* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
356 lines
19 KiB
C
356 lines
19 KiB
C
#ifndef TEXTURES_DO_ACTION_STATIC_H
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#define TEXTURES_DO_ACTION_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgAttackDoActionENGTex "__OTR__textures/do_action_static/gAttackDoActionENGTex"
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static const ALIGN_ASSET(2) char gAttackDoActionENGTex[] = dgAttackDoActionENGTex;
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#define dgCheckDoActionENGTex "__OTR__textures/do_action_static/gCheckDoActionENGTex"
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static const ALIGN_ASSET(2) char gCheckDoActionENGTex[] = dgCheckDoActionENGTex;
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#define dgEnterDoActionENGTex "__OTR__textures/do_action_static/gEnterDoActionENGTex"
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static const ALIGN_ASSET(2) char gEnterDoActionENGTex[] = dgEnterDoActionENGTex;
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#define dgReturnDoActionENGTex "__OTR__textures/do_action_static/gReturnDoActionENGTex"
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static const ALIGN_ASSET(2) char gReturnDoActionENGTex[] = dgReturnDoActionENGTex;
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#define dgOpenDoActionENGTex "__OTR__textures/do_action_static/gOpenDoActionENGTex"
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static const ALIGN_ASSET(2) char gOpenDoActionENGTex[] = dgOpenDoActionENGTex;
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#define dgJumpDoActionENGTex "__OTR__textures/do_action_static/gJumpDoActionENGTex"
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static const ALIGN_ASSET(2) char gJumpDoActionENGTex[] = dgJumpDoActionENGTex;
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#define dgDecideDoActionENGTex "__OTR__textures/do_action_static/gDecideDoActionENGTex"
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static const ALIGN_ASSET(2) char gDecideDoActionENGTex[] = dgDecideDoActionENGTex;
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#define dgDiveDoActionENGTex "__OTR__textures/do_action_static/gDiveDoActionENGTex"
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static const ALIGN_ASSET(2) char gDiveDoActionENGTex[] = dgDiveDoActionENGTex;
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#define dgFasterDoActionENGTex "__OTR__textures/do_action_static/gFasterDoActionENGTex"
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static const ALIGN_ASSET(2) char gFasterDoActionENGTex[] = dgFasterDoActionENGTex;
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#define dgThrowDoActionENGTex "__OTR__textures/do_action_static/gThrowDoActionENGTex"
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static const ALIGN_ASSET(2) char gThrowDoActionENGTex[] = dgThrowDoActionENGTex;
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#define dgUnusedNaviDoActionENGTex "__OTR__textures/do_action_static/gUnusedNaviDoActionENGTex"
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static const ALIGN_ASSET(2) char gUnusedNaviDoActionENGTex[] = dgUnusedNaviDoActionENGTex;
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#define dgClimbDoActionENGTex "__OTR__textures/do_action_static/gClimbDoActionENGTex"
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static const ALIGN_ASSET(2) char gClimbDoActionENGTex[] = dgClimbDoActionENGTex;
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#define dgDropDoActionENGTex "__OTR__textures/do_action_static/gDropDoActionENGTex"
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static const ALIGN_ASSET(2) char gDropDoActionENGTex[] = dgDropDoActionENGTex;
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#define dgDownDoActionENGTex "__OTR__textures/do_action_static/gDownDoActionENGTex"
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static const ALIGN_ASSET(2) char gDownDoActionENGTex[] = dgDownDoActionENGTex;
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#define dgSaveDoActionENGTex "__OTR__textures/do_action_static/gSaveDoActionENGTex"
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static const ALIGN_ASSET(2) char gSaveDoActionENGTex[] = dgSaveDoActionENGTex;
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#define dgSpeakDoActionENGTex "__OTR__textures/do_action_static/gSpeakDoActionENGTex"
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static const ALIGN_ASSET(2) char gSpeakDoActionENGTex[] = dgSpeakDoActionENGTex;
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#define dgNextDoActionENGTex "__OTR__textures/do_action_static/gNextDoActionENGTex"
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static const ALIGN_ASSET(2) char gNextDoActionENGTex[] = dgNextDoActionENGTex;
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#define dgGrabDoActionENGTex "__OTR__textures/do_action_static/gGrabDoActionENGTex"
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static const ALIGN_ASSET(2) char gGrabDoActionENGTex[] = dgGrabDoActionENGTex;
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#define dgStopDoActionENGTex "__OTR__textures/do_action_static/gStopDoActionENGTex"
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static const ALIGN_ASSET(2) char gStopDoActionENGTex[] = dgStopDoActionENGTex;
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#define dgPutAwayDoActionENGTex "__OTR__textures/do_action_static/gPutAwayDoActionENGTex"
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static const ALIGN_ASSET(2) char gPutAwayDoActionENGTex[] = dgPutAwayDoActionENGTex;
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#define dgReelDoActionENGTex "__OTR__textures/do_action_static/gReelDoActionENGTex"
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static const ALIGN_ASSET(2) char gReelDoActionENGTex[] = dgReelDoActionENGTex;
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#define dgNum1DoActionENGTex "__OTR__textures/do_action_static/gNum1DoActionENGTex"
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static const ALIGN_ASSET(2) char gNum1DoActionENGTex[] = dgNum1DoActionENGTex;
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#define dgNum2DoActionENGTex "__OTR__textures/do_action_static/gNum2DoActionENGTex"
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static const ALIGN_ASSET(2) char gNum2DoActionENGTex[] = dgNum2DoActionENGTex;
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#define dgNum3DoActionENGTex "__OTR__textures/do_action_static/gNum3DoActionENGTex"
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static const ALIGN_ASSET(2) char gNum3DoActionENGTex[] = dgNum3DoActionENGTex;
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#define dgNum4DoActionENGTex "__OTR__textures/do_action_static/gNum4DoActionENGTex"
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static const ALIGN_ASSET(2) char gNum4DoActionENGTex[] = dgNum4DoActionENGTex;
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#define dgNum5DoActionENGTex "__OTR__textures/do_action_static/gNum5DoActionENGTex"
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static const ALIGN_ASSET(2) char gNum5DoActionENGTex[] = dgNum5DoActionENGTex;
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#define dgNum6DoActionENGTex "__OTR__textures/do_action_static/gNum6DoActionENGTex"
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static const ALIGN_ASSET(2) char gNum6DoActionENGTex[] = dgNum6DoActionENGTex;
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#define dgNum7DoActionENGTex "__OTR__textures/do_action_static/gNum7DoActionENGTex"
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static const ALIGN_ASSET(2) char gNum7DoActionENGTex[] = dgNum7DoActionENGTex;
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#define dgNum8DoActionENGTex "__OTR__textures/do_action_static/gNum8DoActionENGTex"
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static const ALIGN_ASSET(2) char gNum8DoActionENGTex[] = dgNum8DoActionENGTex;
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#define dgAttackDoActionGERTex "__OTR__textures/do_action_static/gAttackDoActionGERTex"
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static const ALIGN_ASSET(2) char gAttackDoActionGERTex[] = dgAttackDoActionGERTex;
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#define dgCheckDoActionGERTex "__OTR__textures/do_action_static/gCheckDoActionGERTex"
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static const ALIGN_ASSET(2) char gCheckDoActionGERTex[] = dgCheckDoActionGERTex;
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#define dgEnterDoActionGERTex "__OTR__textures/do_action_static/gEnterDoActionGERTex"
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static const ALIGN_ASSET(2) char gEnterDoActionGERTex[] = dgEnterDoActionGERTex;
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#define dgReturnDoActionGERTex "__OTR__textures/do_action_static/gReturnDoActionGERTex"
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static const ALIGN_ASSET(2) char gReturnDoActionGERTex[] = dgReturnDoActionGERTex;
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#define dgOpenDoActionGERTex "__OTR__textures/do_action_static/gOpenDoActionGERTex"
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static const ALIGN_ASSET(2) char gOpenDoActionGERTex[] = dgOpenDoActionGERTex;
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#define dgJumpDoActionGERTex "__OTR__textures/do_action_static/gJumpDoActionGERTex"
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static const ALIGN_ASSET(2) char gJumpDoActionGERTex[] = dgJumpDoActionGERTex;
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#define dgDecideDoActionGERTex "__OTR__textures/do_action_static/gDecideDoActionGERTex"
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static const ALIGN_ASSET(2) char gDecideDoActionGERTex[] = dgDecideDoActionGERTex;
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#define dgDiveDoActionGERTex "__OTR__textures/do_action_static/gDiveDoActionGERTex"
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static const ALIGN_ASSET(2) char gDiveDoActionGERTex[] = dgDiveDoActionGERTex;
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#define dgFasterDoActionGERTex "__OTR__textures/do_action_static/gFasterDoActionGERTex"
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static const ALIGN_ASSET(2) char gFasterDoActionGERTex[] = dgFasterDoActionGERTex;
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#define dgThrowDoActionGERTex "__OTR__textures/do_action_static/gThrowDoActionGERTex"
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static const ALIGN_ASSET(2) char gThrowDoActionGERTex[] = dgThrowDoActionGERTex;
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#define dgUnusedNaviDoActionGERTex "__OTR__textures/do_action_static/gUnusedNaviDoActionGERTex"
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static const ALIGN_ASSET(2) char gUnusedNaviDoActionGERTex[] = dgUnusedNaviDoActionGERTex;
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#define dgClimbDoActionGERTex "__OTR__textures/do_action_static/gClimbDoActionGERTex"
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static const ALIGN_ASSET(2) char gClimbDoActionGERTex[] = dgClimbDoActionGERTex;
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#define dgDropDoActionGERTex "__OTR__textures/do_action_static/gDropDoActionGERTex"
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static const ALIGN_ASSET(2) char gDropDoActionGERTex[] = dgDropDoActionGERTex;
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#define dgDownDoActionGERTex "__OTR__textures/do_action_static/gDownDoActionGERTex"
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static const ALIGN_ASSET(2) char gDownDoActionGERTex[] = dgDownDoActionGERTex;
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#define dgSaveDoActionGERTex "__OTR__textures/do_action_static/gSaveDoActionGERTex"
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static const ALIGN_ASSET(2) char gSaveDoActionGERTex[] = dgSaveDoActionGERTex;
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#define dgSpeakDoActionGERTex "__OTR__textures/do_action_static/gSpeakDoActionGERTex"
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static const ALIGN_ASSET(2) char gSpeakDoActionGERTex[] = dgSpeakDoActionGERTex;
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#define dgNextDoActionGERTex "__OTR__textures/do_action_static/gNextDoActionGERTex"
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static const ALIGN_ASSET(2) char gNextDoActionGERTex[] = dgNextDoActionGERTex;
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#define dgGrabDoActionGERTex "__OTR__textures/do_action_static/gGrabDoActionGERTex"
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static const ALIGN_ASSET(2) char gGrabDoActionGERTex[] = dgGrabDoActionGERTex;
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#define dgStopDoActionGERTex "__OTR__textures/do_action_static/gStopDoActionGERTex"
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static const ALIGN_ASSET(2) char gStopDoActionGERTex[] = dgStopDoActionGERTex;
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#define dgPutAwayDoActionGERTex "__OTR__textures/do_action_static/gPutAwayDoActionGERTex"
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static const ALIGN_ASSET(2) char gPutAwayDoActionGERTex[] = dgPutAwayDoActionGERTex;
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#define dgReelDoActionGERTex "__OTR__textures/do_action_static/gReelDoActionGERTex"
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static const ALIGN_ASSET(2) char gReelDoActionGERTex[] = dgReelDoActionGERTex;
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#define dgNum1DoActionGERTex "__OTR__textures/do_action_static/gNum1DoActionGERTex"
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static const ALIGN_ASSET(2) char gNum1DoActionGERTex[] = dgNum1DoActionGERTex;
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#define dgNum2DoActionGERTex "__OTR__textures/do_action_static/gNum2DoActionGERTex"
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static const ALIGN_ASSET(2) char gNum2DoActionGERTex[] = dgNum2DoActionGERTex;
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#define dgNum3DoActionGERTex "__OTR__textures/do_action_static/gNum3DoActionGERTex"
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static const ALIGN_ASSET(2) char gNum3DoActionGERTex[] = dgNum3DoActionGERTex;
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#define dgNum4DoActionGERTex "__OTR__textures/do_action_static/gNum4DoActionGERTex"
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static const ALIGN_ASSET(2) char gNum4DoActionGERTex[] = dgNum4DoActionGERTex;
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#define dgNum5DoActionGERTex "__OTR__textures/do_action_static/gNum5DoActionGERTex"
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static const ALIGN_ASSET(2) char gNum5DoActionGERTex[] = dgNum5DoActionGERTex;
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#define dgNum6DoActionGERTex "__OTR__textures/do_action_static/gNum6DoActionGERTex"
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static const ALIGN_ASSET(2) char gNum6DoActionGERTex[] = dgNum6DoActionGERTex;
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#define dgNum7DoActionGERTex "__OTR__textures/do_action_static/gNum7DoActionGERTex"
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static const ALIGN_ASSET(2) char gNum7DoActionGERTex[] = dgNum7DoActionGERTex;
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#define dgNum8DoActionGERTex "__OTR__textures/do_action_static/gNum8DoActionGERTex"
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static const ALIGN_ASSET(2) char gNum8DoActionGERTex[] = dgNum8DoActionGERTex;
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#define dgAttackDoActionFRATex "__OTR__textures/do_action_static/gAttackDoActionFRATex"
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static const ALIGN_ASSET(2) char gAttackDoActionFRATex[] = dgAttackDoActionFRATex;
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#define dgCheckDoActionFRATex "__OTR__textures/do_action_static/gCheckDoActionFRATex"
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static const ALIGN_ASSET(2) char gCheckDoActionFRATex[] = dgCheckDoActionFRATex;
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#define dgEnterDoActionFRATex "__OTR__textures/do_action_static/gEnterDoActionFRATex"
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static const ALIGN_ASSET(2) char gEnterDoActionFRATex[] = dgEnterDoActionFRATex;
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#define dgReturnDoActionFRATex "__OTR__textures/do_action_static/gReturnDoActionFRATex"
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static const ALIGN_ASSET(2) char gReturnDoActionFRATex[] = dgReturnDoActionFRATex;
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#define dgOpenDoActionFRATex "__OTR__textures/do_action_static/gOpenDoActionFRATex"
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static const ALIGN_ASSET(2) char gOpenDoActionFRATex[] = dgOpenDoActionFRATex;
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#define dgJumpDoActionFRATex "__OTR__textures/do_action_static/gJumpDoActionFRATex"
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static const ALIGN_ASSET(2) char gJumpDoActionFRATex[] = dgJumpDoActionFRATex;
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#define dgDecideDoActionFRATex "__OTR__textures/do_action_static/gDecideDoActionFRATex"
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static const ALIGN_ASSET(2) char gDecideDoActionFRATex[] = dgDecideDoActionFRATex;
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#define dgDiveDoActionFRATex "__OTR__textures/do_action_static/gDiveDoActionFRATex"
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static const ALIGN_ASSET(2) char gDiveDoActionFRATex[] = dgDiveDoActionFRATex;
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#define dgFasterDoActionFRATex "__OTR__textures/do_action_static/gFasterDoActionFRATex"
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static const ALIGN_ASSET(2) char gFasterDoActionFRATex[] = dgFasterDoActionFRATex;
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#define dgThrowDoActionFRATex "__OTR__textures/do_action_static/gThrowDoActionFRATex"
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static const ALIGN_ASSET(2) char gThrowDoActionFRATex[] = dgThrowDoActionFRATex;
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#define dgUnusedNaviDoActionFRATex "__OTR__textures/do_action_static/gUnusedNaviDoActionFRATex"
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static const ALIGN_ASSET(2) char gUnusedNaviDoActionFRATex[] = dgUnusedNaviDoActionFRATex;
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#define dgClimbDoActionFRATex "__OTR__textures/do_action_static/gClimbDoActionFRATex"
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static const ALIGN_ASSET(2) char gClimbDoActionFRATex[] = dgClimbDoActionFRATex;
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#define dgDropDoActionFRATex "__OTR__textures/do_action_static/gDropDoActionFRATex"
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static const ALIGN_ASSET(2) char gDropDoActionFRATex[] = dgDropDoActionFRATex;
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#define dgDownDoActionFRATex "__OTR__textures/do_action_static/gDownDoActionFRATex"
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static const ALIGN_ASSET(2) char gDownDoActionFRATex[] = dgDownDoActionFRATex;
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#define dgSaveDoActionFRATex "__OTR__textures/do_action_static/gSaveDoActionFRATex"
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static const ALIGN_ASSET(2) char gSaveDoActionFRATex[] = dgSaveDoActionFRATex;
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#define dgSpeakDoActionFRATex "__OTR__textures/do_action_static/gSpeakDoActionFRATex"
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static const ALIGN_ASSET(2) char gSpeakDoActionFRATex[] = dgSpeakDoActionFRATex;
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#define dgNextDoActionFRATex "__OTR__textures/do_action_static/gNextDoActionFRATex"
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static const ALIGN_ASSET(2) char gNextDoActionFRATex[] = dgNextDoActionFRATex;
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#define dgGrabDoActionFRATex "__OTR__textures/do_action_static/gGrabDoActionFRATex"
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static const ALIGN_ASSET(2) char gGrabDoActionFRATex[] = dgGrabDoActionFRATex;
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#define dgStopDoActionFRATex "__OTR__textures/do_action_static/gStopDoActionFRATex"
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static const ALIGN_ASSET(2) char gStopDoActionFRATex[] = dgStopDoActionFRATex;
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#define dgPutAwayDoActionFRATex "__OTR__textures/do_action_static/gPutAwayDoActionFRATex"
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static const ALIGN_ASSET(2) char gPutAwayDoActionFRATex[] = dgPutAwayDoActionFRATex;
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#define dgReelDoActionFRATex "__OTR__textures/do_action_static/gReelDoActionFRATex"
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static const ALIGN_ASSET(2) char gReelDoActionFRATex[] = dgReelDoActionFRATex;
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#define dgNum1DoActionFRATex "__OTR__textures/do_action_static/gNum1DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum1DoActionFRATex[] = dgNum1DoActionFRATex;
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#define dgNum2DoActionFRATex "__OTR__textures/do_action_static/gNum2DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum2DoActionFRATex[] = dgNum2DoActionFRATex;
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#define dgNum3DoActionFRATex "__OTR__textures/do_action_static/gNum3DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum3DoActionFRATex[] = dgNum3DoActionFRATex;
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#define dgNum4DoActionFRATex "__OTR__textures/do_action_static/gNum4DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum4DoActionFRATex[] = dgNum4DoActionFRATex;
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#define dgNum5DoActionFRATex "__OTR__textures/do_action_static/gNum5DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum5DoActionFRATex[] = dgNum5DoActionFRATex;
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#define dgNum6DoActionFRATex "__OTR__textures/do_action_static/gNum6DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum6DoActionFRATex[] = dgNum6DoActionFRATex;
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#define dgNum7DoActionFRATex "__OTR__textures/do_action_static/gNum7DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
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#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
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static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
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#define dgAttackDoActionJPNTex "__OTR__textures/do_action_static/gAttackDoActionJPNTex"
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static const ALIGN_ASSET(2) char gAttackDoActionJPNTex[] = dgAttackDoActionJPNTex;
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#define dgCheckDoActionJPNTex "__OTR__textures/do_action_static/gCheckDoActionJPNTex"
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static const ALIGN_ASSET(2) char gCheckDoActionJPNTex[] = dgCheckDoActionJPNTex;
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#define dgEnterDoActionJPNTex "__OTR__textures/do_action_static/gEnterDoActionJPNTex"
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static const ALIGN_ASSET(2) char gEnterDoActionJPNTex[] = dgEnterDoActionJPNTex;
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#define dgReturnDoActionJPNTex "__OTR__textures/do_action_static/gReturnDoActionJPNTex"
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static const ALIGN_ASSET(2) char gReturnDoActionJPNTex[] = dgReturnDoActionJPNTex;
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#define dgOpenDoActionJPNTex "__OTR__textures/do_action_static/gOpenDoActionJPNTex"
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static const ALIGN_ASSET(2) char gOpenDoActionJPNTex[] = dgOpenDoActionJPNTex;
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#define dgJumpDoActionJPNTex "__OTR__textures/do_action_static/gJumpDoActionJPNTex"
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static const ALIGN_ASSET(2) char gJumpDoActionJPNTex[] = dgJumpDoActionJPNTex;
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#define dgDecideDoActionJPNTex "__OTR__textures/do_action_static/gDecideDoActionJPNTex"
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static const ALIGN_ASSET(2) char gDecideDoActionJPNTex[] = dgDecideDoActionJPNTex;
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#define dgDiveDoActionJPNTex "__OTR__textures/do_action_static/gDiveDoActionJPNTex"
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static const ALIGN_ASSET(2) char gDiveDoActionJPNTex[] = dgDiveDoActionJPNTex;
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#define dgFasterDoActionJPNTex "__OTR__textures/do_action_static/gFasterDoActionJPNTex"
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static const ALIGN_ASSET(2) char gFasterDoActionJPNTex[] = dgFasterDoActionJPNTex;
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#define dgThrowDoActionJPNTex "__OTR__textures/do_action_static/gThrowDoActionJPNTex"
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static const ALIGN_ASSET(2) char gThrowDoActionJPNTex[] = dgThrowDoActionJPNTex;
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#define dgUnusedNaviDoActionJPNTex "__OTR__textures/do_action_static/gUnusedNaviDoActionJPNTex"
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static const ALIGN_ASSET(2) char gUnusedNaviDoActionJPNTex[] = dgUnusedNaviDoActionJPNTex;
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#define dgClimbDoActionJPNTex "__OTR__textures/do_action_static/gClimbDoActionJPNTex"
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static const ALIGN_ASSET(2) char gClimbDoActionJPNTex[] = dgClimbDoActionJPNTex;
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#define dgDropDoActionJPNTex "__OTR__textures/do_action_static/gDropDoActionJPNTex"
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static const ALIGN_ASSET(2) char gDropDoActionJPNTex[] = dgDropDoActionJPNTex;
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#define dgDownDoActionJPNTex "__OTR__textures/do_action_static/gDownDoActionJPNTex"
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static const ALIGN_ASSET(2) char gDownDoActionJPNTex[] = dgDownDoActionJPNTex;
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#define dgSaveDoActionJPNTex "__OTR__textures/do_action_static/gSaveDoActionJPNTex"
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static const ALIGN_ASSET(2) char gSaveDoActionJPNTex[] = dgSaveDoActionJPNTex;
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#define dgSpeakDoActionJPNTex "__OTR__textures/do_action_static/gSpeakDoActionJPNTex"
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static const ALIGN_ASSET(2) char gSpeakDoActionJPNTex[] = dgSpeakDoActionJPNTex;
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#define dgNextDoActionJPNTex "__OTR__textures/do_action_static/gNextDoActionJPNTex"
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static const ALIGN_ASSET(2) char gNextDoActionJPNTex[] = dgNextDoActionJPNTex;
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#define dgGrabDoActionJPNTex "__OTR__textures/do_action_static/gGrabDoActionJPNTex"
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static const ALIGN_ASSET(2) char gGrabDoActionJPNTex[] = dgGrabDoActionJPNTex;
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#define dgStopDoActionJPNTex "__OTR__textures/do_action_static/gStopDoActionJPNTex"
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static const ALIGN_ASSET(2) char gStopDoActionJPNTex[] = dgStopDoActionJPNTex;
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#define dgPutAwayDoActionJPNTex "__OTR__textures/do_action_static/gPutAwayDoActionJPNTex"
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static const ALIGN_ASSET(2) char gPutAwayDoActionJPNTex[] = dgPutAwayDoActionJPNTex;
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#define dgReelDoActionJPNTex "__OTR__textures/do_action_static/gReelDoActionJPNTex"
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static const ALIGN_ASSET(2) char gReelDoActionJPNTex[] = dgReelDoActionJPNTex;
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#define dgNum1DoActionJPNTex "__OTR__textures/do_action_static/gNum1DoActionJPNTex"
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static const ALIGN_ASSET(2) char gNum1DoActionJPNTex[] = dgNum1DoActionJPNTex;
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#define dgNum2DoActionJPNTex "__OTR__textures/do_action_static/gNum2DoActionJPNTex"
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static const ALIGN_ASSET(2) char gNum2DoActionJPNTex[] = dgNum2DoActionJPNTex;
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#define dgNum3DoActionJPNTex "__OTR__textures/do_action_static/gNum3DoActionJPNTex"
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static const ALIGN_ASSET(2) char gNum3DoActionJPNTex[] = dgNum3DoActionJPNTex;
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#define dgNum4DoActionJPNTex "__OTR__textures/do_action_static/gNum4DoActionJPNTex"
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static const ALIGN_ASSET(2) char gNum4DoActionJPNTex[] = dgNum4DoActionJPNTex;
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#define dgNum5DoActionJPNTex "__OTR__textures/do_action_static/gNum5DoActionJPNTex"
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static const ALIGN_ASSET(2) char gNum5DoActionJPNTex[] = dgNum5DoActionJPNTex;
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#define dgNum6DoActionJPNTex "__OTR__textures/do_action_static/gNum6DoActionJPNTex"
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static const ALIGN_ASSET(2) char gNum6DoActionJPNTex[] = dgNum6DoActionJPNTex;
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#define dgNum7DoActionJPNTex "__OTR__textures/do_action_static/gNum7DoActionJPNTex"
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static const ALIGN_ASSET(2) char gNum7DoActionJPNTex[] = dgNum7DoActionJPNTex;
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#define dgNum8DoActionJPNTex "__OTR__textures/do_action_static/gNum8DoActionJPNTex"
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static const ALIGN_ASSET(2) char gNum8DoActionJPNTex[] = dgNum8DoActionJPNTex;
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#endif // TEXTURES_DO_ACTION_STATIC_H
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