTex[] = dgLightArrowItemNameJPNTex;
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#define dgNayrusLoveItemNameJPNTex "__OTR__textures/item_name_static/gNayrusLoveItemNameJPNTex"
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static const ALIGN_ASSET(2) char gNayrusLoveItemNameJPNTex[] = dgNayrusLoveItemNameJPNTex;
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#define dgEmptyBottleItemNameJPNTex "__OTR__textures/item_name_static/gEmptyBottleItemNameJPNTex"
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static const ALIGN_ASSET(2) char gEmptyBottleItemNameJPNTex[] = dgEmptyBottleItemNameJPNTex;
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#define dgRedPotionItemNameJPNTex "__OTR__textures/item_name_static/gRedPotionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gRedPotionItemNameJPNTex[] = dgRedPotionItemNameJPNTex;
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#define dgGreenPotionItemNameJPNTex "__OTR__textures/item_name_static/gGreenPotionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGreenPotionItemNameJPNTex[] = dgGreenPotionItemNameJPNTex;
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#define dgBluePotionItemNameJPNTex "__OTR__textures/item_name_static/gBluePotionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBluePotionItemNameJPNTex[] = dgBluePotionItemNameJPNTex;
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#define dgBottledFairyItemNameJPNTex "__OTR__textures/item_name_static/gBottledFairyItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBottledFairyItemNameJPNTex[] = dgBottledFairyItemNameJPNTex;
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#define dgFishItemNameJPNTex "__OTR__textures/item_name_static/gFishItemNameJPNTex"
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static const ALIGN_ASSET(2) char gFishItemNameJPNTex[] = dgFishItemNameJPNTex;
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#define dgFullMilkItemNameJPNTex "__OTR__textures/item_name_static/gFullMilkItemNameJPNTex"
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static const ALIGN_ASSET(2) char gFullMilkItemNameJPNTex[] = dgFullMilkItemNameJPNTex;
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#define dgRutosLetterItemNameJPNTex "__OTR__textures/item_name_static/gRutosLetterItemNameJPNTex"
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static const ALIGN_ASSET(2) char gRutosLetterItemNameJPNTex[] = dgRutosLetterItemNameJPNTex;
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#define dgBlueFireItemNameJPNTex "__OTR__textures/item_name_static/gBlueFireItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBlueFireItemNameJPNTex[] = dgBlueFireItemNameJPNTex;
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#define dgBugItemNameJPNTex "__OTR__textures/item_name_static/gBugItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBugItemNameJPNTex[] = dgBugItemNameJPNTex;
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#define dgBigPoeItemNameJPNTex "__OTR__textures/item_name_static/gBigPoeItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBigPoeItemNameJPNTex[] = dgBigPoeItemNameJPNTex;
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#define dgHalfMilkItemNameJPNTex "__OTR__textures/item_name_static/gHalfMilkItemNameJPNTex"
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static const ALIGN_ASSET(2) char gHalfMilkItemNameJPNTex[] = dgHalfMilkItemNameJPNTex;
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#define dgPoeItemNameJPNTex "__OTR__textures/item_name_static/gPoeItemNameJPNTex"
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static const ALIGN_ASSET(2) char gPoeItemNameJPNTex[] = dgPoeItemNameJPNTex;
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#define dgWeirdEggItemNameJPNTex "__OTR__textures/item_name_static/gWeirdEggItemNameJPNTex"
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static const ALIGN_ASSET(2) char gWeirdEggItemNameJPNTex[] = dgWeirdEggItemNameJPNTex;
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#define dgCuccoItemNameJPNTex "__OTR__textures/item_name_static/gCuccoItemNameJPNTex"
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static const ALIGN_ASSET(2) char gCuccoItemNameJPNTex[] = dgCuccoItemNameJPNTex;
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#define dgZeldasLetterItemNameJPNTex "__OTR__textures/item_name_static/gZeldasLetterItemNameJPNTex"
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static const ALIGN_ASSET(2) char gZeldasLetterItemNameJPNTex[] = dgZeldasLetterItemNameJPNTex;
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#define dgKeatonMaskItemNameJPNTex "__OTR__textures/item_name_static/gKeatonMaskItemNameJPNTex"
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static const ALIGN_ASSET(2) char gKeatonMaskItemNameJPNTex[] = dgKeatonMaskItemNameJPNTex;
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#define dgSkullMaskItemNameJPNTex "__OTR__textures/item_name_static/gSkullMaskItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSkullMaskItemNameJPNTex[] = dgSkullMaskItemNameJPNTex;
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#define dgSpookyMaskItemNameJPNTex "__OTR__textures/item_name_static/gSpookyMaskItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSpookyMaskItemNameJPNTex[] = dgSpookyMaskItemNameJPNTex;
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#define dgBunnyHoodItemNameJPNTex "__OTR__textures/item_name_static/gBunnyHoodItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBunnyHoodItemNameJPNTex[] = dgBunnyHoodItemNameJPNTex;
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#define dgGoronMaskItemNameJPNTex "__OTR__textures/item_name_static/gGoronMaskItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGoronMaskItemNameJPNTex[] = dgGoronMaskItemNameJPNTex;
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#define dgZoraMaskItemNameJPNTex "__OTR__textures/item_name_static/gZoraMaskItemNameJPNTex"
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static const ALIGN_ASSET(2) char gZoraMaskItemNameJPNTex[] = dgZoraMaskItemNameJPNTex;
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#define dgGerudoMaskItemNameJPNTex "__OTR__textures/item_name_static/gGerudoMaskItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudoMaskItemNameJPNTex[] = dgGerudoMaskItemNameJPNTex;
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#define dgMaskofTruthItemNameJPNTex "__OTR__textures/item_name_static/gMaskofTruthItemNameJPNTex"
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static const ALIGN_ASSET(2) char gMaskofTruthItemNameJPNTex[] = dgMaskofTruthItemNameJPNTex;
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#define dgSOLDOUTItemNameJPNTex "__OTR__textures/item_name_static/gSOLDOUTItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSOLDOUTItemNameJPNTex[] = dgSOLDOUTItemNameJPNTex;
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#define dgPocketEggItemNameJPNTex "__OTR__textures/item_name_static/gPocketEggItemNameJPNTex"
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static const ALIGN_ASSET(2) char gPocketEggItemNameJPNTex[] = dgPocketEggItemNameJPNTex;
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#define dgPocketCuccoItemNameJPNTex "__OTR__textures/item_name_static/gPocketCuccoItemNameJPNTex"
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static const ALIGN_ASSET(2) char gPocketCuccoItemNameJPNTex[] = dgPocketCuccoItemNameJPNTex;
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#define dgCojiroItemNameJPNTex "__OTR__textures/item_name_static/gCojiroItemNameJPNTex"
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static const ALIGN_ASSET(2) char gCojiroItemNameJPNTex[] = dgCojiroItemNameJPNTex;
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#define dgOddMushroomItemNameJPNTex "__OTR__textures/item_name_static/gOddMushroomItemNameJPNTex"
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static const ALIGN_ASSET(2) char gOddMushroomItemNameJPNTex[] = dgOddMushroomItemNameJPNTex;
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#define dgOddPotionItemNameJPNTex "__OTR__textures/item_name_static/gOddPotionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gOddPotionItemNameJPNTex[] = dgOddPotionItemNameJPNTex;
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#define dgPoachersSawItemNameJPNTex "__OTR__textures/item_name_static/gPoachersSawItemNameJPNTex"
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static const ALIGN_ASSET(2) char gPoachersSawItemNameJPNTex[] = dgPoachersSawItemNameJPNTex;
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#define dgBrokenGoronsSwordItemNameJPNTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameJPNTex[] = dgBrokenGoronsSwordItemNameJPNTex;
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#define dgPrescriptionItemNameJPNTex "__OTR__textures/item_name_static/gPrescriptionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gPrescriptionItemNameJPNTex[] = dgPrescriptionItemNameJPNTex;
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#define dgEyeBallFrogItemNameJPNTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameJPNTex"
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static const ALIGN_ASSET(2) char gEyeBallFrogItemNameJPNTex[] = dgEyeBallFrogItemNameJPNTex;
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#define dgEyeDropsItemNameJPNTex "__OTR__textures/item_name_static/gEyeDropsItemNameJPNTex"
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static const ALIGN_ASSET(2) char gEyeDropsItemNameJPNTex[] = dgEyeDropsItemNameJPNTex;
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#define dgClaimCheckItemNameJPNTex "__OTR__textures/item_name_static/gClaimCheckItemNameJPNTex"
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static const ALIGN_ASSET(2) char gClaimCheckItemNameJPNTex[] = dgClaimCheckItemNameJPNTex;
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#define dgKokiriSwordItemNameJPNTex "__OTR__textures/item_name_static/gKokiriSwordItemNameJPNTex"
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static const ALIGN_ASSET(2) char gKokiriSwordItemNameJPNTex[] = dgKokiriSwordItemNameJPNTex;
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#define dgMasterSwordItemNameJPNTex "__OTR__textures/item_name_static/gMasterSwordItemNameJPNTex"
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static const ALIGN_ASSET(2) char gMasterSwordItemNameJPNTex[] = dgMasterSwordItemNameJPNTex;
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#define dgGiantsKnifeItemNameJPNTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGiantsKnifeItemNameJPNTex[] = dgGiantsKnifeItemNameJPNTex;
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#define dgDekuShieldItemNameJPNTex "__OTR__textures/item_name_static/gDekuShieldItemNameJPNTex"
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static const ALIGN_ASSET(2) char gDekuShieldItemNameJPNTex[] = dgDekuShieldItemNameJPNTex;
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#define dgHylianShieldItemNameJPNTex "__OTR__textures/item_name_static/gHylianShieldItemNameJPNTex"
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static const ALIGN_ASSET(2) char gHylianShieldItemNameJPNTex[] = dgHylianShieldItemNameJPNTex;
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#define dgMirrorShieldItemNameJPNTex "__OTR__textures/item_name_static/gMirrorShieldItemNameJPNTex"
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static const ALIGN_ASSET(2) char gMirrorShieldItemNameJPNTex[] = dgMirrorShieldItemNameJPNTex;
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#define dgKokiriTunicItemNameJPNTex "__OTR__textures/item_name_static/gKokiriTunicItemNameJPNTex"
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static const ALIGN_ASSET(2) char gKokiriTunicItemNameJPNTex[] = dgKokiriTunicItemNameJPNTex;
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#define dgGoronTunicItemNameJPNTex "__OTR__textures/item_name_static/gGoronTunicItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGoronTunicItemNameJPNTex[] = dgGoronTunicItemNameJPNTex;
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#define dgZoraTunicItemNameJPNTex "__OTR__textures/item_name_static/gZoraTunicItemNameJPNTex"
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static const ALIGN_ASSET(2) char gZoraTunicItemNameJPNTex[] = dgZoraTunicItemNameJPNTex;
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#define dgKokiriBootsItemNameJPNTex "__OTR__textures/item_name_static/gKokiriBootsItemNameJPNTex"
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static const ALIGN_ASSET(2) char gKokiriBootsItemNameJPNTex[] = dgKokiriBootsItemNameJPNTex;
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#define dgIronBootsItemNameJPNTex "__OTR__textures/item_name_static/gIronBootsItemNameJPNTex"
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static const ALIGN_ASSET(2) char gIronBootsItemNameJPNTex[] = dgIronBootsItemNameJPNTex;
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#define dgHoverBootsItemNameJPNTex "__OTR__textures/item_name_static/gHoverBootsItemNameJPNTex"
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static const ALIGN_ASSET(2) char gHoverBootsItemNameJPNTex[] = dgHoverBootsItemNameJPNTex;
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#define dgBulletBag30ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag30ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBulletBag30ItemNameJPNTex[] = dgBulletBag30ItemNameJPNTex;
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#define dgBulletBag40ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag40ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBulletBag40ItemNameJPNTex[] = dgBulletBag40ItemNameJPNTex;
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#define dgBulletBag50ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag50ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBulletBag50ItemNameJPNTex[] = dgBulletBag50ItemNameJPNTex;
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#define dgQuiver30ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver30ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gQuiver30ItemNameJPNTex[] = dgQuiver30ItemNameJPNTex;
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#define dgQuiver40ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver40ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gQuiver40ItemNameJPNTex[] = dgQuiver40ItemNameJPNTex;
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#define dgQuiver50ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver50ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gQuiver50ItemNameJPNTex[] = dgQuiver50ItemNameJPNTex;
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#define dgBombBag20ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag20ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBombBag20ItemNameJPNTex[] = dgBombBag20ItemNameJPNTex;
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#define dgBombBag30ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag30ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBombBag30ItemNameJPNTex[] = dgBombBag30ItemNameJPNTex;
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#define dgBombBag40ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag40ItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBombBag40ItemNameJPNTex[] = dgBombBag40ItemNameJPNTex;
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#define dgGoronsBraceletItemNameJPNTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGoronsBraceletItemNameJPNTex[] = dgGoronsBraceletItemNameJPNTex;
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#define dgSilverGauntletsItemNameJPNTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSilverGauntletsItemNameJPNTex[] = dgSilverGauntletsItemNameJPNTex;
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#define dgGoldenGauntletsItemNameJPNTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameJPNTex[] = dgGoldenGauntletsItemNameJPNTex;
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#define dgSilverScaleItemNameJPNTex "__OTR__textures/item_name_static/gSilverScaleItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSilverScaleItemNameJPNTex[] = dgSilverScaleItemNameJPNTex;
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#define dgGoldenScaleItemNameJPNTex "__OTR__textures/item_name_static/gGoldenScaleItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGoldenScaleItemNameJPNTex[] = dgGoldenScaleItemNameJPNTex;
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#define dgBrokenGiantsKnifeItemNameJPNTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameJPNTex[] = dgBrokenGiantsKnifeItemNameJPNTex;
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#define dgMinuetOfForestItemNameJPNTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameJPNTex"
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static const ALIGN_ASSET(2) char gMinuetOfForestItemNameJPNTex[] = dgMinuetOfForestItemNameJPNTex;
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#define dgBoleroOfFireItemNameJPNTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBoleroOfFireItemNameJPNTex[] = dgBoleroOfFireItemNameJPNTex;
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#define dgSerenadeOfWaterItemNameJPNTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameJPNTex[] = dgSerenadeOfWaterItemNameJPNTex;
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#define dgRequiemOfSpiritItemNameJPNTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameJPNTex"
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static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameJPNTex[] = dgRequiemOfSpiritItemNameJPNTex;
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#define dgNocturneOfShadowItemNameJPNTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameJPNTex"
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static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameJPNTex[] = dgNocturneOfShadowItemNameJPNTex;
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#define dgPreludeOfLightItemNameJPNTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameJPNTex"
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static const ALIGN_ASSET(2) char gPreludeOfLightItemNameJPNTex[] = dgPreludeOfLightItemNameJPNTex;
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#define dgZeldasLullabyItemNameJPNTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameJPNTex"
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static const ALIGN_ASSET(2) char gZeldasLullabyItemNameJPNTex[] = dgZeldasLullabyItemNameJPNTex;
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#define dgEponasSongItemNameJPNTex "__OTR__textures/item_name_static/gEponasSongItemNameJPNTex"
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static const ALIGN_ASSET(2) char gEponasSongItemNameJPNTex[] = dgEponasSongItemNameJPNTex;
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#define dgSariasSongItemNameJPNTex "__OTR__textures/item_name_static/gSariasSongItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSariasSongItemNameJPNTex[] = dgSariasSongItemNameJPNTex;
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#define dgSunsSongItemNameJPNTex "__OTR__textures/item_name_static/gSunsSongItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSunsSongItemNameJPNTex[] = dgSunsSongItemNameJPNTex;
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#define dgSongOfTimeItemNameJPNTex "__OTR__textures/item_name_static/gSongOfTimeItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSongOfTimeItemNameJPNTex[] = dgSongOfTimeItemNameJPNTex;
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#define dgSongOfStormsItemNameJPNTex "__OTR__textures/item_name_static/gSongOfStormsItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSongOfStormsItemNameJPNTex[] = dgSongOfStormsItemNameJPNTex;
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#define dgForestMedallionItemNameJPNTex "__OTR__textures/item_name_static/gForestMedallionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gForestMedallionItemNameJPNTex[] = dgForestMedallionItemNameJPNTex;
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#define dgFireMedallionItemNameJPNTex "__OTR__textures/item_name_static/gFireMedallionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gFireMedallionItemNameJPNTex[] = dgFireMedallionItemNameJPNTex;
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#define dgWaterMedallionItemNameJPNTex "__OTR__textures/item_name_static/gWaterMedallionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gWaterMedallionItemNameJPNTex[] = dgWaterMedallionItemNameJPNTex;
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#define dgSpiritMedallionItemNameJPNTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gSpiritMedallionItemNameJPNTex[] = dgSpiritMedallionItemNameJPNTex;
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#define dgShadowMedallionItemNameJPNTex "__OTR__textures/item_name_static/gShadowMedallionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gShadowMedallionItemNameJPNTex[] = dgShadowMedallionItemNameJPNTex;
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#define dgLightMedallionItemNameJPNTex "__OTR__textures/item_name_static/gLightMedallionItemNameJPNTex"
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static const ALIGN_ASSET(2) char gLightMedallionItemNameJPNTex[] = dgLightMedallionItemNameJPNTex;
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#define dgKokiriEmeraldItemNameJPNTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameJPNTex"
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static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameJPNTex[] = dgKokiriEmeraldItemNameJPNTex;
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#define dgGoronsRubyItemNameJPNTex "__OTR__textures/item_name_static/gGoronsRubyItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGoronsRubyItemNameJPNTex[] = dgGoronsRubyItemNameJPNTex;
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#define dgZorasSapphireItemNameJPNTex "__OTR__textures/item_name_static/gZorasSapphireItemNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasSapphireItemNameJPNTex[] = dgZorasSapphireItemNameJPNTex;
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#define dgStoneofAgonyItemNameJPNTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameJPNTex"
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static const ALIGN_ASSET(2) char gStoneofAgonyItemNameJPNTex[] = dgStoneofAgonyItemNameJPNTex;
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#define dgGerudosCardItemNameJPNTex "__OTR__textures/item_name_static/gGerudosCardItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudosCardItemNameJPNTex[] = dgGerudosCardItemNameJPNTex;
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#define dgGoldSkulltulaItemNameJPNTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameJPNTex"
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static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameJPNTex[] = dgGoldSkulltulaItemNameJPNTex;
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#define dgPieceOfHeartItemNameJPNTex "__OTR__textures/item_name_static/gPieceOfHeartItemNameJPNTex"
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static const ALIGN_ASSET(2) char gPieceOfHeartItemNameJPNTex[] = dgPieceOfHeartItemNameJPNTex;
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#define dgUnusedBigKeyItemNameJPNTex "__OTR__textures/item_name_static/gUnusedBigKeyItemNameJPNTex"
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static const ALIGN_ASSET(2) char gUnusedBigKeyItemNameJPNTex[] = dgUnusedBigKeyItemNameJPNTex;
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#define dgCompassItemNameJPNTex "__OTR__textures/item_name_static/gCompassItemNameJPNTex"
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static const ALIGN_ASSET(2) char gCompassItemNameJPNTex[] = dgCompassItemNameJPNTex;
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#define dgDungeonMapItemNameJPNTex "__OTR__textures/item_name_static/gDungeonMapItemNameJPNTex"
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static const ALIGN_ASSET(2) char gDungeonMapItemNameJPNTex[] = dgDungeonMapItemNameJPNTex;
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#define dgBiggoronsSwordItemNameJPNTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameJPNTex"
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static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameJPNTex[] = dgBiggoronsSwordItemNameJPNTex;
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#endif // TEXTURES_ITEM_NAME_STATIC_H
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