#ifndef OBJECTS_OBJECT_GI_BOMBPOUCH_H #define OBJECTS_OBJECT_GI_BOMBPOUCH_H 1 #include "align_asset_macro.h" #define dgGiBombBag20BagColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag20BagColorDL" static const ALIGN_ASSET(2) char gGiBombBag20BagColorDL[] = dgGiBombBag20BagColorDL; #define dgGiBombBag30BagColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag30BagColorDL" static const ALIGN_ASSET(2) char gGiBombBag30BagColorDL[] = dgGiBombBag30BagColorDL; #define dgGiBombBag40BagColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag40BagColorDL" static const ALIGN_ASSET(2) char gGiBombBag40BagColorDL[] = dgGiBombBag40BagColorDL; #define dgGiBombBag20RingColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag20RingColorDL" static const ALIGN_ASSET(2) char gGiBombBag20RingColorDL[] = dgGiBombBag20RingColorDL; #define dgGiBombBag30RingColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag30RingColorDL" static const ALIGN_ASSET(2) char gGiBombBag30RingColorDL[] = dgGiBombBag30RingColorDL; #define dgGiBombBag40RingColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag40RingColorDL" static const ALIGN_ASSET(2) char gGiBombBag40RingColorDL[] = dgGiBombBag40RingColorDL; #define dgGiBombBagDL "__OTR__objects/object_gi_bombpouch/gGiBombBagDL" static const ALIGN_ASSET(2) char gGiBombBagDL[] = dgGiBombBagDL; #define dgGiBombBagRingDL "__OTR__objects/object_gi_bombpouch/gGiBombBagRingDL" static const ALIGN_ASSET(2) char gGiBombBagRingDL[] = dgGiBombBagRingDL; #endif // OBJECTS_OBJECT_GI_BOMBPOUCH_H