Files
Shiip-of-Hakinian-Espanol/soh/assets/xml/N64_NTSC_12/objects/object_mo.xml
inspectredc 6140b2ec8f NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

88 lines
4.8 KiB
XML

<Root>
<File Name="object_mo" Segment="6">
<Texture Name="object_moTex_000000" OutName="object_moTex_000000" Format="ia8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_moTex_000680" OutName="object_moTex_000680" Format="rgba16" Width="32" Height="32" Offset="0x680" AddedByScript="true"/>
<Texture Name="object_moTex_004D20" OutName="object_moTex_004D20" Format="ia16" Width="32" Height="32" Offset="0x3920" AddedByScript="true"/>
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
<!-- DLists for Morpha's Core -->
<DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>
<!-- DLists for Morpha's tentacle segments -->
<DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
<DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
<DList Name="gMorphaTentaclePart1DL" Offset="0x6938"/>
<DList Name="gMorphaTentaclePart2DL" Offset="0x6988"/>
<DList Name="gMorphaTentaclePart3DL" Offset="0x69D0"/>
<DList Name="gMorphaTentaclePart4DL" Offset="0x6A18"/>
<DList Name="gMorphaTentaclePart5DL" Offset="0x6A60"/>
<DList Name="gMorphaTentaclePart6DL" Offset="0x6AA8"/>
<DList Name="gMorphaTentaclePart7DL" Offset="0x6AF0"/>
<DList Name="gMorphaTentaclePart8DL" Offset="0x6B38"/>
<DList Name="gMorphaTentaclePart9DL" Offset="0x6B80"/>
<DList Name="gMorphaTentaclePart10DL" Offset="0x6BC8"/>
<DList Name="gMorphaTentaclePart11DL" Offset="0x6C10"/>
<DList Name="gMorphaTentaclePart12DL" Offset="0x6C58"/>
<DList Name="gMorphaTentaclePart13DL" Offset="0x6CA0"/>
<DList Name="gMorphaTentaclePart14DL" Offset="0x6CE8"/>
<DList Name="gMorphaTentaclePart15DL" Offset="0x6D30"/>
<DList Name="gMorphaTentaclePart16DL" Offset="0x6D78"/>
<DList Name="gMorphaTentaclePart17DL" Offset="0x6DC0"/>
<DList Name="gMorphaTentaclePart18DL" Offset="0x6E08"/>
<DList Name="gMorphaTentaclePart19DL" Offset="0x6E50"/>
<DList Name="gMorphaTentaclePart20DL" Offset="0x6E98"/>
<DList Name="gMorphaTentaclePart21DL" Offset="0x6EE0"/>
<DList Name="gMorphaTentaclePart22DL" Offset="0x6F28"/>
<DList Name="gMorphaTentaclePart23DL" Offset="0x6F70"/>
<DList Name="gMorphaTentaclePart24DL" Offset="0x6FB8"/>
<DList Name="gMorphaTentaclePart25DL" Offset="0x7000"/>
<DList Name="gMorphaTentaclePart26DL" Offset="0x7048"/>
<DList Name="gMorphaTentaclePart27DL" Offset="0x7090"/>
<DList Name="gMorphaTentaclePart28DL" Offset="0x70D8"/>
<DList Name="gMorphaTentaclePart29DL" Offset="0x7120"/>
<DList Name="gMorphaTentaclePart30DL" Offset="0x7168"/>
<DList Name="gMorphaTentaclePart31DL" Offset="0x71B0"/>
<DList Name="gMorphaTentaclePart32DL" Offset="0x71F8"/>
<DList Name="gMorphaTentaclePart33DL" Offset="0x7240"/>
<DList Name="gMorphaTentaclePart34DL" Offset="0x7288"/>
<DList Name="gMorphaTentaclePart35DL" Offset="0x72D0"/>
<DList Name="gMorphaTentaclePart36DL" Offset="0x7318"/>
<DList Name="gMorphaTentaclePart37DL" Offset="0x7360"/>
<DList Name="gMorphaTentaclePart38DL" Offset="0x73A8"/>
<DList Name="gMorphaTentaclePart39DL" Offset="0x73F0"/>
<DList Name="gMorphaTentaclePart40DL" Offset="0x7438"/>
<!-- DLists for Morpha's particles -->
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
<!-- DList for the water in the room and in front of the camera -->
<DList Name="gMorphaWaterDL" Offset="0x3850"/>
<!-- Unused content -->
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x67F8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x5538">
<Vtx/>
</Array>
<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x5618">
<Vtx/>
</Array>
</File>
</Root>