* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
88 lines
4.8 KiB
XML
88 lines
4.8 KiB
XML
<Root>
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<File Name="object_mo" Segment="6">
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<Texture Name="object_moTex_000000" OutName="object_moTex_000000" Format="ia8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
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<Texture Name="object_moTex_000680" OutName="object_moTex_000680" Format="rgba16" Width="32" Height="32" Offset="0x680" AddedByScript="true"/>
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<Texture Name="object_moTex_004D20" OutName="object_moTex_004D20" Format="ia16" Width="32" Height="32" Offset="0x3920" AddedByScript="true"/>
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<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x4120" AddedByScript="true"/>
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<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x4920" AddedByScript="true"/>
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
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<!-- DLists for Morpha's Core -->
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<DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
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<DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>
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<!-- DLists for Morpha's tentacle segments -->
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<DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
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<DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
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<DList Name="gMorphaTentaclePart40DL" Offset="0x7438"/>
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<!-- DLists for Morpha's particles -->
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<DList Name="gMorphaBubbleDL" Offset="0x140"/>
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<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
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<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
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<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
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<!-- DList for the water in the room and in front of the camera -->
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<DList Name="gMorphaWaterDL" Offset="0x3850"/>
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<!-- Unused content -->
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<!-- This is the dlist for EnVbBall for some reason. -->
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<Vtx/>
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<Vtx/>
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</Array>
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</File>
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</Root>
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