#ifndef OBJECTS_OBJECT_TORCH2_H #define OBJECTS_OBJECT_TORCH2_H 1 #include "align_asset_macro.h" #define dobject_torch2Tex_0041C0 "__OTR__objects/object_torch2/object_torch2Tex_0041C0" static const ALIGN_ASSET(2) char object_torch2Tex_0041C0[] = dobject_torch2Tex_0041C0; #define dobject_torch2Tex_0043C0 "__OTR__objects/object_torch2/object_torch2Tex_0043C0" static const ALIGN_ASSET(2) char object_torch2Tex_0043C0[] = dobject_torch2Tex_0043C0; #define dgDarkLinkSkel "__OTR__objects/object_torch2/gDarkLinkSkel" static const ALIGN_ASSET(2) char gDarkLinkSkel[] = dgDarkLinkSkel; #define dsDarkLinkSheathDL "__OTR__objects/object_torch2/sDarkLinkSheathDL" static const ALIGN_ASSET(2) char sDarkLinkSheathDL[] = dsDarkLinkSheathDL; #define dgDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0[] = dgDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0; #define dgDarkLinkSkelLimbsLimb_0045F0FarDL_002CD0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0045F0FarDL_002CD0" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0045F0FarDL_002CD0[] = dgDarkLinkSkelLimbsLimb_0045F0FarDL_002CD0; #define dgDarkLinkSkelLimbsLimb_004600FarDL_002E10 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004600FarDL_002E10" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004600FarDL_002E10[] = dgDarkLinkSkelLimbsLimb_004600FarDL_002E10; #define dgDarkLinkSkelLimbsLimb_004610FarDL_002F38 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004610FarDL_002F38" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004610FarDL_002F38[] = dgDarkLinkSkelLimbsLimb_004610FarDL_002F38; #define dgDarkLinkSkelLimbsLimb_004620FarDL_003030 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004620FarDL_003030" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004620FarDL_003030[] = dgDarkLinkSkelLimbsLimb_004620FarDL_003030; #define dgDarkLinkSkelLimbsLimb_004630FarDL_003178 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004630FarDL_003178" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004630FarDL_003178[] = dgDarkLinkSkelLimbsLimb_004630FarDL_003178; #define dgDarkLinkSkelLimbsLimb_004640FarDL_0032A0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004640FarDL_0032A0" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004640FarDL_0032A0[] = dgDarkLinkSkelLimbsLimb_004640FarDL_0032A0; #define dgDarkLinkSkelLimbsLimb_004660FarDL_003490 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004660FarDL_003490" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004660FarDL_003490[] = dgDarkLinkSkelLimbsLimb_004660FarDL_003490; #define dgDarkLinkSkelLimbsLimb_004670FarDL_003398 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004670FarDL_003398" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004670FarDL_003398[] = dgDarkLinkSkelLimbsLimb_004670FarDL_003398; #define dgDarkLinkSkelLimbsLimb_004680FarDL_003820 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004680FarDL_003820" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004680FarDL_003820[] = dgDarkLinkSkelLimbsLimb_004680FarDL_003820; #define dgDarkLinkSkelLimbsLimb_004690FarDL_003D70 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004690FarDL_003D70" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004690FarDL_003D70[] = dgDarkLinkSkelLimbsLimb_004690FarDL_003D70; #define dgDarkLinkSkelLimbsLimb_0046A0FarDL_003E90 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046A0FarDL_003E90" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046A0FarDL_003E90[] = dgDarkLinkSkelLimbsLimb_0046A0FarDL_003E90; #define dgDarkLinkSkelLimbsLimb_0046B0FarDL_003F98 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046B0FarDL_003F98" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046B0FarDL_003F98[] = dgDarkLinkSkelLimbsLimb_0046B0FarDL_003F98; #define dgDarkLinkSkelLimbsLimb_0046C0FarDL_0039E8 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046C0FarDL_0039E8" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046C0FarDL_0039E8[] = dgDarkLinkSkelLimbsLimb_0046C0FarDL_0039E8; #define dgDarkLinkSkelLimbsLimb_0046D0FarDL_003B08 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046D0FarDL_003B08" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046D0FarDL_003B08[] = dgDarkLinkSkelLimbsLimb_0046D0FarDL_003B08; #define dgDarkLinkSkelLimbsLimb_0046E0FarDL_003C10 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046E0FarDL_003C10" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046E0FarDL_003C10[] = dgDarkLinkSkelLimbsLimb_0046E0FarDL_003C10; #define dgDarkLinkSkelLimbsLimb_004700FarDL_0038D0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004700FarDL_0038D0" static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004700FarDL_0038D0[] = dgDarkLinkSkelLimbsLimb_004700FarDL_0038D0; #endif // OBJECTS_OBJECT_TORCH2_H