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Shiip-of-Hakinian-Espanol/languages/es_ES.json
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Implement localization system with LUS_LOC macro
- Add Localization.h/cpp with singleton pattern for translation management
- Add translation keys to en_US.json and es_ES.json for UI elements
- Update C++ files to use LUS_LOC() macro instead of hardcoded strings:
  * InputEditorWindow.cpp - Button and input mapping texts
  * ConsoleWindow.cpp - Clear button functionality
  * GfxDebuggerWindow.cpp - Debug and texture loading texts
- Initialize language loading in OTRGlobals.cpp based on settings
- Support both English (en_US) and Spanish (es_ES) languages
- All translations loaded from JSON files, no hardcoded text in C++

This implements the requested translation system following the existing pattern
used throughout the codebase.
2026-03-28 16:01:42 -06:00

1113 lines
92 KiB
JSON

{
"Settings": "Configuración",
"Enhancements": "Mejoras",
"Randomizer": "Aleatorizador",
"Network": "Red",
"Dev Tools": "Htas. Desarrollador",
"General": "General",
"Audio": "Sonido",
"Controls": "Controles",
"Graphics": "Gráficos",
"Quality of Life": "Calidad de Vida",
"Cosmetics": "Cosméticos",
"Cheats": "Trucos",
"Developer": "Desarrollador",
"Input Viewer": "Visor de Entradas",
"Notifications": "Notificaciones",
"Mod Menu": "Menú de Mods",
"Menu Language": "Idioma del Menú",
"Menu Theme": "Tema del Menú",
"Toggle Fullscreen": "Pantalla Completa",
"TEXT_EXTRACTING": "Extrayendo %s...%s",
"TOOLTIP_ALLOWS_MORE_INDEPTH": "Permite una perspectiva más profunda del tiempo pasado en un mapa determinado.",
"TEXT_GAMEPLAY_STATS_NOTE_GAMEPLAY": "Nota: Las estadísticas de juego se guardan en el archivo actual y se perderán\\nsi sales sin guardar.",
"TEXT_MOVE": "Mover %s",
"TOOLTIP_MODS_GRAPHICS_MODS_GRAPHICS": "Activar mods. Para mods gráficos, significa alternar entre gráficos predeterminados y mods.",
"TOOLTIP_MODS_ALLOWS_PRESSING_THE": "Permite presionar Tab para alternar mods",
"SEPARATOR_WARP_WARP_POINTS": "Puntos de Teletransporte",
"TEXT_START_TYPING_SEE": "Empieza a escribir para ver resultados.",
"TEXT_SEARCH_RESULTS": "Resultados de búsqueda",
"TEXT_UNKNOWN": "ID",
"TOOLTIP_CHANGES_THE_MENU": "Cambia la visualización del menú de superpuesto a ventana.",
"TOOLTIP_EDITOR_ENABLES_THE_REGISTRY": "Habilita el editor del registro.",
"TOOLTIP_LOGS_SOME_RESOURCES": "Guarda algunos recursos como XML cuando se cargan en formato binario.",
"TOOLTIP_ADVANCE_FRAME": "Avanzar 1 cuadro.",
"TOOLTIP_ADVANCE_FRAMES_WHILE": "Avanzar cuadros mientras se mantiene el botón.",
"TOOLTIP_DEV_WARP_OPTIMIZED_DEBUG": "Pantalla de Teletransporte Debug optimizada, con la capacidad de elegir entradas y hora del día.",
"TOOLTIP_DEV_WARP_LANGUAGE_TRANSLATE": "Traduce la pantalla de Teletransporte Debug según el idioma del juego.",
"TOOLTIP_STATS_WINDOW_ENABLES_THE": "Habilita la ventana de Estadísticas separada.",
"TOOLTIP_CONSOLE_WINDOW_ENABLES_THE": "Habilita la ventana de Consola separada.",
"TOOLTIP_SAVE_EDITOR_WINDOW_ENABLES": "Habilita la ventana del Editor de Guardado separada.",
"TOOLTIP_HOOK_WINDOW_ENABLES_THE": "Habilita la ventana del Depurador de Hooks separada.",
"TOOLTIP_COLLISION_VIEWER_WINDOW_ENABLES": "Habilita la ventana del Visor de Colisiones separada.",
"TOOLTIP_ACTOR_VIEWER_WINDOW_ENABLES": "Habilita la ventana del Visor de Actores separada.",
"TOOLTIP_VIEWER_WINDOW_ENABLES_THE": "Habilita la ventana del Visor de Mensajes separada.",
"TOOLTIP_WINDOW_ENABLES_THE_SEPARATE": "Habilita la ventana de Temporizadores Adicionales separada.",
"TOOLTIP_MAKES_THE_CURSOR": "Hace que el cursor siempre sea visible, incluso en pantalla completa.",
"TOOLTIP_SAVE_MODS_OPENS_THE": "Abre la carpeta que contiene los archivos de guardado y la carpeta de mods, etc.",
"TOOLTIP_ENABLES_TEXT_SPEECH": "Habilita texto a voz para diálogos del juego",
"TOOLTIP_DISABLES_THE_AUTOMATIC": "Deshabilita el recentrado automático de la cámara cuando está inactiva.",
"TOOLTIP_DISABLES_THE_WHITE": "Deshabilita el flash de pantalla blanca al matar enemigos.",
"TOOLTIP_DISABLE_THE_GEOMETRY": "Deshabilita la distorsión de geometría y cámara dentro de Jabu.",
"TOOLTIP_CHANGES_THE_SCALING": "Cambia la escala de los elementos del menú ImGui.",
"TOOLTIP_FULLSCREEN_TOGGLES_FULLSCREEN_ONOFF": "Alternar Pantalla Completa On/Off.",
"TOOLTIP_MATCHES_INTERPOLATION_VALUE": "Coincide el valor de interpolación con la tasa de refresco de tu pantalla.",
"TOOLTIP_FPS_REMOVES_TEARING_BUT": "Elimina el tearing, pero limita tus FPS máximos a la tasa de refresco de tu pantalla.",
"TOOLTIP_FULLSCREEN_ENABLES_WINDOWED_FULLSCREEN": "Habilita el modo Pantalla Completa en ventana.",
"TOOLTIP_ALLOWS_MULTIPLE_WINDOWS": "Permite abrir múltiples ventanas a la vez. Requiere recargar para aplicar.",
"TOOLTIP_SETS_THE_APPLIED": "Establece el Filtro de Texturas aplicado.",
"TOOLTIP_CONTROLS_VIEWER_TOGGLES_THE": "Alterna el Visor de Entradas.",
"TOOLTIP_CONTROLS_VIEWER_WINDOW_ENABLES": "Habilita la ventana de Configuración del Visor de Entradas separada.",
"TOOLTIP_WHICH_CORNER_THE": "En qué esquina de la pantalla aparecen las notificaciones.",
"TOOLTIP_HOW_LONG_NOTIFICATIONS": "Cuánto tiempo se muestran las notificaciones.",
"TOOLTIP_HOW_OPAQUE_THE": "Qué tan opaco es el fondo de las notificaciones.",
"TOOLTIP_HOW_LARGE_NOTIFICATIONS": "Qué tan grandes son las notificaciones.",
"TOOLTIP_NOTIFICATION_DISPLAYS_TEST_NOTIFICATION": "Muestra una notificación de prueba.",
"TOOLTIP_AUDIO_PREVENT_NOTIFICATIONS_FROM": "Evita que las notificaciones reproduzcan sonido.",
"TOOLTIP_HTTPSGITHUBCOMHARBOURMASTERSSAIL": "https://github.com/HarbourMasters/sail",
"TOOLTIP_RESOLUTION_WINDOW_OVERRIDE_THE": "Anular el control deslizante de escala de resolución y usar la configuración a continuación, independientemente del tamaño de la ventana.",
"COLLAPSING_INTEGER_SCALING_SETTINGS": "Configuración de Escala Entera",
"TOOLTIP_WINDOW_DONT_SCALE_IMAGE": "No escalar imagen para llenar la ventana.",
"TOOLTIP_INTEGER_SCALES_THE": "Escala entera la imagen. Solo disponible en Modo Pixel Perfecto.",
"TOOLTIP_WINDOW_AUTOMATICALLY_SETS_SCALE": "Establece automáticamente el factor de escala para ajustar a la ventana. Solo disponible en Modo Pixel Perfecto.",
"COLLAPSING_ADDITIONAL_SETTINGS": "Configuración Adicional",
"BUTTON_CLICK_REENABLE_ASPECT": "Haz clic para re-habilitar corrección de aspecto.",
"TEXT_ASPECT_RATIO_2F1": "Relación de aspecto: %.2f:1",
"TOOLTIP_THIS_BUTTON_FROM": "Eliminar este botón de la combinación",
"TEXT_REQUIRES_LOGIC_TURNED": "Requiere Lógica Activada.",
"TOOLTIP_RANDOMIZER_CREATES_NEW_RANDOM": "Crea un nuevo valor de semilla aleatoria para usar al generar un aleatorizador",
"TOOLTIP_RANDOMIZER_MUST_FILE_SELECT": "Debe estar en Selección de Archivo para generar una semilla aleatorizada.",
"TEXT_SPOILER_FILE": "Archivo de Spoiler: %s",
"TOOLTIP_GAMEPLAY_REPLACE_NAVIS_OVERWORLD": "Reemplazar navi's overworld quest hints con rando-related gamereproducir hints.",
"TOOLTIP_WHEN_OBTAINING_RUPEES": "Cuando obtaining rupias, randomize what the rupia is called in the textbox.",
"TOOLTIP_GRAPHICS_USE_CUSTOM_GRAPHICS": "Usar personalizado graphics for mazmorra llaves, big and small, so that they can be easily told apart.",
"TOOLTIP_WITH_SHUFFLE_SPEAK": "Con shuffle speak, jabber nut model & color will be generic.",
"TOOLTIP_ENABLED_SIGNS_NEAR": "Si está habilitado, signs near cargaring zones will tell you where they lead to.",
"TOOLTIP_RANDOMIZER_WINDOW_ENABLES_THE": "Habilita la ventana separada aleatorizador establecertings window.",
"TOOLTIP_TOGGLES_THE_ITEM": "Alterna the rastreador de objetos.",
"TOOLTIP_TOGGLES_THE_ENTRANCE": "Alterna the rastreador de entradas.",
"TOOLTIP_TOGGLES_THE_CHECK": "Alterna the rastreador de comprobaciones.",
"TOOLTIP_NOTIFICATION_SHOW_NOTIFICATION_WHEN": "Mostrar un notificación cuando the game is automáticoguardard.",
"TOOLTIP_ONLY_CHANGE_THE": "Only change the texture of containers if you have the Stone of Agony.",
"TOOLTIP_NIGHTTIME_SKULLTULAS_WILL": "Nighttime Skulltulas will spawn during both day and night.",
"TOOLTIP_ALLOWS_GRAVES_PULLED": "Permite graves to be pulled cuando child during the day.",
"TOOLTIP_SHOPS_AND_MINIGAMES": "Shops and Minigames are open both day and night. Requires a scene reload to take effect.",
"TOOLTIP_RANDOMIZER_THIS_NOT_COMPATIBLE": "Esto es not compatible con the bloqueared overworld doors aleatorizador option.",
"TOOLTIP_SPEAK_NAVI_WITH": "Hablar con navi con l but entrar first-person cámara con c-up.",
"TOOLTIP_BUFFERS_YOUR_INPUTS": "Almacena tus inputs to be executed a specified amount of frames later.",
"TOOLTIP_BUTTONS_ACTIVATE_TARGET": "Buttons to activate target switching.",
"TOOLTIP_DISABLE_RANDOM_CAMERA": "Deshabilitar random oscilación de cámara at low salud.",
"TOOLTIP_ALLOW_LINK_PUT": "Allow Link to put items away without having to wait around.",
"TOOLTIP_ALLOW_LINK_ENTER": "Allow Link to enter Jabu-Jabu without feeding him a fish.",
"TOOLTIP_MESSAGES_SKIP_PICKUP_MESSAGES": "Saltar mensaje de objetos for new consumable items.",
"TOOLTIP_PREVENT_FORCED_CONVERSATIONS": "Evitar conversación forzadas con navi and/or other npcs.",
"TOOLTIP_HOLDING_DOWN_SKIPS": "Mantener presionado b saltars text.",
"TOOLTIP_SPEEDS_LIFTING_SILVER": "Acelera up lifting roca de platas and obeliscos.",
"TOOLTIP_SPEEDS_SHIP_SHADOW": "Acelera up ship in templo de las sombras.",
"TOOLTIP_SPEEDS_EMPTYING_ANIMATION": "Acelera up emptying animation cuando dumping out the contents of a botella.",
"TOOLTIP_SPEEDS_ANIMATION_THE": "Acelera up animation of the pausar menu, similar to majora's mask",
"TOOLTIP_SKIP_THE_TOWER": "Saltar the tower escape sequence between ganondorf and ganon.",
"TOOLTIP_CAUSES_YOUR_WALLET": "Causes your Wallet to fill and empty faster when you gain or lose money.",
"TOOLTIP_RENDERS_HEALTH_BAR": "Renderiza a salud bar for enemies cuando z-targeted.",
"TOOLTIP_MAKES_ALL_EQUIPMENT": "Hace que todo el equipo visible, regardless of age.",
"TOOLTIP_RENDERS_GAUNTLETS_WHEN": "Renderiza gauntlets cuando using the bow and gancho like in oot3d.",
"TOOLTIP_DISABLES_THE_BEATING": "Deshabilitars the beating animation of the hearts on the hud.",
"TOOLTIP_ALWAYS_SHOWS_DUNGEON": "Always shows dungeon entrance icons on the Minimap.",
"TOOLTIP_THE_DARKNESS_THAT": "Remove the darkness that appears cuando charging a spin attack.",
"TOOLTIP_LINK_WILL_NOT": "Link will not spin when the Goron Pot starts to spin.",
"TOOLTIP_ADJUSTS_THE_HORIZONTAL": "Ajustars the horizontal culling plane to account for widescreen resolucións.",
"TOOLTIP_ALLOWS_EQUIPPING_SHIELDS": "Permite equipping escudos, túnicas and botas to c-botóns/d-pad.",
"TOOLTIP_ALLOWS_LINK_UNSHEATHE": "Permite link to unsheathe espada conout slashing automáticomatically.",
"TOOLTIP_ADDS_PROMPT_EQUIP": "Añade a prompt to equip newly-obtained espadas, escudos, and túnicas.",
"TOOLTIP_PREVENT_DROPPING_INPUTS": "Evitar soltarping inputs cuando reproduciring the ocarina too quickly.",
"TOOLTIP_SKIP_THE_PART": "Saltar the part where the ocarina reproducirback is called cuando you reproducir a song.",
"TOOLTIP_ALLOWS_MASKS_EQUIPPED": "Permite masks to be equipped normally from the pausar menu as adult.",
"TOOLTIP_TURNS_BUNNY_HOOD": "Turns Bunny Hood Invisible while still maintaining its effects.",
"TOOLTIP_REMOVES_THE_CAP": "Elimina the cap of 3 active explosives being deployed at once.",
"TOOLTIP_AIMING_WITH_THE": "Aiming with the Boomerang will display a reticle as with the Hookshot.",
"TOOLTIP_GREATLY_DECREASES_CAST": "Greatly decreases cast time of Farore's Wind magic spell.",
"TOOLTIP_BLUE_FIRE_DROPPED": "Blue Fire dropped from bottle can be bottled.",
"TOOLTIP_PREVENTS_IMMEDIATELY_FALLING": "Evitars immediately falling off climbable surfaces if climbing on the edges.",
"TOOLTIP_MAKE_CROUCH_STABBING": "Make crouch stabbing always do the same damage as a regular slash.",
"TOOLTIP_FIXES_THE_BROKEN": "Fixes the Broken Giant's Knife flag not being reset when Medigoron fixes it.",
"TOOLTIP_MAKES_THE_AND": "Makes the l and r botóns in the pausar menu the same color.",
"TOOLTIP_CORRECTLY_CENTERS_THE": "Correctly centers the Navi text prompt on the HUD's C-Up button.",
"TOOLTIP_RESTORE_THE_ORIGINAL": "Restore the original red blood from NTSC 1.0/1.1. Disable for Green blood.",
"TOOLTIP_ALLOWS_BOMBCHUS_EXPLODE": "Permite bombachus to explode out of bounds. similar to gamecube and wii vc.",
"TOOLTIP_MODIFIES_DAMAGE_TAKEN": "Modifies Damage taken after Bonking.",
"TOOLTIP_RESPAWN_WITH_FULL": "Respawn with Full Health instead of 3 hearts.",
"TOOLTIP_DISABLES_RANDOM_DROPS": "Deshabilitars random soltars, except from the goron pot, dampe, and bosses.",
"TOOLTIP_BOMBCHUS_WILL_SOMETIMES": "Bombchus will sometimes drop in place of Bombs.",
"TOOLTIP_ADJUSTS_RATE_DAMPE": "Ajustars rate dampe soltars flames during race.",
"TOOLTIP_ALWAYS_GET_THE": "Always get the Heart Piece/Purple Rupee from the Spinning Goron Pot.",
"TOOLTIP_ALL_DOGS_CAN": "All dogs can be traded in and will count as Richard.",
"TOOLTIP_ALL_MAJOR_BOSSES": "All Major Bosses move and act twice as fast.",
"TOOLTIP_ALL_REGULAR_ENEMIES": "All Regular Enemies and Mini-Bosses move and act twice as fast.",
"TOOLTIP_THE_TIME_BETWEEN": "The time between groups of leevers spawning.",
"TOOLTIP_TURN_ONOFF_CHANGES": "Turn on/off changes to the Fishing behavior.",
"TOOLTIP_SKIPS_THE_SHOOTING": "Saltars the shooting gallery minigame.",
"TOOLTIP_THE_AMMUNITION_THE": "The ammunition at the start of the shooting gallery minigame as adult.",
"TOOLTIP_PREVENTS_THE_SMALL": "Evitars the small cucco from appearing in the bombachu bowling minigame.",
"TOOLTIP_PREVENTS_THE_BIG": "Evitars the big cucco from appearing in the bombachu bowling minigame.",
"TOOLTIP_THE_NUMBER_BOMBCHUS": "The number of bombachus available at the start of the bombachu bowling minigame.",
"TOOLTIP_SKIPS_THE_FROGS": "Saltars the frogs' ocarina game.",
"TOOLTIP_REMOVES_THE_TIMER": "Elimina the timer to reproducir back the song.",
"TOOLTIP_SKIPS_THE_LOST": "Saltars the lost woods ocarina memory game.",
"TOOLTIP_ADJUST_THE_NUMBER": "Ajustar the number of notes you need to reproducir to end the third round.",
"TOOLTIP_AMYS_BLOCK_PUSHING": "Amy's block pushing puzzle instantly solved.",
"TOOLTIP_ALL_FISH_WILL": "All fish will be caught instantly.",
"TOOLTIP_WHEN_LINE_STABLE": "Cuando a line is stable, guarantee bite. otherwise usar predeterminado lógica.",
"TOOLTIP_HOOK_ONCE_HOOK_BEEN": "Once a hook as been set, Fish will never let go while being reeled in.",
"TOOLTIP_LOACHES_WILL_ALWAYS": "Loaches will always appear in the fishing pond instead of every four visits.",
"TOOLTIP_THE_POND_OWNER": "The pond owner will not ask to confirm si tú want to keep a smaller fish.",
"TOOLTIP_ALLOWS_DOGS_FOLLOW": "Permite dogs to follow you anywhere you go, even si tú leave the market.",
"TOOLTIP_RUPEES_REDUCE_OVER": "Rupees reduce over time, Link suffers damage when the count hits 0.",
"TOOLTIP_INTERVAL_BETWEEN_RUPEE": "Interval between Rupee reduction in Rupee Dash Mode.",
"TOOLTIP_WALLMASTER_FOLLOWS_LINK": "A Wallmaster follows Link everywhere, don't get caught!",
"TOOLTIP_ENABLES_ADDITIONAL_TRAP": "Habilita additional trap variants.",
"TOOLTIP_ALLOWS_YOU_USE": "Permite you to usar any item at any location",
"TOOLTIP_MAKES_EVERY_TUNIC": "Makes every túnica have the effects of every other túnica.",
"TOOLTIP_PREVENTS_THE_DEKU": "Evitars the deku escudo from burning on contact con fire.",
"TOOLTIP_MAKES_EVERY_SURFACE": "Makes every surface in the game climbable.",
"TOOLTIP_ALLOWS_YOU_WALK": "Permite you to walk through walls.",
"TOOLTIP_HOLDING_MAKES_YOU": "Holding l makes you float into the air.",
"TOOLTIP_PREVENTS_REDEADS_AND": "Evitars redeads and gibdos from being able to freeze you con their scream.",
"TOOLTIP_DISABLES_SANDSTORM_EFFECT": "Deshabilitars sandstorm effect in haunted wasteland.",
"TOOLTIP_ALLOWS_ZTARGETING_GOLD": "Permite z-targeting gold skulltulas.",
"TOOLTIP_GIVES_YOU_THE": "Gives you the glitched damage value of the quick put away glitch.",
"TOOLTIP_CLEARS_THE_CUTSCENE": "Clears the cutscene pointer to a value safe for wrong warps.",
"TOOLTIP_DROPS_FROM_ENEMIES": "Soltars from enemies, grass, etc. don't disappear after a establecer amount of time.",
"TOOLTIP_PREVENTS_FISH_FROM": "Evitars fish from automáticomatically despawning after a while cuando soltarped.",
"TOOLTIP_PREVENTS_BUGS_FROM": "Evitars bugs from automáticomatically despawning after a while cuando soltarped.",
"TOOLTIP_FREEZES_THE_TIME": "Freezes the time of day.",
"TOOLTIP_SYNCS_THE_INGAME": "Syncs the in-game time with the real world time.",
"TOOLTIP_SWITCHES_LINKS_AGE": "Switches Link's age and reloads the area.",
"TOOLTIP_SAVE_LOAD_CHANGE_SLOTS": "F5 to save, F6 to change slots, F7 to load",
"TOOLTIP_TURNS_OOT_BETA": "Turns on OoT Beta Quest. *WARNING*: This will reset your game!",
"TOOLTIP_COSMETICS_EDITOR_WINDOW_ENABLES": "Habilita la ventana separada cosmetics editor window.",
"TOOLTIP_AUDIO_EDITOR_WINDOW_ENABLES": "Habilita la ventana separada audio editor window.",
"TOOLTIP_GAMEPLAY_STATS_WINDOW_ENABLES": "Habilita la ventana separada gamereproducir stats window.",
"SEPARATOR_CONNECTION_SETTINGS": "Connection Settings",
"TEXT_PORT_HOST_PORT": "Host & Port",
"TEXT_NAME_COLOR": "Name & Color",
"TEXT_ROOM": "Room ID",
"TEXT_TEAM_ITEMS_FLAGS": "Team ID (Items & Flags Shared)",
"TEXT_CONNECTING": "Connecting...",
"SEPARATOR_CURRENT_ROOM": "Current Room",
"BUTTON_REQUEST_TEAM_STATE": "Request Team State",
"TOOLTIP_TRY_THIS_YOU": "Try this if you are missing items or flags that your team members have collected",
"SEPARATOR_ROOM_SETTINGS_ADMIN": "Room Settings (Admin Only)",
"BUTTON_ALL_TEAM_STATE": "Clear All Team State",
"SEPARATOR_USAGE_INSTRUCTIONS": "Usage Instructions",
"TEXTWRAPPED_ALL_PLAYERS_INVOLVED": "1. All players involved should start at the file select screen",
"TEXT_PLAYERS_ONLINE": "Reproducirers online: %d",
"TEXT_INCOMPATIBLE_VERSION_WILL": "Incompatible version! Will not work together!",
"TEXT_YOURS": "Yours: %u",
"TEXT_THEIRS": "Theirs: %u",
"TEXT_SEED_MISMATCH_CONTINUING": "Seed mismatch! Continuing will break things!",
"TOOLTIP_REVERT_EVERY_ELEMENT": "Revert every element to use their original position and no margins",
"TOOLTIP_USING_THIS_ALLOW": "Using this allow you move the element with General margins sliders",
"TOOLTIP_THIS_WILL_USE": "Esto usar enemy on screen position",
"TOOLTIP_WINDOW_THIS_WILL_MAKE": "Esto make your elements follow the bottom edge of your game window",
"TOOLTIP_THIS_WILL_MAKE": "Esto make your elements follow the bottom of the life meter",
"TOOLTIP_THIS_SLIDER_USED": "This slider is usard to move left and right your elements.",
"SEPARATOR_GENERAL_MARGINS_SETTINGS": "General Margins Settings",
"COLLAPSING_HEARTS_COUNT_POSITION": "Hearts count position",
"TOOLTIP_THIS_WILL_SET": "Esto establecer the length of a row of hearts. establecer to 0 for unlimited length.",
"COLLAPSING_MAGIC_METER_POSITION": "Magic Meter position",
"COLLAPSING_VISUAL_STONE_AGONY": "Visual stone of agony position",
"COLLAPSING_DPAD_ITEMS_POSITION": "DPad items position",
"COLLAPSING_ENEMY_HEALTH_BAR": "Enemy Health Bar position",
"TOOLTIP_THIS_WILL_CHANGE": "Esto change the width of the salud bar",
"TEXT_ENABLED_TIMERS": "No Enabled Timers...",
"TOOLTIP_CONTROLS_VIEWER_SETS_THE": "Establecers the on screen size of the visor de entradas",
"COLLAPSING_BUTTONS": "Buttons",
"COLLAPSING_STICK_ANALOG_STICK": "Analog Stick",
"COLLAPSING_ADDITIONAL": "Additional (\\",
"COLLAPSING_ANALOG_ANGLE_VALUES": "Analog Angle Values",
"TOOLTIP_STICK_CONTROLS_VIEWER_DISPLAYS": "Mostrars analog stick angle values in the visor de entradas",
"TEXT_X3D_Y3D": "X:%3d, Y:%3d",
"TEXT_PRESS_ANY_BUTTONNMOVE": "Press any button,\\nmove any axis,\\nor press any key\\nto edit mapping",
"TOOLTIP_AXIS_THRESHOLD": "Edit axis threshold",
"TEXT_STICK_STICK_AXIS_THRESHOLD": "Stick axis threshold:",
"TEXT_TRIGGER_TRIGGER_AXIS_THRESHOLD": "Trigger axis threshold:",
"TEXT_SENSITIVITY_SENSITIVITY": "Sensitivity:",
"TEXT_DEADZONE_DEADZONE": "Deadzone:",
"TEXT_NOTCH_SNAP_ANGLE": "Notch Snap Angle:",
"TEXT_RUMBLE_PRESS_ANY_BUTTONNOR": "Press any button\\nor move any axis\\nto add rumble device",
"TEXT_SMALL_MOTOR_INTENSITY": "Small Motor Intensity:",
"TEXT_LARGE_MOTOR_INTENSITY": "Large Motor Intensity:",
"TEXT_LED_PRESS_ANY_BUTTONNOR": "Press any button\\nor move any axis\\nto add LED device",
"TEXT_LED_LED_COLOR": "LED Color:",
"TEXT_CUSTOM_COLOR": "Personalizado color",
"TOOLTIP_SETS_THE_BRIGHTNESS": "Establecers the brightness of controlador leds. 0% brightness = leds off.",
"TEXT_GYRO_PRESS_ANY_BUTTONNOR": "Press any button\\nor move any axis\\nto add gyro device",
"BUTTON_RECALIBRATE": "Recalibrate",
"TOOLTIP_STICK_ALLOWS_FOR_AIMING": "Permite for aiming con the right stick in:\\n-first-person/c-up view\\n-weapon aiming",
"TOOLTIP_STICK_CHANGES_THE_LEFT": "Cambia el left stick to move the reproducirer while in first-person mode",
"TOOLTIP_INVERTS_THE_CAMERA": "Inverts the Camera Y Axis in:\\n-Free look",
"TOOLTIP_INVERTS_THE_SHIELD": "Inverts the Shield Aiming Y Axis",
"TOOLTIP_VIEW_GYRO_PREVENTS_THE": "Evitars the c-up view from automático-centraring, allowing for giroscopio aiming",
"TOOLTIP_THE_CURSOR_WILL": "The cursor will only move a single space no matter cuánto tiempo a d-pad direction is held",
"COLLAPSING_DPAD": "D-Pad",
"COLLAPSING_RUMBLE_RUMBLE": "Rumble",
"COLLAPSING_GYRO_GYRO": "Gyro",
"COLLAPSING_LEDS": "LEDs",
"COLLAPSING_MODIFIER_BUTTONS": "Modifier Buttons",
"COLLAPSING_CONTROLS_OCARINA_CONTROLS": "Ocarina Controls",
"COLLAPSING_CONTROLS_CAMERA_CONTROLS": "Camera Controls",
"COLLAPSING_CONTROLS_DPAD_CONTROLS": "D-Pad Controls",
"BUTTON_ALL": "Clear All",
"TEXT_PORT_THIS_WILL_ALL": "Esto borrar all existing mapapings for\\nmando (sdl) on puerto %d.\\n\\ncontinue?",
"BUTTON_SET_DEFAULTS": "Establecer predeterminados",
"TOOLTIP_ENEMIES_AND_BOSSES": "Enemies and Bosses spawn with random sizes.",
"BUTTON_SET_TOKENS": "Establecer tokens",
"SEPARATOR_WINDOW_WINDOW_OPTIONS": "Window Options",
"SEPARATOR_SPLIT_LIST_MANAGEMENT": "Split List Management",
"TEXT_NEW_LIST_NAME": "New List Name:",
"TEXT_LOAD_SELECT_LIST": "Seleccionar list to cargar:",
"SEPARATOR_RESOURCES": "Resources",
"SEPARATOR_SPOILER_LOG_REWARDS": "Spoiler Log Rewards",
"TEXT_NAME": "Name: %s",
"SEPARATOR_LOADSAVE_SPOILER_LOG": "Cargar/guardar spoiler log",
"TEXT_SPOILER_LOGS_FOUND": "No Spoiler Logs found.",
"SEPARATOR_CURRENT_SEED_HASH": "Current Seed Hash",
"TEXT_SPOILER_LOG_LOADED": "No Spoiler Log Loaded",
"SEPARATOR_OPTIONS": "Options",
"TEXT_LOAD_PLEASE_SPOILER_DATA": "Please Load Spoiler Data...",
"TEXT_CURRENT_HINT": "Current Hint:",
"TEXT_NEW_HINT": "New Hint:",
"TOOLTIP_RANDOMIZE_HINT": "Randomize Hint",
"TEXT_CHECKS": "Checks: %d/%d",
"TOOLTIP_CUSTOMIZE_WHAT_NUMBERS": "Personalizadoize what numbers are shown for triforce piece tracking.",
"TOOLTIP_SHOWS_MORE_EASILY": "Shows an 'h' or an 'l' to more easily distinguish between gancho and longshot.",
"TEXT_LOAD_WAITING_FOR_FILE": "Waiting for file load...",
"TOOLTIP_SETS_THE_FONT": "Establecers the font size usard in the rastreador de comprobaciones.",
"TOOLTIP_ENABLED_WILL_HIDE": "Si está habilitado, will ocultar area headers that have no locations matching filter",
"SEPARATOR_TRACKER_HEADER_VISIBILITY": "Tracker Header Visibility",
"TOOLTIP_ENABLED_WILL_PREVENT": "Si está habilitado, will evitar the tracker from mostraring slots con non-shop-item shuffles.",
"TOOLTIP_ENABLED_WILL_SHOW": "Si está habilitado, will mostrar un check's lógica cuando hovering over it.",
"TEXTWRAPPED_THE_ENTRANCE_TRACKER": "The rastreador de entradas will only track shuffled entradas",
"TEXT_SORT": "Sort By",
"TOOLTIP_SORT_ENTRANCES_THE": "Sort entrances by the overrided destination",
"TEXT_LIST_ITEMS": "List Items",
"TOOLTIP_AUTOMATICALLY_SCROLL_THE": "Automáticomatically scroll to the first available entrada in the current scene",
"TOOLTIP_HIGHLIGHT_THE_ENTRANCE": "Highlight the previous entrance that Link came from",
"TOOLTIP_HIGHLIGHT_AVAILABLE_ENTRANCES": "Highlight available entrances in the current scene",
"TOOLTIP_COLLAPSE_UNDISCOVERED_ENTRANCES": "Collapse undiscovered entrances towards the bottom of each group",
"TOOLTIP_HIDE_REVERSE_ENTRANCE": "Ocultar reverse entrada transitions cuando decouple entradas is off",
"TEXT_GROUP": "Group By",
"TOOLTIP_GROUP_ENTRANCES_THEIR": "Group entrances by their entrance type",
"TEXT_SPOILER_REVEAL": "Spoiler Reveal",
"TOOLTIP_REVEAL_THE_SOURCE": "Reveal the source for undiscovered entrances",
"TOOLTIP_REVEAL_THE_DESTINATION": "Reveal the destination for undiscovered entrances",
"TEXT_PLATFORM_WINDOWS": "Platform: Windows",
"TEXT_PLATFORM_IOS": "Platform: iOS",
"TEXT_PLATFORM_MACOS": "Platform: macOS",
"TEXT_PLATFORM_LINUX": "Platform: Linux",
"TEXT_PLATFORM_UNKNOWN": "Platform: Unknown",
"TEXT_FPS_STATUS_03F_MSFRAME": "Status: %0.3f ms/frame (%0.1f FPS)",
"TEXT_TABLE": "Table ID",
"TEXT": "Text ID",
"TOOLTIP_LANGUAGE_LOAD_WHICH_LANGUAGE": "Which language to cargar from the seleccionared text id",
"BUTTON_DISPLAY_MESSAGEEXISTINGMESSAGE": "Mostrar message##existingmessage",
"TEXT_CUSTOM_MESSAGE": "Personalizado message",
"BUTTON_DISPLAY_MESSAGECUSTOMMESSAGE": "Mostrar message##personalizadomessage",
"TEXT_DESCRIPTION": "Description: %s",
"TEXT_CATEGORY": "Category: %s",
"TEXT_PARAMETERS": "Parameters: %d",
"TEXT_ACTOR_ACTOR_LIST_INDEX": "Actor List Index: %d",
"TEXT_ACTOR_ACTOR_POSITION": "Actor Position",
"TEXT_ACTOR_ACTOR_ROTATION": "Actor Rotation",
"TEXT_FLAGS": "Flags",
"TEXT_BGCHECKFLAGS": "bgCheckFlags",
"TEXT_ACTOR_SELECT_ACTOR_DISPLAY": "Seleccionar an actor to mostrar information.",
"TOOLTIP_ACTOR_GRABS_ACTOR_WITH": "Grabs actor with target arrow above it. You might need C-Up for enemies",
"TOOLTIP_ACTOR_GRABS_ACTOR_THAT": "Grabs actor that Link is holding",
"TOOLTIP_ACTOR_CONTROLS_CHANGES_THE": "Cambia el actor specific param menus con a direct input",
"TEXT_ACTOR_ACTOR_SPECIFIC_DATA": "Actor Specific Data",
"TEXT_ACTOR_NEW_ACTOR_POSITION": "New Actor Position",
"TEXT_ACTOR_NEW_ACTOR_ROTATION": "New Actor Rotation",
"TEXT_ACTOR_GLOBAL_CONTEXT_NEEDED": "Global Context needed for actor info!",
"TOOLTIP_COLLISION_APPLIES_THE_SCENES": "Applies the scene's shading to the collision display.",
"INPUTTEXT_DISPLAY_LISTS": "Search Display Lists",
"TEXT_RESOURCE_TYPE_NOT": "Resource type is not a Display List. Please choose another.",
"TEXT_TOTAL_INSTRUCTION_SIZE": "Total Instruction Size: %lu",
"TEXT_FMT": "FMT: %u",
"TEXT_SIZ": "SIZ: %u",
"TEXT_LINE": "LINE: %u",
"TEXT_TMEM": "TMEM: %u",
"TEXT_TILE": "TILE: %u",
"TEXT_PAL": "PAL: %u",
"TEXT_CMT": "CMT: %u",
"TEXT_MASKT": "MASKT: %u",
"TEXT_SHIFT": "SHIFT: %u",
"TEXT_CMS": "CMS: %u",
"TEXT_MASKS": "MASKS: %u",
"TEXT_SHIFTS": "SHIFTS: %u",
"TEXT_WIDTH": "WIDTH: %u",
"TEXT_TEXTURE_NAME": "Texture Name: %s",
"TEXT_NUM_VTX": "Num VTX: %u",
"TEXT_OFFSET": "Offset: %u",
"TEXT_VERTEX_NAME": "Vertex Name: %s",
"TEXT_RESERVED_SECOND_HALF": "%lu - Reserved - Second half of %s",
"TEXT_ERROR_DISPLAYING_INSTRUCTIONS": "Error displaying DL instructions.",
"TOOLTIP_CURRENT_FILE_NUMBER": "Current File Number",
"TOOLTIP_PLAYER_NAME": "Reproducirer name",
"TOOLTIP_ENCODING_USED_FOR": "Encoding used for Player Name",
"TOOLTIP_MAXIMUM_HEALTH_UNITS": "Maximum health. 16 units per full heart",
"TOOLTIP_CURRENT_HEALTH_UNITS": "Current health. 16 units per full heart",
"TOOLTIP_DOUBLE_DEFENSE_UNLOCKED": "Is double defense unlocked?",
"TOOLTIP_CURRENT_MAGIC_LEVEL": "Current magic level",
"TOOLTIP_CURRENT_MAGIC_UNITS": "Current magic. 48 units per magic level",
"TOOLTIP_CURRENT_RUPEES": "Current rupees",
"TOOLTIP_TIME_DAY": "Time of day",
"TOOLTIP_TOTAL_NUMBER_DAYS": "Total number of days elapsed since receiving claim check from Biggoron",
"TOOLTIP_TOTAL_NUMBER_DEATHS": "Total number of deaths",
"TOOLTIP_BIGGORON_SWORD_UNLOCKED": "Is Biggoron sword unlocked? Replaces Giant's knife",
"TOOLTIP_GIANTS_KNIFE_HEALTH": "Giant's knife health. Default is 8. Must be >0 for Biggoron sword to work",
"TOOLTIP_FROM_WHICH_ENTRANCE": "From which entrance did Link arrive?",
"TOOLTIP_WHICH_CUTSCENE_THIS": "Which escena is this?",
"TOOLTIP_NAVI_WANTS_TALK": "Navi wants to talk at 600 units, decides not to at 3000.",
"TOOLTIP_HEAT_TIMER_RACE": "Heat timer, race timer, etc. Has white font",
"TOOLTIP_TIME_SECONDS": "Time, in seconds",
"TOOLTIP_TRADE_TIMER_GANON": "Trade timer, Ganon collapse timer, etc. Has yellow font",
"TOOLTIP_AUDIO_SOUND_SETTING": "Sound setting",
"TOOLTIP_SAVE_WARNING_YOU_YOUR": "WARNING! If you save, your file may be locked! Use caution!",
"TOOLTIP_ZTARGETING_BEHAVIOR": "Z-Targeting behavior",
"TOOLTIP_CURRENTLY_OBTAINED_TRIFORCE": "Currently obtained Triforce Pieces. For Triforce Hunt.",
"TOOLTIP_USED_THE_SINKING": "Usard the sinking lure to catch it.",
"TOOLTIP_PLAYED_LEAST_ONE": "Reproducired at least one game as an adult",
"TOOLTIP_THE_OWNERS_NOW": "The owner's now visibly bald cuando adult link.",
"TOOLTIP_DETERMINES_WEATHER_AND": "Determines weather and school size during dawn/dusk.",
"TOOLTIP_RESTRICTS_ITEMS_AND": "Restricts items and ammo to only what is possible to legally acquire in-game",
"TOOLTIP_NONE": "None",
"TEXT_AMMO": "Ammo",
"TEXT_0X02X": "0x%02X",
"TEXTWRAPPED_0X02X": "0x%02X: %s",
"TEXT_FLAGS_MATCH_THE": "No flags match the current search.",
"TEXT_STATEFLAGS1": "stateFlags1",
"TEXT_STATEFLAGS2": "stateFlags2",
"TEXT_STATEFLAGS3": "stateFlags3",
"TEXT_UNK6AEROTFLAGS": "unk_6AE_rotFlags",
"TEXT_SWITCH": "Switch",
"TEXT_TEMP_SWITCH": "Temp Switch",
"TEXT_TEMP": "Temp Clear",
"TEXT_COLLECT": "Collect",
"TEXT_TEMP_COLLECT": "Temp Collect",
"TEXT_CHEST": "Chest",
"TOOLTIP_SAVE_CURRENT_SCENE_FLAGS": "Guardar current scene flags. normally happens on scene salida",
"TOOLTIP_CURRENT_SCENE_FLAGS": "Clear current scene flags. Reload scene to see changes",
"TEXT_CURRENT_GAME_STATE": "Current game state does not have an active scene",
"TEXT_MAP": "Map",
"TOOLTIP_OPEN_FLAGS_FOR": "Open flags for current scene",
"TEXT_ROOMS": "Rooms",
"TEXT_FLOORS": "Floors",
"TEXT_GOLD_SKULLTULAS": "Gold Skulltulas",
"BUTTON_CATCH_ALL_CHILD": "Catch All (Child)",
"BUTTON_UNCATCH_ALL_CHILD": "Uncatch All (Child)",
"BUTTON_CATCH_ALL_ADULT": "Catch All (Adult)",
"BUTTON_UNCATCH_ALL_ADULT": "Uncatch All (Adult)",
"TEXT_DUNGEON_ITEMS": "Dungeon Items",
"TEXT_BARINADES_LAIR_DOES": "Barinade's Lair does not have small keys",
"TEXT_LINKS_POSITION": "Link's Position",
"TEXT_LINKS_ROTATION": "Link's Rotation",
"TEXT_LINKS_MODEL_ROTATION": "Link's Model Rotation",
"TEXT_LINKS_CURRENT_EQUIPMENT": "Link's Current Equipment",
"TEXT_CURRENT_ITEMS": "Current Items",
"TEXT_CURRENT_DPAD_ITEMS": "Current D-pad Items",
"TEXT_PLAYER_STATE": "Reproducirer state",
"TEXT_SWORD": "Sword",
"TEXT_GLOBAL_CONTEXT_NEEDED": "Global Context needed for player info!",
"TEXT_TOTAL_REGISTERED": "Total Registered: %d",
"TEXT_NORMAL": "Normal",
"TEXT_PTR": "Ptr",
"TEXT_FILTER": "Filter",
"TOOLTIP_STOP_PREVIEW": "Detener preview",
"TOOLTIP_PLAY_PREVIEW": "Reproducir preview",
"TOOLTIP_UNKNOWN": "Reset to default",
"TOOLTIP_AUDIO_RANDOMIZE_THIS_SOUND": "Randomize this sound",
"TOOLTIP_AUDIO_AUDIO_RANDOMIZES_ALL": "Randomizes all unlocked music and sound effects across tab groups",
"TOOLTIP_AUDIO_AUDIO_RESETS_ALL": "Resets all unlocked music and sound effects across tab groups",
"TOOLTIP_AUDIO_AUDIO_LOCKS_ALL": "Locks all music and sound effects across tab groups",
"TOOLTIP_AUDIO_AUDIO_UNLOCKS_ALL": "Unlocks all music and sound effects across tab groups",
"TOOLTIP_AUDIO_DISABLE_THE_LOW": "Deshabilitar the low hp beeping sonido.",
"TOOLTIP_AUDIO_DISABLES_THE_VOICE": "Deshabilitars the voice audio cuando navi calls you.",
"TOOLTIP_AUDIO_PLAYS_THE_BATTLE": "Reproducirs the battle music cuando getting close to a leever, like in majora's mask.",
"TEXT_PRESETS_PRESETS": "Presets",
"TEXT_PRESETS_PRESETS_PRESETS_WITH": "No presets with rando options. Make some in Settings -> Presets",
"TEXT_PRESETS_PRESETS_FOUND": "No presets found.",
"TEXT_DLIST": "dlist: %p",
"TEXT_BREAKPOINT": "BreakPoint: %s",
"TEXT_DISP_STACK": "Disp Stack",
"TEXT_TILES": "Tiles",
"TEXT_LOADED_TEXTURES": "Cargared textures",
"TEXT_LOAD_TEXTURE": "Texture To Load",
"BUTTON_DEV_DEBUG": "Debug",
"BUTTON_RESUME_GAME": "Resume Game",
"MENUITEM_COPY_TEXT": "Copy Text",
"BUTTON_SUBMIT": "Submit",
"TEXT_PLATFORM_OPENBSD": "Platform: OpenBSD",
"TEXT_FPS_STATUS_MSFRAME_FPS": "Status: %.3f ms/frame (%.1f FPS)",
"OVERLAYS_TEXT_FONT": "Overlays Text Font",
"KEEP_TRACK_OF_THE": "Keep track of the timer as an in-game HUD element. The position of the ",
"TOOLTIP_KEEP_TRACK_OF_THE": "Keep track of the timer as an in-game HUD element. The position of the ",
"ALLOWS_A_MORE_INDEPTH": "Permite a more in-depth perspective of time spent in a certain mapa.",
"TOOLTIP_ALLOWS_A_MORE_INDEPTH": "Permite a more in-depth perspective of time spent in a certain mapa.",
"TIMESTAMPS_ARE_RELATIVE_TO": "Timestamps are relative to starting timestamp rather than in game time, ",
"TOOLTIP_TIMESTAMPS_ARE_RELATIVE_TO": "Timestamps are relative to starting timestamp rather than in game time, ",
"TOGGLE_MODS_FOR_GRAPHICS": "Toggle mods. For graphics mods, this means toggling between default and mod graphics.",
"TOOLTIP_TOGGLE_MODS_FOR_GRAPHICS": "Toggle mods. For graphics mods, this means toggling between default and mod graphics.",
"ALLOWS_PRESSING_THE_TAB": "Permite pressing the tab llave to toggle mods",
"TOOLTIP_ALLOWS_PRESSING_THE_TAB": "Permite pressing the tab llave to toggle mods",
"CHANGES_THE_MENU_DISPLAY": "Cambia el menu mostrar from overlay to windowed.",
"TOOLTIP_CHANGES_THE_MENU_DISPLAY": "Cambia el menu mostrar from overlay to windowed.",
"ENABLES_DEBUG_MODE_ALLOWING": "Habilita debug mode, allowing you to seleccionar mapas con l + r + z, noclip ",
"TOOLTIP_ENABLES_DEBUG_MODE_ALLOWING": "Habilita debug mode, allowing you to seleccionar mapas con l + r + z, noclip ",
"ENABLES_THE_REGISTRY_EDITOR": "Habilita the registry editor.",
"TOOLTIP_ENABLES_THE_REGISTRY_EDITOR": "Habilita the registry editor.",
"CHANGES_THE_BEHAVIOR_OF": "Cambia el behavior of debug file seleccionar creation (creating a guardar file on slot 1 ",
"TOOLTIP_CHANGES_THE_BEHAVIOR_OF": "Cambia el behavior of debug file seleccionar creation (creating a guardar file on slot 1 ",
"ENABLES_SKULLTULA_DEBUG_WHEN": "Habilita skulltula debug, cuando moving the cursor in the menu above various ",
"TOOLTIP_ENABLES_SKULLTULA_DEBUG_WHEN": "Habilita skulltula debug, cuando moving the cursor in the menu above various ",
"ADVANCE_1_FRAME": "Avanzar 1 frame.",
"TOOLTIP_ADVANCE_1_FRAME": "Avanzar 1 frame.",
"ADVANCE_FRAMES_WHILE_THE": "Avanzar frames while the botón is held.",
"TOOLTIP_ADVANCE_FRAMES_WHILE_THE": "Avanzar frames while the botón is held.",
"THE_LOG_LEVEL_DETERMINES": "El nivel de registro determines which messages are printed to the console.",
"TOOLTIP_THE_LOG_LEVEL_DETERMINES": "El nivel de registro determines which messages are printed to the console.",
"OPTIMIZED_DEBUG_WARP_SCREEN": "Optimized Debug Warp Screen, with the added ability to chose entrances and time of day.",
"TOOLTIP_OPTIMIZED_DEBUG_WARP_SCREEN": "Optimized Debug Warp Screen, with the added ability to chose entrances and time of day.",
"TRANSLATE_THE_DEBUG_WARP": "Translate the Debug Warp Screen based on the game language.",
"TOOLTIP_TRANSLATE_THE_DEBUG_WARP": "Translate the Debug Warp Screen based on the game language.",
"ENABLES_THE_SEPARATE_STATS": "Habilita la ventana separada stats window.",
"TOOLTIP_ENABLES_THE_SEPARATE_STATS": "Habilita la ventana separada stats window.",
"ENABLES_THE_SEPARATE_CONSOLE": "Habilita la ventana separada console window.",
"TOOLTIP_ENABLES_THE_SEPARATE_CONSOLE": "Habilita la ventana separada console window.",
"ENABLES_THE_SEPARATE_SAVE": "Habilita la ventana separada guardar editor window.",
"TOOLTIP_ENABLES_THE_SEPARATE_SAVE": "Habilita la ventana separada guardar editor window.",
"ENABLES_THE_SEPARATE_HOOK": "Habilita la ventana separada hook debugger window.",
"TOOLTIP_ENABLES_THE_SEPARATE_HOOK": "Habilita la ventana separada hook debugger window.",
"ENABLES_THE_SEPARATE_COLLISION": "Habilita la ventana separada collision viewer window.",
"TOOLTIP_ENABLES_THE_SEPARATE_COLLISION": "Habilita la ventana separada collision viewer window.",
"ENABLES_THE_SEPARATE_ACTOR": "Habilita la ventana separada actor viewer window.",
"TOOLTIP_ENABLES_THE_SEPARATE_ACTOR": "Habilita la ventana separada actor viewer window.",
"ENABLES_THE_SEPARATE_DISPLAY": "Habilita la ventana separada mostrar list viewer window.",
"TOOLTIP_ENABLES_THE_SEPARATE_DISPLAY": "Habilita la ventana separada mostrar list viewer window.",
"ENABLES_THE_SEPARATE_VALUE": "Habilita la ventana separada value viewer window.",
"TOOLTIP_ENABLES_THE_SEPARATE_VALUE": "Habilita la ventana separada value viewer window.",
"ENABLES_THE_SEPARATE_MESSAGE": "Habilita la ventana separada message viewer window.",
"TOOLTIP_ENABLES_THE_SEPARATE_MESSAGE": "Habilita la ventana separada message viewer window.",
"ENABLES_THE_SEPARATE_GFX": "Habilita la ventana separada gfx debugger window.",
"TOOLTIP_ENABLES_THE_SEPARATE_GFX": "Habilita la ventana separada gfx debugger window.",
"MAKES_THE_CURSOR_ALWAYS": "Hace que el cursor always visible, even in full screen.",
"TOOLTIP_MAKES_THE_CURSOR_ALWAYS": "Hace que el cursor always visible, even in full screen.",
"OPENS_THE_FOLDER_THAT": "Abre the folder that contains the guardar and mods folders, etc.",
"TOOLTIP_OPENS_THE_FOLDER_THAT": "Abre the folder that contains the guardar and mods folders, etc.",
"CONFIGURE_WHAT_HAPPENS_WHEN": "Configure what happens when starting or resetting the game.\\n\\n",
"TOOLTIP_CONFIGURE_WHAT_HAPPENS_WHEN": "Configure what happens when starting or resetting the game.\\n\\n",
"ENABLES_TEXT_TO_SPEECH": "Habilita texto a voz for in game dialog",
"TOOLTIP_ENABLES_TEXT_TO_SPEECH": "Habilita texto a voz for in game dialog",
"DISABLES_THE_AUTOMATIC_RECENTERING": "Deshabilitars the automáticomatic re-centraring of the cámara cuando idle.",
"TOOLTIP_DISABLES_THE_AUTOMATIC_RECENTERING": "Deshabilitars the automáticomatic re-centraring of the cámara cuando idle.",
"DISABLES_THE_WHITE_SCREEN": "Deshabilitars the white screen flash on enemy kill.",
"TOOLTIP_DISABLES_THE_WHITE_SCREEN": "Deshabilitars the white screen flash on enemy kill.",
"DISABLE_THE_GEOMETRY_WOBBLE": "Deshabilitar the geometría wobble and cámara distortion inside jabu.",
"TOOLTIP_DISABLE_THE_GEOMETRY_WOBBLE": "Deshabilitar the geometría wobble and cámara distortion inside jabu.",
"CHANGES_THE_SCALING_OF": "Cambia el scaling of the imgui menu elements.",
"TOOLTIP_CHANGES_THE_SCALING_OF": "Cambia el scaling of the imgui menu elements.",
"TOGGLES_FULLSCREEN_ONOFF": "Alterna fullscreen on/off.",
"TOOLTIP_TOGGLES_FULLSCREEN_ONOFF": "Alterna fullscreen on/off.",
"MULTIPLIES_YOUR_OUTPUT_RESOLUTION": "Multiplies your output resolution by the value inputted, as a more intensive but effective ",
"TOOLTIP_MULTIPLIES_YOUR_OUTPUT_RESOLUTION": "Multiplies your output resolution by the value inputted, as a more intensive but effective ",
"ACTIVATES_MSAA_MULTISAMPLE_ANTIALIASING": "Activates MSAA (multi-sample anti-aliasing) from 2x up to 8x, to smooth the edges of ",
"TOOLTIP_ACTIVATES_MSAA_MULTISAMPLE_ANTIALIASING": "Activates MSAA (multi-sample anti-aliasing) from 2x up to 8x, to smooth the edges of ",
"MATCHES_INTERPOLATION_VALUE_TO": "Coincide interpolation value to the refresh rate of your mostrar.",
"TOOLTIP_MATCHES_INTERPOLATION_VALUE_TO": "Coincide interpolation value to the refresh rate of your mostrar.",
"REMOVES_TEARING_BUT_CLAMPS": "Elimina tearing, but clamps your max fps to your mostrars refresh rate.",
"TOOLTIP_REMOVES_TEARING_BUT_CLAMPS": "Elimina tearing, but clamps your max fps to your mostrars refresh rate.",
"ENABLES_WINDOWED_FULLSCREEN_MODE": "Habilita pantalla completa en ventana mode.",
"TOOLTIP_ENABLES_WINDOWED_FULLSCREEN_MODE": "Habilita pantalla completa en ventana mode.",
"ALLOWS_MULTIPLE_WINDOWS_TO": "Permite multiple windows to be opened at once. requiere a recargar to aplicar.",
"TOOLTIP_ALLOWS_MULTIPLE_WINDOWS_TO": "Permite multiple windows to be opened at once. requiere a recargar to aplicar.",
"SETS_THE_APPLIED_TEXTURE": "Establecers the applied filtro de texturas.",
"TOOLTIP_SETS_THE_APPLIED_TEXTURE": "Establecers the applied filtro de texturas.",
"ENABLES_THE_SEPARATE_BINDINGS": "Habilita la ventana separada bindings window.",
"TOOLTIP_ENABLES_THE_SEPARATE_BINDINGS": "Habilita la ventana separada bindings window.",
"TOGGLES_THE_INPUT_VIEWER": "Alterna the visor de entradas.",
"TOOLTIP_TOGGLES_THE_INPUT_VIEWER": "Alterna the visor de entradas.",
"ENABLES_THE_SEPARATE_INPUT": "Habilita la ventana separada visor de entradas establecertings window.",
"TOOLTIP_ENABLES_THE_SEPARATE_INPUT": "Habilita la ventana separada visor de entradas establecertings window.",
"WHICH_CORNER_OF_THE": "Qué esquina of the screen notificacións appear in.",
"TOOLTIP_WHICH_CORNER_OF_THE": "Qué esquina of the screen notificacións appear in.",
"HOW_LONG_NOTIFICATIONS_ARE": "Cuánto tiempo notificacións are mostrared for.",
"TOOLTIP_HOW_LONG_NOTIFICATIONS_ARE": "Cuánto tiempo notificacións are mostrared for.",
"HOW_OPAQUE_THE_BACKGROUND": "Qué tan opaco the fondo of notificacións is.",
"TOOLTIP_HOW_OPAQUE_THE_BACKGROUND": "Qué tan opaco the fondo of notificacións is.",
"HOW_LARGE_NOTIFICATIONS_ARE": "Qué tan grande notificacións are.",
"TOOLTIP_HOW_LARGE_NOTIFICATIONS_ARE": "Qué tan grande notificacións are.",
"DISPLAYS_A_TEST_NOTIFICATION": "Mostrars a prueba notificación.",
"TOOLTIP_DISPLAYS_A_TEST_NOTIFICATION": "Mostrars a prueba notificación.",
"PREVENT_NOTIFICATIONS_FROM_PLAYING": "Evitar notificacións from reproduciring a sonido.",
"TOOLTIP_PREVENT_NOTIFICATIONS_FROM_PLAYING": "Evitar notificacións from reproduciring a sonido.",
"ENABLES_THE_SEPARATE_MOD": "Habilita la ventana separada mod menu window.",
"TOOLTIP_ENABLES_THE_SEPARATE_MOD": "Habilita la ventana separada mod menu window.",
"OVERRIDE_THE_RESOLUTION_SCALE": "Override the resolution scale slider and use the settings below, irrespective of window size.",
"TOOLTIP_OVERRIDE_THE_RESOLUTION_SCALE": "Override the resolution scale slider and use the settings below, irrespective of window size.",
"INTEGER_SCALES_THE_IMAGE": "Integer scales the image. Only available in Pixel Perfect Mode.",
"TOOLTIP_INTEGER_SCALES_THE_IMAGE": "Integer scales the image. Only available in Pixel Perfect Mode.",
"AUTOMATICALLY_SETS_SCALE_FACTOR": "Automáticomatically establecers escala factor to fit window. only available in píxel perfecto mode.",
"TOOLTIP_AUTOMATICALLY_SETS_SCALE_FACTOR": "Automáticomatically establecers escala factor to fit window. only available in píxel perfecto mode.",
"PREVENTS_INTEGER_SCALING_FACTOR": "Evitars escala entera factor from exceeding screen bounds.\\n\\n",
"TOOLTIP_PREVENTS_INTEGER_SCALING_FACTOR": "Evitars escala entera factor from exceeding screen bounds.\\n\\n",
"REMOVE_THIS_BUTTON_FROM": "Remove este botón from the combination",
"TOOLTIP_REMOVE_THIS_BUTTON_FROM": "Remove este botón from the combination",
"CREATES_A_NEW_RANDOM": "Crea a new random semilla value to be usard cuando generating a aleatorizador",
"TOOLTIP_CREATES_A_NEW_RANDOM": "Crea a new random semilla value to be usard cuando generating a aleatorizador",
"WHEN_OBTAINING_RUPEES_RANDOMIZE": "Cuando obtaining rupias, randomize what the rupia is called in the textbox.",
"TOOLTIP_WHEN_OBTAINING_RUPEES_RANDOMIZE": "Cuando obtaining rupias, randomize what the rupia is called in the textbox.",
"USE_CUSTOM_GRAPHICS_FOR": "Usar personalizado graphics for mazmorra llaves, big and small, so that they can be easily told apart.",
"TOOLTIP_USE_CUSTOM_GRAPHICS_FOR": "Usar personalizado graphics for mazmorra llaves, big and small, so that they can be easily told apart.",
"MATCHES_THE_COLOR_OF": "Coincide the color of mapas & brújulaes to the mazmorra they belong to. ",
"TOOLTIP_MATCHES_THE_COLOR_OF": "Coincide the color of mapas & brújulaes to the mazmorra they belong to. ",
"WITH_SHUFFLE_SPEAK_JABBER": "Con shuffle speak, jabber nut model & color will be generic.",
"TOOLTIP_WITH_SHUFFLE_SPEAK_JABBER": "Con shuffle speak, jabber nut model & color will be generic.",
"IF_ENABLED_SIGNS_NEAR": "Si está habilitado, signs near cargaring zones will tell you where they lead to.",
"TOOLTIP_IF_ENABLED_SIGNS_NEAR": "Si está habilitado, signs near cargaring zones will tell you where they lead to.",
"ENABLES_THE_SEPARATE_RANDOMIZER": "Habilita la ventana separada aleatorizador establecertings window.",
"TOOLTIP_ENABLES_THE_SEPARATE_RANDOMIZER": "Habilita la ventana separada aleatorizador establecertings window.",
"TOGGLES_THE_ITEM_TRACKER": "Alterna the rastreador de objetos.",
"TOOLTIP_TOGGLES_THE_ITEM_TRACKER": "Alterna the rastreador de objetos.",
"ENABLES_THE_SEPARATE_ITEM": "Habilita la ventana separada rastreador de objetos establecertings window.",
"TOOLTIP_ENABLES_THE_SEPARATE_ITEM": "Habilita la ventana separada rastreador de objetos establecertings window.",
"TOGGLES_THE_ENTRANCE_TRACKER": "Alterna the rastreador de entradas.",
"TOOLTIP_TOGGLES_THE_ENTRANCE_TRACKER": "Alterna the rastreador de entradas.",
"ENABLES_THE_SEPARATE_ENTRANCE": "Habilita la ventana separada rastreador de entradas establecertings window.",
"TOOLTIP_ENABLES_THE_SEPARATE_ENTRANCE": "Habilita la ventana separada rastreador de entradas establecertings window.",
"TOGGLES_THE_CHECK_TRACKER": "Alterna the rastreador de comprobaciones.",
"TOOLTIP_TOGGLES_THE_CHECK_TRACKER": "Alterna the rastreador de comprobaciones.",
"ENABLES_THE_SEPARATE_CHECK": "Habilita la ventana separada rastreador de comprobaciones establecertings window.",
"TOOLTIP_ENABLES_THE_SEPARATE_CHECK": "Habilita la ventana separada rastreador de comprobaciones establecertings window.",
"SHOW_A_NOTIFICATION_WHEN": "Mostrar un notificación cuando the game is automáticoguardard.",
"TOOLTIP_SHOW_A_NOTIFICATION_WHEN": "Mostrar un notificación cuando the game is automáticoguardard.",
"ONLY_CHANGE_THE_TEXTURE": "Only change the texture of containers if you have the Stone of Agony.",
"TOOLTIP_ONLY_CHANGE_THE_TEXTURE": "Only change the texture of containers if you have the Stone of Agony.",
"NIGHTTIME_SKULLTULAS_WILL_SPAWN": "Nighttime Skulltulas will spawn during both day and night.",
"TOOLTIP_NIGHTTIME_SKULLTULAS_WILL_SPAWN": "Nighttime Skulltulas will spawn during both day and night.",
"ALLOWS_GRAVES_TO_BE": "Permite graves to be pulled cuando child during the day.",
"TOOLTIP_ALLOWS_GRAVES_TO_BE": "Permite graves to be pulled cuando child during the day.",
"SHOPS_AND_MINIGAMES_ARE": "Shops and Minigames are open both day and night. Requires a scene reload to take effect.",
"TOOLTIP_SHOPS_AND_MINIGAMES_ARE": "Shops and Minigames are open both day and night. Requires a scene reload to take effect.",
"ALLOWS_THE_CURSOR_ON": "Permite the cursor on the pausar menu to be over any slot. sometimes requerido in aleatorizador ",
"TOOLTIP_ALLOWS_THE_CURSOR_ON": "Permite the cursor on the pausar menu to be over any slot. sometimes requerido in aleatorizador ",
"SPEAK_TO_NAVI_WITH": "Hablar con navi con l but entrar first-person cámara con c-up.",
"TOOLTIP_SPEAK_TO_NAVI_WITH": "Hablar con navi con l but entrar first-person cámara con c-up.",
"ADDS_BACK_IN_A": "Añade back in a delay after unpausing before the game resumes reproduciring again, ",
"TOOLTIP_ADDS_BACK_IN_A": "Añade back in a delay after unpausing before the game resumes reproduciring again, ",
"BUFFERS_YOUR_INPUTS_TO": "Almacena tus inputs to be executed a specified amount of frames later.",
"TOOLTIP_BUFFERS_YOUR_INPUTS_TO": "Almacena tus inputs to be executed a specified amount of frames later.",
"REWORKS_TARGETING_FUNCTIONALITYN": "Reworks targeting functionality\\n",
"TOOLTIP_REWORKS_TARGETING_FUNCTIONALITYN": "Reworks targeting functionality\\n",
"BUTTONS_TO_ACTIVATE_TARGET": "Buttons to activate target switching.",
"TOOLTIP_BUTTONS_TO_ACTIVATE_TARGET": "Buttons to activate target switching.",
"DISABLE_RANDOM_CAMERA_WIGGLE": "Deshabilitar random oscilación de cámara at low salud.",
"TOOLTIP_DISABLE_RANDOM_CAMERA_WIGGLE": "Deshabilitar random oscilación de cámara at low salud.",
"ALLOW_LINK_TO_PUT": "Allow Link to put items away without having to wait around.",
"TOOLTIP_ALLOW_LINK_TO_PUT": "Allow Link to put items away without having to wait around.",
"RESETS_THE_NAVI_TIMER": "Resets the Navi timer on scene change. If you have already talked to her, ",
"TOOLTIP_RESETS_THE_NAVI_TIMER": "Resets the Navi timer on scene change. If you have already talked to her, ",
"ALLOW_LINK_TO_ENTER": "Allow Link to enter Jabu-Jabu without feeding him a fish.",
"TOOLTIP_ALLOW_LINK_TO_ENTER": "Allow Link to enter Jabu-Jabu without feeding him a fish.",
"SKIP_PICKUP_MESSAGES_FOR": "Saltar mensaje de objetos for botella swipes.",
"TOOLTIP_SKIP_PICKUP_MESSAGES_FOR": "Saltar mensaje de objetos for botella swipes.",
"PREVENT_FORCED_CONVERSATIONS_WITH": "Evitar conversación forzadas con navi and/or other npcs.",
"TOOLTIP_PREVENT_FORCED_CONVERSATIONS_WITH": "Evitar conversación forzadas con navi and/or other npcs.",
"HOLDING_DOWN_B_SKIPS": "Mantener presionado b saltars text.",
"TOOLTIP_HOLDING_DOWN_B_SKIPS": "Mantener presionado b saltars text.",
"SPEEDS_UP_LIFTING_SILVER": "Acelera up lifting roca de platas and obeliscos.",
"TOOLTIP_SPEEDS_UP_LIFTING_SILVER": "Acelera up lifting roca de platas and obeliscos.",
"SPEEDS_UP_SHIP_IN": "Acelera up ship in templo de las sombras.",
"TOOLTIP_SPEEDS_UP_SHIP_IN": "Acelera up ship in templo de las sombras.",
"MAKES_LINK_ALWAYS_KICK": "Makes link always kick the cofre to open it, instead of doing the longer ",
"TOOLTIP_MAKES_LINK_ALWAYS_KICK": "Makes link always kick the cofre to open it, instead of doing the longer ",
"SPEEDS_UP_EMPTYING_ANIMATION": "Acelera up emptying animation cuando dumping out the contents of a botella.",
"TOOLTIP_SPEEDS_UP_EMPTYING_ANIMATION": "Acelera up emptying animation cuando dumping out the contents of a botella.",
"SKIP_THE_TOWER_ESCAPE": "Saltar the tower escape sequence between ganondorf and ganon.",
"TOOLTIP_SKIP_THE_TOWER_ESCAPE": "Saltar the tower escape sequence between ganondorf and ganon.",
"CAUSES_YOUR_WALLET_TO": "Causes your Wallet to fill and empty faster when you gain or lose money.",
"TOOLTIP_CAUSES_YOUR_WALLET_TO": "Causes your Wallet to fill and empty faster when you gain or lose money.",
"DISABLES_2D_PRERENDERED_BACKGROUNDS": "Deshabilitars 2d pre-rendered fondos. enable this cuando using a mod that ",
"TOOLTIP_DISABLES_2D_PRERENDERED_BACKGROUNDS": "Deshabilitars 2d pre-rendered fondos. enable this cuando using a mod that ",
"RENDERS_A_HEALTH_BAR": "Renderiza a salud bar for enemies cuando z-targeted.",
"TOOLTIP_RENDERS_A_HEALTH_BAR": "Renderiza a salud bar for enemies cuando z-targeted.",
"MAKES_ALL_EQUIPMENT_VISIBLE": "Hace que todo el equipo visible, regardless of age.",
"TOOLTIP_MAKES_ALL_EQUIPMENT_VISIBLE": "Hace que todo el equipo visible, regardless of age.",
"RENDERS_GAUNTLETS_WHEN_USING": "Renderiza gauntlets cuando using the bow and gancho like in oot3d.",
"TOOLTIP_RENDERS_GAUNTLETS_WHEN_USING": "Renderiza gauntlets cuando using the bow and gancho like in oot3d.",
"HIDES_MOST_OF_THE": "Ocultars most of the ui cuando not needed.\\n",
"TOOLTIP_HIDES_MOST_OF_THE": "Ocultars most of the ui cuando not needed.\\n",
"DISABLES_THE_BEATING_ANIMATION": "Deshabilitars the beating animation of the hearts on the hud.",
"TOOLTIP_DISABLES_THE_BEATING_ANIMATION": "Deshabilitars the beating animation of the hearts on the hud.",
"ALWAYS_SHOWS_DUNGEON_ENTRANCE": "Always shows dungeon entrance icons on the Minimap.",
"TOOLTIP_ALWAYS_SHOWS_DUNGEON_ENTRANCE": "Always shows dungeon entrance icons on the Minimap.",
"THE_SKYBOX_IN_THE": "The skybox in the fondo of the file seleccionar screen will go through the ",
"TOOLTIP_THE_SKYBOX_IN_THE": "The skybox in the fondo of the file seleccionar screen will go through the ",
"REMOVE_THE_DARKNESS_THAT": "Remove the darkness that appears cuando charging a spin attack.",
"TOOLTIP_REMOVE_THE_DARKNESS_THAT": "Remove the darkness that appears cuando charging a spin attack.",
"LINK_WILL_NOT_SPIN": "Link will not spin when the Goron Pot starts to spin.",
"TOOLTIP_LINK_WILL_NOT_SPIN": "Link will not spin when the Goron Pot starts to spin.",
"ADJUSTS_THE_HORIZONTAL_CULLING": "Ajustars the horizontal culling plane to account for widescreen resolucións.",
"TOOLTIP_ADJUSTS_THE_HORIZONTAL_CULLING": "Ajustars the horizontal culling plane to account for widescreen resolucións.",
"ALLOWS_UNEQUIPPING_ITEMS_FROM": "Permite unequipping items from c-botóns/d-pad by hovering over an equipped ",
"TOOLTIP_ALLOWS_UNEQUIPPING_ITEMS_FROM": "Permite unequipping items from c-botóns/d-pad by hovering over an equipped ",
"ALLOWS_EQUIPPING_SHIELDS_TUNICS": "Permite equipping escudos, túnicas and botas to c-botóns/d-pad.",
"TOOLTIP_ALLOWS_EQUIPPING_SHIELDS_TUNICS": "Permite equipping escudos, túnicas and botas to c-botóns/d-pad.",
"ALLOWS_LINK_TO_UNSHEATHE": "Permite link to unsheathe espada conout slashing automáticomatically.",
"TOOLTIP_ALLOWS_LINK_TO_UNSHEATHE": "Permite link to unsheathe espada conout slashing automáticomatically.",
"ADDS_A_PROMPT_TO": "Añade a prompt to equip newly-obtained espadas, escudos, and túnicas.",
"TOOLTIP_ADDS_A_PROMPT_TO": "Añade a prompt to equip newly-obtained espadas, escudos, and túnicas.",
"PREVENT_DROPPING_INPUTS_WHEN": "Evitar soltarping inputs cuando reproduciring the ocarina too quickly.",
"TOOLTIP_PREVENT_DROPPING_INPUTS_WHEN": "Evitar soltarping inputs cuando reproduciring the ocarina too quickly.",
"SKIP_THE_PART_WHERE": "Saltar the part where the ocarina reproducirback is called cuando you reproducir a song.",
"TOOLTIP_SKIP_THE_PART_WHERE": "Saltar the part where the ocarina reproducirback is called cuando you reproducir a song.",
"ALLOWS_LINK_TO_FREELY": "Permite link to freely change age by reproduciring the song of time.\\n",
"TOOLTIP_ALLOWS_LINK_TO_FREELY": "Permite link to freely change age by reproduciring the song of time.\\n",
"ALLOWS_MASKS_TO_BE": "Permite masks to be equipped normally from the pausar menu as adult.",
"TOOLTIP_ALLOWS_MASKS_TO_BE": "Permite masks to be equipped normally from the pausar menu as adult.",
"STOPS_MASKS_FROM_AUTOMATICALLY": "Deteners masks from automáticomatically unequipping on certain situations:\\n",
"TOOLTIP_STOPS_MASKS_FROM_AUTOMATICALLY": "Deteners masks from automáticomatically unequipping on certain situations:\\n",
"TURNS_BUNNY_HOOD_INVISIBLE": "Turns Bunny Hood Invisible while still maintaining its effects.",
"TOOLTIP_TURNS_BUNNY_HOOD_INVISIBLE": "Turns Bunny Hood Invisible while still maintaining its effects.",
"ALLOWS_YOU_TO_CONTROL": "Permite you to control a bombachu after soltarping it.\\n",
"TOOLTIP_ALLOWS_YOU_TO_CONTROL": "Permite you to control a bombachu after soltarping it.\\n",
"MAKE_DEKU_NUTS_EXPLODE": "Make Deku Nuts explode Bombs, similar to how they interact with Bombchus. ",
"TOOLTIP_MAKE_DEKU_NUTS_EXPLODE": "Make Deku Nuts explode Bombs, similar to how they interact with Bombchus. ",
"REMOVES_THE_CAP_OF": "Elimina the cap of 3 active explosives being deployed at once.",
"TOOLTIP_REMOVES_THE_CAP_OF": "Elimina the cap of 3 active explosives being deployed at once.",
"BOMBCHUS_DO_NOT_SELL": "Bombchus do not sell out when bought, and a 10 pack of Bombchus costs 99 rupees ",
"TOOLTIP_BOMBCHUS_DO_NOT_SELL": "Bombchus do not sell out when bought, and a 10 pack of Bombchus costs 99 rupees ",
"ALLOWS_CHILD_LINK_TO": "Permite child link to usar a bow con flechas.\\n",
"TOOLTIP_ALLOWS_CHILD_LINK_TO": "Permite child link to usar a bow con flechas.\\n",
"AIMING_WITH_A_BOW": "Aiming with a Bow or Slingshot will display a reticle as with the Hookshot ",
"TOOLTIP_AIMING_WITH_A_BOW": "Aiming with a Bow or Slingshot will display a reticle as with the Hookshot ",
"INSTANTLY_RETURN_THE_BOOMERANG": "Instantly return the Boomerang to Link by pressing its item button while ",
"TOOLTIP_INSTANTLY_RETURN_THE_BOOMERANG": "Instantly return the Boomerang to Link by pressing its item button while ",
"AIMING_WITH_THE_BOOMERANG": "Aiming with the Boomerang will display a reticle as with the Hookshot.",
"TOOLTIP_AIMING_WITH_THE_BOOMERANG": "Aiming with the Boomerang will display a reticle as with the Hookshot.",
"BLUE_FIRE_DROPPED_FROM": "Blue Fire dropped from bottle can be bottled.",
"TOOLTIP_BLUE_FIRE_DROPPED_FROM": "Blue Fire dropped from bottle can be bottled.",
"FIXES_KOKIRI_ANIMATION_STATE": "Fixes kokiri animation state to match their text state when getting ",
"TOOLTIP_FIXES_KOKIRI_ANIMATION_STATE": "Fixes kokiri animation state to match their text state when getting ",
"PREVENTS_IMMEDIATELY_FALLING_OFF": "Evitars immediately falling off climbable surfaces if climbing on the edges.",
"TOOLTIP_PREVENTS_IMMEDIATELY_FALLING_OFF": "Evitars immediately falling off climbable surfaces if climbing on the edges.",
"PREVENTS_THE_FOREST_STAGE": "Evitars the forest stage deku nut upgrade from becoming unobtainable ",
"TOOLTIP_PREVENTS_THE_FOREST_STAGE": "Evitars the forest stage deku nut upgrade from becoming unobtainable ",
"MAKE_CROUCH_STABBING_ALWAYS": "Make crouch stabbing always do the same damage as a regular slash.",
"TOOLTIP_MAKE_CROUCH_STABBING_ALWAYS": "Make crouch stabbing always do the same damage as a regular slash.",
"FIXES_CAMERA_SLIGHTLY_DRIFTING": "Fixes camera slightly drifting to the left when standing still due to a ",
"TOOLTIP_FIXES_CAMERA_SLIGHTLY_DRIFTING": "Fixes camera slightly drifting to the left when standing still due to a ",
"FIXES_CAMERA_SWING_RATE": "Fixes camera swing rate when the player falls off a ledge and the camera ",
"TOOLTIP_FIXES_CAMERA_SWING_RATE": "Fixes camera swing rate when the player falls off a ledge and the camera ",
"MAKES_THE_L_AND": "Makes the l and r botóns in the pausar menu the same color.",
"TOOLTIP_MAKES_THE_L_AND": "Makes the l and r botóns in the pausar menu the same color.",
"DISABLED_PATHS_VANISH_MORE": "Deshabilitard: paths vanish more the higher the resolución (z-fighting is based on resolución).\\n",
"TOOLTIP_DISABLED_PATHS_VANISH_MORE": "Deshabilitard: paths vanish more the higher the resolución (z-fighting is based on resolución).\\n",
"RESTORE_THE_ORIGINAL_RED": "Restore the original red blood from NTSC 1.0/1.1. Disable for Green blood.",
"TOOLTIP_RESTORE_THE_ORIGINAL_RED": "Restore the original red blood from NTSC 1.0/1.1. Disable for Green blood.",
"ALLOWS_BOMBCHUS_TO_EXPLODE": "Permite bombachus to explode out of bounds. similar to gamecube and wii vc.",
"TOOLTIP_ALLOWS_BOMBCHUS_TO_EXPLODE": "Permite bombachus to explode out of bounds. similar to gamecube and wii vc.",
"RESTORES_THE_WIDER_RANGE": "Restores the wider range of certain shutter doors from NTSC 1.0.\\n",
"TOOLTIP_RESTORES_THE_WIDER_RANGE": "Restores the wider range of certain shutter doors from NTSC 1.0.\\n",
"MODIFIES_DAMAGE_TAKEN_AFTER": "Modifies damage taken after falling into a void:\\n",
"TOOLTIP_MODIFIES_DAMAGE_TAKEN_AFTER": "Modifies damage taken after falling into a void:\\n",
"RESPAWN_WITH_FULL_HEALTH": "Respawn with Full Health instead of 3 hearts.",
"TOOLTIP_RESPAWN_WITH_FULL_HEALTH": "Respawn with Full Health instead of 3 hearts.",
"DISABLES_RANDOM_DROPS_EXCEPT": "Deshabilitars random soltars, except from the goron pot, dampe, and bosses.",
"TOOLTIP_DISABLES_RANDOM_DROPS_EXCEPT": "Deshabilitars random soltars, except from the goron pot, dampe, and bosses.",
"BOMBCHUS_WILL_SOMETIMES_DROP": "Bombchus will sometimes drop in place of Bombs.",
"TOOLTIP_BOMBCHUS_WILL_SOMETIMES_DROP": "Bombchus will sometimes drop in place of Bombs.",
"ADJUSTS_RATE_DAMPE_DROPS": "Ajustars rate dampe soltars flames during race.",
"TOOLTIP_ADJUSTS_RATE_DAMPE_DROPS": "Ajustars rate dampe soltars flames during race.",
"DYING_WILL_DELETE_YOUR": "Dying will delete your file.\\n\\n",
"TOOLTIP_DYING_WILL_DELETE_YOUR": "Dying will delete your file.\\n\\n",
"ALWAYS_GET_THE_HEART": "Always get the Heart Piece/Purple Rupee from the Spinning Goron Pot.",
"TOOLTIP_ALWAYS_GET_THE_HEART": "Always get the Heart Piece/Purple Rupee from the Spinning Goron Pot.",
"ALL_DOGS_CAN_BE": "All dogs can be traded in and will count as Richard.",
"TOOLTIP_ALL_DOGS_CAN_BE": "All dogs can be traded in and will count as Richard.",
"ALL_MAJOR_BOSSES_MOVE": "All Major Bosses move and act twice as fast.",
"TOOLTIP_ALL_MAJOR_BOSSES_MOVE": "All Major Bosses move and act twice as fast.",
"ALL_REGULAR_ENEMIES_AND": "All Regular Enemies and Mini-Bosses move and act twice as fast.",
"TOOLTIP_ALL_REGULAR_ENEMIES_AND": "All Regular Enemies and Mini-Bosses move and act twice as fast.",
"THE_TIME_BETWEEN_GROUPS": "The time between groups of leevers spawning.",
"TOOLTIP_THE_TIME_BETWEEN_GROUPS": "The time between groups of leevers spawning.",
"TURN_ONOFF_CHANGES_TO": "Turn on/off changes to the shooting gallery behavior.",
"TOOLTIP_TURN_ONOFF_CHANGES_TO": "Turn on/off changes to the shooting gallery behavior.",
"SKIPS_THE_SHOOTING_GALLERY": "Saltars the shooting gallery minigame.",
"TOOLTIP_SKIPS_THE_SHOOTING_GALLERY": "Saltars the shooting gallery minigame.",
"THE_AMMUNITION_AT_THE": "The ammunition at the start of the shooting gallery minigame as child.",
"TOOLTIP_THE_AMMUNITION_AT_THE": "The ammunition at the start of the shooting gallery minigame as child.",
"PREVENTS_THE_SMALL_CUCCO": "Evitars the small cucco from appearing in the bombachu bowling minigame.",
"TOOLTIP_PREVENTS_THE_SMALL_CUCCO": "Evitars the small cucco from appearing in the bombachu bowling minigame.",
"PREVENTS_THE_BIG_CUCCO": "Evitars the big cucco from appearing in the bombachu bowling minigame.",
"TOOLTIP_PREVENTS_THE_BIG_CUCCO": "Evitars the big cucco from appearing in the bombachu bowling minigame.",
"THE_NUMBER_OF_BOMBCHUS": "The number of bombachus available at the start of the bombachu bowling minigame.",
"TOOLTIP_THE_NUMBER_OF_BOMBCHUS": "The number of bombachus available at the start of the bombachu bowling minigame.",
"REMOVES_THE_TIMER_TO": "Elimina the timer to reproducir back the song.",
"TOOLTIP_REMOVES_THE_TIMER_TO": "Elimina the timer to reproducir back the song.",
"SKIPS_THE_LOST_WOODS": "Saltars the lost woods ocarina memory game.",
"TOOLTIP_SKIPS_THE_LOST_WOODS": "Saltars the lost woods ocarina memory game.",
"ADJUST_THE_NUMBER_OF": "Ajustar the number of notes the skull kids reproducir to start the first round.",
"TOOLTIP_ADJUST_THE_NUMBER_OF": "Ajustar the number of notes the skull kids reproducir to start the first round.",
"ALL_FISH_WILL_BE": "All fish will be caught instantly.",
"TOOLTIP_ALL_FISH_WILL_BE": "All fish will be caught instantly.",
"WHEN_A_LINE_IS": "Cuando a line is stable, guarantee bite. otherwise usar predeterminado lógica.",
"TOOLTIP_WHEN_A_LINE_IS": "Cuando a line is stable, guarantee bite. otherwise usar predeterminado lógica.",
"ONCE_A_HOOK_AS": "Once a hook as been set, Fish will never let go while being reeled in.",
"TOOLTIP_ONCE_A_HOOK_AS": "Once a hook as been set, Fish will never let go while being reeled in.",
"LOACHES_WILL_ALWAYS_APPEAR": "Loaches will always appear in the fishing pond instead of every four visits.",
"TOOLTIP_LOACHES_WILL_ALWAYS_APPEAR": "Loaches will always appear in the fishing pond instead of every four visits.",
"THE_POND_OWNER_WILL": "The pond owner will not ask to confirm si tú want to keep a smaller fish.",
"TOOLTIP_THE_POND_OWNER_WILL": "The pond owner will not ask to confirm si tú want to keep a smaller fish.",
"EVERY_FISH_IN_THE": "Every fish in the Fishing Pond will always be a Hyrule Loach.\\n\\n",
"TOOLTIP_EVERY_FISH_IN_THE": "Every fish in the Fishing Pond will always be a Hyrule Loach.\\n\\n",
"ALLOWS_LINK_TO_BOUNCE": "Permite link to bounce off walls cuando linear velocity is high enough, esto es ",
"TOOLTIP_ALLOWS_LINK_TO_BOUNCE": "Permite link to bounce off walls cuando linear velocity is high enough, esto es ",
"ALLOWS_DOGS_TO_FOLLOW": "Permite dogs to follow you anywhere you go, even si tú leave the market.",
"TOOLTIP_ALLOWS_DOGS_TO_FOLLOW": "Permite dogs to follow you anywhere you go, even si tú leave the market.",
"RUPEES_REDUCE_OVER_TIME": "Rupees reduce over time, Link suffers damage when the count hits 0.",
"TOOLTIP_RUPEES_REDUCE_OVER_TIME": "Rupees reduce over time, Link suffers damage when the count hits 0.",
"INTERVAL_BETWEEN_RUPEE_REDUCTION": "Interval between Rupee reduction in Rupee Dash Mode.",
"TOOLTIP_INTERVAL_BETWEEN_RUPEE_REDUCTION": "Interval between Rupee reduction in Rupee Dash Mode.",
"CHANGES_HEART_PIECE_AND": "Changes pieza de corazón and heart contenedor functionality.\\n\\n",
"TOOLTIP_CHANGES_HEART_PIECE_AND": "Changes pieza de corazón and heart contenedor functionality.\\n\\n",
"ENABLES_ADDITIONAL_TRAP_VARIANTS": "Habilita additional trap variants.",
"TOOLTIP_ENABLES_ADDITIONAL_TRAP_VARIANTS": "Habilita additional trap variants.",
"ALLOWS_ANY_ITEM_TO": "Permite any item to be equipped, regardless of age.\\n",
"TOOLTIP_ALLOWS_ANY_ITEM_TO": "Permite any item to be equipped, regardless of age.\\n",
"ALLOWS_YOU_TO_USE": "Permite you to usar any item at any location",
"TOOLTIP_ALLOWS_YOU_TO_USE": "Permite you to usar any item at any location",
"MAKES_EVERY_TUNIC_HAVE": "Makes every túnica have the effects of every other túnica.",
"TOOLTIP_MAKES_EVERY_TUNIC_HAVE": "Makes every túnica have the effects of every other túnica.",
"PREVENTS_THE_DEKU_SHIELD": "Evitars the deku escudo from burning on contact con fire.",
"TOOLTIP_PREVENTS_THE_DEKU_SHIELD": "Evitars the deku escudo from burning on contact con fire.",
"MAKES_EVERY_SURFACE_IN": "Makes every surface in the game ganchoable.",
"TOOLTIP_MAKES_EVERY_SURFACE_IN": "Makes every surface in the game ganchoable.",
"ALLOWS_YOU_TO_WALK": "Permite you to walk through walls.",
"TOOLTIP_ALLOWS_YOU_TO_WALK": "Permite you to walk through walls.",
"HOLDING_L_MAKES_YOU": "Holding l makes you float into the air.",
"TOOLTIP_HOLDING_L_MAKES_YOU": "Holding l makes you float into the air.",
"PREVENTS_REDEADS_AND_GIBDOS": "Evitars redeads and gibdos from being able to freeze you con their scream.",
"TOOLTIP_PREVENTS_REDEADS_AND_GIBDOS": "Evitars redeads and gibdos from being able to freeze you con their scream.",
"DISABLES_SANDSTORM_EFFECT_IN": "Deshabilitars sandstorm effect in haunted wasteland.",
"TOOLTIP_DISABLES_SANDSTORM_EFFECT_IN": "Deshabilitars sandstorm effect in haunted wasteland.",
"ALLOWS_ZTARGETING_GOLD_SKULLTULAS": "Permite z-targeting gold skulltulas.",
"TOOLTIP_ALLOWS_ZTARGETING_GOLD_SKULLTULAS": "Permite z-targeting gold skulltulas.",
"PASSIVE_INFINITE_SWORD_GLITCHN": "Passive Infinite Sword Glitch\\n",
"TOOLTIP_PASSIVE_INFINITE_SWORD_GLITCHN": "Passive Infinite Sword Glitch\\n",
"GIVES_YOU_THE_GLITCHED": "Gives you the glitched damage value of the quick put away glitch.",
"TOOLTIP_GIVES_YOU_THE_GLITCHED": "Gives you the glitched damage value of the quick put away glitch.",
"CLEARS_THE_CUTSCENE_POINTER": "Clears the cutscene pointer to a value safe for wrong warps.",
"TOOLTIP_CLEARS_THE_CUTSCENE_POINTER": "Clears the cutscene pointer to a value safe for wrong warps.",
"PREVENTS_FISH_FROM_AUTOMATICALLY": "Evitars fish from automáticomatically despawning after a while cuando soltarped.",
"TOOLTIP_PREVENTS_FISH_FROM_AUTOMATICALLY": "Evitars fish from automáticomatically despawning after a while cuando soltarped.",
"PREVENTS_BUGS_FROM_AUTOMATICALLY": "Evitars bugs from automáticomatically despawning after a while cuando soltarped.",
"TOOLTIP_PREVENTS_BUGS_FROM_AUTOMATICALLY": "Evitars bugs from automáticomatically despawning after a while cuando soltarped.",
"FREEZES_THE_TIME_OF": "Freezes the time of day.",
"TOOLTIP_FREEZES_THE_TIME_OF": "Freezes the time of day.",
"SYNCS_THE_INGAME_TIME": "Syncs the in-game time with the real world time.",
"TOOLTIP_SYNCS_THE_INGAME_TIME": "Syncs the in-game time with the real world time.",
"BUTTONS_THAT_ACTIVATE_SPEED": "Buttons that activate Speed Modifier 1.\\n\\n",
"TOOLTIP_BUTTONS_THAT_ACTIVATE_SPEED": "Buttons that activate Speed Modifier 1.\\n\\n",
"F5_TO_SAVE_F6": "F5 to save, F6 to change slots, F7 to load",
"TOOLTIP_F5_TO_SAVE_F6": "F5 to save, F6 to change slots, F7 to load",
"TURNS_ON_OOT_BETA": "Turns on OoT Beta Quest. *WARNING*: This will reset your game!",
"TOOLTIP_TURNS_ON_OOT_BETA": "Turns on OoT Beta Quest. *WARNING*: This will reset your game!",
"ENABLES_THE_SEPARATE_COSMETICS": "Habilita la ventana separada cosmetics editor window.",
"TOOLTIP_ENABLES_THE_SEPARATE_COSMETICS": "Habilita la ventana separada cosmetics editor window.",
"ENABLES_THE_SEPARATE_AUDIO": "Habilita la ventana separada audio editor window.",
"TOOLTIP_ENABLES_THE_SEPARATE_AUDIO": "Habilita la ventana separada audio editor window.",
"ENABLES_THE_SEPARATE_GAMEPLAY": "Habilita la ventana separada gamereproducir stats window.",
"TOOLTIP_ENABLES_THE_SEPARATE_GAMEPLAY": "Habilita la ventana separada gamereproducir stats window.",
"ENABLES_THE_SEPARATE_TIME": "Habilita la ventana separada time splits window.",
"TOOLTIP_ENABLES_THE_SEPARATE_TIME": "Habilita la ventana separada time splits window.",
"ENABLES_THE_SEPARATE_ADDITIONAL": "Habilita la ventana separada additional timers window.",
"TOOLTIP_ENABLES_THE_SEPARATE_ADDITIONAL": "Habilita la ventana separada additional timers window.",
"REVERT_EVERY_ELEMENT_TO": "Revert every element to use their original position and no margins",
"TOOLTIP_REVERT_EVERY_ELEMENT_TO": "Revert every element to use their original position and no margins",
"USING_THIS_ALLOW_YOU": "Using this allow you move the element with General margins sliders",
"TOOLTIP_USING_THIS_ALLOW_YOU": "Using this allow you move the element with General margins sliders",
"THIS_WILL_USE_ORIGINAL": "Esto usar original intended elements position",
"TOOLTIP_THIS_WILL_USE_ORIGINAL": "Esto usar original intended elements position",
"THIS_WILL_MAKE_YOUR": "Esto make your elements follow the left side of your game window",
"TOOLTIP_THIS_WILL_MAKE_YOUR": "Esto make your elements follow the left side of your game window",
"THIS_SLIDER_IS_USED": "This slider is usard to move up and down your elements.",
"TOOLTIP_THIS_SLIDER_IS_USED": "This slider is usard to move up and down your elements.",
"THIS_WILL_SET_THE": "Esto establecer the length of a row of hearts. establecer to 0 for unlimited length.",
"TOOLTIP_THIS_WILL_SET_THE": "Esto establecer the length of a row of hearts. establecer to 0 for unlimited length.",
"THIS_WILL_USE_ENEMY": "Esto usar enemy on screen position",
"TOOLTIP_THIS_WILL_USE_ENEMY": "Esto usar enemy on screen position",
"THIS_WILL_CHANGE_THE": "Esto change the width of the salud bar",
"TOOLTIP_THIS_WILL_CHANGE_THE": "Esto change the width of the salud bar",
"MAKES_SNOW_FALL_CHANGES": "Makes snow fall, changes cofre texture colors to red and green, etc, for ",
"TOOLTIP_MAKES_SNOW_FALL_CHANGES": "Makes snow fall, changes cofre texture colors to red and green, etc, for ",
"SET_WHEN_THE_COSMETICS": "Establecer cuando the cosmetics is automáticomaticly randomized:\\n",
"TOOLTIP_SET_WHEN_THE_COSMETICS": "Establecer cuando the cosmetics is automáticomaticly randomized:\\n",
"SETS_THE_ON_SCREEN": "Establecers the on screen size of the visor de entradas",
"TOOLTIP_SETS_THE_ON_SCREEN": "Establecers the on screen size of the visor de entradas",
"SETS_THE_DESIRED_VISIBILITY": "Establecers the desired visibility behavior for the botón outline/fondo layers. usarful for ",
"TOOLTIP_SETS_THE_DESIRED_VISIBILITY": "Establecers the desired visibility behavior for the botón outline/fondo layers. usarful for ",
"SETS_THE_DISTANCE_TO": "Establecers the distance to move the analog stick in the visor de entradas. usarful for personalizado ",
"TOOLTIP_SETS_THE_DISTANCE_TO": "Establecers the distance to move the analog stick in the visor de entradas. usarful for personalizado ",
"DISPLAYS_ANALOG_STICK_ANGLE": "Mostrars analog stick angle values in the visor de entradas",
"TOOLTIP_DISPLAYS_ANALOG_STICK_ANGLE": "Mostrars analog stick angle values in the visor de entradas",
"HIGHLIGHTS_THE_ANGLE_VALUE": "Highlights the angle value text when the analog stick is at an angle that would ",
"TOOLTIP_HIGHLIGHTS_THE_ANGLE_VALUE": "Highlights the angle value text when the analog stick is at an angle that would ",
"HEALTHN_RED_WHEN_HEALTH": "Health\\n- Red when health critical (13-20% depending on max health)\\n- Yellow when ",
"TOOLTIP_HEALTHN_RED_WHEN_HEALTH": "Health\\n- Red when health critical (13-20% depending on max health)\\n- Yellow when ",
"SETS_THE_BRIGHTNESS_OF": "Establecers the brightness of controlador leds. 0% brightness = leds off.",
"TOOLTIP_SETS_THE_BRIGHTNESS_OF": "Establecers the brightness of controlador leds. 0% brightness = leds off.",
"ALLOWS_FOR_AIMING_WITH": "Permite for aiming con the right stick in:\\n-first-person/c-up view\\n-weapon aiming",
"TOOLTIP_ALLOWS_FOR_AIMING_WITH": "Permite for aiming con the right stick in:\\n-first-person/c-up view\\n-weapon aiming",
"CHANGES_THE_LEFT_STICK": "Cambia el left stick to move the reproducirer while in first-person mode",
"TOOLTIP_CHANGES_THE_LEFT_STICK": "Cambia el left stick to move the reproducirer while in first-person mode",
"INVERTS_THE_CAMERA_X": "Inverts the Camera X Axis in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
"TOOLTIP_INVERTS_THE_CAMERA_X": "Inverts the Camera X Axis in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
"INVERTS_THE_CAMERA_Y": "Inverts the Camera Y Axis in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
"TOOLTIP_INVERTS_THE_CAMERA_Y": "Inverts the Camera Y Axis in:\\n-First-Person/C-Up view\\n-Weapon Aiming",
"INVERTS_THE_SHIELD_AIMING": "Inverts the Shield Aiming X Axis",
"TOOLTIP_INVERTS_THE_SHIELD_AIMING": "Inverts the Shield Aiming X Axis",
"PREVENTS_THE_CUP_VIEW": "Evitars the c-up view from automático-centraring, allowing for giroscopio aiming",
"TOOLTIP_PREVENTS_THE_CUP_VIEW": "Evitars the c-up view from automático-centraring, allowing for giroscopio aiming",
"THE_CURSOR_WILL_ONLY": "The cursor will only move a single space no matter cuánto tiempo a d-pad direction is held",
"TOOLTIP_THE_CURSOR_WILL_ONLY": "The cursor will only move a single space no matter cuánto tiempo a d-pad direction is held",
"ALLOWS_FOR_USING_THE": "Permite for using the mousar to control the cámara (must enable free look), ",
"TOOLTIP_ALLOWS_FOR_USING_THE": "Permite for using the mousar to control the cámara (must enable free look), ",
"WHEN_MOUSE_CONTROLS_ARE": "Cuando mousar controls are enabled, this alterna whether the program will automáticomatically ",
"TOOLTIP_WHEN_MOUSE_CONTROLS_ARE": "Cuando mousar controls are enabled, this alterna whether the program will automáticomatically ",
"NAVIGATE_CHOICES_IN_TEXT": "Navigate choices in text boxes, shop item selection, and the file select / name entry ",
"TOOLTIP_NAVIGATE_CHOICES_IN_TEXT": "Navigate choices in text boxes, shop item selection, and the file select / name entry ",
"REPLACES_FIXED_ENEMIES_THROUGHOUT": "Reemplazars fixed enemies throughout the game con a random enemy. bosses, mini-bosses and a ",
"TOOLTIP_REPLACES_FIXED_ENEMIES_THROUGHOUT": "Reemplazars fixed enemies throughout the game con a random enemy. bosses, mini-bosses and a ",
"ENEMIES_AND_BOSSES_SPAWN": "Enemies and Bosses spawn with random sizes.",
"TOOLTIP_ENEMIES_AND_BOSSES_SPAWN": "Enemies and Bosses spawn with random sizes.",
"SCALES_NORMAL_ENEMIES_HEALTH": "Scales normal enemies Health with their randomized size.\\n",
"TOOLTIP_SCALES_NORMAL_ENEMIES_HEALTH": "Scales normal enemies Health with their randomized size.\\n",
"CUSTOMIZE_WHAT_THE_NUMBERS": "Personalizadoize what the numbers under each item are tracking.",
"TOOLTIP_CUSTOMIZE_WHAT_THE_NUMBERS": "Personalizadoize what the numbers under each item are tracking.",
"CUSTOMIZE_WHAT_NUMBERS_ARE": "Personalizadoize what numbers are shown for llave tracking.",
"TOOLTIP_CUSTOMIZE_WHAT_NUMBERS_ARE": "Personalizadoize what numbers are shown for llave tracking.",
"SETS_THE_FONT_SIZE": "Establecers the font size usard in the rastreador de comprobaciones.",
"TOOLTIP_SETS_THE_FONT_SIZE": "Establecers the font size usard in the rastreador de comprobaciones.",
"IF_ENABLED_WILL_HIDE": "Si está habilitado, will ocultar area headers that have no locations matching filter",
"TOOLTIP_IF_ENABLED_WILL_HIDE": "Si está habilitado, will ocultar area headers that have no locations matching filter",
"IF_ENABLED_VANILLAMQ_DUNGEONS": "Si está habilitado, vanilla/mq mazmorras will show on the tracker immediately. ",
"TOOLTIP_IF_ENABLED_VANILLAMQ_DUNGEONS": "Si está habilitado, vanilla/mq mazmorras will show on the tracker immediately. ",
"IF_ENABLED_WILL_PREVENT": "Si está habilitado, will evitar the tracker from mostraring slots con non-shop-item shuffles.",
"TOOLTIP_IF_ENABLED_WILL_PREVENT": "Si está habilitado, will evitar the tracker from mostraring slots con non-shop-item shuffles.",
"IF_ENABLED_WILL_SHOW": "Si está habilitado, will show gs locations in the tracker regardless of tokensanity establecertings.",
"TOOLTIP_IF_ENABLED_WILL_SHOW": "Si está habilitado, will show gs locations in the tracker regardless of tokensanity establecertings.",
"SORT_ENTRANCES_BY_THE": "Sort entrances by the original source entrance",
"TOOLTIP_SORT_ENTRANCES_BY_THE": "Sort entrances by the original source entrance",
"AUTOMATICALLY_SCROLL_TO_THE": "Automáticomatically scroll to the first available entrada in the current scene",
"TOOLTIP_AUTOMATICALLY_SCROLL_TO_THE": "Automáticomatically scroll to the first available entrada in the current scene",
"HIGHLIGHT_THE_PREVIOUS_ENTRANCE": "Highlight the previous entrance that Link came from",
"TOOLTIP_HIGHLIGHT_THE_PREVIOUS_ENTRANCE": "Highlight the previous entrance that Link came from",
"HIGHLIGHT_AVAILABLE_ENTRANCES_IN": "Highlight available entrances in the current scene",
"TOOLTIP_HIGHLIGHT_AVAILABLE_ENTRANCES_IN": "Highlight available entrances in the current scene",
"COLLAPSE_UNDISCOVERED_ENTRANCES_TOWARDS": "Collapse undiscovered entrances towards the bottom of each group",
"TOOLTIP_COLLAPSE_UNDISCOVERED_ENTRANCES_TOWARDS": "Collapse undiscovered entrances towards the bottom of each group",
"HIDE_REVERSE_ENTRANCE_TRANSITIONS": "Ocultar reverse entrada transitions cuando decouple entradas is off",
"TOOLTIP_HIDE_REVERSE_ENTRANCE_TRANSITIONS": "Ocultar reverse entrada transitions cuando decouple entradas is off",
"GROUP_ENTRANCES_BY_THEIR": "Group entrances by their area",
"TOOLTIP_GROUP_ENTRANCES_BY_THEIR": "Group entrances by their area",
"REVEAL_THE_SOURCE_FOR": "Reveal the source for undiscovered entrances",
"TOOLTIP_REVEAL_THE_SOURCE_FOR": "Reveal the source for undiscovered entrances",
"REVEAL_THE_DESTINATION_FOR": "Reveal the destination for undiscovered entrances",
"TOOLTIP_REVEAL_THE_DESTINATION_FOR": "Reveal the destination for undiscovered entrances",
"WHICH_LANGUAGE_TO_LOAD": "Which language to cargar from the seleccionared text id",
"TOOLTIP_WHICH_LANGUAGE_TO_LOAD": "Which language to cargar from the seleccionared text id",
"GRABS_ACTOR_WITH_TARGET": "Grabs actor with target arrow above it. You might need C-Up for enemies",
"TOOLTIP_GRABS_ACTOR_WITH_TARGET": "Grabs actor with target arrow above it. You might need C-Up for enemies",
"GRABS_ACTOR_THAT_LINK": "Grabs actor that Link is holding",
"TOOLTIP_GRABS_ACTOR_THAT_LINK": "Grabs actor that Link is holding",
"CHANGES_THE_ACTOR_SPECIFIC": "Cambia el actor specific param menus con a direct input",
"TOOLTIP_CHANGES_THE_ACTOR_SPECIFIC": "Cambia el actor specific param menus con a direct input",
"ENCODING_USED_FOR_PLAYER": "Encoding used for Player Name",
"TOOLTIP_ENCODING_USED_FOR_PLAYER": "Encoding used for Player Name",
"CURRENT_HEALTH_16_UNITS": "Current health. 16 units per full heart",
"TOOLTIP_CURRENT_HEALTH_16_UNITS": "Current health. 16 units per full heart",
"IS_DOUBLE_DEFENSE_UNLOCKED": "Is double defense unlocked?",
"TOOLTIP_IS_DOUBLE_DEFENSE_UNLOCKED": "Is double defense unlocked?",
"CURRENT_MAGIC_48_UNITS": "Current magic. 48 units per magic level",
"TOOLTIP_CURRENT_MAGIC_48_UNITS": "Current magic. 48 units per magic level",
"TIME_OF_DAY": "Time of day",
"TOOLTIP_TIME_OF_DAY": "Time of day",
"SOUND_SETTING": "Sound setting",
"TOOLTIP_SOUND_SETTING": "Sound setting",
"WARNING_IF_YOU_SAVE": "WARNING! If you save, your file may be locked! Use caution!",
"TOOLTIP_WARNING_IF_YOU_SAVE": "WARNING! If you save, your file may be locked! Use caution!",
"USED_THE_SINKING_LURE": "Usard the sinking lure to catch it.",
"TOOLTIP_USED_THE_SINKING_LURE": "Usard the sinking lure to catch it.",
"PLAYED_AT_LEAST_ONE": "Reproducired at least one game as a child",
"TOOLTIP_PLAYED_AT_LEAST_ONE": "Reproducired at least one game as a child",
"GOT_THE_PRIZE_ITEM": "Got the prize item (Golden Scale, unless rando.)\\nUnlocks ",
"TOOLTIP_GOT_THE_PRIZE_ITEM": "Got the prize item (Golden Scale, unless rando.)\\nUnlocks ",
"RESTRICTS_ITEMS_AND_AMMO": "Restricts items and ammo to only what is possible to legally acquire in-game",
"TOOLTIP_RESTRICTS_ITEMS_AND_AMMO": "Restricts items and ammo to only what is possible to legally acquire in-game",
"CLEAR_CURRENT_SCENE_FLAGS": "Clear current scene flags. Reload scene to see changes",
"TOOLTIP_CLEAR_CURRENT_SCENE_FLAGS": "Clear current scene flags. Reload scene to see changes",
"OPEN_FLAGS_FOR_CURRENT": "Open flags for current scene",
"TOOLTIP_OPEN_FLAGS_FOR_CURRENT": "Open flags for current scene",
"RESET_TO_DEFAULT": "Reset to default",
"TOOLTIP_RESET_TO_DEFAULT": "Reset to default",
"RANDOMIZE_THIS_SOUND": "Randomize this sound",
"TOOLTIP_RANDOMIZE_THIS_SOUND": "Randomize this sound",
"RANDOMIZES_ALL_UNLOCKED_MUSIC": "Randomizes all unlocked music and sound effects across tab groups",
"TOOLTIP_RANDOMIZES_ALL_UNLOCKED_MUSIC": "Randomizes all unlocked music and sound effects across tab groups",
"RESETS_ALL_UNLOCKED_MUSIC": "Resets all unlocked music and sound effects across tab groups",
"TOOLTIP_RESETS_ALL_UNLOCKED_MUSIC": "Resets all unlocked music and sound effects across tab groups",
"LOCKS_ALL_MUSIC_AND": "Locks all music and sound effects across tab groups",
"TOOLTIP_LOCKS_ALL_MUSIC_AND": "Locks all music and sound effects across tab groups",
"UNLOCKS_ALL_MUSIC_AND": "Unlocks all music and sound effects across tab groups",
"TOOLTIP_UNLOCKS_ALL_MUSIC_AND": "Unlocks all music and sound effects across tab groups",
"DISABLE_THE_LOW_HP": "Deshabilitar the low hp beeping sonido.",
"TOOLTIP_DISABLE_THE_LOW_HP": "Deshabilitar the low hp beeping sonido.",
"DISABLES_THE_VOICE_AUDIO": "Deshabilitars the voice audio cuando navi calls you.",
"TOOLTIP_DISABLES_THE_VOICE_AUDIO": "Deshabilitars the voice audio cuando navi calls you.",
"DISABLES_THE_MUSIC_CHANGE": "Deshabilitars the music change cuando getting close to enemies. usarful for hearing ",
"TOOLTIP_DISABLES_THE_MUSIC_CHANGE": "Deshabilitars the music change cuando getting close to enemies. usarful for hearing ",
"DISABLES_THE_VOLUME_SHIFTING": "Deshabilitars the volume shifting in the lost woods. usarful for hearing ",
"TOOLTIP_DISABLES_THE_VOLUME_SHIFTING": "Deshabilitars the volume shifting in the lost woods. usarful for hearing ",
"EMITS_A_NOTIFICATION_WITH": "Emits a notification with the current song name whenever it changes. ",
"TOOLTIP_EMITS_A_NOTIFICATION_WITH": "Emits a notification with the current song name whenever it changes. ",
"WIDGET_SET_DEFAULTS": "Set defaults",
"TEXT_TRIGGER_AXIS_THRESHOLD": "Trigger axis threshold:",
"TEXT_DEADZONE": "Deadzone:",
"WIDGET_CLEAR": "Clear",
"TEXT_PRESS_ANY_BUTTONNOR_MOVE": "Press any button\\nor move any axis\\nto add rumble device",
"WIDGET_COPY_TEXT": "Copy text",
"TEXT_LED_COLOR": "LED Color:",
"WIDGET_RECALIBRATE": "Recalibrate",
"TEXT_SENSITIVITY": "Sensitivity:",
"WIDGET_CLOSE": "Close",
"WIDGET_COPY_ADDRESS": "Copy address",
"WIDGET_SUBMIT": "Submit",
"WIDGET_CANCEL": "Cancel",
"MENU_COPY_TEXT": "Copy Text",
"WIDGET_DEBUG": "Debug",
"TEXT_PRESS_ANY_BUTTONNMOVE_ANY": "Press any button,\\nmove any axis,\\nor press any key\\nto add mapping",
"TEXT_STICK_AXIS_THRESHOLD": "Stick axis threshold:",
"WIDGET_RESUME_GAME": "Resume Game",
"TEXT_TEXTURE_TO_LOAD": "Texture To Load",
"WIDGET_CLEAR_ALL": "Clear All",
"WIDGET_SCROLL_TO_PARENT": "Scroll to parent",
"TEXT_NEW_ACTOR_ROTATION": "New Actor Rotation",
"WIDGET_CLEAR_ALL_TEAM_STATE": "Clear All Team State",
"TEXT_CURRENT_ROOM": "Current Room",
"WIDGET_HYLIAN_SHIELD": "Hylian Shield",
"TEXT_PLEASE_LOAD_SPOILER_DATA": "Please Load Spoiler Data...",
"WIDGET_IRON_BOOTS": "Iron Boots",
"TEXT_OPTIONS": "Options",
"TEXT_GROUP_BY": "Group By",
"TEXT_USAGE_INSTRUCTIONS": "Usage Instructions",
"TEXT_TRACKER_HEADER_VISIBILITY": "Tracker Header Visibility",
"TEXT_GLOBAL_CONTEXT_NEEDED_FOR": "Global Context needed for actor info!",
"TEXT_ROOM_SETTINGS_ADMIN_ONLY": "Room Settings (Admin Only)",
"WIDGET_MIRROR_SHIELD": "Mirror Shield",
"WIDGET_GSSPGRAYSCALE": "gsSPGrayscale",
"TEXT_NO_FLAGS_MATCH_THE": "No flags match the current search.",
"WIDGET_ZORA_TUNIC": "Zora Tunic",
"WIDGET_CHILD": "Child",
"TEXT_ACTOR_SPECIFIC_DATA": "Actor Specific Data",
"WIDGET_DISPLAY_MESSAGEEXISTINGMESSAGE": "Display Message##ExistingMessage",
"TEXT_NO_SPOILER_LOGS_FOUND": "No Spoiler Logs found.",
"TEXT_CLEAR": "Clear",
"WIDGET_KOKIRI_BOOTS": "Kokiri Boots",
"TEXT_INCOMPATIBLE_VERSION_WILL_NOT": "Incompatible version! Will not work together!",
"TEXT_ROOM_ID": "Room ID",
"WIDGET_FISHING_POLE": "Fishing Pole",
"TEXT_RESOURCE_TYPE_IS_NOT": "Resource type is not a Display List. Please choose another.",
"WIDGET_MASTER_SWORD": "Master Sword",
"WIDGET_GSDPPIPESYNC": "gsDPPipeSync",
"TEXT_CURRENT_GAME_STATE_DOES": "Current game state does not have an active scene",
"TEXT_CONNECTION_SETTINGS": "Connection Settings",
"WIDGET_UNCATCH_ALL_CHILD": "Uncatch All (Child)",
"TEXT_ACTOR_POSITION": "Actor Position",
"WIDGET_NONE": "None",
"WIDGET_KOKIRI_SWORD": "Kokiri Sword",
"TEXT_WINDOW_OPTIONS": "Window Options",
"TEXT_NOTE_GAMEPLAY_STATS_ARE": "Note: Gameplay stats are saved to the current file and will be\\nlost if you quit without saving.",
"TEXT_GENERAL_MARGINS_SETTINGS": "General Margins Settings",
"WIDGET_CATCH_ALL_CHILD": "Catch All (Child)",
"WIDGET_UNCATCH_ALL_ADULT": "Uncatch All (Adult)",
"TEXT_PRESETS": "Presets",
"WIDGET_GSDPSETENVCOLOR": "gsDPSetEnvColor",
"TEXT_SELECT_AN_ACTOR_TO": "Select an actor to display information.",
"TEXT_WAITING_FOR_FILE_LOAD": "Waiting for file load...",
"TEXT_NO_PRESETS_FOUND": "No presets found.",
"WIDGET_GSDPSETGRAYSCALECOLOR": "gsDPSetGrayscaleColor",
"TEXT_SORT_BY": "Sort By",
"TEXT_REQUIRES_LOGIC_TURNED_ON": "Requires Logic Turned On.",
"TEXT_ERROR_DISPLAYING_DL_INSTRUCTIONS": "Error displaying DL instructions.",
"WIDGET_CATCH_ALL_ADULT": "Catch All (Adult)",
"WIDGET_CLICK_TO_REENABLE_ASPECT": "Click to reenable aspect correction.",
"TEXT_SPOILER_LOG_REWARDS": "Spoiler Log Rewards",
"TEXT_NO_SPOILER_LOG_LOADED": "No Spoiler Log Loaded",
"TEXT_START_TYPING_TO_SEE": "Start typing to see results.",
"TEXT_SELECT_LIST_TO_LOAD": "Select List to Load: ",
"TEXT_ACTOR_ROTATION": "Actor Rotation",
"TEXT_TEMP_CLEAR": "Temp Clear",
"TEXT_NEW_ACTOR_POSITION": "New Actor Position",
"TEXT_TABLE_ID": "Table ID",
"WIDGET_SET_TOKENS": "Set Tokens",
"WIDGET_HOVER_BOOTS": "Hover Boots",
"WIDGET_ADULT": "Adult",
"TEXT_SEED_MISMATCH_CONTINUING_WILL": "Seed mismatch! Continuing will break things!",
"TEXT_NO_PRESETS_WITH_RANDO": "No presets with rando options. Make some in Settings -> Presets",
"WIDGET_DEKU_SHIELD": "Deku Shield",
"TEXT_NO_ENABLED_TIMERS": "No Enabled Timers...",
"WIDGET_REQUEST_TEAM_STATE": "Request Team State",
"TEXT_HOST_PORT": "Host & Port",
"TEXT_RESOURCES": "Resources",
"WIDGET_DISPLAY_MESSAGECUSTOMMESSAGE": "Display Message##CustomMessage",
"TEXT_TEAM_ID_ITEMS_FLAGS": "Team ID (Items & Flags Shared)",
"TEXT_SPLIT_LIST_MANAGEMENT": "Split List Management",
"WIDGET_GSDPSETPRIMCOLOR": "gsDPSetPrimColor",
"TEXT_WARP_POINTS": "Warp Points",
"TEXT_CURRENT_SEED_HASH": "Current Seed Hash",
"WIDGET_KOKIRI_TUNIC": "Kokiri Tunic",
"TEXT_TEXT_ID": "Text ID",
"TEXT_LOADSAVE_SPOILER_LOG": "Load/Save Spoiler Log",
"WIDGET_GORON_TUNIC": "Goron Tunic",
"BUTTON_CANCEL": "Cancelar",
"TOOLTIP_EDIT_AXIS_THRESHOLD": "Editar umbral de eje",
"TEXT_AXIS_THRESHOLDNNTHE_EXTENT_TO": "Umbral de Eje\\n\\nLa extensión hasta la cual el joystick\\ndebe ser movido o el gatillo\\npresionado para ",
"TEXT_PRESS_ANY_BUTTONNOR_MOVE": "Presiona cualquier botón\\no mueve cualquier eje\\npara añadir dispositivo de vibración",
"TEXT_NO_ENABLED_TIMERS": "Sin Temporizadores Habilitados...",
"SEPARATOR_WARP_POINTS": "Puntos de Teletransporte",
"TOOLTIP_PLAYS_THE_BATTLE_MUSIC": "Reproduce la música de batalla cuando te acercas a un Leever, como en Majora's Mask.",
"TOOLTIP_SOME_CUSTOM_SEQUENCES_MAY": "Algunas secuencias personalizadas pueden tener notas que son demasiado altas para el audio del juego ",
"COLLAPSING_ANALOG_STICK": "Palanca Analógica",
"COLLAPSING_VISUAL_STONE_OF_AGONY": "Posición de la Piedra de la Agonía Visual",
"COLLAPSING_ENEMY_HEALTH_BAR_POSITION": "Posición de Barra de Salud de Enemigos",
"TEXT_TABLE_ID": "ID de Tabla",
"TEXT_SELECT_AN_ACTOR_TO": "Selecciona un actor para mostrar información.",
"TOOLTIP_GRABS_ACTOR_FROM": "Agarra actor desde \\\"rango de interacción\\\"",
"TEXT_ACTOR_SPECIFIC_DATA": "Datos Específicos del Actor",
"TEXT_NEW_ACTOR_POSITION": "Nueva Posición del Actor",
"TEXT_NEW_ACTOR_ROTATION": "Nueva Rotación del Actor",
"TEXT_GLOBAL_CONTEXT_NEEDED_FOR": "¡Se necesita Contexto Global para información del actor!",
"TOOLTIP_APPLIES_THE_SCENES_SHADING": "Aplica el sombreado de la escena a la visualización de colisiones.",
"TOOLTIP_MAXIMUM_HEALTH_16_UNITS": "Salud máxima. 16 unidades por corazón completo",
"TOOLTIP_TOTAL_NUMBER_OF_DAYS": "Número total de días transcurridos desde el inicio del juego",
"TOOLTIP_TOTAL_NUMBER_OF_DEATHS": "Número total de muertes",
"TOOLTIP_IS_BIGGORON_SWORD_UNLOCKED": "¿Está desbloqueada la espada de Biggoron? Reemplaza el cuchillo de Gigante",
"TOOLTIP_GIANTS_KNIFE_HEALTH_DEFAULT": "Salud del cuchillo de Gigante. Por defecto es 8. Debe ser >0 para que funcione la espada de Biggoron",
"TOOLTIP_FROM_WHICH_ENTRANCE_DID": "¿Desde qué entrada llegó Link?",
"TOOLTIP_WHICH_CUTSCENE_IS_THIS": "¿Qué escena es esta?",
"TOOLTIP_NAVI_WANTS_TO_TALK": "Navi quiere hablar a 600 unidades, decide no hacerlo a 3000.",
"TOOLTIP_HEAT_TIMER_RACE_TIMER": "Temporizador de calor, de carrera, etc. Tiene fuente blanca",
"TOOLTIP_TIME_IN_SECONDS": "Tiempo, en segundos",
"TOOLTIP_TRADE_TIMER_GANON_COLLAPSE": "Temporizador de intercambio, colapso de Ganon, etc. Tiene fuente amarilla",
"TOOLTIP_CURRENTLY_OBTAINED_TRIFORCE_PIECES": "Fragmentos de Trifuerza obtenidos actualmente. Para Caza de la Trifuerza."
}