Files
Shiip-of-Hakinian-Espanol/soh/assets/custom/objects/object_keyring/gKeyringKeysShadowTempleMQDL_tri_0
nickpons666 365612432e
Some checks failed
generate-builds / generate-soh-otr (push) Has been cancelled
generate-builds / build-macos (push) Has been cancelled
generate-builds / build-linux (push) Has been cancelled
generate-builds / build-windows (push) Has been cancelled
Initial commit: Proyecto completo de Shipwright-develop
2026-03-28 00:22:57 -06:00

548 lines
24 KiB
Plaintext

<DisplayList Version="0">
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="14" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="28" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="42" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="10" V01="7" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="58" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="0" V02="3"/>
<Triangle1 V00="4" V01="3" V02="5"/>
<Triangle1 V00="6" V01="0" V02="4"/>
<Triangle1 V00="6" V01="7" V02="0"/>
<Triangle1 V00="8" V01="7" V02="6"/>
<Triangle1 V00="8" V01="9" V02="7"/>
<Triangle1 V00="10" V01="9" V02="8"/>
<Triangle1 V00="10" V01="11" V02="9"/>
<Triangle1 V00="11" V01="12" V02="9"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="13" V01="14" V02="12"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="74" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="3" V01="5" V02="4"/>
<Triangle1 V00="1" V01="4" V02="6"/>
<Triangle1 V00="1" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="10" V01="7" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="90" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="3" V01="5" V02="4"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="5" V01="7" V02="6"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="8" V01="10" V02="11"/>
<Triangle1 V00="11" V01="10" V02="12"/>
<Triangle1 V00="11" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="12" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="106" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="3" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="122" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="1" V01="3" V02="2"/>
<Triangle1 V00="1" V01="4" V02="3"/>
<Triangle1 V00="0" V01="2" V02="5"/>
<Triangle1 V00="5" V01="2" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="0" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="138" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="1" V01="3" V02="2"/>
<Triangle1 V00="1" V01="4" V02="3"/>
<Triangle1 V00="0" V01="2" V02="5"/>
<Triangle1 V00="5" V01="2" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="0" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="154" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="6" V01="3" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="170" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="4" V01="3" V02="0"/>
<Triangle1 V00="4" V01="5" V02="3"/>
<Triangle1 V00="6" V01="5" V02="4"/>
<Triangle1 V00="6" V01="7" V02="5"/>
<Triangle1 V00="7" V01="8" V02="5"/>
<Triangle1 V00="7" V01="9" V02="8"/>
<Triangle1 V00="9" V01="10" V02="8"/>
<Triangle1 V00="9" V01="11" V02="10"/>
<Triangle1 V00="11" V01="12" V02="10"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="13" V01="14" V02="12"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="186" Count="15"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="6" V01="3" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="8" V02="10"/>
<Triangle1 V00="12" V01="13" V02="8"/>
<Triangle1 V00="13" V01="6" V02="8"/>
<Triangle1 V00="13" V01="14" V02="6"/>
<Triangle1 V00="14" V01="3" V02="6"/>
<Triangle1 V00="14" V01="0" V02="3"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="201" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="215" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="229" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="243" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="10" V01="7" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="259" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="0" V02="3"/>
<Triangle1 V00="4" V01="3" V02="5"/>
<Triangle1 V00="6" V01="0" V02="4"/>
<Triangle1 V00="6" V01="7" V02="0"/>
<Triangle1 V00="8" V01="7" V02="6"/>
<Triangle1 V00="8" V01="9" V02="7"/>
<Triangle1 V00="10" V01="9" V02="8"/>
<Triangle1 V00="10" V01="11" V02="9"/>
<Triangle1 V00="11" V01="12" V02="9"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="13" V01="14" V02="12"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="275" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="3" V01="5" V02="4"/>
<Triangle1 V00="1" V01="4" V02="6"/>
<Triangle1 V00="1" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="10" V01="7" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="291" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="3" V01="5" V02="4"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="5" V01="7" V02="6"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="8" V01="10" V02="11"/>
<Triangle1 V00="11" V01="10" V02="12"/>
<Triangle1 V00="11" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="12" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="307" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="3" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="323" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="1" V01="3" V02="2"/>
<Triangle1 V00="1" V01="4" V02="3"/>
<Triangle1 V00="0" V01="2" V02="5"/>
<Triangle1 V00="5" V01="2" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="0" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="339" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="1" V01="3" V02="2"/>
<Triangle1 V00="1" V01="4" V02="3"/>
<Triangle1 V00="0" V01="2" V02="5"/>
<Triangle1 V00="5" V01="2" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="0" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="355" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="6" V01="3" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="371" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="4" V01="3" V02="0"/>
<Triangle1 V00="4" V01="5" V02="3"/>
<Triangle1 V00="6" V01="5" V02="4"/>
<Triangle1 V00="6" V01="7" V02="5"/>
<Triangle1 V00="7" V01="8" V02="5"/>
<Triangle1 V00="7" V01="9" V02="8"/>
<Triangle1 V00="9" V01="10" V02="8"/>
<Triangle1 V00="9" V01="11" V02="10"/>
<Triangle1 V00="11" V01="12" V02="10"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="13" V01="14" V02="12"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="387" Count="15"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="6" V01="3" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="8" V02="10"/>
<Triangle1 V00="12" V01="13" V02="8"/>
<Triangle1 V00="13" V01="6" V02="8"/>
<Triangle1 V00="13" V01="14" V02="6"/>
<Triangle1 V00="14" V01="3" V02="6"/>
<Triangle1 V00="14" V01="0" V02="3"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="402" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="416" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="430" Count="14"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="4" V01="7" V02="6"/>
<Triangle1 V00="4" V01="8" V02="7"/>
<Triangle1 V00="5" V01="6" V02="9"/>
<Triangle1 V00="9" V01="6" V02="10"/>
<Triangle1 V00="9" V01="10" V02="11"/>
<Triangle1 V00="12" V01="5" V02="9"/>
<Triangle1 V00="12" V01="9" V02="13"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="444" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="10" V01="7" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="460" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="4" V01="0" V02="3"/>
<Triangle1 V00="4" V01="3" V02="5"/>
<Triangle1 V00="6" V01="0" V02="4"/>
<Triangle1 V00="6" V01="7" V02="0"/>
<Triangle1 V00="8" V01="7" V02="6"/>
<Triangle1 V00="8" V01="9" V02="7"/>
<Triangle1 V00="10" V01="9" V02="8"/>
<Triangle1 V00="10" V01="11" V02="9"/>
<Triangle1 V00="11" V01="12" V02="9"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="13" V01="14" V02="12"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="476" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="3" V01="5" V02="4"/>
<Triangle1 V00="1" V01="4" V02="6"/>
<Triangle1 V00="1" V01="6" V02="7"/>
<Triangle1 V00="7" V01="6" V02="8"/>
<Triangle1 V00="7" V01="8" V02="9"/>
<Triangle1 V00="10" V01="7" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="492" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="3" V01="4" V02="1"/>
<Triangle1 V00="3" V01="5" V02="4"/>
<Triangle1 V00="5" V01="6" V02="4"/>
<Triangle1 V00="5" V01="7" V02="6"/>
<Triangle1 V00="8" V01="9" V02="10"/>
<Triangle1 V00="8" V01="10" V02="11"/>
<Triangle1 V00="11" V01="10" V02="12"/>
<Triangle1 V00="11" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="12" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="508" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="5" V01="4" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="3" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="524" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="1" V01="3" V02="2"/>
<Triangle1 V00="1" V01="4" V02="3"/>
<Triangle1 V00="0" V01="2" V02="5"/>
<Triangle1 V00="5" V01="2" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="0" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="540" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="1" V01="3" V02="2"/>
<Triangle1 V00="1" V01="4" V02="3"/>
<Triangle1 V00="0" V01="2" V02="5"/>
<Triangle1 V00="5" V01="2" V02="6"/>
<Triangle1 V00="5" V01="6" V02="7"/>
<Triangle1 V00="8" V01="0" V02="5"/>
<Triangle1 V00="8" V01="5" V02="9"/>
<Triangle1 V00="10" V01="11" V02="12"/>
<Triangle1 V00="10" V01="12" V02="13"/>
<Triangle1 V00="13" V01="12" V02="14"/>
<Triangle1 V00="13" V01="14" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="556" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="6" V01="3" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="10" V02="11"/>
<Triangle1 V00="12" V01="11" V02="13"/>
<Triangle1 V00="14" V01="12" V02="13"/>
<Triangle1 V00="14" V01="13" V02="15"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="572" Count="16"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="3" V02="1"/>
<Triangle1 V00="4" V01="3" V02="0"/>
<Triangle1 V00="4" V01="5" V02="3"/>
<Triangle1 V00="6" V01="5" V02="4"/>
<Triangle1 V00="6" V01="7" V02="5"/>
<Triangle1 V00="7" V01="8" V02="5"/>
<Triangle1 V00="7" V01="9" V02="8"/>
<Triangle1 V00="9" V01="10" V02="8"/>
<Triangle1 V00="9" V01="11" V02="10"/>
<Triangle1 V00="11" V01="12" V02="10"/>
<Triangle1 V00="11" V01="13" V02="12"/>
<Triangle1 V00="13" V01="14" V02="12"/>
<Triangle1 V00="13" V01="15" V02="14"/>
<LoadVertices Path="objects/object_keyring/gKeyringKeysShadowTempleMQDL_vtx_0" VertexBufferIndex="0" VertexOffset="588" Count="15"/>
<Triangle1 V00="0" V01="1" V02="2"/>
<Triangle1 V00="0" V01="2" V02="3"/>
<Triangle1 V00="3" V01="2" V02="4"/>
<Triangle1 V00="3" V01="4" V02="5"/>
<Triangle1 V00="6" V01="3" V02="5"/>
<Triangle1 V00="6" V01="5" V02="7"/>
<Triangle1 V00="8" V01="6" V02="7"/>
<Triangle1 V00="8" V01="7" V02="9"/>
<Triangle1 V00="10" V01="8" V02="9"/>
<Triangle1 V00="10" V01="9" V02="11"/>
<Triangle1 V00="12" V01="8" V02="10"/>
<Triangle1 V00="12" V01="13" V02="8"/>
<Triangle1 V00="13" V01="6" V02="8"/>
<Triangle1 V00="13" V01="14" V02="6"/>
<Triangle1 V00="14" V01="3" V02="6"/>
<Triangle1 V00="14" V01="0" V02="3"/>
<EndDisplayList/>
</DisplayList>