Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech Owl speaks anything (relevant for owl flights)
18 lines
1.1 KiB
Plaintext
18 lines
1.1 KiB
Plaintext
<DisplayList Version="0">
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<CallDisplayList Path="objects/object_jabbernut/mat_gGiJabbernutDL_f3dlite_fruit"/>
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<CallDisplayList Path="objects/object_jabbernut/gGiJabbernutDL_tri_0"/>
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<CallDisplayList Path="objects/object_jabbernut/mat_gGiJabbernutDL_f3dlite_fruit_shadow"/>
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<CallDisplayList Path="objects/object_jabbernut/gGiJabbernutDL_tri_1"/>
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<CallDisplayList Path="objects/object_jabbernut/mat_gGiJabbernutDL_f3dlite_stem"/>
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<CallDisplayList Path="objects/object_jabbernut/gGiJabbernutDL_tri_2"/>
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<CallDisplayList Path="objects/object_jabbernut/mat_gGiJabbernutDL_f3dlite_leaf"/>
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<CallDisplayList Path="objects/object_jabbernut/gGiJabbernutDL_tri_3"/>
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<PipeSync/>
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<SetGeometryMode G_LIGHTING="1" />
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<ClearGeometryMode G_TEXTURE_GEN="1" />
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<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
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<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
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<EndDisplayList/>
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</DisplayList>
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