#ifndef OBJECTS_OBJECT_GANON_OBJECTS_H #define OBJECTS_OBJECT_GANON_OBJECTS_H 1 #include "align_asset_macro.h" #define dobject_ganon_objects_DL_0000C0 "__OTR__objects/object_ganon_objects/object_ganon_objects_DL_0000C0" static const ALIGN_ASSET(2) char object_ganon_objects_DL_0000C0[] = dobject_ganon_objects_DL_0000C0; #define dobject_ganon_objects_Tex_000170 "__OTR__objects/object_ganon_objects/object_ganon_objects_Tex_000170" static const ALIGN_ASSET(2) char object_ganon_objects_Tex_000170[] = dobject_ganon_objects_Tex_000170; #endif // OBJECTS_OBJECT_GANON_OBJECTS_H