* Separate HBA range
* Separate 4 rooftop regions
* Rest of rooftops
* Small cleanup
* Whoops
* Create `thieves_hideout.cpp` & move `gerudo_fortress.cpp`
* Ground and some inside
* More outside cleanup and more inside
* Kitchen
* Final tweaks
* Use `TH_` prefix for Thieves' Hideout locations
* Add clarifying images (+ `.xcf` source)
* Thieves' Hideout is overworld
* Fix `RC_GF_GS_TOP_FLOOR` & blue -> violet entrance
* Address review
* Update gerudo_fortress.cpp
* Address review
* Split "CarpenterRescue"
* Rename events
* Update logic.cpp
* Move from function to event
* Rename most of the regions
* Address review
* Add new conections
* update logic, get it working
* apply clang format
* undo clang format in logic files
* final reordering
* remove additions to .gitIgnore
* Fix some jump trick logic
* clean up ShufflePots
* fix submodules
* update for review and talk to jail and always gate PRs
* change thieves hideout to scene handling
* final fixes and update enum names and hint text
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Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>