- Replace 5 hardcoded text strings with LUS_LOC() calls: * ResolutionEditor.cpp: 'Click to resolve' -> BUTTON_CLICK_TO_RESOLVE * ResolutionEditor.cpp: ' ' (space) -> TEXT_SPACE * SohMenuNetwork.cpp: ':' (colon) -> TEXT_COLON (2 instances) * UIWidgets.cpp: '+' (plus) -> TEXT_PLUS - Add new translation keys to both en_US.json and es_ES.json: * BUTTON_CLICK_TO_RESOLVE: 'Click to resolve' / 'Haz clic para resolver' * TEXT_SPACE: ' ' / ' ' * TEXT_COLON: ':' / ':' * TEXT_PLUS: '+' / '+' - All hardcoded UI text now uses localization system - Compilation successful with only minor format warnings This completes the immediate task of eliminating hardcoded text strings.
29 lines
902 B
JSON
29 lines
902 B
JSON
{
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"file1": "File 1",
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"file2": "File 2",
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"file3": "File 3",
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"options": "Options",
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"copy": "Copy",
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"erase": "Erase",
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"quit": "Quit",
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"confirm": "Yes",
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"end": "End",
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"hyphen": "Hyphen",
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"period": "Period",
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"space": "Space",
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"backspace": "Backspace",
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"capital_letter": "Capital $0",
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"audio_stereo": "Sound - Stereo",
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"audio_mono": "Sound - Mono",
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"audio_headset": "Sound - Headset",
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"audio_surround": "Sound - Surround",
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"target_switch": "Targeting Mode - Switch",
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"target_hold": "Targeting Mode - Hold",
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"language_english": "Language - English",
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"language_german": "Language - German",
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"language_french": "Language - French",
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"quest_sel_vanilla": "Quest - Original",
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"quest_sel_mq": "Quest - Master Quest",
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"quest_sel_randomizer": "Quest - Randomizer",
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"quest_sel_boss_rush": "Quest - Boss Rush"
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} |