Files
Shiip-of-Hakinian-Espanol/soh/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.h
2023-03-02 15:37:47 +01:00

18 lines
1.0 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
static const ALIGN_ASSET(2) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
#define dddan_boss_sceneTex_001858 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001858"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
#define dddan_boss_sceneTex_002058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_002058"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;