* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
38 lines
2.0 KiB
C
38 lines
2.0 KiB
C
#ifndef OVERWORLD_SPOT10_ROOM_9_H
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#define OVERWORLD_SPOT10_ROOM_9_H 1
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#include "align_asset_macro.h"
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#define dspot10_room_9Tex_001EF8 "__OTR__scenes/shared/spot10_scene/spot10_room_9Tex_001EF8"
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static const ALIGN_ASSET(2) char spot10_room_9Tex_001EF8[] = dspot10_room_9Tex_001EF8;
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#define dspot10_room_9Tex_0026F8 "__OTR__scenes/shared/spot10_scene/spot10_room_9Tex_0026F8"
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static const ALIGN_ASSET(2) char spot10_room_9Tex_0026F8[] = dspot10_room_9Tex_0026F8;
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#define dspot10_room_9Tex_0033D8 "__OTR__scenes/shared/spot10_scene/spot10_room_9Tex_0033D8"
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static const ALIGN_ASSET(2) char spot10_room_9Tex_0033D8[] = dspot10_room_9Tex_0033D8;
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#define dspot10_room_9Tex_0037D8 "__OTR__scenes/shared/spot10_scene/spot10_room_9Tex_0037D8"
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static const ALIGN_ASSET(2) char spot10_room_9Tex_0037D8[] = dspot10_room_9Tex_0037D8;
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#define dspot10_room_9DL_001EC0 "__OTR__scenes/shared/spot10_scene/spot10_room_9DL_001EC0"
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static const ALIGN_ASSET(2) char spot10_room_9DL_001EC0[] = dspot10_room_9DL_001EC0;
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#define dspot10_room_9DL_0033C0 "__OTR__scenes/shared/spot10_scene/spot10_room_9DL_0033C0"
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static const ALIGN_ASSET(2) char spot10_room_9DL_0033C0[] = dspot10_room_9DL_0033C0;
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#define dspot10_room_9Set_0000B0DL_001EC0 "__OTR__scenes/shared/spot10_scene/spot10_room_9Set_0000B0DL_001EC0"
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static const ALIGN_ASSET(2) char spot10_room_9Set_0000B0DL_001EC0[] = dspot10_room_9Set_0000B0DL_001EC0;
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#define dspot10_room_9Set_0000B0DL_0033C0 "__OTR__scenes/shared/spot10_scene/spot10_room_9Set_0000B0DL_0033C0"
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static const ALIGN_ASSET(2) char spot10_room_9Set_0000B0DL_0033C0[] = dspot10_room_9Set_0000B0DL_0033C0;
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#define dspot10_room_9Set_000140DL_001EC0 "__OTR__scenes/shared/spot10_scene/spot10_room_9Set_000140DL_001EC0"
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static const ALIGN_ASSET(2) char spot10_room_9Set_000140DL_001EC0[] = dspot10_room_9Set_000140DL_001EC0;
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#define dspot10_room_9Set_000140DL_0033C0 "__OTR__scenes/shared/spot10_scene/spot10_room_9Set_000140DL_0033C0"
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static const ALIGN_ASSET(2) char spot10_room_9Set_000140DL_0033C0[] = dspot10_room_9Set_000140DL_0033C0;
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#endif // OVERWORLD_SPOT10_ROOM_9_H
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