This adds Roc's as a fully implemented item into the randomizer pool. When both Roc's and Nayru's is found, you can swap between them on the pause menu Many people have contributed to this over time, so huge shoutout to: - kentonm, this item is directly inspired by their Roc's Feather from their romhack Indigo. Also provided me with their GI model, icon texture and animation to use. - PurpleHato, for providing the images for the item name shown on the kaleidoscope. - Dana The Elf, providing another custom animation for the item. - Reppan, for helping to tweak the animation and exporting the GI model for me.
17 lines
1.0 KiB
Plaintext
17 lines
1.0 KiB
Plaintext
<DisplayList Version="0">
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<ClearGeometryMode G_LIGHTING="1" />
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<LoadVertices Path="objects/object_rocs_feather/gGiRocsFeatherDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
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<CullDisplayList Start="0" End="7"/>
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<CallDisplayList Path="objects/object_rocs_feather/mat_gGiRocsFeatherDL_feather_stem"/>
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<CallDisplayList Path="objects/object_rocs_feather/gGiRocsFeatherDL_tri_0"/>
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<CallDisplayList Path="objects/object_rocs_feather/mat_gGiRocsFeatherDL_feather_feather"/>
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<CallDisplayList Path="objects/object_rocs_feather/gGiRocsFeatherDL_tri_1"/>
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<PipeSync/>
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<SetGeometryMode G_LIGHTING="1" />
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<ClearGeometryMode G_TEXTURE_GEN="1" />
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<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
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<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
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<EndDisplayList/>
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</DisplayList>
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