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Shiip-of-Hakinian-Espanol/OTRExporter/OTRExporter/SkeletonExporter.h
nickpons666 77268dbf57
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Convert all remaining hardcoded text to LUS_LOC
- Replace 5 hardcoded text strings with LUS_LOC() calls:
  * ResolutionEditor.cpp: 'Click to resolve' -> BUTTON_CLICK_TO_RESOLVE
  * ResolutionEditor.cpp: ' ' (space) -> TEXT_SPACE
  * SohMenuNetwork.cpp: ':' (colon) -> TEXT_COLON (2 instances)
  * UIWidgets.cpp: '+' (plus) -> TEXT_PLUS
- Add new translation keys to both en_US.json and es_ES.json:
  * BUTTON_CLICK_TO_RESOLVE: 'Click to resolve' / 'Haz clic para resolver'
  * TEXT_SPACE: ' ' / ' '
  * TEXT_COLON: ':' / ':'
  * TEXT_PLUS: '+' / '+'
- All hardcoded UI text now uses localization system
- Compilation successful with only minor format warnings

This completes the immediate task of eliminating hardcoded text strings.
2026-03-28 16:32:42 -06:00

14 lines
315 B
C++

#pragma once
#include "ZResource.h"
#include "ZTexture.h"
#include "ZDisplayList.h"
#include "ZSkeleton.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Skeleton : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};