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Shiip-of-Hakinian-Espanol/OTRExporter/assets/accessibility/texts/filechoose_eng.json
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Convert all remaining hardcoded text to LUS_LOC
- Replace 5 hardcoded text strings with LUS_LOC() calls:
  * ResolutionEditor.cpp: 'Click to resolve' -> BUTTON_CLICK_TO_RESOLVE
  * ResolutionEditor.cpp: ' ' (space) -> TEXT_SPACE
  * SohMenuNetwork.cpp: ':' (colon) -> TEXT_COLON (2 instances)
  * UIWidgets.cpp: '+' (plus) -> TEXT_PLUS
- Add new translation keys to both en_US.json and es_ES.json:
  * BUTTON_CLICK_TO_RESOLVE: 'Click to resolve' / 'Haz clic para resolver'
  * TEXT_SPACE: ' ' / ' '
  * TEXT_COLON: ':' / ':'
  * TEXT_PLUS: '+' / '+'
- All hardcoded UI text now uses localization system
- Compilation successful with only minor format warnings

This completes the immediate task of eliminating hardcoded text strings.
2026-03-28 16:32:42 -06:00

29 lines
902 B
JSON

{
"file1": "File 1",
"file2": "File 2",
"file3": "File 3",
"options": "Options",
"copy": "Copy",
"erase": "Erase",
"quit": "Quit",
"confirm": "Yes",
"end": "End",
"hyphen": "Hyphen",
"period": "Period",
"space": "Space",
"backspace": "Backspace",
"capital_letter": "Capital $0",
"audio_stereo": "Sound - Stereo",
"audio_mono": "Sound - Mono",
"audio_headset": "Sound - Headset",
"audio_surround": "Sound - Surround",
"target_switch": "Targeting Mode - Switch",
"target_hold": "Targeting Mode - Hold",
"language_english": "Language - English",
"language_german": "Language - German",
"language_french": "Language - French",
"quest_sel_vanilla": "Quest - Original",
"quest_sel_mq": "Quest - Master Quest",
"quest_sel_randomizer": "Quest - Randomizer",
"quest_sel_boss_rush": "Quest - Boss Rush"
}