35 lines
2.1 KiB
C
35 lines
2.1 KiB
C
#pragma once
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#include "align_asset_macro.h"
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#define dgIceCavernSerenadeCs "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernSerenadeCs"
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static const ALIGN_ASSET(2) char gIceCavernSerenadeCs[] = dgIceCavernSerenadeCs;
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#define dgIceCavernNightEntranceTex "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernNightEntranceTex"
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static const ALIGN_ASSET(2) char gIceCavernNightEntranceTex[] = dgIceCavernNightEntranceTex;
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#define dgIceCavernDayEntranceTex "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernDayEntranceTex"
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static const ALIGN_ASSET(2) char gIceCavernDayEntranceTex[] = dgIceCavernDayEntranceTex;
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#define dice_doukutu_sceneCollisionHeader_00F668 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneCollisionHeader_00F668"
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static const ALIGN_ASSET(2) char ice_doukutu_sceneCollisionHeader_00F668[] = dice_doukutu_sceneCollisionHeader_00F668;
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#define dice_doukutu_sceneTex_010AC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_010AC0"
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static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_010AC0[] = dice_doukutu_sceneTex_010AC0;
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#define dice_doukutu_sceneTex_00FCC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_00FCC0"
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static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_00FCC0[] = dice_doukutu_sceneTex_00FCC0;
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#define dice_doukutu_sceneTex_0100C0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_0100C0"
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static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_0100C0[] = dice_doukutu_sceneTex_0100C0;
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#define dice_doukutu_sceneTex_0108C0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_0108C0"
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static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_0108C0[] = dice_doukutu_sceneTex_0108C0;
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#define dice_doukutu_sceneTex_010EC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_010EC0"
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static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_010EC0[] = dice_doukutu_sceneTex_010EC0;
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#define dice_doukutu_sceneTLUT_00F8A0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTLUT_00F8A0"
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static const ALIGN_ASSET(2) char ice_doukutu_sceneTLUT_00F8A0[] = dice_doukutu_sceneTLUT_00F8A0;
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#define dice_doukutu_sceneCollisionHeader_00F668 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneCollisionHeader_00F668" |