Files
Shiip-of-Hakinian-Espanol/soh/assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h
2023-03-02 15:37:47 +01:00

35 lines
2.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgIceCavernSerenadeCs "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernSerenadeCs"
static const ALIGN_ASSET(2) char gIceCavernSerenadeCs[] = dgIceCavernSerenadeCs;
#define dgIceCavernNightEntranceTex "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernNightEntranceTex"
static const ALIGN_ASSET(2) char gIceCavernNightEntranceTex[] = dgIceCavernNightEntranceTex;
#define dgIceCavernDayEntranceTex "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernDayEntranceTex"
static const ALIGN_ASSET(2) char gIceCavernDayEntranceTex[] = dgIceCavernDayEntranceTex;
#define dice_doukutu_sceneCollisionHeader_00F668 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneCollisionHeader_00F668"
static const ALIGN_ASSET(2) char ice_doukutu_sceneCollisionHeader_00F668[] = dice_doukutu_sceneCollisionHeader_00F668;
#define dice_doukutu_sceneTex_010AC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_010AC0"
static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_010AC0[] = dice_doukutu_sceneTex_010AC0;
#define dice_doukutu_sceneTex_00FCC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_00FCC0"
static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_00FCC0[] = dice_doukutu_sceneTex_00FCC0;
#define dice_doukutu_sceneTex_0100C0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_0100C0"
static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_0100C0[] = dice_doukutu_sceneTex_0100C0;
#define dice_doukutu_sceneTex_0108C0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_0108C0"
static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_0108C0[] = dice_doukutu_sceneTex_0108C0;
#define dice_doukutu_sceneTex_010EC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_010EC0"
static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_010EC0[] = dice_doukutu_sceneTex_010EC0;
#define dice_doukutu_sceneTLUT_00F8A0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTLUT_00F8A0"
static const ALIGN_ASSET(2) char ice_doukutu_sceneTLUT_00F8A0[] = dice_doukutu_sceneTLUT_00F8A0;
#define dice_doukutu_sceneCollisionHeader_00F668 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneCollisionHeader_00F668"