#ifndef OBJECTS_OBJECT_BDOOR_H #define OBJECTS_OBJECT_BDOOR_H 1 #include "align_asset_macro.h" #define dgBossDoorGanonsCastleTex "__OTR__objects/object_bdoor/gBossDoorGanonsCastleTex" static const ALIGN_ASSET(2) char gBossDoorGanonsCastleTex[] = dgBossDoorGanonsCastleTex; #define dgBossDoorDL "__OTR__objects/object_bdoor/gBossDoorDL" static const ALIGN_ASSET(2) char gBossDoorDL[] = dgBossDoorDL; #define dgBossDoorLockDL "__OTR__objects/object_bdoor/gBossDoorLockDL" static const ALIGN_ASSET(2) char gBossDoorLockDL[] = dgBossDoorLockDL; #define dgBossDoorChainDL "__OTR__objects/object_bdoor/gBossDoorChainDL" static const ALIGN_ASSET(2) char gBossDoorChainDL[] = dgBossDoorChainDL; #define dgBossDoorSpiritTex "__OTR__objects/object_bdoor/gBossDoorSpiritTex" static const ALIGN_ASSET(2) char gBossDoorSpiritTex[] = dgBossDoorSpiritTex; #define dgBossDoorForestTex "__OTR__objects/object_bdoor/gBossDoorForestTex" static const ALIGN_ASSET(2) char gBossDoorForestTex[] = dgBossDoorForestTex; #define dgBossDoorFireTex "__OTR__objects/object_bdoor/gBossDoorFireTex" static const ALIGN_ASSET(2) char gBossDoorFireTex[] = dgBossDoorFireTex; #define dgBossDoorShadowTex "__OTR__objects/object_bdoor/gBossDoorShadowTex" static const ALIGN_ASSET(2) char gBossDoorShadowTex[] = dgBossDoorShadowTex; #define dgBossDoorWaterTex "__OTR__objects/object_bdoor/gBossDoorWaterTex" static const ALIGN_ASSET(2) char gBossDoorWaterTex[] = dgBossDoorWaterTex; #define dgBossDoorDefaultTex "__OTR__objects/object_bdoor/gBossDoorDefaultTex" static const ALIGN_ASSET(2) char gBossDoorDefaultTex[] = dgBossDoorDefaultTex; #endif // OBJECTS_OBJECT_BDOOR_H