* FPS and refresh rate logic changes
Changes FPS behavior on all renderer (despite the actual set FPS):
- Clamp FPS to refresh rate when V-Sync on (or can't be disabled)
- Stick to refresh rate when "MatchRefreshRate" is toggled on
* Max 360 FPS for slider on all renderers
* "Match Refresh Rate" unification
Checkbox for all renderer. Was a button for DirectX.
* Fix wrong CVAR for Match Refresh Rate
* More descriptive V-Sync tooltip
* Fix wrong CVar for DISABLE_FOR_DEBUG_MODE_OFF