Files
Shiip-of-Hakinian-Espanol/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp
Pepe20129 8dd03ef097 Trap Improvements (#6302)
* Move some trap stuff to `Traps.cpp`

* Split `GetTrapTrickModel` into a function

* Split `ShouldJunkItemBeTrap` into a function

* Move `BuildIceTrapMessage` to `Traps.cpp`

* Allow ice trap messages to have the item name. Only for english for now due to article issues.
2026-02-28 15:53:05 +00:00

950 lines
44 KiB
C++

#include "item_pool.hpp"
#include "../dungeon.h"
#include "fill.hpp"
#include "../static_data.h"
#include "../SeedContext.h"
#include "pool_functions.hpp"
#include "random.hpp"
#include "spoiler_log.hpp"
#include "soh/Enhancements/randomizer/Traps.h"
#include "z64item.h"
#include <spdlog/spdlog.h>
std::vector<RandomizerGet> itemPool = {};
std::vector<RandomizerGet> lesserPool = {};
std::vector<RandomizerGet> plentifulPool = {};
std::vector<RandomizerGet> junkPool = {};
const std::array<RandomizerGet, 13> JunkPoolItems = {
RG_BOMBS_5, RG_BOMBS_10, RG_BOMBS_20, RG_DEKU_NUTS_5, RG_DEKU_STICK_1, RG_DEKU_SEEDS_30, RG_RECOVERY_HEART,
RG_ARROWS_5, RG_ARROWS_10, RG_ARROWS_30, RG_BLUE_RUPEE, RG_RED_RUPEE, RG_DEKU_NUTS_10,
};
// RANDOTODO should probably check the same thing as check matches contents at some point
const std::map<RandomizerGet, std::vector<RandomizerGet>*> poolForItem = {
{ RG_BOMBS_5, &junkPool }, { RG_BOMBS_10, &junkPool }, { RG_BOMBS_20, &junkPool },
{ RG_DEKU_NUTS_5, &junkPool }, { RG_DEKU_STICK_1, &junkPool }, { RG_DEKU_SEEDS_30, &junkPool },
{ RG_RECOVERY_HEART, &junkPool }, { RG_ARROWS_5, &junkPool }, { RG_ARROWS_10, &junkPool },
{ RG_ARROWS_30, &junkPool }, { RG_GREEN_RUPEE, &junkPool }, { RG_BLUE_RUPEE, &junkPool },
{ RG_RED_RUPEE, &junkPool }, { RG_DEKU_NUTS_10, &junkPool }, { RG_TREASURE_GAME_GREEN_RUPEE, &junkPool },
{ RG_PURPLE_RUPEE, &lesserPool }, { RG_HUGE_RUPEE, &lesserPool }, { RG_DEKU_SHIELD, &lesserPool },
{ RG_HYLIAN_SHIELD, &lesserPool }, { RG_BOMBCHU_5, &lesserPool }, { RG_BOMBCHU_10, &lesserPool },
{ RG_BOMBCHU_20, &lesserPool }
};
void AddItemToPool(RandomizerGet item, int plentifulCount, size_t balancedCount, size_t scarceCount = 1,
size_t minimalCount = 1, bool iceTrapModel = true) {
int count = balancedCount;
switch (ctx->GetOption(RSK_ITEM_POOL).Get()) {
case RO_ITEM_POOL_SCARCE:
count = scarceCount;
break;
case RO_ITEM_POOL_MINIMAL:
count = minimalCount;
break;
default:
break;
}
if (!poolForItem.contains(item)) {
itemPool.insert(itemPool.end(), count, item);
if (ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
plentifulPool.insert(plentifulPool.end(), plentifulCount - count, item);
}
if (iceTrapModel && count > 0 && item != RG_ICE_TRAP) {
ctx->possibleIceTrapModels.insert(item);
}
} else {
poolForItem.at(item)->insert(poolForItem.at(item)->end(), count, item);
}
}
void AddFixedItemToPool(RandomizerGet item, int count = 1, bool iceTrapModel = true) {
if (!poolForItem.contains(item)) {
itemPool.insert(itemPool.end(), count, item);
if (iceTrapModel && count > 0 && item != RG_ICE_TRAP) {
ctx->possibleIceTrapModels.insert(item);
}
} else {
poolForItem.at(item)->insert(poolForItem.at(item)->end(), count, item);
}
}
RandomizerGet GetJunkItem() {
if (Rando::Traps::ShouldJunkItemBeTrap()) {
return RG_ICE_TRAP;
}
return RandomElement(JunkPoolItems);
}
// Replace junk items in the pool with pending junk
static void ReplaceMaxItem(const RandomizerGet itemToReplace, int max) {
int itemCount = 0;
for (size_t i = 0; i < itemPool.size(); i++) {
if (itemPool[i] == itemToReplace) {
if (itemCount >= max) {
itemPool[i] = RG_NONE;
}
itemCount++;
}
}
}
static void PlaceVanillaMapsAndCompasses() {
auto ctx = Rando::Context::GetInstance();
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
dungeon->PlaceVanillaMap();
dungeon->PlaceVanillaCompass();
}
}
static void PlaceVanillaSmallKeys() {
auto ctx = Rando::Context::GetInstance();
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
dungeon->PlaceVanillaSmallKeys();
}
}
static void PlaceVanillaBossKeys() {
auto ctx = Rando::Context::GetInstance();
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
dungeon->PlaceVanillaBossKey();
}
}
static void PlaceItemsForType(RandomizerCheckType rctype, bool overworldActive = true, bool dungeonActive = true) {
if (!(overworldActive || dungeonActive)) {
return;
}
for (RandomizerCheck rc : ctx->GetLocations(ctx->allLocations, rctype)) {
auto loc = Rando::StaticData::GetLocation(rc);
// If item is in the overworld and shuffled, add its item to the pool
if (loc->IsOverworld()) {
if (overworldActive) {
AddFixedItemToPool(loc->GetVanillaItem(), 1, false);
}
} else {
if (dungeonActive) {
// If the same in MQ and vanilla, add.
RandomizerCheckQuest currentQuest = loc->GetQuest();
if (currentQuest == RCQUEST_BOTH) {
AddFixedItemToPool(loc->GetVanillaItem(), 1, false);
} else {
// Check if current item's dungeon is vanilla or MQ, and only add if quest corresponds to it.
SceneID itemScene = loc->GetScene();
if (itemScene >= SCENE_DEKU_TREE && itemScene <= SCENE_GERUDO_TRAINING_GROUND) {
bool isMQ = ctx->GetDungeon(itemScene)->IsMQ();
if ((isMQ && currentQuest == RCQUEST_MQ) || (!isMQ && currentQuest == RCQUEST_VANILLA)) {
AddFixedItemToPool(loc->GetVanillaItem(), 1, false);
}
}
}
}
}
}
}
void GenerateItemPool() {
// RANDOTODO proper removal of items not in pool or logically relevant instead of dummy checks.
auto ctx = Rando::Context::GetInstance();
itemPool.clear();
junkPool.clear();
plentifulPool.clear();
lesserPool.clear();
int reservedSlots = 0;
// clang-format off
AddItemToPool(RG_BOOMERANG, 2, 1, 1, 1);
AddItemToPool(RG_LENS_OF_TRUTH, 2, 1, 1, 1);
AddItemToPool(RG_MEGATON_HAMMER, 2, 1, 1, 1);
AddItemToPool(RG_IRON_BOOTS, 2, 1, 1, 1);
AddItemToPool(RG_GORON_TUNIC, 2, 1, 1, 1);
AddItemToPool(RG_ZORA_TUNIC, 2, 1, 1, 1);
AddItemToPool(RG_HOVER_BOOTS, 2, 1, 1, 1);
AddItemToPool(RG_MIRROR_SHIELD, 2, 1, 1, 1);
AddItemToPool(RG_STONE_OF_AGONY, 2, 1, 1, 1);
AddItemToPool(RG_FIRE_ARROWS, 2, 1, 1, 1);
AddItemToPool(RG_ICE_ARROWS, 2, 1, 1, 1);
AddItemToPool(RG_LIGHT_ARROWS, 2, 1, 1, 1);
AddItemToPool(RG_DINS_FIRE, 2, 1, 1, 1);
AddItemToPool(RG_FARORES_WIND, 2, 1, 0, 0);
AddItemToPool(RG_NAYRUS_LOVE, 2, 1, 0, 0);
AddItemToPool(RG_GREG_RUPEE, 1, 1, 1, 1);
AddItemToPool(RG_PROGRESSIVE_HOOKSHOT, 2, 2, 2, 2);
AddItemToPool(RG_HYLIAN_SHIELD, 1, 1, 1, 1);
AddItemToPool(RG_DOUBLE_DEFENSE, 2, 1, 0, 0);
AddItemToPool(RG_BIGGORON_SWORD, 2, 1, 1, 0);
bool isScrubs = ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_ALL);
AddFixedItemToPool(RG_DEKU_SHIELD, isScrubs ? 1 : 2);
AddFixedItemToPool(RG_RECOVERY_HEART, isScrubs ? 6 : 11);
AddFixedItemToPool(RG_BOMBS_5, isScrubs ? 2 : 8);
AddFixedItemToPool(RG_DEKU_STICK_1, isScrubs ? 0 : 2);
AddFixedItemToPool(RG_BOMBS_10, 1);
AddFixedItemToPool(RG_BOMBS_20, 1);
AddFixedItemToPool(RG_ARROWS_5, 1);
AddFixedItemToPool(RG_ARROWS_10, 3);
if (isScrubs) {
AddFixedItemToPool(RG_DEKU_NUTS_5, ctx->GetDungeon(Rando::JABU_JABUS_BELLY)->IsVanilla() ? 5 : 6);
// Scrubs which sell seeds or arrows sell it based on age, this randomly assigns them
for (uint8_t i = 0; i < 7; i++) {
if (Random(0, 2)) {
AddFixedItemToPool(RG_ARROWS_30);
} else {
AddFixedItemToPool(RG_DEKU_SEEDS_30);
}
}
}
int infiniteProgressive = ctx->GetOption(RSK_INFINITE_UPGRADES).Is(RO_INF_UPGRADES_PROGRESSIVE) ? 1 : 0;
AddItemToPool(RG_PROGRESSIVE_BOW, 4 + infiniteProgressive,
3 + infiniteProgressive,
2 + infiniteProgressive,
1 + infiniteProgressive);
AddItemToPool(RG_PROGRESSIVE_SLINGSHOT, 4 + infiniteProgressive,
3 + infiniteProgressive,
2 + infiniteProgressive,
1 + infiniteProgressive);
AddItemToPool(RG_PROGRESSIVE_BOMB_BAG, 4 + infiniteProgressive,
3 + infiniteProgressive,
2 + infiniteProgressive,
1 + infiniteProgressive);
AddItemToPool(RG_PROGRESSIVE_MAGIC_METER, 3 + infiniteProgressive,
2 + infiniteProgressive,
1 + infiniteProgressive,
1 + infiniteProgressive);
//clang-format on
int extraWallets =(ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET) ? 1 : 0) + (ctx->GetOption(RSK_INCLUDE_TYCOON_WALLET) ? 1 : 0);
AddItemToPool(RG_PROGRESSIVE_WALLET, 3 + infiniteProgressive + extraWallets,
2 + infiniteProgressive + extraWallets,
2 + infiniteProgressive + extraWallets,
2 + infiniteProgressive + extraWallets);
int stickShuffle = ctx->GetOption(RSK_SHUFFLE_DEKU_STICK_BAG) ? 1 : 0;
AddItemToPool(RG_PROGRESSIVE_STICK_UPGRADE, 3 + infiniteProgressive + stickShuffle,
2 + infiniteProgressive + stickShuffle,
1 + infiniteProgressive + stickShuffle,
0 + infiniteProgressive + stickShuffle);
int nutShuffle = ctx->GetOption(RSK_SHUFFLE_DEKU_NUT_BAG) ? 1 : 0;
AddItemToPool(RG_PROGRESSIVE_NUT_UPGRADE, 3 + infiniteProgressive + nutShuffle,
2 + infiniteProgressive + nutShuffle,
1 + infiniteProgressive + nutShuffle,
0 + infiniteProgressive + nutShuffle);
if (ctx->GetOption(RSK_BOMBCHU_BAG).Is(RO_BOMBCHU_BAG_SINGLE)) {
AddItemToPool(RG_PROGRESSIVE_BOMBCHU_BAG, 6, 5, 3, 1);
} else if (ctx->GetOption(RSK_BOMBCHU_BAG).Is(RO_BOMBCHU_BAG_PROGRESSIVE)) {
AddItemToPool(RG_PROGRESSIVE_BOMBCHU_BAG, 4 + infiniteProgressive,
3 + infiniteProgressive,
2 + infiniteProgressive,
1 + infiniteProgressive);
} else {
AddItemToPool(RG_BOMBCHU_20, 2, 1, 0, 0);
AddItemToPool(RG_BOMBCHU_10, 3, 3, 2, 0);
AddItemToPool(RG_BOMBCHU_5, 1, 1, 1, 1);
}
// add extra songs only if song shuffle is anywhere
if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_OFF)) {
bool songAnywhere = ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_ANYWHERE);
if (!ctx->GetOption(RSK_STARTING_ZELDAS_LULLABY).Get()) {
AddItemToPool(RG_ZELDAS_LULLABY, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_EPONAS_SONG).Get()) {
AddItemToPool(RG_EPONAS_SONG, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_SARIAS_SONG).Get()) {
AddItemToPool(RG_SARIAS_SONG, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_SUNS_SONG).Get()) {
AddItemToPool(RG_SUNS_SONG, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_SONG_OF_TIME).Get()) {
AddItemToPool(RG_SONG_OF_TIME, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_SONG_OF_STORMS).Get()) {
AddItemToPool(RG_SONG_OF_STORMS, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_MINUET_OF_FOREST).Get()) {
AddItemToPool(RG_MINUET_OF_FOREST, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_BOLERO_OF_FIRE).Get()) {
AddItemToPool(RG_BOLERO_OF_FIRE, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_SERENADE_OF_WATER).Get()) {
AddItemToPool(RG_SERENADE_OF_WATER, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_REQUIEM_OF_SPIRIT).Get()) {
AddItemToPool(RG_REQUIEM_OF_SPIRIT, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_NOCTURNE_OF_SHADOW).Get()) {
AddItemToPool(RG_NOCTURNE_OF_SHADOW, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
if (!ctx->GetOption(RSK_STARTING_PRELUDE_OF_LIGHT).Get()) {
AddItemToPool(RG_PRELUDE_OF_LIGHT, songAnywhere ? 2 : 1, 1, 1, 1, songAnywhere);
}
} else {
ctx->PlaceItemInLocation(RC_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_MALON, RG_EPONAS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_SARIA, RG_SARIAS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, false, true);
}
bool rewardIceTraps = ctx->GetOption(RSK_SHUFFLE_DUNGEON_REWARDS).Get() >= RO_DUNGEON_REWARDS_ANY_DUNGEON;
AddFixedItemToPool(RG_KOKIRI_EMERALD, 1, rewardIceTraps);
AddFixedItemToPool(RG_GORON_RUBY, 1, rewardIceTraps);
AddFixedItemToPool(RG_ZORA_SAPPHIRE, 1, rewardIceTraps);
AddFixedItemToPool(RG_FOREST_MEDALLION, 1, rewardIceTraps);
AddFixedItemToPool(RG_FIRE_MEDALLION, 1, rewardIceTraps);
AddFixedItemToPool(RG_WATER_MEDALLION, 1, rewardIceTraps);
AddFixedItemToPool(RG_SPIRIT_MEDALLION, 1, rewardIceTraps);
AddFixedItemToPool(RG_SHADOW_MEDALLION, 1, rewardIceTraps);
AddFixedItemToPool(RG_LIGHT_MEDALLION, 1, rewardIceTraps);
if (ctx->GetOption(RSK_TRIFORCE_HUNT).IsNot(RO_TRIFORCE_HUNT_OFF)) {
AddFixedItemToPool(RG_TRIFORCE_PIECE, ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_TOTAL).Get() + 1, false);
switch (ctx->GetOption(RSK_TRIFORCE_HUNT).Get()) {
case RO_TRIFORCE_HUNT_OFF:
break;
case RO_TRIFORCE_HUNT_WIN:
ctx->PlaceItemInLocation(RC_TRIFORCE_COMPLETED, RG_TRIFORCE); // Win condition
ctx->PlaceItemInLocation(RC_GANON, RG_BLUE_RUPEE, false, true);
break;
case RO_TRIFORCE_HUNT_GBK:
ctx->PlaceItemInLocation(RC_TRIFORCE_COMPLETED, RG_GANONS_CASTLE_BOSS_KEY);
ctx->PlaceItemInLocation(RC_GANON, RG_TRIFORCE); // Win condition
break;
}
} else {
ctx->PlaceItemInLocation(RC_GANON, RG_TRIFORCE); // Win condition
}
// Fixed item locations
ctx->PlaceItemInLocation(RC_HC_ZELDAS_LETTER, RG_ZELDAS_LETTER);
if (!ctx->GetOption(RSK_STARTING_KOKIRI_SWORD)) {
if (ctx->GetOption(RSK_SHUFFLE_KOKIRI_SWORD)) {
AddItemToPool(RG_KOKIRI_SWORD, 2, 1, 1, 1);
} else {
ctx->PlaceItemInLocation(RC_KF_KOKIRI_SWORD_CHEST, RG_KOKIRI_SWORD, false, true);
}
}
if (!ctx->GetOption(RSK_STARTING_MASTER_SWORD)) {
if (ctx->GetOption(RSK_SHUFFLE_MASTER_SWORD)) {
AddItemToPool(RG_MASTER_SWORD, 2, 1, 1, 1);
} else {
ctx->PlaceItemInLocation(RC_TOT_MASTER_SWORD, RG_MASTER_SWORD, false, true);
}
}
if (ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG)) {
AddItemToPool(RG_WEIRD_EGG, 2, 1, 1, 1);
} else {
ctx->PlaceItemInLocation(RC_HC_MALON_EGG, RG_WEIRD_EGG, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_OCARINA)) {
if (ctx->GetOption(RSK_STARTING_OCARINA).IsNot(RO_STARTING_OCARINA_TIME)) {
int baseOcarinas = ctx->GetOption(RSK_STARTING_OCARINA).Is(RO_STARTING_OCARINA_OFF) ? 2 : 1;
AddItemToPool(RG_PROGRESSIVE_OCARINA, baseOcarinas + 1, baseOcarinas, baseOcarinas, baseOcarinas);
}
} else {
if (ctx->GetOption(RSK_STARTING_OCARINA).Is(RO_STARTING_OCARINA_OFF)) {
ctx->PlaceItemInLocation(RC_LW_GIFT_FROM_SARIA, RG_PROGRESSIVE_OCARINA, false, true);
ctx->PlaceItemInLocation(RC_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, false, true);
} else {
if (ctx->GetOption(RSK_STARTING_OCARINA).IsNot(RO_STARTING_OCARINA_TIME)) {
ctx->PlaceItemInLocation(RC_HF_OCARINA_OF_TIME_ITEM, RG_PROGRESSIVE_OCARINA, false, true);
}
}
}
if (ctx->GetOption(RSK_SHUFFLE_OCARINA_BUTTONS)) {
AddItemToPool(RG_OCARINA_A_BUTTON, 2, 1, 1, 1);
AddItemToPool(RG_OCARINA_C_UP_BUTTON, 2, 1, 1, 1);
AddItemToPool(RG_OCARINA_C_DOWN_BUTTON, 2, 1, 1, 1);
AddItemToPool(RG_OCARINA_C_LEFT_BUTTON, 2, 1, 1, 1);
AddItemToPool(RG_OCARINA_C_RIGHT_BUTTON, 2, 1, 1, 1);
}
if (ctx->GetOption(RSK_SKELETON_KEY)) {
AddFixedItemToPool(RG_SKELETON_KEY, 1);
}
if (ctx->GetOption(RSK_MASK_QUEST).Is(RO_MASK_QUEST_SHUFFLE)) {
AddItemToPool(RG_KEATON_MASK, 2, 1, 1, 1);
AddItemToPool(RG_SKULL_MASK, 2, 1, 1, 1);
AddItemToPool(RG_SPOOKY_MASK, 2, 1, 1, 1);
AddItemToPool(RG_BUNNY_HOOD, 2, 1, 1, 1);
AddItemToPool(RG_GORON_MASK, 2, 1, 1, 1);
AddItemToPool(RG_ZORA_MASK, 2, 1, 1, 1);
AddItemToPool(RG_GERUDO_MASK, 2, 1, 1, 1);
AddItemToPool(RG_MASK_OF_TRUTH, 2, 1, 1, 1);
}
if (ctx->GetOption(RSK_ROCS_FEATHER)) {
AddItemToPool(RG_ROCS_FEATHER, 2, 1, 1, 1);
}
int bronzeScale = ctx->GetOption(RSK_SHUFFLE_SWIM) ? 1 : 0;
AddItemToPool(RG_PROGRESSIVE_SCALE, 3 + bronzeScale, 2 + bronzeScale, 2 + bronzeScale, 2 + bronzeScale);
int powerBracelet = ctx->GetOption(RSK_SHUFFLE_GRAB) ? 1 : 0;
AddItemToPool(RG_PROGRESSIVE_STRENGTH, 4 + powerBracelet, 3 + powerBracelet, 3 + powerBracelet, 3 + powerBracelet);
if (ctx->GetOption(RSK_SHUFFLE_CLIMB)) {
AddItemToPool(RG_CLIMB, 2, 1, 1, 1);
}
if (ctx->GetOption(RSK_SHUFFLE_CRAWL)) {
AddItemToPool(RG_CRAWL, 2, 1, 1, 1);
}
if (ctx->GetOption(RSK_SHUFFLE_OPEN_CHEST)) {
AddItemToPool(RG_OPEN_CHEST, 2, 1, 1, 1);
}
if (ctx->GetOption(RSK_SHUFFLE_SPEAK)) {
AddItemToPool(RG_SPEAK_DEKU, 2, 1, 1, 1);
AddItemToPool(RG_SPEAK_GERUDO, 2, 1, 1, 1);
AddItemToPool(RG_SPEAK_GORON, 2, 1, 1, 1);
AddItemToPool(RG_SPEAK_HYLIAN, 2, 1, 1, 1);
AddItemToPool(RG_SPEAK_KOKIRI, 2, 1, 1, 1);
AddItemToPool(RG_SPEAK_ZORA, 2, 1, 1, 1);
}
if (ctx->GetOption(RSK_SHUFFLE_BEEHIVES)) {
PlaceItemsForType(RCTYPE_BEEHIVE, true, true);
}
// Shuffle Pots
bool overworldPotsActive = ctx->GetOption(RSK_SHUFFLE_POTS).Is(RO_SHUFFLE_POTS_OVERWORLD) ||
ctx->GetOption(RSK_SHUFFLE_POTS).Is(RO_SHUFFLE_POTS_ALL);
bool dungeonPotsActive = ctx->GetOption(RSK_SHUFFLE_POTS).Is(RO_SHUFFLE_POTS_DUNGEONS) ||
ctx->GetOption(RSK_SHUFFLE_POTS).Is(RO_SHUFFLE_POTS_ALL);
PlaceItemsForType(RCTYPE_POT, overworldPotsActive, dungeonPotsActive);
// Shuffle Trees
bool treesActive = (bool)ctx->GetOption(RSK_SHUFFLE_TREES);
PlaceItemsForType(RCTYPE_TREE, treesActive, false);
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_NO_LOGIC)) {
PlaceItemsForType(RCTYPE_NLTREE, treesActive, false);
}
// Shuffle Bushes
bool bushesActive = (bool)ctx->GetOption(RSK_SHUFFLE_BUSHES);
PlaceItemsForType(RCTYPE_BUSH, bushesActive, false);
// Shuffle Crates
bool overworldCratesActive = ctx->GetOption(RSK_SHUFFLE_CRATES).Is(RO_SHUFFLE_CRATES_OVERWORLD) ||
ctx->GetOption(RSK_SHUFFLE_CRATES).Is(RO_SHUFFLE_CRATES_ALL);
bool dungeonCratesActive = ctx->GetOption(RSK_SHUFFLE_CRATES).Is(RO_SHUFFLE_CRATES_DUNGEONS) ||
ctx->GetOption(RSK_SHUFFLE_CRATES).Is(RO_SHUFFLE_CRATES_ALL);
PlaceItemsForType(RCTYPE_CRATE, overworldCratesActive, dungeonCratesActive);
PlaceItemsForType(RCTYPE_NLCRATE, ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_NO_LOGIC) && overworldCratesActive,
ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_NO_LOGIC) && dungeonCratesActive);
PlaceItemsForType(RCTYPE_SMALL_CRATE, overworldCratesActive, dungeonCratesActive);
if (ctx->GetOption(RSK_FISHSANITY).Is(RO_FISHSANITY_HYRULE_LOACH)) {
AddFixedItemToPool(RG_PURPLE_RUPEE, 1);
} else {
ctx->PlaceItemInLocation(RC_LH_HYRULE_LOACH, RG_PURPLE_RUPEE, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_FISHING_POLE)) {
AddItemToPool(RG_FISHING_POLE, 2, 1, 1, 1);
}
// if beans unshuffled, put on bean guy, otherwise if not starting with beans, add to pool
if (ctx->GetOption(RSK_SHUFFLE_MERCHANTS).IsNot(RO_SHUFFLE_MERCHANTS_BEANS_ONLY) &&
ctx->GetOption(RSK_SHUFFLE_MERCHANTS).IsNot(RO_SHUFFLE_MERCHANTS_ALL)) {
ctx->PlaceItemInLocation(RC_ZR_MAGIC_BEAN_SALESMAN, RG_MAGIC_BEAN, false, true);
} else if (!ctx->GetOption(RSK_STARTING_BEANS)) {
AddItemToPool(RG_MAGIC_BEAN_PACK, 2, 1, 1, 1);
}
if (ctx->GetOption(RSK_SHUFFLE_MERCHANTS).Is(RO_SHUFFLE_MERCHANTS_ALL_BUT_BEANS) ||
ctx->GetOption(RSK_SHUFFLE_MERCHANTS).Is(RO_SHUFFLE_MERCHANTS_ALL)) {
if (/*!ProgressiveGoronSword TODO: Implement Progressive Goron Sword*/ true) {
AddFixedItemToPool(RG_GIANTS_KNIFE, 1);
}
if (ctx->GetOption(RSK_BOMBCHU_BAG).Is(RO_BOMBCHU_BAG_SINGLE)) {
AddFixedItemToPool(RG_PROGRESSIVE_BOMBCHU_BAG, 1);
} else if (ctx->GetOption(RSK_BOMBCHU_BAG).Is(RO_BOMBCHU_BAG_NONE)) {
AddFixedItemToPool(RG_BOMBCHU_10, 1);
}
} else {
ctx->PlaceItemInLocation(RC_KAK_GRANNYS_SHOP, RG_BLUE_POTION_REFILL, false, true);
ctx->PlaceItemInLocation(RC_GC_MEDIGORON, RG_GIANTS_KNIFE, false, true);
ctx->PlaceItemInLocation(RC_WASTELAND_BOMBCHU_SALESMAN, RG_BOMBCHU_10, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_FROG_SONG_RUPEES)) {
AddFixedItemToPool(RG_PURPLE_RUPEE, 5);
} else {
ctx->PlaceItemInLocation(RC_ZR_FROGS_ZELDAS_LULLABY, RG_PURPLE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_FROGS_EPONAS_SONG, RG_PURPLE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_FROGS_SARIAS_SONG, RG_PURPLE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_FROGS_SUNS_SONG, RG_PURPLE_RUPEE, false, true);
ctx->PlaceItemInLocation(RC_ZR_FROGS_SONG_OF_TIME, RG_PURPLE_RUPEE, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE)) {
AddItemToPool(RG_POCKET_EGG, 2, 1, 1, 1);
AddItemToPool(RG_COJIRO, 2, 1, 1, 1);
AddItemToPool(RG_ODD_MUSHROOM, 2, 1, 1, 1);
AddItemToPool(RG_ODD_POTION, 2, 1, 1, 1);
AddItemToPool(RG_POACHERS_SAW, 2, 1, 1, 1);
AddItemToPool(RG_BROKEN_SWORD, 2, 1, 1, 1);
AddItemToPool(RG_PRESCRIPTION, 2, 1, 1, 1);
AddItemToPool(RG_EYEBALL_FROG, 2, 1, 1, 1);
AddItemToPool(RG_EYEDROPS, 2, 1, 1, 1);
}
AddItemToPool(RG_CLAIM_CHECK, 2, 1, 1, 1);
if (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS)) {
AddItemToPool(RG_TREASURE_GAME_SMALL_KEY, 7, 6, 6, 6);
} else if (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK)) {
AddItemToPool(RG_TREASURE_GAME_KEY_RING, 2, 1, 1, 1);
}
int tokensToAdd = 0;
if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OFF)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_SKULL_TOKEN)) {
ctx->PlaceItemInLocation(loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
}
} else if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_DUNGEONS)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_SKULL_TOKEN)) {
if (Rando::StaticData::GetLocation(loc)->IsOverworld()) {
ctx->PlaceItemInLocation((RandomizerCheck)loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
} else {
tokensToAdd++;
}
}
} else if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OVERWORLD)) {
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_SKULL_TOKEN)) {
if (Rando::StaticData::GetLocation(loc)->IsDungeon()) {
ctx->PlaceItemInLocation((RandomizerCheck)loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
} else {
tokensToAdd++;
}
}
} else {
tokensToAdd = 100;
}
if (ctx->GetOption(RSK_SHUFFLE_100_GS_REWARD)) {
AddFixedItemToPool(RG_HUGE_RUPEE, 1);
} else {
ctx->PlaceItemInLocation(RC_KAK_100_GOLD_SKULLTULA_REWARD, RG_HUGE_RUPEE, false, true);
}
if (ctx->GetOption(RSK_SHUFFLE_BEAN_SOULS)) {
ctx->possibleIceTrapModels.insert(RG_DEATH_MOUNTAIN_CRATER_BEAN_SOUL); // ice traps reroll this into a random bean soul in Rando::Traps::GetTrapTrickModel
AddItemToPool(RG_DEATH_MOUNTAIN_CRATER_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_DEATH_MOUNTAIN_TRAIL_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_DESERT_COLOSSUS_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_GERUDO_VALLEY_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_GRAVEYARD_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_KOKIRI_FOREST_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_LAKE_HYLIA_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_LOST_WOODS_BRIDGE_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_LOST_WOODS_BEAN_SOUL, 2, 1, 1, 1, false);
AddItemToPool(RG_ZORAS_RIVER_BEAN_SOUL, 2, 1, 1, 1, false);
}
if (ctx->GetOption(RSK_SHUFFLE_TOKENS).IsNot(RO_TOKENSANITY_OFF) &&
ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
tokensToAdd += 10;
}
if (ctx->GetOption(RSK_STARTING_SKULLTULA_TOKEN).Get() < tokensToAdd) {
AddFixedItemToPool(RG_GOLD_SKULLTULA_TOKEN, tokensToAdd - ctx->GetOption(RSK_STARTING_SKULLTULA_TOKEN).Get());
}
if (ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS)) {
AddItemToPool(RG_GOHMA_SOUL, 2, 1, 1, 1);
AddItemToPool(RG_KING_DODONGO_SOUL, 2, 1, 1, 1);
AddItemToPool(RG_BARINADE_SOUL, 2, 1, 1, 1);
AddItemToPool(RG_PHANTOM_GANON_SOUL, 2, 1, 1, 1);
AddItemToPool(RG_VOLVAGIA_SOUL, 2, 1, 1, 1);
AddItemToPool(RG_MORPHA_SOUL, 2, 1, 1, 1);
AddItemToPool(RG_BONGO_BONGO_SOUL, 2, 1, 1, 1);
AddItemToPool(RG_TWINROVA_SOUL, 2, 1, 1, 1);
if (ctx->GetOption(RSK_SHUFFLE_BOSS_SOULS).Is(RO_BOSS_SOULS_ON_PLUS_GANON)) {
AddItemToPool(RG_GANON_SOUL, 2, 1, 1, 1);
}
}
// Gerudo Fortress
if (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE)) {
ctx->PlaceItemInLocation(RC_TH_1_TORCH_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_TH_DEAD_END_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_TH_DOUBLE_CELL_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_TH_STEEP_SLOPE_CARPENTER, RG_RECOVERY_HEART, false, true);
} else if (ctx->GetOption(RSK_GERUDO_KEYS).IsNot(RO_GERUDO_KEYS_VANILLA)) {
if (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST)) {
AddItemToPool(RG_GERUDO_FORTRESS_SMALL_KEY, 2, 1, 1, 1);
ctx->PlaceItemInLocation(RC_TH_DEAD_END_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_TH_DOUBLE_CELL_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_TH_STEEP_SLOPE_CARPENTER, RG_RECOVERY_HEART, false, true);
} else {
// Only add key ring if 4 Fortress keys necessary
if (ctx->GetOption(RSK_KEYRINGS_GERUDO_FORTRESS) && ctx->GetOption(RSK_KEYRINGS)) {
AddItemToPool(RG_GERUDO_FORTRESS_KEY_RING, 2, 1, 1, 1);
} else {
AddItemToPool(RG_GERUDO_FORTRESS_SMALL_KEY, 5, 4, 4, 4);
}
}
} else {
if (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST)) {
ctx->PlaceItemInLocation(RC_TH_1_TORCH_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_TH_DEAD_END_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_TH_DOUBLE_CELL_CARPENTER, RG_RECOVERY_HEART, false, true);
ctx->PlaceItemInLocation(RC_TH_STEEP_SLOPE_CARPENTER, RG_RECOVERY_HEART, false, true);
} else {
ctx->PlaceItemInLocation(RC_TH_1_TORCH_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_TH_DEAD_END_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_TH_DOUBLE_CELL_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
ctx->PlaceItemInLocation(RC_TH_STEEP_SLOPE_CARPENTER, RG_GERUDO_FORTRESS_SMALL_KEY, false, true);
}
}
// Gerudo Membership Card
if (ctx->GetOption(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
AddItemToPool(RG_GERUDO_MEMBERSHIP_CARD, 2, 1, 1, 1);
if (ctx->GetOption(RSK_GERUDO_FORTRESS).IsNot(RO_GF_CARPENTERS_FREE)) {
ctx->PlaceItemInLocation(RC_TH_FREED_CARPENTERS, RG_BLUE_RUPEE, false, true);
}
} else {
ctx->PlaceItemInLocation(RC_TH_FREED_CARPENTERS, RG_GERUDO_MEMBERSHIP_CARD, false, true);
}
// Keys
if (ctx->GetOption(RSK_LOCK_OVERWORLD_DOORS)) {
// only 1 is added to the ice trap pool, to avoid the pool being filled with them.
// a random one is chosen in Rando::Traps::GetTrapTrickModel
AddItemToPool(RG_GUARD_HOUSE_KEY, 2, 1, 1, 1);
AddItemToPool(RG_MARKET_BAZAAR_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_MARKET_POTION_SHOP_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_MASK_SHOP_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_MARKET_SHOOTING_GALLERY_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_BOMBCHU_BOWLING_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_TREASURE_CHEST_GAME_BUILDING_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_BOMBCHU_SHOP_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_RICHARDS_HOUSE_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_ALLEY_HOUSE_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_KAK_BAZAAR_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_KAK_POTION_SHOP_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_BOSS_HOUSE_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_GRANNYS_POTION_SHOP_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_SKULLTULA_HOUSE_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_IMPAS_HOUSE_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_WINDMILL_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_KAK_SHOOTING_GALLERY_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_DAMPES_HUT_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_TALONS_HOUSE_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_STABLES_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_BACK_TOWER_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_HYLIA_LAB_KEY, 2, 1, 1, 1, false);
AddItemToPool(RG_FISHING_HOLE_KEY, 2, 1, 1, 1, false);
}
if (ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_VANILLA)) {
PlaceVanillaSmallKeys();
} else if (ctx->GetOption(RSK_KEYSANITY).IsNot(RO_DUNGEON_ITEM_LOC_STARTWITH)) {
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
if (dungeon->HasKeyRing()) {
AddItemToPool(dungeon->GetKeyRing(), 2, 1, 1, 1);
} else if (dungeon->GetSmallKeyCount() > 0) {
int smallKeys = dungeon->GetSmallKeyCount();
AddItemToPool(dungeon->GetSmallKey(), smallKeys + 1, smallKeys, smallKeys, smallKeys);
}
}
}
if (ctx->GetOption(RSK_BOSS_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_VANILLA)) {
PlaceVanillaBossKeys();
} else if (ctx->GetOption(RSK_BOSS_KEYSANITY).IsNot(RO_DUNGEON_ITEM_LOC_STARTWITH)) {
AddItemToPool(RG_FOREST_TEMPLE_BOSS_KEY, 2, 1, 1, 1);
AddItemToPool(RG_FIRE_TEMPLE_BOSS_KEY, 2, 1, 1, 1);
AddItemToPool(RG_WATER_TEMPLE_BOSS_KEY, 2, 1, 1, 1);
AddItemToPool(RG_SPIRIT_TEMPLE_BOSS_KEY, 2, 1, 1, 1);
AddItemToPool(RG_SHADOW_TEMPLE_BOSS_KEY, 2, 1, 1, 1);
}
// Don't add GBK to the pool at all for Triforce Hunt or if we start with it.
if (!(ctx->GetOption(RSK_GANONS_BOSS_KEY).Is(RO_GANON_BOSS_KEY_STARTWITH) || ctx->GetOption(RSK_TRIFORCE_HUNT))) {
if (ctx->GetOption(RSK_GANONS_BOSS_KEY).Is(RO_GANON_BOSS_KEY_KAK_TOKENS)) {
ctx->PlaceItemInLocation(RC_KAK_100_GOLD_SKULLTULA_REWARD, RG_GANONS_CASTLE_BOSS_KEY);
} else if (ctx->GetOption(RSK_GANONS_BOSS_KEY).Get() >= RO_GANON_BOSS_KEY_LACS_VANILLA) {
ctx->PlaceItemInLocation(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_GANONS_CASTLE_BOSS_KEY);
} else if (ctx->GetOption(RSK_GANONS_BOSS_KEY).Is(RO_GANON_BOSS_KEY_VANILLA)) {
ctx->PlaceItemInLocation(RC_GANONS_TOWER_BOSS_KEY_CHEST, RG_GANONS_CASTLE_BOSS_KEY);
} else {
AddItemToPool(RG_GANONS_CASTLE_BOSS_KEY, 2, 1, 1, 1);
}
}
// Shopsanity
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) ||
(ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_SPECIFIC_COUNT) &&
ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ZERO_ITEMS))) {
AddFixedItemToPool(RG_BLUE_RUPEE, 13);
AddFixedItemToPool(RG_RED_RUPEE, 5);
AddFixedItemToPool(RG_PURPLE_RUPEE, 7);
AddFixedItemToPool(RG_HUGE_RUPEE, 3);
} else {
// Shopsanity gets extra large rupees
AddFixedItemToPool(RG_BLUE_RUPEE, 2);
AddFixedItemToPool(RG_RED_RUPEE, 10);
AddFixedItemToPool(RG_PURPLE_RUPEE, 10);
AddFixedItemToPool(RG_HUGE_RUPEE, 6);
}
bool overworldFreeStandingActive = ctx->GetOption(RSK_SHUFFLE_FREESTANDING).Is(RO_SHUFFLE_FREESTANDING_OVERWORLD) ||
ctx->GetOption(RSK_SHUFFLE_FREESTANDING).Is(RO_SHUFFLE_FREESTANDING_ALL);
bool dungeonFreeStandingActive = ctx->GetOption(RSK_SHUFFLE_FREESTANDING).Is(RO_SHUFFLE_FREESTANDING_DUNGEONS) ||
ctx->GetOption(RSK_SHUFFLE_FREESTANDING).Is(RO_SHUFFLE_FREESTANDING_ALL);
PlaceItemsForType(RCTYPE_FREESTANDING, overworldFreeStandingActive, dungeonFreeStandingActive);
// Dungeon pools
if (ctx->GetDungeon(Rando::DEKU_TREE)->IsMQ()) {
AddFixedItemToPool(RG_PURPLE_RUPEE);
if (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_ALL)) {
AddFixedItemToPool(RG_DEKU_SHIELD, 3);
} else {
AddFixedItemToPool(RG_DEKU_SHIELD, 2);
}
} else {
AddFixedItemToPool(RG_RECOVERY_HEART, 2);
}
if (ctx->GetDungeon(Rando::DODONGOS_CAVERN)->IsMQ()) {
AddFixedItemToPool(RG_HYLIAN_SHIELD);
AddFixedItemToPool(RG_BLUE_RUPEE);
if (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_ALL)) {
AddFixedItemToPool(RG_RECOVERY_HEART);
}
} else {
AddFixedItemToPool(RG_RED_RUPEE);
if (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_ALL)) {
AddFixedItemToPool(RG_DEKU_NUTS_5);
}
}
if (ctx->GetDungeon(Rando::JABU_JABUS_BELLY)->IsMQ()) {
AddFixedItemToPool(RG_DEKU_NUTS_5, 4);
AddFixedItemToPool(RG_RECOVERY_HEART);
AddFixedItemToPool(RG_DEKU_STICK_1);
AddFixedItemToPool(RG_DEKU_SHIELD);
}
if (ctx->GetDungeon(Rando::FOREST_TEMPLE)->IsMQ()) {
AddFixedItemToPool(RG_ARROWS_5);
} else {
AddFixedItemToPool(RG_RECOVERY_HEART);
AddFixedItemToPool(RG_ARROWS_10);
AddFixedItemToPool(RG_ARROWS_30);
}
if (ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsMQ()) {
AddFixedItemToPool(RG_HYLIAN_SHIELD);
AddFixedItemToPool(RG_BOMBS_20);
} else {
AddFixedItemToPool(RG_HUGE_RUPEE);
}
if (ctx->GetDungeon(Rando::SPIRIT_TEMPLE)->IsMQ()) {
AddFixedItemToPool(RG_PURPLE_RUPEE, 2);
AddFixedItemToPool(RG_ARROWS_30);
} else {
AddFixedItemToPool(RG_DEKU_SHIELD, 2);
AddFixedItemToPool(RG_BOMBS_20);
AddFixedItemToPool(RG_RECOVERY_HEART, 2);
}
if (ctx->GetDungeon(Rando::SHADOW_TEMPLE)->IsMQ()) {
AddFixedItemToPool(RG_ARROWS_5, 2);
AddFixedItemToPool(RG_RED_RUPEE);
} else {
AddFixedItemToPool(RG_ARROWS_30);
}
if (ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla()) {
AddFixedItemToPool(RG_DEKU_NUTS_5);
AddFixedItemToPool(RG_DEKU_NUTS_10);
AddFixedItemToPool(RG_RECOVERY_HEART);
AddFixedItemToPool(RG_BOMBS_10);
AddFixedItemToPool(RG_DEKU_SHIELD);
AddFixedItemToPool(RG_HYLIAN_SHIELD);
AddFixedItemToPool(RG_HUGE_RUPEE);
}
if (ctx->GetDungeon(Rando::GERUDO_TRAINING_GROUND)->IsMQ()) {
AddFixedItemToPool(RG_TREASURE_GAME_GREEN_RUPEE, 2);
AddFixedItemToPool(RG_ARROWS_10);
AddFixedItemToPool(RG_GREEN_RUPEE);
AddFixedItemToPool(RG_PURPLE_RUPEE);
} else {
AddFixedItemToPool(RG_HUGE_RUPEE);
AddFixedItemToPool(RG_ARROWS_30, 3);
}
if (ctx->GetDungeon(Rando::GANONS_CASTLE)->IsMQ()) {
AddFixedItemToPool(RG_ARROWS_10, 2);
AddFixedItemToPool(RG_BOMBS_5);
AddFixedItemToPool(RG_RED_RUPEE);
AddFixedItemToPool(RG_RECOVERY_HEART);
if (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_ALL)) {
AddFixedItemToPool(RG_DEKU_NUTS_5);
}
} else {
AddFixedItemToPool(RG_BLUE_RUPEE, 3);
AddFixedItemToPool(RG_ARROWS_30);
}
// Add 4 total bottles
uint8_t bottleCount = 4;
if (ctx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN)) {
AddFixedItemToPool(RG_RUTOS_LETTER);
bottleCount--;
}
if ((ctx->GetOption(RSK_SHUFFLE_MERCHANTS).Is(RO_SHUFFLE_MERCHANTS_ALL_BUT_BEANS) ||
ctx->GetOption(RSK_SHUFFLE_MERCHANTS).Is(RO_SHUFFLE_MERCHANTS_ALL))) {
AddFixedItemToPool(RG_BOTTLE_WITH_BLUE_POTION);
bottleCount--;
}
ctx->possibleIceTrapModels.insert(RG_EMPTY_BOTTLE); // ice traps reroll this into a random normal bottle in Rando::Traps::GetTrapTrickModel
for (uint8_t i = 0; i < bottleCount; i++) {
AddFixedItemToPool(RandomElement(Rando::StaticData::normalBottles), 1, false);
}
/*For item pool generation, dungeon items are either placed in their vanilla
| location, or added to the pool now and filtered out later depending on when
| they need to get placed or removed in fill.cpp. These items are kept in the
| pool until removal because the filling algorithm needs to know all of the
| advancement items that haven't been placed yet for placing higher priority
| items like stones/medallions.*/
if (ctx->GetOption(RSK_SHUFFLE_MAPANDCOMPASS).Is(RO_DUNGEON_ITEM_LOC_VANILLA)) {
PlaceVanillaMapsAndCompasses();
} else if (ctx->GetOption(RSK_SHUFFLE_MAPANDCOMPASS).IsNot(RO_DUNGEON_ITEM_LOC_STARTWITH)) {
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
if (dungeon->GetMap() != RG_NONE) {
AddFixedItemToPool(dungeon->GetMap(), 1, false);
}
if (dungeon->GetCompass() != RG_NONE) {
AddFixedItemToPool(dungeon->GetCompass(), 1, false);
}
}
}
int maxHearts = 20;
switch (ctx->GetOption(RSK_ITEM_POOL).Get()) {
case RO_ITEM_POOL_PLENTIFUL:
case RO_ITEM_POOL_BALANCED:
break;
case RO_ITEM_POOL_SCARCE:
maxHearts = 12;
break;
case RO_ITEM_POOL_MINIMAL:
maxHearts = 3;
break;
}
int startingHearts = ctx->GetOption(RSK_STARTING_HEARTS).Get() + 1;
if (startingHearts < maxHearts) {
AddFixedItemToPool(RG_TREASURE_GAME_HEART, 1, false);
AddFixedItemToPool(RG_PIECE_OF_HEART, 3, false);
startingHearts++;
if (startingHearts < maxHearts) {
switch (ctx->GetOption(RSK_ITEM_POOL).Get()) {
case RO_ITEM_POOL_PLENTIFUL:
case RO_ITEM_POOL_MINIMAL:
AddFixedItemToPool(RG_HEART_CONTAINER, maxHearts - startingHearts, false);
break;
case RO_ITEM_POOL_BALANCED: {
int heartsToPlace = maxHearts - startingHearts;
int halfHearts = heartsToPlace / 2;
AddFixedItemToPool(RG_HEART_CONTAINER, heartsToPlace - halfHearts, false);
AddFixedItemToPool(RG_PIECE_OF_HEART, halfHearts * 4, false);
break;
}
case RO_ITEM_POOL_SCARCE:
AddFixedItemToPool(RG_PIECE_OF_HEART, (maxHearts - startingHearts) * 4, false);
break;
}
}
}
std::erase(junkPool, RG_NONE);
std::erase(itemPool, RG_NONE);
std::erase(lesserPool, RG_NONE);
std::erase(plentifulPool, RG_NONE);
size_t locCount = ctx->CountEmptyLocations(false);
assert(itemPool.size() <= locCount);
int iceTrapstoAdd = 0;
if (itemPool.size() + plentifulPool.size() < locCount) {
itemPool.insert(itemPool.end(), plentifulPool.begin(), plentifulPool.end());
// Fixed Ice Traps
if (ctx->GetOption(RSK_BASE_ICE_TRAPS)) {
iceTrapstoAdd++;
if (ctx->GetDungeon(Rando::GERUDO_TRAINING_GROUND)->IsVanilla()) {
iceTrapstoAdd++;
}
if (ctx->GetDungeon(Rando::GANONS_CASTLE)->IsVanilla()) {
iceTrapstoAdd += 4;
}
}
iceTrapstoAdd += ctx->GetOption(RSK_ADDITIONAL_ICE_TRAPS).Get();
AddFixedItemToPool(RG_ICE_TRAP,
itemPool.size() + iceTrapstoAdd < locCount ? iceTrapstoAdd : locCount - itemPool.size(), false);
if (itemPool.size() + lesserPool.size() < locCount) {
itemPool.insert(itemPool.end(), lesserPool.begin(), lesserPool.end());
} else {
while (itemPool.size() < locCount) {
itemPool.insert(itemPool.end(), RandomElement(lesserPool, true));
}
}
} else {
while (itemPool.size() < locCount) {
itemPool.insert(itemPool.end(), RandomElement(plentifulPool, true));
}
}
size_t junkToAdd = locCount - itemPool.size();
iceTrapstoAdd = 0;
if (junkToAdd > 0) {
if (ctx->GetOption(RSK_ICE_TRAP_PERCENT).Is(100)) {
iceTrapstoAdd = junkToAdd;
} else if (ctx->GetOption(RSK_ICE_TRAP_PERCENT).Get() >= 0) {
for (size_t count = 0; count < junkToAdd; count++) {
if (Random(0, 101) < ctx->GetOption(RSK_ICE_TRAP_PERCENT).Get()) {
iceTrapstoAdd++;
}
}
}
AddFixedItemToPool(RG_ICE_TRAP, iceTrapstoAdd, false);
junkToAdd -= iceTrapstoAdd;
if (junkToAdd > junkPool.size()) {
itemPool.insert(itemPool.end(), junkPool.begin(), junkPool.end());
while (itemPool.size() < locCount) {
itemPool.insert(itemPool.end(), RandomElement(JunkPoolItems));
}
} else {
while (itemPool.size() < locCount) {
itemPool.insert(itemPool.end(), RandomElement(junkPool, true));
}
}
}
assert(itemPool.size() == locCount);
}