#ifndef OBJECTS_OBJECT_MIZU_OBJECTS_H #define OBJECTS_OBJECT_MIZU_OBJECTS_H 1 #include "align_asset_macro.h" #define dobject_mizu_objectsTex_004C00 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_004C00" static const ALIGN_ASSET(2) char object_mizu_objectsTex_004C00[] = dobject_mizu_objectsTex_004C00; #define dobject_mizu_objectsTex_005E70 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_005E70" static const ALIGN_ASSET(2) char object_mizu_objectsTex_005E70[] = dobject_mizu_objectsTex_005E70; #define dobject_mizu_objectsTex_007520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_007520" static const ALIGN_ASSET(2) char object_mizu_objectsTex_007520[] = dobject_mizu_objectsTex_007520; #define dobject_mizu_objectsTex_007D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_007D20" static const ALIGN_ASSET(2) char object_mizu_objectsTex_007D20[] = dobject_mizu_objectsTex_007D20; #define dobject_mizu_objectsTex_008520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_008520" static const ALIGN_ASSET(2) char object_mizu_objectsTex_008520[] = dobject_mizu_objectsTex_008520; #define dobject_mizu_objectsTex_008D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_008D20" static const ALIGN_ASSET(2) char object_mizu_objectsTex_008D20[] = dobject_mizu_objectsTex_008D20; #define dobject_mizu_objectsTex_009520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009520" static const ALIGN_ASSET(2) char object_mizu_objectsTex_009520[] = dobject_mizu_objectsTex_009520; #define dobject_mizu_objectsTex_009720 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009720" static const ALIGN_ASSET(2) char object_mizu_objectsTex_009720[] = dobject_mizu_objectsTex_009720; #define dobject_mizu_objectsTex_009920 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009920" static const ALIGN_ASSET(2) char object_mizu_objectsTex_009920[] = dobject_mizu_objectsTex_009920; #define dobject_mizu_objectsTex_009B20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009B20" static const ALIGN_ASSET(2) char object_mizu_objectsTex_009B20[] = dobject_mizu_objectsTex_009B20; #define dobject_mizu_objectsTex_009D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009D20" static const ALIGN_ASSET(2) char object_mizu_objectsTex_009D20[] = dobject_mizu_objectsTex_009D20; #define dobject_mizu_objectsTex_009F20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009F20" static const ALIGN_ASSET(2) char object_mizu_objectsTex_009F20[] = dobject_mizu_objectsTex_009F20; #define dobject_mizu_objectsTex_00A720 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_00A720" static const ALIGN_ASSET(2) char object_mizu_objectsTex_00A720[] = dobject_mizu_objectsTex_00A720; #define dobject_mizu_objectsTex_00AB20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_00AB20" static const ALIGN_ASSET(2) char object_mizu_objectsTex_00AB20[] = dobject_mizu_objectsTex_00AB20; #define dgObjectMizuObjectsMovebgDL_000190 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000190" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000190[] = dgObjectMizuObjectsMovebgDL_000190; #define dgObjectMizuObjectsMovebgCol_0003F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_0003F0" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_0003F0[] = dgObjectMizuObjectsMovebgCol_0003F0; #define dgObjectMizuObjectsMovebgDL_000680 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000680" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000680[] = dgObjectMizuObjectsMovebgDL_000680; #define dgObjectMizuObjectsMovebgCol_000998 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_000998" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_000998[] = dgObjectMizuObjectsMovebgCol_000998; #define dgObjectMizuObjectsMovebgDL_000C20 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000C20" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000C20[] = dgObjectMizuObjectsMovebgDL_000C20; #define dgObjectMizuObjectsMovebgCol_000ED0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_000ED0" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_000ED0[] = dgObjectMizuObjectsMovebgCol_000ED0; #define dgObjectMizuObjectsMovebgDL_0011F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_0011F0" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_0011F0[] = dgObjectMizuObjectsMovebgDL_0011F0; #define dgObjectMizuObjectsMovebgCol_0015F8 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_0015F8" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_0015F8[] = dgObjectMizuObjectsMovebgCol_0015F8; #define dgObjectMizuObjectsMovebgDL_002E10 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_002E10" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_002E10[] = dgObjectMizuObjectsMovebgDL_002E10; #define dgObjectMizuObjectsMovebgCol_003590 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_003590" static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_003590[] = dgObjectMizuObjectsMovebgCol_003590; #define dgObjectMizuObjectsBwallDL_001770 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001770" static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001770[] = dgObjectMizuObjectsBwallDL_001770; #define dgObjectMizuObjectsBwallDL_001A30 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001A30" static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001A30[] = dgObjectMizuObjectsBwallDL_001A30; #define dgObjectMizuObjectsBwallCol_001C58 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_001C58" static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_001C58[] = dgObjectMizuObjectsBwallCol_001C58; #define dgObjectMizuObjectsBwallDL_001CD0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001CD0" static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001CD0[] = dgObjectMizuObjectsBwallDL_001CD0; #define dgObjectMizuObjectsBwallCol_001DE8 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_001DE8" static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_001DE8[] = dgObjectMizuObjectsBwallCol_001DE8; #define dgObjectMizuObjectsBwallDL_002090 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_002090" static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_002090[] = dgObjectMizuObjectsBwallDL_002090; #define dgObjectMizuObjectsBwallDL_002390 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_002390" static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_002390[] = dgObjectMizuObjectsBwallDL_002390; #define dgObjectMizuObjectsBwallCol_0025A4 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_0025A4" static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_0025A4[] = dgObjectMizuObjectsBwallCol_0025A4; #define dobject_mizu_objects_Tex_0035C0 "__OTR__objects/object_mizu_objects/object_mizu_objects_Tex_0035C0" static const ALIGN_ASSET(2) char object_mizu_objects_Tex_0035C0[] = dobject_mizu_objects_Tex_0035C0; #define dgWaterTempleDoorDL_0048B0 "__OTR__objects/object_mizu_objects/gWaterTempleDoorDL_0048B0" static const ALIGN_ASSET(2) char gWaterTempleDoorDL_0048B0[] = dgWaterTempleDoorDL_0048B0; #define dgWaterTempleDoorLeftDL "__OTR__objects/object_mizu_objects/gWaterTempleDoorLeftDL" static const ALIGN_ASSET(2) char gWaterTempleDoorLeftDL[] = dgWaterTempleDoorLeftDL; #define dgWaterTempleDoorRightDL "__OTR__objects/object_mizu_objects/gWaterTempleDoorRightDL" static const ALIGN_ASSET(2) char gWaterTempleDoorRightDL[] = dgWaterTempleDoorRightDL; #define dgObjectMizuObjectsWaterDL_004B20 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsWaterDL_004B20" static const ALIGN_ASSET(2) char gObjectMizuObjectsWaterDL_004B20[] = dgObjectMizuObjectsWaterDL_004B20; #define dgObjectMizuObjectsDoorShutterDL_005D90 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsDoorShutterDL_005D90" static const ALIGN_ASSET(2) char gObjectMizuObjectsDoorShutterDL_005D90[] = dgObjectMizuObjectsDoorShutterDL_005D90; #define dgObjectMizuObjectsDoorShutterDL_007000 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsDoorShutterDL_007000" static const ALIGN_ASSET(2) char gObjectMizuObjectsDoorShutterDL_007000[] = dgObjectMizuObjectsDoorShutterDL_007000; #define dgObjectMizuObjectsShutterDL_007130 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterDL_007130" static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterDL_007130[] = dgObjectMizuObjectsShutterDL_007130; #define dgObjectMizuObjectsShutterCol_007250 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterCol_007250" static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterCol_007250[] = dgObjectMizuObjectsShutterCol_007250; #define dgObjectMizuObjectsShutterDL_0072D0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterDL_0072D0" static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterDL_0072D0[] = dgObjectMizuObjectsShutterDL_0072D0; #define dgObjectMizuObjectsShutterCol_0073F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterCol_0073F0" static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterCol_0073F0[] = dgObjectMizuObjectsShutterCol_0073F0; #define dgObjectMizuObjectsUzuCol_0074EC "__OTR__objects/object_mizu_objects/gObjectMizuObjectsUzuCol_0074EC" static const ALIGN_ASSET(2) char gObjectMizuObjectsUzuCol_0074EC[] = dgObjectMizuObjectsUzuCol_0074EC; #endif // OBJECTS_OBJECT_MIZU_OBJECTS_H