Files
Shiip-of-Hakinian-Espanol/soh/assets/xml/N64_NTSC_10/objects/object_bv.xml
inspectredc 6140b2ec8f NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

117 lines
10 KiB
XML

<Root>
<File Name="object_bv" Segment="6">
<Texture Name="object_bvTex_000040" OutName="object_bvTex_000040" Format="ia16" Width="16" Height="64" Offset="0x40" AddedByScript="true"/>
<Texture Name="object_bvTex_000840" OutName="object_bvTex_000840" Format="ia16" Width="16" Height="16" Offset="0x840" AddedByScript="true"/>
<Texture Name="object_bvTex_000A40" OutName="object_bvTex_000A40" Format="i8" Width="16" Height="32" Offset="0xA40" AddedByScript="true"/>
<Texture Name="object_bvTex_0051A0" OutName="object_bvTex_0051A0" Format="rgba16" Width="8" Height="16" Offset="0x3DA0" AddedByScript="true"/>
<Texture Name="object_bvTex_0052A0" OutName="object_bvTex_0052A0" Format="rgba16" Width="8" Height="16" Offset="0x3EA0" AddedByScript="true"/>
<Texture Name="object_bvTex_0053A0" OutName="object_bvTex_0053A0" Format="rgba16" Width="16" Height="16" Offset="0x3FA0" AddedByScript="true"/>
<Texture Name="object_bvTex_0055A0" OutName="object_bvTex_0055A0" Format="ia16" Width="16" Height="32" Offset="0x41A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0059A0" OutName="object_bvTex_0059A0" Format="ia16" Width="16" Height="32" Offset="0x45A0" AddedByScript="true"/>
<Texture Name="object_bvTex_005DA0" OutName="object_bvTex_005DA0" Format="ia16" Width="16" Height="64" Offset="0x49A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0065A0" OutName="object_bvTex_0065A0" Format="i8" Width="16" Height="32" Offset="0x51A0" AddedByScript="true"/>
<Texture Name="object_bvTex_008F88" OutName="object_bvTex_008F88" Format="i8" Width="32" Height="32" Offset="0x7B88" AddedByScript="true"/>
<Texture Name="object_bvTex_0117B8" OutName="object_bvTex_0117B8" Format="rgba16" Width="16" Height="16" Offset="0x103B8" AddedByScript="true"/>
<Texture Name="object_bvTex_0119B8" OutName="object_bvTex_0119B8" Format="rgba16" Width="16" Height="16" Offset="0x105B8" AddedByScript="true"/>
<Texture Name="object_bvTex_011BB8" OutName="object_bvTex_011BB8" Format="rgba16" Width="16" Height="16" Offset="0x107B8" AddedByScript="true"/>
<Texture Name="object_bvTex_012CE0" OutName="object_bvTex_012CE0" Format="i8" Width="64" Height="32" Offset="0x118E0" AddedByScript="true"/>
<Texture Name="object_bvTex_013660" OutName="object_bvTex_013660" Format="ia16" Width="64" Height="64" Offset="0x12260" AddedByScript="true"/>
<Texture Name="object_bvTex_0170D8" OutName="object_bvTex_0170D8" Format="rgba16" Width="16" Height="8" Offset="0x15CD8" AddedByScript="true"/>
<Texture Name="object_bvTex_0171D8" OutName="object_bvTex_0171D8" Format="rgba16" Width="16" Height="16" Offset="0x15DD8" AddedByScript="true"/>
<Texture Name="object_bvTex_018770" OutName="object_bvTex_018770" Format="rgba16" Width="8" Height="8" Offset="0x17370" AddedByScript="true"/>
<Texture Name="object_bvTex_018D30" OutName="object_bvTex_018D30" Format="rgba16" Width="16" Height="8" Offset="0x17930" AddedByScript="true"/>
<Texture Name="object_bvTex_018E30" OutName="object_bvTex_018E30" Format="rgba16" Width="16" Height="16" Offset="0x17A30" AddedByScript="true"/>
<Texture Name="object_bvTex_019BB8" OutName="object_bvTex_019BB8" Format="ci8" Width="32" Height="64" Offset="0x187B8" TlutOffset="0x185B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01A6B8" OutName="object_bvTex_01A6B8" Format="ci8" Width="32" Height="64" Offset="0x192B8" TlutOffset="0x190B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01B1B8" OutName="object_bvTex_01B1B8" Format="ci8" Width="32" Height="64" Offset="0x19DB8" TlutOffset="0x19BB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01BCB8" OutName="object_bvTex_01BCB8" Format="ci8" Width="32" Height="64" Offset="0x1A8B8" TlutOffset="0x1A6B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01C7B8" OutName="object_bvTex_01C7B8" Format="ci8" Width="32" Height="64" Offset="0x1B3B8" TlutOffset="0x1B1B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01D2B8" OutName="object_bvTex_01D2B8" Format="ci8" Width="32" Height="64" Offset="0x1BEB8" TlutOffset="0x1BCB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01DDB8" OutName="object_bvTex_01DDB8" Format="ci8" Width="32" Height="64" Offset="0x1C9B8" TlutOffset="0x1C7B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01E8B8" OutName="object_bvTex_01E8B8" Format="ci8" Width="32" Height="64" Offset="0x1D4B8" TlutOffset="0x1D2B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_0199B0" OutName="object_bvTLUT_0199B0" Format="rgba16" Width="16" Height="16" Offset="0x185B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01A4B0" OutName="object_bvTLUT_01A4B0" Format="rgba16" Width="16" Height="16" Offset="0x190B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01AFB0" OutName="object_bvTLUT_01AFB0" Format="rgba16" Width="16" Height="16" Offset="0x19BB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01BAB0" OutName="object_bvTLUT_01BAB0" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01C5B0" OutName="object_bvTLUT_01C5B0" Format="rgba16" Width="16" Height="16" Offset="0x1B1B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01D0B0" OutName="object_bvTLUT_01D0B0" Format="rgba16" Width="16" Height="16" Offset="0x1BCB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x185A0"/>
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x17470"/>
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x3A70"/>
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16BC8"/>
<Animation Name="gBarinadeBodyAnim" Offset="0x3D84"/> <!-- Body anim 1-->
<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x152A8"/> <!-- Support anim 1 -->
<Animation Name="gBarinadeZapperIdleAnim" Offset="0x17918"/> <!-- Zapper anim 1 -->
<Animation Name="gBarinadeStumpAnim" Offset="0x16D50"/> <!-- Stump anim 1 -->
<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x14EAC"/> <!-- Support damaged anim 1 -->
<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x150B0"/> <!-- Support damaged anim 2 -->
<Animation Name="gBarinadeSupportCutAnim" Offset="0x16294"/> <!-- Support cut init anim -->
<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x163F4"/> <!-- Support cut idle anim -->
<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x17668"/> <!-- Zapper damaged anim 1 -->
<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x17790"/> <!-- Zapper damaged anim 2 -->
<!-- body overrides -->
<DList Name="gBarinadeDL_008D70" Offset="0x7970"/>
<DList Name="gBarinadeDL_008BB8" Offset="0x77B8"/>
<!-- Bari something -->
<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
<!-- large spark -->
<DList Name="gBarinadeDL_0156A0" Offset="0x142A0"/>
<DList Name="gBarinadeDL_015710" Offset="0x14310"/>
<!-- spark ball -->
<DList Name="gBarinadeDL_011738" Offset="0x10338"/>
<DList Name="gBarinadeDL_011768" Offset="0x10368"/>
<!-- blood -->
<DList Name="gBarinadeDL_009430" Offset="0x8030"/>
<DList Name="gBarinadeDL_009468" Offset="0x8068"/>
<!-- tumor -->
<DList Name="gBarinadeDL_0128B8" Offset="0x114B8"/>
<DList Name="gBarinadeDL_012948" Offset="0x11548"/>
<!-- gore -->
<DList Name="gBarinadeDL_012BA0" Offset="0x117A0"/>
<DList Name="gBarinadeDL_012C50" Offset="0x11850"/>
<!-- zapper charge -->
<DList Name="gBarinadeDL_0135B0" Offset="0x121B0"/>
<DList Name="gBarinadeDL_013638" Offset="0x12238"/>
<!-- small spark -->
<DList Name="gBarinadeDL_008F08" Offset="0x7B08"/>
<DList Name="gBarinadeDL_008F70" Offset="0x7B70"/>
<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x82F8"/>
<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0x92F8"/>
<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xA2F8"/>
<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xB2F8"/>
<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xC2F8"/>
<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xD2F8"/>
<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xE2F8"/>
<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0xF2F8"/>
<DList Name="gBarinadeDoorPiece1DL" Offset="0x18FE8"/>
<DList Name="gBarinadeDoorPiece2DL" Offset="0x19AE8"/>
<DList Name="gBarinadeDoorPiece3DL" Offset="0x1A5E8"/>
<DList Name="gBarinadeDoorPiece4DL" Offset="0x1B0E8"/>
<DList Name="gBarinadeDoorPiece5DL" Offset="0x1BBE8"/>
<DList Name="gBarinadeDoorPiece6DL" Offset="0x1C6E8"/>
<DList Name="gBarinadeDoorPiece7DL" Offset="0x1D1E8"/>
<DList Name="gBarinadeDoorPiece8DL" Offset="0x1DCE8"/>
<Animation Name="gBarinadeAnim_018A00" Offset="0x17600"/>
<Animation Name="gBarinadeAnim_015F10" Offset="0x14B10"/>
<Animation Name="gBarinadeAnim_015D10" Offset="0x14910"/>
<DList Name="gBarinadeDL_008E88" Offset="0x7A88"/>
<DList Name="gBarinadeDL_008EF0" Offset="0x7AF0"/>
<DList Name="gBarinadeDL_009388" Offset="0x7F88"/>
<DList Name="gBarinadeDL_0093A0" Offset="0x7FA0"/>
<DList Name="gBarinadeDL_0094F8" Offset="0x80F8"/>
<DList Name="gBarinadeDL_0095B0" Offset="0x81B0"/>
</File>
</Root>