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Shiip-of-Hakinian-Espanol/soh/soh/ShipUtils.h
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Initial commit: Proyecto completo de Shipwright-develop
2026-03-28 00:22:57 -06:00

78 lines
2.6 KiB
C++

#ifndef SHIP_UTILS_H
#define SHIP_UTILS_H
#include <libultraship/libultraship.h>
#ifdef __cplusplus
void LoadGuiTextures();
extern "C" {
#endif
struct PlayState;
struct Actor;
f32 Ship_GetExtendedAspectRatioMultiplier();
void Ship_ExtendedCullingActorAdjustProjectedZ(Actor* actor);
void Ship_ExtendedCullingActorAdjustProjectedX(Actor* actor);
void Ship_ExtendedCullingActorRestoreProjectedPos(PlayState* play, Actor* actor);
bool Ship_IsCStringEmpty(const char* str);
void Ship_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
f32 Ship_GetCharFontWidth(u8 character);
void* Ship_GetCharFontTexture(u8 character);
#ifdef __cplusplus
}
namespace ShipUtils {
void RandInit(uint64_t seed, uint64_t* state = nullptr);
uint32_t next32(uint64_t* state = nullptr);
uint32_t Random(uint32_t min, uint32_t max, uint64_t* state = nullptr);
double RandomDouble(uint64_t* state = nullptr);
// Get a random element from a vector or array
template <typename T> T RandomElement(std::vector<T>& vector, bool erase, uint64_t* state = nullptr) {
const auto idx = Random(0, static_cast<uint32_t>(vector.size()), state);
const T selected = vector[idx];
if (erase) {
vector.erase(vector.begin() + idx);
}
return selected;
}
template <typename Container> auto& RandomElement(Container& container, uint64_t* state = nullptr) {
return container[Random(0, static_cast<uint32_t>(std::size(container)), state)];
}
template <typename Container> const auto& RandomElement(const Container& container, uint64_t* state = nullptr) {
return container[Random(0, static_cast<uint32_t>(std::size(container)), state)];
}
template <typename T> const T RandomElementFromSet(const std::set<T>& set, uint64_t* state = nullptr) {
if (set.size() == 1) {
return *set.begin();
}
uint32_t rand = Random(0, static_cast<uint32_t>(set.size()), state);
auto it = set.begin();
for (uint32_t i = 0; i < rand; i++) {
it++;
}
auto test = *it;
return *it;
}
template <typename T> void Shuffle(std::vector<T>& vector, uint64_t* state = nullptr) {
for (size_t i = 0; i + 1 < vector.size(); i++) {
std::swap(vector[i], vector[Random(static_cast<uint32_t>(i), static_cast<uint32_t>(vector.size()), state)]);
}
}
template <typename T, size_t size> void Shuffle(std::array<T, size>& arr, uint64_t* state = nullptr) {
for (size_t i = 0; i + 1 < arr.size(); i++) {
std::swap(arr[i], arr[Random(static_cast<uint32_t>(i), static_cast<uint32_t>(arr.size()), state)]);
}
}
} // namespace ShipUtils
#endif
#endif // SHIP_UTILS_H