* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
15 lines
833 B
XML
15 lines
833 B
XML
<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x12CBB0">
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<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0x10ED68"/>
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<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
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<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
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<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
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<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD68">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
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<DList Name="sCircleDList" Offset="0x10FF68"/>
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</File>
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</Root>
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