Files
Shiip-of-Hakinian-Espanol/soh/assets/soh_assets.h
Philip Dubé e2db315ffa Shuffle Speak (#5538)
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech

Owl speaks anything (relevant for owl flights)
2026-01-28 05:14:14 +00:00

535 lines
29 KiB
C

#pragma once
#include "align_asset_macro.h"
// This file is manually made
// When new assets are added to the soh.o2r file
// We need to add the aligned version of the resource names here and use in code
// On Mac, not using aligned resource names was causing crashes in release builds
// objects
#define dgChestBodyHeartDL "__OTR__objects/object_box/gChestBodyHeartDL"
static const ALIGN_ASSET(2) char gChestBodyHeartDL[] = dgChestBodyHeartDL;
#define dgChestLidHeartDL "__OTR__objects/object_box/gChestLidHeartDL"
static const ALIGN_ASSET(2) char gChestLidHeartDL[] = dgChestLidHeartDL;
#define dgChestBodyJunkDL "__OTR__objects/object_box/gChestBodyJunkDL"
static const ALIGN_ASSET(2) char gChestBodyJunkDL[] = dgChestBodyJunkDL;
#define dgChestLidJunkDL "__OTR__objects/object_box/gChestLidJunkDL"
static const ALIGN_ASSET(2) char gChestLidJunkDL[] = dgChestLidJunkDL;
#define dgChestBodyMajorDL "__OTR__objects/object_box/gChestBodyMajorDL"
static const ALIGN_ASSET(2) char gChestBodyMajorDL[] = dgChestBodyMajorDL;
#define dgChestLidMajorDL "__OTR__objects/object_box/gChestLidMajorDL"
static const ALIGN_ASSET(2) char gChestLidMajorDL[] = dgChestLidMajorDL;
#define dgChestBodyMinorDL "__OTR__objects/object_box/gChestBodyMinorDL"
static const ALIGN_ASSET(2) char gChestBodyMinorDL[] = dgChestBodyMinorDL;
#define dgChestLidMinorDL "__OTR__objects/object_box/gChestLidMinorDL"
static const ALIGN_ASSET(2) char gChestLidMinorDL[] = dgChestLidMinorDL;
#define dgChestBodySmallKeyDL "__OTR__objects/object_box/gChestBodySmallKeyDL"
static const ALIGN_ASSET(2) char gChestBodySmallKeyDL[] = dgChestBodySmallKeyDL;
#define dgChestLidSmallKeyDL "__OTR__objects/object_box/gChestLidSmallKeyDL"
static const ALIGN_ASSET(2) char gChestLidSmallKeyDL[] = dgChestLidSmallKeyDL;
#define dgChestBodyTokenDL "__OTR__objects/object_box/gChestBodyTokenDL"
static const ALIGN_ASSET(2) char gChestBodyTokenDL[] = dgChestBodyTokenDL;
#define dgChestLidTokenDL "__OTR__objects/object_box/gChestLidTokenDL"
static const ALIGN_ASSET(2) char gChestLidTokenDL[] = dgChestLidTokenDL;
#define dgPotBossKeyDL "__OTR__objects/object_tsubo/gPotBossKeyDL"
static const ALIGN_ASSET(2) char gPotBossKeyDL[] = dgPotBossKeyDL;
#define dgPotFairyDL "__OTR__objects/object_tsubo/gPotFairyDL"
static const ALIGN_ASSET(2) char gPotFairyDL[] = dgPotFairyDL;
#define dgPotHeartDL "__OTR__objects/object_tsubo/gPotHeartDL"
static const ALIGN_ASSET(2) char gPotHeartDL[] = dgPotHeartDL;
#define dgPotMajorDL "__OTR__objects/object_tsubo/gPotMajorDL"
static const ALIGN_ASSET(2) char gPotMajorDL[] = dgPotMajorDL;
#define dgPotMaskDL "__OTR__objects/object_tsubo/gPotMaskDL"
static const ALIGN_ASSET(2) char gPotMaskDL[] = dgPotMaskDL;
#define dgPotMinorDL "__OTR__objects/object_tsubo/gPotMinorDL"
static const ALIGN_ASSET(2) char gPotMinorDL[] = dgPotMinorDL;
#define dgPotRandomDL "__OTR__objects/object_tsubo/gPotRandomDL"
static const ALIGN_ASSET(2) char gPotRandomDL[] = dgPotRandomDL;
#define dgPotSmallKeyDL "__OTR__objects/object_tsubo/gPotSmallKeyDL"
static const ALIGN_ASSET(2) char gPotSmallKeyDL[] = dgPotSmallKeyDL;
#define dgPotStandardDL "__OTR__objects/object_tsubo/gPotStandardDL"
static const ALIGN_ASSET(2) char gPotStandardDL[] = dgPotStandardDL;
#define dgPotTokenDL "__OTR__objects/object_tsubo/gPotTokenDL"
static const ALIGN_ASSET(2) char gPotTokenDL[] = dgPotTokenDL;
#define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex"
static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex;
#define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex"
static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex;
#define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL"
static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL;
#define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL;
#define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL;
#define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL;
#define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL;
#define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL"
static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL;
#define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL"
static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL;
#define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL"
static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
#define dgBossSoulSkullDL "__OTR__objects/object_boss_soul/gGIBossSoulSkullDL"
static const ALIGN_ASSET(2) char gBossSoulSkullDL[] = dgBossSoulSkullDL;
#define dgRandoBushDL "__OTR__objects/gameplay_field_keep/gFieldBushRandomDL"
static const ALIGN_ASSET(2) char gRandoBushDL[] = dgRandoBushDL;
#define dgRandoBushMinorDL "__OTR__objects/gameplay_field_keep/gFieldBushMinorDL"
static const ALIGN_ASSET(2) char gRandoBushMinorDL[] = dgRandoBushMinorDL;
#define dgRandoBushMajorDL "__OTR__objects/gameplay_field_keep/gFieldBushMajorDL"
static const ALIGN_ASSET(2) char gRandoBushMajorDL[] = dgRandoBushMajorDL;
#define dgRandoBushSmallKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushSmallKeyDL"
static const ALIGN_ASSET(2) char gRandoBushSmallKeyDL[] = dgRandoBushSmallKeyDL;
#define dgRandoBushBossKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushBossKeyDL"
static const ALIGN_ASSET(2) char gRandoBushBossKeyDL[] = dgRandoBushBossKeyDL;
#define dgRandoBushTokenDL "__OTR__objects/gameplay_field_keep/gFieldBushTokenDL"
static const ALIGN_ASSET(2) char gRandoBushTokenDL[] = dgRandoBushTokenDL;
#define dgRandoBushMaskDL "__OTR__objects/gameplay_field_keep/gFieldBushMaskDL"
static const ALIGN_ASSET(2) char gRandoBushMaskDL[] = dgRandoBushMaskDL;
#define dgRandoBushFairyDL "__OTR__objects/gameplay_field_keep/gFieldBushFairyDL"
static const ALIGN_ASSET(2) char gRandoBushFairyDL[] = dgRandoBushFairyDL;
#define dgRandoBushHeartDL "__OTR__objects/gameplay_field_keep/gFieldBushHeartDL"
static const ALIGN_ASSET(2) char gRandoBushHeartDL[] = dgRandoBushHeartDL;
#define dgRandoBushJunkDL "__OTR__objects/gameplay_field_keep/gFieldBushJunkDL"
static const ALIGN_ASSET(2) char gRandoBushJunkDL[] = dgRandoBushJunkDL;
#define dgRandoCuttableGrassRandomDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassRandomDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassDL[] = dgRandoCuttableGrassRandomDL;
#define dgRandoCuttableGrassMinorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMinorDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMinorDL[] = dgRandoCuttableGrassMinorDL;
#define dgRandoCuttableGrassMajorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMajorDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMajorDL[] = dgRandoCuttableGrassMajorDL;
#define dgRandoCuttableGrassSmallKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassSmallKeyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassSmallKeyDL[] = dgRandoCuttableGrassSmallKeyDL;
#define dgRandoCuttableGrassBossKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassBossKeyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassBossKeyDL[] = dgRandoCuttableGrassBossKeyDL;
#define dgRandoCuttableGrassTokenDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassTokenDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassTokenDL[] = dgRandoCuttableGrassTokenDL;
#define dgRandoCuttableGrassMaskDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMaskDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMaskDL[] = dgRandoCuttableGrassMaskDL;
#define dgRandoCuttableGrassFairyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassFairyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassFairyDL[] = dgRandoCuttableGrassFairyDL;
#define dgRandoCuttableGrassHeartDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassHeartDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassHeartDL[] = dgRandoCuttableGrassHeartDL;
#define dgRandoCuttableGrassJunkDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassJunkDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassJunkDL[] = dgRandoCuttableGrassJunkDL;
#define dgGiJabbernutDL "__OTR__objects/object_jabbernut/gGiJabbernutDL"
static const ALIGN_ASSET(2) char gGiJabbernutDL[] = dgGiJabbernutDL;
#define dgGiDekuJabbernutDL "__OTR__objects/object_jabbernut/gGiDekuJabbernutDL"
static const ALIGN_ASSET(2) char gGiDekuJabbernutDL[] = dgGiDekuJabbernutDL;
#define dgGiGerudoJabbernutDL "__OTR__objects/object_jabbernut/gGiGerudoJabbernutDL"
static const ALIGN_ASSET(2) char gGiGerudoJabbernutDL[] = dgGiGerudoJabbernutDL;
#define dgGiGoronJabbernutDL "__OTR__objects/object_jabbernut/gGiGoronJabbernutDL"
static const ALIGN_ASSET(2) char gGiGoronJabbernutDL[] = dgGiGoronJabbernutDL;
#define dgGiHylianJabbernutDL "__OTR__objects/object_jabbernut/gGiHylianJabbernutDL"
static const ALIGN_ASSET(2) char gGiHylianJabbernutDL[] = dgGiHylianJabbernutDL;
#define dgGiKokiriJabbernutDL "__OTR__objects/object_jabbernut/gGiKokiriJabbernutDL"
static const ALIGN_ASSET(2) char gGiKokiriJabbernutDL[] = dgGiKokiriJabbernutDL;
#define dgGiZoraJabbernutDL "__OTR__objects/object_jabbernut/gGiZoraJabbernutDL"
static const ALIGN_ASSET(2) char gGiZoraJabbernutDL[] = dgGiZoraJabbernutDL;
#define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL"
static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL;
#define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL"
static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL;
#define dgBombchuBagBodyDL "__OTR__objects/object_bombchubag/gBombchuBagBodyDL"
static const ALIGN_ASSET(2) char gBombchuBagBodyDL[] = dgBombchuBagBodyDL;
#define dgBombchuBagMaskDL "__OTR__objects/object_bombchubag/gBombchuBagMaskDL"
static const ALIGN_ASSET(2) char gBombchuBagMaskDL[] = dgBombchuBagMaskDL;
#define dgLargeMajorCrateDL "__OTR__objects/object_kibako2/gLargeMajorCrateDL"
static const ALIGN_ASSET(2) char gLargeMajorCrateDL[] = dgLargeMajorCrateDL;
#define dgLargeMinorCrateDL "__OTR__objects/object_kibako2/gLargeMinorCrateDL"
static const ALIGN_ASSET(2) char gLargeMinorCrateDL[] = dgLargeMinorCrateDL;
#define dgLargeRandoCrateDL "__OTR__objects/object_kibako2/gLargeRandoCrateDL"
static const ALIGN_ASSET(2) char gLargeRandoCrateDL[] = dgLargeRandoCrateDL;
#define dgLargeSmallKeyCrateDL "__OTR__objects/object_kibako2/gLargeSmallKeyCrateDL"
static const ALIGN_ASSET(2) char gLargeSmallKeyCrateDL[] = dgLargeSmallKeyCrateDL;
#define dgLargeTokenCrateDL "__OTR__objects/object_kibako2/gLargeTokenCrateDL"
static const ALIGN_ASSET(2) char gLargeTokenCrateDL[] = dgLargeTokenCrateDL;
#define dgLargeBossKeyCrateDL "__OTR__objects/object_kibako2/gLargeBossKeyCrateDL"
static const ALIGN_ASSET(2) char gLargeBossKeyCrateDL[] = dgLargeBossKeyCrateDL;
#define dgLargeHeartCrateDL "__OTR__objects/object_kibako2/gLargeHeartCrateDL"
static const ALIGN_ASSET(2) char gLargeHeartCrateDL[] = dgLargeHeartCrateDL;
#define dgLargeJunkCrateDL "__OTR__objects/object_kibako2/gLargeJunkCrateDL"
static const ALIGN_ASSET(2) char gLargeJunkCrateDL[] = dgLargeJunkCrateDL;
#define dgSmallMajorCrateDL "__OTR__objects/object_kibako/gSmallMajorCrateDL"
static const ALIGN_ASSET(2) char gSmallMajorCrateDL[] = dgSmallMajorCrateDL;
#define dgSmallMinorCrateDL "__OTR__objects/object_kibako/gSmallMinorCrateDL"
static const ALIGN_ASSET(2) char gSmallMinorCrateDL[] = dgSmallMinorCrateDL;
#define dgSmallRandoCrateDL "__OTR__objects/object_kibako/gSmallRandoCrateDL"
static const ALIGN_ASSET(2) char gSmallRandoCrateDL[] = dgSmallRandoCrateDL;
#define dgSmallSmallKeyCrateDL "__OTR__objects/object_kibako/gSmallSmallKeyCrateDL"
static const ALIGN_ASSET(2) char gSmallSmallKeyCrateDL[] = dgSmallSmallKeyCrateDL;
#define dgSmallTokenCrateDL "__OTR__objects/object_kibako/gSmallTokenCrateDL"
static const ALIGN_ASSET(2) char gSmallTokenCrateDL[] = dgSmallTokenCrateDL;
#define dgSmallBossKeyCrateDL "__OTR__objects/object_kibako/gSmallBossKeyCrateDL"
static const ALIGN_ASSET(2) char gSmallBossKeyCrateDL[] = dgSmallBossKeyCrateDL;
#define dgSmallHeartCrateDL "__OTR__objects/object_kibako/gSmallHeartCrateDL"
static const ALIGN_ASSET(2) char gSmallHeartCrateDL[] = dgSmallHeartCrateDL;
#define dgSmallJunkCrateDL "__OTR__objects/object_kibako/gSmallJunkCrateDL"
static const ALIGN_ASSET(2) char gSmallJunkCrateDL[] = dgSmallJunkCrateDL;
//boss keys
#define dgBossKeyCustomDL "__OTR__objects/object_bosskey/gBossKeyCustomDL"
static const ALIGN_ASSET(2) char gBossKeyCustomDL[] = dgBossKeyCustomDL;
#define dgBossKeyIconForestTempleDL "__OTR__objects/object_bosskey/gBossKeyIconForestTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconForestTempleDL[] = dgBossKeyIconForestTempleDL;
#define dgBossKeyIconFireTempleDL "__OTR__objects/object_bosskey/gBossKeyIconFireTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconFireTempleDL[] = dgBossKeyIconFireTempleDL;
#define dgBossKeyIconWaterTempleDL "__OTR__objects/object_bosskey/gBossKeyIconWaterTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconWaterTempleDL[] = dgBossKeyIconWaterTempleDL;
#define dgBossKeyIconSpiritTempleDL "__OTR__objects/object_bosskey/gBossKeyIconSpiritTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconSpiritTempleDL[] = dgBossKeyIconSpiritTempleDL;
#define dgBossKeyIconShadowTempleDL "__OTR__objects/object_bosskey/gBossKeyIconShadowTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconShadowTempleDL[] = dgBossKeyIconShadowTempleDL;
#define dgBossKeyIconGanonsCastleDL "__OTR__objects/object_bosskey/gBossKeyIconGanonsCastleDL"
static const ALIGN_ASSET(2) char gBossKeyIconGanonsCastleDL[] = dgBossKeyIconGanonsCastleDL;
//skeleton key
#define dgSkeletonKeyDL "__OTR__objects/object_key/gSkeletonKeyDL"
static const ALIGN_ASSET(2) char gSkeletonKeyDL[] = dgSkeletonKeyDL;
//small keys
#define dgSmallKeyCustomDL "__OTR__objects/object_key/gSmallKeyCustomDL"
static const ALIGN_ASSET(2) char gSmallKeyCustomDL[] = dgSmallKeyCustomDL;
#define dgSmallKeyIconForestTempleDL "__OTR__objects/object_key/gSmallKeyIconForestTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconForestTempleDL[] = dgSmallKeyIconForestTempleDL;
#define dgSmallKeyIconFireTempleDL "__OTR__objects/object_key/gSmallKeyIconFireTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconFireTempleDL[] = dgSmallKeyIconFireTempleDL;
#define dgSmallKeyIconWaterTempleDL "__OTR__objects/object_key/gSmallKeyIconWaterTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconWaterTempleDL[] = dgSmallKeyIconWaterTempleDL;
#define dgSmallKeyIconGerudoFortressDL "__OTR__objects/object_key/gSmallKeyIconGerudoFortressDL"
static const ALIGN_ASSET(2) char gSmallKeyIconGerudoFortressDL[] = dgSmallKeyIconGerudoFortressDL;
#define dgSmallKeyIconGerudoTrainingGroundDL "__OTR__objects/object_key/gSmallKeyIconGerudoTrainingGroundDL"
static const ALIGN_ASSET(2) char gSmallKeyIconGerudoTrainingGroundDL[] = dgSmallKeyIconGerudoTrainingGroundDL;
#define dgSmallKeyIconSpiritTempleDL "__OTR__objects/object_key/gSmallKeyIconSpiritTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconSpiritTempleDL[] = dgSmallKeyIconSpiritTempleDL;
#define dgSmallKeyIconBottomoftheWellDL "__OTR__objects/object_key/gSmallKeyIconBottomoftheWellDL"
static const ALIGN_ASSET(2) char gSmallKeyIconBottomoftheWellDL[] = dgSmallKeyIconBottomoftheWellDL;
#define dgSmallKeyIconShadowTempleDL "__OTR__objects/object_key/gSmallKeyIconShadowTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconShadowTempleDL[] = dgSmallKeyIconShadowTempleDL;
#define dgSmallKeyIconGanonsCastleDL "__OTR__objects/object_key/gSmallKeyIconGanonsCastleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconGanonsCastleDL[] = dgSmallKeyIconGanonsCastleDL;
#define dgSmallKeyIconTreasureChestGameDL "__OTR__objects/object_key/gSmallKeyIconTreasureChestGameDL"
static const ALIGN_ASSET(2) char gSmallKeyIconTreasureChestGameDL[] = dgSmallKeyIconTreasureChestGameDL;
//keyrings
#define dgKeyringRingDL "__OTR__objects/object_keyring/gKeyringRingDL"
static const ALIGN_ASSET(2) char gKeyringRingDL[] = dgKeyringRingDL;
#define dgKeyringIconForestTempleDL "__OTR__objects/object_keyring/gKeyringIconForestTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconForestTempleDL[] = dgKeyringIconForestTempleDL;
#define dgKeyringIconFireTempleDL "__OTR__objects/object_keyring/gKeyringIconFireTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconFireTempleDL[] = dgKeyringIconFireTempleDL;
#define dgKeyringIconWaterTempleDL "__OTR__objects/object_keyring/gKeyringIconWaterTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconWaterTempleDL[] = dgKeyringIconWaterTempleDL;
#define dgKeyringIconGerudoFortressDL "__OTR__objects/object_keyring/gKeyringIconGerudoFortressDL"
static const ALIGN_ASSET(2) char gKeyringIconGerudoFortressDL[] = dgKeyringIconGerudoFortressDL;
#define dgKeyringIconGerudoTrainingGroundDL "__OTR__objects/object_keyring/gKeyringIconGerudoTrainingGroundDL"
static const ALIGN_ASSET(2) char gKeyringIconGerudoTrainingGroundDL[] = dgKeyringIconGerudoTrainingGroundDL;
#define dgKeyringIconSpiritTempleDL "__OTR__objects/object_keyring/gKeyringIconSpiritTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconSpiritTempleDL[] = dgKeyringIconSpiritTempleDL;
#define dgKeyringIconBottomoftheWellDL "__OTR__objects/object_keyring/gKeyringIconBottomoftheWellDL"
static const ALIGN_ASSET(2) char gKeyringIconBottomoftheWellDL[] = dgKeyringIconBottomoftheWellDL;
#define dgKeyringIconShadowTempleDL "__OTR__objects/object_keyring/gKeyringIconShadowTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconShadowTempleDL[] = dgKeyringIconShadowTempleDL;
#define dgKeyringIconGanonsCastleDL "__OTR__objects/object_keyring/gKeyringIconGanonsCastleDL"
static const ALIGN_ASSET(2) char gKeyringIconGanonsCastleDL[] = dgKeyringIconGanonsCastleDL;
#define dgKeyringIconTreasureChestGameDL "__OTR__objects/object_keyring/gKeyringIconTreasureChestGameDL"
static const ALIGN_ASSET(2) char gKeyringIconTreasureChestGameDL[] = dgKeyringIconTreasureChestGameDL;
#define dgKeyringKeysForestTempleDL "__OTR__objects/object_keyring/gKeyringKeysForestTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysForestTempleDL[] = dgKeyringKeysForestTempleDL;
#define dgKeyringKeysFireTempleDL "__OTR__objects/object_keyring/gKeyringKeysFireTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysFireTempleDL[] = dgKeyringKeysFireTempleDL;
#define dgKeyringKeysWaterTempleDL "__OTR__objects/object_keyring/gKeyringKeysWaterTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysWaterTempleDL[] = dgKeyringKeysWaterTempleDL;
#define dgKeyringKeysGerudoFortressDL "__OTR__objects/object_keyring/gKeyringKeysGerudoFortressDL"
static const ALIGN_ASSET(2) char gKeyringKeysGerudoFortressDL[] = dgKeyringKeysGerudoFortressDL;
#define dgKeyringKeysGerudoTrainingGroundDL "__OTR__objects/object_keyring/gKeyringKeysGerudoTrainingGroundDL"
static const ALIGN_ASSET(2) char gKeyringKeysGerudoTrainingGroundDL[] = dgKeyringKeysGerudoTrainingGroundDL;
#define dgKeyringKeysSpiritTempleDL "__OTR__objects/object_keyring/gKeyringKeysSpiritTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysSpiritTempleDL[] = dgKeyringKeysSpiritTempleDL;
#define dgKeyringKeysBottomoftheWellDL "__OTR__objects/object_keyring/gKeyringKeysBottomoftheWellDL"
static const ALIGN_ASSET(2) char gKeyringKeysBottomoftheWellDL[] = dgKeyringKeysBottomoftheWellDL;
#define dgKeyringKeysShadowTempleDL "__OTR__objects/object_keyring/gKeyringKeysShadowTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysShadowTempleDL[] = dgKeyringKeysShadowTempleDL;
#define dgKeyringKeysGanonsCastleDL "__OTR__objects/object_keyring/gKeyringKeysGanonsCastleDL"
static const ALIGN_ASSET(2) char gKeyringKeysGanonsCastleDL[] = dgKeyringKeysGanonsCastleDL;
#define dgKeyringKeysTreasureChestGameDL "__OTR__objects/object_keyring/gKeyringKeysTreasureChestGameDL"
static const ALIGN_ASSET(2) char gKeyringKeysTreasureChestGameDL[] = dgKeyringKeysTreasureChestGameDL;
#define dgKeyringKeysForestTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysForestTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysForestTempleMQDL[] = dgKeyringKeysForestTempleMQDL;
#define dgKeyringKeysFireTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysFireTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysFireTempleMQDL[] = dgKeyringKeysFireTempleMQDL;
#define dgKeyringKeysWaterTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysWaterTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysWaterTempleMQDL[] = dgKeyringKeysWaterTempleMQDL;
#define dgKeyringKeysGerudoTrainingGroundMQDL "__OTR__objects/object_keyring/gKeyringKeysGerudoTrainingGroundMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysGerudoTrainingGroundMQDL[] = dgKeyringKeysGerudoTrainingGroundMQDL;
#define dgKeyringKeysSpiritTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysSpiritTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysSpiritTempleMQDL[] = dgKeyringKeysSpiritTempleMQDL;
#define dgKeyringKeysBottomoftheWellMQDL "__OTR__objects/object_keyring/gKeyringKeysBottomoftheWellMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysBottomoftheWellMQDL[] = dgKeyringKeysBottomoftheWellMQDL;
#define dgKeyringKeysShadowTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysShadowTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysShadowTempleMQDL[] = dgKeyringKeysShadowTempleMQDL;
#define dgKeyringKeysGanonsCastleMQDL "__OTR__objects/object_keyring/gKeyringKeysGanonsCastleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysGanonsCastleMQDL[] = dgKeyringKeysGanonsCastleMQDL;
#define dgHouseKeyDL "__OTR__objects/object_housekey/gHouseKeyDL"
static const ALIGN_ASSET(2) char gHouseKeyDL[] = dgHouseKeyDL;
#define dgGiRocsFeatherDL "__OTR__objects/object_rocs_feather/gGiRocsFeatherDL"
static const ALIGN_ASSET(2) char gGiRocsFeatherDL[] = dgGiRocsFeatherDL;
// overlays
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
// textures
#define dgDPad "__OTR__textures/parameter_static/gDPad"
static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad;
#define dgArrowUp "__OTR__textures/parameter_static/gArrowUp"
static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp;
#define dgArrowDown "__OTR__textures/parameter_static/gArrowDown"
static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown;
#define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece"
static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece;
#define dgWTriforcePiece "__OTR__textures/parameter_static/gWTriforcePiece"
static const ALIGN_ASSET(2) char gWTriforcePieceTex[] = dgWTriforcePiece;
#define dgSplitEntrance "__OTR__textures/parameter_static/gSplitEntrance"
static const ALIGN_ASSET(2) char gSplitEntranceTex[] = dgSplitEntrance;
#define dgBossSoul "__OTR__textures/parameter_static/gBossSoul"
static const ALIGN_ASSET(2) char gBossSoulTex[] = dgBossSoul;
#define dgMoonIcon "__OTR__textures/parameter_static/gMoon"
static const ALIGN_ASSET(2) char gMoonIconTex[] = dgMoonIcon;
#define dgSunIcon "__OTR__textures/parameter_static/gSun"
static const ALIGN_ASSET(2) char gSunIconTex[] = dgSunIcon;
#define dgNaviIcon "__OTR__textures/parameter_static/gNavi"
static const ALIGN_ASSET(2) char gNaviIconTex[] = dgNaviIcon;
#define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex"
static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex;
#define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex;
#define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex;
#define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex;
#define dgFileSelPleaseChooseAQuestJPNTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestJPNTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestJPNTex[] = dgFileSelPleaseChooseAQuestJPNTex;
#define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex;
#define dgFileSelBossRushSettingsFRATex "__OTR__textures/title_static/gFileSelBossRushSettingsFRATex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBossRushSettingsFRATex;
#define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex;
#define dgFileSelBossRushSettingsJPNTex "__OTR__textures/title_static/gFileSelBossRushSettingsJPNTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsJPNText[] = dgFileSelBossRushSettingsJPNTex;
#define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex"
static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex;
#define dgFileSelLangEnglishENGTex "__OTR__textures/title_static/gFileSelLangEnglishENGTex"
static const ALIGN_ASSET(2) char gFileSelLangEnglishENGTex[] = dgFileSelLangEnglishENGTex;
#define dgFileSelLangDeutschGERTex "__OTR__textures/title_static/gFileSelLangDeutschGERTex"
static const ALIGN_ASSET(2) char gFileSelLangDeutschGERTex[] = dgFileSelLangDeutschGERTex;
#define dgFileSelLangFrancaisFRATex "__OTR__textures/title_static/gFileSelLangFrancaisFRATex"
static const ALIGN_ASSET(2) char gFileSelLangFrancaisFRATex[] = dgFileSelLangFrancaisFRATex;
#define dgFileSelLanguageENGTex "__OTR__textures/title_static/gFileSelLanguageENGTex"
static const ALIGN_ASSET(2) char gFileSelLanguageENGTex[] = dgFileSelLanguageENGTex;
#define dgFileSelLanguageFRATex "__OTR__textures/title_static/gFileSelLanguageFRATex"
static const ALIGN_ASSET(2) char gFileSelLanguageFRATex[] = dgFileSelLanguageFRATex;
#define dgFileSelLanguageGERTex "__OTR__textures/title_static/gFileSelLanguageGERTex"
static const ALIGN_ASSET(2) char gFileSelLanguageGERTex[] = dgFileSelLanguageGERTex;
#define dgRocsFeatherTex "__OTR__textures/icon_item_static/gRocsFeatherTex"
static const ALIGN_ASSET(2) char gRocsFeatherTex[] = dgRocsFeatherTex;
#define dgRocsFeatherItemNameENGTex "__OTR__textures/item_name_static/gRocsFeatherItemNameENGTex"
static const ALIGN_ASSET(2) char gRocsFeatherItemNameENGTex[] = dgRocsFeatherItemNameENGTex;
#define dgRocsFeatherItemNameGERTex "__OTR__textures/item_name_static/gRocsFeatherItemNameGERTex"
static const ALIGN_ASSET(2) char gRocsFeatherItemNameGERTex[] = dgRocsFeatherItemNameGERTex;
#define dgRocsFeatherItemNameFRATex "__OTR__textures/item_name_static/gRocsFeatherItemNameFRATex"
static const ALIGN_ASSET(2) char gRocsFeatherItemNameFRATex[] = dgRocsFeatherItemNameFRATex;
#define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture"
static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture;
// Custom Tunic Models
#define dgLinkChildKokiriTunicSkel "__OTR__objects/object_link_child_kokiri/gLinkChildKokiriTunicSkel"
static const ALIGN_ASSET(2) char gLinkChildKokiriTunicSkel[] = dgLinkChildKokiriTunicSkel;
#define dgLinkChildGoronTunicSkel "__OTR__objects/object_link_child_goron/gLinkChildGoronTunicSkel"
static const ALIGN_ASSET(2) char gLinkChildGoronTunicSkel[] = dgLinkChildGoronTunicSkel;
#define dgLinkChildZoraTunicSkel "__OTR__objects/object_link_child_zora/gLinkChildZoraTunicSkel"
static const ALIGN_ASSET(2) char gLinkChildZoraTunicSkel[] = dgLinkChildZoraTunicSkel;
#define dgLinkAdultKokiriTunicSkel "__OTR__objects/object_link_boy_kokiri/gLinkAdultKokiriTunicSkel"
static const ALIGN_ASSET(2) char gLinkAdultKokiriTunicSkel[] = dgLinkAdultKokiriTunicSkel;
#define dgLinkAdultGoronTunicSkel "__OTR__objects/object_link_boy_goron/gLinkAdultGoronTunicSkel"
static const ALIGN_ASSET(2) char gLinkAdultGoronTunicSkel[] = dgLinkAdultGoronTunicSkel;
#define dgLinkAdultZoraTunicSkel "__OTR__objects/object_link_boy_zora/gLinkAdultZoraTunicSkel"
static const ALIGN_ASSET(2) char gLinkAdultZoraTunicSkel[] = dgLinkAdultZoraTunicSkel;
// Animations
#define dgPlayerAnim_link_rocs_feather_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_rocs_feather_jump"
static const ALIGN_ASSET(2) char gPlayerAnim_link_rocs_feather_jump[] = dgPlayerAnim_link_rocs_feather_jump;
// LUS Logo
#define dgShipLogoDL "__OTR__textures/nintendo_rogo_static/gShipLogoDL"
static const ALIGN_ASSET(2) char gShipLogoDL[] = dgShipLogoDL;
#define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000;