* Bump ZAPDTR & OTRExporter. Changes to use o2r by default Changes to the new player animation format # Conflicts: # OTRExporter # ZAPDTR # soh/soh/OTRGlobals.cpp # soh/src/code/z_skelanime.c * Fix actions * Format * Cherry pick ZAPDTR * Update exporter * Move configs to port * Remove copy * Remove more XML copies * Remove extractor directory from actions builds. * Fix OTRExporter for linux * FIx ZAPD volatile * Format * Fix extractor? * Fix linux * Fix * Remove appimage stuff * Screnity now * Remove ZAPD from install paths * Remove soh.sh.in * Fix linux * Cleanups and use a thread for message box
9 lines
367 B
XML
9 lines
367 B
XML
<Root>
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/xml/GC_MQ_NTSC_J/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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