Files
Shiip-of-Hakinian-Espanol/soh/assets/textures/do_action_static/do_action_static.h
inspectredc 6140b2ec8f NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

356 lines
19 KiB
C

#ifndef TEXTURES_DO_ACTION_STATIC_H
#define TEXTURES_DO_ACTION_STATIC_H 1
#include "align_asset_macro.h"
#define dgAttackDoActionENGTex "__OTR__textures/do_action_static/gAttackDoActionENGTex"
static const ALIGN_ASSET(2) char gAttackDoActionENGTex[] = dgAttackDoActionENGTex;
#define dgCheckDoActionENGTex "__OTR__textures/do_action_static/gCheckDoActionENGTex"
static const ALIGN_ASSET(2) char gCheckDoActionENGTex[] = dgCheckDoActionENGTex;
#define dgEnterDoActionENGTex "__OTR__textures/do_action_static/gEnterDoActionENGTex"
static const ALIGN_ASSET(2) char gEnterDoActionENGTex[] = dgEnterDoActionENGTex;
#define dgReturnDoActionENGTex "__OTR__textures/do_action_static/gReturnDoActionENGTex"
static const ALIGN_ASSET(2) char gReturnDoActionENGTex[] = dgReturnDoActionENGTex;
#define dgOpenDoActionENGTex "__OTR__textures/do_action_static/gOpenDoActionENGTex"
static const ALIGN_ASSET(2) char gOpenDoActionENGTex[] = dgOpenDoActionENGTex;
#define dgJumpDoActionENGTex "__OTR__textures/do_action_static/gJumpDoActionENGTex"
static const ALIGN_ASSET(2) char gJumpDoActionENGTex[] = dgJumpDoActionENGTex;
#define dgDecideDoActionENGTex "__OTR__textures/do_action_static/gDecideDoActionENGTex"
static const ALIGN_ASSET(2) char gDecideDoActionENGTex[] = dgDecideDoActionENGTex;
#define dgDiveDoActionENGTex "__OTR__textures/do_action_static/gDiveDoActionENGTex"
static const ALIGN_ASSET(2) char gDiveDoActionENGTex[] = dgDiveDoActionENGTex;
#define dgFasterDoActionENGTex "__OTR__textures/do_action_static/gFasterDoActionENGTex"
static const ALIGN_ASSET(2) char gFasterDoActionENGTex[] = dgFasterDoActionENGTex;
#define dgThrowDoActionENGTex "__OTR__textures/do_action_static/gThrowDoActionENGTex"
static const ALIGN_ASSET(2) char gThrowDoActionENGTex[] = dgThrowDoActionENGTex;
#define dgUnusedNaviDoActionENGTex "__OTR__textures/do_action_static/gUnusedNaviDoActionENGTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionENGTex[] = dgUnusedNaviDoActionENGTex;
#define dgClimbDoActionENGTex "__OTR__textures/do_action_static/gClimbDoActionENGTex"
static const ALIGN_ASSET(2) char gClimbDoActionENGTex[] = dgClimbDoActionENGTex;
#define dgDropDoActionENGTex "__OTR__textures/do_action_static/gDropDoActionENGTex"
static const ALIGN_ASSET(2) char gDropDoActionENGTex[] = dgDropDoActionENGTex;
#define dgDownDoActionENGTex "__OTR__textures/do_action_static/gDownDoActionENGTex"
static const ALIGN_ASSET(2) char gDownDoActionENGTex[] = dgDownDoActionENGTex;
#define dgSaveDoActionENGTex "__OTR__textures/do_action_static/gSaveDoActionENGTex"
static const ALIGN_ASSET(2) char gSaveDoActionENGTex[] = dgSaveDoActionENGTex;
#define dgSpeakDoActionENGTex "__OTR__textures/do_action_static/gSpeakDoActionENGTex"
static const ALIGN_ASSET(2) char gSpeakDoActionENGTex[] = dgSpeakDoActionENGTex;
#define dgNextDoActionENGTex "__OTR__textures/do_action_static/gNextDoActionENGTex"
static const ALIGN_ASSET(2) char gNextDoActionENGTex[] = dgNextDoActionENGTex;
#define dgGrabDoActionENGTex "__OTR__textures/do_action_static/gGrabDoActionENGTex"
static const ALIGN_ASSET(2) char gGrabDoActionENGTex[] = dgGrabDoActionENGTex;
#define dgStopDoActionENGTex "__OTR__textures/do_action_static/gStopDoActionENGTex"
static const ALIGN_ASSET(2) char gStopDoActionENGTex[] = dgStopDoActionENGTex;
#define dgPutAwayDoActionENGTex "__OTR__textures/do_action_static/gPutAwayDoActionENGTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionENGTex[] = dgPutAwayDoActionENGTex;
#define dgReelDoActionENGTex "__OTR__textures/do_action_static/gReelDoActionENGTex"
static const ALIGN_ASSET(2) char gReelDoActionENGTex[] = dgReelDoActionENGTex;
#define dgNum1DoActionENGTex "__OTR__textures/do_action_static/gNum1DoActionENGTex"
static const ALIGN_ASSET(2) char gNum1DoActionENGTex[] = dgNum1DoActionENGTex;
#define dgNum2DoActionENGTex "__OTR__textures/do_action_static/gNum2DoActionENGTex"
static const ALIGN_ASSET(2) char gNum2DoActionENGTex[] = dgNum2DoActionENGTex;
#define dgNum3DoActionENGTex "__OTR__textures/do_action_static/gNum3DoActionENGTex"
static const ALIGN_ASSET(2) char gNum3DoActionENGTex[] = dgNum3DoActionENGTex;
#define dgNum4DoActionENGTex "__OTR__textures/do_action_static/gNum4DoActionENGTex"
static const ALIGN_ASSET(2) char gNum4DoActionENGTex[] = dgNum4DoActionENGTex;
#define dgNum5DoActionENGTex "__OTR__textures/do_action_static/gNum5DoActionENGTex"
static const ALIGN_ASSET(2) char gNum5DoActionENGTex[] = dgNum5DoActionENGTex;
#define dgNum6DoActionENGTex "__OTR__textures/do_action_static/gNum6DoActionENGTex"
static const ALIGN_ASSET(2) char gNum6DoActionENGTex[] = dgNum6DoActionENGTex;
#define dgNum7DoActionENGTex "__OTR__textures/do_action_static/gNum7DoActionENGTex"
static const ALIGN_ASSET(2) char gNum7DoActionENGTex[] = dgNum7DoActionENGTex;
#define dgNum8DoActionENGTex "__OTR__textures/do_action_static/gNum8DoActionENGTex"
static const ALIGN_ASSET(2) char gNum8DoActionENGTex[] = dgNum8DoActionENGTex;
#define dgAttackDoActionGERTex "__OTR__textures/do_action_static/gAttackDoActionGERTex"
static const ALIGN_ASSET(2) char gAttackDoActionGERTex[] = dgAttackDoActionGERTex;
#define dgCheckDoActionGERTex "__OTR__textures/do_action_static/gCheckDoActionGERTex"
static const ALIGN_ASSET(2) char gCheckDoActionGERTex[] = dgCheckDoActionGERTex;
#define dgEnterDoActionGERTex "__OTR__textures/do_action_static/gEnterDoActionGERTex"
static const ALIGN_ASSET(2) char gEnterDoActionGERTex[] = dgEnterDoActionGERTex;
#define dgReturnDoActionGERTex "__OTR__textures/do_action_static/gReturnDoActionGERTex"
static const ALIGN_ASSET(2) char gReturnDoActionGERTex[] = dgReturnDoActionGERTex;
#define dgOpenDoActionGERTex "__OTR__textures/do_action_static/gOpenDoActionGERTex"
static const ALIGN_ASSET(2) char gOpenDoActionGERTex[] = dgOpenDoActionGERTex;
#define dgJumpDoActionGERTex "__OTR__textures/do_action_static/gJumpDoActionGERTex"
static const ALIGN_ASSET(2) char gJumpDoActionGERTex[] = dgJumpDoActionGERTex;
#define dgDecideDoActionGERTex "__OTR__textures/do_action_static/gDecideDoActionGERTex"
static const ALIGN_ASSET(2) char gDecideDoActionGERTex[] = dgDecideDoActionGERTex;
#define dgDiveDoActionGERTex "__OTR__textures/do_action_static/gDiveDoActionGERTex"
static const ALIGN_ASSET(2) char gDiveDoActionGERTex[] = dgDiveDoActionGERTex;
#define dgFasterDoActionGERTex "__OTR__textures/do_action_static/gFasterDoActionGERTex"
static const ALIGN_ASSET(2) char gFasterDoActionGERTex[] = dgFasterDoActionGERTex;
#define dgThrowDoActionGERTex "__OTR__textures/do_action_static/gThrowDoActionGERTex"
static const ALIGN_ASSET(2) char gThrowDoActionGERTex[] = dgThrowDoActionGERTex;
#define dgUnusedNaviDoActionGERTex "__OTR__textures/do_action_static/gUnusedNaviDoActionGERTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionGERTex[] = dgUnusedNaviDoActionGERTex;
#define dgClimbDoActionGERTex "__OTR__textures/do_action_static/gClimbDoActionGERTex"
static const ALIGN_ASSET(2) char gClimbDoActionGERTex[] = dgClimbDoActionGERTex;
#define dgDropDoActionGERTex "__OTR__textures/do_action_static/gDropDoActionGERTex"
static const ALIGN_ASSET(2) char gDropDoActionGERTex[] = dgDropDoActionGERTex;
#define dgDownDoActionGERTex "__OTR__textures/do_action_static/gDownDoActionGERTex"
static const ALIGN_ASSET(2) char gDownDoActionGERTex[] = dgDownDoActionGERTex;
#define dgSaveDoActionGERTex "__OTR__textures/do_action_static/gSaveDoActionGERTex"
static const ALIGN_ASSET(2) char gSaveDoActionGERTex[] = dgSaveDoActionGERTex;
#define dgSpeakDoActionGERTex "__OTR__textures/do_action_static/gSpeakDoActionGERTex"
static const ALIGN_ASSET(2) char gSpeakDoActionGERTex[] = dgSpeakDoActionGERTex;
#define dgNextDoActionGERTex "__OTR__textures/do_action_static/gNextDoActionGERTex"
static const ALIGN_ASSET(2) char gNextDoActionGERTex[] = dgNextDoActionGERTex;
#define dgGrabDoActionGERTex "__OTR__textures/do_action_static/gGrabDoActionGERTex"
static const ALIGN_ASSET(2) char gGrabDoActionGERTex[] = dgGrabDoActionGERTex;
#define dgStopDoActionGERTex "__OTR__textures/do_action_static/gStopDoActionGERTex"
static const ALIGN_ASSET(2) char gStopDoActionGERTex[] = dgStopDoActionGERTex;
#define dgPutAwayDoActionGERTex "__OTR__textures/do_action_static/gPutAwayDoActionGERTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionGERTex[] = dgPutAwayDoActionGERTex;
#define dgReelDoActionGERTex "__OTR__textures/do_action_static/gReelDoActionGERTex"
static const ALIGN_ASSET(2) char gReelDoActionGERTex[] = dgReelDoActionGERTex;
#define dgNum1DoActionGERTex "__OTR__textures/do_action_static/gNum1DoActionGERTex"
static const ALIGN_ASSET(2) char gNum1DoActionGERTex[] = dgNum1DoActionGERTex;
#define dgNum2DoActionGERTex "__OTR__textures/do_action_static/gNum2DoActionGERTex"
static const ALIGN_ASSET(2) char gNum2DoActionGERTex[] = dgNum2DoActionGERTex;
#define dgNum3DoActionGERTex "__OTR__textures/do_action_static/gNum3DoActionGERTex"
static const ALIGN_ASSET(2) char gNum3DoActionGERTex[] = dgNum3DoActionGERTex;
#define dgNum4DoActionGERTex "__OTR__textures/do_action_static/gNum4DoActionGERTex"
static const ALIGN_ASSET(2) char gNum4DoActionGERTex[] = dgNum4DoActionGERTex;
#define dgNum5DoActionGERTex "__OTR__textures/do_action_static/gNum5DoActionGERTex"
static const ALIGN_ASSET(2) char gNum5DoActionGERTex[] = dgNum5DoActionGERTex;
#define dgNum6DoActionGERTex "__OTR__textures/do_action_static/gNum6DoActionGERTex"
static const ALIGN_ASSET(2) char gNum6DoActionGERTex[] = dgNum6DoActionGERTex;
#define dgNum7DoActionGERTex "__OTR__textures/do_action_static/gNum7DoActionGERTex"
static const ALIGN_ASSET(2) char gNum7DoActionGERTex[] = dgNum7DoActionGERTex;
#define dgNum8DoActionGERTex "__OTR__textures/do_action_static/gNum8DoActionGERTex"
static const ALIGN_ASSET(2) char gNum8DoActionGERTex[] = dgNum8DoActionGERTex;
#define dgAttackDoActionFRATex "__OTR__textures/do_action_static/gAttackDoActionFRATex"
static const ALIGN_ASSET(2) char gAttackDoActionFRATex[] = dgAttackDoActionFRATex;
#define dgCheckDoActionFRATex "__OTR__textures/do_action_static/gCheckDoActionFRATex"
static const ALIGN_ASSET(2) char gCheckDoActionFRATex[] = dgCheckDoActionFRATex;
#define dgEnterDoActionFRATex "__OTR__textures/do_action_static/gEnterDoActionFRATex"
static const ALIGN_ASSET(2) char gEnterDoActionFRATex[] = dgEnterDoActionFRATex;
#define dgReturnDoActionFRATex "__OTR__textures/do_action_static/gReturnDoActionFRATex"
static const ALIGN_ASSET(2) char gReturnDoActionFRATex[] = dgReturnDoActionFRATex;
#define dgOpenDoActionFRATex "__OTR__textures/do_action_static/gOpenDoActionFRATex"
static const ALIGN_ASSET(2) char gOpenDoActionFRATex[] = dgOpenDoActionFRATex;
#define dgJumpDoActionFRATex "__OTR__textures/do_action_static/gJumpDoActionFRATex"
static const ALIGN_ASSET(2) char gJumpDoActionFRATex[] = dgJumpDoActionFRATex;
#define dgDecideDoActionFRATex "__OTR__textures/do_action_static/gDecideDoActionFRATex"
static const ALIGN_ASSET(2) char gDecideDoActionFRATex[] = dgDecideDoActionFRATex;
#define dgDiveDoActionFRATex "__OTR__textures/do_action_static/gDiveDoActionFRATex"
static const ALIGN_ASSET(2) char gDiveDoActionFRATex[] = dgDiveDoActionFRATex;
#define dgFasterDoActionFRATex "__OTR__textures/do_action_static/gFasterDoActionFRATex"
static const ALIGN_ASSET(2) char gFasterDoActionFRATex[] = dgFasterDoActionFRATex;
#define dgThrowDoActionFRATex "__OTR__textures/do_action_static/gThrowDoActionFRATex"
static const ALIGN_ASSET(2) char gThrowDoActionFRATex[] = dgThrowDoActionFRATex;
#define dgUnusedNaviDoActionFRATex "__OTR__textures/do_action_static/gUnusedNaviDoActionFRATex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionFRATex[] = dgUnusedNaviDoActionFRATex;
#define dgClimbDoActionFRATex "__OTR__textures/do_action_static/gClimbDoActionFRATex"
static const ALIGN_ASSET(2) char gClimbDoActionFRATex[] = dgClimbDoActionFRATex;
#define dgDropDoActionFRATex "__OTR__textures/do_action_static/gDropDoActionFRATex"
static const ALIGN_ASSET(2) char gDropDoActionFRATex[] = dgDropDoActionFRATex;
#define dgDownDoActionFRATex "__OTR__textures/do_action_static/gDownDoActionFRATex"
static const ALIGN_ASSET(2) char gDownDoActionFRATex[] = dgDownDoActionFRATex;
#define dgSaveDoActionFRATex "__OTR__textures/do_action_static/gSaveDoActionFRATex"
static const ALIGN_ASSET(2) char gSaveDoActionFRATex[] = dgSaveDoActionFRATex;
#define dgSpeakDoActionFRATex "__OTR__textures/do_action_static/gSpeakDoActionFRATex"
static const ALIGN_ASSET(2) char gSpeakDoActionFRATex[] = dgSpeakDoActionFRATex;
#define dgNextDoActionFRATex "__OTR__textures/do_action_static/gNextDoActionFRATex"
static const ALIGN_ASSET(2) char gNextDoActionFRATex[] = dgNextDoActionFRATex;
#define dgGrabDoActionFRATex "__OTR__textures/do_action_static/gGrabDoActionFRATex"
static const ALIGN_ASSET(2) char gGrabDoActionFRATex[] = dgGrabDoActionFRATex;
#define dgStopDoActionFRATex "__OTR__textures/do_action_static/gStopDoActionFRATex"
static const ALIGN_ASSET(2) char gStopDoActionFRATex[] = dgStopDoActionFRATex;
#define dgPutAwayDoActionFRATex "__OTR__textures/do_action_static/gPutAwayDoActionFRATex"
static const ALIGN_ASSET(2) char gPutAwayDoActionFRATex[] = dgPutAwayDoActionFRATex;
#define dgReelDoActionFRATex "__OTR__textures/do_action_static/gReelDoActionFRATex"
static const ALIGN_ASSET(2) char gReelDoActionFRATex[] = dgReelDoActionFRATex;
#define dgNum1DoActionFRATex "__OTR__textures/do_action_static/gNum1DoActionFRATex"
static const ALIGN_ASSET(2) char gNum1DoActionFRATex[] = dgNum1DoActionFRATex;
#define dgNum2DoActionFRATex "__OTR__textures/do_action_static/gNum2DoActionFRATex"
static const ALIGN_ASSET(2) char gNum2DoActionFRATex[] = dgNum2DoActionFRATex;
#define dgNum3DoActionFRATex "__OTR__textures/do_action_static/gNum3DoActionFRATex"
static const ALIGN_ASSET(2) char gNum3DoActionFRATex[] = dgNum3DoActionFRATex;
#define dgNum4DoActionFRATex "__OTR__textures/do_action_static/gNum4DoActionFRATex"
static const ALIGN_ASSET(2) char gNum4DoActionFRATex[] = dgNum4DoActionFRATex;
#define dgNum5DoActionFRATex "__OTR__textures/do_action_static/gNum5DoActionFRATex"
static const ALIGN_ASSET(2) char gNum5DoActionFRATex[] = dgNum5DoActionFRATex;
#define dgNum6DoActionFRATex "__OTR__textures/do_action_static/gNum6DoActionFRATex"
static const ALIGN_ASSET(2) char gNum6DoActionFRATex[] = dgNum6DoActionFRATex;
#define dgNum7DoActionFRATex "__OTR__textures/do_action_static/gNum7DoActionFRATex"
static const ALIGN_ASSET(2) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
#define dgAttackDoActionJPNTex "__OTR__textures/do_action_static/gAttackDoActionJPNTex"
static const ALIGN_ASSET(2) char gAttackDoActionJPNTex[] = dgAttackDoActionJPNTex;
#define dgCheckDoActionJPNTex "__OTR__textures/do_action_static/gCheckDoActionJPNTex"
static const ALIGN_ASSET(2) char gCheckDoActionJPNTex[] = dgCheckDoActionJPNTex;
#define dgEnterDoActionJPNTex "__OTR__textures/do_action_static/gEnterDoActionJPNTex"
static const ALIGN_ASSET(2) char gEnterDoActionJPNTex[] = dgEnterDoActionJPNTex;
#define dgReturnDoActionJPNTex "__OTR__textures/do_action_static/gReturnDoActionJPNTex"
static const ALIGN_ASSET(2) char gReturnDoActionJPNTex[] = dgReturnDoActionJPNTex;
#define dgOpenDoActionJPNTex "__OTR__textures/do_action_static/gOpenDoActionJPNTex"
static const ALIGN_ASSET(2) char gOpenDoActionJPNTex[] = dgOpenDoActionJPNTex;
#define dgJumpDoActionJPNTex "__OTR__textures/do_action_static/gJumpDoActionJPNTex"
static const ALIGN_ASSET(2) char gJumpDoActionJPNTex[] = dgJumpDoActionJPNTex;
#define dgDecideDoActionJPNTex "__OTR__textures/do_action_static/gDecideDoActionJPNTex"
static const ALIGN_ASSET(2) char gDecideDoActionJPNTex[] = dgDecideDoActionJPNTex;
#define dgDiveDoActionJPNTex "__OTR__textures/do_action_static/gDiveDoActionJPNTex"
static const ALIGN_ASSET(2) char gDiveDoActionJPNTex[] = dgDiveDoActionJPNTex;
#define dgFasterDoActionJPNTex "__OTR__textures/do_action_static/gFasterDoActionJPNTex"
static const ALIGN_ASSET(2) char gFasterDoActionJPNTex[] = dgFasterDoActionJPNTex;
#define dgThrowDoActionJPNTex "__OTR__textures/do_action_static/gThrowDoActionJPNTex"
static const ALIGN_ASSET(2) char gThrowDoActionJPNTex[] = dgThrowDoActionJPNTex;
#define dgUnusedNaviDoActionJPNTex "__OTR__textures/do_action_static/gUnusedNaviDoActionJPNTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionJPNTex[] = dgUnusedNaviDoActionJPNTex;
#define dgClimbDoActionJPNTex "__OTR__textures/do_action_static/gClimbDoActionJPNTex"
static const ALIGN_ASSET(2) char gClimbDoActionJPNTex[] = dgClimbDoActionJPNTex;
#define dgDropDoActionJPNTex "__OTR__textures/do_action_static/gDropDoActionJPNTex"
static const ALIGN_ASSET(2) char gDropDoActionJPNTex[] = dgDropDoActionJPNTex;
#define dgDownDoActionJPNTex "__OTR__textures/do_action_static/gDownDoActionJPNTex"
static const ALIGN_ASSET(2) char gDownDoActionJPNTex[] = dgDownDoActionJPNTex;
#define dgSaveDoActionJPNTex "__OTR__textures/do_action_static/gSaveDoActionJPNTex"
static const ALIGN_ASSET(2) char gSaveDoActionJPNTex[] = dgSaveDoActionJPNTex;
#define dgSpeakDoActionJPNTex "__OTR__textures/do_action_static/gSpeakDoActionJPNTex"
static const ALIGN_ASSET(2) char gSpeakDoActionJPNTex[] = dgSpeakDoActionJPNTex;
#define dgNextDoActionJPNTex "__OTR__textures/do_action_static/gNextDoActionJPNTex"
static const ALIGN_ASSET(2) char gNextDoActionJPNTex[] = dgNextDoActionJPNTex;
#define dgGrabDoActionJPNTex "__OTR__textures/do_action_static/gGrabDoActionJPNTex"
static const ALIGN_ASSET(2) char gGrabDoActionJPNTex[] = dgGrabDoActionJPNTex;
#define dgStopDoActionJPNTex "__OTR__textures/do_action_static/gStopDoActionJPNTex"
static const ALIGN_ASSET(2) char gStopDoActionJPNTex[] = dgStopDoActionJPNTex;
#define dgPutAwayDoActionJPNTex "__OTR__textures/do_action_static/gPutAwayDoActionJPNTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionJPNTex[] = dgPutAwayDoActionJPNTex;
#define dgReelDoActionJPNTex "__OTR__textures/do_action_static/gReelDoActionJPNTex"
static const ALIGN_ASSET(2) char gReelDoActionJPNTex[] = dgReelDoActionJPNTex;
#define dgNum1DoActionJPNTex "__OTR__textures/do_action_static/gNum1DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum1DoActionJPNTex[] = dgNum1DoActionJPNTex;
#define dgNum2DoActionJPNTex "__OTR__textures/do_action_static/gNum2DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum2DoActionJPNTex[] = dgNum2DoActionJPNTex;
#define dgNum3DoActionJPNTex "__OTR__textures/do_action_static/gNum3DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum3DoActionJPNTex[] = dgNum3DoActionJPNTex;
#define dgNum4DoActionJPNTex "__OTR__textures/do_action_static/gNum4DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum4DoActionJPNTex[] = dgNum4DoActionJPNTex;
#define dgNum5DoActionJPNTex "__OTR__textures/do_action_static/gNum5DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum5DoActionJPNTex[] = dgNum5DoActionJPNTex;
#define dgNum6DoActionJPNTex "__OTR__textures/do_action_static/gNum6DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum6DoActionJPNTex[] = dgNum6DoActionJPNTex;
#define dgNum7DoActionJPNTex "__OTR__textures/do_action_static/gNum7DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum7DoActionJPNTex[] = dgNum7DoActionJPNTex;
#define dgNum8DoActionJPNTex "__OTR__textures/do_action_static/gNum8DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum8DoActionJPNTex[] = dgNum8DoActionJPNTex;
#endif // TEXTURES_DO_ACTION_STATIC_H