Files
Shiip-of-Hakinian-Espanol/soh/assets/textures/map_name_static/map_name_static.h
inspectredc 6140b2ec8f NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

416 lines
28 KiB
C

#ifndef TEXTURES_MAP_NAME_STATIC_H
#define TEXTURES_MAP_NAME_STATIC_H 1
#include "align_asset_macro.h"
#define dgHauntedWastelandPointNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameENGTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameENGTex[] = dgHauntedWastelandPointNameENGTex;
#define dgGerudosFortressPointNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPointNameENGTex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameENGTex[] = dgGerudosFortressPointNameENGTex;
#define dgGerudoValleyPointNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPointNameENGTex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameENGTex[] = dgGerudoValleyPointNameENGTex;
#define dgHyliaLakesidePointNameENGTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameENGTex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameENGTex[] = dgHyliaLakesidePointNameENGTex;
#define dgLonLonRanchPointNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPointNameENGTex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameENGTex[] = dgLonLonRanchPointNameENGTex;
#define dgMarketPointNameENGTex "__OTR__textures/map_name_static/gMarketPointNameENGTex"
static const ALIGN_ASSET(2) char gMarketPointNameENGTex[] = dgMarketPointNameENGTex;
#define dgHyruleFieldPointNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPointNameENGTex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameENGTex[] = dgHyruleFieldPointNameENGTex;
#define dgDeathMountainPointNameENGTex "__OTR__textures/map_name_static/gDeathMountainPointNameENGTex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameENGTex[] = dgDeathMountainPointNameENGTex;
#define dgKakarikoVillagePointNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameENGTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameENGTex[] = dgKakarikoVillagePointNameENGTex;
#define dgLostWoodsPointNameENGTex "__OTR__textures/map_name_static/gLostWoodsPointNameENGTex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameENGTex[] = dgLostWoodsPointNameENGTex;
#define dgKokiriForestPointNameENGTex "__OTR__textures/map_name_static/gKokiriForestPointNameENGTex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameENGTex[] = dgKokiriForestPointNameENGTex;
#define dgZorasDomainPointNameENGTex "__OTR__textures/map_name_static/gZorasDomainPointNameENGTex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameENGTex[] = dgZorasDomainPointNameENGTex;
#define dgHauntedWastelandPointNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameGERTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameGERTex[] = dgHauntedWastelandPointNameGERTex;
#define dgGerudosFortressPointNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPointNameGERTex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameGERTex[] = dgGerudosFortressPointNameGERTex;
#define dgGerudoValleyPointNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPointNameGERTex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameGERTex[] = dgGerudoValleyPointNameGERTex;
#define dgHyliaLakesidePointNameGERTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameGERTex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameGERTex[] = dgHyliaLakesidePointNameGERTex;
#define dgLonLonRanchPointNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPointNameGERTex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameGERTex[] = dgLonLonRanchPointNameGERTex;
#define dgMarketPointNameGERTex "__OTR__textures/map_name_static/gMarketPointNameGERTex"
static const ALIGN_ASSET(2) char gMarketPointNameGERTex[] = dgMarketPointNameGERTex;
#define dgHyruleFieldPointNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPointNameGERTex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameGERTex[] = dgHyruleFieldPointNameGERTex;
#define dgDeathMountainPointNameGERTex "__OTR__textures/map_name_static/gDeathMountainPointNameGERTex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameGERTex[] = dgDeathMountainPointNameGERTex;
#define dgKakarikoVillagePointNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameGERTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameGERTex[] = dgKakarikoVillagePointNameGERTex;
#define dgLostWoodsPointNameGERTex "__OTR__textures/map_name_static/gLostWoodsPointNameGERTex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameGERTex[] = dgLostWoodsPointNameGERTex;
#define dgKokiriForestPointNameGERTex "__OTR__textures/map_name_static/gKokiriForestPointNameGERTex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameGERTex[] = dgKokiriForestPointNameGERTex;
#define dgZorasDomainPointNameGERTex "__OTR__textures/map_name_static/gZorasDomainPointNameGERTex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameGERTex[] = dgZorasDomainPointNameGERTex;
#define dgHauntedWastelandPointNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPointNameFRATex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameFRATex[] = dgHauntedWastelandPointNameFRATex;
#define dgGerudosFortressPointNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPointNameFRATex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameFRATex[] = dgGerudosFortressPointNameFRATex;
#define dgGerudoValleyPointNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPointNameFRATex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameFRATex[] = dgGerudoValleyPointNameFRATex;
#define dgHyliaLakesidePointNameFRATex "__OTR__textures/map_name_static/gHyliaLakesidePointNameFRATex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameFRATex[] = dgHyliaLakesidePointNameFRATex;
#define dgLonLonRanchPointNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPointNameFRATex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameFRATex[] = dgLonLonRanchPointNameFRATex;
#define dgMarketPointNameFRATex "__OTR__textures/map_name_static/gMarketPointNameFRATex"
static const ALIGN_ASSET(2) char gMarketPointNameFRATex[] = dgMarketPointNameFRATex;
#define dgHyruleFieldPointNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPointNameFRATex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameFRATex[] = dgHyruleFieldPointNameFRATex;
#define dgDeathMountainPointNameFRATex "__OTR__textures/map_name_static/gDeathMountainPointNameFRATex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameFRATex[] = dgDeathMountainPointNameFRATex;
#define dgKakarikoVillagePointNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePointNameFRATex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameFRATex[] = dgKakarikoVillagePointNameFRATex;
#define dgLostWoodsPointNameFRATex "__OTR__textures/map_name_static/gLostWoodsPointNameFRATex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameFRATex[] = dgLostWoodsPointNameFRATex;
#define dgKokiriForestPointNameFRATex "__OTR__textures/map_name_static/gKokiriForestPointNameFRATex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameFRATex[] = dgKokiriForestPointNameFRATex;
#define dgZorasDomainPointNameFRATex "__OTR__textures/map_name_static/gZorasDomainPointNameFRATex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameFRATex[] = dgZorasDomainPointNameFRATex;
#define dgHyruleFieldPositionNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameENGTex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameENGTex[] = dgHyruleFieldPositionNameENGTex;
#define dgKakarikoVillagePositionNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameENGTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameENGTex[] = dgKakarikoVillagePositionNameENGTex;
#define dgGraveyardPositionNameENGTex "__OTR__textures/map_name_static/gGraveyardPositionNameENGTex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameENGTex[] = dgGraveyardPositionNameENGTex;
#define dgZorasRiverPositionNameENGTex "__OTR__textures/map_name_static/gZorasRiverPositionNameENGTex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameENGTex[] = dgZorasRiverPositionNameENGTex;
#define dgKokiriForestPositionNameENGTex "__OTR__textures/map_name_static/gKokiriForestPositionNameENGTex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameENGTex[] = dgKokiriForestPositionNameENGTex;
#define dgSacredForestMeadowPositionNameENGTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameENGTex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameENGTex[] = dgSacredForestMeadowPositionNameENGTex;
#define dgLakeHyliaPositionNameENGTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameENGTex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameENGTex[] = dgLakeHyliaPositionNameENGTex;
#define dgZorasDomainPositionNameENGTex "__OTR__textures/map_name_static/gZorasDomainPositionNameENGTex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameENGTex[] = dgZorasDomainPositionNameENGTex;
#define dgZorasFountainPositionNameENGTex "__OTR__textures/map_name_static/gZorasFountainPositionNameENGTex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameENGTex[] = dgZorasFountainPositionNameENGTex;
#define dgGerudoValleyPositionNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameENGTex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameENGTex[] = dgGerudoValleyPositionNameENGTex;
#define dgLostWoodsPositionNameENGTex "__OTR__textures/map_name_static/gLostWoodsPositionNameENGTex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameENGTex[] = dgLostWoodsPositionNameENGTex;
#define dgDesertColossusPositionNameENGTex "__OTR__textures/map_name_static/gDesertColossusPositionNameENGTex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameENGTex[] = dgDesertColossusPositionNameENGTex;
#define dgGerudosFortressPositionNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameENGTex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameENGTex[] = dgGerudosFortressPositionNameENGTex;
#define dgHauntedWastelandPositionNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameENGTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameENGTex[] = dgHauntedWastelandPositionNameENGTex;
#define dgMarketPositionNameENGTex "__OTR__textures/map_name_static/gMarketPositionNameENGTex"
static const ALIGN_ASSET(2) char gMarketPositionNameENGTex[] = dgMarketPositionNameENGTex;
#define dgHyruleCastlePositionNameENGTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameENGTex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameENGTex[] = dgHyruleCastlePositionNameENGTex;
#define dgDeathMountainTrailPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameENGTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameENGTex[] = dgDeathMountainTrailPositionNameENGTex;
#define dgDeathMountainCraterPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameENGTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameENGTex[] = dgDeathMountainCraterPositionNameENGTex;
#define dgGoronCityPositionNameENGTex "__OTR__textures/map_name_static/gGoronCityPositionNameENGTex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameENGTex[] = dgGoronCityPositionNameENGTex;
#define dgLonLonRanchPositionNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameENGTex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameENGTex[] = dgLonLonRanchPositionNameENGTex;
#define dgQuestionMarkPositionNameENGTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameENGTex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameENGTex[] = dgQuestionMarkPositionNameENGTex;
#define dgGanonsCastlePositionNameENGTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameENGTex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameENGTex[] = dgGanonsCastlePositionNameENGTex;
#define dgHyruleFieldPositionNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameGERTex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameGERTex[] = dgHyruleFieldPositionNameGERTex;
#define dgKakarikoVillagePositionNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameGERTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameGERTex[] = dgKakarikoVillagePositionNameGERTex;
#define dgGraveyardPositionNameGERTex "__OTR__textures/map_name_static/gGraveyardPositionNameGERTex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameGERTex[] = dgGraveyardPositionNameGERTex;
#define dgZorasRiverPositionNameGERTex "__OTR__textures/map_name_static/gZorasRiverPositionNameGERTex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameGERTex[] = dgZorasRiverPositionNameGERTex;
#define dgKokiriForestPositionNameGERTex "__OTR__textures/map_name_static/gKokiriForestPositionNameGERTex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameGERTex[] = dgKokiriForestPositionNameGERTex;
#define dgSacredForestMeadowPositionNameGERTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameGERTex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameGERTex[] = dgSacredForestMeadowPositionNameGERTex;
#define dgLakeHyliaPositionNameGERTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameGERTex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameGERTex[] = dgLakeHyliaPositionNameGERTex;
#define dgZorasDomainPositionNameGERTex "__OTR__textures/map_name_static/gZorasDomainPositionNameGERTex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameGERTex[] = dgZorasDomainPositionNameGERTex;
#define dgZorasFountainPositionNameGERTex "__OTR__textures/map_name_static/gZorasFountainPositionNameGERTex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameGERTex[] = dgZorasFountainPositionNameGERTex;
#define dgGerudoValleyPositionNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameGERTex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameGERTex[] = dgGerudoValleyPositionNameGERTex;
#define dgLostWoodsPositionNameGERTex "__OTR__textures/map_name_static/gLostWoodsPositionNameGERTex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameGERTex[] = dgLostWoodsPositionNameGERTex;
#define dgDesertColossusPositionNameGERTex "__OTR__textures/map_name_static/gDesertColossusPositionNameGERTex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameGERTex[] = dgDesertColossusPositionNameGERTex;
#define dgGerudosFortressPositionNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameGERTex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameGERTex[] = dgGerudosFortressPositionNameGERTex;
#define dgHauntedWastelandPositionNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameGERTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameGERTex[] = dgHauntedWastelandPositionNameGERTex;
#define dgMarketPositionNameGERTex "__OTR__textures/map_name_static/gMarketPositionNameGERTex"
static const ALIGN_ASSET(2) char gMarketPositionNameGERTex[] = dgMarketPositionNameGERTex;
#define dgHyruleCastlePositionNameGERTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameGERTex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameGERTex[] = dgHyruleCastlePositionNameGERTex;
#define dgDeathMountainTrailPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameGERTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameGERTex[] = dgDeathMountainTrailPositionNameGERTex;
#define dgDeathMountainCraterPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameGERTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameGERTex[] = dgDeathMountainCraterPositionNameGERTex;
#define dgGoronCityPositionNameGERTex "__OTR__textures/map_name_static/gGoronCityPositionNameGERTex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameGERTex[] = dgGoronCityPositionNameGERTex;
#define dgLonLonRanchPositionNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameGERTex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameGERTex[] = dgLonLonRanchPositionNameGERTex;
#define dgQuestionMarkPositionNameGERTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameGERTex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameGERTex[] = dgQuestionMarkPositionNameGERTex;
#define dgGanonsCastlePositionNameGERTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameGERTex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameGERTex[] = dgGanonsCastlePositionNameGERTex;
#define dgHyruleFieldPositionNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPositionNameFRATex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameFRATex[] = dgHyruleFieldPositionNameFRATex;
#define dgKakarikoVillagePositionNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameFRATex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameFRATex[] = dgKakarikoVillagePositionNameFRATex;
#define dgGraveyardPositionNameFRATex "__OTR__textures/map_name_static/gGraveyardPositionNameFRATex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameFRATex[] = dgGraveyardPositionNameFRATex;
#define dgZorasRiverPositionNameFRATex "__OTR__textures/map_name_static/gZorasRiverPositionNameFRATex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameFRATex[] = dgZorasRiverPositionNameFRATex;
#define dgKokiriForestPositionNameFRATex "__OTR__textures/map_name_static/gKokiriForestPositionNameFRATex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameFRATex[] = dgKokiriForestPositionNameFRATex;
#define dgSacredForestMeadowPositionNameFRATex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameFRATex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameFRATex[] = dgSacredForestMeadowPositionNameFRATex;
#define dgLakeHyliaPositionNameFRATex "__OTR__textures/map_name_static/gLakeHyliaPositionNameFRATex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameFRATex[] = dgLakeHyliaPositionNameFRATex;
#define dgZorasDomainPositionNameFRATex "__OTR__textures/map_name_static/gZorasDomainPositionNameFRATex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameFRATex[] = dgZorasDomainPositionNameFRATex;
#define dgZorasFountainPositionNameFRATex "__OTR__textures/map_name_static/gZorasFountainPositionNameFRATex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameFRATex[] = dgZorasFountainPositionNameFRATex;
#define dgGerudoValleyPositionNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPositionNameFRATex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameFRATex[] = dgGerudoValleyPositionNameFRATex;
#define dgLostWoodsPositionNameFRATex "__OTR__textures/map_name_static/gLostWoodsPositionNameFRATex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameFRATex[] = dgLostWoodsPositionNameFRATex;
#define dgDesertColossusPositionNameFRATex "__OTR__textures/map_name_static/gDesertColossusPositionNameFRATex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameFRATex[] = dgDesertColossusPositionNameFRATex;
#define dgGerudosFortressPositionNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPositionNameFRATex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameFRATex[] = dgGerudosFortressPositionNameFRATex;
#define dgHauntedWastelandPositionNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameFRATex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameFRATex[] = dgHauntedWastelandPositionNameFRATex;
#define dgMarketPositionNameFRATex "__OTR__textures/map_name_static/gMarketPositionNameFRATex"
static const ALIGN_ASSET(2) char gMarketPositionNameFRATex[] = dgMarketPositionNameFRATex;
#define dgHyruleCastlePositionNameFRATex "__OTR__textures/map_name_static/gHyruleCastlePositionNameFRATex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameFRATex[] = dgHyruleCastlePositionNameFRATex;
#define dgDeathMountainTrailPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameFRATex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameFRATex[] = dgDeathMountainTrailPositionNameFRATex;
#define dgDeathMountainCraterPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameFRATex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameFRATex[] = dgDeathMountainCraterPositionNameFRATex;
#define dgGoronCityPositionNameFRATex "__OTR__textures/map_name_static/gGoronCityPositionNameFRATex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameFRATex[] = dgGoronCityPositionNameFRATex;
#define dgLonLonRanchPositionNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPositionNameFRATex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameFRATex[] = dgLonLonRanchPositionNameFRATex;
#define dgQuestionMarkPositionNameFRATex "__OTR__textures/map_name_static/gQuestionMarkPositionNameFRATex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameFRATex[] = dgQuestionMarkPositionNameFRATex;
#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
#define dgHauntedWastelandPointNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameJPNTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameJPNTex[] = dgHauntedWastelandPointNameJPNTex;
#define dgGerudosFortressPointNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPointNameJPNTex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameJPNTex[] = dgGerudosFortressPointNameJPNTex;
#define dgGerudoValleyPointNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPointNameJPNTex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameJPNTex[] = dgGerudoValleyPointNameJPNTex;
#define dgHyliaLakesidePointNameJPNTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameJPNTex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameJPNTex[] = dgHyliaLakesidePointNameJPNTex;
#define dgLonLonRanchPointNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPointNameJPNTex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameJPNTex[] = dgLonLonRanchPointNameJPNTex;
#define dgMarketPointNameJPNTex "__OTR__textures/map_name_static/gMarketPointNameJPNTex"
static const ALIGN_ASSET(2) char gMarketPointNameJPNTex[] = dgMarketPointNameJPNTex;
#define dgHyruleFieldPointNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPointNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameJPNTex[] = dgHyruleFieldPointNameJPNTex;
#define dgDeathMountainPointNameJPNTex "__OTR__textures/map_name_static/gDeathMountainPointNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameJPNTex[] = dgDeathMountainPointNameJPNTex;
#define dgKakarikoVillagePointNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameJPNTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameJPNTex[] = dgKakarikoVillagePointNameJPNTex;
#define dgLostWoodsPointNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPointNameJPNTex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameJPNTex[] = dgLostWoodsPointNameJPNTex;
#define dgKokiriForestPointNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPointNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameJPNTex[] = dgKokiriForestPointNameJPNTex;
#define dgZorasDomainPointNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPointNameJPNTex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameJPNTex[] = dgZorasDomainPointNameJPNTex;
#define dgHyruleFieldPositionNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameJPNTex[] = dgHyruleFieldPositionNameJPNTex;
#define dgKakarikoVillagePositionNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameJPNTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameJPNTex[] = dgKakarikoVillagePositionNameJPNTex;
#define dgGraveyardPositionNameJPNTex "__OTR__textures/map_name_static/gGraveyardPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameJPNTex[] = dgGraveyardPositionNameJPNTex;
#define dgZorasRiverPositionNameJPNTex "__OTR__textures/map_name_static/gZorasRiverPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameJPNTex[] = dgZorasRiverPositionNameJPNTex;
#define dgKokiriForestPositionNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPositionNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameJPNTex[] = dgKokiriForestPositionNameJPNTex;
#define dgSacredForestMeadowPositionNameJPNTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameJPNTex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameJPNTex[] = dgSacredForestMeadowPositionNameJPNTex;
#define dgLakeHyliaPositionNameJPNTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameJPNTex[] = dgLakeHyliaPositionNameJPNTex;
#define dgZorasDomainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameJPNTex[] = dgZorasDomainPositionNameJPNTex;
#define dgZorasFountainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasFountainPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameJPNTex[] = dgZorasFountainPositionNameJPNTex;
#define dgGerudoValleyPositionNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameJPNTex[] = dgGerudoValleyPositionNameJPNTex;
#define dgLostWoodsPositionNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameJPNTex[] = dgLostWoodsPositionNameJPNTex;
#define dgDesertColossusPositionNameJPNTex "__OTR__textures/map_name_static/gDesertColossusPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameJPNTex[] = dgDesertColossusPositionNameJPNTex;
#define dgGerudosFortressPositionNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameJPNTex[] = dgGerudosFortressPositionNameJPNTex;
#define dgHauntedWastelandPositionNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameJPNTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameJPNTex[] = dgHauntedWastelandPositionNameJPNTex;
#define dgMarketPositionNameJPNTex "__OTR__textures/map_name_static/gMarketPositionNameJPNTex"
static const ALIGN_ASSET(2) char gMarketPositionNameJPNTex[] = dgMarketPositionNameJPNTex;
#define dgHyruleCastlePositionNameJPNTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameJPNTex[] = dgHyruleCastlePositionNameJPNTex;
#define dgDeathMountainTrailPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameJPNTex[] = dgDeathMountainTrailPositionNameJPNTex;
#define dgDeathMountainCraterPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameJPNTex[] = dgDeathMountainCraterPositionNameJPNTex;
#define dgGoronCityPositionNameJPNTex "__OTR__textures/map_name_static/gGoronCityPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameJPNTex[] = dgGoronCityPositionNameJPNTex;
#define dgLonLonRanchPositionNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameJPNTex[] = dgLonLonRanchPositionNameJPNTex;
#define dgQuestionMarkPositionNameJPNTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameJPNTex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameJPNTex[] = dgQuestionMarkPositionNameJPNTex;
#define dgGanonsCastlePositionNameJPNTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameJPNTex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameJPNTex[] = dgGanonsCastlePositionNameJPNTex;
#endif // TEXTURES_MAP_NAME_STATIC_H