#ifndef OBJECTS_OBJECT_GI_MELODY_H #define OBJECTS_OBJECT_GI_MELODY_H 1 #include "align_asset_macro.h" #define dgGiMinuetColorDL "__OTR__objects/object_gi_melody/gGiMinuetColorDL" static const ALIGN_ASSET(2) char gGiMinuetColorDL[] = dgGiMinuetColorDL; #define dgGiBoleroColorDL "__OTR__objects/object_gi_melody/gGiBoleroColorDL" static const ALIGN_ASSET(2) char gGiBoleroColorDL[] = dgGiBoleroColorDL; #define dgGiSerenadeColorDL "__OTR__objects/object_gi_melody/gGiSerenadeColorDL" static const ALIGN_ASSET(2) char gGiSerenadeColorDL[] = dgGiSerenadeColorDL; #define dgGiRequiemColorDL "__OTR__objects/object_gi_melody/gGiRequiemColorDL" static const ALIGN_ASSET(2) char gGiRequiemColorDL[] = dgGiRequiemColorDL; #define dgGiNocturneColorDL "__OTR__objects/object_gi_melody/gGiNocturneColorDL" static const ALIGN_ASSET(2) char gGiNocturneColorDL[] = dgGiNocturneColorDL; #define dgGiPreludeColorDL "__OTR__objects/object_gi_melody/gGiPreludeColorDL" static const ALIGN_ASSET(2) char gGiPreludeColorDL[] = dgGiPreludeColorDL; #define dgGiSongNoteDL "__OTR__objects/object_gi_melody/gGiSongNoteDL" static const ALIGN_ASSET(2) char gGiSongNoteDL[] = dgGiSongNoteDL; #endif // OBJECTS_OBJECT_GI_MELODY_H