Files
Shiip-of-Hakinian-Espanol/soh/soh/ShipUtils.cpp
Archez ae029a3f06 Replace old methods with ShipUtils (#5151)
* Replace old methods with ShipUtils

* remove PAL naming
2025-03-30 13:54:40 -04:00

99 lines
3.5 KiB
C++

#include "ShipUtils.h"
#include <libultraship/libultraship.h>
#include "soh_assets.h"
extern "C" {
#include "z64.h"
#include "functions.h"
#include "macros.h"
extern float OTRGetAspectRatio();
extern f32 sFontWidths[144];
extern const char* fontTbl[140];
}
constexpr f32 fourByThree = 4.0f / 3.0f;
// Gets the additional ratio of the screen compared to the original 4:3 ratio, clamping to 1 if smaller
extern "C" f32 Ship_GetExtendedAspectRatioMultiplier() {
f32 currentRatio = OTRGetAspectRatio();
return MAX(currentRatio / fourByThree, 1.0f);
}
// Enables Extended Culling options on specific actors by applying an inverse ratio of the draw distance slider
// to the projected Z value of the actor. This tricks distance checks without having to replace hardcoded values.
// Requires that Ship_ExtendedCullingActorRestoreProjectedPos is called within the same function scope.
extern "C" void Ship_ExtendedCullingActorAdjustProjectedZ(Actor* actor) {
s32 multiplier = CVarGetInteger("gEnhancements.Graphics.IncreaseActorDrawDistance", 1);
multiplier = MAX(multiplier, 1);
if (multiplier > 1) {
actor->projectedPos.z /= multiplier;
}
}
// Enables Extended Culling options on specific actors by applying an inverse ratio of the widescreen aspect ratio
// to the projected X value of the actor. This tricks distance checks without having to replace hardcoded values.
// Requires that Ship_ExtendedCullingActorRestoreProjectedPos is called within the same function scope.
extern "C" void Ship_ExtendedCullingActorAdjustProjectedX(Actor* actor) {
if (CVarGetInteger("gEnhancements.Graphics.ActorCullingAccountsForWidescreen", 0)) {
f32 ratioAdjusted = Ship_GetExtendedAspectRatioMultiplier();
actor->projectedPos.x /= ratioAdjusted;
}
}
// Restores the projectedPos values on the actor after modifications from the Extended Culling hacks
//extern "C" void Ship_ExtendedCullingActorRestoreProjectedPos(PlayState* play, Actor* actor) {
// f32 invW = 0.0f;
// Actor_GetProjectedPos(play, &actor->world.pos, &actor->projectedPos, &invW);
//}
extern "C" bool Ship_IsCStringEmpty(const char* str) {
return str == NULL || str[0] == '\0';
}
// Build vertex coordinates for a quad command
// In order of top left, top right, bottom left, then bottom right
// Supports flipping the texture horizontally
extern "C" void Ship_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH) {
vtxList[0].v.ob[0] = xStart;
vtxList[0].v.ob[1] = yStart;
vtxList[0].v.tc[0] = (flippedH ? width : 0) << 5;
vtxList[0].v.tc[1] = 0 << 5;
vtxList[1].v.ob[0] = xStart + width;
vtxList[1].v.ob[1] = yStart;
vtxList[1].v.tc[0] = (flippedH ? width * 2 : width) << 5;
vtxList[1].v.tc[1] = 0 << 5;
vtxList[2].v.ob[0] = xStart;
vtxList[2].v.ob[1] = yStart + height;
vtxList[2].v.tc[0] = (flippedH ? width : 0) << 5;
vtxList[2].v.tc[1] = height << 5;
vtxList[3].v.ob[0] = xStart + width;
vtxList[3].v.ob[1] = yStart + height;
vtxList[3].v.tc[0] = (flippedH ? width * 2 : width) << 5;
vtxList[3].v.tc[1] = height << 5;
}
extern "C" f32 Ship_GetCharFontWidth(u8 character) {
u8 adjustedChar = character - ' ';
if (adjustedChar >= ARRAY_COUNTU(sFontWidths)) {
return 0.0f;
}
return sFontWidths[adjustedChar];
}
extern "C" void* Ship_GetCharFontTexture(u8 character) {
u8 adjustedChar = character - ' ';
if (adjustedChar >= ARRAY_COUNTU(fontTbl)) {
return (void*)gEmptyTexture;
}
return (void*)fontTbl[adjustedChar];
}