Files
2026-03-30 15:33:19 -06:00

104 lines
3.2 KiB
C++

#pragma once
#include <map>
#include <string>
#include <vector>
#include "GameConfig.h"
#include "ZFile.h"
#include "ZRom.h"
#include "FileWorker.h"
#include "ExporterSet.h"
class ZRoom;
enum class VerbosityLevel
{
VERBOSITY_SILENT,
VERBOSITY_INFO,
VERBOSITY_DEBUG
};
enum class XMLModeShift : int
{
SoundFont,
Sample,
Sequence,
// Add more as more assets support XML exporting.
};
class Globals
{
public:
static Globals* Instance;
bool genSourceFile; // Used for extraction
bool useExternalResources;
bool testMode; // Enables certain experimental features
bool outputCrc = false;
bool profile; // Measure performance of certain operations
bool useLegacyZDList;
bool singleThreaded;
VerbosityLevel verbosity; // ZAPD outputs additional information
ZFileMode fileMode = ZFileMode::Invalid;
fs::path baseRomPath, inputPath, outputPath, sourceOutputPath, cfgPath, fileListPath;
TextureType texType;
ZGame game;
GameConfig cfg;
bool verboseUnaccounted = false;
bool gccCompat = false;
bool forceStatic = false;
bool forceUnaccountedStatic = false;
bool otrMode = true;
bool buildRawTexture = false;
bool onlyGenCustomOtr = false;
uint32_t xmlExtractModes = 0;
ZRom* rom = nullptr;
std::vector<ZFile*> files;
std::vector<ZFile*> externalFiles;
std::vector<int32_t> segments;
std::vector<ZFile*> segmentFiles;
std::map<int, FileWorker*> workerData;
std::string currentExporter;
static std::map<std::string, ExporterSet*>& GetExporterMap();
static void AddExporter(std::string exporterName, ExporterSet* exporterSet);
Globals();
~Globals();
void AddSegment(int32_t segment, ZFile* file, int workerID);
bool HasSegment(int32_t segment, int workerID);
ZFile* GetSegment(int32_t segment, int workerID);
std::map<int32_t, std::vector<ZFile*>> GetSegmentRefFiles(int workerID);
void AddFile(ZFile* file, int workerID);
void AddExternalFile(ZFile* file, int workerID);
void BuildAssetTexture(const fs::path& pngFilePath, TextureType texType, const fs::path& outPath);
ZResourceExporter* GetExporter(ZResourceType resType);
ExporterSet* GetExporterSet();
std::vector<uint8_t> GetBaseromFile(std::string fileName);
/**
* Search in every file (and the symbol map) for the `segAddress` passed as parameter.
* If the segment of `currentFile` is the same segment of `segAddress`, then that file will be
* used only, otherwise, the search will be performed in every other file.
* The name of that variable will be stored in the `declName` parameter.
* Returns `true` if the address is found. `false` otherwise,
* in which case `declName` will be set to the address formatted as a pointer.
*/
bool GetSegmentedPtrName(segptr_t segAddress, ZFile* currentFile,
const std::string& expectedType, std::string& declName,
int workerID, bool warnIfNotFound = true);
bool GetSegmentedArrayIndexedName(segptr_t segAddress, size_t elementSize, ZFile* currentFile,
const std::string& expectedType, std::string& declName,
int workerID, bool warnIfNotFound = true);
// TODO: consider moving to another place
void WarnHardcodedPointer(segptr_t segAddress, ZFile* currentFile, ZResource* res,
offset_t currentOffset);
};