Files
Shiip-of-Hakinian-Espanol/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp
Extloga 21e55563b4 Additions and fixes for two translations in hint_list.cpp (#4771)
* Fixes for the German translation in hint_list.cpp

* Additions for two translations in hint_list.cpp

* Fixes for two translations in hint_list.cpp

* Fixes for two translations in hint_list.cpp
2024-12-29 08:30:31 -07:00

3038 lines
278 KiB
C++

#include "custom_messages.hpp"
#include "../randomizerTypes.h"
#include "../context.h"
#include "../static_data.h"
using namespace CustomMessages;
using namespace std::literals::string_literals;
// Big thanks to Lioncache, Gabyelnuevo, Danius88, and Charade for their translations!
// Text is {english, french, spanish}
// there are special characters that are read for certain in game commands:
// ^ is a box break
// & is a new line
// @ will print the player name
// surrounding text with '#' will make it a different color
// - OoT Randomizer
// '[[d]]' indicates a number will be placed there, numbers in [[]] will be replaced by other text in hints
namespace Rando {
void StaticData::HintTable_Init() {
/*--------------------------
| GENERAL TEXT |
---------------------------*/
hintTextTable[RHT_NONE] = HintText(CustomMessage("No Hint", "Kein Hinweis", "Pas d'Indice" ));
hintTextTable[RHT_WAY_OF_THE_HERO] =
HintText(CustomMessage( "They say that #[[1]]# is on #the way of the hero#.",
"Man erzählt sich, daß #[[1]]# auf #dem Weg des Helden# sei.",
/*french*/ "Selon moi, #[[1]]# est sur #la voie du héros#.", {QM_RED, QM_LBLUE}));
// /*spanish*/ "Según dicen, #[[1]]# conduce a la senda del héroe."
hintTextTable[RHT_FOOLISH] =
HintText(CustomMessage( "They say that plundering #[[1]]# is #a foolish choice#.",
"Man erzählt sich, daß das Plündern von #[[1]]# #eine törichte Entscheidung# sei.",
/*french*/ "Selon moi, explorer #[[1]]# est #futile#.", {QM_RED, QM_PINK}));
// /*spanish*/ "Según dicen, inspeccionar #[[1]]# #no es una sabia decisión#."
hintTextTable[RHT_CAN_BE_FOUND_AT] =
HintText(CustomMessage( "They say that #[[1]]# can be found at #[[2]]#.",
"Man erzählt sich, daß #[[1]]# bei #[[2]]# gefunden werden könne.",
/*french*/ "Selon moi, #[[1]]# se trouve dans #[[2]]#.", {QM_GREEN, QM_RED}));
// /*spanish*/ "Según dicen, #[[1]]# aguarda en #[[2]]#."
hintTextTable[RHT_HOARDS] =
HintText(CustomMessage( "They say that #[[2]]# hoards #[[1]]#.",
"Man erzählt sich, daß #[[2]]# #[[1]]# horte.",
/*french*/ "Selon moi, #[[2]]# recèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ "Según dicen, #[[2]]# acapara #[[1]]#."
HintTable_Init_Item();
HintTable_Init_Exclude_Overworld();
HintTable_Init_Exclude_Dungeon();
/*--------------------------
| SOMETIMES HINT TEXT |
---------------------------*/
hintTextTable[RHT_KF_LINKS_HOUSE_COW] = HintText(CustomMessage("They say that #Malon's obstacle course# leads to #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Malons Hinderniskurs# zu #[[1]]# führe.",
/*french*/ "Selon moi, la #course à obstacle de Malon# amène à #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/la #carrera de obstáculos de Malon# brinda #[[1]]#.
{},
{CustomMessage("They say that the #bovine bounty of a horseback hustle# gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #bovine Schatz einer Pferdehast# #[[1]]# sei.",
/*french*/ "Selon moi, le cadeau #qui découle d'une réussite équestre# est #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/la #recompensa bovina de un paseo a caballo# brinda #[[1]]#.
hintTextTable[RHT_KAK_100_GOLD_SKULLTULA_REWARD] = HintText(CustomMessage("They say that slaying #100 Gold Skulltulas# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Vernichten von #100 Goldenen Skulltulas# #[[1]]# enthülle.",
/*french*/ "Selon moi, détruire #100 Skulltulas d'or# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/exterminar #100 skulltulas doradas# revela #[[1]]#.
{},
{CustomMessage("They say that #100 bug badges# rewards #[[1]]#.",
/*german*/ "Man erzählt sich, daß #100 Insektenplaketten# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #100 écussons# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#100 medallas de insectos# otorgan #[[1]]#.
CustomMessage("They say that #100 spider souls# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß #100 Spinnenseelen# #[[1]]# einbrächte.",
/*french*/ "Selon moi, #100 âmes d'arachnide# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#100 almas de araña# otorgan #[[1]]#.
CustomMessage("They say that #100 auriferous arachnids# lead to #[[1]]#.",
/*german*/ "Man erzählt sich, daß #100 goldhaltige Arachniden# zu #[[1]]# führen würde.",
/*french*/ "Selon moi, #100 arachnides aurifères# donnent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#100 arácnidos auríferos# otorgan #[[1]]#.
hintTextTable[RHT_SONG_FROM_OCARINA_OF_TIME] = HintText(CustomMessage("They say that the #Ocarina of Time# teaches #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #Okarina der Zeit# #[[1]]# lehre.",
/*french*/ "Selon moi, l'#Ocarina du Temps# est accompagné par #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/la #Ocarina del Tiempo# enseña #[[1]]#.
hintTextTable[RHT_SONG_FROM_ROYAL_FAMILYS_TOMB] = HintText(CustomMessage("They say that #ReDead in the Composers' Grave# guard #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Zombies im Grab des Komponisten# #[[1]]# bewache.",
/*french*/ "Selon moi, les #Éffrois du tombeau des compositeurs# protègent #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/los #ReDeads del Panteón Real# guardan #[[1]]#.
hintTextTable[RHT_SHEIK_IN_FOREST] = HintText(CustomMessage("They say that #in a meadow# Sheik teaches #[[1]]#.",
/*german*/ "Man erzählt sich, daß Shiek #auf einer Wiese# #[[1]]# lehre.",
/*french*/ "Selon moi, Sheik confiera, #dans un bosquet#, #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/#en la pradera sagrada# Sheik enseña #[[1]]#.
hintTextTable[RHT_SHEIK_AT_TEMPLE] = HintText(CustomMessage("They say that Sheik waits at a #monument to time# to teach #[[1]]#.",
/*german*/ "Man erzählt sich, daß Shiek auf einem #Monument der Zeit# warte und #[[1]]# lehre.",
/*french*/ "Selon moi, Sheik confiera, #au pied de l'épée légendaire#, #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/Sheik espera en el #momumento del tiempo# para enseñar #[[1]]#.
hintTextTable[RHT_SHEIK_IN_CRATER] = HintText(CustomMessage("They say that the #crater's melody# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #Melodie eines Kraters# #[[1]]# sei.",
/*french*/ "Selon moi, Sheik confiera, #entouré de lave#, #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/la #melodía del cráter# otorga #[[1]]#.
hintTextTable[RHT_SHEIK_IN_ICE_CAVERN] = HintText(CustomMessage("They say that the #frozen cavern# echoes with #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #gefrorene Kaverne# mit #[[1]]# echoe.",
/*french*/ "Selon moi, Sheik confiera, #dans une caverne enneigée#, #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/en la #caverna de hielo# retumban los ecos de #[[1]]#.
hintTextTable[RHT_SHEIK_IN_KAKARIKO] = HintText(CustomMessage("They say that a #ravaged village# mourns with #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #verwüstetes Dorf# mit #[[1]]# trauere.",
/*french*/ "Selon moi, Sheik confirera, #au coeur d'un village ravagé#, #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/un #arrasado pueblo# llora #[[1]]#.
hintTextTable[RHT_SHEIK_AT_COLOSSUS] = HintText(CustomMessage("They say that a hero ventures #beyond the wasteland# to learn #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein Held sich #jenseits des Ödlands# wage und #[[1]]# lerne.",
/*french*/ "Selon moi, Sheik confiera, #au bout d'un chemin sableux#, #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/el héroe que se adentre #más allá del desierto# aprenderá #[[1]]#.
hintTextTable[RHT_MARKET_10_BIG_POES] = HintText(CustomMessage("They say that catching #Big Poes# leads to #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Fangen #großer Irrlichter# zu #[[1]]# führe.",
/*french*/ "Selon moi, #d'attraper des Àmes# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/hacerte con #Grandes Poes# conduce a #[[1]]#.
{},
{CustomMessage("They say that #ghost hunters# will be rewarded with #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Geisterjäger# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #les chasseurs de fantômes# sont récompensés avec #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/los #cazafantasmas# son premiados con #[[1]]#.
hintTextTable[RHT_DEKU_THEATER_SKULL_MASK] = HintText(CustomMessage("They say that the #Skull Mask# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #Schädel-Maske# #[[1]]# einbrächte.",
/*french*/ "Selon moi, le #Masque de Mort# donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/la #máscara de calavera# otorga #[[1]]#.
hintTextTable[RHT_DEKU_THEATER_MASK_OF_TRUTH] = HintText(CustomMessage("They say that the #Mask of Truth# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #Maske der Wahrheit# #[[1]]# einbrächte.",
/*french*/ "Selon moi, le #Masque de Vérité# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/la #máscara de la verdad# premia #[[1]]#.
{},
{CustomMessage("They say that showing a #truthful eye to the crowd# rewards #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Zeigen eines #wahrhaftigen Auges zu der Menge# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, montrer #l'oeil de vérité à la foule# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#mostrarle el ojo verdadero# a una multitud brinda #[[1]]#.
hintTextTable[RHT_HF_OCARINA_OF_TIME_ITEM] = HintText(CustomMessage("They say that the #treasure thrown by Princess Zelda# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #von Prinzessin Zelda geworfene Schatz# #[[1]]# sei.",
/*french*/ "Selon moi, le trésor #laissé par la princesse# est #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/el #tesoro arrojado por la Princesa Zelda# se trata de #[[1]]#.
hintTextTable[RHT_DMT_TRADE_BROKEN_SWORD] = HintText(CustomMessage("They say that a #blinded Biggoron# entrusts #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #erblindeter Biggoron# #[[1]]# anvertraue.",
/*french*/ "Selon moi, They say that un #Grogoron aveuglé# confie #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/un #miope Biggoron# otorga #[[1]]#.
hintTextTable[RHT_DMT_TRADE_EYEDROPS] = HintText(CustomMessage("They say that while you wait, #Biggoron# gives #[[1]]#.",
/*german*/ "Man erzählt sich, daß während man warte, #Biggoron# #[[1]]# gäbe.",
/*french*/ "Selon moi, pendant que tu attends, #Biggoron# donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/#Biggoron# está a la espera de otorgar #[[1]]#.
hintTextTable[RHT_DMT_TRADE_CLAIM_CHECK] = HintText(CustomMessage("They say that #Biggoron# crafts #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Biggoron# #[[1]]# fertige.",
/*french*/ "Selon moi, #Biggoron# fabrique #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/#Biggoron# forja #[[1]]#.
hintTextTable[RHT_KAK_50_GOLD_SKULLTULA_REWARD] = HintText(CustomMessage("They say that slaying #50 Gold Skulltulas# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Vernichten von #50 Goldenen Skulltulas# #[[1]]# enthülle.",
/*french*/ "Selon moi, détruire #50 Skulltulas d'or# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/exterminar #50 skulltulas doradas# revela #[[1]]#.
{},
{CustomMessage("They say that #50 bug badges# rewards #[[1]]#.",
/*german*/ "Man erzählt sich, daß #50 Insektenplaketten# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #50 écussons# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#50 medallas de insectos# otorgan #[[1]]#.
CustomMessage("They say that #50 spider souls# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß #50 Spinnenseelen# #[[1]]# einbrächte.",
/*french*/ "Selon moi, #50 âmes d'arachnide# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#50 almas de araña# otorgan #[[1]]#.
CustomMessage("They say that #50 auriferous arachnids# lead to #[[1]]#.",
/*german*/ "Man erzählt sich, daß #50 goldhaltige Arachniden# zu #[[1]]# führen würde.",
/*french*/ "Selon moi, #50 arachnides aurifères# donnent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#50 arácnidos auríferos# otorgan #[[1]]#.
hintTextTable[RHT_KAK_40_GOLD_SKULLTULA_REWARD] = HintText(CustomMessage("They say that slaying #40 Gold Skulltulas# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Vernichten von #40 Goldenen Skulltulas# #[[1]]# enthülle.",
/*french*/ "Selon moi, détruire #40 Skulltulas d'or# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/exterminar #40 skulltulas doradas# revela #[[1]]#.
{},
{CustomMessage("They say that #40 bug badges# rewards #[[1]]#.",
/*german*/ "Man erzählt sich, daß #40 Insektenplaketten# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #40 écussons# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#40 medallas de insectos# otorgan #[[1]]#.
CustomMessage("They say that #40 spider souls# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß #40 Spinnenseelen# #[[1]]# einbrächte.",
/*french*/ "Selon moi, #40 âmes d'arachnide# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#40 almas de araña# otorgan #[[1]]#.
CustomMessage("They say that #40 auriferous arachnids# lead to #[[1]]#.",
/*german*/ "Man erzählt sich, daß #40 goldhaltige Arachniden# zu #[[1]]# führen würde.",
/*french*/ "Selon moi, #40 arachnides aurifères# donnent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#40 arácnidos auríferos# otorgan #[[1]]#.
hintTextTable[RHT_KAK_30_GOLD_SKULLTULA_REWARD] = HintText(CustomMessage("They say that slaying #30 Gold Skulltulas# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Vernichten von #30 Goldenen Skulltulas# #[[1]]# enthülle.",
/*french*/ "Selon moi, détruire #30 Skulltulas d'or# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/exterminar #30 skulltulas doradas# revela #[[1]]#.
{},
{CustomMessage("They say that #30 bug badges# rewards #[[1]]#.",
/*german*/ "Man erzählt sich, daß #30 Insektenplaketten# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #30 écussons# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#30 medallas de insectos# otorgan #[[1]]#.
CustomMessage("They say that #30 spider souls# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß #30 Spinnenseelen# #[[1]]# einbrächte.",
/*french*/ "Selon moi, #30 âmes d'arachnide# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#30 almas de araña# otorgan #[[1]]#.
CustomMessage("They say that #30 auriferous arachnids# lead to #[[1]]#.",
/*german*/ "Man erzählt sich, daß #30 goldhaltige Arachniden# zu #[[1]]# führen würde.",
/*french*/ "Selon moi, #30 arachnides aurifères# donnent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#30 arácnidos auríferos# otorgan #[[1]]#.
hintTextTable[RHT_KAK_20_GOLD_SKULLTULA_REWARD] = HintText(CustomMessage("They say that slaying #20 Gold Skulltulas# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Vernichten von #20 Goldenen Skulltulas# #[[1]]# enthülle.",
/*french*/ "Selon moi, détruire #20 Skulltulas d'or# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/exterminar #20 skulltulas doradas# revela #[[1]]#.
{},
{CustomMessage("They say that #20 bug badges# rewards #[[1]]#.",
/*german*/ "Man erzählt sich, daß #20 Insektenplaketten# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #20 écussons# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#20 medallas de insectos# otorgan #[[1]]#.
CustomMessage("They say that #20 spider souls# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß #20 Spinnenseelen# #[[1]]# einbrächte.",
/*french*/ "Selon moi, #20 âmes d'arachnide# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#20 almas de araña# otorgan #[[1]]#.
CustomMessage("They say that #20 auriferous arachnids# lead to #[[1]]#.",
/*german*/ "Man erzählt sich, daß #20 goldhaltige Arachniden# zu #[[1]]# führen würde.",
/*french*/ "Selon moi, #20 arachnides aurifères# donnent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#20 arácnidos auríferos# otorgan #[[1]]#.
hintTextTable[RHT_KAK_ANJU_AS_CHILD] = HintText(CustomMessage("They say that #collecting cuccos# rewards #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Sammeln von Hühnern# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #rapporter les Cocottes# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#hacerte con todos los cucos# premia #[[1]]#.
{},
{CustomMessage("They say that #wrangling roosters# rewards #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Rangeln mit Hähnen# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #plumer des poulets# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#atrapar a las gallinas# premia #[[1]]#.
CustomMessage("They say that #chucking chickens# gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Werfen von Hühnchen# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #lancer des poulets# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#reunir a unos emplumados# premia #[[1]]#.
hintTextTable[RHT_KAK_TRADE_POCKET_CUCCO] = HintText(CustomMessage("They say that an adult's #happy Cucco# awards #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #glückliche Huhn# eines Erwachsenen #[[1]]# verleihe.",
/*french*/ "Selon moi, un adulte avec une #poulette joyeuse# obtient #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/un #alegre cuco# en la madurez otorga #[[1]]#.
hintTextTable[RHT_KAK_TRADE_ODD_MUSHROOM] = HintText(CustomMessage("They say that the #potion shop lady# entrusts #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #Dame des Trankladens# #[[1]]# anvertraue.",
/*french*/ "Selon moi, la #gribiche du magasin de potion# confie #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/la #señora de la tienda de pociones# otorga #[[1]]#.
hintTextTable[RHT_GC_DARUNIAS_JOY] = HintText(CustomMessage("They say that #Darunia's dance# leads to #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Darunias Tanz# zu #[[1]]# führe.",
/*french*/ "Selon moi, #la dance de Darunia# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#el baile de Darunia# conduce a #[[1]]#.
{},
{CustomMessage("They say that a #groovin' goron# gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #grooviger Gorone# #[[1]]# schenke.",
/*french*/ "Selon moi, #le Goron joyeux# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#un goron marchoso# otorga #[[1]]#.
hintTextTable[RHT_LW_SKULL_KID] = HintText(CustomMessage("They say that the #Skull Kid# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Horror-Kid# #[[1]]# gewähre.",
/*french*/ "Selon moi, le #Skull Kid# donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/#Skull Kid# otorga #[[1]]#.
hintTextTable[RHT_LW_TRADE_COJIRO] = HintText(CustomMessage("They say that returning a #special Cucco# awards #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Zurückbringen eines #speziellen Huhns# #[[1]]# einbrächte.",
/*french*/ "Selon moi, ramener une #poulette précieuse# donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/quien devuelva un #cuco especial# encontrará #[[1]]#.
hintTextTable[RHT_LW_TRADE_ODD_POTION] = HintText(CustomMessage("They say that a #Kokiri girl in the woods# leaves #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #Kokiri-Mädchen in den Wäldern# #[[1]]# überließe.",
/*french*/ "Selon moi, la #fillette Kokiri dans les bois# laisse #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/una #chica kokiri del bosque# otorga #[[1]]#.
hintTextTable[RHT_LH_SUN] = HintText(CustomMessage("They say that shooting #the sun# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Beschießen #der Sonne# #[[1]]# gewähre.",
/*french*/ "Selon moi, tirer une flèche dans #sur le soleil# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#disparar al sol# revela #[[1]]#.
{},
{CustomMessage("They say that staring into #the sun# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Starren in #die Sonne# #[[1]]# gewähre.",
/*french*/ "Selon moi, regarder #le soleil# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#mirar al sol# revela #[[1]]#.
hintTextTable[RHT_LH_TRADE_FROG] = HintText(CustomMessage("They say that #Lake Hylia's scientist# hurriedly entrusts #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Wissenschaftler des Hylia-Sees# #[[1]]# zügig anvertraue.",
/*french*/ "Selon moi, le #scientifique du lac# confie rapidement #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/el #científico del Lago Hylia# otorga con prisa #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_REWARD] = HintText(CustomMessage("They say that the #treasure chest game# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Schatzkisten-Poker# #[[1]]# gewähre.",
/*french*/ "Selon moi, la #Chasse-aux-Trésors# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#el Cofre del Tesoro# premia #[[1]]#.
{},
{CustomMessage("They say that #gambling# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#los juegos de azar# revelan #[[1]]#.
CustomMessage("They say that there is a #1/32 chance# to win #[[1]]#.",
/*german*/ "Man erzählt sich, daß es eine #Chance von 1 zu 32# gäbe, um #[[1]]# zu gewinnen.",
/*french*/ "Selon moi, être #le gagnant parmi 32# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/hay una #probabilidad de 1/32# de ganar #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_ITEM_1] = HintText(CustomMessage("They say that the #first locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #erste verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #première salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la primera sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling once# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #einmaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier une fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar solo una vez# revelará #[[1]]#.
CustomMessage("They say that the #first or second game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #erste oder zweite Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #premier ou deuxième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el primer o segundo cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_ITEM_2] = HintText(CustomMessage("They say that the #second locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #zweite verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #deuxième salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la segunda sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling twice# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #zweimaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier deux fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar dos veces# revelará #[[1]]#.
CustomMessage("They say that the #third or fourth game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #dritte oder vierte Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #troisième ou quatrième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el tercer o cuarto cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_ITEM_3] = HintText(CustomMessage("They say that the #third locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #dritte verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #troisième salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la tercera sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling 3 times# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #dreimaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier trois fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar tres veces# revelará #[[1]]#.
CustomMessage("They say that the #fifth or sixth game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #fünfte oder sechste Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #cinquième ou sixième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el quinto o sexto cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_ITEM_4] = HintText(CustomMessage("They say that the #fourth locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #vierte verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #quatrième salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la cuarta sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling 4 times# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #viermaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier quatre fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar cuatro veces# revelará #[[1]]#.
CustomMessage("They say that the #seventh or eighth game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #siebente oder achte Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #septième ou huitième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el séptimo u octavo cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_ITEM_5] = HintText(CustomMessage("They say that the #fifth locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #fünfte verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #cinquième salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la quinta sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling 5 times# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #fünfmaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier cinq fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar cinco veces# revelará #[[1]]#.
CustomMessage("They say that the #ninth or tenth game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #neunte oder zehnte Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #neuvième ou dixième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el noveno o décimo cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_KEY_1] = HintText(CustomMessage("They say that the #first locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #erste verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #première salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la primera sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling once# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #einmaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier une fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar solo una vez# revelará #[[1]]#.
CustomMessage("They say that the #first or second game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #erste oder zweite Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #premier ou deuxième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el primer o segundo cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_KEY_2] = HintText(CustomMessage("They say that the #second locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #zweite verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #deuxième salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la segunda sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling twice# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #zweimaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier deux fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar dos veces# revelará #[[1]]#.
CustomMessage("They say that the #third or fourth game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #dritte oder vierte Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #troisième ou quatrième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el tercer o cuarto cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_KEY_3] = HintText(CustomMessage("They say that the #third locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #dritte verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #troisième salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la tercera sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling 3 times# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #dreimaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier trois fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar tres veces# revelará #[[1]]#.
CustomMessage("They say that the #fifth or sixth game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #fünfte oder sechste Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #cinquième ou sixième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el quinto o sexto cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_KEY_4] = HintText(CustomMessage("They say that the #fourth locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #vierte verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #quatrième salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la cuarta sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling 4 times# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #viermaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier quatre fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar cuatro veces# revelará #[[1]]#.
CustomMessage("They say that the #seventh or eighth game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #siebente oder achte Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #septième ou huitième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el séptimo u octavo cofre del azar# revela #[[1]]#.
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME_KEY_5] = HintText(CustomMessage("They say that the #fifth locked room# in the chest game contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #fünfte verschlossene Raum# im Schatzkisten-Poker #[[1]]# enthielte.",
/*french*/ "Selon moi, la #cinquième salle# de la Chasse-aux-Trésors contient #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#en la quinta sala del Cofre del Tesoro# aguarda #[[1]]#.
{},
{CustomMessage("They say that #gambling 5 times# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß #fünfmaliges Glücksspiel# #[[1]]# gewähre.",
/*french*/ "Selon moi, #parier cinq fois# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#apostar cinco veces# revelará #[[1]]#.
CustomMessage("They say that the #ninth or tenth game chest# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #neunte oder zehnte Schatzkiste im Spiel# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #neuvième ou dixième coffre à jeu# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/#el noveno o décimo cofre del azar# revela #[[1]]#.
hintTextTable[RHT_GF_HBA_1500_POINTS] = HintText(CustomMessage("They say that scoring 1500 in #horseback archery# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Erzielen von 1500 Punkten beim #Bogenschießen zu Pferde# #[[1]]# gewähre.",
/*french*/ "Selon moi, obtenir 1500 points dans l'#archerie équestre# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/conseguir 1500 puntos en el #tiro con arco a caballo# premia #[[1]]#.
{},
{CustomMessage("They say that mastery of #horseback archery# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Meistern des #Bogenschießens zu Pferde# #[[1]]# gewähre.",
/*french*/ "Selon moi, maîtriser l'#archerie équestre# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/dominar el #tiro con arco a caballo# premia con #[[1]]#.
hintTextTable[RHT_GRAVEYARD_HEART_PIECE_GRAVE_CHEST] = HintText(CustomMessage("They say that playing #Sun's Song# in a grave spawns #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Spielen der #Hymne der Sonne# in einem Grab, #[[1]]# erscheinen ließe.",
/*french*/ "Selon moi, jouer le #chant du soleil# dans un tombeau donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/#tocar la Canción del Sol# en una cripta conduce a #[[1]]#.
hintTextTable[RHT_GC_MAZE_LEFT_CHEST] = HintText(CustomMessage("They say that in #Goron City# the hammer unlocks #[[1]]#.",
/*german*/ "Man erzählt sich, daß der Hammer in #Goronia# #[[1]]# freilege.",
/*french*/ "Selon moi, dans le #village Goron#, le marteau donne accès à #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/en la #Ciudad Goron# el martillo desbloquea #[[1]]#.
hintTextTable[RHT_GV_CHEST] = HintText(CustomMessage("They say that in #Gerudo Valley# the hammer unlocks #[[1]]#.",
/*german*/ "Man erzählt sich, daß der Hammer im #Gerudotal# #[[1]]# freilege.",
/*french*/ "Selon moi, dans la #Vallée Gerudo#, le marteau donne accès à #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/en el #Valle Gerudo# el martillo desbloquea #[[1]]#.
hintTextTable[RHT_GV_TRADE_SAW] = HintText(CustomMessage("They say that the #boss of the carpenters# leaves #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Chef der Zimmerleute# #[[1]]# hinterließe.",
/*french*/ "Selon moi, le #patron des ouvriers# laisse #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/el #capataz de los carpinteros# otorga #[[1]]#.
hintTextTable[RHT_GV_COW] = HintText(CustomMessage("They say that a #cow in Gerudo Valley# gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Kuh im Gerudotal# #[[1]]# schenke.",
/*french*/ "Selon moi, la #vache de la Vallée Gerudo# donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/una #vaca del Valle Gerudo# brinda #[[1]]#.
hintTextTable[RHT_HC_GS_STORMS_GROTTO] = HintText(CustomMessage("They say that a #spider behind a muddy wall# in a grotto holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinne hinter einer schlammigen Wand# in einer Grotte #[[1]]# hielte.",
/*french*/ "Selon moi, l'#araignée derrière un mur de boue# dans une grotte donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/una #Skulltula tras la agrietada pared# de una cueva otorga #[[1]]#.
hintTextTable[RHT_HF_GS_COW_GROTTO] = HintText(CustomMessage("They say that a #spider behind webs# in a grotto holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinne hinter Weben# in einer Grotte #[[1]]# hielte.",
/*french*/ "Selon moi, l'#araignée derrière une toile# dans une grotte donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/una #Skulltula tras la telaraña# de una cueva otorga #[[1]]#.
hintTextTable[RHT_HF_COW_GROTTO_COW] = HintText(CustomMessage("They say that a #cow behind webs# in a grotto gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Kuh hinter Weben# in einer Grotte #[[1]]# hielte.",
/*french*/ "Selon moi, la #vache derrière les toiles# d'une grotte donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una #vaca tras la telaraña# de una cueva brinda #[[1]]#.
{},
{CustomMessage("They say that the #cobwebbed cow# gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #in Spinnweben eingehüllte Kuh# #[[1]]# schenke.",
/*french*/ "Selon moi, la #vache prisonnière d'araignées# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una #vaca tras una telaraña# brinda #[[1]]#.
hintTextTable[RHT_ZR_FROGS_OCARINA_GAME] = HintText(CustomMessage("They say that the final reward from the #Frogs of Zora's River# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß die letzte Belohnung der #Frösche des Zora-Flußes# #[[1]]# sei.",
/*french*/ "Selon moi, la dernière récompense des #grenouilles de la Rivière Zora# est #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/la recompensa final de las #ranas del Río Zora# premia #[[1]]#.
{},
{CustomMessage("They say that an #amphibian feast# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #amphibisches Bankett# #[[1]]# einbrächte.",
/*french*/ "Selon moi, un #festin d'amphibiens# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una #fiesta anfibia# brinda #[[1]]#.
CustomMessage("They say that the #croaking choir's magnum opus# awards #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Opus magnum eines quakenden Chors# #[[1]]# verleihe.",
/*french*/ "Selon moi, la #chorale coassante# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/un #coro maestro de ancas# premia #[[1]]#.
CustomMessage("They say that the #froggy finale# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #froschige Finale# #[[1]]# einbrächte.",
/*french*/ "Selon moi, la #finale amphibienne# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #gran final batracio# brinda #[[1]]#.
hintTextTable[RHT_ZF_GS_HIDDEN_CAVE] = HintText(CustomMessage("They say that a spider high #above the icy waters# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine Spinne hoch #auf den eisigen Gewässern# #[[1]]# hielte.",
/*french*/ "Selon moi, l'araignée #en haut des eaux glacées# donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/una Skulltula en lo #alto de las congeladas aguas# otorga #[[1]]#.
hintTextTable[RHT_WASTELAND_CHEST] = HintText(CustomMessage("They say that #deep in the wasteland# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß #tief im Ödland# #[[1]]# sei.",
/*french*/ "Selon moi, #loin dans le désert# gît #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/en lo #profundo del desierto encantado# yace #[[1]]#.
hintTextTable[RHT_WASTELAND_GS] = HintText(CustomMessage("They say that a #spider in the wasteland# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinne im Ödland# #[[1]]# hielte.",
/*french*/ "Selon moi, #l'araignée dans le désert# donne #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/una #Skulltula del desierto encantado# otorga #[[1]]#.
hintTextTable[RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST] = HintText(CustomMessage("They say that #flames in the Composers' Grave# reveal #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #Flammen im Grab des Komponisten# #[[1]]# enthüllen würde.",
/*french*/ "Selon moi, #les flammes dans le tombeau des compositeurs# cachent #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/#las llamas del Panteón Real# revelan #[[1]]#.
hintTextTable[RHT_ZF_BOTTOM_FREESTANDING_POH] = HintText(CustomMessage("They say that #under the icy waters# lies #[[1]]#.",
/*german*/ "Man erzählt sich, daß #unter den eisigen Gewässern# #[[1]]# läge.",
/*french*/ "Selon moi, #sous les eaux glacées# se cache #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/#bajo las congeladas aguas# yace #[[1]]#.
hintTextTable[RHT_GC_POT_FREESTANDING_POH] = HintText(CustomMessage("They say that spinning #Goron pottery# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß die drehende #Goronenkeramik# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #potterie Goron# contient #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/una #cerámica goron# contiene #[[1]]#.
hintTextTable[RHT_ZD_KING_ZORA_THAWED] = HintText(CustomMessage("They say that unfreezing #King Zora# grants #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Auftauen #König Zoras# #[[1]]# gewähre.",
/*french*/ "Selon moi, dégeler #le Roi Zora# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#descongelar al Rey Zora# conduce a #[[1]]#.
{},
{CustomMessage("They say that a #defrosted dignitary# gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #enteister Würdenträger# #[[1]]# schenke.",
/*french*/ "Selon moi, le #monarque libéré# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una #liberación monárquica# brinda #[[1]]#.
hintTextTable[RHT_ZD_TRADE_PRESCRIPTION] = HintText(CustomMessage("They say that #King Zora# hurriedly entrusts #[[1]]#.",
/*german*/ "Man erzählt sich, daß #König Zora# #[[1]]# zügig anvertraue.",
/*french*/ "Selon moi, le #roi Zora# confie rapidement #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/el #Rey Zora# otorga con prisa #[[1]]#.
hintTextTable[RHT_DMC_DEKU_SCRUB] = HintText(CustomMessage("They say that a single #scrub in the crater# sells #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein einzelner #Deku im Krater# #[[1]]# verkaufe.",
/*french*/ "Selon moi, la #peste Mojo dans le cratère# vend #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/un solitario #deku del cráter# vende #[[1]]#.
hintTextTable[RHT_DMC_GS_CRATE] = HintText(CustomMessage("They say that a spider under a #crate in the crater# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine Spinne unter einer #Kiste im Krater# #[[1]]# hielte.",
/*french*/ "Selon moi, la Skulltula dans une #boîte volcanique# a #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/una Skulltula bajo una #caja del cráter# otorga #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST] = HintText(CustomMessage("They say that a #temporal stone within the Deku Tree# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #zeitlicher Stein innerhalb des Deku-Baums# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #pierre temporelle dans l'Arbre Mojo# cache #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/un #bloque temporal del Gran Árbol Deku# contiene #[[1]]#.
{},
{CustomMessage("They say that a #temporal stone within a tree# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #zeitlicher Stein innerhalb eines Baums# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #pierre bleue dans un arbre# mène à #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/un #bloque temporal de un árbol# contiene #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM] = HintText(CustomMessage("They say that a #spider on a ceiling in the Deku Tree# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinne an einer Decke im Deku-Baum# #[[1]]# hielte.",
/*french*/ "Selon moi, la #Skulltula dans le Cimetière de l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una #Skulltula en el techo del Gran Árbol Deku# otorga #[[1]]#.
{},
{CustomMessage("They say that a #spider on a ceiling in a tree# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinne an einer Decke in einem Baum# #[[1]]# hielte.",
/*french*/ "Selon moi, l'#araignée haut-perchée dans un arbre# a #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una #Skulltula en el techo de un árbol# otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM] = HintText(CustomMessage("They say that a spider under #temporal stones in Dodongo's Cavern# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine Spinne unter #zeitlichen Steinen in Dodongos Höhle# #[[1]]# hielte.",
/*french*/ "Selon moi, la Skulltula sous #la pierre temporelle dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una Skulltula bajo #bloques temporales de la Cueva de los Dodongos# otorga #[[1]]#.
{},
{CustomMessage("They say that a spider under #temporal stones in a cavern# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine Spinne unter #zeitlichen Steinen in einer Kaverne# #[[1]]# hielte.",
/*french*/ "Selon moi, l'araignée sous #une pierre bleue dans une caverne# a #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una Skulltula bajo #bloques temporales de una cueva# otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_BOOMERANG_CHEST] = HintText(CustomMessage("They say that a school of #stingers swallowed by Jabu-Jabu# guard #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #von Jabu-Jabu verschluckter Rochenschwarm# #[[1]]# bewache.",
/*french*/ "Selon moi, les #raies dans Jabu-Jabu# protègent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/unos #stingers engullidos por Jabu-Jabu# guardan #[[1]]#.
{},
{CustomMessage("They say that a school of #stingers swallowed by a deity# guard #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #von einer Gottheit verschluckter Rochenschwarm# #[[1]]# bewache.",
/*french*/ "Selon moi, les #raies dans un gardien# protègent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/unos de #stingers engullidos por cierta deidad# guardan #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM] = HintText(CustomMessage("They say that a spider surrounded by #shadows in Jabu-Jabu's Belly# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine von #Schatten in Jabu-Jabus Bauch# umgebene Spinne #[[1]]# hielte.",
/*french*/ "Selon moi, la Skulltula entourée d'#ombres dans Jabu-Jabu# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una Skulltula rodeada de #sombras en la Tripa de Jabu-Jabu# otorga #[[1]]#.
{},
{CustomMessage("They say that a spider surrounded by #shadows in the belly of a deity# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine von #Schatten im Bauch einer Gottheit# umgebene Spinne #[[1]]# hielte.",
/*french*/ "Selon moi, l'araignée entourée d'#ombres dans le ventre du gardien# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una Skulltula rodeada de #sombras en la tripa de cierta diedad# otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_COW] = HintText(CustomMessage("They say that a #cow swallowed by Jabu-Jabu# gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #von Jabu-Jabu verschluckte Kuh# #[[1]]# schenke.",
/*french*/ "Selon moi, la #vache avallée par Jabu-Jabu# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una #vaca engullida por Jabu-Jabu# brinda #[[1]]#.
{},
{CustomMessage("They say that a #cow swallowed by a deity# gifts #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #von einer Gottheit verschluckte Kuh# #[[1]]# schenke.",
/*french*/ "Selon moi, la #vache dans le gardien# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una #vaca engullida por cierta deidad# brinda #[[1]]#.
hintTextTable[RHT_FIRE_TEMPLE_SCARECROW_CHEST] = HintText(CustomMessage("They say that #Pierre atop the Fire Temple# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Pierre auf der Spitze des Feuertempels# #[[1]]# verstecke.",
/*french*/ "Selon moi, #Pierre au sommet du Temple du Feu# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#Pierre en lo alto del Templo del Fuego# esconde #[[1]]#.
{},
{CustomMessage("They say that a #scarecrow atop the volcano# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Vogelscheuche auf der Spitze des Vulkans# #[[1]]# verstecke.",
/*french*/ "Selon moi, l'#épouvantail au sommet d'un volcan# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/un #espantapájaros en lo alto del volcán# esconde #[[1]]#.
hintTextTable[RHT_FIRE_TEMPLE_MEGATON_HAMMER_CHEST] = HintText(CustomMessage("They say that the #Flare Dancer atop the Fire Temple# guards a chest containing #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Flammenderwisch auf der Spitze des Feuertempels# eine Truhe bewache, welche #[[1]]# enthielte.",
/*french*/ "Selon moi, le #Danse-Flamme au sommet du Temple du Feu# protège #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/el #Bailaguego en lo alto del Templo del Fuego# otorga #[[1]]#.
{},
{CustomMessage("They say that the #Flare Dancer atop the volcano# guards a chest containing #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Flammenderwisch auf der Spitze des Vulkans# eine Truhe bewache, welche #[[1]]# enthielte.",
/*french*/ "Selon moi, le #danseur au sommet du volcan# protège #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #Bailafuego en lo alto del volcán# otorga #[[1]]#.
hintTextTable[RHT_FIRE_TEMPLE_MQ_CHEST_ON_FIRE] = HintText(CustomMessage("They say that the #Flare Dancer atop the Fire Temple# guards a chest containing #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Flammenderwisch auf der Spitze des Feuertempels# eine Truhe bewache, welche #[[1]]# enthielte.",
/*french*/ "Selon moi, le #Danse-Flamme au sommet du Temple du Feu# protège #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/el #Bailafuego en lo alto del Templo del Fuego# otorga #[[1]]#.
{},
{CustomMessage("They say that the #Flare Dancer atop the volcano# guards a chest containing #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Flammenderwisch auf der Spitze des Vulkans# eine Truhe bewache, welche #[[1]]# enthielte.",
/*french*/ "Selon moi, le #danseur au sommet du volcan# protège #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #Bailafuego en lo alto del volcán# otorga #[[1]]#.
hintTextTable[RHT_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE] = HintText(CustomMessage("They say that a #spider under a block in the Fire Temple# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinne unter einem Block im Feuertempel# #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula sous un bloc dans le Temple du Feu# a #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una #Skulltula bajo un bloque del Templo del Fuego# otorga #[[1]]#.
{},
{CustomMessage("They say that a #spider under a block in the volcano# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinne unter einem Block im Vulkan# #[[1]]# hielte.",
/*french*/ "Selon moi, l'#araignée sous un bloc dans le volcan# a #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una #Skulltula bajo el bloque de un volcán# otorga #[[1]]#.
hintTextTable[RHT_WATER_TEMPLE_RIVER_CHEST] = HintText(CustomMessage("They say that beyond the #river in the Water Temple# waits #[[1]]#.",
/*german*/ "Man erzählt sich, daß jenseits des #Flußes im Wassertempel# #[[1]]# warte.",
/*french*/ "Selon moi, au delà de #la rivière dans le Temple de l'Eau# se cache #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/tras el #río del Templo del Agua# yace #[[1]]#.
{},
{CustomMessage("They say that beyond the #river under the lake# waits #[[1]]#.",
/*german*/ "Man erzählt sich, daß jenseits des #Flußes unter dem See# #[[1]]# warte.",
/*french*/ "Selon moi, au delà de #la rivière sous le lac# se cache #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/tras el #río bajo el lago# yace #[[1]]#.
hintTextTable[RHT_WATER_TEMPLE_BOSS_KEY_CHEST] = HintText(CustomMessage("They say that dodging #rolling boulders in the Water Temple# leads to #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Ausweichen von #rollenden Felsen im Wassertempel# zu #[[1]]# führe.",
/*french*/ "Selon moi, éviter des #rochers roulants dans le Temple de l'Eau# mène à #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/esquivar #rocas rondantes del Templo del Agua# conduce a #[[1]]#.
{},
{CustomMessage("They say that dodging #rolling boulders under the lake# leads to #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Ausweichen von #rollenden Felsen unter einem See# zu #[[1]]# führe.",
/*french*/ "Selon moi, éviter des #rochers roulants sous le lac# mène à #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/esquivar #rocas rodantes bajo el lago# conduce a #[[1]]#.
hintTextTable[RHT_WATER_TEMPLE_GS_BEHIND_GATE] = HintText(CustomMessage("They say that a spider behind a #gate in the Water Temple# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine Spinne hinter einem #Tor im Wassertempel# #[[1]]# hielte.",
/*french*/ "Selon moi, la Skulltula derrière une #barrière dans le Temple de l'Eau# a #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una Skulltula tras #una valla del Templo del Agua# otorga #[[1]]#.
{},
{CustomMessage("They say that a spider behind a #gate under the lake# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine Spinne hinter einem #Tor unter dem See# #[[1]]# hielte.",
/*french*/ "Selon moi, l'araignée derrière une #barrière sous le lac# a #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una Skulltula tras #una valla bajo el lago# otorga #[[1]]#.
hintTextTable[RHT_WATER_TEMPLE_MQ_FREESTANDING_KEY] = HintText(CustomMessage("They say that hidden in a #box in the Water Temple# lies #[[1]]#.",
/*german*/ "Man erzählt sich, daß versteckt in einem #Kasten im Wassertempel# #[[1]]# läge.",
/*french*/ "Selon moi, dans une #boîte dans le Temple de l'Eau# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/en una #caja del Templo del Agua# yace #[[1]]#.
{},
{CustomMessage("They say that hidden in a #box under the lake# lies #[[1]]#.",
/*german*/ "Man erzählt sich, daß versteckt in einem #Kasten unter dem See# #[[1]]# läge.",
/*french*/ "Selon moi, dans une #boîte sous le lac# gît #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/en una #caja bajo el lago# yace #[[1]]#.
hintTextTable[RHT_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA] = HintText(CustomMessage("They say that the #locked spider in the Water Temple# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #eingeschlossene Spinne im Wassertempel# #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula emprisonnée dans le Temple de l'Eau# a #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/la #Skulltula enjaulada del Templo del Agua# otorga #[[1]]#.
{},
{CustomMessage("They say that the #locked spider under the lake# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #eingeschlossene Spinne unter dem See# #[[1]]# hielte.",
/*french*/ "Selon moi, l'#araignée emprisonnée sous le lac# a #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/la #Skulltula enjaulada bajo el lago# otorga #[[1]]#.
hintTextTable[RHT_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH] = HintText(CustomMessage("They say that a spider behind a #gate in the Water Temple# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine Spinne hinter einem #Tor im Wassertempel# #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula derrière une barrière dans le Temple de l'Eau# a #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una Skulltula tras una #valla del Templo del Agua# #[[1]]#.
{},
{CustomMessage("They say that a spider behind a #gate under the lake# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine Spinne hinter einem #Tor unter dem See# #[[1]]# hielte.",
/*french*/ "Selon moi, l'#araignée derrière une barrière sous le lac# a #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una Skulltula tras una #valla bajo el lago# otorga #[[1]]#.
hintTextTable[RHT_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST] = HintText(CustomMessage("They say that those who seek #sunken silver rupees# will find #[[1]]#.",
/*german*/ "Man erzählt sich, daß jene, welche #versunkene silberne Rubine# suchen, #[[1]]# finden würden.",
/*french*/ "Selon moi, ceux qui pêchent les #joyaux argentés# trouveront #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/aquellos que busquen las #rupias plateadas sumergidas# encontrarán
hintTextTable[RHT_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = HintText(CustomMessage("They say that those who seek #sunken silver rupees# will find #[[1]]#.",
/*german*/ "Man erzählt sich, daß jene, welche #versunkene silberne Rubine# suchen, #[[1]]# finden würden.",
/*french*/ "Selon moi, ceux qui pêchent les #joyaux argentés# trouveront #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/aquellos que busquen las #rupias plateadas sumergidas# encontrarán #[[1]]#.
hintTextTable[RHT_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST] = HintText(CustomMessage("They say that the final prize of #the thieves' training# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß der letzte Preis des #Diebestrainings# #[[1]]# sei.",
/*french*/ "Selon moi, la récompense ultime de #l'épreuve des voleurs# est #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/la recompensa final de la #instrucción de las bandida# brinda #[[1]]#.
hintTextTable[RHT_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST] = HintText(CustomMessage("They say that the final prize of #the thieves' training# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß der letzte Preis des #Diebestrainings# #[[1]]# sei.",
/*french*/ "Selon moi, la récompense ultime de #l'épreuve des voleurs# est #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/el premio final de la #instrucción de las bandidas# brinda #[[1]]#.
hintTextTable[RHT_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST] = HintText(CustomMessage("They say that #Dead Hand in the well# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Hirnsauger im Brunnen# #[[1]]# hielte.",
/*french*/ "Selon moi, le #Poigneur dans le Puits# cache #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/la #Mano Muerta del pozo# concede #[[1]]#.
{},
{CustomMessage("They say that the well's #grasping ghoul# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #habgierige Fledderer des Brunnens# #[[1]]# verstecke.",
/*french*/ "Selon moi, la #terreur du Puits# cache #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/en las #profundidades del pozo# se esconde #[[1]]#.
CustomMessage("They say that a #nether dweller in the well# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Unterweltbewohner im Brunnen# #[[1]]# hielte.",
/*french*/ "Selon moi, le #spectre qui réside dans le Puits# a #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #temido morador del pozo# concede #[[1]]#.
hintTextTable[RHT_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that #Dead Hand in the well# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Hirnsauger im Brunnen# #[[1]]# hielte.",
/*french*/ "Selon moi, le #Poigneur dans le Puits# cache #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/la #Mano Muerta del pozo# concede #[[1]]#.
{},
{CustomMessage("They say that the well's #grasping ghoul# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #habgierige Fledderer des Brunnens# #[[1]]# verstecke.",
/*french*/ "Selon moi, la #terreur du Puits# cache #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/en las #profundidades del pozo# se esconde #[[1]]#.
CustomMessage("They say that a #nether dweller in the well# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Unterweltbewohner im Brunnen# #[[1]]# hielte.",
/*french*/ "Selon moi, le #spectre qui réside dans le Puits# a #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #temido morador del pozo# concede #[[1]]#.
hintTextTable[RHT_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST] = HintText(CustomMessage("They say that upon the #Colossus's right hand# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß auf der #rechten Hand des Koloßes# #[[1]]# sei.",
/*french*/ "Selon moi, sur la #main droite du colosse# repose #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/en la #mano derecha del Coloso# yace #[[1]]#.
{},
{CustomMessage("They say that the treasure #sought by Nabooru# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #von Naboru gesuchte Schatz# #[[1]]# sei.",
/*french*/ "Selon moi, le trésor que #recherche Nabooru# est #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #ansiado tesoro de Nabooru# brinda #[[1]]#.
hintTextTable[RHT_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST] = HintText(CustomMessage("They say that upon the #Colossus's left hand# is #[[1]]#.",
/*german*/ "Man erzählt sich, daß auf der #linken Hand des Koloßes# #[[1]]# sei.",
/*french*/ "Selon moi, sur la #main gauche du colosse# repose #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/en la #mano izquierda del Coloso# yace #[[1]]#.
hintTextTable[RHT_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST] = HintText(CustomMessage("They say that a #temporal paradox in the Spirit Temple# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #zeitliches Paradox im Geistertempel# #[[1]]# einbrächte.",
/*french*/ "Selon moi, le #paradoxe temporel dans le Temple de l'Esprit# révèle #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una #paradoja temporal del Coloso# conduce a #[[1]]#.
{},
{CustomMessage("They say that a #temporal paradox in the Colossus# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #zeitliches Paradox im Koloß# #[[1]]# einbrächte.",
/*french*/ "Selon moi, un #paradoxe temporel dans le colosse# révèle #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una #paradoja temporal del Coloso# conduce a #[[1]]#.
hintTextTable[RHT_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST] = HintText(CustomMessage("They say that a #symphony in the Spirit Temple# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Sinfonie im Geistertempel# #[[1]]# einbrächte.",
/*french*/ "Selon moi, les #cinq chansons du Temple de l'Esprit# révèlent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/una #sinfonía del Coloso# conduce a #[[1]]#.
{},
{CustomMessage("They say that a #symphony in the Colossus# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Sinfonie im Koloß# #[[1]]# einbrächte.",
/*french*/ "Selon moi, la #symphonie du colosse# révèle #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/una #sinfonía del Coloso# conduce a #[[1]]#.
hintTextTable[RHT_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM] = HintText(CustomMessage("They say that a #spider's symphony in the Spirit Temple# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinnensinfonie im Geistertempel# #[[1]]# einbrächte.",
/*french*/ "Selon moi, la #mélodie de la Skulltula du Temple de l'Esprit# révèle #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/la #Skulltula de la sinfonía del Coloso# otorga #[[1]]#.
{},
{CustomMessage("They say that a #spider's symphony in the Colossus# yields #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Spinnensinfonie im Koloß# #[[1]]# einbrächte.",
/*french*/ "Selon moi, la #mélodie de l'araignée du colosse# révèle #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/la #Skulltula de la sinfonía del Coloso# otorga #[[1]]#.
hintTextTable[RHT_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST] = HintText(CustomMessage("They say that shadows in an #invisible maze# guard #[[1]]#.",
/*german*/ "Man erzählt sich, daß Schatten in einem #unsichtbaren Labyrinth# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les ombres dans le #labyrinthe invisible# protègent #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/las sombras del #laberinto misterioso# esconden #[[1]]#.
hintTextTable[RHT_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST] = HintText(CustomMessage("They say that shadows in an #invisible maze# guard #[[1]]#.",
/*german*/ "Man erzählt sich, daß Schatten in einem #unsichtbaren Labyrinth# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les ombres dans le #labyrinthe invisible# protègent #[[1]]#.", {QM_RED, QM_GREEN})),
// /*spanish*/las sombras del #laberinto invisible# esconden #[[1]]#.
/*--------------------------
| ENTRANCE HINT TEXT |
---------------------------*/
hintTextTable[RHT_DESERT_COLOSSUS_TO_COLOSSUS_GROTTO] = HintText(CustomMessage("They say that lifting a #rock in the desert# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Heben eines #Felsens in der Wüste# #[[1]]# enthülle.",
/*french*/ "Selon moi, soulever une #roche dans le désert# révèle #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/levantar una #roca del desierto# revela #[[1]]#.
hintTextTable[RHT_GV_GROTTO_LEDGE_TO_GV_OCTOROK_GROTTO] = HintText(CustomMessage("They say that a rock on #a ledge in the valley# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein Felsen auf #einem Vorsprung im Tal# #[[1]]# verstecke.",
/*french*/ "Selon moi, soulever une #roche dans la vallée# révèle #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/levantar una #roca al borde del valle# esconde #[[1]]#.
hintTextTable[RHT_GC_GROTTO_PLATFORM_TO_GC_GROTTO] = HintText(CustomMessage("They say that a #pool of lava# in Goron City blocks the way to #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #Lavateich# in Goronia den Weg zu #[[1]]# blockiere.",
/*french*/ "Selon moi, l'#étang de lave# dans le village Goron renferme #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/un #estanque de lava# en la Ciudad Goron bloquea el paso a #[[1]]#.
hintTextTable[RHT_GERUDO_FORTRESS_TO_GF_STORMS_GROTTO] = HintText(CustomMessage("They say that a #storm within Gerudo's Fortress# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #Sturm innerhalb der Gerudo-Festung# #[[1]]# enthülle.",
/*french*/ "Selon moi, la #tempête dans la forteresse# révèle #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/una #tormenta en la Fortaleza Gerudo# revela #[[1]]#.
hintTextTable[RHT_ZORAS_DOMAIN_TO_ZD_STORMS_GROTTO] = HintText(CustomMessage("They say that a #storm within Zora's Domain# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #Sturm innerhalb von Zoras Reich# #[[1]]# enthülle.",
/*french*/ "Selon moi, la #tempête dans le Domaine Zora# révèle #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/una #tormenta en la Región de los Zora# revela #[[1]]#.
hintTextTable[RHT_HYRULE_CASTLE_GROUNDS_TO_HC_STORMS_GROTTO] = HintText(CustomMessage("They say that a #storm near the castle# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #Sturm in der Nähe des Schloßes# #[[1]]# enthülle.",
/*french*/ "Selon moi, la #tempête près du château# révèle #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/una #tormenta junto al castillo# revela #[[1]]#.
hintTextTable[RHT_GV_FORTRESS_SIDE_TO_GV_STORMS_GROTTO] = HintText(CustomMessage("They say that a #storm in the valley# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #Sturm im Tal# #[[1]]# enthülle.",
/*french*/ "Selon moi, la #tempête dans la vallée# révèle #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/una #tormenta en el valle# revela #[[1]]#.
hintTextTable[RHT_DESERT_COLOSSUS_TO_COLOSSUS_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("They say that a #fractured desert wall# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #gebrochene Wüstenmauer# #[[1]]# verstecke.",
/*french*/ "Selon moi, le #mur fragile du désert# cache #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/una #agrietada pared del desierto# esconde #[[1]]#.
hintTextTable[RHT_GANONS_CASTLE_GROUNDS_TO_OGC_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("They say that a #heavy pillar# outside the castle obstructs #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #schwere Säule# außerhalb des Schloßes #[[1]]# versperre.",
/*french*/ "Selon moi, le #rocher fragile près du château# cache #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/una #pesada columna# fuera del castillo obstruye #[[1]]#.
hintTextTable[RHT_ZORAS_FOUNTAIN_TO_ZF_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("They say that a #fountain wall# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Wasserwand# #[[1]]# verstecke.",
/*french*/ "Selon moi, le #mur fragile du réservoir# cache #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/una #pared de la fuente# esconde #[[1]]#.
hintTextTable[RHT_GV_FORTRESS_SIDE_TO_GV_CARPENTER_TENT] = HintText(CustomMessage("They say that a #tent in the valley# covers #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #Zelt im Tal# #[[1]]# verdecke.",
/*french*/ "Selon moi, la #tente dans la vallée# recouvre #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/una #tienda de campaña del valle# cubre #[[1]]#.
hintTextTable[RHT_GRAVEYARD_WARP_PAD_REGION_TO_SHADOW_TEMPLE_ENTRYWAY] = HintText(CustomMessage("They say that at the #back of the Graveyard#, there is #[[1]]#.",
/*german*/ "Man erzählt sich, daß sich #hinter dem Friedhof, #[[1]]# befände.",
/*french*/ "Selon moi, #derrière le Cimetière# gît #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/en la #parte trasera del cementerio# se halla #[[1]]#.
hintTextTable[RHT_LAKE_HYLIA_TO_WATER_TEMPLE_LOBBY] = HintText(CustomMessage("They say that deep #under a vast lake#, one can find #[[1]]#.",
/*german*/ "Man erzählt sich, daß man tief #unter einem gewaltigen See#, #[[1]]# finden könne.",
/*french*/ "Selon moi, #sous le lac# gît #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/en las #profundidades de un lago inmenso# se halla #[[1]]#.
hintTextTable[RHT_GERUDO_FORTRESS_TO_GERUDO_TRAINING_GROUND_LOBBY] = HintText(CustomMessage("They say that paying a #fee to the Gerudos# grants access to #[[1]]#.",
/*german*/ "Man erzählt sich, daß das Bezahlen einer #Gebühr an die Gerudos#, Zugang zu #[[1]]# gewähre.",
/*french*/ "Selon moi, l'#entrée payante des Gerudo# donne accès à #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/pagarle una #tasa a las gerudo# da acceso a #[[1]]#.
hintTextTable[RHT_ZORAS_FOUNTAIN_TO_JABU_JABUS_BELLY_BEGINNING] = HintText(CustomMessage("They say that inside #Jabu-Jabu#, one can find #[[1]]#.",
/*german*/ "Man erzählt sich, daß man #in Jabu-Jabu#, #[[1]]# finden könne.",
/*french*/ "Selon moi, #dans Jabu-Jabu# se trouve #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/dentro de #Jabu-Jabu# se halla #[[1]]#.
hintTextTable[RHT_KAKARIKO_VILLAGE_TO_BOTTOM_OF_THE_WELL] = HintText(CustomMessage("They say that a #village well# leads to #[[1]]#.",
/*german*/ "Man erzählt sich, daß ein #Dorfbrunnen# zu #[[1]]# führe.",
/*french*/ "Selon moi, dans le fond du #Puits du village# gît #[[1]]#.", {QM_RED, QM_BLUE})),
// /*spanish*/el #pozo de un pueblo# conduce a #[[1]]#.
/*--------------------------
| EXIT HINT TEXT |
---------------------------*/
hintTextTable[RHT_LINKS_POCKET] = HintText(CustomMessage("Link's Pocket",
/*german*/ "Links Taschen",
/*french*/ "les Poches de @"));
// /*spanish*/el bolsillo de @
hintTextTable[RHT_KOKIRI_FOREST] = HintText(CustomMessage("Kokiri Forest",
/*german*/ "Kokiri-Wald",
/*french*/ "la Forêt Kokiri"));
// /*spanish*/el Bosque Kokiri
hintTextTable[RHT_THE_LOST_WOODS] = HintText(CustomMessage("the Lost Woods",
/*german*/ "Verlorene Wälder",
/*french*/ "les Bois Perdus"));
// /*spanish*/el Bosque Perdido
hintTextTable[RHT_SACRED_FOREST_MEADOW] = HintText(CustomMessage("Sacred Forest Meadow",
/*german*/ "Heilige Lichtung",
/*french*/ "le Bosquet Sacré"));
// /*spanish*/la pradera sagrada del bosque
hintTextTable[RHT_HYRULE_FIELD] = HintText(CustomMessage("Hyrule Field",
/*german*/ "Hylianische Steppe",
/*french*/ "la Plaine d'Hyrule"));
// /*spanish*/la Llanura de Hyrule
hintTextTable[RHT_LAKE_HYLIA] = HintText(CustomMessage("Lake Hylia",
/*german*/ "Hylia-See",
/*french*/ "le Lac Hylia"));
// /*spanish*/el Lago Hylia
hintTextTable[RHT_GERUDO_VALLEY] = HintText(CustomMessage("Gerudo Valley",
/*german*/ "Gerudotal",
/*french*/ "la Vallée Gerudo"));
// /*spanish*/el Valle Gerudo
hintTextTable[RHT_GERUDO_FORTRESS] = HintText(CustomMessage("Gerudo's Fortress",
/*german*/ "Gerudo-Festung",
/*french*/ "le Repaire des Voleurs"));
// /*spanish*/la Fortaleza Gerudo
hintTextTable[RHT_HAUNTED_WASTELAND] = HintText(CustomMessage("Haunted Wasteland",
/*german*/ "Gespensterwüste",
/*french*/ "le Désert Hanté"));
// /*spanish*/el desierto encantado
hintTextTable[RHT_DESERT_COLOSSUS] = HintText(CustomMessage("Desert Colossus",
/*german*/ "Wüstenkoloß",
/*french*/ "le Colosse du Désert"));
// /*spanish*/el Coloso del Desierto
hintTextTable[RHT_THE_MARKET] = HintText(CustomMessage("the Market",
/*german*/ "Markt",
/*french*/ "la Place du Marché"));
// /*spanish*/la plaza del mercado
hintTextTable[RHT_TEMPLE_OF_TIME] = HintText(CustomMessage("Temple of Time",
/*german*/ "Zitadelle der Zeit",
/*french*/ "le Temple du Temps"));
// /*spanish*/el Templo del Tiempo
hintTextTable[RHT_CASTLE_GROUNDS] = HintText(CustomMessage("the Castle Grounds",
/*german*/ "Anlage von Schloß Hyrule",
/*french*/ "le Château d'Hyrule"));
// /*spanish*/
hintTextTable[RHT_HYRULE_CASTLE] = HintText(CustomMessage("Hyrule Castle",
/*german*/ "Schloß Hyrule",
/*french*/ "le Château d'Hyrule"));
// /*spanish*/el Castillo de Hyrule
hintTextTable[RHT_OUTSIDE_GANONS_CASTLE] = HintText(CustomMessage("outside Ganon's Castle",
/*german*/ "außerhalb von Ganons Schloß",
/*french*/ "les alentours du Château de Ganon"));
// /*spanish*/el exterior del Castillo de Ganon
hintTextTable[RHT_CASTLE_GROUNDS] = HintText(CustomMessage("the Castle Grounds",
/*german*/ "Anlage von Schloß Hyrule",
/*french*/ "le Château d'Hyrule"));
// /*spanish*/
hintTextTable[RHT_KAKARIKO_VILLAGE] = HintText(CustomMessage("Kakariko Village",
/*german*/ "Kakariko",
/*french*/ "le Village Cocorico"));
// /*spanish*/Kakariko
hintTextTable[RHT_THE_GRAVEYARD] = HintText(CustomMessage("the Graveyard",
/*german*/ "Friedhof",
/*french*/ "le Cimetière"));
// /*spanish*/el cementerio
hintTextTable[RHT_DEATH_MOUNTAIN_TRAIL] = HintText(CustomMessage("Death Mountain Trail",
/*german*/ "Gebirgspfad",
/*french*/ "le Chemin du Péril"));
// /*spanish*/el sendero de la Montaña de la Muerte
hintTextTable[RHT_GORON_CITY] = HintText(CustomMessage("Goron City",
/*german*/ "Goronia",
/*french*/ "le Village Goron"));
// /*spanish*/la Ciudad Goron
hintTextTable[RHT_DEATH_MOUNTAIN_CRATER] = HintText(CustomMessage("Death Mountain Crater",
/*german*/ "Todeskrater",
/*french*/ "le Cratère du Péril"));
// /*spanish*/el cráter de la Montaña de la Muerte
hintTextTable[RHT_ZORAS_RIVER] = HintText(CustomMessage("Zora's River",
/*german*/ "Zoras Fluß",
/*french*/ "la Rivière Zora"));
// /*spanish*/el Río Zora
hintTextTable[RHT_ZORAS_DOMAIN] = HintText(CustomMessage("Zora's Domain",
/*german*/ "Zoras Reich",
/*french*/ "le Domaine Zora"));
// /*spanish*/la Región de los Zora
hintTextTable[RHT_ZORAS_FOUNTAIN] = HintText(CustomMessage("Zora's Fountain",
/*german*/ "Zoras Quelle",
/*french*/ "la Fontaine Zora"));
// /*spanish*/la Fuente Zora
hintTextTable[RHT_LON_LON_RANCH] = HintText(CustomMessage("Lon Lon Ranch",
/*german*/ "Lon Lon-Farm",
/*french*/ "le Ranch Lon Lon"));
// /*spanish*/el Rancho Lon Lon
/*--------------------------
| REGION HINT TEXT |
---------------------------*/
hintTextTable[RHT_KF_LINKS_HOUSE] = HintText(CustomMessage("Link's House",
/*german*/ "Links Haus",
/*french*/ "la #maison de @#"));
// /*spanish*/la casa de @
hintTextTable[RHT_KF_MIDOS_HOUSE] = HintText(CustomMessage("Mido's house",
/*german*/ "Midos Haus",
/*french*/ "la Cabane du Grand Mido"));
// /*spanish*/la casa de Mido
hintTextTable[RHT_KF_SARIAS_HOUSE] = HintText(CustomMessage("Saria's House",
/*german*/ "Salias Haus",
/*french*/ "la Cabane de Saria"));
// /*spanish*/la casa de Saria
hintTextTable[RHT_KF_HOUSE_OF_TWINS] = HintText(CustomMessage("the #House of Twins#",
/*german*/ "das #Haus der Zwillinge#",
/*french*/ "la Cabane des Jumelles"));
// /*spanish*/la casa de las gemelas
hintTextTable[RHT_KF_KNOW_IT_ALL_HOUSE] = HintText(CustomMessage("Know-It-All Brothers' House",
/*german*/ "das #Haus der allwissenden Brüder#",
/*french*/ "la Cabane des frères Je-Sais-Tout"));
// /*spanish*/la casa de los hermanos Sabelotodo
hintTextTable[RHT_KF_KOKIRI_SHOP] = HintText(CustomMessage("the #Kokiri Shop#",
/*german*/ "der #Kokiri-Laden#",
/*french*/ "le #Magasin Kokiri#"));
// /*spanish*/la tienda kokiri
hintTextTable[RHT_LH_LAB] = HintText(CustomMessage("the #Lakeside Laboratory#",
/*german*/ "das #Laboratorium des Sees#",
/*french*/ "le #Laboratoire du Lac#"));
// /*spanish*/el laboratorio del lago
hintTextTable[RHT_LH_FISHING_POND] = HintText(CustomMessage("the #Fishing Pond#",
/*german*/ "der #Angelteich#",
/*french*/ "l'#Étang#"));
// /*spanish*/el estanque
hintTextTable[RHT_GV_CARPENTER_TENT] = HintText(CustomMessage("the #Carpenters' tent#",
/*german*/ "das #Zelt der Zimmerleute#",
/*french*/ "la #Tente des charpentiers#"));
// /*spanish*/la #tienda de campaña de los carpinteros#
hintTextTable[RHT_MARKET_GUARD_HOUSE] = HintText(CustomMessage("the #Guard House#",
/*german*/ "das #Haus der Wachen#",
/*french*/ "le #poste de garde#"));
// /*spanish*/la caseta de guardia
hintTextTable[RHT_MARKET_MASK_SHOP] = HintText(CustomMessage("the #Happy Mask Shop#",
/*german*/ "der #Fröhliche Maskenladen#",
/*french*/ "la #Foire Aux Masques#"));
// /*spanish*/la tienda de La Máscara Feliz
hintTextTable[RHT_MARKET_BOMBCHU_BOWLING] = HintText(CustomMessage("the #Bombchu Bowling Alley#",
/*german*/ "die #Krabbelminenbowlingbahn",
/*french*/ "le #Bowling Teigneux#"));
// /*spanish*/la Bolera Bombchu
hintTextTable[RHT_MARKET_POTION_SHOP] = HintText(CustomMessage("the #Market Potion Shop#",
/*german*/ "der #Magie-Laden des Marktes#",
/*french*/ "l'#apothicaire de la Place du Marché#"));
// /*spanish*/la tienda de pociones de la plaza del mercado
hintTextTable[RHT_MARKET_TREASURE_CHEST_GAME] = HintText(CustomMessage("the #Treasure Chest Shop#",
/*german*/ "der #Schatztruhen-Laden#",
/*french*/ "la #Chasse-aux-Trésors#"));
// /*spanish*/el Cofre del Tesoro
hintTextTable[RHT_MARKET_BOMBCHU_SHOP] = HintText(CustomMessage("the #Bombchu Shop#",
/*german*/ "der #Krabbelminen-Laden#",
/*french*/ "le #Magasin de Missiles#"));
// /*spanish*/la Tienda Bombchu
hintTextTable[RHT_MARKET_MAN_IN_GREEN_HOUSE] = HintText(CustomMessage("Man in Green's House",
/*german*/ "das #Haus des Mannes in grün#",
/*french*/ "la #Maison de l'Homme en Vert#"));
// /*spanish*/la casa del hombre de verde
hintTextTable[RHT_KAK_WINDMILL] = HintText(CustomMessage("the #Windmill#",
/*german*/ "die #Windmühle#",
/*french*/ "le #Moulin#"));
// /*spanish*/el #molino#
hintTextTable[RHT_KAK_CARPENTER_BOSS_HOUSE] = HintText(CustomMessage("the #Carpenters' Boss House#",
/*german*/ "das #Haus des Chefs der Zimmerleute#",
/*french*/ "la #Maison du Chef des ouvriers#"));
// /*spanish*/la casa del capataz de los carpinteros
hintTextTable[RHT_KAK_HOUSE_OF_SKULLTULA] = HintText(CustomMessage("the #House of Skulltula#",
/*german*/ "das #Haus der Skulltula#",
/*french*/ "la #Maison des Skulltulas#"));
// /*spanish*/la casa de las Skulltulas
hintTextTable[RHT_KAK_IMPAS_HOUSE] = HintText(CustomMessage("Impa's House",
/*german*/ "das #Haus von Impa#",
/*french*/ "la #Maison d'Impa#"));
// /*spanish*/la casa de Impa
hintTextTable[RHT_KAK_IMPAS_HOUSE_BACK] = HintText(CustomMessage("Impa's cow cage",
/*german*/ "der #Kuhkäfig von Impa#",
/*french*/ "la #cage à vache d'Impa#"));
// /*spanish*/la jaula de la vaca de Impa
hintTextTable[RHT_KAK_ODD_POTION_BUILDING] = HintText(CustomMessage("Granny's Potion Shop",
/*german*/ "Asas Hexenladen",
/*french*/ "la #maison bleue de Cocorico#"));
// /*spanish*/la tienda de pociones de la abuela
hintTextTable[RHT_GRAVEYARD_DAMPES_HOUSE] = HintText(CustomMessage("Dampé's Hut",
/*german*/ "die #Hütte von Boris#",
/*french*/ "la #Cabane du Fossoyeur#"));
// /*spanish*/la cabaña de Dampé
hintTextTable[RHT_GC_SHOP] = HintText(CustomMessage("the #Goron Shop#",
/*german*/ "der #Goronen-Laden#",
/*french*/ "la #Boutique Goron#"));
// /*spanish*/la #tienda goron#
hintTextTable[RHT_ZD_SHOP] = HintText(CustomMessage("the #Zora Shop#",
/*german*/ "der #Zora-Laden#",
/*french*/ "la #Boutique Zora#"));
// /*spanish*/la #tienda zora#
hintTextTable[RHT_LLR_TALONS_HOUSE] = HintText(CustomMessage("Talon's House",
/*german*/ "das #Haus von Talon#",
/*french*/ "la #Maison de Talon#"));
// /*spanish*/la casa de Talon
hintTextTable[RHT_LLR_STABLES] = HintText(CustomMessage("a #stable#",
/*german*/ "ein #Stall#",
/*french*/ "l'#Étable#"));
// /*spanish*/el establo
hintTextTable[RHT_LLR_TOWER] = HintText(CustomMessage("the #Lon Lon Tower#",
/*german*/ "der #Lon Lon-Turm#",
/*french*/ "le #silo du Ranch Lon Lon#"));
// /*spanish*/la torre Lon Lon
hintTextTable[RHT_MARKET_BAZAAR] = HintText(CustomMessage("the #Market Bazaar#",
/*german*/ "der #Basar des Marktes#",
/*french*/ "le #Bazar de la Place du Marché#"));
// /*spanish*/el bazar de la plaza del mercado
hintTextTable[RHT_MARKET_SHOOTING_GALLERY] = HintText(CustomMessage("a #Slingshot Shooting Gallery#",
/*german*/ "die #Schießbude des Marktes#",
/*french*/ "le #Jeu d'Adresse de la Place du Marché#"));
// /*spanish*/el Tiro al Blanco con tirachinas
hintTextTable[RHT_KAK_BAZAAR] = HintText(CustomMessage("the #Kakariko Bazaar#",
/*german*/ "der #Basar von Kakariko#",
/*french*/ "le #Bazar de Cocorico#"));
// /*spanish*/el bazar de Kakariko
hintTextTable[RHT_KAK_POTION_SHOP_FRONT] = HintText(CustomMessage("the #Kakariko Potion Shop#",
/*german*/ "der #Magie-Laden von Kakariko#",
/*french*/ "l'#apothicaire de Cocorico#"));
// /*spanish*/la tienda de pociones de Kakariko
hintTextTable[RHT_KAK_POTION_SHOP_BACK] = HintText(CustomMessage("the #Kakariko Potion Shop#",
/*german*/ "der #Magie-Laden von Kakariko#",
/*french*/ "l'#apothicaire de Cocorico#"));
// /*spanish*/la tienda de pociones de Kakariko
hintTextTable[RHT_KAK_SHOOTING_GALLERY] = HintText(CustomMessage("a #Bow Shooting Gallery#",
/*german*/ "eine #Schießbude von Kakariko#",
/*french*/ "le #jeu d'adresse de Cocorico#"));
// /*spanish*/el Tiro al Blanco con arco
hintTextTable[RHT_COLOSSUS_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("a #Great Fairy Fountain#",
/*german*/ "eine #Feen-Quelle#",
/*french*/ "une #Fontaine Royale des Fées#"));
// /*spanish*/una fuente de la Gran Hada
hintTextTable[RHT_HC_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("a #Great Fairy Fountain#",
/*german*/ "eine #Feen-Quelle#",
/*french*/ "une #Fontaine Royale des Fées#"));
// /*spanish*/una fuente de la Gran Hada
hintTextTable[RHT_OGC_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("a #Great Fairy Fountain#",
/*german*/ "eine #Feen-Quelle#",
/*french*/ "une #Fontaine Royale des Fées#"));
// /*spanish*/una fuente de la Gran Hada
hintTextTable[RHT_DMC_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("a #Great Fairy Fountain#",
/*german*/ "eine #Feen-Quelle#",
/*french*/ "une #Fontaine Royale des Fées#"));
// /*spanish*/una fuente de la Gran Hada
hintTextTable[RHT_DMT_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("a #Great Fairy Fountain#",
/*german*/ "eine #Feen-Quelle#",
/*french*/ "une #Fontaine Royale des Fées#"));
// /*spanish*/una fuente de la Gran Hada
hintTextTable[RHT_ZF_GREAT_FAIRY_FOUNTAIN] = HintText(CustomMessage("a #Great Fairy Fountain#",
/*german*/ "eine #Feen-Quelle#",
/*french*/ "une #Fontaine Royale des Fées#"));
// /*spanish*/una fuente de la Gran Hada
hintTextTable[RHT_GRAVEYARD_SHIELD_GRAVE] = HintText(CustomMessage("a #grave with a free chest#",
/*german*/ "ein #Grab mit einer Gratistruhe#",
/*french*/ "le #tombeau avec un trésor#"));
// /*spanish*/la #tumba con un cofre#
hintTextTable[RHT_GRAVEYARD_HEART_PIECE_GRAVE] = HintText(CustomMessage("a chest spawned by #Sun's Song#",
/*german*/ "eine von der #Hymne der Sonne# geschaffene Truhe",
/*french*/ "un #coffre apparaît avec le Chant du Soleil#"));
// /*spanish*/la #tumba de la Canción del Sol#
hintTextTable[RHT_GRAVEYARD_COMPOSERS_GRAVE] = HintText(CustomMessage("the #Composers' Grave#",
/*german*/ "das #Königsgrab#",
/*french*/ "la #Tombe royale#"));
// /*spanish*/el #Panteón Real#
hintTextTable[RHT_GRAVEYARD_DAMPES_GRAVE] = HintText(CustomMessage("Dampé's Grave",
/*german*/ "das #Grab von Boris#",
/*french*/ "la #Tombe d'Igor#"));
// /*spanish*/la #tumba de Dampé#
hintTextTable[RHT_DMT_COW_GROTTO] = HintText(CustomMessage("a solitary #Cow#",
/*german*/ "eine solitäre #Kuh#",
/*french*/ "la #grotte avec une vache#"));
// /*spanish*/una #vaca# solitaria
hintTextTable[RHT_HC_STORMS_GROTTO] = HintText(CustomMessage("a sandy grotto with #fragile walls#",
/*german*/ "eine sandige Grotte mit #fragilen Wänden#",
/*french*/ "la #grotte avec des murs fragiles#"));
// /*spanish*/la arenosa gruta de #frágiles paredes#
hintTextTable[RHT_HF_TEKTITE_GROTTO] = HintText(CustomMessage("a pool guarded by a #Tektite#",
/*german*/ "ein poolbewachender #Arachno#",
/*french*/ "l'#étang sous-terrain avec un Araknon#"));
// /*spanish*/un charco custodiado por un #Tektite#
hintTextTable[RHT_HF_NEAR_KAK_GROTTO] = HintText(CustomMessage("a #Big Skulltula# guarding a Gold one",
/*german*/ "eine goldene Skulltula bewachende #große Skulltula#",
/*french*/ "la #grotte d'araignées#"));
// /*spanish*/una #gran Skulltula# custodiando una dorada
hintTextTable[RHT_HF_COW_GROTTO] = HintText(CustomMessage("a grotto full of #spider webs#",
/*german*/ "eine mit #Spinnweben# gefüllte Grotte",
/*french*/ "la #grotte couverte de toiles d'araignées#"));
// /*spanish*/una gruta llena de #telarañas#
hintTextTable[RHT_KAK_REDEAD_GROTTO] = HintText(CustomMessage("#ReDeads# guarding a chest",
/*german*/ "truhenbewachende #Remorts#",
/*french*/ "le tombeau de #deux morts#"));
// /*spanish*/los #ReDeads# que custodian un cofre
hintTextTable[RHT_SFM_WOLFOS_GROTTO] = HintText(CustomMessage("#Wolfos# guarding a chest",
/*german*/ "truhenbewachende #Wolfos#",
/*french*/ "la #grotte iridescente#"));
// /*spanish*/los #Wolfos# que custodian un cofre
hintTextTable[RHT_GV_OCTOROK_GROTTO] = HintText(CustomMessage("an #Octorok# guarding a rich pool",
/*german*/ "ein poolbewachender #Oktorok#",
/*french*/ "un #étang sous-terrain avec un Octorok#"));
// /*spanish*/un #Octorok# que custodia un lujoso charco
hintTextTable[RHT_DEKU_THEATER] = HintText(CustomMessage("the #Lost Woods Stage#",
/*german*/ "die #Verlorenen Wälder#",
/*french*/ "le #théâtre sylvestre#"));
// /*spanish*/el #escenario del Bosque Perdido#
hintTextTable[RHT_ZR_OPEN_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_DMC_UPPER_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_DMT_STORMS_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_KAK_OPEN_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_HF_NEAR_MARKET_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_HF_OPEN_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_HF_SOUTHEAST_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_KF_STORMS_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
hintTextTable[RHT_HF_INSIDE_FENCE_GROTTO] = HintText(CustomMessage("a #single Upgrade Deku Scrub#",
/*german*/ "ein #einzelner Upgrade-Deku#",
/*french*/ "une #grotte avec une peste Mojo#"));
// /*spanish*/una cueva con un #solitario mercader deku#
hintTextTable[RHT_LW_SCRUBS_GROTTO] = HintText(CustomMessage("#2 Deku Scrubs# including an Upgrade one",
/*german*/ "#zwei Dekus# inklusive einem Upgrade-Deku",
/*french*/ "une #grotte avec deux pestes Mojo#"));
// /*spanish*/una cueva con #dos mercaderes deku#
hintTextTable[RHT_COLOSSUS_GROTTO] = HintText(CustomMessage("2 Deku Scrubs",
/*german*/ "zwei Dekus",
/*french*/ "une #grotte avec deux pestes Mojo#"));
// /*spanish*/una cueva con #dos mercaderes deku#
hintTextTable[RHT_ZR_STORMS_GROTTO] = HintText(CustomMessage("2 Deku Scrubs",
/*german*/ "zwei Dekus",
/*french*/ "une #grotte avec deux pestes Mojo#"));
// /*spanish*/una cueva con #dos mercaderes deku#
hintTextTable[RHT_SFM_STORMS_GROTTO] = HintText(CustomMessage("2 Deku Scrubs",
/*german*/ "zwei Dekus",
/*french*/ "une #grotte avec deux pestes Mojo#"));
// /*spanish*/una cueva con #dos mercaderes deku#
hintTextTable[RHT_GV_STORMS_GROTTO] = HintText(CustomMessage("2 Deku Scrubs",
/*german*/ "zwei Dekus",
/*french*/ "une #grotte avec deux pestes Mojo#"));
// /*spanish*/una cueva con #dos mercaderes deku#
hintTextTable[RHT_LH_GROTTO] = HintText(CustomMessage("3 Deku Scrubs",
/*german*/ "drei Dekus",
/*french*/ "une #grotte avec trois pestes Mojo#"));
// /*spanish*/una cueva con #tres mercaderes deku#
hintTextTable[RHT_DMC_HAMMER_GROTTO] = HintText(CustomMessage("3 Deku Scrubs",
/*german*/ "drei Dekus",
/*french*/ "une #grotte avec trois pestes Mojo#"));
// /*spanish*/una cueva con #tres mercaderes deku#
hintTextTable[RHT_GC_GROTTO] = HintText(CustomMessage("3 Deku Scrubs",
/*german*/ "drei Dekus",
/*french*/ "une #grotte avec trois pestes Mojo#"));
// /*spanish*/una cueva con #tres mercaderes deku#
hintTextTable[RHT_LLR_GROTTO] = HintText(CustomMessage("3 Deku Scrubs",
/*german*/ "drei Dekus",
/*french*/ "une #grotte avec trois pestes Mojo#"));
// /*spanish*/una cueva con #tres mercaderes deku#
hintTextTable[RHT_ZR_FAIRY_GROTTO] = HintText(CustomMessage("a small #Fairy Fountain#",
/*german*/ "ein kleiner #Feen-Brunnen#",
/*french*/ "une #fontaine de fées#"));
// /*spanish*/una pequeña #fuente de hadas#
hintTextTable[RHT_HF_FAIRY_GROTTO] = HintText(CustomMessage("a small #Fairy Fountain#",
/*german*/ "ein kleiner #Feen-Brunnen#",
/*french*/ "une #fontaine de fées#"));
// /*spanish*/una pequeña #fuente de hadas#
hintTextTable[RHT_SFM_FAIRY_GROTTO] = HintText(CustomMessage("a small #Fairy Fountain#",
/*german*/ "ein kleiner #Feen-Brunnen#",
/*french*/ "une #fontaine de fées#"));
// /*spanish*/una pequeña #fuente de hadas#
hintTextTable[RHT_ZD_STORMS_GROTTO] = HintText(CustomMessage("a small #Fairy Fountain#",
/*german*/ "ein kleiner #Feen-Brunnen#",
/*french*/ "une #fontaine de fées#"));
// /*spanish*/una pequeña #fuente de hadas#
hintTextTable[RHT_GF_STORMS_GROTTO] = HintText(CustomMessage("a small #Fairy Fountain#",
/*german*/ "ein kleiner #Feen-Brunnen#",
/*french*/ "une #fontaine de fées#"));
// /*spanish*/una pequeña #fuente de hadas#
/*--------------------------
| JUNK HINT TEXT |
---------------------------*/
hintTextTable[RHT_JUNK02] = HintText(CustomMessage("They say you must read the names of \"Special Deal\" shop items carefully.",
/*german*/ "",
/*french*/ "Selon moi, les \"Offres spéciales\" sont parfois trompeuses... Lisez les attentivement!"));
// /*spanish*/"Según dicen, se debería prestar atención a los nombres de las ofertas especiales."
hintTextTable[RHT_JUNK03] = HintText(CustomMessage("They say that Zelda is a poor leader.",
/*german*/ "",
/*french*/ "Selon moi, Zelda ne ferait pas un bon monarque."));
// /*spanish*/Según dicen, Zelda es mala líder.
hintTextTable[RHT_JUNK04] = HintText(CustomMessage("These hints can be quite useful. This is an exception.",
/*german*/ "",
/*french*/ "Ces indices sont très utiles, à l'exception de celui-ci."));
// /*spanish*/Las pistas suelen servir de ayuda. En cambio, esta no.
hintTextTable[RHT_JUNK05] = HintText(CustomMessage("They say that the Lizalfos in Dodongo's Cavern like to play in lava.",
/*german*/ "",
/*french*/ "Selon moi, les Lézalfos de la Caverne Dodongo aiment patauger dans la lave."));
// /*spanish*/Según dicen, a los Lizalfos de la Cueva de los Dodongos les gusta jugar en la lava.
hintTextTable[RHT_JUNK06] = HintText(CustomMessage("They say that all the Zora drowned in Wind Waker.",
/*german*/ "",
/*french*/ "Selon moi, les Zoras se sont noyés dans Wind Waker."));
// /*spanish*/Según dicen, en Wind Waker todos los zora se ahogaron.
hintTextTable[RHT_JUNK07] = HintText(CustomMessage("If Gorons eat rocks, does that mean I'm in danger?",
/*german*/ "",
/*french*/ "Ne dis pas au Gorons que je suis ici. Ils mangent des roches, tu sais!"));
// /*spanish*/Si los Goron se tragan las piedras, ¿no me hace ser una especia vulnarable o algo así
hintTextTable[RHT_JUNK08] = HintText(CustomMessage("'Member when Ganon was a blue pig?^I 'member.",
/*german*/ "",
/*french*/ "Dans mon temps, Ganon était un cochon bleu...^Pff! Les jeunes de nos jours, et leur Ganondorf!"));
// /*spanish*/¿T'acuerdas cuando Ganon era un cerdo azul?^Qué tiempos, chico.
hintTextTable[RHT_JUNK09] = HintText(CustomMessage("One who does not have Triforce can't go in.",
/*german*/ "",
/*french*/ "Ceux sans Triforce doivent rebrousser chemin."));
// /*spanish*/Aquel que no porte la Trifuerza no podrá pasar.
hintTextTable[RHT_JUNK10] = HintText(CustomMessage("Save your future, end the Happy Mask Salesman.",
/*german*/ "",
/*french*/ "Selon moi, tu t'éviteras des jours de malheur si tu vaincs le vendeur de masques..."));
// /*spanish*/Salva tu futuro, acaba con el dueño de La Máscara Feliz.
hintTextTable[RHT_JUNK11] = HintText(CustomMessage("Glitches are a pathway to many abilities some consider to be... Unnatural.",
/*german*/ "",
/*french*/ "Les glitchs sont un moyen d'acquérir de nombreuses facultés considérées par certains comme... contraire "));
// /*spanish*/ Los glitches son el camino a muchas habilidades que varios consideran... nada natural.
hintTextTable[RHT_JUNK12] = HintText(CustomMessage("I'm stoned. Get it?",
/*german*/ "",
/*french*/ "Allez, roche, papier, ciseau...&Roche."));
// /*spanish*/Me he quedado de piedra. ¿Lo pillas?
hintTextTable[RHT_JUNK13] = HintText(CustomMessage("Hoot! Hoot! Would you like me to repeat that?",
/*german*/ "",
/*french*/ "Hou hou! Veux-tu que je répète tout ça?"));
// /*spanish*/¡Buuu, buuu! ¿Te lo vuelvo a repetir?
hintTextTable[RHT_JUNK14] = HintText(CustomMessage("Gorons are stupid. They eat rocks.",
/*german*/ "",
/*french*/ "Les Gorons sont des vraies têtes dures."));
// /*spanish*/Los Goron son tontos. Se comen las piedras.
hintTextTable[RHT_JUNK15] = HintText(CustomMessage("They say that Lon Lon Ranch prospered under Ingo.",
/*german*/ "",
/*french*/ "Selon moi, le Ranch Lon Lon était plus prospère sous Ingo."));
// /*spanish*/Según dicen, el Rancho Lon Lon prosperó gracias a Ingo.
hintTextTable[RHT_JUNK16] = HintText(CustomMessage("The single rupee is a unique item.",
/*german*/ "",
/*french*/ "Nul objet n'est plus unique que le rubis vert."));
// /*spanish*/La rupia de uno es un objeto singular.
hintTextTable[RHT_JUNK17] = HintText(CustomMessage("Without the Lens of Truth, the Treasure Chest Mini-Game is a 1 out of 32 chance.^Good luck!",
/*german*/ "",
/*french*/ "Gagner la Chasse-aux-Trésors est 1 chance sur 32.^Bonne chance!"));
// /*spanish*/Sin la Lupa de la Verdad, ganarías 1/32 veces en el Cofre del Tesoro.^¡Buena suerte con ello!
hintTextTable[RHT_JUNK18] = HintText(CustomMessage("Use bombs wisely.",
/*german*/ "",
/*french*/ "Utilise les bombes avec précaution."));
// /*spanish*/No desperdicies las bombas.
hintTextTable[RHT_JUNK19] = HintText(CustomMessage("They say that Volvagia hates splinters",
/*german*/ "",
/*french*/ "Selon moi, Volvagia déteste les échardes."));
// /*spanish*/Según dicen, Volvagia le teme a las astillas.
hintTextTable[RHT_JUNK20] = HintText(CustomMessage("They say that funky monkeys can be spotted on Friday.",
/*german*/ "",
/*french*/ "Selon moi, des capucins coquins sortent le vendredi."));
// /*spanish*/Según dicen, en los viernes puedes hallar monos marchosos.
hintTextTable[RHT_JUNK21] = HintText(CustomMessage("I found you, faker!",
/*german*/ "",
/*french*/ "Ah-ha! Je t'ai trouvé!"));
// /*spanish*/¡Ahí estás, impostor!
hintTextTable[RHT_JUNK22] = HintText(CustomMessage("They say the Groose is loose.",
/*german*/ "",
/*french*/ "Selon moi, Hergo est le vrai héros."));
// /*spanish*/Según dicen, Malton es un espanto.
hintTextTable[RHT_JUNK23] = HintText(CustomMessage("They say that players who select the \"ON\" option for \"MOTION CONTROL\" are the real \"Zelda players!\"",
/*german*/ "",
/*french*/ "Selon moi, ceux qui utilisent les contrôles gyroscopiques sont les VRAIS joueurs."));
// /*spanish*/ "Según dicen, aquellos que juegan usando el control por movimiento son los verdaderos jugadores de Zelda."
hintTextTable[RHT_JUNK24] = HintText(CustomMessage("What happened to Sheik?",
/*german*/ "",
/*french*/ "Donc... Qu'est-ce qui arrive avec Sheik?"));
// /*spanish*/¿Qué la habrá pasado a Sheik?
hintTextTable[RHT_JUNK25] = HintText(CustomMessage("L2P @.",
/*german*/ "",
/*french*/ "Arrête de lire les indices et joue comme un grand, @."));
// /*spanish*/Mira que eres novato, @.
hintTextTable[RHT_JUNK26] = HintText(CustomMessage("I've heard you can cheat at Sploosh Kaboom.",
/*german*/ "",
/*french*/ "Selon moi, il y a une carte aux trésors à Mercantîle... Duh!"));
// /*spanish*/He oído por ahí que puedes hacer trampa en el Sploosh Kaboom.
hintTextTable[RHT_JUNK27] = HintText(CustomMessage("I'm Lonk from Pennsylvania.",
/*german*/ "",
/*french*/ "Je suis Lonk, le héros de Pennsylvanie!"));
// /*spanish*/Soy Lonk, de Pensilvania.
hintTextTable[RHT_JUNK28] = HintText(CustomMessage("I bet you'd like to have more bombs.",
/*german*/ "",
/*french*/ "Je parie que tu veux plus de bombes."));
// /*spanish*/Me apuesto a que quisieras tener más bombas.
hintTextTable[RHT_JUNK29] = HintText(CustomMessage("When all else fails, use Fire.",
/*german*/ "",
/*french*/ "Quand rien ne marche, utilise le feu."));
// /*spanish*/Cuando nada funcione, usa el fuego.
hintTextTable[RHT_JUNK30] = HintText(CustomMessage("Here's a hint, @. Don't be bad.",
/*german*/ "",
/*french*/ "Selon moi, la #Triforce# n'est pas dans le jeu... Duh!"));
// /*spanish*/Aquí tienes una pista, @: deja de ser manco.
hintTextTable[RHT_JUNK31] = HintText(CustomMessage("Game Over. Return of Ganon.",
/*german*/ "",
/*french*/ "Partie terminée. RETour de Ganon."));
// /*spanish*/Fin de la partida. El regreso de Ganon.
hintTextTable[RHT_JUNK32] = HintText(CustomMessage("May the way of the Hero lead to the Triforce.",
/*german*/ "",
/*french*/ "Que le chemin du héros te mène à la Triforce."));
// /*spanish*/Puede que la senda del héroe te lleve hacia la Trifuerza.
hintTextTable[RHT_JUNK33] = HintText(CustomMessage("Can't find an item? Scan an Amiibo.",
/*german*/ "",
/*french*/ "Tu cherches de quoi? Utilise un Amiibo!"));
// /*spanish*/¿No encuentras algo? Escanea un amiibo.
hintTextTable[RHT_JUNK34] = HintText(CustomMessage("They say this game has just a few glitches.",
/*german*/ "",
/*french*/ "Selon moi, ce jeu est complètement exempt de glitchs."));
// /*spanish*/Dicen que este juego apenas tiene glitches.
hintTextTable[RHT_JUNK35] = HintText(CustomMessage("BRRING BRRING This is Ulrira. Wrong number?",
/*german*/ "",
/*french*/ "DRING DRING!! Pépé le Ramollo à l'appareil... Quoi? Faux numéro?"));
// /*spanish*/¡Ring! ¡Ring! Al habla Ulrira. ¿Me he equivocado de número?
hintTextTable[RHT_JUNK36] = HintText(CustomMessage("Tingle Tingle Kooloo Limpah!",
/*german*/ "",
/*french*/ "Tingle! Tingle! Kooloolin... Pah!"));
// /*spanish*/Tingle, Tingle, Kurulín... ¡PA!
hintTextTable[RHT_JUNK37] = HintText(CustomMessage("L is real 2401",
/*german*/ "",
/*french*/ "L is real 2401"));
// /*spanish*/L es real 2401.
hintTextTable[RHT_JUNK38] = HintText(CustomMessage("They say that Ganondorf will appear in the next Mario Tennis.",
/*german*/ "",
/*french*/ "Selon moi, Ganondorf sera la nouvelle recrue dans Mario Tennis."));
// /*spanish*/Según dicen, Ganondorf estará en el próximo Mario Tennis.
hintTextTable[RHT_JUNK39] = HintText(CustomMessage("Medigoron sells the earliest Breath of the Wild demo.",
/*german*/ "",
/*french*/ "Selon moi, Medigoron vend une démo de #Breath of the Wild#."));
// /*spanish*/Medigoron vende la primera demo del Breath of the Wild.
hintTextTable[RHT_JUNK40] = HintText(CustomMessage("Can you move me? I don't get great service here.",
/*german*/ "",
/*french*/ "Peux-tu me déplacer? J'ai pas une bonne réception ici."));
// /*spanish*/¿Puedes llevarme a otro lado? Aquí nadie me presta atención.
hintTextTable[RHT_JUNK41] = HintText(CustomMessage("They say if you use Strength on the truck, you can find Mew.",
/*german*/ "",
/*french*/ "Selon moi, #Mew# se trouve dessous le camion... Duh!"));
// /*spanish*/Según dicen, puedes hallar un Mew usando Fuerza contra el camión de Ciudad Carmín.
hintTextTable[RHT_JUNK42] = HintText(CustomMessage("I'm a helpful hint Gossip Stone!^See, I'm helping.",
/*german*/ "",
/*french*/ "Salut! Je suis une pierre de bons conseils!^Tiens, tu vois? J'aide bien, hein?"));
// /*spanish*/Soy una Piedra Sheikah muy útil.^¡Mira cómo te ayudo!
hintTextTable[RHT_JUNK43] = HintText(CustomMessage("Dear @, please come to the castle. I've baked a cake for you.&Yours truly, Princess Zelda.",
/*german*/ "",
/*french*/ "Mon très cher @:&Viens vite au château, je t'ai préparé&un délicieux gâteau...^À bientôt, Princesse Zelda"));
// /*spanish*/Querido @: Por favor, ven al castillo. He hecho una tarta para ti.&Sinceramente tuya: Princesa Zelda.
hintTextTable[RHT_JUNK44] = HintText(CustomMessage("They say all toasters toast toast.",
/*german*/ "",
/*french*/ "Selon moi, les grille-pains grillent du pain."));
// /*spanish*/Según dicen, todas las tostadoras tostan tostadas tostadas.
hintTextTable[RHT_JUNK45] = HintText(CustomMessage("You thought it would be a useful hint, but it was me, junk hint!",
/*german*/ "",
/*french*/ "Tu t'attendais à un bon indice... Mais c'était moi, un mauvais indice!"));
// /*spanish*/Je... Creeías que iba a ser una piedra de utilidad, ¡pero no, era yo, la piedra de la agonía!
hintTextTable[RHT_JUNK46] = HintText(CustomMessage("They say that quest guidance can be found at a talking rock.",
/*german*/ "",
/*french*/ "Selon moi, des #indices# se trouvent auprès d'une pierre parlante... Duh!"));
// /*spanish*/Según dicen, puedes consultarle ayuda a rocas parlanchinas.
hintTextTable[RHT_JUNK47] = HintText(CustomMessage("They say that the final item you're looking for can be found somewhere in Hyrule.",
/*german*/ "",
/*french*/ "Selon moi, le #dernier objet# se trouve quelque part dans Hyrule... Duh!"));
// /*spanish*/Según dicen, el último objeto que te falte puede estar en cualquier rincón de Hyrule.
hintTextTable[RHT_JUNK48] = HintText(CustomMessage("Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.",
/*german*/ "",
/*french*/ "Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip."));
// /*spanish*/Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.
hintTextTable[RHT_JUNK49] = HintText(CustomMessage("They say that Barinade fears Deku Nuts.",
/*german*/ "",
/*french*/ "Selon moi, Barinade a la frousse des noix Mojo."));
// /*spanish*/Según dicen, lo que más teme a Barinade son las nueces deku.
hintTextTable[RHT_JUNK50] = HintText(CustomMessage("They say that Flare Dancers do not fear Goron-crafted blades.",
/*german*/ "",
/*french*/ "Selon moi, le danse-flamme n'a pas peur des armes de Goron."));
// /*spanish*/Según dicen, los Bailafuegos no le temen a las armas forjadas por Gorons.
hintTextTable[RHT_JUNK51] = HintText(CustomMessage("They say that Morpha is easily trapped in a corner.",
/*german*/ "",
/*french*/ "Selon moi, Morpha est facilement coincé."));
// /*spanish*/Según dicen, puedes atrapar a Morpha con facilidad en una esquina.
hintTextTable[RHT_JUNK52] = HintText(CustomMessage("They say that Bongo Bongo really hates the cold.",
/*german*/ "",
/*french*/ "Selon moi, Bongo Bongo a facilement froid aux doigts."));
// /*spanish*/Según dicen, Bongo Bongo odia a muerte el frío.
hintTextTable[RHT_JUNK53] = HintText(CustomMessage("They say that your sword is most powerful when you put it away.",
/*german*/ "",
/*french*/ "Selon moi, ton épée est à pleine puissance quand tu la rengaines."));
// /*spanish*/Según dicen, tu espada se vuelve más poderosa si la guardas.
hintTextTable[RHT_JUNK54] = HintText(CustomMessage("They say that bombing the hole Volvagia last flew into can be rewarding.",
/*german*/ "",
/*french*/ "Selon moi, le trou où se creuse Volvagia est vulnérable aux bombes."));
// /*spanish*/Según dicen, trae buena suerte colocar una bomba en el último agujero de donde salió Volvagia.
hintTextTable[RHT_JUNK55] = HintText(CustomMessage("They say that invisible ghosts can be exposed with Deku Nuts.",
/*german*/ "",
/*french*/ "Selon moi, des fantômes invisibles apparaissent avec des noix Mojo."));
// /*spanish*/Según dicen, puedes exponer a los espectros invisibles con nueces deku.
hintTextTable[RHT_JUNK56] = HintText(CustomMessage("They say that the real Phantom Ganon is bright and loud.",
/*german*/ "",
/*french*/ "Selon moi, le vrai spectre de Ganon est clair et bruyant."));
// /*spanish*/Según dicen, el verdadero Ganon Fantasma es brillante y ruidoso.
hintTextTable[RHT_JUNK57] = HintText(CustomMessage("They say that walking backwards is very fast.",
/*german*/ "",
/*french*/ "Selon moi, tu fais marche arrière très rapidement pour un héros."));
// /*spanish*/Según dicen, es más rápido caminar hacia atrás.
hintTextTable[RHT_JUNK58] = HintText(CustomMessage("They say that leaping above the Market entrance enriches most children.",
/*german*/ "",
/*french*/ "Selon moi, les enfants riches se pavanent en haut du pont-levis."));
// /*spanish*/Según dicen, saltar por las cadenas a la entrada de la plaza enriquece a muchos chiquillos.
hintTextTable[RHT_JUNK59] = HintText(CustomMessage("They say Ingo is not very good at planning ahead.",
/*german*/ "",
/*french*/ "Selon moi, Ingo ne fait pas un très bon geôlier."));
// /*spanish*/Según dicen, a Ingo no se le da especialmente bien planificar con antelación.
hintTextTable[RHT_JUNK60] = HintText(CustomMessage("You found a spiritual Stone! By which I mean, I worship Nayru.",
/*german*/ "",
/*french*/ "Vous avez trouvé une Pierre Ancestrale! En effet, je vénère la déesse Hylia."));
// /*spanish*/¡Has encontrado una piedra espiritual! Es que le rindo culto a Nayru...
hintTextTable[RHT_JUNK61] = HintText(CustomMessage("They say that a flying strike with a Deku Stick is no stronger than a grounded one.",
/*german*/ "",
/*french*/ "Selon moi, un coup de bâton sauté n'est pas meilleur qu'au sol."));
// /*spanish*/Según dicen, los golpes aéreos con palos deku son tan fuertes como los normales.
hintTextTable[RHT_JUNK62] = HintText(CustomMessage("Open your eyes.^Open your eyes.^Wake up, @.",
/*german*/ "",
/*french*/ "Réveille-toi...^Réveille-toi.^Ouvre les yeux, @."));
// /*spanish*/Abre los ojos...^Abre los ojos...^Despierta, @...
hintTextTable[RHT_JUNK63] = HintText(CustomMessage("They say that the Nocturne of Shadow can bring you very close to Ganon.",
/*german*/ "",
/*french*/ "Selon moi, le nocturne de l'ombre peut t'amener très près de Ganon."));
// /*spanish*/Según dicen, el Nocturno de la sombra te puede acercar mucho a Ganon.
hintTextTable[RHT_JUNK64] = HintText(CustomMessage("They say that Twinrova always casts the same spell the first three times.",
/*german*/ "",
/*french*/ "Selon moi, Twinrova lance toujours les mêmes trois premiers sorts."));
// /*spanish*/Según dicen, Birova siempre lanza el mismo hechizo las tres primeras veces.
hintTextTable[RHT_JUNK65] = HintText(CustomMessage("They say that the nightly builds may be unstable.",
/*german*/ "",
/*french*/ "Selon moi, les \"nightly builds\" peuvent être instables."));
// /*spanish*/Según dicen, las últimas nightlies pueden llegar a ser algo inestables.
hintTextTable[RHT_JUNK66] = HintText(CustomMessage("You're playing a Randomizer. I'm randomized!^Here's a random number: #4#.&Enjoy your Randomizer!",
/*german*/ "",
/*french*/ "Tu joues à un randomizer. Je suis aléatoire!^Voici un nombre aléatoire: #4#.&Bonne partie!"));
// /*spanish*/¡Estás jugando un Randomizer! ¡Yo también estoy aleatorizada!^Aquí tienes un número aleatorio: #8#.&¡Diviértete!
hintTextTable[RHT_JUNK67] = HintText(CustomMessage("They say Ganondorf's bolts can be reflected with glass or steel.",
/*german*/ "",
/*french*/ "Selon moi, les éclairs de Ganon se reflètent sur l'acier et le verre."));
// /*spanish*/Según dicen, puedes reflejar las esferas de energía de Ganondorf con cristal y acero.
hintTextTable[RHT_JUNK68] = HintText(CustomMessage("They say Ganon's tail is vulnerable to nuts, arrows, swords, explosives, hammers...^...sticks, seeds, "
"boomerangs...^...rods, shovels, iron balls, angry bees...",
/*german*/ "",
/*french*/ "Selon moi, la queue de Ganon est vulnérable aux noix, flèches, épées, bombes, marteaux...^...bâtons, "
"graines, boomerangs...^...baguettes, pelles, boulets de fer, abeilles enragées..."));
// /*spanish*/Según dicen, la cola de Ganon es vulnerable a nueces, flechas, espadas, explosivos,
// martillos...^...palos, semillas, bumeráns...^...cetros, palas, bolas de hierro, abejas...
hintTextTable[RHT_JUNK69] = HintText(CustomMessage("They say that you're wasting time reading this hint, but I disagree. Talk to me again!",
/*german*/ "",
/*french*/ "Selon moi... tu sais quoi? Parle-moi encore, et je te le dirai!"));
// /*spanish*/Según dicen, pierdes el tiempo en leer esta pista, pero no pienso igual. ¡Vuelve a hablarme, ya verás!
hintTextTable[RHT_JUNK70] = HintText(CustomMessage("They say Ganondorf knows where to find the instrument of his doom.",
/*german*/ "",
/*french*/ "Selon moi, Ganondorf sait où il a caché son point faible."));
// /*spanish*/Según dicen, Ganondorf sabe dónde hallar el instrumento de su perdición.
hintTextTable[RHT_JUNK71] = HintText(CustomMessage("I heard @ is pretty good at Zelda.",
/*german*/ "",
/*french*/ "Apparemment, @ est super bon à Zelda."));
// /*spanish*/He oído que a @ se le dan muy bien los Zelda.
hintTextTable[RHT_JUNK72] = HintText(CustomMessage("Hi @, we've been trying to reach you about your car's extended warranty. ",
/*german*/ "",
/*french*/ "Bonjour, @. Vous avez une voiture? Vous savez, nous offrons des assurances abordables..."));
// /*spanish*/Buenas, @. Le llamamos para ofrecerle un nuevo seguro de hogar que puede pagar en cómodos plazos, sin
// intereses ni comisiones.
hintTextTable[RHT_JUNK73] = HintText(CustomMessage("They say that the best weapon against Iron Knuckles is item 176.",
/*german*/ "",
/*french*/ "Selon moi, les hache-viandes sont vulnérables contre l'objet 176."));
// /*spanish*/Según dicen, la mejor arma para enfrentarse a los Nudillos de hierro es el objeto 176.
hintTextTable[RHT_JUNK74] = HintText(CustomMessage("They say that it's actually possible to beat the running man.",
/*german*/ "",
/*french*/ "Selon moi, il est possible de battre le coureur.&Donc, tu prends ton arc, et..."));
// /*spanish*/Según dicen, con mucha perseverancia puedes ganarle al corredor con la capucha de conejo.
hintTextTable[RHT_JUNK75] = HintText(CustomMessage("They say that the stone-cold guardian of the Well is only present during work hours.",
/*german*/ "",
/*french*/ "Selon moi, le gardien de pierre du Puits quitte le soir pour aller se coucher."));
// /*spanish*/Según dicen, la inmensa roca que bloquea el pozo solo trabaja en horas laborales.
hintTextTable[RHT_JUNK76] = HintText(CustomMessage("They say this hint makes more sense in other languages.",
/*german*/ "",
/*french*/ "Selon moi, ces indices auraient pu être mieux traduits... Duh!"));
// /*spanish*/Según dicen, esta pista revela algo de vital importancia si cambias el idioma del juego...
hintTextTable[RHT_JUNK77] = HintText(CustomMessage("BOK? No way.",
/*german*/ "",
/*french*/ "BD'accord? Hors de question."));
// /*spanish*/¿BVale? Ni hablar.
// ^ junk hints above are from 3drando
// v junk hints below are new to soh rando
#define HINT_TEXT_NEEDS_TRANSLATION_FR \
"Erreur 0x69a504:&Traduction manquante^C'est de la faute à Purple Hato!&J'vous jure!"
hintTextTable[RHT_JUNK78] = HintText(CustomMessage("They say blarg...^...or at least briaguya does.",
/*german*/ "",
/*french*/ "Tout ce que j'ai à dire, c'est blarg...^... 'fin c'est plutôt ce que briaguya dirait."));
// /*spanish*/blarg
hintTextTable[RHT_JUNK79] = HintText(CustomMessage("They say this peace is what all true warriors strive for.",
/*german*/ "",
/*french*/ "Selon moi, cette paix est ce pour quoi luttent tous les vrais guerriers."));
// /*spanish*/blarg
hintTextTable[RHT_JUNK80] = HintText(CustomMessage("They say this ship is what all true gamers strive for.",
/*german*/ "",
/*french*/ "Selon moi, cette version du port est ce pour quoi luttent tous les vrais gamers."));
// /*spanish*/blarg
hintTextTable[RHT_JUNK81] = HintText(CustomMessage("They say that Glowsticks can be found in the Raveyard.",
/*german*/ "",
/*french*/ "On peut trouver des Bâtons Lumineux sur le dancefloor du cimetière."));
// /*spanish*/blarg
hintTextTable[RHT_JUNK_WTC_1] = HintText(CustomMessage("They say %rthere are no more than 18&people on this island.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_2] = HintText(CustomMessage("They say I am one yet many",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_3] = HintText(CustomMessage("They say its all in the name of guiding&humanity down the right path.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_4] = HintText(CustomMessage("They say \"Repetition requested\"",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_5] = HintText(CustomMessage("They say %rThe red tells only the truth!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_6] = HintText(CustomMessage("They say good tidings to you^my traitorous @",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_7] = HintText(CustomMessage("They say when the seagulls cried,&none were left alive.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_8] = HintText(CustomMessage("They say she is lying with the red letters!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_9] = HintText(CustomMessage("They say we'll meet again,&when something else cries.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_10] = HintText(CustomMessage("They say \"Forgive me, but-^Your script will not be used.&....After all...^The one writing the rest of "
"the script...&will be me.\"",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_11] = HintText(CustomMessage("They say tea is best enjoyed...^\"\"With your fellow monsters.\"\"",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_WTC_12] = HintText(CustomMessage("They say I shall make you some black tea. With my own hands, not magic.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_1] = HintText(CustomMessage("They say you know I've kiboshed before...^and I will kibosh again.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_2] = HintText(CustomMessage("They say if relationship @ walks through that door,^they will KILL independent @.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_3] = HintText(CustomMessage("They say you gotta have the BIG Salad.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_4] = HintText(CustomMessage("They say it's a festivus miracle",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_5] = HintText(CustomMessage("They say there are no houses in Tuscany to rent.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_6] = HintText(CustomMessage("They say my last boyfriend had a real&Kroner comprehension problem.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_7] = HintText(CustomMessage("They say it's a festivus miracle.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_8] = HintText(CustomMessage("They say Louis quit the importing&to focus on the exporting.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_9] = HintText(CustomMessage("They say no thanks, I can't drink coffee&late at night, it keeps me up.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_10] = HintText(CustomMessage("They say it's not a lie if you believe it.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_11] = HintText(CustomMessage("They say there was a second spitter.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_12] = HintText(CustomMessage("They say there was a second spitter.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_13] = HintText(CustomMessage("They say the jerk store called,^they're running out of YOU.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_14] = HintText(CustomMessage("They say when you look annoyed all the time,&people thing you are busy.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_15] = HintText(CustomMessage("They say when you look annoyed all the time,&people think you are busy.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_16] = HintText(CustomMessage("They say he fires people like its a bodily function.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_17] = HintText(CustomMessage("They say he threatened to move the ship to New Jersey&just to upset people.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_18] = HintText(CustomMessage("They say there was significant shrinkage.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_19] = HintText(CustomMessage("They say if it wasn't for the toilet there'd be no books.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_20] = HintText(CustomMessage("They say if it wasn't for the toilet there'd be no books.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_21] = HintText(CustomMessage("They say don't trust men in capes.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_22] = HintText(CustomMessage("They say @'s uncle works for Nintendo.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_23] = HintText(CustomMessage("They say @'s stole the marble rye.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_24] = HintText(CustomMessage("They say there is no better harmony&than the black and white cookie.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_25] = HintText(CustomMessage("They say @ hasn't vomited since 1983.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_26] = HintText(CustomMessage("They say you gotta have the early bird special.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_27] = HintText(CustomMessage("They say a donation has been made in your name&to the human fund.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_28] = HintText(CustomMessage("They say you want to be my latex salesman.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SEI_29] = HintText(CustomMessage("They say if every instinct you have is wrong...^... then the opposite would have to be right.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_1] = HintText(CustomMessage("They say OTR stands for&Over the Rainbow",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_2] = HintText(CustomMessage("They say that OTR stands for&Onions, Tomatoes, and Radishes",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_3] = HintText(CustomMessage("They say that OTR stands for&Ocarina of Time Resources",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_4] = HintText(CustomMessage("They say that OTR stands for&Over the Road",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_5] = HintText(CustomMessage("They say that OTR stands for&Off the Record",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_6] = HintText(CustomMessage("They say that OTR stands for&Office of Tax and Revenue",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_7] = HintText(CustomMessage("They say OTR stands for&Over the Rainbow",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_8] = HintText(CustomMessage("They say that OTR stands for&Office of Trade Relations",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_9] = HintText(CustomMessage("They say that OTR stands for&Original Theatrical Release",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_10] = HintText(CustomMessage("They say that OTR stands for&Operational Test Requirement",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_11] = HintText(CustomMessage("They say that OTR stands for&Operational Trouble Report",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_12] = HintText(CustomMessage("They say that OTR stands for&Oxygen Transmission Rate",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_13] = HintText(CustomMessage("They say that OTR stands for&One Touch Recording",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_14] = HintText(CustomMessage("They say that OTR stands for&Olympic Torch Relay",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_15] = HintText(CustomMessage("They say that OTR stands for&Off the Rack",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_16] = HintText(CustomMessage("They say that OTR stands for&Overhead Transfer Rate",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_17] = HintText(CustomMessage("They say that OTR stands for&Operational TurnaRound",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_18] = HintText(CustomMessage("They say that OTR stands for&Opportunity to Recall",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_19] = HintText(CustomMessage("They say that OTR stands for&Operability Test Report",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_20] = HintText(CustomMessage("They say that OTR stands for&Overall Tuning Range",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_21] = HintText(CustomMessage("They say that OTR stands for&One Time Requisition",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_22] = HintText(CustomMessage("They say that OTR stands for&Oblivious to Reality",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_23] = HintText(CustomMessage("They say that OTR stands for&On the Run",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_24] = HintText(CustomMessage("They say that OTR stands for&On Time Reporting",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_25] = HintText(CustomMessage("They say that OTR stands for&Order to Receipt",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_26] = HintText(CustomMessage("They say that OTR stands for&Other Terrestrial Radio",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_27] = HintText(CustomMessage("They say that OTR stands for&On Target Reports",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_28] = HintText(CustomMessage("They say that OTR stands for&One Time Repair",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_29] = HintText(CustomMessage("They say that OTR stands for&Own the Room",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_OTR_MEANS_30] = HintText(CustomMessage("They say that OTR stands for&Online Text Repository",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_1] = HintText(CustomMessage("They say #Kenix# isn't a developer...^...Just a PR guy",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR,
{QM_GREEN}));
hintTextTable[RHT_JUNK_MISC_2] = HintText(CustomMessage("They say... No",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_3] = HintText(CustomMessage("They say BIG RIGS: OTR",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_4] = HintText(CustomMessage("They say you wanted to see me #Mr. Kenix#?",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR,
{QM_PINK}));
hintTextTable[RHT_JUNK_MISC_5] = HintText(CustomMessage("They say Louis once saw an&equals not get set equals",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_6] = HintText(CustomMessage("They say only you can find your rom.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_7] = HintText(CustomMessage("They say ZAPD is good software.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_8] = HintText(CustomMessage("They say you can encounter&a parascode in tall grass.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_9] = HintText(CustomMessage("They say the ship sails on March 32nd.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_10] = HintText(CustomMessage("They say bombing dodongos is fun.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_11] = HintText(CustomMessage("They say shopkeepers don't give credits.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_12] = HintText(CustomMessage("They say shopkeepers don't give credits.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_13] = HintText(CustomMessage("They say Malon is glitched.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_14] = HintText(CustomMessage("They say do I look like I know&what a DList is?",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_15] = HintText(CustomMessage("They say do I look like I know&what an AList is?",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_16] = HintText(CustomMessage("They say the king drinks enthusiastically",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_MISC_17] = HintText(CustomMessage("They say Rubies are on the path to&Lamp Oil, Rope, and Bombs",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SG_1] = HintText(CustomMessage("They say %rError. Human is dead, mismatch.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SG_2] = HintText(CustomMessage("They say this is the choice of the&steins gate.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SG_3] = HintText(CustomMessage("They say el psy kongroo.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SG_4] = HintText(CustomMessage("They say tutturu~.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SG_5] = HintText(CustomMessage("They say im not Christina!.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SG_6] = HintText(CustomMessage("They say you know where to find an IBN5100.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SG_7] = HintText(CustomMessage("They say when you're on a chicken bender&grab a box of chicken tenders.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_SG_8] = HintText(CustomMessage("Juicy Chicken #1! Wow!.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_1] = HintText(CustomMessage("They say that %gGanondorf's Mom%w is going out with %ySqueak%w!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_2] = HintText(CustomMessage("They say that %gProxySaw%w is still fixing %yCaladius's Bugs%w...",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_3] = HintText(CustomMessage("They say that %gItsHeckinPat%w is still just %yEyeballing it%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_4] = HintText(CustomMessage("They say that %gCaladius%w is working on %yV2%w of something.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_5] = HintText(CustomMessage("They say that %gdice%w is a funny name for a %ytaco%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_6] = HintText(CustomMessage("They say %g2Ship Rando%w is still blocked by %yV3%w...",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_7] = HintText(CustomMessage("They say if you click your heels and say %gframebuffer%w 3 times, %yArchez%w appears!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_8] = HintText(CustomMessage("They say %gVB%w stands for %yVirtual Bananas%w... Probably.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_9] = HintText(CustomMessage("They say %gZeru%w is still routing his %yHundo%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_10] = HintText(CustomMessage("They say %gRaccoonCloud%w is still looking for his %yHover Boots%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_11] = HintText(CustomMessage("They say %gItsHeckinPat%w foreclosed on his %yHut%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_12] = HintText(CustomMessage("They say %gRaccoonCloud%w is part of the %yInner Circle%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_13] = HintText(CustomMessage("They say %gMoonlitxShadows%w is the %rleader%w of the %yDork Army%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_14] = HintText(CustomMessage("They say %gGanondorf%w hates the %yInternet%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_15] = HintText(CustomMessage("They say %gMido's House%w hoards %yTrash%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_16] = HintText(CustomMessage("They say %gSweettalking Ganondorf%w rewards %yHis Heart%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_17] = HintText(CustomMessage("They say %gaMannus%w said %yGo To Bed%w!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_18] = HintText(CustomMessage("They say %gCaladius%w is a %yPinhead%w!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_19] = HintText(CustomMessage("They say %gRaccoonCloud%w loves the %yIce Cavern%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_20] = HintText(CustomMessage("They say %gNo One%w should forget %yHover Scrub%w!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_21] = HintText(CustomMessage("They say %gMoonlitxShadows%w likes to %ySlide%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_23] = HintText(CustomMessage("They say that %gBackwalking%w should be %rBanned%w!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_24] = HintText(CustomMessage("They say that %gGorons%w should always have %yLong Necks%w!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_25] = HintText(CustomMessage("They say that %gCaladius%w has a %ytendency to lose his shirt%w!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_26] = HintText(CustomMessage("They say that if your %rSkip keeps Failing%w, you're probably an %yESS Off%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_27] = HintText(CustomMessage("They say that %gLogic%w is just a %ySuggestion%w.",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_28] = HintText(CustomMessage("They say there's %gAlways Logic%w in %yNo Logic%w...",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
hintTextTable[RHT_JUNK_CREW_29] = HintText(CustomMessage("They said that %rFredomato%w has just %yone more push up%w to do!",
/*german*/ "",
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR));
/*--------------------------
| DUNGEON HINT TEXT |
---------------------------*/
hintTextTable[RHT_DEKU_TREE] = HintText(CustomMessage("Deku Tree",
/*german*/ "Deku-Baum",
/*french*/ "l'Arbre Mojo"),
// /*spanish*/el Gran Árbol Deku
{},
{CustomMessage("an ancient tree",
/*german*/ "ein antiker Baum",
/*french*/ "le vieil arbre")});
// /*spanish*/un ancestral árbol
hintTextTable[RHT_DODONGOS_CAVERN] = HintText(CustomMessage("Dodongo's Cavern",
/*german*/ "Dodongos Kaverne",
/*french*/ "la Caverne Dodongo"),
// /*spanish*/la Cueva de los Dodongos
{},
{CustomMessage("an immense cavern",
/*german*/ "eine riesige Kaverne",
/*french*/ "l'immense caverne")});
// /*spanish*/una descomunal cueva
hintTextTable[RHT_JABU_JABUS_BELLY] = HintText(CustomMessage("Jabu-Jabu's Belly",
/*german*/ "Jabu-Jabus Bauch",
/*french*/ "le Ventre de Jabu-Jabu"),
// /*spanish*/tripa de Jabu-Jabu
{},
{CustomMessage("the belly of a deity",
/*german*/ "der Bauch einer Gottheit",
/*french*/ "le ventre d'un gardien")});
// /*spanish*/la tripa de cierta deidad
hintTextTable[RHT_FOREST_TEMPLE] = HintText(CustomMessage("Forest Temple",
/*german*/ "Waldtempel",
/*french*/ "le Temple de la Forêt"),
// /*spanish*/el Templo del Bosque
{},
{CustomMessage("a deep forest",
/*german*/ "ein tiefer Wald",
/*french*/ "la profonde forêt")});
// /*spanish*/las profundidades del bosque
hintTextTable[RHT_FIRE_TEMPLE] = HintText(CustomMessage("Fire Temple",
/*german*/ "Feuertempel",
/*french*/ "le Temple du Feu"),
// /*spanish*/el Templo del Fuego
{},
{CustomMessage("a high mountain",
/*german*/ "ein hoher Berg",
/*french*/ "la grande montagne")});
// /*spanish*/una alta montaña
hintTextTable[RHT_WATER_TEMPLE] = HintText(CustomMessage("Water Temple",
/*german*/ "Wassertempel",
/*french*/ "le Temple de l'Eau"),
// /*spanish*/el Templo del Agua
{},
{CustomMessage("a vast lake",
/*german*/ "ein gewaltiger See",
/*french*/ "le vaste lac")});
// /*spanish*/un lago inmenso
hintTextTable[RHT_SPIRIT_TEMPLE] = HintText(CustomMessage("Spirit Temple",
/*german*/ "Geistertempel",
/*french*/ "le Temple de l'Esprit"),
// /*spanish*/el Templo del Espíritu
{},
{CustomMessage("the goddess of the sand",
/*german*/ "die Göttin des Sandes",
/*french*/ "la déesse des sables")});
// /*spanish*/la diosa de las arenas
hintTextTable[RHT_SHADOW_TEMPLE] = HintText(CustomMessage("Shadow Temple",
/*german*/ "Schattentempel",
/*french*/ "le Temple de l'Ombre"),
// /*spanish*/el Templo de las Sombras
{},
{CustomMessage("the house of the dead",
/*german*/ "das Haus der Toten",
/*french*/ "la maison des morts")});
// /*spanish*/la casa de la muerte
hintTextTable[RHT_ICE_CAVERN] = HintText(CustomMessage("Ice Cavern",
/*german*/ "Eishöhle",
/*french*/ "la caverne de glace"),
// /*spanish*/la caverna de hielo
{},
{CustomMessage("a frozen maze",
/*german*/ "ein gefrorenes Labyrinth",
/*french*/ "le dédale glacé")});
// /*spanish*/un gélido laberinto
hintTextTable[RHT_BOTTOM_OF_THE_WELL] = HintText(CustomMessage("Bottom of the Well",
/*german*/ "Grund des Brunnens",
/*french*/ "le fonds du Puits"),
// /*spanish*/el fondo del pozo
{},
{CustomMessage("a shadow\'s prison",
/*german*/ "das Gefängnis eines Schattens",
/*french*/ "la prison d'une ombre")});
// /*spanish*/la prisión de las sombras
hintTextTable[RHT_GERUDO_TRAINING_GROUND] = HintText(CustomMessage("Gerudo Training Ground",
/*german*/ "Gerudo-Trainingsgelände",
/*french*/ "le Gymnase Gerudo"),
// /*spanish*/el Centro de Instrucción Gerudo
{},
{CustomMessage("the test of thieves",
/*german*/ "die Prüfung der Diebe",
/*french*/ "l'épreuve des voleurs")});
// /*spanish*/la prueba de las bandidas
hintTextTable[RHT_GANONS_CASTLE] = HintText(CustomMessage("Inside Ganon's Castle",
/*german*/ "In Ganons Schloß",
/*french*/ "l'intérieur du Château de Ganon"),
// /*spanish*/el interior del Castillo de Ganon
{},
{CustomMessage("a conquered citadel",
/*german*/ "eine eroberte Zitadelle",
/*french*/ "la citadelle assiégée")});
// /*spanish*/una conquistada ciudadela
/*--------------------------
| BOSS HINT TEXT |
---------------------------*/
//RANDOTODO check the beginning and end on the french translations
hintTextTable[RHT_QUEEN_GOHMA] = HintText(CustomMessage("They say that #Queen Gohma# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Königin Gohma# #[[1]]# hielte.",
/*french*/ "Selon moi, la #Reine Gohma# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/la #Reina Goma# porta #[[1]]#.
{},
{CustomMessage("They say that the #Parasitic Armored Arachnid# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #gepanzerte parasitäre Spinne# #[[1]]# hielte.",
/*french*/ "Selon moi, le #monstre insectoïde géant# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #arácnido parasitario acorazado# porta #[[1]]#.
hintTextTable[RHT_KING_DODONGO] = HintText(CustomMessage("They say that #King Dodongo# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß #König Dodongo# #[[1]]# hielte.",
/*french*/ "Selon moi, le #Roi Dodongo# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/el #Rey Dodongo# porta #[[1]]#.
{},
{CustomMessage("They say that the #Infernal Dinosaur# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #infernalische Dinosaurier# #[[1]]# hielte.",
/*french*/ "Selon moi, le #dinosaure infernal# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #dinosaurio infernal# porta #[[1]]#.
hintTextTable[RHT_BARINADE] = HintText(CustomMessage("They say that #Barinade# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Barinade# #[[1]]# hielte.",
/*french*/ "Selon moi, #Barinade# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#Barinade# porta #[[1]]#.
{},
{CustomMessage("They say that the #Bio-Electric Anemone# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #bioelektrische Anemone# #[[1]]# hielte.",
/*french*/ "Selon moi, l'#anémone bioélectrique# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/la #anémona bioeléctrica# porta #[[1]]#.
hintTextTable[RHT_PHANTOM_GANON] = HintText(CustomMessage("They say that #Phantom Ganon# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Phantom-Ganon# #[[1]]# hielte.",
/*french*/ "Selon moi, #Ganon Spectral# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#Ganon Fantasma# porta #[[1]]#.
{},
{CustomMessage("They say that the #Evil Spirit from Beyond# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #böse Geist aus dem Jenseits# #[[1]]# hielte.",
/*french*/ "Selon moi, l'#esprit maléfique de l'au-delà# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #espíritu maligno de ultratumba# porta #[[1]]#.
hintTextTable[RHT_VOLVAGIA] = HintText(CustomMessage("They say that #Volvagia# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Volvagia# #[[1]]# hielte.",
/*french*/ "Selon moi, #Volvagia# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#Volvagia# porta #[[1]]#.
{},
{CustomMessage("They say that the #Subterranean Lava Dragon# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #subterrane Lavadrache# #[[1]]# hielte.",
/*french*/ "Selon moi, le #dragon des profondeurs# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/el #dragón de lava subterráneo# porta #[[1]]#.
hintTextTable[RHT_MORPHA] = HintText(CustomMessage("They say that #Morpha# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Morpha# #[[1]]# hielte.",
/*french*/ "Selon moi, #Morpha# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#Morpha# porta #[[1]]#.
{},
{CustomMessage("They say that the #Giant Aquatic Amoeba# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #gigantische aquatische Amöbe# #[[1]]# hielte.",
/*french*/ "Selon moi, l'#amibe aquatique géante# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/la #ameba acuática gigante# porta #[[1]]#.
hintTextTable[RHT_BONGO_BONGO] = HintText(CustomMessage("They say that #Bongo Bongo# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Bongo Bongo# #[[1]]# hielte.",
/*french*/ "Selon moi, #Bongo Bongo# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#Bongo Bongo# porta #[[1]]#.
{},
{CustomMessage("They say that the #Phantom Shadow Beast# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Phantomschattenbiest# #[[1]]# hielte.",
/*french*/ "Selon moi, le #monstre de l'ombre# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/la #alimaña oscura espectral# porta #[[1]]#.
hintTextTable[RHT_TWINROVA] = HintText(CustomMessage("They say that #Twinrova# holds #[[1]]#.",
/*german*/ "Man erzählt sich, daß #Twinrova# #[[1]]# hielte.",
/*french*/ "Selon moi, #Twinrova# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/#Birova# porta #[[1]]#.
{},
{CustomMessage("They say that the #Sorceress Sisters# hold #[[1]]#.",
/*german*/ "Man erzählt sich, daß die #Hexenschwestern# #[[1]]# hielten.",
/*french*/ "Selon moi, #les sorcières jumelles# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/las #hermanas hechiceras# portan #[[1]]#.
hintTextTable[RHT_GIFT_FROM_RAURU] = HintText(CustomMessage("They say that the #Sage of Light# gifts @ #[[1]]#.",
/*german*/ "Man erzählt sich, daß der #Weise des Lichts# #[[1]]# schenke.",
/*french*/ "Selon moi, #le Sage de la Lumière# donne #[[1]]#.", {QM_RED, QM_GREEN}),
{},
{CustomMessage("They say that #a former owl# gifts @ #[[1]]#.",
/*german*/ "Man erzählt sich, daß #eine einstige Eule# #[[1]]# schenke.",
/*french*/ "Selon moi, #un ancien hibou# donne #[[1]]#.", {QM_RED, QM_GREEN})});
/*--------------------------
| BRIDGE HINT TEXT |
---------------------------*/
hintTextTable[RHT_BRIDGE_OPEN_HINT] = HintText(CustomMessage("$lThe awakened ones have #already created a bridge# to the castle where the evil dwells.^",
/*german*/ "$lDie Weisen haben #bereits&eine Brücke zum Portal von&Ganons Schloß gelegt#...^",
/*french*/ "$lLes êtres de sagesse ont#déjà créé un pont# vers le repaire du mal.^",
{QM_LBLUE}));
// /*spanish*/$lLos sabios #ya habrán creado un puente#&al castillo, de donde emana el mal.^
hintTextTable[RHT_BRIDGE_VANILLA_HINT] = HintText(CustomMessage("$6The awakened ones require the #Shadow and Spirit Medallions# as well as the #Light Arrows#.^",
/*german*/ "$6Die Weisen werden darauf warten, daß der Held das #Amulett des Schattens, Amulett der Geister# und die #Licht-Pfeile# sammelt.^",
/*french*/ "$6Les êtres de sagesse attendront le héros muni des #Médaillons de l'Ombre et l'Esprit# et des #Flèches de Lumière#.^",
{QM_RED, QM_YELLOW}));
// /*spanish*/$6Los sabios aguardarán a que el héroe obtenga tanto el #Medallón de las Sombras y el del Espíritu# junto
// a la #flecha de luz#.^
hintTextTable[RHT_BRIDGE_STONES_HINT] = HintText(CustomMessage("$0The awakened ones will await for the Hero to collect #[[d]] Spiritual Stone||s|#.^",
/*german*/ "$0Die Weisen werden darauf warten, daß der Held #[[d]] |Heiligen Stein|Heilige Steine|# sammelt.^",
/*french*/ "$0Les êtres de sagesse attendront le héros muni de #[[d]] |Pierre Ancestrale|Pierres Ancestrales|#.^",
{QM_BLUE}));
// /*spanish*/$0Los sabios aguardarán a que el héroe&obtenga #[[d]] |piedra espiritual|piedras espirituales|#.^
hintTextTable[RHT_BRIDGE_MEDALLIONS_HINT] = HintText(CustomMessage("$8The awakened ones will await for the Hero to collect #[[d]] Medallion||s|#.^",
/*german*/ "$8Die Weisen werden darauf warten, daß der Held #[[d]] Amulett||e|# sammelt.^",
/*french*/ "$8Les êtres de sagesse attendront le héros muni de #[[d]] Médaillon||s|#.^",
{QM_RED}));
// /*spanish*/$8Los sabios aguardarán a que el héroe&obtenga #[[d]] |medallón|medallones|#.^
hintTextTable[RHT_BRIDGE_REWARDS_HINT] = HintText(CustomMessage("$CThe awakened ones will await for the Hero to collect #[[d]]# |#Spiritual Stone# or #Medallion#|"
"#Spiritual Stones# and #Medallions#|.^",
/*german*/ "$CDie Weisen werden darauf warten, daß der Held #[[d]]# |#Heiligen Stein# oder #Amulett#|"
"#Heilige Steine# oder #Amulette#| sammelt.^",
/*french*/ "$CLes êtres de sagesse attendront le héros muni de #[[d]]# |#Pierre Ancestrale# ou #Médaillon#"
"|#Pierres Ancestrales# ou #Médaillons#|.^",
{QM_YELLOW, QM_BLUE, QM_RED}));
// /*spanish*/$CLos sabios aguardarán a que el héroe obtenga #[[d]]# |#piedra espiritual# o #medallón#|
//#piedras espirtuales# y #medallones#|.^
hintTextTable[RHT_BRIDGE_DUNGEONS_HINT] = HintText(CustomMessage("$mThe awakened ones will await for the Hero to conquer #[[d]] Dungeon||s|#.^",
/*german*/ "$mDie Weisen werden darauf warten, daß der Held #[[d]] Labyrinth||e|# abschließt.^",
/*french*/ "$mLes êtres de sagesse attendront la conquête de #[[d]] Donjon||s|#.^",
{QM_PINK}));
// /*spanish*/$mLos sabios aguardarán a que el héroe complete #[[d]] mazmorra||s|#.^
hintTextTable[RHT_BRIDGE_TOKENS_HINT] = HintText(CustomMessage("$sThe awakened ones will await for the Hero to collect #[[d]] Gold Skulltula Token||s|#.^",
/*german*/ "$sDie Weisen werden darauf warten, daß der Held #[[d]] Skulltula-Symbol||e|# sammelt.^",
/*french*/ "$sLes êtres de sagesse attendront le héros muni de #[[d]] Symbole||s| de Skulltula d'or#.^",
{QM_YELLOW}));
// /*spanish*/$sLos sabios aguardarán a que el héroe obtenga #[[d]] símbolo||s| de skulltula dorada#.^
hintTextTable[RHT_BRIDGE_GREG_HINT] = HintText(CustomMessage("$gThe awakened ones will await for the Hero to find #Greg#.^",
{QM_GREEN}));
/*--------------------------
| GANON BOSS KEY HINT TEXT |
---------------------------*/
hintTextTable[RHT_GANON_BK_START_WITH_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be #given from the start#.^",
/*german*/ "$bUnd der #Schlüssel des Bösen#, wird #von Anfang an, im Besitz des Helden# sein.^",
/*french*/ "$bAussi, la #clé du Malin# sera #possession même du héros#.^",
{QM_PINK, QM_LBLUE}));
// /*spanish*/$bY obtendrás la llave del #señor del mal# desde el #inicio#.^
hintTextTable[RHT_GANON_BK_VANILLA_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be kept in a big chest #inside its tower#.^",
/*german*/ "$bUnd der #Schlüssel des Bösen#, wird in der großen Truhe #im Teufelsturm# zu finden sein.^",
/*french*/ "$bAussi, la #clé du Malin# sera encoffrée #dans sa tour#.^",
{QM_PINK, QM_LBLUE}));
// /*spanish*/$bY la llave del #señor del mal# aguardará en un gran cofre de #su torre#.^
hintTextTable[RHT_GANON_BK_OWN_DUNGEON_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be hidden somewhere #inside its castle#.^",
/*german*/ "$bUnd der #Schlüssel des Bösen#, wird irgendwo #in Ganons Schloß# zu finden sein.^",
/*french*/ "$bAussi, la #clé du Malin# sera cachée #dans son vaste château#.^",
{QM_PINK, QM_PINK}));
// /*spanish*/$bY la llave del #señor del mal# aguardará en #algún lugar de su castillo#.^
hintTextTable[RHT_GANON_BK_OVERWORLD_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be hidden #outside of dungeons# in Hyrule.^",
/*german*/ "$bUnd der #Schlüssel des Bösen#, wird irgendwo #in Hyrule, außerhalb von Labyrinthen# zu finden sein.^",
/*french*/ "$bAussi, la #clé du Malin# se trouve #hors des donjons# d'Hyrule.^",
{QM_PINK, QM_GREEN}));
// /*spanish*/$bY la llave del #señor del mal# aguardará #fuera de las mazmorras# de Hyrule.^
hintTextTable[RHT_GANON_BK_ANY_DUNGEON_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be hidden #inside a dungeon# in Hyrule.^",
/*german*/ "$bUnd der #Schlüssel des Bösen#, wird irgendwo #in Hyrule, innerhalb eines Labyrinths# zu finden sein.^",
/*french*/ "$bAussi, la #clé du Malin# se trouve #dans un donjon# d'Hyrule.^",
{QM_PINK, QM_PINK}));
// /*spanish*/$bY la llave del #señor del mal# aguardará #en una mazmorra# de Hyrule.^
hintTextTable[RHT_GANON_BK_ANYWHERE_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be hidden somewhere&#in Hyrule#.^",
/*german*/ "$bUnd der #Schlüssel des Bösen#, wird irgendwo #in Hyrule# zu finden sein.^",
/*french*/ "$bAussi, la #clé du Malin# se trouve quelque part #dans Hyrule#.^",
{QM_PINK, QM_BLUE}));
// /*spanish*/$bY la llave del #señor del mal# aguardará en #cualquier lugar de Hyrule#.^
hintTextTable[RHT_GANON_BK_TRIFORCE_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be given to the Hero once the #Triforce## is completed.^",
/*german*/ "$bUnd der #Schlüssel des Bösen# wird verliehen, sobald das #Triforce# vervollständigt wurde.^",
/*french*/ "$bAussi, la #clé du Malin# se&révèlera une fois la #Triforce#&assemblée.^",
{QM_PINK, QM_YELLOW}));
// /*spanish*/$bY el héroe recibirá la llave del #señor del mal# cuando haya completado la #Trifuerza#.^
hintTextTable[RHT_GANON_BK_SKULLTULA_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be provided by the cursed rich man once #100 Gold Skulltula Tokens# are retrieved.^",
/*german*/ "$bUnd der #Schlüssel des Bösen# wird von einem verfluchten reichen Mann verliehen, sobald #100 Goldene Skulltula-Symbole# wiedererlangt wurden.^",
/*french*/ "$bAussi, la #clé du Malin# sera&donnée par l'homme maudit une fois que #100 Symboles de Skulltula d'or# auront été trouvés.^",
{QM_PINK, QM_YELLOW}));
// /*spanish*/$bY el rico maldito entregará la llave&del #señor de mal# tras obtener&100 símbolos de skulltula dorada#.^
hintTextTable[RHT_LACS_VANILLA_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be provided by #Zelda# once the #Shadow and Spirit Medallions# are retrieved.^",
/*german*/ "$bUnd der #Schlüssel des Bösen# wird von #Zelda# verliehen, sobald #die Amulette des Schattens und der Geister# geborgen wurden.^",
/*french*/ "$bAussi, la #clé du Malin# sera fournie par #Zelda# une fois que les #Médaillons de l'Ombre et de l'Esprit# seront récupérés.^",
{QM_PINK, QM_YELLOW, QM_RED}));
// /*spanish*/$bY #Zelda# entregará la llave del #señor del mal# tras obtener #el medallón de las sombras y del espíritu#.^
hintTextTable[RHT_LACS_MEDALLIONS_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be provided by #Zelda# once #[[d]] Medallion|# is|s# are| retrieved.^",
/*german*/ "$bUnd der #Schlüssel des Bösen# wird von #Zelda# verliehen, sobald #[[d]] Amulett|# geborgen wurde|e# geborgen wurden|.^",
/*french*/ "$bAussi, la #clé du Malin# sera fournie par #Zelda# une fois |qu' #[[d]] Médaillon# aura été récupéré|que #[[d]] Médaillons# auront été récupérés|.^",
{QM_PINK, QM_YELLOW, QM_RED}));
// /*spanish*/$bY #Zelda# entregará la llave&del #señor del mal# tras obtener #[[d]] |medallón|medallones|#.^
hintTextTable[RHT_LACS_STONES_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be provided by #Zelda# once #[[d]] Spiritual Stone|# is|s# are| retrieved.^",
/*german*/ "$bUnd der #Schlüssel des Bösen# wird von #Zelda# verliehen, sobald #[[d]] Heilige|r Stein# geborgen wurde| Steine# geborgen wurden|.^",
/*french*/ "$bAussi, la #clé du Malin# sera fournie par #Zelda# une fois |qu' #[[d]] Pierre Ancestrale# aura été&récupérée|que #[[d]] Pierres Ancestrales# auront été récupérées|.^",
{QM_PINK, QM_YELLOW, QM_BLUE}));
// /*spanish*/$bY #Zelda# entregará la llave del #señor del mal# tras obtener #[[d]] piedra| espiritual|s espirituales|#.^
hintTextTable[RHT_LACS_REWARDS_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be provided by #Zelda# once #[[d]]# #Spiritual Stone|# or #Medallion# is|s# and #Medallions# are| retrieved.^",
/*german*/ "$bUnd der #Schlüssel des Bösen# wird von #Zelda# verliehen, sobald #[[d]]# #Heilige|r Stein# oder #Amulett#&geborgen wurde| Steine# oder #Amulette#&geborgen wurden|.^",
/*french*/ "$bAussi, la #clé du Malin# sera fournie par #Zelda# une fois qu|' #[[d]]# #Pierre Ancestrale# ou #[[d]] Médaillon# sera récupéré|e&#[[d]]# #Pierres Ancestrales# et&#Médaillons# seront récupérés|.^",
{QM_PINK, QM_YELLOW, QM_YELLOW, QM_BLUE, QM_RED}));
// /*spanish*/$bY #Zelda# entregará la llave del #señor del mal# tras obtener #[[d]]# piedra| espiritual o medallón|s espirituales o medallones|#.^
hintTextTable[RHT_LACS_DUNGEONS_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be provided by #Zelda# once #[[d]] Dungeon|# is|s# are| conquered.^",
/*german*/ "$bUnd der #Schlüssel des Bösen# wird von #Zelda# verliehen, sobald #[[d]] Labyrinth|# abgeschlossen wurde|e# abgeschlossen wurden|.^",
/*french*/ "$bAussi, la #clé du Malin# sera fournie par #Zelda# une fois qu|' #[[d]] donjon #sera conquis|e #[[d]] donjons# seront conquis|.^",
{QM_PINK, QM_YELLOW, QM_PINK}));
// /*spanish*/$bY #Zelda# entregará la llave del #señor del mal# tras completar #[[d]] mazmorra||s|#.^
hintTextTable[RHT_LACS_TOKENS_HINT] = HintText(CustomMessage("$bAnd the #evil one#'s key will be provided by #Zelda# once #[[d]] Gold Skulltula Token|# is|s# are| retrieved.^",
/*german*/ "$bUnd der #Schlüssel des Bösen# wird von #Zelda# verliehen, sobald #[[d]] Skulltula-Symbol|# gesammelt wurde|e# gesammelt wurden|.^",
/*french*/ "$bAussi, la #clé du Malin# sera fournie par #Zelda# une fois |qu' #[[d]] symbole de Skulltula d'or #sera récupuéré"
"|que &#[[d]] symboles de Skulltula d'or&#seront recupérés|.^",
{QM_PINK, QM_YELLOW, QM_YELLOW}));
// /*spanish*/$bY #Zelda# entregará la llave del #señor del mal# tras obtener #[[d]] símbolo
// ||s| de skulltula dorada#.^
/*--------------------------
| TRIAL HINT TEXT |
---------------------------*/
hintTextTable[RHT_SIX_TRIALS] = HintText(CustomMessage("They say that #Ganon's Tower# is protected by a powerful barrier.",
/*german*/ "Man erzählt sich, daß der #Teufelsturm# von einer mächtigen Barriere geschützt sei.",
/*french*/ "Selon moi, #la Tour de Ganon# est protégée par une puissante barrière", {QM_PINK}));
// /*spanish*/Según dicen, la #torre de Ganon# está protegida por una poderosa barrera
hintTextTable[RHT_ZERO_TRIALS] = HintText(CustomMessage("They say that Sheik dispelled the barrier around #Ganon's Tower#.",
/*german*/ "Man erzählt sich, Shiek habe die Barriere um den #Teufelsturm# aufgelöst.",
/*french*/ "Selon moi, Sheik a dissipé la barrière autour de #la Tour de Ganon#", {QM_YELLOW}));
// /*spanish*/Según dicen, Sheik disipó la barrera alrededor de la #torre de Ganon#.
hintTextTable[RHT_TRIAL_OFF] = HintText(CustomMessage("They say that #[[1]]# was dispelled by Sheik.",
/*german*/ "Man erzählt sich, daß #[[1]]# von Shiek aufgelöst worden sei.",
/*french*/ "Selon moi, #[[1]]# a été dissipée par Sheik.", {QM_YELLOW}));
// /*spanish*/Según dicen, #[[1]]# se disipó gracias a Sheik.
hintTextTable[RHT_TRIAL_ON] = HintText(CustomMessage("They say that #[[1]]# protects Ganons Tower.",
/*german*/ "Man erzählt sich, daß #[[1]]# den Teufelsturm schütze.",
/*french*/ "Selon moi, #[[1]]# protège la Tour de Ganon.", {QM_PINK}));
// /*spanish*/Según dicen, #[[1]]# protege la torre de Ganon
hintTextTable[RHT_LIGHT_TRIAL] = HintText(CustomMessage("the Light Trial",
/*german*/ "die Prüfung des Lichts",
/*french*/ "l'épreuve de la Lumière"));
// /*spanish*/la prueba de la luz
hintTextTable[RHT_FOREST_TRIAL] = HintText(CustomMessage("the Forest Trial",
/*german*/ "die Prüfung des Waldes",
/*french*/ "l'épreuve de la Forêt"));
// /*spanish*/la prueba del bosque
hintTextTable[RHT_FIRE_TRIAL] = HintText(CustomMessage("the Fire Trial",
/*german*/ "die Prüfung des Feuers",
/*french*/ "l'épreuve du Feu"));
// /*spanish*/la prueba del fuego
hintTextTable[RHT_WATER_TRIAL] = HintText(CustomMessage("the Water Trial",
/*german*/ "die Prüfung des Wassers",
/*french*/ "l'épreuve de l'Eau"));
// /*spanish*/la prueba del agua
hintTextTable[RHT_SPIRIT_TRIAL] = HintText(CustomMessage("the Spirit Trial",
/*german*/ "die Prüfung der Geister",
/*french*/ "l'épreuve de l'Esprit"));
// /*spanish*/la prueba del espíritu
hintTextTable[RHT_SHADOW_TRIAL] = HintText(CustomMessage("the Shadow Trial",
/*german*/ "die Prüfung des Schattens",
/*french*/ "l'épreuve de l'Ombre"));
// /*spanish*/la prueba de las sombras
/*--------------------------
| ALTAR TEXT |
---------------------------*/
hintTextTable[RHT_CHILD_ALTAR_STONES] = HintText(CustomMessage("3 Spiritual Stone's found in Hyrule...^$0#[[1]]#...^$1#[[2]]#...^$2#[[3]]#...^",
/*german*/ "Drei Heilige Steine, zu finden in Hyrule...$0#[[1]]#...^$1#[[2]]#...^$2#[[3]]#...^",
/*french*/ "Les trois Pierres Ancestrales cachées&dans Hyrule...$0#[[1]]#...^$1#[[2]]#...^$2#[[3]]#...^",
{QM_GREEN, QM_RED, QM_BLUE}, {true, true, true}));
// /*spanish*/ Tres piedras espirituales halladas por Hyrule...$0#[[1]]#...^$1#[[2]]#...^$2#[[3]]#...^
hintTextTable[RHT_CHILD_ALTAR_TEXT_END_DOTOPEN] = HintText(CustomMessage("$oYe who may become a Hero...&The path to the future is open...",
/*german*/ "$oJener auf dem Weg des Helden...&Der Pfad zur Zukunft sei geöffnet...",
/*french*/ "$oÀ celui qui a quête de devenir&héros...&Le futur vous accueille béant..."));
// /*spanish*/$oPara aquel que se convierta en el héroe...&La puerta al futuro está a su disposición...
hintTextTable[RHT_CHILD_ALTAR_TEXT_END_DOTSONGONLY] = HintText(CustomMessage("$cYe who may become a Hero...&Stand with the Ocarina and&play the Song of Time.",
/*german*/ "$cJener auf dem Weg des Helden...&Nehme er seine Okarina zur Hand und&spiele hier die Hymne der Zeit.",
/*french*/ "$cÀ celui qui a quête de devenir&héros...&Portez l'Ocarina et jouez&le chant du temps."));
// /*spanish*/$cPara aquel que se convierta en el héroe...&Tome la ocarina y&entone la Canción del Tiempo.
hintTextTable[RHT_CHILD_ALTAR_TEXT_END_DOTCLOSED] = HintText(CustomMessage("$iYe who may become a Hero...&Offer the spiritual stones and&play the Song of Time.",
/*german*/ "$iJener mit den drei Heiligen Steinen&nehme seine Okarina zur Hand und&spiele hier die Hymne der Zeit.",
/*french*/ "$iÀ celui qui a quête de devenir&héros... Présentez les Pierres&Ancestrales et jouez&le chant du temps."));
// /*spanish*/$iPara aquel que se convierta en el héroe...&Tome las piedras espirituales y&entone la Canción del Tiempo.
hintTextTable[RHT_ADULT_ALTAR_MEDALLIONS] = HintText(CustomMessage("An awakening voice from the Sacred Realm will call those destined to be Sages, who dwell in the #five temples#.^"
"$8#[[1]]#...^$3#[[2]]#...^$4#[[3]]#...^$5#[[4]]#...^$6#[[5]]#...^$7#[[6]]#...^" ,
/*german*/ "Beherrscht das Böse die Welt, weilen&jene Weisen, die von der Stimme des Heiligen Reiches erweckt werden, noch&in den #fünf Tempeln#.^"
"$8#[[1]]#...^$3#[[2]]#...^$4#[[3]]#...^$5#[[4]]#...^$6#[[5]]#...^$7#[[6]]#...^",
/*french*/ "Quand le mal aura triomphé, une voix du Saint Royaume appellera ceux cachés dans les #cinq temples#, destinés^à être Sages.^"
"$8#[[1]]#...^$3#[[2]]#...^$4#[[3]]#...^$5#[[4]]#...^$6#[[5]]#...^$7#[[6]]#...^",
{ QM_RED, QM_YELLOW, QM_GREEN, QM_RED, QM_BLUE, QM_YELLOW, QM_PINK}, {true, true, true, true, true, true}, TEXTBOX_TYPE_BLUE));
// /*spanish*/Cuando el mal lo impregne todo, desde el Reino Sagrado surgirá una voz que hará despertar a los sabios que moran en los #cinco templos#.^
// $8#[[1]]#...^$3#[[2]]#...^$4#[[3]]#...^$5#[[4]]#...^$6#[[5]]#...^$7#[[6]]#...^
hintTextTable[RHT_ADULT_ALTAR_TEXT_END] = HintText(CustomMessage("$kTogether with the Hero of Time, the awakened ones will return the light of peace to the world...",
/*german*/ "$kZusammen mit dem Auserwählten werden diese ihre Kräfte einsetzen, um der Welt den Frieden wiederzugeben.",
/*french*/ "$kEnsemble avec le Héros du Temps, ces Sages emprisonneront le mal et réinstaureront la lumière de paix dans le monde..."));
// /*spanish*/Con el Héroe del Tiempo, aquellos&que despierten detendrán el mal y&volverán al mundo de luz la paz...
/*--------------------------
| Static Item Hints |
---------------------------*/
hintTextTable[RHT_GANONDORF_HINT_LA_ONLY] = HintText(CustomMessage("Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from #[[1]]#!",
/*german*/ "",
/*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans les flèches que j'ai cachées dans #[[1]]#!",
{QM_RED}));
// /*spanish*/Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de #[[1]]#!
hintTextTable[RHT_GANONDORF_HINT_MS_ONLY] = HintText(CustomMessage("Ha ha ha... You'll never defeat me, drop a castle on me and finish me off with the sacred blade from #[[2]]#!",
/*german*/ "",
/*french*/ "",
{QM_RED}));
hintTextTable[RHT_GANONDORF_HINT_LA_AND_MS] = HintText(CustomMessage("Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from #[[1]]#!"
"^And even if you do, you'll never find the legendary blade hidden in #[[2]]#!",
/*german*/ "",
/*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans les flèches que j'ai cachées dans #[[1]]#!"
"^Et même si tu les trouves, tu ne touveras jamais l'épée de légende cachée dans #[[2]]#!",
{QM_RED, QM_RED}));
// /*spanish*/Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de #[[1]]#!
// ^E incluso si lo haces, nunca encontrarás la espada legendaria escondida en #[[2]]#!
hintTextTable[RHT_SHEIK_HINT_LA_ONLY] = HintText(CustomMessage("I overheard Ganondorf say that he misplaced the #Light Arrows# in #[[1]]#.",
/*german*/ "",
/*french*/ "J'ai entendu dire que Ganondorf aurait caché les #Flèches de Lumière# dans #[[1]]#.",
{QM_YELLOW, QM_RED}));
hintTextTable[RHT_DAMPE_DIARY] = HintText(CustomMessage("Whoever reads this, please enter #[[1]]#. I will let you have my #stretching, shrinking keepsake#.^I'm waiting for you.&--Dampé",
/*german*/ "Wer immer dies liest, der möge folgenden Ort aufsuchen: #[[1]]#. Ihm gebe ich meinen #dehnenden, schrumpfenden Schatz#.^Ich warte!&Boris", //RANDOTODO color in whatever refers to the hookshot
/*french*/ "Toi qui lit ce journal, rends-toi dans #[[1]]#. Et peut-être auras-tu droit à mon précieux #trésor#.^Je t'attends...&--Igor",
{QM_RED, QM_RED}));
hintTextTable[RHT_GREG_HINT] = HintText(CustomMessage("By the way, if you're interested, I saw the shiniest #Green Rupee# somewhere in #[[1]]#.^It's said to have #mysterious powers#...^But then, it could just be another regular rupee.&Oh well.",
/*german*/ "",
/*french*/ "Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des #Rubis Verts# quelque part à #[[1]]#. On dit qu'il possède des pouvoirs mystérieux... Mais bon, ça pourrait juste être un autre rubis ordinaire.",//RANDOTODO color in mysterious powers
{QM_GREEN, QM_RED, QM_RED}));
hintTextTable[RHT_SARIA_TALK_HINT] = HintText(CustomMessage("Did you feel the #surge of magic# recently? A mysterious bird told me it came from #[[1]]#.^You should check that place out, @!",
/*german*/ "",
/*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#. Tu devrais aller y jeter un coup d'oeil, @!",
{QM_GREEN, QM_RED}));
hintTextTable[RHT_SARIA_SONG_HINT] = HintText(CustomMessage("Did you feel the #surge of magic# recently? A mysterious bird told me it came from #[[1]]#.^You should check that place out, @!\x0B",
/*german*/ "",
/*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#. Tu devrais aller y jeter un coup d'oeil, @!\x0B",
{QM_GREEN, QM_RED}, {}, TEXTBOX_TYPE_BLUE));
hintTextTable[RHT_LOACH_HINT] = HintText(CustomMessage("What?^You wanna know about the&%rHyrule Loach%w?^It's a big fish, but it's so rare that I'll give my %g[[1]]%w to anyone who catches it. Seriously!",
{QM_RED}));
hintTextTable[RHT_FISHING_POLE_HINT] = HintText(CustomMessage("^If I remember correctly, I lost it somewhere in #[[1]]#...&Let me know if you find it!",
{QM_RED}));
/*--------------------------
| Static Entrance Hint |
---------------------------*/
hintTextTable[RHT_WARP_SONG] = HintText(CustomMessage("Warp to&#[[1]]#?&" + TWO_WAY_CHOICE() + "#OK&No#",
/*german*/ "Zu&#[[1]]#?&" + TWO_WAY_CHOICE() + "#OK&No#",
/*french*/ "Se téléporter vers&#[[1]]#?&" + TWO_WAY_CHOICE() + "#OK!&Non#",
{QM_RED, QM_GREEN}));
/*--------------------------
| STATIC LOCATION HINTS |
---------------------------*/
hintTextTable[RHT_HBA_HINT_SIGN] = HintText(CustomMessage("#Horseback Archery# Range Prizes:&1000: #[[1]]#&1500: #[[2]]#^@'s Record: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#",
{QM_RED, QM_GREEN, QM_GREEN, QM_GREEN}, {}, TEXTBOX_TYPE_WOODEN));
hintTextTable[RHT_HBA_HINT_NOT_ON_HORSE] = HintText(CustomMessage("Hey, rookie!&Come back on your #horse# and take on then #Horseback Archery# challenge!^"
"Impress me with a high score of 1000 to win a #[[1]]# or score 1500 for my #[[2]]#!",
{QM_RED, QM_RED, QM_GREEN, QM_GREEN}));
hintTextTable[RHT_HBA_HINT_INITIAL] = HintText(CustomMessage("Hey, rookie!&Want to take on the #Horseback Archery# challenge?^"
"Impress me with a high score of 1000 to win a #[[1]]# or score 1500 for my #[[2]]#!\x0B",
{QM_RED, QM_GREEN, QM_GREEN}));
hintTextTable[RHT_HBA_HINT_HAVE_1000] = HintText(CustomMessage("Hey, newcomer!&Want to take on the #Horseback Archery# challenge?^"
"Prove yourself to be a horsemaster by scoring 1500 points to win my #[[1]]#!\x0B",
{QM_RED, QM_GREEN}));
hintTextTable[RHT_MALON_HINT_HOW_IS_EPONA] = HintText(CustomMessage("@! You should come back with Epona and try to beat my time on the #Obstacle Course#!^"
"If you beat my time, I'll give you my favourite #cow# Elsie and her toy #[[1]]#!",
{QM_RED, QM_BLUE, QM_GREEN}));
hintTextTable[RHT_MALON_HINT_OBSTICLE_COURSE] = HintText(CustomMessage("How about trying the #Obstacle Course?# If you beat my time I'll let you keep my favourite #cow# Elsie and her toy #[[1]]#!^"
"Challenge the #Obstacle Course?#&\x1B&#Let's go&No thanks#",
{QM_RED, QM_BLUE, QM_GREEN, QM_RED, QM_GREEN}));
hintTextTable[RHT_MALON_HINT_TURNING_EVIL] = HintText(CustomMessage("@? Is that you? ^If I ran the ranch, I'd build an #Obstacle Course#, and whoever gets the best time would win a #cow#!^"
"Elsie loves sharing her #[[1]]# with new people, It'll be fun!^...But Ingo won't let me...",
{QM_RED, QM_BLUE, QM_GREEN}));
hintTextTable[RHT_MALON_HINT_INGO_TEMPTED] = HintText(CustomMessage("@! You should come back in the morning and try to beat my time on the #Obstacle Course#!^"
"If you beat my time, I'll give you my favourite #cow# Elsie and her toy #[[1]]#!",
{QM_RED, QM_BLUE, QM_GREEN}));
hintTextTable[RHT_CHICKENS_HINT] = HintText(CustomMessage("You! Please!&Bring my Cucco's back to my pen!&I'll give you my #[[1]]#!",
{QM_GREEN}));
hintTextTable[RHT_BIG_POES_HINT] = HintText(CustomMessage("You have #\x1E\x01 Poe Points#! Reach 1000 and you'll get a #[[1]]#!",
{QM_YELLOW, QM_GREEN}));
hintTextTable[RHT_BIGGORON_HINT] = HintText(CustomMessage("Arrrrrre you here to claim my finest #[[1]]#? Shoooooow me your #Claim Check#.",
{QM_GREEN, QM_RED}));
hintTextTable[RHT_FROGS_HINT] = HintText(CustomMessage("Some frogs holding #[[1]]# are looking at you from underwater...",
/*german*/ "Unter Wasser gibt es Frösche, die #[[1]]# bei sich haben und Dich neugierig beobachten...",
/*french*/ "Des grenouilles se trouvant sous l'eau vous fixent attentivement, tenant fermement #[[1]]#.",
{QM_GREEN}));
hintTextTable[RHT_OOT_HINT] = HintText(CustomMessage("Bring the #Spiritual Stones# to the past so you can receive #[[1]]# from Zelda and learn #[[2]]#!",
{QM_BLUE, QM_GREEN, QM_GREEN}));
hintTextTable[RHT_SKULLS_HINT] = HintText(CustomMessage("Yeaaarrgh! I'm cursed!!^Please save me by destroying #[[d]] Spiders of the Curse# and I will give you my #[[1]]#!",
/*german*/ "Yeaaarrgh! Ich bin verflucht!^Bitte rette mich, indem Du #[[d]] Skulltulas# zerstörst und ich werde Dir dafür #[[1]]# geben!",
/*french*/ "Yeaaarrgh! Je suis maudit!^Détruit encore #[[d]] Araignées de la Malédiction# et j'aurai quelque chose à te donner! #([[1]])#",
{QM_YELLOW, QM_GREEN}));
hintTextTable[RHT_MASK_SHOP_HINT] = HintText(CustomMessage("Some young scrubs in the #Deku Theatre# love seeing Masks!^"
"They'll give you #[[1]]# if you show them the #Skull Mask#, and #[[2]]# if you show them the #Mask of Truth#!",
{QM_GREEN, QM_GREEN, QM_RED, QM_GREEN, QM_RED}));
/*--------------------------
| GANON LINE TEXT |
---------------------------*/
hintTextTable[RHT_GANON_JOKE01] = HintText(CustomMessage("Oh! It's @.&I was expecting someone called Sheik.&Do you know what happened to them?",
/*german*/ "",
/*french*/ "Ah, c'est @.&J'attendais un certain Sheik.&Tu sais ce qui lui est arrivé?"));
// /*spanish*/¡Oh! Pero si es @.&Estaba esperando a alguien llamado Sheik. ¿Sabes qué puede haberle pasado?
hintTextTable[RHT_GANON_JOKE02] = HintText(CustomMessage("I knew I shouldn't have put the key on the other side of my door.",
/*german*/ "",
/*french*/ "J'aurais dû garder la clé ici. Hélas..."));
// /*spanish*/Sabía que no tendría que haber dejado la llave al otro lado de la puerta.
hintTextTable[RHT_GANON_JOKE03] = HintText(CustomMessage("Looks like it's time for a round of tennis.",
/*german*/ "",
/*french*/ "C'est l'heure de jouer au tennis."));
// /*spanish*/Parece que es hora de una pachanga de tenis.
hintTextTable[RHT_GANON_JOKE04] = HintText(CustomMessage("You'll never deflect my bolts of energy with your sword, then shoot me with those Light Arrows you happen to have.",
/*german*/ "",
/*french*/ "Ne perds pas ton temps à frapper mes éclairs d'énergie avec ton épée et me tirer avec tes flèches de Lumière!"));
// /*spanish*/Nunca reflejarás mis esferas de energía con tu espada, para después dispararme con las flechas de luz que tendrás.
hintTextTable[RHT_GANON_JOKE05] = HintText(CustomMessage("Why did I leave my trident back in the desert?",
/*german*/ "",
/*french*/ "Sale bêtise... Et j'ai oublié mon trident dans le désert!"));
// /*spanish*/Santa Hylia... ¿Por qué me habré dejado el tridente en el desierto?
hintTextTable[RHT_GANON_JOKE06] = HintText(CustomMessage("Zelda is probably going to do something stupid, like send you back to your own timeline.^So this is "
"quite meaningless. Do you really want to save this moron?",
/*german*/ "",
/*french*/ "Même si je suis vaincu... Zelda te renverra dans ton ère, et je reviendrai conquérir!^Telle est la "
"prophécie d'Hyrule Historia!"));
// /*spanish*/Seguro que Zelda trata de hacer alguna tontería, como enviarte de vuelta a tu línea temporal.^No tiene
// ningún sentido alguno. ¿De verdad quieres salvar a esa tonta?
hintTextTable[RHT_GANON_JOKE07] = HintText(CustomMessage("What about Zelda makes you think&she'd be a better ruler than I?^I saved Lon Lon Ranch,&fed the "
"hungry,&and my castle floats.",
/*german*/ "",
/*french*/ "Zelda ne sera jamais un meilleur monarque que moi!^J'ai un château volant, mes sujets sont des belles "
"amazones... et mes Moblins sont clairement plus puissants que jamais!"));
// /*spanish*/¿Qué te hace pensar que Zelda gobierna mejor que yo?^Yo he salvado el Rancho Lon Lon,&he alimentado a
// los hambrientos&y hasta hago que mi castillo flote.
hintTextTable[RHT_GANON_JOKE08] = HintText(CustomMessage("I've learned this spell,&it's really neat,&I'll keep it later&for your treat!",
/*german*/ "",
/*french*/ "Gamin, ton destin achève,&sous mon sort tu périras!&Cette partie ne fut pas brève,&et cette mort, tu subiras!"));
// /*spanish*/Veamos ahora que harás,&la batalla ha de comenzar,&te enviaré de una vez al más allá,&¿listo para
// afrontar la verdad?
hintTextTable[RHT_GANON_JOKE09] = HintText(CustomMessage("Many tricks are up my sleeve,&to save yourself&you'd better leave!",
/*german*/ "",
/*french*/ "Sale petit garnement,&tu fais erreur!&C'est maintenant que marque&ta dernière heure!"));
// /*spanish*/¿No osarás a mí enfrentarte?&Rimas aparte,&¡voy a matarte!
hintTextTable[RHT_GANON_JOKE10] = HintText(CustomMessage("After what you did to Koholint Island, how can you call me the bad guy?",
/*german*/ "",
/*french*/ "J'admire ce que tu as fait à l'Île Koholint... Toi et moi, nous devrions faire équipe!"));
// /*spanish*/Después de lo que le hiciste a la Isla Koholint, ¿cómo te atreves a llamarme malvado?
hintTextTable[RHT_GANON_JOKE10] = HintText(CustomMessage("Today, let's begin down&'The Hero is Defeated' timeline.",
/*german*/ "",
/*french*/ "Si tu me vaincs, Hyrule sera englouti... mais si tu meurs, on aura A Link to the Past, le meilleur opus "
"de la série!"));
// /*spanish*/Hoy daremos lugar a la línea temporal del Héroe Derrotado.&¡Prepárate para el culmen de esta saga!
/*--------------------------
| Misc utilities |
---------------------------*/
hintTextTable[RHT_YOUR_POCKET] = HintText(CustomMessage("your pocket",
/*german*/ "deine Tasche",
/*french*/ "tes poches"));
// /*spanish*/tu bolsillo
hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place"));
hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage(" It's ordinary.",
/*german*/ "&Sieht aus wie immer.",
/*french*/ "&Elle vous semble %rordinaire%w."));
hintTextTable[RHT_DUNGEON_MASTERFUL] = HintText(CustomMessage(" It's masterful!",
/*german*/ "&Man kann darauf die Worte&%r\"Master Quest\"%w entziffern...",
/*french*/ "&Étrange... les mots %r\"Master&Quest\"%w sont gravés dessus."));
}
}