706 lines
51 KiB
C++
706 lines
51 KiB
C++
#include "settings.h"
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namespace Rando {
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void Settings::CreateOptionDescriptions() {
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mOptionDescriptions[RSK_FOREST] = "Determines if Kokiri forest can be left for the Lost Woods bridge or the Deku Tree.\n"
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"\n"
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"Closed - Kokiri Sword & Deku Shield are required to access "
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"the Deku Tree, and completing the Deku Tree is required to "
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"access the Lost Woods Bridge Exit.\n"
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"\n"
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"Closed Deku - Kokiri boy no longer blocks the path to the Bridge "
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"but Mido still requires the Kokiri Sword and Deku Shield "
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"to access the tree.\n"
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"\n"
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"Open - Mido no longer blocks the path to the Deku Tree. Kokiri "
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"boy no longer blocks the path out of the forest.";
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mOptionDescriptions[RSK_KAK_GATE] = "Closed - The gate will remain closed until Zelda's Letter "
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"is shown to the guard.\n"
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"\n"
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"Open - The gate is always open. The Happy Mask Shop "
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"will open immediately after obtaining Zelda's Letter.";
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mOptionDescriptions[RSK_DOOR_OF_TIME] = "Closed - The Ocarina of Time, the Song of Time and all "
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"three Spiritual Stones are required to open the Door of Time.\n"
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"\n"
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"Song only - Play the Song of Time in front of the Door of "
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"Time to open it.\n"
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"\n"
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"Open - The Door of Time is permanently open with no requirements.";
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mOptionDescriptions[RSK_ZORAS_FOUNTAIN] = "Closed - King Zora obstructs the way to Zora's Fountain. "
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"Ruto's Letter must be shown as child Link in order to move "
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"him in both time periods.\n"
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"\n"
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"Closed as child - Ruto's Letter is only required to move King Zora "
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"as child Link. Zora's Fountain starts open as adult.\n"
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"\n"
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"Open - King Zora has already mweeped out of the way in both "
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"time periods. Ruto's Letter is removed from the item pool.";
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mOptionDescriptions[RSK_SLEEPING_WATERFALL] = "Closed - Sleeping Waterfall obstructs the entrance to Zora's "
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"Domain. Zelda's Lullaby must be played in order to open it "
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"(but only once; then it stays open in both time periods).\n"
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"\n"
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"Open - Sleeping Waterfall is always open. "
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"Link may always enter Zora's Domain.";
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mOptionDescriptions[RSK_STARTING_AGE] =
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"Choose which age Link will start as.\n\n"
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"Starting as adult means you start with the Master Sword in your inventory.\n"
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"The child option is forcefully set if it would conflict with other options.";
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mOptionDescriptions[RSK_GERUDO_FORTRESS] = "Sets the state of the carpenters captured by Gerudo "
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"in Gerudo Fortress, and with it the number of guards that spawn.\n"
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"\n"
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"Normal - All 4 carpenters are required to be saved.\n"
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"\n"
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"Fast - Only the bottom left carpenter requires rescuing.\n"
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"\n"
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"Free - The bridge is repaired from the start, and Nabooru cannot spawn.\n"
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"If the Gerudo Membership Card isn't shuffled, you start with it.\n"
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"\n"
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"Only \"Normal\" is compatible with Gerudo Fortress Key Rings.";
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mOptionDescriptions[RSK_RAINBOW_BRIDGE] =
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"Alters the requirements to open the bridge to Ganon's Castle.\n"
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"\n"
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"Vanilla - Obtain the Shadow Medallion, Spirit Medallion and Light Arrows.\n"
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"\n"
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"Always open - No requirements.\n"
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"\n"
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"Stones - Obtain the specified amount of Spiritual Stones.\n"
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"\n"
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"Medallions - Obtain the specified amount of medallions.\n"
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"\n"
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"Dungeon rewards - Obtain the specified total sum of Spiritual "
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"Stones or medallions.\n"
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"\n"
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"Dungeons - Complete the specified amount of dungeons. Dungeons "
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"are considered complete after stepping in to the blue warp after "
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"the boss.\n"
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"\n"
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"Tokens - Obtain the specified amount of Skulltula tokens.\n"
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"\n"
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"Greg - Find Greg the Green Rupee.";
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mOptionDescriptions[RSK_BRIDGE_OPTIONS] =
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"Standard Rewards - Greg does not change logic, Greg does not help open the bridge, max "
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"number of rewards on slider does not change.\n"
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"\n"
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"Greg as Reward - Greg does change logic (can be part of expected path for opening "
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"bridge), Greg helps open bridge, max number of rewards on slider increases by 1 to "
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"account for Greg. \n"
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"\n"
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"Greg as Wildcard - Greg does not change logic, Greg helps open the bridge, max number of "
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"rewards on slider does not change.";
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mOptionDescriptions[RSK_GANONS_TRIALS] =
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"Sets the number of Ganon's Trials required to dispel the barrier.\n"
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"\n"
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"Skip - No Trials are required and the barrier is already dispelled.\n"
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"\n"
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"Set Number - Select a number of trials that will be required from the "
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"slider below. Which specific trials you need to complete will be random.\n"
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"\n"
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"Random Number - A random number and set of trials will be required.";
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mOptionDescriptions[RSK_TRIAL_COUNT] = "Set the number of trials required to enter Ganon's Tower.";
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mOptionDescriptions[RSK_MQ_DUNGEON_RANDOM] =
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"Sets the number of Master Quest Dungeons that are shuffled into the pool.\n"
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"\n"
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"None - All Dungeons will be their Vanilla versions.\n"
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"\n"
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"Set Number - Select a number of dungeons that will be their Master Quest versions "
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"using the slider below. Which dungeons are set to be the Master Quest variety will be random.\n"
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"\n"
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"Random Number - A random number and set of dungeons will be their Master Quest varieties.\n"
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"\n"
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"Selection Only - Specify which dungeons are Vanilla, Master Quest or a 50/50 between the two.\n"
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"Differs from Random Number in that they are rolled individually, making the exact total a bell curve.";
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mOptionDescriptions[RSK_MQ_DUNGEON_SET] =
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"Choose specific Dungeons to be Master Quest or Vanilla.\n"
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"\n"
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"If Master Quest Dungeons is set to Set Number or Random, the dungeons chosen "
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"to be Master Quest here will count towards that total. Any Dungeons set to Vanilla "
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"here will be guaranteed to be Vanilla. If Set Number is higher than the amount of dungeons "
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"set to either MQ or Random here, you will have fewer MQ Dungeons than the number you "
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"set.";
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mOptionDescriptions[RSK_TRIFORCE_HUNT] =
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"Pieces of the Triforce of Courage have been scattered across the world. Find them all to finish the game!\n\n"
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"When the required amount of pieces have been found, the game is saved and Ganon's Boss key is given "
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"to you when you load back into the game if you desire to beat Ganon afterwards.\n\n"
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"Keep in mind Ganon might not be logically beatable when \"All Locations Reachable\" is turned off.";
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mOptionDescriptions[RSK_TRIFORCE_HUNT_PIECES_TOTAL] =
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"The amount of Triforce pieces that will be placed in the world. "
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"Keep in mind seed generation can fail if more pieces are placed than there are junk items in the item pool.";
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mOptionDescriptions[RSK_TRIFORCE_HUNT_PIECES_REQUIRED] = "The amount of Triforce pieces required to win the game.";
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mOptionDescriptions[RSK_SHUFFLE_DUNGEON_ENTRANCES] =
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"Shuffle the pool of dungeon entrances, including Bottom of the Well, Ice Cavern and Gerudo Training Ground.\n"
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"\n"
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"Shuffling Ganon's Castle can be enabled separately.\n"
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"\n"
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"Additionally, the entrances of Deku Tree, Fire Temple, Bottom of the Well and Gerudo Training Ground are "
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"opened for both child and adult.\n"
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"\n"
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"- Deku Tree will be open for adult after Mido has seen child Link with a sword and a shield.\n"
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"- Bottom of the Well will be open for adult after playing Song of Storms to the Windmill guy as child.\n"
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"- Gerudo Training Ground will be open for child after adult has paid to open the gate once.";
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mOptionDescriptions[RSK_SHUFFLE_BOSS_ENTRANCES] =
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"Shuffle the pool of dungeon boss entrances. This affects the boss rooms of all stone and medallion dungeons.\n"
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"\n"
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"Age Restricted - Shuffle the entrances of child and adult boss rooms separately.\n"
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"\n"
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"Full - Shuffle the entrances of all boss rooms together. Child may be expected to defeat Phantom Ganon and/or "
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"Bongo Bongo.";
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mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES] =
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"Shuffle the pool of Overworld entrances, which corresponds to almost all loading zones between overworld "
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"areas.\n"
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"\n"
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"Some entrances are unshuffled to avoid issues:\n"
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"- Hyrule Castle Courtyard and Garden entrance\n"
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"- Both Market Back Alley entrances\n"
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"- Gerudo Valley to Lake Hylia (unless entrances are decoupled)";
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mOptionDescriptions[RSK_SHUFFLE_INTERIOR_ENTRANCES] =
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"Shuffle the pool of interior entrances which contains most Houses and all Great Fairies.\n"
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"\n"
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"All - An extended version of 'Simple' with some extra places:\n"
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"- Windmill\n"
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"- Link's House\n"
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"- Temple of Time\n"
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"- Kakariko Potion Shop";
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mOptionDescriptions[RSK_SHUFFLE_GROTTO_ENTRANCES] =
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"Shuffle the pool of grotto entrances, including all graves, small Fairy fountains and the Deku Theatre.";
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mOptionDescriptions[RSK_SHUFFLE_OWL_DROPS] = "Randomize where Kaepora Gaebora (the Owl) drops you at when you talk "
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"to him at Lake Hylia or at the top of Death Mountain Trail.";
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mOptionDescriptions[RSK_SHUFFLE_WARP_SONGS] = "Randomize where each of the 6 warp songs leads to.";
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mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_SPAWNS] =
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"Randomize where you start as Child or Adult when loading a save in the Overworld. This "
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"means you may not necessarily spawn inside Link's House or Temple of Time.\n"
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"\n"
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"This stays consistent after saving and loading the game again.\n"
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"\n"
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"Keep in mind you may need to temporarily disable the \"Remember Save Location\" time saver to "
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"be able use the spawn positions, especially if they are the only logical way to get to certain areas.";
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mOptionDescriptions[RSK_DECOUPLED_ENTRANCES] =
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"Decouple entrances when shuffling them. This means you are no longer guaranteed "
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"to end up back where you came from when you go back through an entrance.\n"
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"\n"
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"This also adds the one-way entrance from Gerudo Valley to Lake Hylia in the pool of "
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"overworld entrances when they are shuffled.";
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mOptionDescriptions[RSK_MIXED_ENTRANCE_POOLS] =
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"Shuffle entrances into a mixed pool instead of separate ones. Has no effect on pools whose "
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"entrances aren't shuffled, and \"Shuffle Boss Entrances\" must be set to \"Full\" to include them.\n"
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"\n"
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"For example, enabling the settings to shuffle grotto, dungeon, and overworld entrances and "
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"selecting grotto and dungeon entrances here will allow a dungeon to be inside a grotto or "
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"vice versa, while overworld entrances are shuffled in their own separate pool and indoors stay vanilla.";
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mOptionDescriptions[RSK_MIX_DUNGEON_ENTRANCES] = "Dungeon entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_MIX_BOSS_ENTRANCES] = "Boss entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_MIX_OVERWORLD_ENTRANCES] = "Overworld entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_SHUFFLE_SONGS] =
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"Song locations - Songs will only appear at locations that normally teach songs.\n"
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"\n"
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"Dungeon rewards - Songs appear after beating a major dungeon boss.\n"
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"The 4 remaining songs are located at:\n"
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" - Zelda's Lullaby location\n"
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" - Ice Cavern's Serenade of Water location\n"
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" - Bottom of the Well Lens of Truth location\n"
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" - Gerudo Training Ground's Ice Arrows location\n"
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"\n"
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"Anywhere - Songs can appear at any location.";
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mOptionDescriptions[RSK_SHUFFLE_TOKENS] = "Shuffles Golden Skulltula Tokens into the item pool. This means "
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"Golden Skulltulas can contain other items as well.\n"
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"\n"
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"Off - GS tokens will not be shuffled.\n"
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"\n"
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"Dungeons - Only shuffle GS tokens that are within dungeons.\n"
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"\n"
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"Overworld - Only shuffle GS tokens that are outside of dungeons.\n"
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"\n"
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"All Tokens - Shuffle all 100 GS tokens.";
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mOptionDescriptions[RSK_SKULLS_SUNS_SONG] = "All Golden Skulltulas that require nighttime to appear will only be "
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"expected to be collected after getting Sun's Song.";
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mOptionDescriptions[RSK_SHUFFLE_KOKIRI_SWORD] =
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"Shuffles the Kokiri Sword into the item pool.\n"
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"\n"
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"This will require the use of sticks until the Kokiri Sword is found.";
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mOptionDescriptions[RSK_SHUFFLE_MASTER_SWORD] =
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"Shuffles the Master Sword into the item pool.\n"
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"\n"
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"Adult Link will start with a second free item instead of the Master Sword.\n"
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"If you haven't found the Master Sword before facing Ganon, you won't receive it during the fight.";
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mOptionDescriptions[RSK_SHUFFLE_CHILD_WALLET] =
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"Enabling this shuffles the Child's Wallet into the item pool.\n"
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"\n"
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"You will not be able to carry any rupees until you find a wallet.";
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mOptionDescriptions[RSK_INCLUDE_TYCOON_WALLET] =
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"Enabling this adds an extra Progressive Wallet to the pool and adds a new 999 capacity tier after Giant's Wallet.\n";
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mOptionDescriptions[RSK_SHUFFLE_OCARINA] =
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"Enabling this shuffles the Fairy Ocarina and the Ocarina of Time into the item pool.\n"
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"\n"
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"This will require finding an Ocarina before being able to play songs.";
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mOptionDescriptions[RSK_SHUFFLE_OCARINA_BUTTONS] =
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"Enabling this shuffles the Ocarina buttons into the item pool.\n"
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"\n"
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"This will require finding the buttons before being able to use them in songs.";
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mOptionDescriptions[RSK_SHUFFLE_SWIM] =
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"Shuffles the ability to Swim into the item pool.\n"
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"The ability to swim has to be found as an item (you can still be underwater if you use iron boots).\n"
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"\n"
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"If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops.\n"
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"If you void out in Water Temple you will immediately be kicked out to prevent a softlock.";
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mOptionDescriptions[RSK_SHUFFLE_WEIRD_EGG] = "Shuffles the Weird Egg from Malon in to the item pool. Enabling "
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"\"Skip Child Zelda\" disables this feature.\n"
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"\n"
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"The Weird Egg is required to unlock several events:\n"
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" - Zelda's Lullaby from Impa\n"
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" - Saria's Song in Sacred Forest Meadow\n"
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" - Epona's Song and chicken minigame at Lon Lon Ranch\n"
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" - Zelda's Letter for Kakariko gate (if set to closed)\n"
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" - Happy Mask Shop sidequest\n";
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mOptionDescriptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] =
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"Shuffles the Gerudo Membership Card into the item pool.\n"
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"\n"
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"The Gerudo Card is required to enter the Gerudo Training Ground, opening "
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"the gate to Haunted Wasteland and the Horseback Archery minigame.";
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mOptionDescriptions[RSK_SHUFFLE_POTS] = "Pots will drop a randomized item the first time they're broken and collected. This does not include the flying pots."
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" Pots will have a different appearance when they hold a randomized item.\n"
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"With this option enabled, Ganon's boss key door is moved further up the stairs to\n"
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"allow access to the pots before obtaining Ganon's Boss Key.\n"
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"\n"
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"Off - Pots will not be shuffled.\n"
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"\n"
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"Dungeons - Only shuffle pots that are within dungeons.\n"
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"\n"
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"Overworld - Only shuffle pots that are outside of dungeons.\n"
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"\n"
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"All pots - Shuffle all pots.";
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mOptionDescriptions[RSK_SHUFFLE_FISHING_POLE] = "Shuffles the fishing pole into the item pool.\n"
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"\n"
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"The fishing pole is required to play the fishing pond minigame.";
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mOptionDescriptions[RSK_INFINITE_UPGRADES] = "Adds upgrades that hold infinite quantities of items (bombs, arrows, etc.).\n"
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"\n"
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"Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade.\n"
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"\n"
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"Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to the infinite wallet or to infinite magic).";
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mOptionDescriptions[RSK_SHUFFLE_DEKU_STICK_BAG] = "Shuffles the Deku Stick bag into the item pool.\n"
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"\n"
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"The Deku Stick bag is required to hold Deku Sticks.";
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mOptionDescriptions[RSK_SHUFFLE_DEKU_NUT_BAG] = "Shuffles the Deku Nut bag into the item pool.\n"
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"\n"
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"The Deku Nut bag is required to hold Deku Nuts.";
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mOptionDescriptions[RSK_SHOPSANITY] = "Off - All shop items will be the same as vanilla.\n"
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"\n"
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"Specific Count - Vanilla shop items will be shuffled among different shops, and "
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"each shop will contain a specific number (0-7) of non-vanilla shop items.\n"
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"\n"
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"Random - Vanilla shop items will be shuffled among different shops, and "
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"each shop will contain a random number (1-7) of non-vanilla shop items.";
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mOptionDescriptions[RSK_SHOPSANITY_COUNT] = "0 Items - Vanilla shop items will be shuffled among different shops.\n"
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"\n"
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"1-7 Items - Vanilla shop items will be shuffled among different shops, and "
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"each shop will contain 1-7 non-vanilla shop items.\n"
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/*
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"\n"
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"8 Items - All shops will contain 8 non-vanilla shop items.\n"
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*/;
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mOptionDescriptions[RSK_SHOPSANITY_PRICES] =
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"Vanilla - The same price as the item it replaced.\n"
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"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
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"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
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"Fixed - A fixed number.\n"
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"Range - A random point between specific ranges.\n"
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"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen.";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_FIXED_PRICE] =
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"The price for Shopsanity checks.";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_RANGE_1] =
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"The first part of the inclusive range of prices to allow for Shopsanity checks.";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_RANGE_2] =
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"The second part of the inclusive range of prices to allow for Shopsanity checks.";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_NO_WALLET_WEIGHT] =
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"The chance for Shopsanity checks to be free.";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_CHILD_WALLET_WEIGHT] =
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"The chance for Shopsanity checks to be purchasable with Child's Wallet (1-99).";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_ADULT_WALLET_WEIGHT] =
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"The chance for Shopsanity checks to be purchasable with Adult's Wallet (100-200).";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_GIANT_WALLET_WEIGHT] =
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"The chance for Shopsanity checks to be purchasable with Giant's Wallet (201-500).";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_TYCOON_WALLET_WEIGHT] =
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"The chance for Shopsanity checks to be purchasable with Tycoon Wallet (500+).";
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mOptionDescriptions[RSK_SHOPSANITY_PRICES_AFFORDABLE] =
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"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
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"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
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"Use this to enable wallet tier locking, but make shop items not as expensive as they could be.";
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mOptionDescriptions[RSK_FISHSANITY] = "Off - Fish will not be shuffled. No changes will be made to fishing behavior.\n\n"
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"Shuffle only Hyrule Loach - Allows you to earn an item by catching the Hyrule Loach at the fishing pond and giving it to the owner.\n\n"
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"Shuffle Fishing Pond - The fishing pond's fish will be shuffled. Catching a fish in the fishing pond will grant a reward.\n\n"
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"Shuffle Overworld Fish - Fish in generic grottos and Zora's Domain will be shuffled. Catching a fish in a bottle will give a reward.\n\n"
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"Shuffle Both - Both overworld fish and fish in the fishing pond will be shuffled.";
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mOptionDescriptions[RSK_FISHSANITY_POND_COUNT] = "The number of fish to randomize in the fishing pool.\n\n"
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"If set to maximum, each fish will have a unique check, including a Hyrule Loach which appears only as child, and "
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"uncaught fish will be given a visual indicator to distinguish from already-caught fish.\n\n"
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"Otherwise, any fish caught in the pond will give a reward, until all rewards have been given.";
|
|
mOptionDescriptions[RSK_FISHSANITY_AGE_SPLIT] = "Enabling this will split the fishing pond fish by age, making fishing pond fish grant different rewards as child and adult.\n\n"
|
|
"If disabled, then the child pond will be shuffled and shared between both ages.\n\n"
|
|
"Note that, as child, there is a second loach available in the pond!";
|
|
mOptionDescriptions[RSK_SHUFFLE_SCRUBS] =
|
|
"Off - Scrubs will not be shuffled. The 3 Scrubs that give one-time items in the "
|
|
"vanilla game (PoH, Deku Nut capacity, and Deku Stick capacity) will not spawn."
|
|
"\n"
|
|
"One-Time Only - Only the 3 Scrubs that give one-time items in the "
|
|
"vanilla game are shuffled.\n"
|
|
"\n"
|
|
"All - All Scrubs are shuffled.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES] =
|
|
"Vanilla - The same price as the item it replaced.\n"
|
|
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
|
|
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
|
|
"Fixed - A fixed number.\n"
|
|
"Range - A random point between specific ranges.\n"
|
|
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_FIXED_PRICE] =
|
|
"The price for Scrub checks.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_RANGE_1] =
|
|
"The first part of the inclusive range of prices to allow for Scrub checks.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_RANGE_2] =
|
|
"The second part of the inclusive range of prices to allow for Scrub checks.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_NO_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be free.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_CHILD_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be purchasable with Child's Wallet (1-99).";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_ADULT_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be purchasable with Adult's Wallet (100-200).";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_GIANT_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be purchasable with Giant's Wallet (201-500).";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_TYCOON_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be purchasable with Tycoon Wallet (500+).";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_AFFORDABLE] =
|
|
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
|
|
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
|
|
"Use this to enable wallet tier locking, but make scrub items not as expensive as they could be.";
|
|
mOptionDescriptions[RSK_SHUFFLE_BEEHIVES] =
|
|
"Beehives give a randomized item from the pool when broken.";
|
|
mOptionDescriptions[RSK_SHUFFLE_COWS] =
|
|
"Cows give a randomized item from the pool upon performing Epona's Song in front of them.";
|
|
mOptionDescriptions[RSK_SHUFFLE_MERCHANTS] =
|
|
"This setting governs if the Bean Salesman, Medigoron, Granny and the Carpet Salesman "
|
|
"sell a random item.\n"
|
|
"Beans Only - Only the Bean Salesman will have a check, and a pack of Magic Beans will be added "
|
|
"to the item pool.\n"
|
|
"All But Beans - Medigoron, Granny and the Carpet Salesman will have checks, "
|
|
"A Giant's Knife and a pack of Bombchus will be added to the item pool, and "
|
|
"one of the bottles will contain a Blue Potion.\n\n"
|
|
"All - Apply both effects.\n"
|
|
"\n"
|
|
"Granny's item will only be offered after you have traded in the Odd Mushroom when Shuffle Adult Trade is on. "
|
|
"Otherwise when off, you will need to have found the Claim Check to buy her item (simulating the trade quest "
|
|
"is complete).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES] =
|
|
"Vanilla - The same price as the Check in vanilla, 60 for the Bean Salesman.\n"
|
|
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
|
|
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
|
|
"Fixed - A fixed number.\n"
|
|
"Range - A random point between specific ranges.\n"
|
|
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_FIXED_PRICE] =
|
|
"The price for Merchant checks.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_RANGE_1] =
|
|
"The first part of the inclusive range of prices to allow for Merchant checks.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_RANGE_2] =
|
|
"The second part of the inclusive range of prices to allow for Merchant checks.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_NO_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be free.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_CHILD_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be purchasable with Child's Wallet (1-99).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_ADULT_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be purchasable with Adult's Wallet (100-200).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_GIANT_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be purchasable with Giant's Wallet (201-500).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_TYCOON_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be purchasable with Tycoon Wallet (500+).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_AFFORDABLE] =
|
|
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
|
|
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
|
|
"Use this to enable wallet tier locking, but make merchant items not as expensive as they could be.";
|
|
mOptionDescriptions[RSK_SHUFFLE_FROG_SONG_RUPEES] = "Shuffles 5 Purple Rupees into to the item pool, and allows\n"
|
|
"you to earn items by playing songs at the Frog Choir.\n"
|
|
"\n"
|
|
"This setting does not effect the item earned from playing\n"
|
|
"the Song of Storms and the frog song minigame.";
|
|
mOptionDescriptions[RSK_SHUFFLE_ADULT_TRADE] =
|
|
"Adds all of the adult trade quest items into the pool, each of which "
|
|
"can be traded for a unique reward.\n"
|
|
"\n"
|
|
"You will be able to choose which of your owned adult trade items is visible "
|
|
"in the inventory by selecting the item with A and using the control stick or "
|
|
"D-pad.\n"
|
|
"\n"
|
|
"If disabled, only the Claim Check will be found in the pool.";
|
|
mOptionDescriptions[RSK_SHUFFLE_100_GS_REWARD] =
|
|
"Shuffle the item the cursed rich man in the House of Skulltula gives when you "
|
|
"have collected all 100 Gold Skulltula Tokens.\n"
|
|
"\n"
|
|
"You can still talk to him multiple times to get Huge Rupees.";
|
|
mOptionDescriptions[RSK_SHUFFLE_FREESTANDING] = "Freestanding rupees & hearts are shuffles to random items. "
|
|
"Freestanding heart pieces and small keys are already shuffled by default.\n"
|
|
"\n"
|
|
"Off - freestanding rupees & hearts will not be shuffled.\n"
|
|
"\n"
|
|
"Dungeons - Only freestanding rupees & hearts that are within dungeons.\n"
|
|
"\n"
|
|
"Overworld - Only freestanding rupees & hearts that are outside of dungeons.\n"
|
|
"\n"
|
|
"All Items - Shuffle all freestanding rupees & hearts.";
|
|
mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS] =
|
|
"Shuffles the location of Spiritual Stones and medallions.\n"
|
|
"\n"
|
|
"End of dungeons - Spiritual Stones and medallions will be given as rewards "
|
|
"for beating major dungeons. Link will always start with one stone or medallion.\n"
|
|
"\n"
|
|
"Any dungeon - Spiritual Stones and medallions can be found inside any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Spiritual Stones and medallions can only be found outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Spiritual Stones and medallions can appear anywhere.";
|
|
mOptionDescriptions[RSK_SHUFFLE_MAPANDCOMPASS] =
|
|
"Start with - You will start with Maps & Compasses from all dungeons.\n"
|
|
"\n"
|
|
"Vanilla - Maps & Compasses will appear in their vanilla locations.\n"
|
|
"\n"
|
|
"Own dungeon - Maps & Compasses can only appear in their respective dungeon.\n"
|
|
"\n"
|
|
"Any dungeon - Maps & Compasses can only appear inside of any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Maps & Compasses can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Maps & Compasses can appear anywhere in the world.";
|
|
mOptionDescriptions[RSK_KEYSANITY] =
|
|
"Start with - You will start with all Small Keys from all dungeons.\n"
|
|
"\n"
|
|
"Vanilla - Small Keys will appear in their vanilla locations. "
|
|
"You start with 3 keys in Spirit Temple MQ because the vanilla key layout is not beatable in logic.\n"
|
|
"\n"
|
|
"Own dungeon - Small Keys can only appear in their respective dungeon. "
|
|
"If Fire Temple is not a Master Quest dungeon, the door to the Boss Key chest will be unlocked.\n"
|
|
"\n"
|
|
"Any dungeon - Small Keys can only appear inside of any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Small Keys can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Small Keys can appear anywhere in the world.";
|
|
mOptionDescriptions[RSK_KEYRINGS] =
|
|
"Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for "
|
|
"its associated dungeon.\n"
|
|
"\n"
|
|
"Off - No dungeons will have their keys replaced with keyrings.\n"
|
|
"\n"
|
|
"Random - A random amount of dungeons (0-8 or 9) will have their keys replaced with keyrings.\n"
|
|
"\n"
|
|
"Count - A specified amount of randomly selected dungeons will have their keys replaced with keyrings.\n"
|
|
"\n"
|
|
"Selection - Hand select which dungeons will have their keys replaced with keyrings\n"
|
|
"(can also be left as random, in which case each one will have a 50% chance of being a keyring).\n"
|
|
"\n"
|
|
"Selecting key ring for dungeons will have no effect if Small Keys are set to Start With or Vanilla.\n"
|
|
"\n"
|
|
"If Gerudo Fortress Carpenters is set to Normal, and Gerudo Fortress Keys is set to anything "
|
|
"other than Vanilla, then the maximum amount of Key Rings that can be selected by Random or "
|
|
"Count will be 9. Otherwise, the maximum amount of Key Rings will be 8.";
|
|
mOptionDescriptions[RSK_GERUDO_KEYS] = "Vanilla - Thieves' Hideout Keys will appear in their vanilla locations.\n"
|
|
"\n"
|
|
"Any dungeon - Thieves' Hideout Keys can only appear inside of any dungon.\n"
|
|
"\n"
|
|
"Overworld - Thieves' Hideout Keys can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Thieves' Hideout Keys can appear anywhere in the world.";
|
|
mOptionDescriptions[RSK_BOSS_KEYSANITY] = "Start with - You will start with Boss keys from all dungeons.\n"
|
|
"\n"
|
|
"Vanilla - Boss Keys will appear in their vanilla locations.\n"
|
|
"\n"
|
|
"Own dungeon - Boss Keys can only appear in their respective dungeon.\n"
|
|
"\n"
|
|
"Any dungeon - Boss Keys can only appear inside of any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Boss Keys can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Boss Keys can appear anywhere in the world.";
|
|
mOptionDescriptions[RSK_GANONS_BOSS_KEY] =
|
|
"Vanilla - Ganon's Boss Key will appear in the vanilla location.\n"
|
|
"\n"
|
|
"Own dungeon - Ganon's Boss Key can appear anywhere inside Ganon's Castle.\n"
|
|
"\n"
|
|
"Start with - Places Ganon's Boss Key in your starting inventory."
|
|
"\n"
|
|
"Any dungeon - Ganon's Boss Key Key can only appear inside of any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Ganon's Boss Key Key can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Ganon's Boss Key Key can appear anywhere in the world.\n"
|
|
"\n"
|
|
"LACS - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as "
|
|
"adult, with differing requirements:\n"
|
|
"- Vanilla: Obtain the Shadow Medallion and Spirit Medallion\n"
|
|
"- Stones: Obtain the specified amount of Spiritual Stones.\n"
|
|
"- Medallions: Obtain the specified amount of medallions.\n"
|
|
"- Dungeon rewards: Obtain the specified total sum of Spiritual Stones or medallions.\n"
|
|
"- Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to "
|
|
"the blue warp after the boss.\n"
|
|
"- Tokens: Obtain the specified amount of Skulltula tokens.\n"
|
|
"\n"
|
|
"100 GS Reward - Ganon's Boss Key will be awarded by the cursed rich man after you collect 100 Gold Skulltula "
|
|
"Tokens.";
|
|
mOptionDescriptions[RSK_LACS_OPTIONS] =
|
|
"Standard Rewards - Greg does not change logic, Greg does not help obtain GBK, max "
|
|
"number of rewards on slider does not change.\n"
|
|
"\n"
|
|
"Greg as Reward - Greg does change logic (can be part of expected path for obtaining "
|
|
"GBK), Greg helps obtain GBK, max number of rewards on slider increases by 1 to "
|
|
"account for Greg. \n"
|
|
"\n"
|
|
"Greg as Wildcard - Greg does not change logic, Greg helps obtain GBK, max number of "
|
|
"rewards on slider does not change.";
|
|
mOptionDescriptions[RSK_CUCCO_COUNT] = "The amount of cuccos needed to claim the reward from Anju the Cucco Lady.";
|
|
mOptionDescriptions[RSK_BIG_POE_COUNT] = "The Poe collector will give a reward for turning in this many Big Poes.";
|
|
mOptionDescriptions[RSK_SKIP_CHILD_STEALTH] =
|
|
"The crawlspace into Hyrule Castle goes straight to Zelda, skipping the guards.";
|
|
mOptionDescriptions[RSK_SKIP_CHILD_ZELDA] =
|
|
"Start with Zelda's Letter and the item Impa would normally give you and skip the sequence up "
|
|
"until after meeting Zelda. Disables the ability to shuffle Weird Egg.";
|
|
mOptionDescriptions[RSK_SKIP_EPONA_RACE] = "Epona can be summoned with Epona's Song without needing to race Ingo.";
|
|
mOptionDescriptions[RSK_COMPLETE_MASK_QUEST] =
|
|
"Once the Happy Mask Shop is opened, all masks will be available to be borrowed.";
|
|
mOptionDescriptions[RSK_SKIP_SCARECROWS_SONG] =
|
|
"Start with the ability to summon Pierre the Scarecrow. Pulling out an Ocarina in the usual locations will "
|
|
"automatically summon him.\n"
|
|
"With \"Shuffle Ocarina Buttons\" enabled, you'll need at least two Ocarina buttons to summon him.";
|
|
mOptionDescriptions[RSK_ITEM_POOL] = "Sets how many major items appear in the item pool.\n"
|
|
"\n"
|
|
"Plentiful - Extra major items are added to the pool.\n"
|
|
"\n"
|
|
"Balanced - Original item pool.\n"
|
|
"\n"
|
|
"Scarce - Some excess items are removed, including health upgrades.\n"
|
|
"\n"
|
|
"Minimal - Most excess items are removed.";
|
|
mOptionDescriptions[RSK_ICE_TRAPS] = "Sets how many items are replaced by ice traps.\n"
|
|
"\n"
|
|
"Off - No ice traps.\n"
|
|
"\n"
|
|
"Normal - Only Ice Traps from the base item pool are shuffled in.\n"
|
|
"\n"
|
|
"Extra - Chance to replace added junk items with additional ice traps.\n"
|
|
"\n"
|
|
"Mayhem - All added junk items will be Ice Traps.\n"
|
|
"\n"
|
|
"Onslaught - All junk items will be replaced by Ice Traps, even those "
|
|
"in the base pool.";
|
|
mOptionDescriptions[RSK_GOSSIP_STONE_HINTS] =
|
|
"Allows Gossip Stones to provide hints on item locations. Hints mentioning "
|
|
"\"Way of the Hero\" indicate a location that holds an item required to beat "
|
|
"the seed.\n"
|
|
"\n"
|
|
"No hints - No hints will be given at all.\n"
|
|
"\n"
|
|
"Need Nothing - Hints are always available from Gossip Stones.\n"
|
|
"\n"
|
|
"Need Stone of Agony - Hints are only available after obtaining the Stone of Agony.\n"
|
|
"\n"
|
|
"Need Mask of Truth - Hints are only available whilst wearing the Mask of Truth.\n";
|
|
mOptionDescriptions[RSK_HINT_CLARITY] =
|
|
"Sets the difficulty of hints.\n"
|
|
"\n"
|
|
"Obscure - Hints are unique for each item, but the writing may be cryptic.\n"
|
|
"Ex: Kokiri Sword > a butter knife\n"
|
|
"\n"
|
|
"Ambiguous - Hints are clearly written, but may refer to more than one item.\n"
|
|
"Ex: Kokiri Sword > a sword\n"
|
|
"\n"
|
|
"Clear - Hints are clearly written and are unique for each item.\n"
|
|
"Ex: Kokiri Sword > the Kokiri Sword";
|
|
mOptionDescriptions[RSK_HINT_DISTRIBUTION] = "Sets how many hints will be useful.\n"
|
|
"\n"
|
|
"Useless - Only junk hints.\n"
|
|
"\n"
|
|
"Balanced - Recommended hint spread.\n"
|
|
"\n"
|
|
"Strong - More useful hints.\n"
|
|
"\n"
|
|
"Very Strong - Many powerful hints.";
|
|
mOptionDescriptions[RSK_TOT_ALTAR_HINT] =
|
|
"Reading the Temple of Time altar as child will tell you the locations of the Spiritual Stones.\n"
|
|
"Reading the Temple of Time altar as adult will tell you the locations of the medallions, as well as the "
|
|
"conditions for building the Rainbow Bridge and getting the Boss Key for Ganon's Castle.";
|
|
mOptionDescriptions[RSK_GANONDORF_HINT] =
|
|
"Talking to Ganondorf in his boss room will tell you the location of the Light Arrows and Master Sword."
|
|
"If this option is enabled and Ganondorf is reachable without these items, Gossip Stones will never hint the "
|
|
"appropriate items.";//RANDOTODO make this hint text about no dupe hints a global hint for static hints. Add to navi?
|
|
mOptionDescriptions[RSK_SHEIK_LA_HINT] =
|
|
"Talking to Sheik inside Ganon's Castle will tell you the location of the Light Arrows."
|
|
"If this option is enabled and Sheik is reachable without Light Arrows, Gossip Stones will never hint the "
|
|
"Light Arrows.";
|
|
mOptionDescriptions[RSK_DAMPES_DIARY_HINT] =
|
|
"Reading the diary of Dampé the gravekeeper as adult will tell you the location of one of the Hookshots.";
|
|
mOptionDescriptions[RSK_GREG_HINT] =
|
|
"Talking to the chest game owner after buying a key will tell you the location of Greg the Green Rupee.";
|
|
mOptionDescriptions[RSK_LOACH_HINT] =
|
|
"Talking to the fishing pond owner and asking to talk about something will tell you what's the reward for the Hyrule Loach.";
|
|
mOptionDescriptions[RSK_SARIA_HINT] = "Talking to Saria either in person or through Saria's Song will tell you the "
|
|
"location of a progressive magic meter.";
|
|
mOptionDescriptions[RSK_FISHING_POLE_HINT] = "Talking to the fishing pond owner without the fishing pole will tell you its location.";
|
|
mOptionDescriptions[RSK_OOT_HINT] = "Sheik in the Temple of Time will tell you the item and song on the Ocarina of Time.";
|
|
mOptionDescriptions[RSK_FROGS_HINT] = "Standing near the pedestal for the frogs in Zora's River will tell you the "
|
|
"reward for the frogs' Ocarina game.";
|
|
mOptionDescriptions[RSK_BIGGORON_HINT] = "Talking to Biggoron will tell you the item he will give you in exchange for the Claim Check.";
|
|
mOptionDescriptions[RSK_BIG_POES_HINT] = "Talking to the Poe Collector in the Market Guardhouse while adult will tell you what you receive for handing in Big Poes.";
|
|
mOptionDescriptions[RSK_CHICKENS_HINT] = "Talking to Anju as a child will tell you the item she will give you for delivering her cuccos to the pen.";
|
|
mOptionDescriptions[RSK_MALON_HINT] = "Talking to Malon as adult will tell you the item on \"Link's cow\", the cow you win from beating her time on the Lon Lon Obstacle Course.";
|
|
mOptionDescriptions[RSK_HBA_HINT] = "Talking to the Horseback Archery gerudo in Gerudo Fortress, or the nearby sign, will tell you what you win for scoring 1000 and 1500 points on Horseback Archery.";
|
|
mOptionDescriptions[RSK_WARP_SONG_HINTS] = "Playing a warp song will tell you where it leads. (If warp song destinations are vanilla, this is always enabled.)";
|
|
mOptionDescriptions[RSK_SCRUB_TEXT_HINT] = "Business scrubs will reveal the identity of what they're selling.";
|
|
mOptionDescriptions[RSK_MERCHANT_TEXT_HINT] = "Merchants will reveal the identity of what they're selling (Shops are not affected by this setting).";
|
|
mOptionDescriptions[RSK_KAK_10_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 10 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_20_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 20 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_30_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 30 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_40_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 40 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_50_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 50 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_100_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 100 tokens will tell you the reward.";
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mOptionDescriptions[RSK_MASK_SHOP_HINT] = "Reading the mask shop sign will tell you rewards from showing masks at the Deku Theatre.";
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mOptionDescriptions[RSK_FULL_WALLETS] = "Start with a full wallet. All wallet upgrades come filled with rupees.";
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mOptionDescriptions[RSK_BOMBCHUS_IN_LOGIC] =
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"Bombchus are properly considered in logic. Without this setting, any Bombchu requirement "
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"is filled by Bomb Bag + a renewable source of Bombchus.\n"
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"\n"
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"The first Bombchu pack will always be 20, and subsequent packs will be "
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"5 or 10 based on how many you have.\n"
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"Once found, they can be replenished at the Bombchu shop.\n"
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"\n"
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"Bombchu Bowling is opened by obtaining Bombchus.";
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mOptionDescriptions[RSK_ENABLE_BOMBCHU_DROPS] = "Once you obtain Bombchus for the first time, refills can be found "
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"in bushes and other places where bomb drops can normally spawn."
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"\n"
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"If you have Bombchus in Logic disabled, you will also need a "
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"Bomb Bag for Bombchus to drop.";
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mOptionDescriptions[RSK_BLUE_FIRE_ARROWS] =
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"Ice Arrows act like Blue Fire, making them able to melt red ice. "
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"Item placement logic will respect this option, so it might be required to use this to progress.";
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mOptionDescriptions[RSK_SKELETON_KEY] = "Adds a new item called the \"Skeleton Key\", it unlocks every dungeon door locked by a small key.";
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mOptionDescriptions[RSK_SUNLIGHT_ARROWS] =
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"Light Arrows can be used to light up the sun switches instead of using the Mirror Shield. "
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"Item placement logic will respect this option, so it might be required to use this to progress.";
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mOptionDescriptions[RSK_LOGIC_RULES] =
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"Glitchless - No glitches are required, but may require some minor tricks. Additional tricks may be enabled "
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"and disabled below.\n"
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"\n"
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//"Glitched - Glitches may be required to beat the game. You can disable and enable glitches below.\n"
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//"\n"
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"No logic - Item placement is completely random. MAY BE IMPOSSIBLE TO BEAT.\n"
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"\n"
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"Vanilla - Places all items and dungeon rewards in their vanilla locations.";
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mOptionDescriptions[RSK_ALL_LOCATIONS_REACHABLE] = "When this options is enabled, the randomizer will "
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"guarantee that every item is obtainable and every "
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"location is reachable. When disabled, only "
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"required items and locations to beat the game "
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"will be guaranteed reachable.";
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mOptionDescriptions[RSK_ENABLE_GLITCH_CUTSCENES] =
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"The cutscenes of the Poes in Forest Temple and Darunia in Fire Temple will not be skipped. "
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"These cutscenes are only useful for glitched gameplay and can be safely skipped otherwise.";
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mOptionDescriptions[RSK_SHUFFLE_BOSS_SOULS] = "Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul."
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"\n\"On + Ganon\" will also hide Ganon and Ganondorf behind a boss soul.";
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}
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} // namespace Rando
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