Files
Shiip-of-Hakinian-Espanol/libultraship/libultraship/GameOverlay.cpp
Kenix3 c7ccd6dbff LUS Cleanup: Strips out the logging system created for the console
Properly routes SPDLog to the console.
Creates an API to be able to send command responses back to the console.
Cleans up the console UI, hiding options when not needed.
Removes stdout console sink for Windows.
2022-08-09 22:34:16 -04:00

234 lines
7.4 KiB
C++

#include "GameOverlay.h"
#include "Cvar.h"
#include "File.h"
#include "Archive.h"
#include "ResourceMgr.h"
#include "ImGuiImpl.h"
#include "Lib/ImGui/imgui_internal.h"
#include "Utils/StringHelper.h"
namespace Ship {
void GameOverlay::LoadFont(const std::string& name, const std::string& path, float fontSize) {
ImGuiIO& io = ImGui::GetIO();
std::shared_ptr<Archive> base = GlobalCtx2::GetInstance()->GetResourceManager()->GetArchive();
std::shared_ptr<File> font = std::make_shared<File>();
base->LoadFile(path, false, font);
if (font->bIsLoaded) {
char* font_data = new char[font->dwBufferSize];
memcpy(font_data, font->buffer.get(), font->dwBufferSize);
Fonts[name] = io.Fonts->AddFontFromMemoryTTF(font_data, font->dwBufferSize, fontSize);
}
}
void GameOverlay::TextDraw(float x, float y, bool shadow, ImVec4 color, const char* fmt, ...) {
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
ImGui::PushStyleColor(ImGuiCol_Text, color);
ImGui::PushFont(Fonts[this->CurrentFont]);
if (shadow) {
ImGui::SetCursorPos(ImVec2(x + 1, y + 1));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, color.w));
ImGui::Text(buf, args);
}
ImGui::PopStyleColor();
ImGui::SetCursorPos(ImVec2(x, y));
ImGui::Text(buf, args);
ImGui::PopFont();
ImGui::PopStyleColor();
}
void GameOverlay::TextDrawNotification(float duration, bool shadow, const char* fmt, ...) {
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
this->RegisteredOverlays[StringHelper::Sprintf("NotificationID:%d%d", rand(), this->RegisteredOverlays.size())] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration });
NeedsCleanup = true;
}
void GameOverlay::CleanupNotifications() {
if (!NeedsCleanup) return;
for (auto it = this->RegisteredOverlays.begin(); it != this->RegisteredOverlays.end(); ) {
if (it->second->type == OverlayType::NOTIFICATION && it->second->duration <= 0.0f) {
it = this->RegisteredOverlays.erase(it);
}
else {
++it;
}
}
NeedsCleanup = false;
}
float GameOverlay::GetScreenWidth() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
return viewport->Size.x;
}
float GameOverlay::GetScreenHeight() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
return viewport->Size.y;
}
float GameOverlay::GetStringWidth(const char* text) {
return CalculateTextSize(text).x;
}
ImVec2 GameOverlay::CalculateTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) {
ImGuiContext& g = *GImGui;
const char* text_display_end;
if (hide_text_after_double_hash)
text_display_end = ImGui::FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string
else
text_display_end = text_end;
GameOverlay* overlay = SohImGui::overlay;
ImFont* font = overlay->CurrentFont == "Default" ? g.Font : overlay->Fonts[overlay->CurrentFont];
const float font_size = font->FontSize;
if (text == text_display_end)
return ImVec2(0.0f, font_size);
ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
// Round
// FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out.
// FIXME: Investigate using ceilf or e.g.
// - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c
// - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html
text_size.x = IM_FLOOR(text_size.x + 0.99999f);
return text_size;
}
void GameOverlay::Init() {
this->LoadFont("Press Start 2P", "assets/ship_of_harkinian/fonts/PressStart2P-Regular.ttf", 12.0f);
this->LoadFont("Fipps", "assets/ship_of_harkinian/fonts/Fipps-Regular.otf", 32.0f);
const std::string DefaultFont = this->Fonts.begin()->first;
if (!this->Fonts.empty()) {
const std::string font = CVar_GetString("gOverlayFont", ImStrdup(DefaultFont.c_str()));
for (auto& [name, _] : this->Fonts) {
if (font.starts_with(name)) {
this->CurrentFont = name;
break;
}
this->CurrentFont = DefaultFont;
}
}
SohImGui::console->Commands["overlay"] = { OverlayCommand, "Draw an overlay using a cvar value" };
}
void GameOverlay::DrawSettings() {
ImGui::Text("Overlays Text Font");
if (ImGui::BeginCombo("##TextFont", this->CurrentFont.c_str())) {
for (auto& [name, font] : this->Fonts) {
if (ImGui::Selectable(name.c_str(), name == this->CurrentFont)) {
this->CurrentFont = name;
CVar_SetString("gOverlayFont", ImStrdup(name.c_str()));
SohImGui::needs_save = true;
}
}
ImGui::EndCombo();
}
}
void GameOverlay::Draw() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos, ImGuiCond_Always);
ImGui::SetNextWindowSize(viewport->Size, ImGuiCond_Always);
ImGui::Begin("SoHOverlay", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs);
this->CleanupNotifications();
float textY = 50;
float notY = 0;
for (auto& [key, overlay] : this->RegisteredOverlays) {
if (overlay->type == OverlayType::TEXT) {
const char* text = ImStrdup(overlay->value);
const CVar* var = CVar_Get(text);
ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
switch (var->type) {
case CVarType::Float:
this->TextDraw(30, textY, true, color, "%s %.2f", text, var->value.valueFloat);
break;
case CVarType::S32:
this->TextDraw(30, textY, true, color, "%s %d", text, var->value.valueS32);
break;
case CVarType::String:
this->TextDraw(30, textY, true, color, "%s %s", text, var->value.valueStr);
break;
case CVarType::RGBA:
this->TextDraw(30, textY, true, color, "#%08X", text, var->value.valueRGBA);
break;
}
free((void*)text);
textY += 30;
}
if (overlay->type == OverlayType::NOTIFICATION && overlay->duration > 0) {
const char* text = overlay->value;
const float duration = overlay->duration / overlay->fadeTime;
const ImVec4 color = ImVec4(1.0f, 1.0f, 1.0f, duration);
const float textWidth = this->GetStringWidth(overlay->value);
this->TextDraw(GetScreenWidth() - textWidth - 40, GetScreenHeight() - 40 - notY, true, color, text);
notY += 30;
overlay->duration -= .05f;
}
}
ImGui::End();
}
bool OverlayCommand(const std::vector<std::string>& args) {
if (args.size() < 3) {
return CMD_FAILED;
}
if (CVar_Get(args[2].c_str()) != nullptr) {
const char* key = args[2].c_str();
GameOverlay* overlay = SohImGui::overlay;
if (args[1] == "add") {
if (!overlay->RegisteredOverlays.contains(key)) {
overlay->RegisteredOverlays[key] = new Overlay({ OverlayType::TEXT, ImStrdup(key), -1.0f });
SPDLOG_INFO("Added overlay: {} ", key);
}
else {
SPDLOG_ERROR("Overlay already exists: %s", key);
}
}
else if (args[1] == "remove") {
if (overlay->RegisteredOverlays.contains(key)) {
overlay->RegisteredOverlays.erase(key);
SPDLOG_INFO("Removed overlay: {} ", key);
}
else {
SPDLOG_ERROR("Overlay not found: %s ", key);
}
}
}
else {
SPDLOG_ERROR("CVar %s does not exist", args[2].c_str());
}
return CMD_SUCCESS;
}
}