* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
416 lines
28 KiB
C
416 lines
28 KiB
C
#ifndef TEXTURES_MAP_NAME_STATIC_H
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#define TEXTURES_MAP_NAME_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgHauntedWastelandPointNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameENGTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPointNameENGTex[] = dgHauntedWastelandPointNameENGTex;
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#define dgGerudosFortressPointNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPointNameENGTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPointNameENGTex[] = dgGerudosFortressPointNameENGTex;
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#define dgGerudoValleyPointNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPointNameENGTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPointNameENGTex[] = dgGerudoValleyPointNameENGTex;
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#define dgHyliaLakesidePointNameENGTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameENGTex"
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static const ALIGN_ASSET(2) char gHyliaLakesidePointNameENGTex[] = dgHyliaLakesidePointNameENGTex;
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#define dgLonLonRanchPointNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPointNameENGTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPointNameENGTex[] = dgLonLonRanchPointNameENGTex;
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#define dgMarketPointNameENGTex "__OTR__textures/map_name_static/gMarketPointNameENGTex"
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static const ALIGN_ASSET(2) char gMarketPointNameENGTex[] = dgMarketPointNameENGTex;
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#define dgHyruleFieldPointNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPointNameENGTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPointNameENGTex[] = dgHyruleFieldPointNameENGTex;
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#define dgDeathMountainPointNameENGTex "__OTR__textures/map_name_static/gDeathMountainPointNameENGTex"
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static const ALIGN_ASSET(2) char gDeathMountainPointNameENGTex[] = dgDeathMountainPointNameENGTex;
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#define dgKakarikoVillagePointNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameENGTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePointNameENGTex[] = dgKakarikoVillagePointNameENGTex;
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#define dgLostWoodsPointNameENGTex "__OTR__textures/map_name_static/gLostWoodsPointNameENGTex"
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static const ALIGN_ASSET(2) char gLostWoodsPointNameENGTex[] = dgLostWoodsPointNameENGTex;
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#define dgKokiriForestPointNameENGTex "__OTR__textures/map_name_static/gKokiriForestPointNameENGTex"
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static const ALIGN_ASSET(2) char gKokiriForestPointNameENGTex[] = dgKokiriForestPointNameENGTex;
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#define dgZorasDomainPointNameENGTex "__OTR__textures/map_name_static/gZorasDomainPointNameENGTex"
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static const ALIGN_ASSET(2) char gZorasDomainPointNameENGTex[] = dgZorasDomainPointNameENGTex;
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#define dgHauntedWastelandPointNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameGERTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPointNameGERTex[] = dgHauntedWastelandPointNameGERTex;
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#define dgGerudosFortressPointNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPointNameGERTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPointNameGERTex[] = dgGerudosFortressPointNameGERTex;
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#define dgGerudoValleyPointNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPointNameGERTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPointNameGERTex[] = dgGerudoValleyPointNameGERTex;
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#define dgHyliaLakesidePointNameGERTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameGERTex"
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static const ALIGN_ASSET(2) char gHyliaLakesidePointNameGERTex[] = dgHyliaLakesidePointNameGERTex;
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#define dgLonLonRanchPointNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPointNameGERTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPointNameGERTex[] = dgLonLonRanchPointNameGERTex;
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#define dgMarketPointNameGERTex "__OTR__textures/map_name_static/gMarketPointNameGERTex"
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static const ALIGN_ASSET(2) char gMarketPointNameGERTex[] = dgMarketPointNameGERTex;
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#define dgHyruleFieldPointNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPointNameGERTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPointNameGERTex[] = dgHyruleFieldPointNameGERTex;
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#define dgDeathMountainPointNameGERTex "__OTR__textures/map_name_static/gDeathMountainPointNameGERTex"
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static const ALIGN_ASSET(2) char gDeathMountainPointNameGERTex[] = dgDeathMountainPointNameGERTex;
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#define dgKakarikoVillagePointNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameGERTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePointNameGERTex[] = dgKakarikoVillagePointNameGERTex;
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#define dgLostWoodsPointNameGERTex "__OTR__textures/map_name_static/gLostWoodsPointNameGERTex"
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static const ALIGN_ASSET(2) char gLostWoodsPointNameGERTex[] = dgLostWoodsPointNameGERTex;
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#define dgKokiriForestPointNameGERTex "__OTR__textures/map_name_static/gKokiriForestPointNameGERTex"
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static const ALIGN_ASSET(2) char gKokiriForestPointNameGERTex[] = dgKokiriForestPointNameGERTex;
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#define dgZorasDomainPointNameGERTex "__OTR__textures/map_name_static/gZorasDomainPointNameGERTex"
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static const ALIGN_ASSET(2) char gZorasDomainPointNameGERTex[] = dgZorasDomainPointNameGERTex;
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#define dgHauntedWastelandPointNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPointNameFRATex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPointNameFRATex[] = dgHauntedWastelandPointNameFRATex;
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#define dgGerudosFortressPointNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPointNameFRATex"
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static const ALIGN_ASSET(2) char gGerudosFortressPointNameFRATex[] = dgGerudosFortressPointNameFRATex;
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#define dgGerudoValleyPointNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPointNameFRATex"
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static const ALIGN_ASSET(2) char gGerudoValleyPointNameFRATex[] = dgGerudoValleyPointNameFRATex;
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#define dgHyliaLakesidePointNameFRATex "__OTR__textures/map_name_static/gHyliaLakesidePointNameFRATex"
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static const ALIGN_ASSET(2) char gHyliaLakesidePointNameFRATex[] = dgHyliaLakesidePointNameFRATex;
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#define dgLonLonRanchPointNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPointNameFRATex"
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static const ALIGN_ASSET(2) char gLonLonRanchPointNameFRATex[] = dgLonLonRanchPointNameFRATex;
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#define dgMarketPointNameFRATex "__OTR__textures/map_name_static/gMarketPointNameFRATex"
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static const ALIGN_ASSET(2) char gMarketPointNameFRATex[] = dgMarketPointNameFRATex;
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#define dgHyruleFieldPointNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPointNameFRATex"
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static const ALIGN_ASSET(2) char gHyruleFieldPointNameFRATex[] = dgHyruleFieldPointNameFRATex;
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#define dgDeathMountainPointNameFRATex "__OTR__textures/map_name_static/gDeathMountainPointNameFRATex"
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static const ALIGN_ASSET(2) char gDeathMountainPointNameFRATex[] = dgDeathMountainPointNameFRATex;
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#define dgKakarikoVillagePointNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePointNameFRATex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePointNameFRATex[] = dgKakarikoVillagePointNameFRATex;
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#define dgLostWoodsPointNameFRATex "__OTR__textures/map_name_static/gLostWoodsPointNameFRATex"
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static const ALIGN_ASSET(2) char gLostWoodsPointNameFRATex[] = dgLostWoodsPointNameFRATex;
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#define dgKokiriForestPointNameFRATex "__OTR__textures/map_name_static/gKokiriForestPointNameFRATex"
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static const ALIGN_ASSET(2) char gKokiriForestPointNameFRATex[] = dgKokiriForestPointNameFRATex;
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#define dgZorasDomainPointNameFRATex "__OTR__textures/map_name_static/gZorasDomainPointNameFRATex"
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static const ALIGN_ASSET(2) char gZorasDomainPointNameFRATex[] = dgZorasDomainPointNameFRATex;
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#define dgHyruleFieldPositionNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameENGTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPositionNameENGTex[] = dgHyruleFieldPositionNameENGTex;
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#define dgKakarikoVillagePositionNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameENGTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameENGTex[] = dgKakarikoVillagePositionNameENGTex;
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#define dgGraveyardPositionNameENGTex "__OTR__textures/map_name_static/gGraveyardPositionNameENGTex"
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static const ALIGN_ASSET(2) char gGraveyardPositionNameENGTex[] = dgGraveyardPositionNameENGTex;
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#define dgZorasRiverPositionNameENGTex "__OTR__textures/map_name_static/gZorasRiverPositionNameENGTex"
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static const ALIGN_ASSET(2) char gZorasRiverPositionNameENGTex[] = dgZorasRiverPositionNameENGTex;
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#define dgKokiriForestPositionNameENGTex "__OTR__textures/map_name_static/gKokiriForestPositionNameENGTex"
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static const ALIGN_ASSET(2) char gKokiriForestPositionNameENGTex[] = dgKokiriForestPositionNameENGTex;
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#define dgSacredForestMeadowPositionNameENGTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameENGTex"
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static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameENGTex[] = dgSacredForestMeadowPositionNameENGTex;
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#define dgLakeHyliaPositionNameENGTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameENGTex"
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static const ALIGN_ASSET(2) char gLakeHyliaPositionNameENGTex[] = dgLakeHyliaPositionNameENGTex;
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#define dgZorasDomainPositionNameENGTex "__OTR__textures/map_name_static/gZorasDomainPositionNameENGTex"
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static const ALIGN_ASSET(2) char gZorasDomainPositionNameENGTex[] = dgZorasDomainPositionNameENGTex;
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#define dgZorasFountainPositionNameENGTex "__OTR__textures/map_name_static/gZorasFountainPositionNameENGTex"
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static const ALIGN_ASSET(2) char gZorasFountainPositionNameENGTex[] = dgZorasFountainPositionNameENGTex;
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#define dgGerudoValleyPositionNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameENGTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPositionNameENGTex[] = dgGerudoValleyPositionNameENGTex;
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#define dgLostWoodsPositionNameENGTex "__OTR__textures/map_name_static/gLostWoodsPositionNameENGTex"
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static const ALIGN_ASSET(2) char gLostWoodsPositionNameENGTex[] = dgLostWoodsPositionNameENGTex;
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#define dgDesertColossusPositionNameENGTex "__OTR__textures/map_name_static/gDesertColossusPositionNameENGTex"
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static const ALIGN_ASSET(2) char gDesertColossusPositionNameENGTex[] = dgDesertColossusPositionNameENGTex;
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#define dgGerudosFortressPositionNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameENGTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPositionNameENGTex[] = dgGerudosFortressPositionNameENGTex;
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#define dgHauntedWastelandPositionNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameENGTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameENGTex[] = dgHauntedWastelandPositionNameENGTex;
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#define dgMarketPositionNameENGTex "__OTR__textures/map_name_static/gMarketPositionNameENGTex"
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static const ALIGN_ASSET(2) char gMarketPositionNameENGTex[] = dgMarketPositionNameENGTex;
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#define dgHyruleCastlePositionNameENGTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameENGTex"
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static const ALIGN_ASSET(2) char gHyruleCastlePositionNameENGTex[] = dgHyruleCastlePositionNameENGTex;
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#define dgDeathMountainTrailPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameENGTex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameENGTex[] = dgDeathMountainTrailPositionNameENGTex;
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#define dgDeathMountainCraterPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameENGTex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameENGTex[] = dgDeathMountainCraterPositionNameENGTex;
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#define dgGoronCityPositionNameENGTex "__OTR__textures/map_name_static/gGoronCityPositionNameENGTex"
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static const ALIGN_ASSET(2) char gGoronCityPositionNameENGTex[] = dgGoronCityPositionNameENGTex;
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#define dgLonLonRanchPositionNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameENGTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPositionNameENGTex[] = dgLonLonRanchPositionNameENGTex;
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#define dgQuestionMarkPositionNameENGTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameENGTex"
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameENGTex[] = dgQuestionMarkPositionNameENGTex;
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#define dgGanonsCastlePositionNameENGTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameENGTex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameENGTex[] = dgGanonsCastlePositionNameENGTex;
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#define dgHyruleFieldPositionNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameGERTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPositionNameGERTex[] = dgHyruleFieldPositionNameGERTex;
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#define dgKakarikoVillagePositionNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameGERTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameGERTex[] = dgKakarikoVillagePositionNameGERTex;
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#define dgGraveyardPositionNameGERTex "__OTR__textures/map_name_static/gGraveyardPositionNameGERTex"
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static const ALIGN_ASSET(2) char gGraveyardPositionNameGERTex[] = dgGraveyardPositionNameGERTex;
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#define dgZorasRiverPositionNameGERTex "__OTR__textures/map_name_static/gZorasRiverPositionNameGERTex"
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static const ALIGN_ASSET(2) char gZorasRiverPositionNameGERTex[] = dgZorasRiverPositionNameGERTex;
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#define dgKokiriForestPositionNameGERTex "__OTR__textures/map_name_static/gKokiriForestPositionNameGERTex"
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static const ALIGN_ASSET(2) char gKokiriForestPositionNameGERTex[] = dgKokiriForestPositionNameGERTex;
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#define dgSacredForestMeadowPositionNameGERTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameGERTex"
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static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameGERTex[] = dgSacredForestMeadowPositionNameGERTex;
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#define dgLakeHyliaPositionNameGERTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameGERTex"
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static const ALIGN_ASSET(2) char gLakeHyliaPositionNameGERTex[] = dgLakeHyliaPositionNameGERTex;
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#define dgZorasDomainPositionNameGERTex "__OTR__textures/map_name_static/gZorasDomainPositionNameGERTex"
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static const ALIGN_ASSET(2) char gZorasDomainPositionNameGERTex[] = dgZorasDomainPositionNameGERTex;
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#define dgZorasFountainPositionNameGERTex "__OTR__textures/map_name_static/gZorasFountainPositionNameGERTex"
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static const ALIGN_ASSET(2) char gZorasFountainPositionNameGERTex[] = dgZorasFountainPositionNameGERTex;
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#define dgGerudoValleyPositionNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameGERTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPositionNameGERTex[] = dgGerudoValleyPositionNameGERTex;
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#define dgLostWoodsPositionNameGERTex "__OTR__textures/map_name_static/gLostWoodsPositionNameGERTex"
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static const ALIGN_ASSET(2) char gLostWoodsPositionNameGERTex[] = dgLostWoodsPositionNameGERTex;
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#define dgDesertColossusPositionNameGERTex "__OTR__textures/map_name_static/gDesertColossusPositionNameGERTex"
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static const ALIGN_ASSET(2) char gDesertColossusPositionNameGERTex[] = dgDesertColossusPositionNameGERTex;
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#define dgGerudosFortressPositionNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameGERTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPositionNameGERTex[] = dgGerudosFortressPositionNameGERTex;
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#define dgHauntedWastelandPositionNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameGERTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameGERTex[] = dgHauntedWastelandPositionNameGERTex;
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#define dgMarketPositionNameGERTex "__OTR__textures/map_name_static/gMarketPositionNameGERTex"
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static const ALIGN_ASSET(2) char gMarketPositionNameGERTex[] = dgMarketPositionNameGERTex;
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#define dgHyruleCastlePositionNameGERTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameGERTex"
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static const ALIGN_ASSET(2) char gHyruleCastlePositionNameGERTex[] = dgHyruleCastlePositionNameGERTex;
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#define dgDeathMountainTrailPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameGERTex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameGERTex[] = dgDeathMountainTrailPositionNameGERTex;
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#define dgDeathMountainCraterPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameGERTex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameGERTex[] = dgDeathMountainCraterPositionNameGERTex;
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#define dgGoronCityPositionNameGERTex "__OTR__textures/map_name_static/gGoronCityPositionNameGERTex"
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static const ALIGN_ASSET(2) char gGoronCityPositionNameGERTex[] = dgGoronCityPositionNameGERTex;
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#define dgLonLonRanchPositionNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameGERTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPositionNameGERTex[] = dgLonLonRanchPositionNameGERTex;
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#define dgQuestionMarkPositionNameGERTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameGERTex"
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameGERTex[] = dgQuestionMarkPositionNameGERTex;
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#define dgGanonsCastlePositionNameGERTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameGERTex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameGERTex[] = dgGanonsCastlePositionNameGERTex;
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#define dgHyruleFieldPositionNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPositionNameFRATex"
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static const ALIGN_ASSET(2) char gHyruleFieldPositionNameFRATex[] = dgHyruleFieldPositionNameFRATex;
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#define dgKakarikoVillagePositionNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameFRATex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameFRATex[] = dgKakarikoVillagePositionNameFRATex;
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#define dgGraveyardPositionNameFRATex "__OTR__textures/map_name_static/gGraveyardPositionNameFRATex"
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static const ALIGN_ASSET(2) char gGraveyardPositionNameFRATex[] = dgGraveyardPositionNameFRATex;
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#define dgZorasRiverPositionNameFRATex "__OTR__textures/map_name_static/gZorasRiverPositionNameFRATex"
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static const ALIGN_ASSET(2) char gZorasRiverPositionNameFRATex[] = dgZorasRiverPositionNameFRATex;
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#define dgKokiriForestPositionNameFRATex "__OTR__textures/map_name_static/gKokiriForestPositionNameFRATex"
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static const ALIGN_ASSET(2) char gKokiriForestPositionNameFRATex[] = dgKokiriForestPositionNameFRATex;
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#define dgSacredForestMeadowPositionNameFRATex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameFRATex"
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static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameFRATex[] = dgSacredForestMeadowPositionNameFRATex;
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#define dgLakeHyliaPositionNameFRATex "__OTR__textures/map_name_static/gLakeHyliaPositionNameFRATex"
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static const ALIGN_ASSET(2) char gLakeHyliaPositionNameFRATex[] = dgLakeHyliaPositionNameFRATex;
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#define dgZorasDomainPositionNameFRATex "__OTR__textures/map_name_static/gZorasDomainPositionNameFRATex"
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static const ALIGN_ASSET(2) char gZorasDomainPositionNameFRATex[] = dgZorasDomainPositionNameFRATex;
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#define dgZorasFountainPositionNameFRATex "__OTR__textures/map_name_static/gZorasFountainPositionNameFRATex"
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static const ALIGN_ASSET(2) char gZorasFountainPositionNameFRATex[] = dgZorasFountainPositionNameFRATex;
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#define dgGerudoValleyPositionNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPositionNameFRATex"
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static const ALIGN_ASSET(2) char gGerudoValleyPositionNameFRATex[] = dgGerudoValleyPositionNameFRATex;
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#define dgLostWoodsPositionNameFRATex "__OTR__textures/map_name_static/gLostWoodsPositionNameFRATex"
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static const ALIGN_ASSET(2) char gLostWoodsPositionNameFRATex[] = dgLostWoodsPositionNameFRATex;
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#define dgDesertColossusPositionNameFRATex "__OTR__textures/map_name_static/gDesertColossusPositionNameFRATex"
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static const ALIGN_ASSET(2) char gDesertColossusPositionNameFRATex[] = dgDesertColossusPositionNameFRATex;
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#define dgGerudosFortressPositionNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPositionNameFRATex"
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static const ALIGN_ASSET(2) char gGerudosFortressPositionNameFRATex[] = dgGerudosFortressPositionNameFRATex;
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#define dgHauntedWastelandPositionNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameFRATex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameFRATex[] = dgHauntedWastelandPositionNameFRATex;
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#define dgMarketPositionNameFRATex "__OTR__textures/map_name_static/gMarketPositionNameFRATex"
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static const ALIGN_ASSET(2) char gMarketPositionNameFRATex[] = dgMarketPositionNameFRATex;
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#define dgHyruleCastlePositionNameFRATex "__OTR__textures/map_name_static/gHyruleCastlePositionNameFRATex"
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static const ALIGN_ASSET(2) char gHyruleCastlePositionNameFRATex[] = dgHyruleCastlePositionNameFRATex;
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#define dgDeathMountainTrailPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameFRATex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameFRATex[] = dgDeathMountainTrailPositionNameFRATex;
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#define dgDeathMountainCraterPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameFRATex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameFRATex[] = dgDeathMountainCraterPositionNameFRATex;
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#define dgGoronCityPositionNameFRATex "__OTR__textures/map_name_static/gGoronCityPositionNameFRATex"
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static const ALIGN_ASSET(2) char gGoronCityPositionNameFRATex[] = dgGoronCityPositionNameFRATex;
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#define dgLonLonRanchPositionNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPositionNameFRATex"
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static const ALIGN_ASSET(2) char gLonLonRanchPositionNameFRATex[] = dgLonLonRanchPositionNameFRATex;
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#define dgQuestionMarkPositionNameFRATex "__OTR__textures/map_name_static/gQuestionMarkPositionNameFRATex"
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameFRATex[] = dgQuestionMarkPositionNameFRATex;
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#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
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#define dgHauntedWastelandPointNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameJPNTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPointNameJPNTex[] = dgHauntedWastelandPointNameJPNTex;
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#define dgGerudosFortressPointNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPointNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPointNameJPNTex[] = dgGerudosFortressPointNameJPNTex;
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#define dgGerudoValleyPointNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPointNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPointNameJPNTex[] = dgGerudoValleyPointNameJPNTex;
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#define dgHyliaLakesidePointNameJPNTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameJPNTex"
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static const ALIGN_ASSET(2) char gHyliaLakesidePointNameJPNTex[] = dgHyliaLakesidePointNameJPNTex;
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#define dgLonLonRanchPointNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPointNameJPNTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPointNameJPNTex[] = dgLonLonRanchPointNameJPNTex;
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#define dgMarketPointNameJPNTex "__OTR__textures/map_name_static/gMarketPointNameJPNTex"
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static const ALIGN_ASSET(2) char gMarketPointNameJPNTex[] = dgMarketPointNameJPNTex;
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#define dgHyruleFieldPointNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPointNameJPNTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPointNameJPNTex[] = dgHyruleFieldPointNameJPNTex;
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#define dgDeathMountainPointNameJPNTex "__OTR__textures/map_name_static/gDeathMountainPointNameJPNTex"
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static const ALIGN_ASSET(2) char gDeathMountainPointNameJPNTex[] = dgDeathMountainPointNameJPNTex;
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#define dgKakarikoVillagePointNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameJPNTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePointNameJPNTex[] = dgKakarikoVillagePointNameJPNTex;
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#define dgLostWoodsPointNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPointNameJPNTex"
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static const ALIGN_ASSET(2) char gLostWoodsPointNameJPNTex[] = dgLostWoodsPointNameJPNTex;
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#define dgKokiriForestPointNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPointNameJPNTex"
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static const ALIGN_ASSET(2) char gKokiriForestPointNameJPNTex[] = dgKokiriForestPointNameJPNTex;
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#define dgZorasDomainPointNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPointNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasDomainPointNameJPNTex[] = dgZorasDomainPointNameJPNTex;
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#define dgHyruleFieldPositionNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPositionNameJPNTex[] = dgHyruleFieldPositionNameJPNTex;
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#define dgKakarikoVillagePositionNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameJPNTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameJPNTex[] = dgKakarikoVillagePositionNameJPNTex;
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#define dgGraveyardPositionNameJPNTex "__OTR__textures/map_name_static/gGraveyardPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGraveyardPositionNameJPNTex[] = dgGraveyardPositionNameJPNTex;
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#define dgZorasRiverPositionNameJPNTex "__OTR__textures/map_name_static/gZorasRiverPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasRiverPositionNameJPNTex[] = dgZorasRiverPositionNameJPNTex;
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#define dgKokiriForestPositionNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gKokiriForestPositionNameJPNTex[] = dgKokiriForestPositionNameJPNTex;
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#define dgSacredForestMeadowPositionNameJPNTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameJPNTex[] = dgSacredForestMeadowPositionNameJPNTex;
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#define dgLakeHyliaPositionNameJPNTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gLakeHyliaPositionNameJPNTex[] = dgLakeHyliaPositionNameJPNTex;
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#define dgZorasDomainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasDomainPositionNameJPNTex[] = dgZorasDomainPositionNameJPNTex;
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#define dgZorasFountainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasFountainPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gZorasFountainPositionNameJPNTex[] = dgZorasFountainPositionNameJPNTex;
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#define dgGerudoValleyPositionNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPositionNameJPNTex[] = dgGerudoValleyPositionNameJPNTex;
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#define dgLostWoodsPositionNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gLostWoodsPositionNameJPNTex[] = dgLostWoodsPositionNameJPNTex;
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#define dgDesertColossusPositionNameJPNTex "__OTR__textures/map_name_static/gDesertColossusPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gDesertColossusPositionNameJPNTex[] = dgDesertColossusPositionNameJPNTex;
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#define dgGerudosFortressPositionNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPositionNameJPNTex[] = dgGerudosFortressPositionNameJPNTex;
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#define dgHauntedWastelandPositionNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameJPNTex[] = dgHauntedWastelandPositionNameJPNTex;
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#define dgMarketPositionNameJPNTex "__OTR__textures/map_name_static/gMarketPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gMarketPositionNameJPNTex[] = dgMarketPositionNameJPNTex;
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#define dgHyruleCastlePositionNameJPNTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameJPNTex"
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static const ALIGN_ASSET(2) char gHyruleCastlePositionNameJPNTex[] = dgHyruleCastlePositionNameJPNTex;
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#define dgDeathMountainTrailPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameJPNTex[] = dgDeathMountainTrailPositionNameJPNTex;
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#define dgDeathMountainCraterPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameJPNTex[] = dgDeathMountainCraterPositionNameJPNTex;
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#define dgGoronCityPositionNameJPNTex "__OTR__textures/map_name_static/gGoronCityPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGoronCityPositionNameJPNTex[] = dgGoronCityPositionNameJPNTex;
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#define dgLonLonRanchPositionNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPositionNameJPNTex[] = dgLonLonRanchPositionNameJPNTex;
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#define dgQuestionMarkPositionNameJPNTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameJPNTex"
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameJPNTex[] = dgQuestionMarkPositionNameJPNTex;
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#define dgGanonsCastlePositionNameJPNTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameJPNTex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameJPNTex[] = dgGanonsCastlePositionNameJPNTex;
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#endif // TEXTURES_MAP_NAME_STATIC_H
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